diff options
Diffstat (limited to 'src/plugins/platforms/windows/qwindowseglcontext.h')
-rw-r--r-- | src/plugins/platforms/windows/qwindowseglcontext.h | 184 |
1 files changed, 22 insertions, 162 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.h b/src/plugins/platforms/windows/qwindowseglcontext.h index 1a6058c921..48a19f81e5 100644 --- a/src/plugins/platforms/windows/qwindowseglcontext.h +++ b/src/plugins/platforms/windows/qwindowseglcontext.h @@ -1,31 +1,37 @@ /**************************************************************************** ** -** Copyright (C) 2015 The Qt Company Ltd. -** Contact: http://www.qt.io/licensing/ +** Copyright (C) 2016 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** -** $QT_BEGIN_LICENSE:LGPL21$ +** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms -** and conditions see http://www.qt.io/terms-conditions. For further -** information use the contact form at http://www.qt.io/contact-us. +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 or version 3 as published by the Free -** Software Foundation and appearing in the file LICENSE.LGPLv21 and -** LICENSE.LGPLv3 included in the packaging of this file. Please review the -** following information to ensure the GNU Lesser General Public License -** requirements will be met: https://www.gnu.org/licenses/lgpl.html and -** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** -** As a special exception, The Qt Company gives you certain additional -** rights. These rights are described in The Qt Company LGPL Exception -** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** @@ -92,157 +98,11 @@ struct QWindowsLibGLESv2 void *moduleHandle() const { return Q_NULLPTR; } #endif - // GL1+GLES2 common - void (APIENTRY * glBindTexture)(GLenum target, GLuint texture); - void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor); - void (APIENTRY * glClear)(GLbitfield mask); - void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void (APIENTRY * glClearStencil)(GLint s); - void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); - void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); - void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); - void (APIENTRY * glCullFace)(GLenum mode); - void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures); - void (APIENTRY * glDepthFunc)(GLenum func); - void (APIENTRY * glDepthMask)(GLboolean flag); - void (APIENTRY * glDisable)(GLenum cap); - void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count); - void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); - void (APIENTRY * glEnable)(GLenum cap); - void (APIENTRY * glFinish)(); - void (APIENTRY * glFlush)(); - void (APIENTRY * glFrontFace)(GLenum mode); - void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures); - void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params); - GLenum (APIENTRY * glGetError)(); - void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params); - void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params); const GLubyte * (APIENTRY * glGetString)(GLenum name); - void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params); - void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params); - void (APIENTRY * glHint)(GLenum target, GLenum mode); - GLboolean (APIENTRY * glIsEnabled)(GLenum cap); - GLboolean (APIENTRY * glIsTexture)(GLuint texture); - void (APIENTRY * glLineWidth)(GLfloat width); - void (APIENTRY * glPixelStorei)(GLenum pname, GLint param); - void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units); - void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); - void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height); - void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask); - void (APIENTRY * glStencilMask)(GLuint mask); - void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass); - void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); - void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param); - void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params); - void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param); - void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params); - void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); - void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height); - // GLES2 - void (APIENTRY * glActiveTexture)(GLenum texture); - void (APIENTRY * glAttachShader)(GLuint program, GLuint shader); - void (APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const char* name); - void (APIENTRY * glBindBuffer)(GLenum target, GLuint buffer); - void (APIENTRY * glBindFramebuffer)(GLenum target, GLuint framebuffer); - void (APIENTRY * glBindRenderbuffer)(GLenum target, GLuint renderbuffer); - void (APIENTRY * glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); - void (APIENTRY * glBlendEquation)(GLenum mode); - void (APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha); - void (APIENTRY * glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); - void (APIENTRY * glBufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage); - void (APIENTRY * glBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data); - GLenum (APIENTRY * glCheckFramebufferStatus)(GLenum target); - void (APIENTRY * glCompileShader)(GLuint shader); - void (APIENTRY * glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); - void (APIENTRY * glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); - GLuint (APIENTRY * glCreateProgram)(); - GLuint (APIENTRY * glCreateShader)(GLenum type); - void (APIENTRY * glDeleteBuffers)(GLsizei n, const GLuint* buffers); - void (APIENTRY * glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers); - void (APIENTRY * glDeleteProgram)(GLuint program); - void (APIENTRY * glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers); - void (APIENTRY * glDeleteShader)(GLuint shader); - void (APIENTRY * glDetachShader)(GLuint program, GLuint shader); - void (APIENTRY * glDisableVertexAttribArray)(GLuint index); - void (APIENTRY * glEnableVertexAttribArray)(GLuint index); - void (APIENTRY * glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); - void (APIENTRY * glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); - void (APIENTRY * glGenBuffers)(GLsizei n, GLuint* buffers); - void (APIENTRY * glGenerateMipmap)(GLenum target); - void (APIENTRY * glGenFramebuffers)(GLsizei n, GLuint* framebuffers); - void (APIENTRY * glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers); - void (APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - void (APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); - void (APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); - GLint (APIENTRY * glGetAttribLocation)(GLuint program, const char* name); - void (APIENTRY * glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params); - void (APIENTRY * glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params); - void (APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint* params); - void (APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); - void (APIENTRY * glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params); - void (APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint* params); - void (APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); - void (APIENTRY * glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); - void (APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source); - void (APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat* params); - void (APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint* params); - GLint (APIENTRY * glGetUniformLocation)(GLuint program, const char* name); - void (APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params); - void (APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params); - void (APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer); - GLboolean (APIENTRY * glIsBuffer)(GLuint buffer); - GLboolean (APIENTRY * glIsFramebuffer)(GLuint framebuffer); - GLboolean (APIENTRY * glIsProgram)(GLuint program); - GLboolean (APIENTRY * glIsRenderbuffer)(GLuint renderbuffer); - GLboolean (APIENTRY * glIsShader)(GLuint shader); - void (APIENTRY * glLinkProgram)(GLuint program); - void (APIENTRY * glReleaseShaderCompiler)(); - void (APIENTRY * glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); - void (APIENTRY * glSampleCoverage)(GLclampf value, GLboolean invert); - void (APIENTRY * glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length); - void (APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length); - void (APIENTRY * glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask); - void (APIENTRY * glStencilMaskSeparate)(GLenum face, GLuint mask); - void (APIENTRY * glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); - void (APIENTRY * glUniform1f)(GLint location, GLfloat x); - void (APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat* v); - void (APIENTRY * glUniform1i)(GLint location, GLint x); - void (APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint* v); - void (APIENTRY * glUniform2f)(GLint location, GLfloat x, GLfloat y); - void (APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat* v); - void (APIENTRY * glUniform2i)(GLint location, GLint x, GLint y); - void (APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint* v); - void (APIENTRY * glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z); - void (APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat* v); - void (APIENTRY * glUniform3i)(GLint location, GLint x, GLint y, GLint z); - void (APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint* v); - void (APIENTRY * glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void (APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat* v); - void (APIENTRY * glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w); - void (APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint* v); - void (APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void (APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void (APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); - void (APIENTRY * glUseProgram)(GLuint program); - void (APIENTRY * glValidateProgram)(GLuint program); - void (APIENTRY * glVertexAttrib1f)(GLuint indx, GLfloat x); - void (APIENTRY * glVertexAttrib1fv)(GLuint indx, const GLfloat* values); - void (APIENTRY * glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y); - void (APIENTRY * glVertexAttrib2fv)(GLuint indx, const GLfloat* values); - void (APIENTRY * glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z); - void (APIENTRY * glVertexAttrib3fv)(GLuint indx, const GLfloat* values); - void (APIENTRY * glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); - void (APIENTRY * glVertexAttrib4fv)(GLuint indx, const GLfloat* values); - void (APIENTRY * glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); - - // ES only - void (APIENTRY * glClearDepthf)(GLclampf depth); - void (APIENTRY * glDepthRangef)(GLclampf nearVal, GLclampf farVal); - -private: #if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC) void *resolve(const char *name); +private: HMODULE m_lib; #endif }; @@ -288,7 +148,7 @@ public: bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE; void doneCurrent() Q_DECL_OVERRIDE; void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE; - QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE; + QFunctionPointer getProcAddress(const char *procName) Q_DECL_OVERRIDE; QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_format; } bool isSharing() const Q_DECL_OVERRIDE { return m_shareContext != EGL_NO_CONTEXT; } |