diff options
Diffstat (limited to 'src/plugins/platforms/windows/qwindowsglcontext.cpp')
-rw-r--r-- | src/plugins/platforms/windows/qwindowsglcontext.cpp | 57 |
1 files changed, 32 insertions, 25 deletions
diff --git a/src/plugins/platforms/windows/qwindowsglcontext.cpp b/src/plugins/platforms/windows/qwindowsglcontext.cpp index 65b3e7f430..1f49f0aefd 100644 --- a/src/plugins/platforms/windows/qwindowsglcontext.cpp +++ b/src/plugins/platforms/windows/qwindowsglcontext.cpp @@ -1,12 +1,11 @@ /**************************************************************************** ** -** Copyright (C) 2021 The Qt Company Ltd. +** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the plugins of the Qt Toolkit. ** -** $QT_BEGIN_LICENSE:COMM$ -** +** $QT_BEGIN_LICENSE:LGPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the @@ -15,25 +14,26 @@ ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** -** $QT_END_LICENSE$ -** -** -** -** -** -** -** -** -** -** -** -** -** -** -** -** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 3 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL3 included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 3 requirements +** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. ** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 2.0 or (at your option) the GNU General +** Public license version 3 or any later version approved by the KDE Free +** Qt Foundation. The licenses are as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-2.0.html and +** https://www.gnu.org/licenses/gpl-3.0.html. ** +** $QT_END_LICENSE$ ** ****************************************************************************/ @@ -48,6 +48,7 @@ #include <qpa/qplatformnativeinterface.h> #include <QtPlatformHeaders/qwglnativecontext.h> +#include <private/qsystemlibrary_p.h> #include <algorithm> #include <wingdi.h> @@ -162,19 +163,25 @@ QFunctionPointer QWindowsOpengl32DLL::resolve(const char *name) bool QWindowsOpengl32DLL::init(bool softwareRendering) { - const QByteArray opengl32 = QByteArrayLiteral("opengl32.dll"); - const QByteArray swopengl = QByteArrayLiteral("opengl32sw.dll"); + const QByteArray opengl32 = QByteArrayLiteral("opengl32"); + const QByteArray swopengl = QByteArrayLiteral("opengl32sw"); + bool useSystemLib = false; QByteArray openglDll = qgetenv("QT_OPENGL_DLL"); - if (openglDll.isEmpty()) + if (openglDll.isEmpty()) { openglDll = softwareRendering ? swopengl : opengl32; + useSystemLib = !softwareRendering; + } openglDll = openglDll.toLower(); m_nonOpengl32 = openglDll != opengl32; qCDebug(lcQpaGl) << "Qt: Using WGL and OpenGL from" << openglDll; - m_lib = ::LoadLibraryA(openglDll.constData()); + if (useSystemLib) + m_lib = QSystemLibrary::load((wchar_t*)(QString::fromLatin1(openglDll).utf16())); + else + m_lib = LoadLibraryA(openglDll.constData()); if (!m_lib) { qErrnoWarning(::GetLastError(), "Failed to load %s", openglDll.constData()); return false; @@ -184,7 +191,7 @@ bool QWindowsOpengl32DLL::init(bool softwareRendering) // Load opengl32.dll always. GDI functions like ChoosePixelFormat do // GetModuleHandle for opengl32.dll and behave differently (and call back into // opengl32) when the module is present. This is fine for dummy contexts and windows. - ::LoadLibraryA("opengl32.dll"); + QSystemLibrary::load(L"opengl32"); } wglCreateContext = reinterpret_cast<HGLRC (WINAPI *)(HDC)>(resolve("wglCreateContext")); |