diff options
Diffstat (limited to 'src/plugins/platforms/ios/quiview.mm')
-rw-r--r-- | src/plugins/platforms/ios/quiview.mm | 29 |
1 files changed, 26 insertions, 3 deletions
diff --git a/src/plugins/platforms/ios/quiview.mm b/src/plugins/platforms/ios/quiview.mm index c6ef843b9f..53b3d30327 100644 --- a/src/plugins/platforms/ios/quiview.mm +++ b/src/plugins/platforms/ios/quiview.mm @@ -280,6 +280,19 @@ // ------------------------------------------------------------------------- +- (void)traitCollectionDidChange:(UITraitCollection *)previousTraitCollection +{ + [super traitCollectionDidChange: previousTraitCollection]; + + QTouchDevice *touchDevice = QIOSIntegration::instance()->touchDevice(); + QTouchDevice::Capabilities touchCapabilities = touchDevice->capabilities(); + if (self.traitCollection.forceTouchCapability == UIForceTouchCapabilityAvailable) + touchCapabilities |= QTouchDevice::Pressure; + else + touchCapabilities &= ~QTouchDevice::Pressure; + touchDevice->setCapabilities(touchCapabilities); +} + -(BOOL)pointInside:(CGPoint)point withEvent:(UIEvent *)event { if (m_qioswindow->window()->flags() & Qt::WindowTransparentForInput) @@ -289,6 +302,8 @@ - (void)updateTouchList:(NSSet *)touches withState:(Qt::TouchPointState)state { + bool supportsPressure = QIOSIntegration::instance()->touchDevice()->capabilities() & QTouchDevice::Pressure; + foreach (UITouch *uiTouch, m_activeTouches.keys()) { QWindowSystemInterface::TouchPoint &touchPoint = m_activeTouches[uiTouch]; if (![touches containsObject:uiTouch]) { @@ -309,9 +324,17 @@ touchPoint.normalPosition = QPointF(globalScreenPosition.x() / screenSize.width(), globalScreenPosition.y() / screenSize.height()); - // We don't claim that our touch device supports QTouchDevice::Pressure, - // but fill in a meaningfull value in case clients use it anyways. - touchPoint.pressure = (state == Qt::TouchPointReleased) ? 0.0 : 1.0; + if (supportsPressure) { + // Note: iOS will deliver touchesBegan with a touch force of 0, which + // we will reflect/propagate as a 0 pressure, but there is no clear + // alternative, as we don't want to wait for a touchedMoved before + // sending a touch press event to Qt, just to have a valid pressure. + touchPoint.pressure = uiTouch.force / uiTouch.maximumPossibleForce; + } else { + // We don't claim that our touch device supports QTouchDevice::Pressure, + // but fill in a meaningfull value in case clients use it anyways. + touchPoint.pressure = (state == Qt::TouchPointReleased) ? 0.0 : 1.0; + } } } } |