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-rw-r--r--src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp222
1 files changed, 120 insertions, 102 deletions
diff --git a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp
index cabcda70ee..d0076fa4de 100644
--- a/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp
+++ b/src/plugins/platforms/direct2d/qwindowsdirect2dpaintengine.cpp
@@ -92,51 +92,124 @@ static inline ID2D1Factory1 *factory()
return QWindowsDirect2DContext::instance()->d2dFactory();
}
-// XXX reduce code duplication between painterPathToPathGeometry and
-// vectorPathToID2D1PathGeometry, the two are quite similar
-
-static ComPtr<ID2D1PathGeometry1> painterPathToPathGeometry(const QPainterPath &path)
+class Direct2DPathGeometryWriter
{
- ComPtr<ID2D1PathGeometry1> geometry;
- ComPtr<ID2D1GeometrySink> sink;
+public:
+ Direct2DPathGeometryWriter()
+ : m_inFigure(false)
+ , m_roundCoordinates(false)
+ {
- HRESULT hr = factory()->CreatePathGeometry(&geometry);
- if (FAILED(hr)) {
- qWarning("%s: Could not create path geometry: %#x", __FUNCTION__, hr);
- return NULL;
}
- hr = geometry->Open(&sink);
- if (FAILED(hr)) {
- qWarning("%s: Could not create geometry sink: %#x", __FUNCTION__, hr);
- return NULL;
+ bool begin()
+ {
+ HRESULT hr = factory()->CreatePathGeometry(&m_geometry);
+ if (FAILED(hr)) {
+ qWarning("%s: Could not create path geometry: %#x", __FUNCTION__, hr);
+ return false;
+ }
+
+ hr = m_geometry->Open(&m_sink);
+ if (FAILED(hr)) {
+ qWarning("%s: Could not create geometry sink: %#x", __FUNCTION__, hr);
+ return false;
+ }
+
+ return true;
}
- switch (path.fillRule()) {
- case Qt::WindingFill:
- sink->SetFillMode(D2D1_FILL_MODE_WINDING);
- break;
- case Qt::OddEvenFill:
- sink->SetFillMode(D2D1_FILL_MODE_ALTERNATE);
- break;
+ void setWindingFillEnabled(bool enable)
+ {
+ if (enable)
+ m_sink->SetFillMode(D2D1_FILL_MODE_WINDING);
+ else
+ m_sink->SetFillMode(D2D1_FILL_MODE_ALTERNATE);
+ }
+
+ void setAliasingEnabled(bool enable)
+ {
+ m_roundCoordinates = enable;
+ }
+
+ bool isInFigure() const
+ {
+ return m_inFigure;
+ }
+
+ void moveTo(const QPointF &point)
+ {
+ if (m_inFigure)
+ m_sink->EndFigure(D2D1_FIGURE_END_OPEN);
+
+ m_sink->BeginFigure(adjusted(point), D2D1_FIGURE_BEGIN_FILLED);
+ m_inFigure = true;
+ }
+
+ void lineTo(const QPointF &point)
+ {
+ m_sink->AddLine(adjusted(point));
+ }
+
+ void curveTo(const QPointF &p1, const QPointF &p2, const QPointF &p3)
+ {
+ D2D1_BEZIER_SEGMENT segment = {
+ adjusted(p1),
+ adjusted(p2),
+ adjusted(p3)
+ };
+
+ m_sink->AddBezier(segment);
+ }
+
+ void close()
+ {
+ if (m_inFigure)
+ m_sink->EndFigure(D2D1_FIGURE_END_OPEN);
+
+ m_sink->Close();
+ }
+
+ ComPtr<ID2D1PathGeometry1> geometry() const
+ {
+ return m_geometry;
+ }
+
+private:
+ D2D1_POINT_2F adjusted(const QPointF &point)
+ {
+ if (m_roundCoordinates)
+ return to_d2d_point_2f(point.toPoint());
+ else
+ return to_d2d_point_2f(point);
}
- bool inFigure = false;
+ ComPtr<ID2D1PathGeometry1> m_geometry;
+ ComPtr<ID2D1GeometrySink> m_sink;
+
+ bool m_inFigure;
+ bool m_roundCoordinates;
+};
+
+static ComPtr<ID2D1PathGeometry1> painterPathToID2D1PathGeometry(const QPainterPath &path, bool alias)
+{
+ Direct2DPathGeometryWriter writer;
+ if (!writer.begin())
+ return NULL;
+
+ writer.setWindingFillEnabled(path.fillRule() == Qt::WindingFill);
+ writer.setAliasingEnabled(alias);
for (int i = 0; i < path.elementCount(); i++) {
const QPainterPath::Element element = path.elementAt(i);
switch (element.type) {
case QPainterPath::MoveToElement:
- if (inFigure)
- sink->EndFigure(D2D1_FIGURE_END_OPEN);
-
- sink->BeginFigure(to_d2d_point_2f(element), D2D1_FIGURE_BEGIN_FILLED);
- inFigure = true;
+ writer.moveTo(element);
break;
case QPainterPath::LineToElement:
- sink->AddLine(to_d2d_point_2f(element));
+ writer.lineTo(element);
break;
case QPainterPath::CurveToElement:
@@ -149,13 +222,7 @@ static ComPtr<ID2D1PathGeometry1> painterPathToPathGeometry(const QPainterPath &
Q_ASSERT(data1.type == QPainterPath::CurveToDataElement);
Q_ASSERT(data2.type == QPainterPath::CurveToDataElement);
- D2D1_BEZIER_SEGMENT segment;
-
