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+/****************************************************************************
+**
+** Copyright (C) 2017 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qnswindow.h"
+#include "qnswindowdelegate.h"
+#include "qcocoawindow.h"
+#include "qcocoahelpers.h"
+#include "qcocoaeventdispatcher.h"
+
+#include <qpa/qwindowsysteminterface.h>
+#include <qoperatingsystemversion.h>
+
+Q_LOGGING_CATEGORY(lcCocoaEvents, "qt.qpa.cocoa.events");
+
+static bool isMouseEvent(NSEvent *ev)
+{
+ switch ([ev type]) {
+ case NSLeftMouseDown:
+ case NSLeftMouseUp:
+ case NSRightMouseDown:
+ case NSRightMouseUp:
+ case NSMouseMoved:
+ case NSLeftMouseDragged:
+ case NSRightMouseDragged:
+ return true;
+ default:
+ return false;
+ }
+}
+
+@implementation NSWindow (FullScreenProperty)
+
++ (void)load
+{
+ NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
+ [center addObserverForName:NSWindowDidEnterFullScreenNotification object:nil queue:nil
+ usingBlock:^(NSNotification *notification) {
+ objc_setAssociatedObject(notification.object, @selector(qt_fullScreen),
+ [NSNumber numberWithBool:YES], OBJC_ASSOCIATION_RETAIN);
+ }
+ ];
+ [center addObserverForName:NSWindowDidExitFullScreenNotification object:nil queue:nil
+ usingBlock:^(NSNotification *notification) {
+ objc_setAssociatedObject(notification.object, @selector(qt_fullScreen),
+ nil, OBJC_ASSOCIATION_RETAIN);
+ }
+ ];
+}
+
+- (BOOL)qt_fullScreen
+{
+ NSNumber *number = objc_getAssociatedObject(self, @selector(qt_fullScreen));
+ return [number boolValue];
+}
+@end
+
+#define super USE_qt_objcDynamicSuper_INSTEAD
+
+@implementation QNSWindow
+
++ (void)load
+{
+ const Class windowClass = [self class];
+ const Class panelClass = [QNSPanel class];
+
+ unsigned int methodDescriptionsCount;
+ objc_method_description *methods = protocol_copyMethodDescriptionList(
+ objc_getProtocol("QNSWindowProtocol"), NO, YES, &methodDescriptionsCount);
+
+ for (unsigned int i = 0; i < methodDescriptionsCount; ++i) {
+ objc_method_description method = methods[i];
+ class_addMethod(panelClass, method.name,
+ class_getMethodImplementation(windowClass, method.name),
+ method.types);
+ }
+
+ free(methods);
+}
+
+- (QCocoaWindow *)platformWindow
+{
+ return qnsview_cast(self.contentView).platformWindow;
+}
+
+- (NSString *)description
+{
+ NSMutableString *description = [NSMutableString stringWithString:qt_objcDynamicSuper()];
+
+#ifndef QT_NO_DEBUG_STREAM
+ QString contentViewDescription;
+ QDebug debug(&contentViewDescription);
+ debug.nospace() << "; contentView=" << qnsview_cast(self.contentView) << ">";
+
+ NSRange lastCharacter = [description rangeOfComposedCharacterSequenceAtIndex:description.length - 1];
+ [description replaceCharactersInRange:lastCharacter withString:contentViewDescription.toNSString()];
+#endif
+
+ return description;
+}
+
+- (BOOL)canBecomeKeyWindow
+{
+ QCocoaWindow *pw = self.platformWindow;
+ if (!pw)
+ return NO;
+
+ if (pw->shouldRefuseKeyWindowAndFirstResponder())
+ return NO;
+
+ if ([self isKindOfClass:[QNSPanel class]]) {
+ // Only tool or dialog windows should become key:
+ Qt::WindowType type = pw->window()->type();
+ if (type == Qt::Tool || type == Qt::Dialog)
+ return YES;
+
+ return NO;
+ } else {
+ // The default implementation returns NO for title-bar less windows,
+ // override and return yes here to make sure popup windows such as
+ // the combobox popup can become the key window.
+ return YES;
+ }
+}
+
+- (BOOL)canBecomeMainWindow
+{
+ BOOL canBecomeMain = YES; // By default, windows can become the main window
+
+ // Windows with a transient parent (such as combobox popup windows)
+ // cannot become the main window:
+ QCocoaWindow *pw = self.platformWindow;
+ if (!pw || pw->window()->transientParent())
+ canBecomeMain = NO;
+
+ return canBecomeMain;
+}
+
+- (BOOL)isOpaque
+{
+ return self.platformWindow ?
+ self.platformWindow->isOpaque() : qt_objcDynamicSuper();
+}
+
+/*!
+ Borderless windows need a transparent background
+
+ Technically windows with NSTexturedBackgroundWindowMask (such
+ as windows with unified toolbars) need to draw the textured
+ background of the NSWindow, and can't have a transparent
+ background, but as NSBorderlessWindowMask is 0, you can't
+ have a window with NSTexturedBackgroundWindowMask that is
+ also borderless.
