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-rw-r--r--src/plugins/platforms/wasm/qwasmopenglcontext.cpp81
1 files changed, 44 insertions, 37 deletions
diff --git a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
index 73af3d1878..62087f54bd 100644
--- a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
+++ b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
@@ -28,7 +28,7 @@
****************************************************************************/
#include "qwasmopenglcontext.h"
-
+#include "qwasmintegration.h"
#include <EGL/egl.h>
QT_BEGIN_NAMESPACE
@@ -37,47 +37,46 @@ QWasmOpenGLContext::QWasmOpenGLContext(const QSurfaceFormat &format)
: m_requestedFormat(format)
{
m_requestedFormat.setRenderableType(QSurfaceFormat::OpenGLES);
+
+ // if we set one, we need to set the other as well since in webgl, these are tied together
+ if (format.depthBufferSize() < 0 && format.stencilBufferSize() > 0)
+ m_requestedFormat.setDepthBufferSize(16);
+
+ if (format.stencilBufferSize() < 0 && format.depthBufferSize() > 0)
+ m_requestedFormat.setStencilBufferSize(8);
+
}
QWasmOpenGLContext::~QWasmOpenGLContext()
{
- if (m_context)
+ if (m_context) {
emscripten_webgl_destroy_context(m_context);
+ m_context = 0;
+ }
}
-void QWasmOpenGLContext::maybeRecreateEmscriptenContext(QPlatformSurface *surface)
+bool QWasmOpenGLContext::maybeCreateEmscriptenContext(QPlatformSurface *surface)
{
- // Native emscripten contexts are tied to a single surface. Recreate
- // the context if the surface is changed.
- if (surface != m_surface) {
- m_surface = surface;
-
- // Destroy existing context
- if (m_context)
- emscripten_webgl_destroy_context(m_context);
-
- // Create new context
- const char *canvasId = 0; // (use default canvas) FIXME: get the actual canvas from the surface.
- m_context = createEmscriptenContext(canvasId, m_requestedFormat);
-
- // Register context-lost callback.
- auto callback = [](int eventType, const void *reserved, void *userData) -> EM_BOOL
- {
- Q_UNUSED(eventType);
- Q_UNUSED(reserved);
- // The application may get contex-lost if e.g. moved to the background. Set
- // m_contextLost which will make isValid() return false. Application code will
- // then detect this and recrate the the context, resulting in a new QWasmOpenGLContext
- // instance.
- reinterpret_cast<QWasmOpenGLContext *>(userData)->m_contextLost = true;
- return true;
- };
- bool capture = true;
- emscripten_set_webglcontextlost_callback(canvasId, this, capture, callback);
- }
+ // Native emscripten/WebGL contexts are tied to a single screen/canvas. The first
+ // call to this function creates a native canvas for the given screen, subsequent
+ // calls verify that the surface is on/off the same screen.
+ QPlatformScreen *screen = surface->screen();
+ if (m_context && !screen)
+ return false; // Alternative: return true to support makeCurrent on QOffScreenSurface with
+ // no screen. However, Qt likes to substitute QGuiApplication::primaryScreen()
+ // for null screens, which foils this plan.
+ if (!screen)
+ return false;
+ if (m_context)
+ return m_screen == screen;
+
+ QString canvasId = QWasmScreen::get(screen)->canvasId();
+ m_context = createEmscriptenContext(canvasId, m_requestedFormat);
+ m_screen = screen;
+ return true;
}
-EMSCRIPTEN_WEBGL_CONTEXT_HANDLE QWasmOpenGLContext::createEmscriptenContext(const char *canvasId, QSurfaceFormat format)
+EMSCRIPTEN_WEBGL_CONTEXT_HANDLE QWasmOpenGLContext::createEmscriptenContext(const QString &canvasId, QSurfaceFormat format)
{
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes); // Populate with default attributes
@@ -91,12 +90,16 @@ EMSCRIPTEN_WEBGL_CONTEXT_HANDLE QWasmOpenGLContext::createEmscriptenContext(cons
attributes.majorVersion = 2;
}
+ // WebGL doesn't allow separate attach buffers to STENCIL_ATTACHMENT and DEPTH_ATTACHMENT
+ // we need both or none
+ bool useDepthStencil = (format.depthBufferSize() > 0 || format.stencilBufferSize() > 0);
+
// WebGL offers enable/disable control but not size control for these
attributes.alpha = format.alphaBufferSize() > 0;
- attributes.depth = format.depthBufferSize() > 0;
- attributes.stencil = format.stencilBufferSize() > 0;
+ attributes.depth = useDepthStencil;
+ attributes.stencil = useDepthStencil;
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(canvasId, &attributes);
+ EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(canvasId.toLocal8Bit().constData(), &attributes);
return context;
}
@@ -113,7 +116,9 @@ GLuint QWasmOpenGLContext::defaultFramebufferObject(QPlatformSurface *surface) c
bool QWasmOpenGLContext::makeCurrent(QPlatformSurface *surface)
{
- maybeRecreateEmscriptenContext(surface);
+ bool ok = maybeCreateEmscriptenContext(surface);
+ if (!ok)
+ return false;
return emscripten_webgl_make_context_current(m_context) == EMSCRIPTEN_RESULT_SUCCESS;
}
@@ -136,7 +141,9 @@ bool QWasmOpenGLContext::isSharing() const
bool QWasmOpenGLContext::isValid() const
{
- return (m_contextLost == false);
+ // Note: we get isValid() calls before we see the surface and can
+ // create a native context, so no context is also a valid state.
+ return !m_context || !emscripten_is_webgl_context_lost(m_context);
}
QFunctionPointer QWasmOpenGLContext::getProcAddress(const char *procName)