diff options
Diffstat (limited to 'src/plugins/platforms/winrt/qwinrtscreen.cpp')
-rw-r--r-- | src/plugins/platforms/winrt/qwinrtscreen.cpp | 43 |
1 files changed, 42 insertions, 1 deletions
diff --git a/src/plugins/platforms/winrt/qwinrtscreen.cpp b/src/plugins/platforms/winrt/qwinrtscreen.cpp index 3933902ae3..681307ddcf 100644 --- a/src/plugins/platforms/winrt/qwinrtscreen.cpp +++ b/src/plugins/platforms/winrt/qwinrtscreen.cpp @@ -33,6 +33,11 @@ #include "qwinrtscreen.h" +#define EGL_EGLEXT_PROTOTYPES +#include <EGL/eglext.h> +#include <d3d11.h> +#include <dxgi1_2.h> + #include "qwinrtbackingstore.h" #include "qwinrtinputcontext.h" #include "qwinrtcursor.h" @@ -452,6 +457,7 @@ public: EGLDisplay eglDisplay; EGLSurface eglSurface; + EGLConfig eglConfig; QHash<CoreApplicationCallbackRemover, EventRegistrationToken> applicationTokens; QHash<CoreWindowCallbackRemover, EventRegistrationToken> windowTokens; @@ -575,7 +581,36 @@ QWinRTScreen::QWinRTScreen() if (!eglInitialize(d->eglDisplay, NULL, NULL)) qCritical("Failed to initialize EGL: 0x%x", eglGetError()); - d->eglSurface = eglCreateWindowSurface(d->eglDisplay, q_configFromGLFormat(d->eglDisplay, d->surfaceFormat), d->coreWindow.Get(), NULL); + // Check that the device properly supports depth/stencil rendering, and disable them if not + ComPtr<ID3D11Device> d3dDevice; + const EGLBoolean ok = eglQuerySurfacePointerANGLE(d->eglDisplay, EGL_NO_SURFACE, EGL_DEVICE_EXT, (void **)d3dDevice.GetAddressOf()); + if (ok && d3dDevice) { + ComPtr<IDXGIDevice> dxgiDevice; + hr = d3dDevice.As(&dxgiDevice); + if (SUCCEEDED(hr)) { + ComPtr<IDXGIAdapter> dxgiAdapter; + hr = dxgiDevice->GetAdapter(&dxgiAdapter); + if (SUCCEEDED(hr)) { + ComPtr<IDXGIAdapter2> dxgiAdapter2; + hr = dxgiAdapter.As(&dxgiAdapter2); + if (SUCCEEDED(hr)) { + DXGI_ADAPTER_DESC2 desc; + hr = dxgiAdapter2->GetDesc2(&desc); + if (SUCCEEDED(hr)) { + // The following GPUs do not render properly with depth/stencil + if ((desc.VendorId == 0x4d4f4351 && desc.DeviceId == 0x32303032)) { // Qualcomm Adreno 225 + d->surfaceFormat.setDepthBufferSize(-1); + d->surfaceFormat.setStencilBufferSize(-1); + } + } + } + } + } + } + + d->eglConfig = q_configFromGLFormat(d->eglDisplay, d->surfaceFormat); + d->surfaceFormat = q_glFormatFromConfig(d->eglDisplay, d->eglConfig, d->surfaceFormat); + d->eglSurface = eglCreateWindowSurface(d->eglDisplay, d->eglConfig, d->coreWindow.Get(), NULL); if (d->eglSurface == EGL_NO_SURFACE) qCritical("Failed to create EGL window surface: 0x%x", eglGetError()); } @@ -706,6 +741,12 @@ EGLSurface QWinRTScreen::eglSurface() const return d->eglSurface; } +EGLConfig QWinRTScreen::eglConfig() const +{ + Q_D(const QWinRTScreen); + return d->eglConfig; +} + QWindow *QWinRTScreen::topWindow() const { Q_D(const QWinRTScreen); |