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-rw-r--r--src/plugins/platforms/openkode/shaders/vert.glslv55
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diff --git a/src/plugins/platforms/openkode/shaders/vert.glslv b/src/plugins/platforms/openkode/shaders/vert.glslv
deleted file mode 100644
index d7d6e15772..0000000000
--- a/src/plugins/platforms/openkode/shaders/vert.glslv
+++ /dev/null
@@ -1,55 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/
-**
-** This file is part of the plugins of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** GNU Lesser General Public License Usage
-** This file may be used under the terms of the GNU Lesser General Public
-** License version 2.1 as published by the Free Software Foundation and
-** appearing in the file LICENSE.LGPL included in the packaging of this
-** file. Please review the following information to ensure the GNU Lesser
-** General Public License version 2.1 requirements will be met:
-** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU General
-** Public License version 3.0 as published by the Free Software Foundation
-** and appearing in the file LICENSE.GPL included in the packaging of this
-** file. Please review the following information to ensure the GNU General
-** Public License version 3.0 requirements will be met:
-** http://www.gnu.org/copyleft/gpl.html.
-**
-** Other Usage
-** Alternatively, this file may be used in accordance with the terms and
-** conditions contained in a signed written agreement between you and Nokia.
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-uniform vec2 window; // window size
-
-// Per-vertex attributes]
-attribute vec2 pos_attr;
-attribute vec2 texcoord_attr;
-
-// Output vertex color
-varying vec2 texcoord_var;
-
-void main()
-{
- gl_Position = vec4( (2.0 * pos_attr / window -1.0) * vec2(1.0, -1.0), 0.0, 1.0);
- texcoord_var = texcoord_attr;
-}