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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+// QtLoader provides javascript API for managing Qt application modules.
+//
+// QtLoader provides API on top of Emscripten which supports common lifecycle
+// tasks such as displaying placeholder content while the module downloads,
+// handing application exits, and checking for browser wasm support.
+//
+// There are two usage modes:
+// * Managed: QtLoader owns and manages the HTML display elements like
+// the loader and canvas.
+// * External: The embedding HTML page owns the display elements. QtLoader
+// provides event callbacks which the page reacts to.
+//
+// Managed mode usage:
+//
+// var config = {
+// containerElements : [$("container-id")];
+// }
+// var qtLoader = QtLoader(config);
+// qtLoader.loadEmscriptenModule("applicationName");
+//
+// External mode.usage:
+//
+// var config = {
+// showLoader: function() {
+// loader.style.display = 'block'
+// canvas.style.display = 'hidden'
+// },
+// showCanvas: function() {
+// loader.style.display = 'hidden'
+// canvas.style.display = 'block'
+// return canvas;
+// }
+// }
+// var qtLoader = QtLoader(config);
+// qtLoader.loadEmscriptenModule("applicationName");
+//
+// Config keys
+//
+// containerElements : [container-element, ...]
+// One or more HTML elements. QtLoader will display loader elements
+// on these while loading the applicaton, and replace the loader with a
+// canvas on load complete.
+// showLoader : function(status, containerElement)
+// Optional loading element constructor function. Implement to create
+// a custom loading screen. This function may be called multiple times,
+// while preparing the application binary. "status" is a string
+// containing the loading sub-status, and may be either "Downloading",
+// or "Compiling". The browser may be using streaming compilation, in
+// which case the wasm module is compiled during downloading and the
+// there is no separate compile step.
+// showCanvas : function(containerElement)
+// Optional canvas constructor function. Implement to create custom
+// canvas elements.
+// showExit : function(crashed, exitCode, containerElement)
+// Optional exited element constructor function.
+// showError : function(crashed, exitCode, containerElement)
+// Optional error element constructor function.
+//
+// path : <string>
+// Prefix path for wasm file, realative to the loading HMTL file.
+// restartMode : "DoNotRestart", "RestartOnExit", "RestartOnCrash"
+// Controls whether the application should be reloaded on exits. The default is "DoNotRestart"
+// restartType : "RestartModule", "ReloadPage"
+// restartLimit : <int>
+// Restart attempts limit. The default is 10.
+// stdoutEnabled : <bool>
+// stderrEnabled : <bool>
+// environment : <object>
+// key-value environment variable pairs.
+//
+// QtLoader object API
+//
+// webAssemblySupported : bool
+// webGLSupported : bool
+// canLoadQt : bool
+// Reports if WebAssembly and WebGL are supported. These are requirements for
+// running Qt applications.
+// loadEmscriptenModule(applicationName)
+// Loads the application from the given emscripten javascript module file and wasm file
+// status
+// One of "Created", "Loading", "Running", "Exited".
+// crashed
+// Set to true if there was an unclean exit.
+// exitCode
+// main()/emscripten_force_exit() return code. Valid on status change to
+// "Exited", iff crashed is false.
+// exitText
+// Abort/exit message.
+
+
+var Module = {}
+
+function QtLoader(config)
+{
+ function webAssemblySupported() {
+ return typeof WebAssembly !== "undefined"
+ }
+
+ function webGLSupported() {
+ // We expect that WebGL is supported if WebAssembly is; however
+ // the GPU may be blacklisted.
+ try {
+ var canvas = document.createElement("canvas");
+ return !!(window.WebGLRenderingContext && (canvas.getContext("webgl") || canvas.getContext("experimental-webgl")));
+ } catch (e) {
+ return false;
+ }
+ }
+
+ function canLoadQt() {
+ // The current Qt implementation requires WebAssembly (asm.js is not in use),
+ // and also WebGL (there is no raster fallback).
