diff options
Diffstat (limited to 'src/plugins/platforms/windows/qwindowseglcontext.h')
-rw-r--r-- | src/plugins/platforms/windows/qwindowseglcontext.h | 286 |
1 files changed, 254 insertions, 32 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.h b/src/plugins/platforms/windows/qwindowseglcontext.h index 33653b2f2e..63a7c25a6f 100644 --- a/src/plugins/platforms/windows/qwindowseglcontext.h +++ b/src/plugins/platforms/windows/qwindowseglcontext.h @@ -1,40 +1,32 @@ /**************************************************************************** ** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the plugins of the Qt Toolkit. ** -** $QT_BEGIN_LICENSE:LGPL$ +** $QT_BEGIN_LICENSE:LGPL21$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and Digia. For licensing terms and -** conditions see http://qt.digia.com/licensing. For further information +** a written agreement between you and Digia. For licensing terms and +** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** General Public License version 2.1 or version 3 as published by the Free +** Software Foundation and appearing in the file LICENSE.LGPLv21 and +** LICENSE.LGPLv3 included in the packaging of this file. Please review the +** following information to ensure the GNU Lesser General Public License +** requirements will be met: https://www.gnu.org/licenses/lgpl.html and +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional -** rights. These rights are described in the Digia Qt LGPL Exception +** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** ** $QT_END_LICENSE$ ** ****************************************************************************/ @@ -42,20 +34,238 @@ #ifndef QWINDOWSEGLCONTEXT_H #define QWINDOWSEGLCONTEXT_H -#include <QtPlatformSupport/private/qeglplatformcontext_p.h> -#include <QSharedPointer> +#include "qwindowsopenglcontext.h" +#include <EGL/egl.h> QT_BEGIN_NAMESPACE -class QWindowsEGLStaticContext +struct QWindowsLibEGL +{ + bool init(); + + EGLint (EGLAPIENTRY * eglGetError)(void); + EGLDisplay (EGLAPIENTRY * eglGetDisplay)(EGLNativeDisplayType display_id); + EGLDisplay (EGLAPIENTRY * eglGetPlatformDisplayEXT)(EGLenum platform, void *native_display, const EGLint *attrib_list); + EGLBoolean (EGLAPIENTRY * eglInitialize)(EGLDisplay dpy, EGLint *major, EGLint *minor); + EGLBoolean (EGLAPIENTRY * eglTerminate)(EGLDisplay dpy); + EGLBoolean (EGLAPIENTRY * eglChooseConfig)(EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config); + EGLBoolean (EGLAPIENTRY * eglGetConfigAttrib)(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value); + EGLSurface (EGLAPIENTRY * eglCreateWindowSurface)(EGLDisplay dpy, EGLConfig config, + EGLNativeWindowType win, + const EGLint *attrib_list); + EGLSurface (EGLAPIENTRY * eglCreatePbufferSurface)(EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list); + EGLBoolean (EGLAPIENTRY * eglDestroySurface)(EGLDisplay dpy, EGLSurface surface); + EGLBoolean (EGLAPIENTRY * eglBindAPI)(EGLenum api); + EGLBoolean (EGLAPIENTRY * eglSwapInterval)(EGLDisplay dpy, EGLint interval); + EGLContext (EGLAPIENTRY * eglCreateContext)(EGLDisplay dpy, EGLConfig config, + EGLContext share_context, + const EGLint *attrib_list); + EGLBoolean (EGLAPIENTRY * eglDestroyContext)(EGLDisplay dpy, EGLContext ctx); + EGLBoolean (EGLAPIENTRY * eglMakeCurrent)(EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx); + EGLContext (EGLAPIENTRY * eglGetCurrentContext)(void); + EGLSurface (EGLAPIENTRY * eglGetCurrentSurface)(EGLint readdraw); + EGLDisplay (EGLAPIENTRY * eglGetCurrentDisplay)(void); + EGLBoolean (EGLAPIENTRY * eglSwapBuffers)(EGLDisplay dpy, EGLSurface surface); + __eglMustCastToProperFunctionPointerType (EGLAPIENTRY * eglGetProcAddress)(const char *procname); + +private: +#ifndef QT_STATIC + void *resolve(const char *name); + HMODULE m_lib; +#endif +}; + +struct QWindowsLibGLESv2 +{ + bool init(); +#ifndef QT_STATIC + void *moduleHandle() const { return m_lib; } +#else + void *moduleHandle() const { return Q_NULLPTR; } +#endif + + // GL1+GLES2 common + void (APIENTRY * glBindTexture)(GLenum target, GLuint texture); + void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor); + void (APIENTRY * glClear)(GLbitfield mask); + void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void (APIENTRY * glClearStencil)(GLint s); + void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void (APIENTRY * glCullFace)(GLenum mode); + void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures); + void (APIENTRY * glDepthFunc)(GLenum func); + void (APIENTRY * glDepthMask)(GLboolean flag); + void (APIENTRY * glDisable)(GLenum cap); + void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count); + void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); + void (APIENTRY * glEnable)(GLenum cap); + void (APIENTRY * glFinish)(); + void (APIENTRY * glFlush)(); + void (APIENTRY * glFrontFace)(GLenum mode); + void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures); + void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params); + GLenum (APIENTRY * glGetError)(); + void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params); + void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params); + const GLubyte * (APIENTRY * glGetString)(GLenum