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-rw-r--r--src/plugins/platforms/ios/qiostextinputoverlay.mm107
1 files changed, 71 insertions, 36 deletions
diff --git a/src/plugins/platforms/ios/qiostextinputoverlay.mm b/src/plugins/platforms/ios/qiostextinputoverlay.mm
index 3da4ba5480..26c3fb9936 100644
--- a/src/plugins/platforms/ios/qiostextinputoverlay.mm
+++ b/src/plugins/platforms/ios/qiostextinputoverlay.mm
@@ -92,6 +92,7 @@ static void executeBlockWithoutAnimation(Block block)
@interface QIOSEditMenu : NSObject
@property (nonatomic, assign) BOOL visible;
@property (nonatomic, readonly) BOOL isHiding;
+@property (nonatomic, readonly) BOOL shownByUs;
@property (nonatomic, assign) BOOL reshowAfterHidden;
@end
@@ -110,6 +111,7 @@ static void executeBlockWithoutAnimation(Block block)
[center addObserverForName:UIMenuControllerDidHideMenuNotification
object:nil queue:nil usingBlock:^(NSNotification *) {
_isHiding = NO;
+ _shownByUs = NO;
if (self.reshowAfterHidden) {
// To not abort an ongoing hide transition when showing the menu, you can set
// reshowAfterHidden to wait until the transition finishes before reshowing it.
@@ -144,6 +146,10 @@ static void executeBlockWithoutAnimation(Block block)
return;
if (visible) {
+ // UIMenuController is a singleton that can be shown (and hidden) from anywhere.
+ // Try to keep track of whether or not is was shown by us (the gesture recognizers
+ // in this file) to avoid closing it if it was opened from elsewhere.
+ _shownByUs = YES;
// Note that the contents of the edit menu is decided by
// first responder, which is normally QIOSTextResponder.
QRectF cr = qApp->inputMethod()->cursorRectangle();
@@ -492,6 +498,7 @@ static void executeBlockWithoutAnimation(Block block)
[self createLoupe];
[self updateFocalPoint:QPointF::fromCGPoint(_lastTouchPoint)];
_loupeLayer.visible = YES;
+ QIOSTextInputOverlay::s_editMenu.visible = NO;
break;
case UIGestureRecognizerStateChanged:
// Tell the sub class to move the loupe to the correct position
@@ -654,6 +661,7 @@ static void executeBlockWithoutAnimation(Block block)
QIOSHandleLayer *_anchorLayer;
QPointF _touchOffset;
bool _dragOnCursor;
+ bool _dragOnAnchor;
bool _multiLine;
QTimer _updateSelectionTimer;
QMetaObject::Connection _cursorConnection;
@@ -738,6 +746,9 @@ static void executeBlockWithoutAnimation(Block block)
QObject::disconnect(_cursorConnection);
QObject::disconnect(_anchorConnection);
QObject::disconnect(_clipRectConnection);
+
+ if (QIOSTextInputOverlay::s_editMenu.shownByUs)
+ QIOSTextInputOverlay::s_editMenu.visible = NO;
}
}
@@ -794,9 +805,11 @@ static void executeBlockWithoutAnimation(Block block)
if (cursorDist < anchorDist) {
_touchOffset = cursorOffset;
_dragOnCursor = YES;
+ _dragOnAnchor = NO;
} else {
_touchOffset = anchorOffset;
_dragOnCursor = NO;
+ _dragOnAnchor = YES;
}
return YES;
@@ -837,14 +850,18 @@ static void executeBlockWithoutAnimation(Block block)
if (_cursorLayer.visible) {
_cursorLayer.visible = NO;
_anchorLayer.visible = NO;
- // Only hide the edit menu if we had a selection from before, since
- // the edit menu can also be used for other purposes by others (in
- // which case we try our best not to interfere).
- QIOSTextInputOverlay::s_editMenu.visible = NO;
}
+ if (QIOSTextInputOverlay::s_editMenu.shownByUs)
+ QIOSTextInputOverlay::s_editMenu.visible = NO;
return;
}
+ if (_dragOnCursor || _dragOnAnchor) {
+ // Ensure that the edit menu is hidden while
+ // the user drags on any of the handles.
+ QIOSTextInputOverlay::s_editMenu.visible = NO;
+ }
+
if (!_cursorLayer.visible && QIOSTextInputOverlay::s_editMenu.isHiding) {
// Since the edit menu is hiding and this is the first selection thereafter, we
// assume that the selection came from the user tapping on a menu item. In that
@@ -877,16 +894,16 @@ static void executeBlockWithoutAnimation(Block block)
// -------------------------------------------------------------------------
/**
- This recognizer will trigger if the user taps inside the edit rectangle.
- If there's no selection, and the tap doesn't change the cursor position, the
- visibility of the edit menu will be toggled. Otherwise, if there's a selection, a
- first tap will close the edit menu (if any), and a second tap will remove the selection.