+ return webAssemblySupported() && webGLSupported();
+ }
+
+ function removeChildren(element) {
+ while (element.firstChild) element.removeChild(element.firstChild);
+ }
+
+ // Set default state handler functions if needed
+ if (config.containerElements !== undefined) {
+ config.showError = config.showError || function(errorText, container) {
+ removeChildren(container);
+ var errorTextElement = document.createElement("text");
+ errorTextElement.className = "QtError"
+ errorTextElement.innerHTML = errorText;
+ return errorTextElement;
+ }
+
+ config.showLoader = config.showLoader || function(loadingState, container) {
+ removeChildren(container);
+ var loadingText = document.createElement("text");
+ loadingText.className = "QtLoading"
+ loadingText.innerHTML = '<p><center> ${loadingState}...</center><p>';
+ return loadingText;
+ };
+
+ config.showCanvas = config.showCanvas || function(container) {
+ removeChildren(container);
+ var canvas = document.createElement("canvas");
+ canvas.className = "QtCanvas"
+ canvas.style = "height: 100%; width: 100%;"
+ return canvas;
+ }
+
+ config.showExit = config.showExit || function(crashed, exitCode, container) {
+ if (!crashed)
+ return undefined;
+
+ removeChildren(container);
+ var fontSize = 54;
+ var crashSymbols = ["\u{1F615}", "\u{1F614}", "\u{1F644}", "\u{1F928}", "\u{1F62C}",
+ "\u{1F915}", "\u{2639}", "\u{1F62E}", "\u{1F61E}", "\u{1F633}"];
+ var symbolIndex = Math.floor(Math.random() * crashSymbols.length);
+ var errorHtml = `<font size='${fontSize}'> ${crashSymbols[symbolIndex]} </font>`
+ var errorElement = document.createElement("text");
+ errorElement.className = "QtExit"
+ errorElement.innerHTML = errorHtml;
+ return errorElement;
+ }
+ }
+
+ config.restartMode = config.restartMode || "DoNotRestart";
+ config.restartLimit = config.restartLimit || 10;
+
+ if (config.stdoutEnabled === undefined) config.stdoutEnabled = true;
+ if (config.stderrEnabled === undefined) config.stderrEnabled = true;
+
+ // Make sure config.path is defined and ends with "/" if needed
+ if (config.path === undefined)
+ config.path = "";
+ if (config.path.length > 0 && !config.path.endsWith("/"))
+ config.path = config.path.concat("/");
+
+ if (config.environment === undefined)
+ config.environment = {};
+
+ var publicAPI = {};
+ publicAPI.webAssemblySupported = webAssemblySupported();
+ publicAPI.webGLSupported = webGLSupported();
+ publicAPI.canLoadQt = canLoadQt();
+ publicAPI.canLoadApplication = canLoadQt();
+ publicAPI.status = undefined;
+ publicAPI.loadEmscriptenModule = loadEmscriptenModule;
+
+ restartCount = 0;
+
+ function fetchResource(filePath) {
+ var fullPath = config.path + filePath;
+ return fetch(fullPath).then(function(response) {
+ if (!response.ok) {
+ self.error = response.status + " " + response.statusText + " " + response.url;
+ setStatus("Error");
+ return Promise.reject(self.error)
+ } else {
+ return response;
+ }
+ });
+ }
+
+ function fetchText(filePath) {
+ return fetchResource(filePath).then(function(response) {
+ return response.text();
+ });
+ }
+
+ function fetchThenCompileWasm(response) {
+ return response.arrayBuffer().then(function(data) {
+ self.loaderSubState = "Compiling";
+ setStatus("Loading") // trigger loaderSubState udpate
+ return WebAssembly.compile(data);
+ });
+ }
+
+ function fetchCompileWasm(filePath) {
+ return fetchResource(filePath).then(function(response) {
+ if (typeof WebAssembly.compileStreaming !== "undefined") {
+ self.loaderSubState = "Downloading/Compiling";
+ setStatus("Loading");
+ return WebAssembly.compileStreaming(response).catch(function(error) {
+ // compileStreaming may/will fail if the server does not set the correct
+ // mime type (application/wasm) for the wasm file. Fall back to fetch,
+ // then compile in this case.
