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-rw-r--r--src/plugins/platforms/cocoa/qnswindow.mm72
1 files changed, 31 insertions, 41 deletions
diff --git a/src/plugins/platforms/cocoa/qnswindow.mm b/src/plugins/platforms/cocoa/qnswindow.mm
index cb13b7d184..1b9dd95cbc 100644
--- a/src/plugins/platforms/cocoa/qnswindow.mm
+++ b/src/plugins/platforms/cocoa/qnswindow.mm
@@ -38,7 +38,6 @@
****************************************************************************/
#include "qnswindow.h"
-#include "qnswindowdelegate.h"
#include "qcocoawindow.h"
#include "qcocoahelpers.h"
#include "qcocoaeventdispatcher.h"
@@ -46,18 +45,18 @@
#include <qpa/qwindowsysteminterface.h>
#include <qoperatingsystemversion.h>
-Q_LOGGING_CATEGORY(lcCocoaEvents, "qt.qpa.cocoa.events");
+Q_LOGGING_CATEGORY(lcQpaEvents, "qt.qpa.events");
static bool isMouseEvent(NSEvent *ev)
{
switch ([ev type]) {
- case NSLeftMouseDown:
- case NSLeftMouseUp:
- case NSRightMouseDown:
- case NSRightMouseUp:
- case NSMouseMoved:
- case NSLeftMouseDragged:
- case NSRightMouseDragged:
+ case NSEventTypeLeftMouseDown:
+ case NSEventTypeLeftMouseUp:
+ case NSEventTypeRightMouseDown:
+ case NSEventTypeRightMouseUp:
+ case NSEventTypeMouseMoved:
+ case NSEventTypeLeftMouseDragged:
+ case NSEventTypeRightMouseDragged:
return true;
default:
return false;
@@ -72,7 +71,7 @@ static bool isMouseEvent(NSEvent *ev)
[center addObserverForName:NSWindowDidEnterFullScreenNotification object:nil queue:nil
usingBlock:^(NSNotification *notification) {
objc_setAssociatedObject(notification.object, @selector(qt_fullScreen),
- [NSNumber numberWithBool:YES], OBJC_ASSOCIATION_RETAIN);
+ @(YES), OBJC_ASSOCIATION_RETAIN);
}
];
[center addObserverForName:NSWindowDidExitFullScreenNotification object:nil queue:nil
@@ -187,22 +186,22 @@ static bool isMouseEvent(NSEvent *ev)
/*!
Borderless windows need a transparent background
- Technically windows with NSTexturedBackgroundWindowMask (such
- as windows with unified toolbars) need to draw the textured
+ Technically windows with NSWindowStyleMaskTexturedBackground
+ (such as windows with unified toolbars) need to draw the textured
background of the NSWindow, and can't have a transparent
- background, but as NSBorderlessWindowMask is 0, you can't
- have a window with NSTexturedBackgroundWindowMask that is
+ background, but as NSWindowStyleMaskBorderless is 0, you can't
+ have a window with NSWindowStyleMaskTexturedBackground that is
also borderless.
*/
- (NSColor *)backgroundColor
{
- return self.styleMask == NSBorderlessWindowMask
+ return self.styleMask == NSWindowStyleMaskBorderless
? [NSColor clearColor] : qt_objcDynamicSuper();
}
- (void)sendEvent:(NSEvent*)theEvent
{
- qCDebug(lcCocoaEvents) << "Sending" << theEvent << "to" << self;
+ qCDebug(lcQpaEvents) << "Sending" << theEvent << "to" << self;
// We might get events for a NSWindow after the corresponding platform
// window has been deleted, as the NSWindow can outlive the QCocoaWindow
@@ -239,7 +238,7 @@ static bool isMouseEvent(NSEvent *ev)
- (void)closeAndRelease
{
- qCDebug(lcQpaCocoaWindow) << "closeAndRelease" << self;
+ qCDebug(lcQpaWindow) << "closeAndRelease" << self;
[self.delegate release];
self.delegate = nil;
@@ -252,7 +251,7 @@ static bool isMouseEvent(NSEvent *ev)
#pragma clang diagnostic ignored "-Wobjc-missing-super-calls"
- (void)dealloc
{
- qCDebug(lcQpaCocoaWindow) << "dealloc" << self;
+ qCDebug(lcQpaWindow) << "dealloc" << self;
qt_objcDynamicSuper();
}
#pragma clang diagnostic pop
@@ -263,29 +262,20 @@ static bool isMouseEvent(NSEvent *ev)
NSEnumerator<NSWindow*> *windowEnumerator = nullptr;
NSApplication *application = [NSApplication sharedApplication];
-#if QT_MACOS_PLATFORM_SDK_EQUAL_OR_ABOVE(__MAC_10_12)
- if (__builtin_available(macOS 10.12, *)) {
- // Unfortunately there's no NSWindowListOrderedBackToFront,
- // so we have to manually reverse the order using an array.
- NSMutableArray *windows = [[[NSMutableArray alloc] init] autorelease];
- [application enumerateWindowsWithOptions:NSWindowListOrderedFrontToBack
- usingBlock:^(NSWindow *window, BOOL *) {
- // For some reason AppKit will give us nil-windows, skip those
- if (!window)
- return;
-
- [(NSMutableArray*)windows addObject:window];
- }
- ];
-
- windowEnumerator = windows.reverseObjectEnumerator;
- } else
-#endif
- {
- // No way to get ordered list of windows, so fall back to unordered,
- // list, which typically corresponds to window creation order.
- windowEnumerator = application.windows.objectEnumerator;
- }
+ // Unfortunately there's no NSWindowListOrderedBackToFront,
+ // so we have to manually reverse the order using an array.
+ NSMutableArray<NSWindow *> *windows = [NSMutableArray<NSWindow *> new];
+ [application enumerateWindowsWithOptions:NSWindowListOrderedFrontToBack
+ usingBlock:^(NSWindow *window, BOOL *) {
+ // For some reason AppKit will give us nil-windows, skip those
+ if (!window)
+ return;
+
+ [windows addObject:window];
+ }
+ ];
+
+ windowEnumerator = windows.reverseObjectEnumerator;
for (NSWindow *window in windowEnumerator) {
// We're meddling with normal and floating windows, so leave others alone