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-rw-r--r--src/plugins/platforms/ios/qiosscreen.mm12
1 files changed, 7 insertions, 5 deletions
diff --git a/src/plugins/platforms/ios/qiosscreen.mm b/src/plugins/platforms/ios/qiosscreen.mm
index c518f9111d..3514bf63bb 100644
--- a/src/plugins/platforms/ios/qiosscreen.mm
+++ b/src/plugins/platforms/ios/qiosscreen.mm
@@ -45,6 +45,7 @@
#include "qiosapplicationdelegate.h"
#include "qiosviewcontroller.h"
#include "quiview.h"
+#include <QtCore/qoperatingsystemversion.h>
#include <QtGui/private/qwindow_p.h>
#include <private/qcoregraphics_p.h>
@@ -274,7 +275,7 @@ void QIOSScreen::updateProperties()
if (m_uiScreen == [UIScreen mainScreen]) {
Qt::ScreenOrientation statusBarOrientation = toQtScreenOrientation(UIDeviceOrientation([UIApplication sharedApplication].statusBarOrientation));
- if (QSysInfo::MacintoshVersion < QSysInfo::MV_IOS_8_0) {
+ if (QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) {
// On iOS < 8.0 the UIScreen geometry is always in portait, and the system applies
// the screen rotation to the root view-controller's view instead of directly to the
// screen, like iOS 8 and above does.
@@ -302,7 +303,7 @@ void QIOSScreen::updateProperties()
if (m_geometry != previousGeometry) {
QRectF physicalGeometry;
- if (QSysInfo::MacintoshVersion >= QSysInfo::MV_IOS_8_0) {
+ if (QOperatingSystemVersion::current() >= QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) {
// We can't use the primaryOrientation of screen(), as we haven't reported the new geometry yet
Qt::ScreenOrientation primaryOrientation = m_geometry.width() >= m_geometry.height() ?
Qt::LandscapeOrientation : Qt::PortraitOrientation;
@@ -406,10 +407,11 @@ qreal QIOSScreen::devicePixelRatio() const
Qt::ScreenOrientation QIOSScreen::nativeOrientation() const
{
CGRect nativeBounds =
-#if !defined(Q_OS_TVOS) && QT_IOS_PLATFORM_SDK_EQUAL_OR_ABOVE(__IPHONE_8_0)
- QSysInfo::MacintoshVersion >= QSysInfo::MV_IOS_8_0 ? m_uiScreen.nativeBounds :
-#endif
+#if defined(Q_OS_IOS)
+ m_uiScreen.nativeBounds;
+#else
m_uiScreen.bounds;
+#endif
// All known iOS devices have a native orientation of portrait, but to
// be on the safe side we compare the width and height of the bounds.