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Diffstat (limited to 'src/plugins/platforms/windows/qwindowseglcontext.h')
-rw-r--r--src/plugins/platforms/windows/qwindowseglcontext.h150
1 files changed, 2 insertions, 148 deletions
diff --git a/src/plugins/platforms/windows/qwindowseglcontext.h b/src/plugins/platforms/windows/qwindowseglcontext.h
index ccc2cdcad1..c7f7cee3c2 100644
--- a/src/plugins/platforms/windows/qwindowseglcontext.h
+++ b/src/plugins/platforms/windows/qwindowseglcontext.h
@@ -98,157 +98,11 @@ struct QWindowsLibGLESv2
void *moduleHandle() const { return Q_NULLPTR; }
#endif
- // GL1+GLES2 common
- void (APIENTRY * glBindTexture)(GLenum target, GLuint texture);
- void (APIENTRY * glBlendFunc)(GLenum sfactor, GLenum dfactor);
- void (APIENTRY * glClear)(GLbitfield mask);
- void (APIENTRY * glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void (APIENTRY * glClearStencil)(GLint s);
- void (APIENTRY * glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
- void (APIENTRY * glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
- void (APIENTRY * glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
- void (APIENTRY * glCullFace)(GLenum mode);
- void (APIENTRY * glDeleteTextures)(GLsizei n, const GLuint* textures);
- void (APIENTRY * glDepthFunc)(GLenum func);
- void (APIENTRY * glDepthMask)(GLboolean flag);
- void (APIENTRY * glDisable)(GLenum cap);
- void (APIENTRY * glDrawArrays)(GLenum mode, GLint first, GLsizei count);
- void (APIENTRY * glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
- void (APIENTRY * glEnable)(GLenum cap);
- void (APIENTRY * glFinish)();
- void (APIENTRY * glFlush)();
- void (APIENTRY * glFrontFace)(GLenum mode);
- void (APIENTRY * glGenTextures)(GLsizei n, GLuint* textures);
- void (APIENTRY * glGetBooleanv)(GLenum pname, GLboolean* params);
- GLenum (APIENTRY * glGetError)();
- void (APIENTRY * glGetFloatv)(GLenum pname, GLfloat* params);
- void (APIENTRY * glGetIntegerv)(GLenum pname, GLint* params);
const GLubyte * (APIENTRY * glGetString)(GLenum name);
- void (APIENTRY * glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params);
- void (APIENTRY * glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params);
- void (APIENTRY * glHint)(GLenum target, GLenum mode);
- GLboolean (APIENTRY * glIsEnabled)(GLenum cap);
- GLboolean (APIENTRY * glIsTexture)(GLuint texture);
- void (APIENTRY * glLineWidth)(GLfloat width);
- void (APIENTRY * glPixelStorei)(GLenum pname, GLint param);
- void (APIENTRY * glPolygonOffset)(GLfloat factor, GLfloat units);
- void (APIENTRY * glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
- void (APIENTRY * glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
- void (APIENTRY * glStencilFunc)(GLenum func, GLint ref, GLuint mask);
- void (APIENTRY * glStencilMask)(GLuint mask);
- void (APIENTRY * glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
- void (APIENTRY * glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
- void (APIENTRY * glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
- void (APIENTRY * glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params);
- void (APIENTRY * glTexParameteri)(GLenum target, GLenum pname, GLint param);
- void (APIENTRY * glTexParameteriv)(GLenum target, GLenum pname, const GLint* params);
- void (APIENTRY * glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
- void (APIENTRY * glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
- // GLES2
- void (APIENTRY * glActiveTexture)(GLenum texture);
- void (APIENTRY * glAttachShader)(GLuint program, GLuint shader);
- void (APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const char* name);
- void (APIENTRY * glBindBuffer)(GLenum target, GLuint buffer);
- void (APIENTRY * glBindFramebuffer)(GLenum target, GLuint framebuffer);
- void (APIENTRY * glBindRenderbuffer)(GLenum target, GLuint renderbuffer);
- void (APIENTRY * glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
- void (APIENTRY * glBlendEquation)(GLenum mode);
- void (APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
- void (APIENTRY * glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
- void (APIENTRY * glBufferData)(GLenum target, qopengl_GLsizeiptr size, const void* data, GLenum usage);
- void (APIENTRY * glBufferSubData)(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void* data);
- GLenum (APIENTRY * glCheckFramebufferStatus)(GLenum target);
- void (APIENTRY * glCompileShader)(GLuint shader);
- void (APIENTRY * glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
- void (APIENTRY * glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
- GLuint (APIENTRY * glCreateProgram)();
- GLuint (APIENTRY * glCreateShader)(GLenum type);
- void (APIENTRY * glDeleteBuffers)(GLsizei n, const GLuint* buffers);
- void (APIENTRY * glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers);
- void (APIENTRY * glDeleteProgram)(GLuint program);
- void (APIENTRY * glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers);
- void (APIENTRY * glDeleteShader)(GLuint shader);
- void (APIENTRY * glDetachShader)(GLuint program, GLuint shader);
- void (APIENTRY * glDisableVertexAttribArray)(GLuint index);
- void (APIENTRY * glEnableVertexAttribArray)(GLuint index);
- void (APIENTRY * glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
- void (APIENTRY * glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
- void (APIENTRY * glGenBuffers)(GLsizei n, GLuint* buffers);
- void (APIENTRY * glGenerateMipmap)(GLenum target);
- void (APIENTRY * glGenFramebuffers)(GLsizei n, GLuint* framebuffers);
- void (APIENTRY * glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers);
- void (APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
- void (APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name);
- void (APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
- GLint (APIENTRY * glGetAttribLocation)(GLuint program, const char* name);
- void (APIENTRY * glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params);
- void (APIENTRY * glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params);
- void (APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint* params);
- void (APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog);
- void (APIENTRY * glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params);
- void (APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint* params);
- void (APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog);
- void (APIENTRY * glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
- void (APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
- void (APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat* params);
- void (APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint* params);
- GLint (APIENTRY * glGetUniformLocation)(GLuint program, const char* name);
- void (APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params);
- void (APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params);
- void (APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer);
- GLboolean (APIENTRY * glIsBuffer)(GLuint buffer);
- GLboolean (APIENTRY * glIsFramebuffer)(GLuint framebuffer);
- GLboolean (APIENTRY * glIsProgram)(GLuint program);
- GLboolean (APIENTRY * glIsRenderbuffer)(GLuint renderbuffer);
- GLboolean (APIENTRY * glIsShader)(GLuint shader);
- void (APIENTRY * glLinkProgram)(GLuint program);
- void (APIENTRY * glReleaseShaderCompiler)();
- void (APIENTRY * glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
- void (APIENTRY * glSampleCoverage)(GLclampf value, GLboolean invert);
- void (APIENTRY * glShaderBinary)(GLint n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLint length);
- void (APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length);
- void (APIENTRY * glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
- void (APIENTRY * glStencilMaskSeparate)(GLenum face, GLuint mask);
- void (APIENTRY * glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
- void (APIENTRY * glUniform1f)(GLint location, GLfloat x);
- void (APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat* v);
- void (APIENTRY * glUniform1i)(GLint location, GLint x);
- void (APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint* v);
- void (APIENTRY * glUniform2f)(GLint location, GLfloat x, GLfloat y);
- void (APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat* v);
- void (APIENTRY * glUniform2i)(GLint location, GLint x, GLint y);
- void (APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint* v);
- void (APIENTRY * glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z);
- void (APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat* v);
- void (APIENTRY * glUniform3i)(GLint location, GLint x, GLint y, GLint z);
- void (APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint* v);
- void (APIENTRY * glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat* v);
- void (APIENTRY * glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w);
- void (APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint* v);
- void (APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void (APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void (APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
- void (APIENTRY * glUseProgram)(GLuint program);
- void (APIENTRY * glValidateProgram)(GLuint program);
- void (APIENTRY * glVertexAttrib1f)(GLuint indx, GLfloat x);
- void (APIENTRY * glVertexAttrib1fv)(GLuint indx, const GLfloat* values);
- void (APIENTRY * glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y);
- void (APIENTRY * glVertexAttrib2fv)(GLuint indx, const GLfloat* values);
- void (APIENTRY * glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
- void (APIENTRY * glVertexAttrib3fv)(GLuint indx, const GLfloat* values);
- void (APIENTRY * glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (APIENTRY * glVertexAttrib4fv)(GLuint indx, const GLfloat* values);
- void (APIENTRY * glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr);
-
- // ES only
- void (APIENTRY * glClearDepthf)(GLclampf depth);
- void (APIENTRY * glDepthRangef)(GLclampf nearVal, GLclampf farVal);
-
-private:
#if !defined(QT_STATIC) || defined(QT_OPENGL_DYNAMIC)
void *resolve(const char *name);
+private:
HMODULE m_lib;
#endif
};
@@ -292,7 +146,7 @@ public:
bool makeCurrent(QPlatformSurface *surface) Q_DECL_OVERRIDE;
void doneCurrent() Q_DECL_OVERRIDE;
void swapBuffers(QPlatformSurface *surface) Q_DECL_OVERRIDE;
- QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE;
+ QFunctionPointer getProcAddress(const char *procName) Q_DECL_OVERRIDE;
QSurfaceFormat format() const Q_DECL_OVERRIDE { return m_format; }
bool isSharing() const Q_DECL_OVERRIDE { return m_shareContext != EGL_NO_CONTEXT; }