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-rw-r--r--src/plugins/platforms/windows/qwindowseglcontext.h249
1 files changed, 235 insertions, 14 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.h b/src/plugins/platforms/windows/qwindowseglcontext.h
index 33653b2f2e..813c605396 100644
--- a/src/plugins/platforms/windows/qwindowseglcontext.h
+++ b/src/plugins/platforms/windows/qwindowseglcontext.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the plugins of the Qt Toolkit.
@@ -42,20 +42,229 @@
#ifndef QWINDOWSEGLCONTEXT_H
#define QWINDOWSEGLCONTEXT_H
-#include <QtPlatformSupport/private/qeglplatformcontext_p.h>
-#include <QSharedPointer>
+#include "qwindowsopenglcontext.h"
+#include <EGL/egl.h>
QT_BEGIN_NAMESPACE
-class QWindowsEGLStaticContext
+struct QWindowsLibEGL
+{
+ bool init();
+
+ EGLint (EGLAPIENTRY * eglGetError)(void);
+ EGLDisplay (EGLAPIENTRY * eglGetDisplay)(EGLNativeDisplayType display_id);
+ EGLBoolean (EGLAPIENTRY * eglInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor);
+ EGLBoolean (EGLAPIENTRY * eglTerminate)(EGLDisplay dpy);
+ EGLBoolean (EGLAPIENTRY * eglChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list,
+ EGLConfig *configs, EGLint config_size,
+ EGLint *num_config);
+ EGLBoolean (EGLAPIENTRY * eglGetConfigAttrib)(EGLDisplay dpy, EGLConfig config,
+ EGLint attribute, EGLint *value);
+ EGLSurface (EGLAPIENTRY * eglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config,
+ EGLNativeWindowType win,
+ const EGLint *attrib_list);
+ EGLSurface (EGLAPIENTRY * eglCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config,
+ const EGLint *attrib_list);
+ EGLBoolean (EGLAPIENTRY * eglDestroySurface)(EGLDisplay dpy, EGLSurface surface);
+ EGLBoolean (EGLAPIENTRY * eglBindAPI)(EGLenum api);
+ EGLBoolean (EGLAPIENTRY * eglSwapInterval)(EGLDisplay dpy, EGLint interval);
+ EGLContext (EGLAPIENTRY * eglCreateContext)(EGLDisplay dpy, EGLConfig config,
+ EGLContext share_context,
+ const EGLint *attrib_list);
+ EGLBoolean (EGLAPIENTRY * eglDestroyContext)(EGLDisplay dpy, EGLContext ctx);
+ EGLBoolean (EGLAPIENTRY * eglMakeCurrent)(EGLDisplay dpy, EGLSurface draw,
+ EGLSurface read, EGLContext ctx);
+ EGLContext (EGLAPIENTRY * eglGetCurrentContext)(void);
+ EGLSurface (EGLAPIENTRY * eglGetCurrentSurface)(EGLint readdraw);
+ EGLDisplay (EGLAPIENTRY * eglGetCurrentDisplay)(void);
+ EGLBoolean (EGLAPIENTRY * eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface);
+ __eglMustCastToProperFunctionPointerType (EGLAPIENTRY * eglGetProcAddress)(const char *procname);
+
+private:
+ void *resolve(const char *name);
+ HMODULE m_lib;
+};
+
+struct QWindowsLibGLESv2
+{
+ bool init();
+ void *moduleHandle() const { return m_lib; }
+
+ // GL1+GLES2 common
+ void (APIENTRY * glBindTexture)(GLenum target, GLuint texture);
+ void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor);
+ void (APIENTRY * glClear)(GLbitfield mask);
+ void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void (APIENTRY * glClearStencil)(GLint s);
+ void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (APIENTRY * glCullFace)(GLenum mode);
+ void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures);
+ void (APIENTRY * glDepthFunc)(GLenum func);
+ void (APIENTRY * glDepthMask)(GLboolean flag);
+ void (APIENTRY * glDisable)(GLenum cap);
+ void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count);
+ void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ void (APIENTRY * glEnable)(GLenum cap);
+ void (APIENTRY * glFinish)();
+ void (APIENTRY * glFlush)();
+ void (APIENTRY * glFrontFace)(GLenum mode);
+ void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures);
+ void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params);
+ GLenum (APIENTRY * glGetError)();
+ void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params);
+ const GLubyte * (APIENTRY * glGetString)(GLenum name);
+ void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (APIENTRY * glHint)(GLenum target, GLenum mode);
+ GLboolean (APIENTRY * glIsEnabled)(GLenum cap);
+ GLboolean (APIENTRY * glIsTexture)(GLuint texture);
+ void (APIENTRY * glLineWidth)(GLfloat width);
+ void (APIENTRY * glPixelStorei)(GLenum pname, GLint param);
+ void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units);
+ void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
+ void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask);
+ void (APIENTRY * glStencilMask)(GLuint mask);
+ void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
+ void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
