diff options
Diffstat (limited to 'src/plugins/platforms/eglfs/qeglfscursor.cpp')
-rw-r--r-- | src/plugins/platforms/eglfs/qeglfscursor.cpp | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/src/plugins/platforms/eglfs/qeglfscursor.cpp b/src/plugins/platforms/eglfs/qeglfscursor.cpp new file mode 100644 index 0000000000..a6e1a320e9 --- /dev/null +++ b/src/plugins/platforms/eglfs/qeglfscursor.cpp @@ -0,0 +1,222 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the plugins of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qeglfscursor.h" +#include <QtGui/qwindowsysteminterface_qpa.h> +#include <QtGui/QOpenGLShaderProgram> +#include <QtDebug> + +QT_BEGIN_NAMESPACE + +#define CURSORS_PER_ROW 8 + +QEglFSCursor::QEglFSCursor(QEglFSScreen *screen) + : m_screen(screen), m_pos(0, 0), m_program(0), m_vertexCoordEntry(0), m_textureCoordEntry(0), m_textureEntry(0) +{ + createShaderPrograms(); + initCursorAtlas(); + + // ## this shouldn't be required + QCursor cursor(Qt::ArrowCursor); + changeCursor(&cursor, 0); +} + +QEglFSCursor::~QEglFSCursor() +{ + // destroy atlas? +} + +void QEglFSCursor::createShaderPrograms() +{ + static const char *textureVertexProgram = + "attribute highp vec2 vertexCoordEntry;\n" + "attribute highp vec2 textureCoordEntry;\n" + "varying highp vec2 textureCoord;\n" + "void main() {\n" + " textureCoord = textureCoordEntry;\n" + " gl_Position = vec4(vertexCoordEntry, 1.0, 1.0);\n" + "}\n"; + + static const char *textureFragmentProgram = + "uniform sampler2D texture;\n" + "varying highp vec2 textureCoord;\n" + "void main() {\n" + " gl_FragColor = texture2D(texture, textureCoord).bgra;\n" + "}\n"; + + m_program = new QOpenGLShaderProgram; + + m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, textureVertexProgram); + m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, textureFragmentProgram); + m_program->link(); + + m_vertexCoordEntry = m_program->attributeLocation("vertexCoordEntry"); + m_textureCoordEntry = m_program->attributeLocation("textureCoordEntry"); + m_textureEntry = m_program->uniformLocation("texture"); +} + +void QEglFSCursor::createCursorTexture(uint *texture, const QImage &image) +{ + glGenTextures(1, texture); + glBindTexture(GL_TEXTURE_2D, *texture); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA, image.width(), image.height(), 0 /* border */, + GL_RGBA, GL_UNSIGNED_BYTE, image.constBits()); +} + +void QEglFSCursor::initCursorAtlas() +{ + QImage image = QImage(":/cursor-atlas.png").convertToFormat(QImage::Format_ARGB32_Premultiplied); + m_cursorAtlas.cursorWidth = image.width() / CURSORS_PER_ROW; + m_cursorAtlas.cursorHeight = image.height() / ((Qt::LastCursor + CURSORS_PER_ROW - 1) / CURSORS_PER_ROW); + m_cursorAtlas.hotSpot = QPoint(m_cursorAtlas.cursorWidth/2, m_cursorAtlas.cursorHeight/2); // ## be smarter + m_cursorAtlas.width = image.width(); + m_cursorAtlas.height = image.height(); + createCursorTexture(&m_cursorAtlas.texture, image); +} + +void QEglFSCursor::changeCursor(QCursor *cursor, QWindow *window) +{ + const QRect oldCursorRect = cursorRect(); + + if (m_cursor.shape == Qt::BitmapCursor && m_cursor.texture) + glDeleteTextures(1, &m_cursor.texture); + + m_cursor.shape = cursor->shape(); + if (cursor->shape() != Qt::BitmapCursor) { // standard cursor + const float ws = (float)m_cursorAtlas.cursorWidth / m_cursorAtlas.width, + hs = (float)m_cursorAtlas.cursorHeight / m_cursorAtlas.height; + m_cursor.textureRect = QRectF(ws * (m_cursor.shape % CURSORS_PER_ROW), + hs * (m_cursor.shape / CURSORS_PER_ROW), + ws, hs); + m_cursor.hotSpot = m_cursorAtlas.hotSpot; + m_cursor.texture = m_cursorAtlas.texture; + m_cursor.size = QSize(m_cursorAtlas.cursorWidth, m_cursorAtlas.cursorHeight); + } else { + QImage image = cursor->pixmap().toImage(); + m_cursor.textureRect = QRectF(0, 0, 1, 1); + m_cursor.hotSpot = cursor->hotSpot(); + m_cursor.size = image.size(); + createCursorTexture(&m_cursor.texture, image); + } + + QRegion rgn = oldCursorRect | cursorRect(); + QWindowSystemInterface::handleSynchronousExposeEvent(window, rgn); +} + +QPoint QEglFSCursor::pos() const +{ + return m_pos; +} + +void QEglFSCursor::setPos(const QPoint &pos) +{ + const QRect oldCursorRect = cursorRect(); + m_pos = pos; + QRegion rgn = oldCursorRect | cursorRect(); + QWindowSystemInterface::handleSynchronousExposeEvent(m_screen->topLevelAt(m_pos), rgn); +} + +void QEglFSCursor::pointerEvent(const QMouseEvent &event) +{ + const QRect oldCursorRect = cursorRect(); + m_pos = event.pos(); + QRegion rgn = oldCursorRect | cursorRect(); + QWindowSystemInterface::handleSynchronousExposeEvent(m_screen->topLevelAt(m_pos), rgn); +} + +void QEglFSCursor::render() +{ + m_program->bind(); + + const QRectF cr = cursorRect(); + const QRect screenRect(m_screen->geometry()); + const GLfloat x1 = 2 * (cr.left() / screenRect.width()) - 1; + const GLfloat x2 = 2 * (cr.right() / screenRect.width()) - 1; + const GLfloat y1 = 1 - (cr.top() / screenRect.height()) * 2; + const GLfloat y2 = 1 - (cr.bottom() / screenRect.height()) * 2; + + const GLfloat cursorCoordinates[] = { + x1, y2, + x2, y2, + x1, y1, + x2, y1 + }; + + const GLfloat s1 = m_cursor.textureRect.left(); + const GLfloat s2 = m_cursor.textureRect.right(); + const GLfloat t1 = m_cursor.textureRect.top(); + const GLfloat t2 = m_cursor.textureRect.bottom(); + const GLfloat textureCoordinates[] = { + s1, t2, + s2, t2, + s1, t1, + s2, t1 + }; + + glBindTexture(GL_TEXTURE_2D, m_cursor.texture); + + glEnableVertexAttribArray(m_vertexCoordEntry); + glEnableVertexAttribArray(m_textureCoordEntry); + + glVertexAttribPointer(m_vertexCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, cursorCoordinates); + glVertexAttribPointer(m_textureCoordEntry, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinates); + + glUniform1f(m_textureEntry, 0); + + glEnable(GL_BLEND); + glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + glDisable(GL_DEPTH_TEST); // disable depth testing to make sure cursor is always on top + glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + glDisable(GL_BLEND); + + glBindTexture(GL_TEXTURE_2D, 0); + glDisableVertexAttribArray(m_vertexCoordEntry); + glDisableVertexAttribArray(m_textureCoordEntry); + + m_program->release(); +} + +QT_END_NAMESPACE |