+ return fetchThenCompileWasm(response);
+ });
+ } else {
+ // Fall back to fetch, then compile if compileStreaming is not supported
+ return fetchThenCompileWasm(response);
+ }
+ });
+ }
+
+ function loadEmscriptenModule(applicationName) {
+
+ // Loading in qtloader.js goes through four steps:
+ // 1) Check prerequisites
+ // 2) Download resources
+ // 3) Configure the emscripten Module object
+ // 4) Start the emcripten runtime, after which emscripten takes over
+
+ // Check for Wasm & WebGL support; set error and return before downloading resources if missing
+ if (!webAssemblySupported()) {
+ self.error = "Error: WebAssembly is not supported"
+ setStatus("Error");
+ return;
+ }
+ if (!webGLSupported()) {
+ self.error = "Error: WebGL is not supported"
+ setStatus("Error");
+ return;
+ }
+
+ // Continue waiting if loadEmscriptenModule() is called again
+ if (publicAPI.status == "Loading")
+ return;
+ self.loaderSubState = "Downloading";
+ setStatus("Loading");
+
+ // Fetch emscripten generated javascript runtime
+ var emscriptenModuleSource = undefined
+ var emscriptenModuleSourcePromise = fetchText(applicationName + ".js").then(function(source) {
+ emscriptenModuleSource = source
+ });
+
+ // Fetch and compile wasm module
+ var wasmModule = undefined;
+ var wasmModulePromise = fetchCompileWasm(applicationName + ".wasm").then(function (module) {
+ wasmModule = module;
+ });
+
+ // Wait for all resources ready
+ Promise.all([emscriptenModuleSourcePromise, wasmModulePromise]).then(function(){
+ completeLoadEmscriptenModule(applicationName, emscriptenModuleSource, wasmModule);
+ }).catch(function(error) {
+ self.error = error;
+ setStatus("Error");
+ });
+ }
+
+ function completeLoadEmscriptenModule(applicationName, emscriptenModuleSource, wasmModule) {
+
+ // The wasm binary has been compiled into a module during resource download,
+ // and is ready to be instantiated. Define the instantiateWasm callback which
+ // emscripten will call to create the instance.
+ Module.instantiateWasm = function(imports, successCallback) {
+ return WebAssembly.instantiate(wasmModule, imports).then(function(instance) {
+ successCallback(instance);
+ return instance;
+ }, function(error) {
+ self.error = error;
+ setStatus("Error");
+ });
+ };
+
+ Module.locateFile = Module.locateFile || function(filename) {
+ return config.path + filename;
+ };
+
+ // Attach status callbacks
+ Module.setStatus = Module.setStatus || function(text) {
+ // Currently the only usable status update from this function
+ // is "Running..."
+ if (text.startsWith("Running"))
+ setStatus("Running");
+ };
+ Module.monitorRunDependencies = Module.monitorRunDependencies || function(left) {
+ // console.log("monitorRunDependencies " + left)
+ };
+
+ // Attach standard out/err callbacks.
+ Module.print = Module.print || function(text) {
+ if (config.stdoutEnabled)
+ console.log(text)
+ };
+ Module.printErr = Module.printErr || function(text) {
+ // Filter out OpenGL getProcAddress warnings. Qt tries to resolve
+ // all possible function/extension names at startup which causes
+ // emscripten to spam the console log with warnings.
+ if (text.startsWith !== undefined && text.startsWith("bad name in getProcAddress:"))
+ return;
+
+ if (config.stderrEnabled)
+ console.log(text)
+ };
+
+ // Error handling: set status to "Exited", update crashed and
+ // exitCode according to exit type.
+ // Emscripten will typically call printErr with the error text
+ // as well. Note that emscripten may also throw exceptions from
+ // async callbacks. These should be handled in window.onerror by user code.
+ Module.onAbort = Module.onAbort || function(text) {
+ publicAPI.crashed = true;
+ publicAPI.exitText = text;
+ setStatus("Exited");
+ };
+ Module.quit = Module.quit || function(code, exception) {
+ if (exception.name == "ExitStatus") {
+ // Clean exit with code
+ publicAPI.exitText = undefined
+ publicAPI.exitCode = code;
+ } else {
+ publicAPI.exitText = exception.toString();
+ publicAPI.crashed = true;
+ }
+ setStatus("Exited");
+ };
+
+ // Set environment variables
+ Module.preRun = Module.preRun || []
+ Module.preRun.push(function() {
+ for (var [key, value] of Object.entries(config.environment)) {
+ Module.ENV[key.toUpperCase()] = value;
+ }
+ });
+
+ config.restart = function() {
+
+ // Restart by reloading the page. This will wipe all state which means
+ // reload loops can't be prevented.
