diff options
Diffstat (limited to 'src/plugins')
-rw-r--r-- | src/plugins/platforms/windows/qwindowsinputcontext.cpp | 47 | ||||
-rw-r--r-- | src/plugins/platforms/windows/qwindowsinputcontext.h | 5 | ||||
-rw-r--r-- | src/plugins/platforms/windows/qwindowsintegration.cpp | 6 | ||||
-rw-r--r-- | src/plugins/platforms/winrt/qwinrteglcontext.cpp | 155 | ||||
-rw-r--r-- | src/plugins/platforms/winrt/qwinrteglcontext.h | 2 | ||||
-rw-r--r-- | src/plugins/platforms/winrt/qwinrtscreen.cpp | 105 | ||||
-rw-r--r-- | src/plugins/platforms/winrt/qwinrtscreen.h | 2 |
7 files changed, 246 insertions, 76 deletions
diff --git a/src/plugins/platforms/windows/qwindowsinputcontext.cpp b/src/plugins/platforms/windows/qwindowsinputcontext.cpp index bc7ffc9afd..f8676c30f7 100644 --- a/src/plugins/platforms/windows/qwindowsinputcontext.cpp +++ b/src/plugins/platforms/windows/qwindowsinputcontext.cpp @@ -83,6 +83,10 @@ static inline QByteArray debugComposition(int lParam) // Cancel current IME composition. static inline void imeNotifyCancelComposition(HWND hwnd) { + if (!hwnd) { + qWarning() << __FUNCTION__ << "called with" << hwnd; + return; + } const HIMC himc = ImmGetContext(hwnd); ImmNotifyIME(himc, NI_COMPOSITIONSTR, CPS_CANCEL, 0); ImmReleaseContext(hwnd, himc); @@ -175,21 +179,27 @@ void QWindowsInputContext::reset() QPlatformInputContext::reset(); if (!m_compositionContext.hwnd) return; - QObject *fo = qApp->focusObject(); - qCDebug(lcQpaInputMethods) << __FUNCTION__<< fo; - if (!fo) - return; - if (m_compositionContext.isComposing) { + qCDebug(lcQpaInputMethods) << __FUNCTION__; + if (m_compositionContext.isComposing && m_compositionContext.focusObject.isNull()) { QInputMethodEvent event; if (!m_compositionContext.composition.isEmpty()) event.setCommitString(m_compositionContext.composition); - QCoreApplication::sendEvent(fo, &event); + QCoreApplication::sendEvent(m_compositionContext.focusObject, &event); endContextComposition(); } imeNotifyCancelComposition(m_compositionContext.hwnd); doneContext(); } +void QWindowsInputContext::setFocusObject(QObject *) +{ + // ### fixme: On Windows 8.1, it has been observed that the Input context + // remains active when this happens resulting in a lock-up. Consecutive + // key events still have VK_PROCESSKEY set and are thus ignored. + if (m_compositionContext.isComposing) + imeNotifyCancelComposition(m_compositionContext.hwnd); +} + /*! \brief Moves the candidate window along with microfocus of the focus object. */ @@ -317,7 +327,7 @@ static inline QTextFormat standardFormat(StandardFormat format) bool QWindowsInputContext::startComposition(HWND hwnd) { - const QObject *fo = qApp->focusObject(); + QObject *fo = QGuiApplication::focusObject(); if (!fo) return false; // This should always match the object. @@ -327,7 +337,7 @@ bool QWindowsInputContext::startComposition(HWND hwnd) qCDebug(lcQpaInputMethods) << __FUNCTION__ << fo << window; if (!fo || QWindowsWindow::handleOf(window) != hwnd) return false; - initContext(hwnd); + initContext(hwnd, fo); startContextComposition(); return true; } @@ -341,6 +351,7 @@ void QWindowsInputContext::startContextComposition() m_compositionContext.isComposing = true; m_compositionContext.composition.clear(); m_compositionContext.position = 0; + cursorRectChanged(); // position cursor initially. update(Qt::ImQueryAll); } @@ -384,11 +395,10 @@ static inline QList<QInputMethodEvent::Attribute> bool QWindowsInputContext::composition(HWND hwnd, LPARAM lParamIn) { - QObject *fo = qApp->focusObject(); const int lParam = int(lParamIn); - qCDebug(lcQpaInputMethods) << '>' << __FUNCTION__ << fo << debugComposition(lParam) - << " composing=" << m_compositionContext.isComposing; - if (!fo || m_compositionContext.hwnd != hwnd || !lParam) + qCDebug(lcQpaInputMethods) << '>' << __FUNCTION__ << m_compositionContext.focusObject + << debugComposition(lParam) << " composing=" << m_compositionContext.isComposing; + if (m_compositionContext.focusObject.isNull() || m_compositionContext.hwnd != hwnd || !lParam) return false; const HIMC himc = ImmGetContext(m_compositionContext.hwnd); if (!himc) @@ -425,10 +435,10 @@ bool QWindowsInputContext::composition(HWND hwnd, LPARAM lParamIn) event->setCommitString(getCompositionString(himc, GCS_RESULTSTR)); endContextComposition(); } - const bool result = QCoreApplication::sendEvent(fo, event.data()); + const bool result = QCoreApplication::sendEvent(m_compositionContext.focusObject, event.data()); qCDebug(lcQpaInputMethods) << '<' << __FUNCTION__ << "sending markup=" << event->attributes().size() << " commit=" << event->commitString() - << " to " << fo << " returns " << result; + << " to " << m_compositionContext.focusObject << " returns " << result; update(Qt::ImQueryAll); ImmReleaseContext(m_compositionContext.hwnd, himc); return result; @@ -442,8 +452,7 @@ bool QWindowsInputContext::endComposition(HWND hwnd) // against that. if (m_endCompositionRecursionGuard || m_compositionContext.hwnd != hwnd) return false; - QObject *fo = qApp->focusObject(); - if (!fo) + if (m_compositionContext.focusObject.isNull()) return false; m_endCompositionRecursionGuard = true; @@ -451,7 +460,7 @@ bool QWindowsInputContext::endComposition(HWND hwnd) imeNotifyCancelComposition(m_compositionContext.hwnd); if (m_compositionContext.isComposing) { QInputMethodEvent event; - QCoreApplication::sendEvent(fo, &event); + QCoreApplication::sendEvent(m_compositionContext.focusObject, &event); } doneContext(); @@ -459,11 +468,12 @@ bool QWindowsInputContext::endComposition(HWND hwnd) return true; } -void QWindowsInputContext::initContext(HWND hwnd) +void QWindowsInputContext::initContext(HWND hwnd, QObject *focusObject) { if (m_compositionContext.hwnd) doneContext(); m_compositionContext.hwnd = hwnd; + m_compositionContext.focusObject = focusObject; // Create a hidden caret which is kept at the microfocus // position in update(). This is important for some // Chinese input methods. @@ -484,6 +494,7 @@ void QWindowsInputContext::doneContext() m_compositionContext.composition.clear(); m_compositionContext.position = 0; m_compositionContext.isComposing = m_compositionContext.haveCaret = false; + m_compositionContext.focusObject = 0; } bool QWindowsInputContext::handleIME_Request(WPARAM wParam, diff --git a/src/plugins/platforms/windows/qwindowsinputcontext.h