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-rw-r--r--src/plugins/platforms/ios/qiosbackingstore.mm27
1 files changed, 27 insertions, 0 deletions
diff --git a/src/plugins/platforms/ios/qiosbackingstore.mm b/src/plugins/platforms/ios/qiosbackingstore.mm
index 357a3db3c9..076e34c1a5 100644
--- a/src/plugins/platforms/ios/qiosbackingstore.mm
+++ b/src/plugins/platforms/ios/qiosbackingstore.mm
@@ -66,6 +66,33 @@ void QIOSPaintDevice::ensureActiveTarget()
m_backingStore->makeCurrent();
}
+/*!
+ \class QIOSBackingStore
+
+ \brief The QPlatformBackingStore on iOS.
+
+ QBackingStore enables the use of QPainter to paint on a QWindow, as opposed
+ to rendering to a QWindow through the use of OpenGL with QOpenGLContext.
+
+ Historically, the iOS port initially implemented the backing store by using
+ an QOpenGLPaintDevice as its paint device, triggering the use of the OpenGL
+ paint engine for QPainter based drawing. This was due to raster drawing
+ operations being too slow when not being NEON-optimized, and got the port
+ up and running quickly.
+
+ As of 3e892e4a97, released in Qt 5.7, the backing store now uses a QImage,
+ for its paint device, giving normal raster-based QPainter operations, and
+ enabling features such as antialiased drawing.
+
+ To account for regressions in performance, the old code path is still
+ available by setting the surface type of the QWindow to OpenGLSurface.
+ This surface type is normally used when rendering though QOpenGLContext,
+ but will in the case of QIOSBackingStore trigger the old OpenGL based
+ painter.
+
+ This fallback path is not too intrusive, as the QImage based path still
+ uses OpenGL to composite the image at flush() time using composeAndFlush.
+*/
QIOSBackingStore::QIOSBackingStore(QWindow *window)
: QRasterBackingStore(window)
, m_context(new QOpenGLContext)