+ if (config.restartType == "ReloadPage") {
+ location.reload();
+ }
+
+ // Restart by readling the emscripten app module.
+ ++self.restartCount;
+ if (self.restartCount > config.restartLimit) {
+ self.error = "Error: This application has crashed too many times and has been disabled. Reload the page to try again."
+ setStatus("Error");
+ return;
+ }
+ loadEmscriptenModule(applicationName);
+ };
+
+ publicAPI.exitCode = undefined;
+ publicAPI.exitText = undefined;
+ publicAPI.crashed = false;
+
+ // Finally evaluate the emscripten application script, which will
+ // reference the global Module object created above.
+ self.eval(emscriptenModuleSource); // ES5 indirect global scope eval
+ }
+
+ function setErrorContent() {
+ if (config.containerElements === undefined) {
+ if (config.showError !== undefined)
+ config.showError(self.error);
+ return;
+ }
+
+ for (container of config.containerElements) {
+ var errorElement = config.showError(self.error, container);
+ container.appendChild(errorElement);
+ }
+ }
+
+ function setLoaderContent() {
+ if (config.containerElements === undefined) {
+ if (config.showLoader !== undefined)
+ config.showLoader(self.loaderSubState);
+ return;
+ }
+
+ for (container of config.containerElements) {
+ var loaderElement = config.showLoader(self.loaderSubState, container);
+ container.appendChild(loaderElement);
+ }
+ }
+
+ function setCanvasContent() {
+ var firstCanvas;
+ if (config.containerElements === undefined) {
+ firstCanvas = config.showCanvas();
+ } else {
+ for (container of config.containerElements) {
+ var canvasElement = config.showCanvas(container);
+ container.appendChild(canvasElement);
+ }
+ firstCanvas = config.containerElements[0].firstChild;
+ }
+
+ if (Module.canvas === undefined) {
+ Module.canvas = firstCanvas;
+ }
+ }
+
+ function setExitContent() {
+
+ // publicAPI.crashed = true;
+
+ if (publicAPI.status != "Exited")
+ return;
+
+ if (config.containerElements === undefined) {
+ if (config.showExit !== undefined)
+ config.showExit(publicAPI.crashed, publicAPI.exitCode);
+ return;
+ }
+
+ if (!publicAPI.crashed)
+ return;
+
+ for (container of config.containerElements) {
+ var loaderElement = config.showExit(publicAPI.crashed, publicAPI.exitCode, container);
+ if (loaderElement !== undefined)
+ container.appendChild(loaderElement);
+ }
+ }
+
+ var committedStatus = undefined;
+ function handleStatusChange() {
+ if (publicAPI.status != "Loading" && committedStatus == publicAPI.status)
+ return;
+ committedStatus = publicAPI.status;
+
+ if (publicAPI.status == "Error") {
+ setErrorContent();
+ } else if (publicAPI.status == "Loading") {
+ setLoaderContent();
+ } else if (publicAPI.status == "Running") {
+ setCanvasContent();
+ } else if (publicAPI.status == "Exited") {
+ if (config.restartMode == "RestartOnExit" ||
+ config.restartMode == "RestartOnCrash" && publicAPI.crashed) {
+ committedStatus = undefined;
+ config.restart();
+ } else {
+ setExitContent();
+ }
+ }
+
+ // Send status change notification
+ if (config.statusChanged)
+ config.statusChanged(publicAPI.status);
+ }
+
+ function setStatus(status) {
+ if (status != "Loading" && publicAPI.status == status)
+ return;
+ publicAPI.status = status;
+
+ window.setTimeout(function() { handleStatusChange(); }, 0);
+ }
+
+ setStatus("Created");
+
+ return publicAPI;
+}