- segment.point1 = to_d2d_point_2f(element);
- segment.point2 = to_d2d_point_2f(data1);
- segment.point3 = to_d2d_point_2f(data2);
-
- sink->AddBezier(segment);
+ writer.curveTo(element, data1, data2);
}
break;
@@ -165,55 +232,22 @@ static ComPtr<ID2D1PathGeometry1> painterPathToPathGeometry(const QPainterPath &
}
}
- if (inFigure)
- sink->EndFigure(D2D1_FIGURE_END_OPEN);
-
- sink->Close();
-
- return geometry;
+ writer.close();
+ return writer.geometry();
}
static ComPtr<ID2D1PathGeometry1> vectorPathToID2D1PathGeometry(const QVectorPath &path, bool alias)
{
- ComPtr<ID2D1PathGeometry1> pathGeometry;
- HRESULT hr = factory()->CreatePathGeometry(pathGeometry.GetAddressOf());
- if (FAILED(hr)) {
- qWarning("%s: Could not create path geometry: %#x", __FUNCTION__, hr);
+ Direct2DPathGeometryWriter writer;
+ if (!writer.begin())
return NULL;
- }
-
- if (path.isEmpty())
- return pathGeometry;
- ComPtr<ID2D1GeometrySink> sink;
- hr = pathGeometry->Open(sink.GetAddressOf());
- if (FAILED(hr)) {
- qWarning("%s: Could not create geometry sink: %#x", __FUNCTION__, hr);
- return NULL;
- }
-
- sink->SetFillMode(path.hasWindingFill() ? D2D1_FILL_MODE_WINDING
- : D2D1_FILL_MODE_ALTERNATE);
-
- bool inFigure = false;
+ writer.setWindingFillEnabled(path.hasWindingFill());
+ writer.setAliasingEnabled(alias);
const QPainterPath::ElementType *types = path.elements();
const int count = path.elementCount();
- const qreal *points = 0;
-
- QScopedArrayPointer<qreal> rounded_points;
-
- if (alias) {
- // Aliased painting, round to whole numbers
- rounded_points.reset(new qreal[count * 2]);
- points = rounded_points.data();
-
- for (int i = 0; i < (count * 2); i++)
- rounded_points[i] = qRound(path.points()[i]);
- } else {
- // Antialiased painting, keep original numbers
- points = path.points();
- }
+ const qreal *points = path.points();
Q_ASSERT(points);
@@ -226,15 +260,11 @@ static ComPtr<ID2D1PathGeometry1> vectorPathToID2D1PathGeometry(const QVectorPat
switch (types[i]) {
case QPainterPath::MoveToElement:
- if (inFigure)
- sink->EndFigure(D2D1_FIGURE_END_OPEN);
-
- sink->BeginFigure(D2D1::Point2F(x, y), D2D1_FIGURE_BEGIN_FILLED);
- inFigure = true;
+ writer.moveTo(QPointF(x, y));
break;
case QPainterPath::LineToElement:
- sink->AddLine(D2D1::Point2F(x, y));
+ writer.lineTo(QPointF(x, y));
break;
case QPainterPath::CurveToElement:
@@ -251,13 +281,7 @@ static ComPtr<ID2D1PathGeometry1> vectorPathToID2D1PathGeometry(const QVectorPat
const qreal x3 = points[i * 2];
const qreal y3 = points[i * 2 + 1];
- D2D1_BEZIER_SEGMENT segment = {
- D2D1::Point2F(x, y),
- D2D1::Point2F(x2, y2),
- D2D1::Point2F(x3, y3)
- };
-
- sink->AddBezier(segment);
+ writer.curveTo(QPointF(x, y), QPointF(x2, y2), QPointF(x3, y3));
}
break;
@@ -267,23 +291,17 @@ static ComPtr<ID2D1PathGeometry1> vectorPathToID2D1PathGeometry(const QVectorPat
}
}
} else {
- sink->BeginFigure(D2D1::Point2F(points[0], points[1]), D2D1_FIGURE_BEGIN_FILLED);
- inFigure = true;
-
+ writer.moveTo(QPointF(points[0], points[1]));
for (int i = 1; i < count; i++)
- sink->AddLine(D2D1::Point2F(points[i * 2], points[i * 2 + 1]));
+ writer.lineTo(QPointF(points[i * 2], points[i * 2 + 1]));
}
- if (inFigure) {
+ if (writer.isInFigure())
if (path.hasImplicitClose())
- sink->AddLine(D2D1::Point2F(points[0], points[1]));
-
- sink->EndFigure(D2D1_FIGURE_END_OPEN);
- }
-
- sink->Close();
+ writer.lineTo(QPointF(points[0], points[1]));
- return pathGeometry;
+ writer.close();
+ return writer.geometry();
}
class QWindowsDirect2DPaintEnginePrivate : public QPaintEngineExPrivate
@@ -375,7 +393,7 @@ public:
{
popClip();
- ComPtr<ID2D1PathGeometry1> geometry = painterPathToPathGeometry(clipPath);
+ ComPtr<ID2D1PathGeometry1> geometry = painterPathToID2D1PathGeometry(clipPath, antialiasMode() == D2D1_ANTIALIAS_MODE_ALIASED);
if (!geometry)
return;
@@ -816,7 +834,7 @@ bool QWindowsDirect2DPaintEngine::begin(QPaintDevice * pdev)
QPainterPath p;
p.addRegion(systemClip());
- ComPtr<ID2D1PathGeometry1> geometry = painterPathToPathGeometry(p);
+ ComPtr<ID2D1PathGeometry1> geometry = painterPathToID2D1PathGeometry(p, d->antialiasMode() == D2D1_ANTIALIAS_MODE_ALIASED);
if (!geometry)
return false;