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-rw-r--r--src/plugins/platforms/ios/qiostextinputoverlay.mm237
1 files changed, 137 insertions, 100 deletions
diff --git a/src/plugins/platforms/ios/qiostextinputoverlay.mm b/src/plugins/platforms/ios/qiostextinputoverlay.mm
index 9acb707e6f..01046334a1 100644
--- a/src/plugins/platforms/ios/qiostextinputoverlay.mm
+++ b/src/plugins/platforms/ios/qiostextinputoverlay.mm
@@ -1,41 +1,5 @@
-/****************************************************************************
-**
-** Copyright (C) 2017 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 3 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL3 included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 3 requirements
-** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 2.0 or (at your option) the GNU General
-** Public license version 3 or any later version approved by the KDE Free
-** Qt Foundation. The licenses are as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
-** included in the packaging of this file. Please review the following
-** information to ensure the GNU General Public License requirements will
-** be met: https://www.gnu.org/licenses/gpl-2.0.html and
-** https://www.gnu.org/licenses/gpl-3.0.html.
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+// Copyright (C) 2017 The Qt Company Ltd.
+// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only
#import <UIKit/UIGestureRecognizerSubclass.h>
#import <UIKit/UITextView.h>
@@ -87,11 +51,12 @@ static void executeBlockWithoutAnimation(Block block)
// -------------------------------------------------------------------------
/**
QIOSEditMenu is just a wrapper class around UIMenuController to
- ease showing and hiding it correcly.
+ ease showing and hiding it correctly.
*/
@interface QIOSEditMenu : NSObject
@property (nonatomic, assign) BOOL visible;
@property (nonatomic, readonly) BOOL isHiding;
+@property (nonatomic, readonly) BOOL shownByUs;
@property (nonatomic, assign) BOOL reshowAfterHidden;
@end
@@ -110,6 +75,7 @@ static void executeBlockWithoutAnimation(Block block)
[center addObserverForName:UIMenuControllerDidHideMenuNotification
object:nil queue:nil usingBlock:^(NSNotification *) {
_isHiding = NO;
+ _shownByUs = NO;
if (self.reshowAfterHidden) {
// To not abort an ongoing hide transition when showing the menu, you can set
// reshowAfterHidden to wait until the transition finishes before reshowing it.
@@ -144,10 +110,15 @@ static void executeBlockWithoutAnimation(Block block)
return;
if (visible) {
+ // UIMenuController is a singleton that can be shown (and hidden) from anywhere.
+ // Try to keep track of whether or not is was shown by us (the gesture recognizers
+ // in this file) to avoid closing it if it was opened from elsewhere.
+ _shownByUs = YES;
// Note that the contents of the edit menu is decided by
// first responder, which is normally QIOSTextResponder.
- QRectF cr = qApp->inputMethod()->cursorRectangle();
- QRectF ar = qApp->inputMethod()->anchorRectangle();
+ QRectF cr = QPlatformInputContext::cursorRectangle();
+ QRectF ar = QPlatformInputContext::anchorRectangle();
+
CGRect targetRect = cr.united(ar).toCGRect();
UIView *focusView = reinterpret_cast<UIView *>(qApp->focusWindow()->winId());
[[UIMenuController sharedMenuController] setTargetRect:targetRect inView:focusView];
@@ -492,6 +463,7 @@ static void executeBlockWithoutAnimation(Block block)
[self createLoupe];
[self updateFocalPoint:QPointF::fromCGPoint(_lastTouchPoint)];
_loupeLayer.visible = YES;
+ QIOSTextInputOverlay::s_editMenu.visible = NO;
break;
case UIGestureRecognizerStateChanged:
// Tell the sub class to move the loupe to the correct position
@@ -626,14 +598,18 @@ static void executeBlockWithoutAnimation(Block block)
- (BOOL)acceptTouchesBegan:(QPointF)touchPoint
{
- QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle();
+ QRectF inputRect = QPlatformInputContext::inputItemRectangle();
return !hasSelection() && inputRect.contains(touchPoint);
}
- (void)updateFocalPoint:(QPointF)touchPoint
{
- platformInputContext()->setSelectionOnFocusObject(touchPoint, touchPoint);
self.focalPoint = touchPoint;
+
+ const int currentCursorPos = QInputMethod::queryFocusObject(Qt::ImCursorPosition, QVariant()).toInt();