+ This recognizer will show the edit menu if the user taps inside the input
+ item without changing the cursor position, or hide it if it's already visible
+ and the user taps anywhere on the screen.
*/
@interface QIOSTapRecognizer : UITapGestureRecognizer
@end
@implementation QIOSTapRecognizer {
int _cursorPosOnPress;
+ bool _menuShouldBeVisible;
UIView *_focusView;
}
@@ -920,39 +937,62 @@ static void executeBlockWithoutAnimation(Block block)
{
[super touchesBegan:touches withEvent:event];
- if (hasSelection() && !QIOSTextInputOverlay::s_editMenu.isHiding) {
- // If there's a selection and the menu is visible, UIKit will hide the menu on the
- // first tap. But if we get a second tap while the menu is hidden, we choose to diverge
- // a bit from native behavior and instead fail the tap and forward the touch
- // to Qt. This will effectively move the cursor (and remove the selection).
- // This is needed to ensure that the user can remove the selection at any time, but
- // at the same time, also be able to tap on other items in the UI while keeping the
- // selection (e.g make the selection bold by tapping on a bold button in the UI).
+ QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle();
+ QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
+ const bool touchInsideInputArea = inputRect.contains(touchPos);
+
+ if (touchInsideInputArea && hasSelection()) {
+ // When we have a selection and the user taps inside the input area, we stop
+ // tracking, and let Qt handle the event like normal. Unless the selection
+ // recogniser is triggered instead (if the touch is on top of the selection
+ // handles) this will typically result in Qt clearing the selection, which in
+ // turn will make the selection recogniser hide the menu.
self.state = UIGestureRecognizerStateFailed;
return;
}
- QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle();
- QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
- if (!inputRect.contains(touchPos))
+ if (QIOSTextInputOverlay::s_editMenu.visible) {
+ // When the menu is visible and there is no selection, we should always
+ // hide it, regardless of where the user tapped on the screen. We achieve
+ // this by continue tracking so that we receive a touchesEnded call.
+ // But note, we only want to hide the menu, and not clear the selection.
+ // Only when the user taps inside the input area do we want to clear the
+ // selection as well. This is different from native behavior, but done so
+ // deliberatly for cross-platform consistency. This will let the user click on
+ // e.g "Bold" and "Italic" buttons elsewhere in the UI to modify the selected text.
+ return;
+ }
+
+ if (!touchInsideInputArea) {
+ // If the menu is not showing, and the touch is outside the input
+ // area, there is nothing left for this recogniser to do.
self.state = UIGestureRecognizerStateFailed;
+ return;
+ }
+ // When no menu is showing, and the touch is inside the input
+ // area, we check if we should show it. We wan't to do so if
+ // the tap doesn't result in the cursor changing position.
_cursorPosOnPress = QInputMethod::queryFocusObject(Qt::ImCursorPosition, QVariant()).toInt();
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
- QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
- const QTransform mapToLocal = QGuiApplication::inputMethod()->inputItemTransform().inverted();
- int cursorPosOnRelease = QInputMethod::queryFocusObject(Qt::ImCursorPosition, touchPos * mapToLocal).toInt();
-
- if (!QIOSTextInputOverlay::s_editMenu.isHiding && cursorPosOnRelease != _cursorPosOnPress) {
- // We also want to track if the user taps on the screen to close the edit menu. And
- // the way we detect that is to check if the edit menu is hiding when we receive this
- // call. If that's the case, we leave the state as-is to allow a tap to be recognized.
- // Otherwise, if we also see that the cursor will change position, we fail, so that
- // touch events for Qt are not cancelled.
- self.state = UIGestureRecognizerStateFailed;
+ if (QIOSTextInputOverlay::s_editMenu.visible) {
+ _menuShouldBeVisible = false;
+ } else {
+ QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
+ const QTransform mapToLocal = QGuiApplication::inputMethod()->inputItemTransform().inverted();
+ int cursorPosOnRelease = QInputMethod::queryFocusObject(Qt::ImCursorPosition, touchPos * mapToLocal).toInt();
+
+ if (cursorPosOnRelease == _cursorPosOnPress) {
+ _menuShouldBeVisible = true;
+ } else {
+ // The menu is hidden, and the cursor will change position once
+ // Qt receive the touch release. We therefore fail so that we
+ // don't block the touch event from further processing.
+ self.state = UIGestureRecognizerStateFailed;
+ }
}
[super touchesEnded:touches withEvent:event];
@@ -963,12 +1003,7 @@ static void executeBlockWithoutAnimation(Block block)
if (self.state != UIGestureRecognizerStateEnded)
return;
- if (QIOSTextInputOverlay::s_editMenu.isHiding) {
- // Closing the menu is what we want for the first tap, so just return
- return;
- }
-
- QIOSTextInputOverlay::s_editMenu.visible = !QIOSTextInputOverlay::s_editMenu.visible;
+ QIOSTextInputOverlay::s_editMenu.visible = _menuShouldBeVisible;
}
@end