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Diffstat (limited to 'src/plugins/platforms/windows/qwindowsopengltester.cpp')
-rw-r--r--src/plugins/platforms/windows/qwindowsopengltester.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/plugins/platforms/windows/qwindowsopengltester.cpp b/src/plugins/platforms/windows/qwindowsopengltester.cpp
index 9ebd946ce4..befd06f1a2 100644
--- a/src/plugins/platforms/windows/qwindowsopengltester.cpp
+++ b/src/plugins/platforms/windows/qwindowsopengltester.cpp
@@ -224,7 +224,7 @@ QWindowsOpenGLTester::Renderers QWindowsOpenGLTester::detectSupportedRenderers(c
#elif defined(Q_OS_WINCE)
return QWindowsOpenGLTester::Gles;
#else
- QOpenGLConfig::Gpu qgpu = QOpenGLConfig::Gpu::fromDevice(gpu.vendorId, gpu.deviceId, gpu.driverVersion);
+ QOpenGLConfig::Gpu qgpu = QOpenGLConfig::Gpu::fromDevice(gpu.vendorId, gpu.deviceId, gpu.driverVersion, gpu.description);
SupportedRenderersCache *srCache = supportedRenderersCache();
SupportedRenderersCache::const_iterator it = srCache->find(qgpu);
if (it != srCache->cend())
@@ -250,19 +250,19 @@ QWindowsOpenGLTester::Renderers QWindowsOpenGLTester::detectSupportedRenderers(c
qCDebug(lcQpaGl) << "GPU features:" << features;
if (features.contains(QStringLiteral("disable_desktopgl"))) { // Qt-specific
- qCWarning(lcQpaGl) << "Disabling Desktop GL: " << gpu;
+ qCDebug(lcQpaGl) << "Disabling Desktop GL: " << gpu;
result &= ~QWindowsOpenGLTester::DesktopGl;
}
if (features.contains(QStringLiteral("disable_angle"))) { // Qt-specific keyword
- qCWarning(lcQpaGl) << "Disabling ANGLE: " << gpu;
+ qCDebug(lcQpaGl) << "Disabling ANGLE: " << gpu;
result &= ~QWindowsOpenGLTester::GlesMask;
} else {
if (features.contains(QStringLiteral("disable_d3d11"))) { // standard keyword
- qCWarning(lcQpaGl) << "Disabling D3D11: " << gpu;
+ qCDebug(lcQpaGl) << "Disabling D3D11: " << gpu;
result &= ~QWindowsOpenGLTester::AngleRendererD3d11;
}
if (features.contains(QStringLiteral("disable_d3d9"))) { // Qt-specific
- qCWarning(lcQpaGl) << "Disabling D3D9: " << gpu;
+ qCDebug(lcQpaGl) << "Disabling D3D9: " << gpu;
result &= ~QWindowsOpenGLTester::AngleRendererD3d9;
}
}