+ const int newCursorPos = QPlatformInputContext::queryFocusObject(Qt::ImCursorPosition, touchPoint).toInt();
+ if (newCursorPos != currentCursorPos)
+ QPlatformInputContext::setSelectionOnFocusObject(touchPoint, touchPoint);
}
@end
@@ -654,6 +630,7 @@ static void executeBlockWithoutAnimation(Block block)
QIOSHandleLayer *_anchorLayer;
QPointF _touchOffset;
bool _dragOnCursor;
+ bool _dragOnAnchor;
bool _multiLine;
QTimer _updateSelectionTimer;
QMetaObject::Connection _cursorConnection;
@@ -738,6 +715,9 @@ static void executeBlockWithoutAnimation(Block block)
QObject::disconnect(_cursorConnection);
QObject::disconnect(_anchorConnection);
QObject::disconnect(_clipRectConnection);
+
+ if (QIOSTextInputOverlay::s_editMenu.shownByUs)
+ QIOSTextInputOverlay::s_editMenu.visible = NO;
}
}
@@ -781,8 +761,8 @@ static void executeBlockWithoutAnimation(Block block)
// Accept the touch if it "overlaps" with any of the handles
const int handleRadius = 50;
- QPointF cursorCenter = qApp->inputMethod()->cursorRectangle().center();
- QPointF anchorCenter = qApp->inputMethod()->anchorRectangle().center();
+ QPointF cursorCenter = QPlatformInputContext::cursorRectangle().center();
+ QPointF anchorCenter = QPlatformInputContext::anchorRectangle().center();
QPointF cursorOffset = QPointF(cursorCenter.x() - touchPoint.x(), cursorCenter.y() - touchPoint.y());
QPointF anchorOffset = QPointF(anchorCenter.x() - touchPoint.x(), anchorCenter.y() - touchPoint.y());
double cursorDist = hypot(cursorOffset.x(), cursorOffset.y());
@@ -794,9 +774,11 @@ static void executeBlockWithoutAnimation(Block block)
if (cursorDist < anchorDist) {
_touchOffset = cursorOffset;
_dragOnCursor = YES;
+ _dragOnAnchor = NO;
} else {
_touchOffset = anchorOffset;
_dragOnCursor = NO;
+ _dragOnAnchor = YES;
}
return YES;
@@ -808,10 +790,9 @@ static void executeBlockWithoutAnimation(Block block)
// Get the text position under the touch
SelectionPair selection = querySelection();
- const QTransform mapToLocal = QGuiApplication::inputMethod()->inputItemTransform().inverted();
- int touchTextPos = QInputMethod::queryFocusObject(Qt::ImCursorPosition, touchPoint * mapToLocal).toInt();
+ int touchTextPos = QPlatformInputContext::queryFocusObject(Qt::ImCursorPosition, touchPoint).toInt();
- // Ensure that the handels cannot be dragged past each other
+ // Ensure that the handles cannot be dragged past each other
if (_dragOnCursor)
selection.second = (touchTextPos > selection.first) ? touchTextPos : selection.first + 1;
else
@@ -826,8 +807,8 @@ static void executeBlockWithoutAnimation(Block block)
// Move loupe to new position
QRectF handleRect = _dragOnCursor ?
- qApp->inputMethod()->cursorRectangle() :
- qApp->inputMethod()->anchorRectangle();
+ QPlatformInputContext::cursorRectangle() :
+ QPlatformInputContext::anchorRectangle();
self.focalPoint = QPointF(touchPoint.x(), handleRect.center().y());
}
@@ -837,11 +818,9 @@ static void executeBlockWithoutAnimation(Block block)
if (_cursorLayer.visible) {
_cursorLayer.visible = NO;
_anchorLayer.visible = NO;
- // Only hide the edit menu if we had a selection from before, since
- // the edit menu can also be used for other purposes by others (in
- // which case we try our best not to interfere).
- QIOSTextInputOverlay::s_editMenu.visible = NO;
}
+ if (QIOSTextInputOverlay::s_editMenu.shownByUs)
+ QIOSTextInputOverlay::s_editMenu.visible = NO;
return;
}
@@ -854,9 +833,9 @@ static void executeBlockWithoutAnimation(Block block)
}
// Adjust handles and input rect to match the new selection
- QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle();
- CGRect cursorRect = QGuiApplication::inputMethod()->cursorRectangle().toCGRect();
- CGRect anchorRect = QGuiApplication::inputMethod()->anchorRectangle().toCGRect();
+ QRectF inputRect = QPlatformInputContext::inputItemClipRectangle();
+ CGRect cursorRect = QPlatformInputContext::cursorRectangle().toCGRect();
+ CGRect anchorRect = QPlatformInputContext::anchorRectangle().toCGRect();
if (!_multiLine) {
// Resize the layer a bit bigger to ensure that the handles are
@@ -877,16 +856,16 @@ static void executeBlockWithoutAnimation(Block block)
// -------------------------------------------------------------------------
/**
- This recognizer will trigger if the user taps inside the edit rectangle.
