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-rw-r--r--src/plugins/platforms/ios/qiostextinputoverlay.mm22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/plugins/platforms/ios/qiostextinputoverlay.mm b/src/plugins/platforms/ios/qiostextinputoverlay.mm
index d930965bde..9d73a296fa 100644
--- a/src/plugins/platforms/ios/qiostextinputoverlay.mm
+++ b/src/plugins/platforms/ios/qiostextinputoverlay.mm
@@ -136,7 +136,7 @@ static void executeBlockWithoutAnimation(Block block)
// first responder, which is normally QIOSTextResponder.
QRectF cr = qApp->inputMethod()->cursorRectangle();
QRectF ar = qApp->inputMethod()->anchorRectangle();
- CGRect targetRect = toCGRect(cr.united(ar));
+ CGRect targetRect = cr.united(ar).toCGRect();
UIView *focusView = reinterpret_cast<UIView *>(qApp->focusWindow()->winId());
[[UIMenuController sharedMenuController] setTargetRect:targetRect inView:focusView];
[[UIMenuController sharedMenuController] setMenuVisible:YES animated:YES];
@@ -500,12 +500,12 @@ static void executeBlockWithoutAnimation(Block block)
QGuiApplication::styleHints()->setCursorFlashTime(0);
if (!_loupeLayer)
[self createLoupe];
- [self updateFocalPoint:fromCGPoint(_lastTouchPoint)];
+ [self updateFocalPoint:QPointF::fromCGPoint(_lastTouchPoint)];
_loupeLayer.visible = YES;
break;
case UIGestureRecognizerStateChanged:
// Tell the sub class to move the loupe to the correct position
- [self updateFocalPoint:fromCGPoint(_lastTouchPoint)];
+ [self updateFocalPoint:QPointF::fromCGPoint(_lastTouchPoint)];
break;
case UIGestureRecognizerStateEnded:
// Restore cursor blinking, and hide the loupe
@@ -530,12 +530,12 @@ static void executeBlockWithoutAnimation(Block block)
- (QPointF)focalPoint
{
- return fromCGPoint([_loupeLayer.targetView convertPoint:_loupeLayer.focalPoint toView:_focusView]);
+ return QPointF::fromCGPoint([_loupeLayer.targetView convertPoint:_loupeLayer.focalPoint toView:_focusView]);
}
- (void)setFocalPoint:(QPointF)point
{
- _loupeLayer.focalPoint = [_loupeLayer.targetView convertPoint:toCGPoint(point) fromView:_focusView];
+ _loupeLayer.focalPoint = [_loupeLayer.targetView convertPoint:point.toCGPoint() fromView:_focusView];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
@@ -552,7 +552,7 @@ static void executeBlockWithoutAnimation(Block block)
// If the touch point is accepted by the sub class (e.g touch on cursor), we start a
// press'n'hold timer that eventually will move the state to UIGestureRecognizerStateBegan.
- if ([self acceptTouchesBegan:fromCGPoint(_firstTouchPoint)])
+ if ([self acceptTouchesBegan:QPointF::fromCGPoint(_firstTouchPoint)])
_triggerStateBeganTimer.start();
else
self.state = UIGestureRecognizerStateFailed;
@@ -860,8 +860,8 @@ static void executeBlockWithoutAnimation(Block block)
// Adjust handles and input rect to match the new selection
QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle();
- CGRect cursorRect = toCGRect(QGuiApplication::inputMethod()->cursorRectangle());
- CGRect anchorRect = toCGRect(QGuiApplication::inputMethod()->anchorRectangle());
+ CGRect cursorRect = QGuiApplication::inputMethod()->cursorRectangle().toCGRect();
+ CGRect anchorRect = QGuiApplication::inputMethod()->anchorRectangle().toCGRect();
if (!_multiLine) {
// Resize the layer a bit bigger to ensure that the handles are
@@ -870,7 +870,7 @@ static void executeBlockWithoutAnimation(Block block)
inputRect.adjust(-margin / 2, -margin, margin / 2, margin);
}
- executeBlockWithoutAnimation(^{ _clipRectLayer.frame = toCGRect(inputRect); });
+ executeBlockWithoutAnimation(^{ _clipRectLayer.frame = inputRect.toCGRect(); });
_cursorLayer.cursorRectangle = [self.focusView.layer convertRect:cursorRect toLayer:_clipRectLayer];
_anchorLayer.cursorRectangle = [self.focusView.layer convertRect:anchorRect toLayer:_clipRectLayer];
_cursorLayer.visible = YES;
@@ -938,7 +938,7 @@ static void executeBlockWithoutAnimation(Block block)
}
QRectF inputRect = QGuiApplication::inputMethod()->inputItemClipRectangle();
- QPointF touchPos = fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
+ QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
if (!inputRect.contains(touchPos))
self.state = UIGestureRecognizerStateFailed;
@@ -947,7 +947,7 @@ static void executeBlockWithoutAnimation(Block block)
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
- QPointF touchPos = fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
+ QPointF touchPos = QPointF::fromCGPoint([static_cast<UITouch *>([touches anyObject]) locationInView:_focusView]);
const QTransform mapToLocal = QGuiApplication::inputMethod()->inputItemTransform().inverted();
int cursorPosOnRelease = QInputMethod::queryFocusObject(Qt::ImCursorPosition, touchPos * mapToLocal).toInt();