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-rw-r--r--src/plugins/platforms/wasm/qwasmopenglcontext.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
index ae43e2ebf0..1658f32f9e 100644
--- a/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
+++ b/src/plugins/platforms/wasm/qwasmopenglcontext.cpp
@@ -37,6 +37,14 @@ QWasmOpenGLContext::QWasmOpenGLContext(const QSurfaceFormat &format)
: m_requestedFormat(format)
{
m_requestedFormat.setRenderableType(QSurfaceFormat::OpenGLES);
+
+ // if we set one, we need to set the other as well since in webgl, these are tied together
+ if (format.depthBufferSize() < 0 && format.stencilBufferSize() > 0)
+ m_requestedFormat.setDepthBufferSize(16);
+
+ if (format.stencilBufferSize() < 0 && format.depthBufferSize() > 0)
+ m_requestedFormat.setStencilBufferSize(8);
+
}
QWasmOpenGLContext::~QWasmOpenGLContext()
@@ -91,10 +99,14 @@ EMSCRIPTEN_WEBGL_CONTEXT_HANDLE QWasmOpenGLContext::createEmscriptenContext(cons
attributes.majorVersion = 2;
}
+ // WebGL doesn't allow separate attach buffers to STENCIL_ATTACHMENT and DEPTH_ATTACHMENT
+ // we need both or none
+ bool useDepthStencil = (format.depthBufferSize() > 0 || format.stencilBufferSize() > 0);
+
// WebGL offers enable/disable control but not size control for these
attributes.alpha = format.alphaBufferSize() > 0;
- attributes.depth = format.depthBufferSize() > 0;
- attributes.stencil = format.stencilBufferSize() > 0;
+ attributes.depth = useDepthStencil;
+ attributes.stencil = useDepthStencil;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE context = emscripten_webgl_create_context(canvasId.toLocal8Bit().constData(), &attributes);