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Diffstat (limited to 'src/plugins/platforms/eglfs/api/qeglfscursor.cpp')
-rw-r--r--src/plugins/platforms/eglfs/api/qeglfscursor.cpp51
1 files changed, 26 insertions, 25 deletions
diff --git a/src/plugins/platforms/eglfs/api/qeglfscursor.cpp b/src/plugins/platforms/eglfs/api/qeglfscursor.cpp
index dadde5905e..391442de71 100644
--- a/src/plugins/platforms/eglfs/api/qeglfscursor.cpp
+++ b/src/plugins/platforms/eglfs/api/qeglfscursor.cpp
@@ -8,6 +8,7 @@
#include <qpa/qwindowsysteminterface.h>
#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFunctions>
#include <QtCore/QFile>
#include <QtCore/QJsonDocument>
#include <QtCore/QJsonArray>
@@ -117,16 +118,18 @@ void QEglFSCursor::createShaderPrograms()
void QEglFSCursor::createCursorTexture(uint *texture, const QImage &image)
{
+ Q_ASSERT(QOpenGLContext::currentContext());
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
if (!*texture)
- glGenTextures(1, texture);
- glBindTexture(GL_TEXTURE_2D, *texture);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */,
- GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
+ f->glGenTextures(1, texture);
+ f->glBindTexture(GL_TEXTURE_2D, *texture);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ f->glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ f->glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */,
+ GL_RGBA, GL_UNSIGNED_BYTE, image.constBits());
}
void QEglFSCursor::initCursorAtlas()
@@ -338,8 +341,8 @@ void QEglFSCursor::paintOnScreen()
// to deal with the changes we make.
struct StateSaver
{
- StateSaver() {
- f = QOpenGLContext::currentContext()->functions();
+ StateSaver(QOpenGLFunctions* func) {
+ f = func;
vaoHelper = QOpenGLVertexArrayObjectHelper::vertexArrayObjectHelperForContext(QOpenGLContext::currentContext());
static bool windowsChecked = false;
@@ -430,11 +433,9 @@ struct StateSaver
void QEglFSCursor::draw(const QRectF &r)
{
- StateSaver stateSaver;
-
- // one time initialization
- if (!QOpenGLFunctions::d_ptr)
- initializeOpenGLFunctions();
+ Q_ASSERT(QOpenGLContext::currentContext());
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ StateSaver stateSaver(f);
QEglFSCursorData &gfx = static_cast<QEglFSContext*>(QOpenGLContext::currentContext()->handle())->cursorData;
if (!gfx.program) {
@@ -483,13 +484,13 @@ void QEglFSCursor::draw(const QRectF &r)
s2, t1
};
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, cursorTexture);
+ f->glActiveTexture(GL_TEXTURE0);
+ f->glBindTexture(GL_TEXTURE_2D, cursorTexture);
if (stateSaver.vaoHelper->isValid())
stateSaver.vaoHelper->glBindVertexArray(0);
- glBindBuffer(GL_ARRAY_BUFFER, 0);
+ f->glBindBuffer(GL_ARRAY_BUFFER, 0);
gfx.program->enableAttributeArray(0);
gfx.program->enableAttributeArray(1);
@@ -499,13 +500,13 @@ void QEglFSCursor::draw(const QRectF &r)
gfx.program->setUniformValue(gfx.textureEntry, 0);
gfx.program->setUniformValue(gfx.matEntry, m_rotationMatrix);
- glDisable(GL_CULL_FACE);
- glFrontFace(GL_CCW);
- glEnable(GL_BLEND);
- glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
- glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top
+ f->glDisable(GL_CULL_FACE);
+ f->glFrontFace(GL_CCW);
+ f->glEnable(GL_BLEND);
+ f->glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ f->glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top
- glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ f->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
gfx.program->disableAttributeArray(0);
gfx.program->disableAttributeArray(1);