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+/****************************************************************************
+**
+** Copyright (C) 2018 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:GPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QWASMCOMPOSITOR_H
+#define QWASMCOMPOSITOR_H
+
+#include <QtGui/QRegion>
+#include <qpa/qplatformwindow.h>
+
+#include <QOpenGLTextureBlitter>
+#include <QOpenGLTexture>
+#include <QPalette>
+#include <QRect>
+#include <QFontMetrics>
+
+QT_BEGIN_NAMESPACE
+
+class QWasmWindow;
+class QWasmScreen;
+class QOpenGLContext;
+class QOpenGLTextureBlitter;
+
+class QWasmCompositedWindow
+{
+public:
+ QWasmCompositedWindow();
+
+ QWasmWindow *window;
+ QWasmWindow *parentWindow;
+ QRegion damage;
+ bool flushPending;
+ bool visible;
+ QList<QWasmWindow *> childWindows;
+};
+
+class QWasmCompositor : public QObject
+{
+ Q_OBJECT
+public:
+ QWasmCompositor();
+ ~QWasmCompositor();
+
+ enum QWasmSubControl {
+ SC_None = 0x00000000,
+ SC_TitleBarSysMenu = 0x00000001,
+ SC_TitleBarMinButton = 0x00000002,
+ SC_TitleBarMaxButton = 0x00000004,
+ SC_TitleBarCloseButton = 0x00000008,
+ SC_TitleBarNormalButton = 0x00000010,
+ SC_TitleBarLabel = 0x00000100
+ };
+ Q_DECLARE_FLAGS(SubControls, QWasmSubControl)
+
+ enum QWasmStateFlag {
+ State_None = 0x00000000,
+ State_Enabled = 0x00000001,
+ State_Raised = 0x00000002,
+ State_Sunken = 0x00000004
+ };
+ Q_DECLARE_FLAGS(StateFlags, QWasmStateFlag)
+
+ struct QWasmTitleBarOptions {
+ QRect rect;
+ Qt::WindowFlags flags;
+ int state;
+ QPalette palette;
+ QString titleBarOptionsString;
+ QWasmCompositor::SubControls subControls;
+ };
+
+ struct QWasmFrameOptions {
+ QRect rect;
+ int lineWidth;
+ QPalette palette;
+ };
+
+ void setEnabled(bool enabled);
+
+ void addWindow(QWasmWindow *window, QWasmWindow *parentWindow = nullptr);
+ void removeWindow(QWasmWindow *window);
+ void setScreen(QWasmScreen *screen);
+
+ void setVisible(QWasmWindow *window, bool visible);
+ void raise(QWasmWindow *window);
+ void lower(QWasmWindow *window);
+ void setParent(QWasmWindow *window, QWasmWindow *parent);
+
+ void flush(QWasmWindow *surface, const QRegion &region);
+
+ int windowCount() const;
+
+ void redrawWindowContent();
+ void requestRedraw();
+
+ QWindow *windowAt(QPoint p, int padding = 0) const;
+ QWindow *keyWindow() const;
+
+ bool event(QEvent *event);
+
+ static QWasmTitleBarOptions makeTitleBarOptions(const QWasmWindow *window);
+ static QRect titlebarRect(QWasmTitleBarOptions tb, QWasmCompositor::SubControls subcontrol);
+
+private slots:
+ void frame();
+
+private:
+ void createFrameBuffer();
+ void flush2(const QRegion &region);
+ void flushCompletedCallback(int32_t);
+ void notifyTopWindowChanged(QWasmWindow* window);
+ void drawWindow(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, QWasmWindow *window);
+ void drawWindowContent(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, QWasmWindow *window);
+ void blit(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, const QOpenGLTexture *texture, QRect targetGeometry);
+
+ void drawWindowDecorations(QOpenGLTextureBlitter *blitter, QWasmScreen *screen, QWasmWindow *window);
+ void drwPanelButton();
+private:
+ QImage *m_frameBuffer;
+ QScopedPointer<QOpenGLContext> mContext;
+ QScopedPointer<QOpenGLTextureBlitter> mBlitter;
+ QWasmScreen *mScreen;
+
+ QHash<QWasmWindow *, QWasmCompositedWindow> m_compositedWindows;
+ QList<QWasmWindow *> m_windowStack;
+ QRegion globalDamage; // damage caused by expose, window close, etc.
+ bool m_needComposit;
+ bool m_inFlush;
+ bool m_inResize;
+ bool m_isEnabled;
+ QSize m_targetSize;
+ qreal m_targetDevicePixelRatio;
+
+ static QPalette makeWindowPalette();
+
+ void drawFrameWindow(QWasmFrameOptions options, QPainter *painter);
+ void drawTitlebarWindow(QWasmTitleBarOptions options, QPainter *painter);
+ void drawShadePanel(QWasmTitleBarOptions options, QPainter *painter);
+ void drawItemPixmap(QPainter *painter, const QRect &rect,
+ int alignment, const QPixmap &pixmap) const;
+};
+Q_DECLARE_OPERATORS_FOR_FLAGS(QWasmCompositor::SubControls)
+
+QT_END_NAMESPACE
+
+#endif