- If there's no selection, and the tap doesn't change the cursor position, the
- visibility of the edit menu will be toggled. Otherwise, if there's a selection, a
- first tap will close the edit menu (if any), and a second tap will remove the selection.
+ This recognizer will show the edit menu if the user taps inside the input
+ item without changing the cursor position, or hide it if it's already visible
+ and the user taps anywhere on the screen.
*/
@interface QIOSTapRecognizer : UITapGestureRecognizer
@end
@implementation QIOSTapRecognizer {
int _cursorPosOnPress;
+ bool _menuShouldBeVisible;
UIView *_focusView;
}
@@ -920,39 +899,71 @@ static void executeBlockWithoutAnimation(Block block)
{
[super touchesBegan:touches withEvent:event];
- if (hasSelection() && !QIOSTextInputOverlay::s_editMenu.isHiding) {
- // If there's a selection and the menu is visible, UIKit will hide the menu on the
- // first tap. But if we get a second tap while the menu is hidden, we choose to diverge
- // a bit from native behavior and instead fail the tap and forward the touch
- // to Qt. This will effectively move the cursor (and remove the selection).
- // This is needed to ensure that the user can remove the selection at any time, but
- // at the same time, also be able to tap on other items in the UI while keeping the
- // selection (e.g make the selection bold by tapping on a bold button in the UI).
+ QRectF inputRect = QPlatformInputContext::inputItemClipRectangle();
+ QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
+ const bool touchInsideInputArea = inputRect.contains(touchPos);
+
+ if (touchInsideInputArea && hasSelection()) {
+ // When we have a selection and the user taps inside the input area, we stop
+ // tracking, and let Qt handle the event like normal. Unless the selection
+ // recogniser is triggered instead (if the touch is on top of the selection
+ // handles) this will typically result in Qt clearing the selection, which in
+ // turn will make the selection recogniser hide the menu.
self.state = UIGestureRecognizerStateFailed;
return;
}
- QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle();
- QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
- if (!inputRect.contains(touchPos))
+ if (QIOSTextInputOverlay::s_editMenu.visible) {
+ // When the menu is visible and there is no selection, we should always
+ // hide it, regardless of where the user tapped on the screen. We achieve
+ // this by continue tracking so that we receive a touchesEnded call.
+ // But note, we only want to hide the menu, and not clear the selection.
+ // Only when the user taps inside the input area do we want to clear the
+ // selection as well. This is different from native behavior, but done so
+ // deliberately for cross-platform consistency. This will let the user click on
+ // e.g "Bold" and "Italic" buttons elsewhere in the UI to modify the selected text.
+ return;
+ }
+
+ if (!touchInsideInputArea) {
+ // If the menu is not showing, and the touch is outside the input
+ // area, there is nothing left for this recogniser to do.
self.state = UIGestureRecognizerStateFailed;
+ return;
+ }
+ // When no menu is showing, and the touch is inside the input
+ // area, we check if we should show it. We want to do so if
+ // the tap doesn't result in the cursor changing position.
_cursorPosOnPress = QInputMethod::queryFocusObject(Qt::ImCursorPosition, QVariant()).toInt();
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
- QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
- const QTransform mapToLocal = QGuiApplication::inputMethod()->inputItemTransform().inverted();
- int cursorPosOnRelease = QInputMethod::queryFocusObject(Qt::ImCursorPosition, touchPos * mapToLocal).toInt();
-
- if (!QIOSTextInputOverlay::s_editMenu.isHiding && cursorPosOnRelease != _cursorPosOnPress) {
- // We also want to track if the user taps on the screen to close the edit menu. And
- // the way we detect that is to check if the edit menu is hiding when we receive this
- // call. If that's the case, we leave the state as-is to allow a tap to be recognized.
- // Otherwise, if we also see that the cursor will change position, we fail, so that
- // touch events for Qt are not cancelled.
- self.state = UIGestureRecognizerStateFailed;
+ if (QIOSTextInputOverlay::s_editMenu.visible) {
+ _menuShouldBeVisible = false;
+ } else {
+ QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
+ int cursorPosOnRelease = QPlatformInputContext::queryFocusObject(Qt::ImCursorPosition, touchPos).toInt();
+
+ if (cursorPosOnRelease == _cursorPosOnPress) {
+ // We've recognized a gesture to open the menu, but we don't know
+ // whether the user tapped a control that was overlaid our input
+ // area, since we don't do any granular hit-testing in touchesBegan.