name); + void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params); + void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params); + void (APIENTRY * glHint)(GLenum target, GLenum mode); + GLboolean (APIENTRY * glIsEnabled)(GLenum cap); + GLboolean (APIENTRY * glIsTexture)(GLuint texture); + void (APIENTRY * glLineWidth)(GLfloat width); + void (APIENTRY * glPixelStorei)(GLenum pname, GLint param); + void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units); + void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); + void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask); + void (APIENTRY * glStencilMask)(GLuint mask); + void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); + void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); + void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param); + void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params); + void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param); + void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params); + void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); + void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); + + // GLES2 + void (APIENTRY * glActiveTexture)(GLenum texture); + void (APIENTRY * glAttachShader)(GLuint program, GLuint shader); + void (APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const char* name); + void (APIENTRY * glBindBuffer)(GLenum target, GLuint buffer); + void (APIENTRY * glBindFramebuffer)(GLenum target, GLuint framebuffer); + void (APIENTRY * glBindRenderbuffer)(GLenum target, GLuint renderbuffer); + void (APIENTRY * glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void (APIENTRY * glBlendEquation)(GLenum mode); + void (APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); + void (APIENTRY * glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + void (APIENTRY * glBufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage); + void (APIENTRY * glBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data); + GLenum (APIENTRY * glCheckFramebufferStatus)(GLenum target); + void (APIENTRY * glCompileShader)(GLuint shader); + void (APIENTRY * glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); + void (APIENTRY * glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); + GLuint (APIENTRY * glCreateProgram)(); + GLuint (APIENTRY * glCreateShader)(GLenum type); + void (APIENTRY * glDeleteBuffers)(GLsizei n, const GLuint* buffers); + void (APIENTRY * glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers); + void (APIENTRY * glDeleteProgram)(GLuint program); + void (APIENTRY * glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers); + void (APIENTRY * glDeleteShader)(GLuint shader); + void (APIENTRY * glDetachShader)(GLuint program, GLuint shader); + void (APIENTRY * glDisableVertexAttribArray)(GLuint index); + void (APIENTRY * glEnableVertexAttribArray)(GLuint index); + void (APIENTRY * glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + void (APIENTRY * glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + void (APIENTRY * glGenBuffers)(GLsizei n, GLuint* buffers); + void (APIENTRY * glGenerateMipmap)(GLenum target); + void (APIENTRY * glGenFramebuffers)(GLsizei n, GLuint* framebuffers); + void (APIENTRY * glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers); + void (APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); + void (APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); + void (APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); + GLint (APIENTRY * glGetAttribLocation)(GLuint program, const char* name); + void (APIENTRY * glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); + void (APIENTRY * glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params); + void (APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint* params); + void (APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); + void (APIENTRY * glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params); + void (APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); + void (APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); + void (APIENTRY * glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); + void (APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); + void (APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat* params); + void (APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint* params); + GLint (APIENTRY * glGetUniformLocation)(GLuint program, const char* name); + void (APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params); + void (APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params); + void (APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer); + GLboolean (APIENTRY * glIsBuffer)(GLuint buffer); + GLboolean (APIENTRY * glIsFramebuffer)(GLuint framebuffer); + GLboolean (APIENTRY * glIsProgram)(GLuint program); + GLboolean (APIENTRY * glIsRenderbuffer)(GLuint renderbuffer); + GLboolean (APIENTRY * glIsShader)(GLuint shader); + void (APIENTRY * glLinkProgram)(GLuint program); + void (APIENTRY * glReleaseShaderCompiler)(); + void (APIENTRY * glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + void (APIENTRY * glSampleCoverage)(GLclampf value, GLboolean invert); + void (APIENTRY * glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); + void (APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length); + void (APIENTRY * glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); + void (APIENTRY * glStencilMaskSeparate)(GLenum face, GLuint mask); + void (APIENTRY * glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); + void (APIENTRY * glUniform1f)(GLint location, GLfloat x); + void (APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat* v); + void (APIENTRY * glUniform1i)(GLint location, GLint x); + void (APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint* v); + void (APIENTRY * glUniform2f)(GLint location, GLfloat x, GLfloat y); + void (APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat* v); + void (APIENTRY * glUniform2i)(GLint location, GLint x, GLint y); + void (APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint* v); + void (APIENTRY * glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z); + void (APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat* v); + void (APIENTRY * glUniform3i)(GLint location, GLint x, GLint y, GLint z); + void (APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint* v); + void (APIENTRY * glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void (APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat* v); + void (APIENTRY * glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w); + void (APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint* v); + void (APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + void (APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + void (APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + void (APIENTRY * glUseProgram)(GLuint program); + void (APIENTRY * glValidateProgram)(GLuint program); + void (APIENTRY * glVertexAttrib1f)(GLuint indx, GLfloat x); + void (APIENTRY * glVertexAttrib1fv)(GLuint indx, const GLfloat* values); + void (APIENTRY * glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y); + void (APIENTRY * glVertexAttrib2fv)(GLuint indx, const GLfloat* values); + void (APIENTRY * glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z); + void (APIENTRY * glVertexAttrib3fv)(GLuint indx, const GLfloat* values); + void (APIENTRY * glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void (APIENTRY * glVertexAttrib4fv)(GLuint indx, const GLfloat* values); + void (APIENTRY * glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); + + // ES only + void (APIENTRY * glClearDepthf)(GLclampf depth); + void (APIENTRY * glDepthRangef)(GLclampf nearVal, GLclampf farVal); + +private: +#ifndef QT_STATIC + void *resolve(const char *name); + HMODULE m_lib; +#endif +}; + +class QWindowsEGLStaticContext : public QWindowsStaticOpenGLContext { Q_DISABLE_COPY(QWindowsEGLStaticContext) + public: static QWindowsEGLStaticContext *create(); ~QWindowsEGLStaticContext(); EGLDisplay display() const { return m_display; } + QWindowsOpenGLContext *createContext(QOpenGLContext *context); + void *moduleHandle() const { return libGLESv2.moduleHandle(); } + QOpenGLContext::OpenGLModuleType moduleType() const { return QOpenGLContext::LibGLES; } + + void *createWindowSurface(void *nativeWindow, void *nativeConfig) Q_DECL_OVERRIDE; + void destroyWindowSurface(void *nativeSurface) Q_DECL_OVERRIDE; + + QSurfaceFormat formatFromConfig(EGLDisplay display, EGLConfig config, const QSurfaceFormat &referenceFormat); + + static QWindowsLibEGL libEGL; + static QWindowsLibGLESv2 libGLESv2; + private: QWindowsEGLStaticContext(EGLDisplay display, int version); @@ -63,26 +273,38 @@ private: const int m_version; //! majorVersion<<8 + minorVersion }; -class QWindowsEGLContext : public QEGLPlatformContext +class QWindowsEGLContext : public QWindowsOpenGLContext { public: - typedef QSharedPointer<QWindowsEGLStaticContext> QWindowsEGLStaticContextPtr; - - QWindowsEGLContext(const QWindowsEGLStaticContextPtr& staticContext, + QWindowsEGLContext(QWindowsEGLStaticContext *staticContext, const QSurfaceFormat &format, QPlatformOpenGLContext *share); - ~QWindowsEGLContext(); - static bool hasThreadedOpenGLCapability(); + bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE; + void doneCurrent() Q_DECL_OVERRIDE; + void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE; + QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE; - bool makeCurrent(QPlatformSurface *surface); + QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_format; } + bool isSharing() const Q_DECL_OVERRIDE { return m_shareContext != EGL_NO_CONTEXT; } + bool isValid() const Q_DECL_OVERRIDE { return m_eglContext != EGL_NO_CONTEXT; } -protected: - EGLSurface eglSurfaceForPlatformSurface(QPlatformSurface *surface); + void *nativeContext() const Q_DECL_OVERRIDE { return m_eglContext; } + void *nativeDisplay() const Q_DECL_OVERRIDE { return m_eglDisplay; } + void *nativeConfig() const Q_DECL_OVERRIDE { return m_eglConfig; } private: - const QWindowsEGLStaticContextPtr m_staticContext; + EGLConfig chooseConfig(const QSurfaceFormat &format); + + QWindowsEGLStaticContext *m_staticContext; + EGLContext m_eglContext; + EGLContext m_shareContext; + EGLDisplay m_eglDisplay; + EGLConfig m_eglConfig; + QSurfaceFormat m_format; + EGLenum m_api; + int m_swapInterval; }; QT_END_NAMESPACE |