+ void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
+ void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param);
+ void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params);
+ void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ // GLES2
+ void (APIENTRY * glActiveTexture)(GLenum texture);
+ void (APIENTRY * glAttachShader)(GLuint program, GLuint shader);
+ void (APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const char* name);
+ void (APIENTRY * glBindBuffer)(GLenum target, GLuint buffer);
+ void (APIENTRY * glBindFramebuffer)(GLenum target, GLuint framebuffer);
+ void (APIENTRY * glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
+ void (APIENTRY * glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void (APIENTRY * glBlendEquation)(GLenum mode);
+ void (APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
+ void (APIENTRY * glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void (APIENTRY * glBufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage);
+ void (APIENTRY * glBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data);
+ GLenum (APIENTRY * glCheckFramebufferStatus)(GLenum target);
+ void (APIENTRY * glCompileShader)(GLuint shader);
+ void (APIENTRY * glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+ void (APIENTRY * glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+ GLuint (APIENTRY * glCreateProgram)();
+ GLuint (APIENTRY * glCreateShader)(GLenum type);
+ void (APIENTRY * glDeleteBuffers)(GLsizei n, const GLuint* buffers);
+ void (APIENTRY * glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
+ void (APIENTRY * glDeleteProgram)(GLuint program);
+ void (APIENTRY * glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
+ void (APIENTRY * glDeleteShader)(GLuint shader);
+ void (APIENTRY * glDetachShader)(GLuint program, GLuint shader);
+ void (APIENTRY * glDisableVertexAttribArray)(GLuint index);
+ void (APIENTRY * glEnableVertexAttribArray)(GLuint index);
+ void (APIENTRY * glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void (APIENTRY * glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void (APIENTRY * glGenBuffers)(GLsizei n, GLuint* buffers);
+ void (APIENTRY * glGenerateMipmap)(GLenum target);
+ void (APIENTRY * glGenFramebuffers)(GLsizei n, GLuint* framebuffers);
+ void (APIENTRY * glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
+ void (APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
+ void (APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ GLint (APIENTRY * glGetAttribLocation)(GLuint program, const char* name);
+ void (APIENTRY * glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (APIENTRY * glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ void (APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
+ void (APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
+ void (APIENTRY * glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
+ void (APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
+ void (APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
+ void (APIENTRY * glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ void (APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+ void (APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat* params);
+ void (APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint* params);
+ GLint (APIENTRY * glGetUniformLocation)(GLuint program, const char* name);
+ void (APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
+ void (APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
+ void (APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
+ GLboolean (APIENTRY * glIsBuffer)(GLuint buffer);
+ GLboolean (APIENTRY * glIsFramebuffer)(GLuint framebuffer);
+ GLboolean (APIENTRY * glIsProgram)(GLuint program);
+ GLboolean (APIENTRY * glIsRenderbuffer)(GLuint renderbuffer);
+ GLboolean (APIENTRY * glIsShader)(GLuint shader);
+ void (APIENTRY * glLinkProgram)(GLuint program);
+ void (APIENTRY * glReleaseShaderCompiler)();
+ void (APIENTRY * glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void (APIENTRY * glSampleCoverage)(GLclampf value, GLboolean invert);
+ void (APIENTRY * glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
+ void (APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
+ void (APIENTRY * glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void (APIENTRY * glStencilMaskSeparate)(GLenum face, GLuint mask);
+ void (APIENTRY * glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void (APIENTRY * glUniform1f)(GLint location, GLfloat x);
