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-rw-r--r--src/plugins/platforms/ios/qiosscreen.mm32
1 files changed, 9 insertions, 23 deletions
diff --git a/src/plugins/platforms/ios/qiosscreen.mm b/src/plugins/platforms/ios/qiosscreen.mm
index 5717483a81..c394592d76 100644
--- a/src/plugins/platforms/ios/qiosscreen.mm
+++ b/src/plugins/platforms/ios/qiosscreen.mm
@@ -45,7 +45,6 @@
#include "qiosapplicationdelegate.h"
#include "qiosviewcontroller.h"
#include "quiview.h"
-#include <QtCore/qoperatingsystemversion.h>
#include <QtGui/private/qwindow_p.h>
#include <private/qcoregraphics_p.h>
@@ -330,14 +329,6 @@ void QIOSScreen::updateProperties()
if (m_uiScreen == [UIScreen mainScreen]) {
Qt::ScreenOrientation statusBarOrientation = toQtScreenOrientation(UIDeviceOrientation([UIApplication sharedApplication].statusBarOrientation));
- if (QOperatingSystemVersion::current() < QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) {
- // On iOS < 8.0 the UIScreen geometry is always in portait, and the system applies
- // the screen rotation to the root view-controller's view instead of directly to the
- // screen, like iOS 8 and above does.
- m_geometry = mapBetween(Qt::PortraitOrientation, statusBarOrientation, m_geometry);
- m_availableGeometry = transformBetween(Qt::PortraitOrientation, statusBarOrientation, m_geometry).mapRect(m_availableGeometry);
- }
-
QIOSViewController *qtViewController = [m_uiWindow.rootViewController isKindOfClass:[QIOSViewController class]] ?
static_cast<QIOSViewController *>(m_uiWindow.rootViewController) : nil;
@@ -357,20 +348,15 @@ void QIOSScreen::updateProperties()
#endif
if (m_geometry != previousGeometry) {
- QRectF physicalGeometry;
- if (QOperatingSystemVersion::current() >= QOperatingSystemVersion(QOperatingSystemVersion::IOS, 8)) {
- // We can't use the primaryOrientation of screen(), as we haven't reported the new geometry yet
- Qt::ScreenOrientation primaryOrientation = m_geometry.width() >= m_geometry.height() ?
- Qt::LandscapeOrientation : Qt::PortraitOrientation;
-
- // On iPhone 6+ devices, or when display zoom is enabled, the render buffer is scaled
- // before being output on the physical display. We have to take this into account when
- // computing the physical size. Note that unlike the native bounds, the physical size
- // follows the primary orientation of the screen.
- physicalGeometry = mapBetween(nativeOrientation(), primaryOrientation, QRectF::fromCGRect(m_uiScreen.nativeBounds).toRect());
- } else {
- physicalGeometry = QRectF(0, 0, m_geometry.width() * devicePixelRatio(), m_geometry.height() * devicePixelRatio());
- }
+ // We can't use the primaryOrientation of screen(), as we haven't reported the new geometry yet
+ Qt::ScreenOrientation primaryOrientation = m_geometry.width() >= m_geometry.height() ?
+ Qt::LandscapeOrientation : Qt::PortraitOrientation;
+
+ // On iPhone 6+ devices, or when display zoom is enabled, the render buffer is scaled
+ // before being output on the physical display. We have to take this into account when
+ // computing the physical size. Note that unlike the native bounds, the physical size
+ // follows the primary orientation of the screen.
+ const QRectF physicalGeometry = mapBetween(nativeOrientation(), primaryOrientation, QRectF::fromCGRect(m_uiScreen.nativeBounds).toRect());
static const qreal millimetersPerInch = 25.4;
m_physicalSize = physicalGeometry.size() / m_physicalDpi * millimetersPerInch;