+ // To ensure that the gesture doesn't eat touch events that should
+ // have reached another UI control we report the gesture as failed
+ // here, and then manually show the menu at the next runloop pass.
+ _menuShouldBeVisible = true;
+ self.state = UIGestureRecognizerStateFailed;
+ dispatch_async(dispatch_get_main_queue(), ^{
+ QIOSTextInputOverlay::s_editMenu.visible = _menuShouldBeVisible;
+ });
+ } else {
+ // The menu is hidden, and the cursor will change position once
+ // Qt receive the touch release. We therefore fail so that we
+ // don't block the touch event from further processing.
+ self.state = UIGestureRecognizerStateFailed;
+ }
}
[super touchesEnded:touches withEvent:event];
@@ -963,12 +974,7 @@ static void executeBlockWithoutAnimation(Block block)
if (self.state != UIGestureRecognizerStateEnded)
return;
- if (QIOSTextInputOverlay::s_editMenu.isHiding) {
- // Closing the menu is what we want for the first tap, so just return
- return;
- }
-
- QIOSTextInputOverlay::s_editMenu.visible = !QIOSTextInputOverlay::s_editMenu.visible;
+ QIOSTextInputOverlay::s_editMenu.visible = _menuShouldBeVisible;
}
@end
@@ -1000,31 +1006,62 @@ QIOSTextInputOverlay::~QIOSTextInputOverlay()
void QIOSTextInputOverlay::updateFocusObject()
{
+ // Destroy old recognizers since they were created with
+ // dependencies to the old focus object (focus view).
if (m_cursorRecognizer) {
- // Destroy old recognizers since they were created with
- // dependencies to the old focus object (focus view).
m_cursorRecognizer.enabled = NO;
- m_selectionRecognizer.enabled = NO;
- m_openMenuOnTapRecognizer.enabled = NO;
[m_cursorRecognizer release];
- [m_selectionRecognizer release];
- [m_openMenuOnTapRecognizer release];
- [s_editMenu release];
m_cursorRecognizer = nullptr;
+ }
+ if (m_selectionRecognizer) {
+ m_selectionRecognizer.enabled = NO;
+ [m_selectionRecognizer release];
m_selectionRecognizer = nullptr;
+ }
+ if (m_openMenuOnTapRecognizer) {
+ m_openMenuOnTapRecognizer.enabled = NO;
+ [m_openMenuOnTapRecognizer release];
m_openMenuOnTapRecognizer = nullptr;
+ }
+
+ if (s_editMenu) {
+ [s_editMenu release];
s_editMenu = nullptr;
}
- if (platformInputContext()->inputMethodAccepted()) {
- s_editMenu = [QIOSEditMenu new];
- m_cursorRecognizer = [QIOSCursorRecognizer new];
+ const QVariant hintsVariant = QGuiApplication::inputMethod()->queryFocusObject(Qt::ImHints, QVariant());
+ const Qt::InputMethodHints hints = Qt::InputMethodHints(hintsVariant.toUInt());
+ if (hints & Qt::ImhNoTextHandles)
+ return;
+
+ // The focus object can emit selection updates (e.g from mouse drag), and
+ // accept modifying it through IM when dragging on the handles, even if it
+ // doesn't accept text input and IM in general (and hence return false from
+ // inputMethodAccepted()). This is the case for read-only text fields.
+ // Therefore, listen for selection changes also when the focus object
+ // reports that it's ImReadOnly (which we take as a hint that it's actually
+ // a text field, and that selections therefore might happen). But since
+ // we have no guarantee that the focus object can actually accept new selections
+ // through IM (and since we also need to respect if the input accepts selections
+ // in the first place), we only support selections started by the text field (e.g from
+ // mouse drag), even if we in theory could also start selections from a loupe.
+
+ const bool inputAccepted = platformInputContext()->inputMethodAccepted();
+ const bool readOnly = QGuiApplication::inputMethod()->queryFocusObject(Qt::ImReadOnly, QVariant()).toBool();
+
+ if (inputAccepted || readOnly) {
+ if (!(hints & Qt::ImhNoEditMenu))
+ s_editMenu = [QIOSEditMenu new];
m_selectionRecognizer = [QIOSSelectionRecognizer new];
m_openMenuOnTapRecognizer = [QIOSTapRecognizer new];
- m_cursorRecognizer.enabled = YES;
m_selectionRecognizer.enabled = YES;
m_openMenuOnTapRecognizer.enabled = YES;
}
+
+ if (inputAccepted) {
+ m_cursorRecognizer = [QIOSCursorRecognizer new];
+ m_cursorRecognizer.enabled = YES;
+ }
}
QT_END_NAMESPACE