+ void (APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (APIENTRY * glUniform1i)(GLint location, GLint x);
+ void (APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint* v);
+ void (APIENTRY * glUniform2f)(GLint location, GLfloat x, GLfloat y);
+ void (APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (APIENTRY * glUniform2i)(GLint location, GLint x, GLint y);
+ void (APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint* v);
+ void (APIENTRY * glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ void (APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (APIENTRY * glUniform3i)(GLint location, GLint x, GLint y, GLint z);
+ void (APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint* v);
+ void (APIENTRY * glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat* v);
+ void (APIENTRY * glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
+ void (APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint* v);
+ void (APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ void (APIENTRY * glUseProgram)(GLuint program);
+ void (APIENTRY * glValidateProgram)(GLuint program);
+ void (APIENTRY * glVertexAttrib1f)(GLuint indx, GLfloat x);
+ void (APIENTRY * glVertexAttrib1fv)(GLuint indx, const GLfloat* values);
+ void (APIENTRY * glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
+ void (APIENTRY * glVertexAttrib2fv)(GLuint indx, const GLfloat* values);
+ void (APIENTRY * glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ void (APIENTRY * glVertexAttrib3fv)(GLuint indx, const GLfloat* values);
+ void (APIENTRY * glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (APIENTRY * glVertexAttrib4fv)(GLuint indx, const GLfloat* values);
+ void (APIENTRY * glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
+
+ // ES only
+ void (APIENTRY * glClearDepthf)(GLclampf depth);
+ void (APIENTRY * glDepthRangef)(GLclampf nearVal, GLclampf farVal);
+
+private:
+ void *resolve(const char *name);
+ HMODULE m_lib;
+};
+
+class QWindowsEGLStaticContext : public QWindowsStaticOpenGLContext
{
Q_DISABLE_COPY(QWindowsEGLStaticContext)
+
public:
static QWindowsEGLStaticContext *create();
~QWindowsEGLStaticContext();
EGLDisplay display() const { return m_display; }
+ QWindowsOpenGLContext *createContext(QOpenGLContext *context);
+ void *moduleHandle() const { return libGLESv2.moduleHandle(); }
+ QOpenGLContext::OpenGLModuleType moduleType() const { return QOpenGLContext::LibGLES; }
+
+ void *createWindowSurface(void *nativeWindow, void *nativeConfig) Q_DECL_OVERRIDE;
+ void destroyWindowSurface(void *nativeSurface) Q_DECL_OVERRIDE;
+
+ QSurfaceFormat formatFromConfig(EGLDisplay display, EGLConfig config, const QSurfaceFormat &referenceFormat);
+
+ static QWindowsLibEGL libEGL;
+ static QWindowsLibGLESv2 libGLESv2;
+
private:
QWindowsEGLStaticContext(EGLDisplay display, int version);
@@ -63,26 +272,38 @@ private:
const int m_version; //! majorVersion<<8 + minorVersion
};
-class QWindowsEGLContext : public QEGLPlatformContext
+class QWindowsEGLContext : public QWindowsOpenGLContext
{
public:
- typedef QSharedPointer<QWindowsEGLStaticContext> QWindowsEGLStaticContextPtr;
-
- QWindowsEGLContext(const QWindowsEGLStaticContextPtr& staticContext,
+ QWindowsEGLContext(QWindowsEGLStaticContext *staticContext,
const QSurfaceFormat &format,
QPlatformOpenGLContext *share);
-
~QWindowsEGLContext();
- static bool hasThreadedOpenGLCapability();
+ bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE;
+ void doneCurrent() Q_DECL_OVERRIDE;
+ void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE;
+ QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE;
- bool makeCurrent(QPlatformSurface *surface);
+ QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_format; }
+ bool isSharing() const Q_DECL_OVERRIDE { return m_shareContext != EGL_NO_CONTEXT; }
+ bool isValid() const Q_DECL_OVERRIDE { return m_eglContext != EGL_NO_CONTEXT; }
-protected:
- EGLSurface eglSurfaceForPlatformSurface(QPlatformSurface *surface);
+ void *nativeContext() const Q_DECL_OVERRIDE { return m_eglContext; }
+ void *nativeDisplay() const Q_DECL_OVERRIDE { return m_eglDisplay; }
+ void *nativeConfig() const Q_DECL_OVERRIDE { return m_eglConfig; }
private:
- const QWindowsEGLStaticContextPtr m_staticContext;
+ EGLConfig chooseConfig(const QSurfaceFormat &format);
+
+ QWindowsEGLStaticContext *m_staticContext;
+ EGLContext m_eglContext;
+ EGLContext m_shareContext;
+ EGLDisplay m_eglDisplay;
+ EGLConfig m_eglConfig;
+ QSurfaceFormat m_format;
+ EGLenum m_api;
+ int m_swapInterval;
};
QT_END_NAMESPACE