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diff --git a/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp b/src/plugins/platforms/eglfs/api/qeglfsscreen.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtCore/qtextstream.h>
+#include <QtGui/qwindow.h>
+#include <qpa/qwindowsysteminterface.h>
+#include <qpa/qplatformcursor.h>
+#include <QtPlatformSupport/private/qopenglcompositor_p.h>
+
+#include "qeglfsscreen_p.h"
+#include "qeglfswindow_p.h"
+#include "qeglfshooks_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QEglFSScreen::QEglFSScreen(EGLDisplay dpy)
+ : m_dpy(dpy),
+ m_surface(EGL_NO_SURFACE),
+ m_cursor(0)
+{
+ m_cursor = qt_egl_device_integration()->createCursor(this);
+}
+
+QEglFSScreen::~QEglFSScreen()
+{
+ delete m_cursor;
+ QOpenGLCompositor::destroy();
+}
+
+QRect QEglFSScreen::geometry() const
+{
+ return QRect(QPoint(0, 0), qt_egl_device_integration()->screenSize());
+}
+
+int QEglFSScreen::depth() const
+{
+ return qt_egl_device_integration()->screenDepth();
+}
+
+QImage::Format QEglFSScreen::format() const
+{
+ return qt_egl_device_integration()->screenFormat();
+}
+
+QSizeF QEglFSScreen::physicalSize() const
+{
+ return qt_egl_device_integration()->physicalScreenSize();
+}
+
+QDpi QEglFSScreen::logicalDpi() const
+{
+ return qt_egl_device_integration()->logicalDpi();
+}
+
+qreal QEglFSScreen::pixelDensity() const
+{
+ return qt_egl_device_integration()->pixelDensity();
+}
+
+Qt::ScreenOrientation QEglFSScreen::nativeOrientation() const
+{
+ return qt_egl_device_integration()->nativeOrientation();
+}
+
+Qt::ScreenOrientation QEglFSScreen::orientation() const
+{
+ return qt_egl_device_integration()->orientation();
+}
+
+QPlatformCursor *QEglFSScreen::cursor() const
+{
+ return m_cursor;
+}
+
+qreal QEglFSScreen::refreshRate() const
+{
+ return qt_egl_device_integration()->refreshRate();
+}
+
+void QEglFSScreen::setPrimarySurface(EGLSurface surface)
+{
+ m_surface = surface;
+}
+
+void QEglFSScreen::handleCursorMove(const QPoint &pos)
+{
+ const QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
+
+ // Generate enter and leave events like a real windowing system would do.
+ if (windows.isEmpty())
+ return;
+
+ // First window is always fullscreen.
+ if (windows.count() == 1) {
+ QWindow *window = windows[0]->sourceWindow();
+ if (m_pointerWindow != window) {
+ m_pointerWindow = window;
+ QWindowSystemInterface::handleEnterEvent(window, window->mapFromGlobal(pos), pos);
+ }
+ return;
+ }
+
+ QWindow *enter = 0, *leave = 0;
+ for (int i = windows.count() - 1; i >= 0; --i) {
+ QWindow *window = windows[i]->sourceWindow();
+ const QRect geom = window->geometry();
+ if (geom.contains(pos)) {
+ if (m_pointerWindow != window) {
+ leave = m_pointerWindow;
+ m_pointerWindow = window;
+ enter = window;
+ }
+ break;
+ }
+ }
+
+ if (enter && leave)
+ QWindowSystemInterface::handleEnterLeaveEvent(enter, leave, enter->mapFromGlobal(pos), pos);
+}
+
+QPixmap QEglFSScreen::grabWindow(WId wid, int x, int y, int width, int height) const
+{
+ QOpenGLCompositor *compositor = QOpenGLCompositor::instance();
+ const QList<QOpenGLCompositorWindow *> windows = compositor->windows();
+ Q_ASSERT(!windows.isEmpty());
+
+ QImage img;
+
+ if (static_cast<QEglFSWindow *>(windows.first()->sourceWindow()->handle())->isRaster()) {
+ // Request the compositor to render everything into an FBO and read it back. This
+ // is of course slow, but it's safe and reliable. It will not include the mouse
+ // cursor, which is a plus.
+ img = compositor->grab();
+ } else {
+ // Just a single OpenGL window without compositing. Do not support this case for now. Doing
+ // glReadPixels is not an option since it would read from the back buffer which may have
+ // undefined content when calling right after a swapBuffers (unless preserved swap is
+ // available and enabled, but we have no support for that).
+ qWarning("grabWindow: Not supported for non-composited OpenGL content. Use QQuickWindow::grabWindow() instead.");
+ return QPixmap();
+ }
+
+ if (!wid) {
+ const QSize screenSize = geometry().size();
+ if (width < 0)
+ width = screenSize.width() - x;
+ if (height < 0)
+ height = screenSize.height() - y;
+ return QPixmap::fromImage(img).copy(x, y, width, height);
+ }
+
+ foreach (QOpenGLCompositorWindow *w, windows) {
+ const QWindow *window = w->sourceWindow();
+ if (window->winId() == wid) {
+ const QRect geom = window->geometry();
+ if (width < 0)
+ width = geom.width() - x;
+ if (height < 0)
+ height = geom.height() - y;
+ QRect rect(geom.topLeft() + QPoint(x, y), QSize(width, height));
+ rect &= window->geometry();
+ return QPixmap::fromImage(img).copy(rect);
+ }
+ }
+
+ return QPixmap();
+}
+
+QT_END_NAMESPACE