+*/
+- (NSColor *)backgroundColor
+{
+ return self.styleMask == NSBorderlessWindowMask
+ ? [NSColor clearColor] : qt_objcDynamicSuper();
+}
+
+- (void)sendEvent:(NSEvent*)theEvent
+{
+ qCDebug(lcCocoaEvents) << "Sending" << theEvent << "to" << self;
+
+ // We might get events for a NSWindow after the corresponding platform
+ // window has been deleted, as the NSWindow can outlive the QCocoaWindow
+ // e.g. if being retained by other parts of AppKit, or in an auto-release
+ // pool. We guard against this in QNSView as well, as not all callbacks
+ // come via events, but if they do there's no point in propagating them.
+ if (!self.platformWindow)
+ return;
+
+ // Prevent deallocation of this NSWindow during event delivery, as we
+ // have logic further below that depends on the window being alive.
+ [[self retain] autorelease];
+
+ const char *eventType = object_getClassName(theEvent);
+ if (QWindowSystemInterface::handleNativeEvent(self.platformWindow->window(),
+ QByteArray::fromRawData(eventType, qstrlen(eventType)), theEvent, nullptr)) {
+ return;
+ }
+
+ qt_objcDynamicSuper(theEvent);
+
+ if (!self.platformWindow)
+ return; // Platform window went away while processing event
+
+ QCocoaWindow *pw = self.platformWindow;
+ if (pw->frameStrutEventsEnabled() && isMouseEvent(theEvent)) {
+ NSPoint loc = [theEvent locationInWindow];
+ NSRect windowFrame = [self convertRectFromScreen:self.frame];
+ NSRect contentFrame = self.contentView.frame;
+ if (NSMouseInRect(loc, windowFrame, NO) && !NSMouseInRect(loc, contentFrame, NO))
+ [qnsview_cast(pw->view()) handleFrameStrutMouseEvent:theEvent];
+ }
+}
+
+- (void)closeAndRelease
+{
+ qCDebug(lcQpaCocoaWindow) << "closeAndRelease" << self;
+
+ [self.delegate release];
+ self.delegate = nil;
+
+ [self close];
+ [self release];
+}
+
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wobjc-missing-super-calls"
+- (void)dealloc
+{
+ qCDebug(lcQpaCocoaWindow) << "dealloc" << self;
+ qt_objcDynamicSuper();
+}
+#pragma clang diagnostic pop
+
++ (void)applicationActivationChanged:(NSNotification*)notification
+{
+ const id sender = self;
+ NSEnumerator<NSWindow*> *windowEnumerator = nullptr;
+ NSApplication *application = [NSApplication sharedApplication];
+
+#if QT_MACOS_PLATFORM_SDK_EQUAL_OR_ABOVE(__MAC_10_12)
+ if (__builtin_available(macOS 10.12, *)) {
+ // Unfortunately there's no NSWindowListOrderedBackToFront,
+ // so we have to manually reverse the order using an array.
+ NSMutableArray *windows = [[[NSMutableArray alloc] init] autorelease];
+ [application enumerateWindowsWithOptions:NSWindowListOrderedFrontToBack
+ usingBlock:^(NSWindow *window, BOOL *) {
+ // For some reason AppKit will give us nil-windows, skip those
+ if (!window)
+ return;
+
+ [(NSMutableArray*)windows addObject:window];
+ }
+ ];
+
+ windowEnumerator = windows.reverseObjectEnumerator;
+ } else
+#endif
+ {
+ // No way to get ordered list of windows, so fall back to unordered,
+ // list, which typically corresponds to window creation order.
+ windowEnumerator = application.windows.objectEnumerator;
+ }
+
+ for (NSWindow *window in windowEnumerator) {
+ // We're meddling with normal and floating windows, so leave others alone
+ if (!(window.level == NSNormalWindowLevel || window.level == NSFloatingWindowLevel))
+ continue;
+
+ // Windows that hide automatically will keep their NSFloatingWindowLevel,
+ // and hence be on top of the window stack. We don't want to affect these
+ // windows, as otherwise we might end up with key windows being ordered
+ // behind these auto-hidden windows when activating the application by
+ // clicking on a new tool window.
+ if (window.hidesOnDeactivate)
+ continue;
+
+ if ([window conformsToProtocol:@protocol(QNSWindowProtocol)]) {
+ QCocoaWindow *cocoaWindow = static_cast<QCocoaNSWindow *>(window).platformWindow;
+ window.level = notification.name == NSApplicationWillResignActiveNotification ?
+ NSNormalWindowLevel : cocoaWindow->windowLevel(cocoaWindow->window()->flags());
+ }
+
+ // The documentation says that "when a window enters a new level, it’s ordered
+ // in front of all its peers in that level", but that doesn't seem to be the
+ // case in practice. To keep the order correct after meddling with the window
+ // levels, we explicitly order each window to the front. Since we are iterating
+ // the windows in back-to-front order, this is okey. The call also triggers AppKit
+ // to re-evaluate the level in relation to windows from other applications,
+ // working around an issue where our tool windows would stay on top of other
+ // application windows if activation was transferred to another application by
+ // clicking on it instead of via the application switcher or Dock. Finally, we
+ // do this re-ordering for all windows (except auto-hiding ones), otherwise we would
+ // end up triggering a bug in AppKit where the tool windows would disappear behind
+ // the application window.
+ [window orderFront:sender];
+ }
+}
+
+@end
+
+@implementation QNSPanel
+// Implementation shared with QNSWindow, see +[QNSWindow load] above
+@end
+
+#undef super