b/src/plugins/platforms/windows/qwindowsinputcontext.h index 51ea8adf1e..8ab684b837 100644 --- a/src/plugins/platforms/windows/qwindowsinputcontext.h +++ b/src/plugins/platforms/windows/qwindowsinputcontext.h @@ -44,6 +44,7 @@ #include "qtwindows_additional.h" +#include <QtCore/QPointer> #include <qpa/qplatforminputcontext.h> QT_BEGIN_NAMESPACE @@ -63,6 +64,7 @@ class QWindowsInputContext : public QPlatformInputContext QString composition; int position; bool isComposing; + QPointer<QObject> focusObject; }; public: explicit QWindowsInputContext(); @@ -71,6 +73,7 @@ public: void reset() Q_DECL_OVERRIDE; void update(Qt::InputMethodQueries) Q_DECL_OVERRIDE; void invokeAction(QInputMethod::Action, int cursorPosition) Q_DECL_OVERRIDE; + void setFocusObject(QObject *object) Q_DECL_OVERRIDE; static QWindowsInputContext *instance(); @@ -86,7 +89,7 @@ private slots: void cursorRectChanged(); private: - void initContext(HWND hwnd); + void initContext(HWND hwnd, QObject *focusObject); void doneContext(); void startContextComposition(); void endContextComposition(); diff --git a/src/plugins/platforms/windows/qwindowsintegration.cpp b/src/plugins/platforms/windows/qwindowsintegration.cpp index 529dd75ed5..7c50ac69c2 100644 --- a/src/plugins/platforms/windows/qwindowsintegration.cpp +++ b/src/plugins/platforms/windows/qwindowsintegration.cpp @@ -217,6 +217,7 @@ QWindowsIntegrationPrivate::QWindowsIntegrationPrivate(const QStringList ¶mL : m_options(0) , m_fontDatabase(0) { + static bool dpiAwarenessSet = false; int tabletAbsoluteRange = -1; // Default to per-monitor awareness to avoid being scaled when monitors with different DPI // are connected to Windows 8.1 @@ -224,7 +225,10 @@ QWindowsIntegrationPrivate::QWindowsIntegrationPrivate(const QStringList ¶mL m_options = parseOptions(paramList, &tabletAbsoluteRange, &dpiAwareness); if (tabletAbsoluteRange >= 0) m_context.setTabletAbsoluteRange(tabletAbsoluteRange); - m_context.setProcessDpiAwareness(dpiAwareness); + if (!dpiAwarenessSet) { // Set only once in case of repeated instantiations of QGuiApplication. + m_context.setProcessDpiAwareness(dpiAwareness); + dpiAwarenessSet = true; + } } QWindowsIntegrationPrivate::~QWindowsIntegrationPrivate() diff --git a/src/plugins/platforms/winrt/qwinrteglcontext.cpp b/src/plugins/platforms/winrt/qwinrteglcontext.cpp index 3a1958a20e..9e77a1a88a 100644 --- a/src/plugins/platforms/winrt/qwinrteglcontext.cpp +++ b/src/plugins/platforms/winrt/qwinrteglcontext.cpp @@ -60,4 +60,159 @@ EGLSurface QWinRTEGLContext::eglSurfaceForPlatformSurface(QPlatformSurface *surf } } +QFunctionPointer QWinRTEGLContext::getProcAddress(const QByteArray &procName) +{ + static QHash<QByteArray, QFunctionPointer> standardFuncs; + if (standardFuncs.isEmpty()) { + standardFuncs.insert(QByteArrayLiteral("glBindTexture"), (QFunctionPointer)&glBindTexture); + standardFuncs.insert(QByteArrayLiteral("glBlendFunc"), (QFunctionPointer)&glBlendFunc); + standardFuncs.insert(QByteArrayLiteral("glClear"), (QFunctionPointer)&glClear); + standardFuncs.insert(QByteArrayLiteral("glClearColor"), (QFunctionPointer)&glClearColor); + standardFuncs.insert(QByteArrayLiteral("glClearStencil"), (QFunctionPointer)&glClearStencil); + standardFuncs.insert(QByteArrayLiteral("glColorMask"), (QFunctionPointer)&glColorMask); + standardFuncs.insert(QByteArrayLiteral("glCopyTexImage2D"), (QFunctionPointer)&glCopyTexImage2D); + standardFuncs.insert(QByteArrayLiteral("glCopyTexSubImage2D"), (QFunctionPointer)&glCopyTexSubImage2D); + standardFuncs.insert(QByteArrayLiteral("glCullFace"), (QFunctionPointer)&glCullFace); + standardFuncs.insert(QByteArrayLiteral("glDeleteTextures"), (QFunctionPointer)&glDeleteTextures); + standardFuncs.insert(QByteArrayLiteral("glDepthFunc"), (QFunctionPointer)&glDepthFunc); + standardFuncs.insert(QByteArrayLiteral("glDepthMask"), (QFunctionPointer)&glDepthMask); + standardFuncs.insert(QByteArrayLiteral("glDisable"), (QFunctionPointer)&glDisable); + standardFuncs.insert(QByteArrayLiteral("glDrawArrays"), (QFunctionPointer)&glDrawArrays); + standardFuncs.insert(QByteArrayLiteral("glDrawElements"), (QFunctionPointer)&glDrawElements); + standardFuncs.insert(QByteArrayLiteral("glEnable"), (QFunctionPointer)&glEnable); + standardFuncs.insert(QByteArrayLiteral("glFinish"), (QFunctionPointer)&glFinish); + standardFuncs.insert(QByteArrayLiteral("glFlush"), (QFunctionPointer)&glFlush); + standardFuncs.insert(QByteArrayLiteral("glFrontFace"), (QFunctionPointer)&glFrontFace); + standardFuncs.insert(QByteArrayLiteral("glGenTextures"), (QFunctionPointer)&glGenTextures); + standardFuncs.insert(QByteArrayLiteral("glGetBooleanv"), (QFunctionPointer)&glGetBooleanv); + standardFuncs.insert(QByteArrayLiteral("glGetError"), (QFunctionPointer)&glGetError); + standardFuncs.insert(QByteArrayLiteral("glGetFloatv"), (QFunctionPointer)&glGetFloatv); + standardFuncs.insert(QByteArrayLiteral("glGetIntegerv"), (QFunctionPointer)&glGetIntegerv); + standardFuncs.insert(QByteArrayLiteral("glGetString"), (QFunctionPointer)&glGetString); + standardFuncs.insert(QByteArrayLiteral("glGetTexParameterfv"), (QFunctionPointer)&glGetTexParameterfv); + standardFuncs.insert(QByteArrayLiteral("glGetTexParameteriv"), (QFunctionPointer)&glGetTexParameteriv); + standardFuncs.insert(QByteArrayLiteral("glHint"), (QFunctionPointer)&glHint); + standardFuncs.insert(QByteArrayLiteral("glIsEnabled"), (QFunctionPointer)&glIsEnabled); + standardFuncs.insert(QByteArrayLiteral("glIsTexture"), (QFunctionPointer)&glIsTexture); + standardFuncs.insert(QByteArrayLiteral("glLineWidth"), (QFunctionPointer)&glLineWidth); + standardFuncs.insert(QByteArrayLiteral("glPixelStorei"), (QFunctionPointer)&glPixelStorei); + standardFuncs.insert(QByteArrayLiteral("glPolygonOffset"), (QFunctionPointer)&glPolygonOffset); + standardFuncs.insert(QByteArrayLiteral("glReadPixels"), (QFunctionPointer)&glReadPixels); + standardFuncs.insert(QByteArrayLiteral("glScissor"), (QFunctionPointer)&glScissor); + standardFuncs.insert(QByteArrayLiteral("glStencilFunc"), (QFunctionPointer)&glStencilFunc); + standardFuncs.insert(QByteArrayLiteral("glStencilMask"), (QFunctionPointer)&glStencilMask); + standardFuncs.insert(QByteArrayLiteral("glStencilOp"), (QFunctionPointer)&glStencilOp); + standardFuncs.insert(QByteArrayLiteral("glTexImage2D"), (QFunctionPointer)&glTexImage2D); + standardFuncs.insert(QByteArrayLiteral("glTexParameterf"), (QFunctionPointer)&glTexParameterf); + standardFuncs.insert(QByteArrayLiteral("glTexParameterfv"), (QFunctionPointer)&glTexParameterfv); + standardFuncs.insert(QByteArrayLiteral("glTexParameteri"), (QFunctionPointer)&glTexParameteri); + standardFuncs.insert(QByteArrayLiteral("glTexParameteriv"), (QFunctionPointer)&glTexParameteriv); + standardFuncs.insert(QByteArrayLiteral("glTexSubImage2D"), (QFunctionPointer)&glTexSubImage2D); + standardFuncs.insert(QByteArrayLiteral("glViewport"), (QFunctionPointer)&glViewport); + standardFuncs.insert(QByteArrayLiteral("glActiveTexture"), (QFunctionPointer)&glActiveTexture); + standardFuncs.insert(QByteArrayLiteral("glAttachShader"), (QFunctionPointer)&glAttachShader); + standardFuncs.insert(QByteArrayLiteral("glBindAttribLocation"), (QFunctionPointer)&glBindAttribLocation); + standardFuncs.insert(QByteArrayLiteral("glBindBuffer"), (QFunctionPointer)&glBindBuffer); + standardFuncs.insert(QByteArrayLiteral("glBindFramebuffer"), (QFunctionPointer)&glBindFramebuffer); + standardFuncs.insert(QByteArrayLiteral("glBindRenderbuffer"), (QFunctionPointer)&glBindRenderbuffer); + standardFuncs.insert(QByteArrayLiteral("glBlendColor"), (QFunctionPointer)&glBlendColor); + standardFuncs.insert(QByteArrayLiteral("glBlendEquation"), (QFunctionPointer)&glBlendEquation); + standardFuncs.insert(QByteArrayLiteral("glBlendEquationSeparate"), (QFunctionPointer)&glBlendEquationSeparate); + standardFuncs.insert(QByteArrayLiteral("glBlendFuncSeparate"), (QFunctionPointer)&glBlendFuncSeparate); + standardFuncs.insert(QByteArrayLiteral("glBufferData"), (QFunctionPointer)&glBufferData); + standardFuncs.insert(QByteArrayLiteral("glBufferSubData"), (QFunctionPointer)&glBufferSubData); + standardFuncs.insert(QByteArrayLiteral("glCheckFramebufferStatus"), (QFunctionPointer)&glCheckFramebufferStatus); + standardFuncs.insert(QByteArrayLiteral("glCompileShader"), (QFunctionPointer)&glCompileShader); + standardFuncs.insert(QByteArrayLiteral("glCompressedTexImage2D"), (QFunctionPointer)&glCompressedTexImage2D); + standardFuncs.insert(QByteArrayLiteral("glCompressedTexSubImage2D"), (QFunctionPointer)&glCompressedTexSubImage2D); + standardFuncs.insert(QByteArrayLiteral("glCreateProgram"), (QFunctionPointer)&glCreateProgram); + standardFuncs.insert(QByteArrayLiteral("glCreateShader"), (QFunctionPointer)&glCreateShader); + standardFuncs.insert(QByteArrayLiteral("glDeleteBuffers"), (QFunctionPointer)&glDeleteBuffers); + standardFuncs.insert(QByteArrayLiteral("glDeleteFramebuffers"), (QFunctionPointer)&glDeleteFramebuffers); + standardFuncs.insert(QByteArrayLiteral("glDeleteProgram"), (QFunctionPointer)&glDeleteProgram); + standardFuncs.insert(QByteArrayLiteral("glDeleteRenderbuffers"), (QFunctionPointer)&glDeleteRenderbuffers); + standardFuncs.insert(QByteArrayLiteral("glDeleteShader"), (QFunctionPointer)&glDeleteShader); + standardFuncs.insert(QByteArrayLiteral("glDetachShader"), (QFunctionPointer)&glDetachShader); + standardFuncs.insert(QByteArrayLiteral("glDisableVertexAttribArray"), (QFunctionPointer)&glDisableVertexAttribArray); + standardFuncs.insert(QByteArrayLiteral("glEnableVertexAttribArray"), (QFunctionPointer)&glEnableVertexAttribArray); + standardFuncs.insert(QByteArrayLiteral("glFramebufferRenderbuffer"), (QFunctionPointer)&glFramebufferRenderbuffer); + standardFuncs.insert(QByteArrayLiteral("glFramebufferTexture2D"), (QFunctionPointer)&glFramebufferTexture2D); + standardFuncs.insert(QByteArrayLiteral("glGenBuffers"), (QFunctionPointer)&glGenBuffers); + standardFuncs.insert(QByteArrayLiteral("glGenerateMipmap"), (QFunctionPointer)&glGenerateMipmap); + standardFuncs.insert(QByteArrayLiteral("glGenFramebuffers"), (QFunctionPointer)&glGenFramebuffers); + standardFuncs.insert(QByteArrayLiteral("glGenRenderbuffers"), (QFunctionPointer)&glGenRenderbuffers); + standardFuncs.insert(QByteArrayLiteral("glGetActiveAttrib"), (QFunctionPointer)&glGetActiveAttrib); + standardFuncs.insert(QByteArrayLiteral("glGetActiveUniform"), (QFunctionPointer)&glGetActiveUniform); + standardFuncs.insert(QByteArrayLiteral("glGetAttachedShaders"), (QFunctionPointer)&glGetAttachedShaders); + standardFuncs.insert(QByteArrayLiteral("glGetAttribLocation"), (QFunctionPointer)&glGetAttribLocation); + standardFuncs.insert(QByteArrayLiteral("glGetBufferParameteriv"), (QFunctionPointer)&glGetBufferParameteriv); + standardFuncs.insert(QByteArrayLiteral("glGetFramebufferAttachmentParameteriv"), (QFunctionPointer)&glGetFramebufferAttachmentParameteriv); + standardFuncs.insert(QByteArrayLiteral("glGetProgramiv"), (QFunctionPointer)&glGetProgramiv); + standardFuncs.insert(QByteArrayLiteral("glGetProgramInfoLog"), (QFunctionPointer)&glGetProgramInfoLog); + standardFuncs.insert(QByteArrayLiteral("glGetRenderbufferParameteriv"), (QFunctionPointer)&glGetRenderbufferParameteriv); + standardFuncs.insert(QByteArrayLiteral("glGetShaderiv"), (QFunctionPointer)&glGetShaderiv); + standardFuncs.insert(QByteArrayLiteral("glGetShaderInfoLog"), (QFunctionPointer)&glGetShaderInfoLog); + standardFuncs.insert(QByteArrayLiteral("glGetShaderPrecisionFormat"), (QFunctionPointer)&glGetShaderPrecisionFormat); + standardFuncs.insert(QByteArrayLiteral("glGetShaderSource"), (QFunctionPointer)&glGetShaderSource); + standardFuncs.insert(QByteArrayLiteral("glGetUniformfv"), (QFunctionPointer)&glGetUniformfv); + standardFuncs.insert(QByteArrayLiteral("glGetUniformiv"), (QFunctionPointer)&glGetUniformiv); + standardFuncs.insert(QByteArrayLiteral("glGetUniformLocation"), (QFunctionPointer)&glGetUniformLocation); + standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribfv"), (QFunctionPointer)&glGetVertexAttribfv); + standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribiv"), (QFunctionPointer)&glGetVertexAttribiv); + standardFuncs.insert(QByteArrayLiteral("glGetVertexAttribPointerv"), (QFunctionPointer)&glGetVertexAttribPointerv); + standardFuncs.insert(QByteArrayLiteral("glIsBuffer"), (QFunctionPointer)&glIsBuffer); + standardFuncs.insert(QByteArrayLiteral("glIsFramebuffer"), (QFunctionPointer)&glIsFramebuffer); + standardFuncs.insert(QByteArrayLiteral("glIsProgram"), (QFunctionPointer)&glIsProgram); + standardFuncs.insert(QByteArrayLiteral("glIsRenderbuffer"), (QFunctionPointer)&glIsRenderbuffer); + standardFuncs.insert(QByteArrayLiteral("glIsShader"), (QFunctionPointer)&glIsShader); + standardFuncs.insert(QByteArrayLiteral("glLinkProgram"), (QFunctionPointer)&glLinkProgram); + standardFuncs.insert(QByteArrayLiteral("glReleaseShaderCompiler"), (QFunctionPointer)&glReleaseShaderCompiler); + standardFuncs.insert(QByteArrayLiteral("glRenderbufferStorage"), (QFunctionPointer)&glRenderbufferStorage); + standardFuncs.insert(QByteArrayLiteral("glSampleCoverage"), (QFunctionPointer)&glSampleCoverage); + standardFuncs.insert(QByteArrayLiteral("glShaderBinary"), (QFunctionPointer)&glShaderBinary); + standardFuncs.insert(QByteArrayLiteral("glShaderSource"), (QFunctionPointer)&glShaderSource); + standardFuncs.insert(QByteArrayLiteral("glStencilFuncSeparate"), (QFunctionPointer)&glStencilFuncSeparate); + standardFuncs.insert(QByteArrayLiteral("glStencilMaskSeparate"), (QFunctionPointer)&glStencilMaskSeparate); + standardFuncs.insert(QByteArrayLiteral("glStencilOpSeparate"), (QFunctionPointer)&glStencilOpSeparate); + standardFuncs.insert(QByteArrayLiteral("glUniform1f"), (QFunctionPointer)&glUniform1f); + standardFuncs.insert(QByteArrayLiteral("glUniform1fv"), (QFunctionPointer)&glUniform1fv); + standardFuncs.insert(QByteArrayLiteral("glUniform1i"), (QFunctionPointer)&glUniform1i); + standardFuncs.insert(QByteArrayLiteral("glUniform1iv"), (QFunctionPointer)&glUniform1iv); + standardFuncs.insert(QByteArrayLiteral("glUniform2f"), (QFunctionPointer)&glUniform2f); + standardFuncs.insert(QByteArrayLiteral("glUniform2fv"), (QFunctionPointer)&glUniform2fv); + standardFuncs.insert(QByteArrayLiteral("glUniform2i"), (QFunctionPointer)&glUniform2i); + standardFuncs.insert(QByteArrayLiteral("glUniform2iv"), (QFunctionPointer)&glUniform2iv); + standardFuncs.insert(QByteArrayLiteral("glUniform3f"), (QFunctionPointer)&glUniform3f); + standardFuncs.insert(QByteArrayLiteral("glUniform3fv"), (QFunctionPointer)&glUniform3fv); + standardFuncs.insert(QByteArrayLiteral("glUniform3i"), (QFunctionPointer)&glUniform3i); + standardFuncs.insert(QByteArrayLiteral("glUniform3iv"), (QFunctionPointer)&glUniform3iv); + standardFuncs.insert(QByteArrayLiteral("glUniform4f"), (QFunctionPointer)&glUniform4f); + standardFuncs.insert(QByteArrayLiteral("glUniform4fv"), (QFunctionPointer)&glUniform4fv); + standardFuncs.insert(QByteArrayLiteral("glUniform4i"), (QFunctionPointer)&glUniform4i); + standardFuncs.insert(QByteArrayLiteral("glUniform4iv"), (QFunctionPointer)&glUniform4iv); + standardFuncs.insert(QByteArrayLiteral("glUniformMatrix2fv"), (QFunctionPointer)&glUniformMatrix2fv); + standardFuncs.insert(QByteArrayLiteral("glUniformMatrix3fv"), (QFunctionPointer)&glUniformMatrix3fv); + standardFuncs.insert(QByteArrayLiteral("glUniformMatrix4fv"), (QFunctionPointer)&glUniformMatrix4fv); + standardFuncs.insert(QByteArrayLiteral("glUseProgram"), (QFunctionPointer)&glUseProgram); + standardFuncs.insert(QByteArrayLiteral("glValidateProgram"), (QFunctionPointer)&glValidateProgram); + standardFuncs.insert(QByteArrayLiteral("glVertexAttrib1f"), (QFunctionPointer)&glVertexAttrib1f); + standardFuncs.insert(QByteArrayLiteral("glVertexAttrib1fv"), (QFunctionPointer)&glVertexAttrib1fv); + standardFuncs.insert(QByteArrayLiteral("glVertexAttrib2f"), (QFunctionPointer)&glVertexAttrib2f); + standardFuncs.insert(QByteArrayLiteral("glVertexAttrib2fv"), (QFunctionPointer)&glVertexAttrib2fv); + standardFuncs.insert(QByteArrayLiteral("glVertexAttrib3f"), (QFunctionPointer)&glVertexAttrib3f); + standardFuncs.insert(QByteArrayLiteral("glVertexAttrib3fv"), (QFunctionPointer)&glVertexAttrib3fv); + standardFuncs.insert(QByteArrayLiteral("glVertexAttrib4f"), (QFunctionPointer)&glVertexAttrib4f); + standardFuncs.insert(QByteArrayLiteral("glVertexAttrib4fv"), (QFunctionPointer)&glVertexAttrib4fv); + standardFuncs.insert(QByteArrayLiteral("glVertexAttribPointer"), (QFunctionPointer)&glVertexAttribPointer); + standardFuncs.insert(QByteArrayLiteral("glClearDepthf"), (QFunctionPointer)&glClearDepthf); + standardFuncs.insert(QByteArrayLiteral("glDepthRangef"), (QFunctionPointer)&glDepthRangef); + }; + + QHash<QByteArray, QFunctionPointer>::const_iterator i = standardFuncs.find(procName); + if (i != standardFuncs.end()) + return i.value(); + + return QEGLPlatformContext::getProcAddress(procName); +} + QT_END_NAMESPACE diff --git a/src/plugins/platforms/winrt/qwinrteglcontext.h b/src/plugins/platforms/winrt/qwinrteglcontext.h index c065847374..6dc8dc6c9f 100644 --- a/src/plugins/platforms/winrt/qwinrteglcontext.h +++ b/src/plugins/platforms/winrt/qwinrteglcontext.h @@ -51,6 +51,8 @@ class QWinRTEGLContext : public QEGLPlatformContext public: explicit QWinRTEGLContext(const QSurfaceFormat &format, QPlatformOpenGLContext *share, EGLDisplay display, EGLSurface surface); + QFunctionPointer getProcAddress(const QByteArray &procName) Q_DECL_OVERRIDE; + protected: EGLSurface eglSurfaceForPlatformSurface(QPlatformSurface *surface); diff --git a/src/plugins/platforms/winrt/qwinrtscreen.cpp b/src/plugins/platforms/winrt/qwinrtscreen.cpp index cbc7449591..ef99e6da6b 100644 --- a/src/plugins/platforms/winrt/qwinrtscreen.cpp +++ b/src/plugins/platforms/winrt/qwinrtscreen.cpp @@ -432,7 +432,6 @@ class QWinRTScreenPrivate public: ComPtr<ICoreApplication> application; ComPtr<ICoreWindow> coreWindow; - ComPtr<IDisplayInformationStatics> displayInformationStatics; ComPtr<IDisplayInformation> displayInformation; #ifdef Q_OS_WINPHONE ComPtr<IHardwareButtonsStatics> hardwareButtons; @@ -445,10 +444,11 @@ public: ComPtr<QWinRTInputContext> inputContext; #endif - QRectF geometry; + QSizeF logicalSize; QSurfaceFormat surfaceFormat; - qreal dpi; - qreal devicePixelRatio; + qreal logicalDpi; + QDpi physicalDpi; + qreal scaleFactor; Qt::ScreenOrientation nativeOrientation; Qt::ScreenOrientation orientation; QList<QWindow *> visibleWindows; @@ -501,8 +501,9 @@ QWinRTScreen::QWinRTScreen() #endif Rect rect; - d->coreWindow->get_Bounds(&rect); - d->geometry = QRectF(0, 0, rect.Width, rect.Height); + hr = d->coreWindow->get_Bounds(&rect); + Q_ASSERT_SUCCEEDED(hr); + d->logicalSize = QSizeF(rect.Width, rect.Height); d->surfaceFormat.setAlphaBufferSize(0); d->surfaceFormat.setRedBufferSize(8); @@ -514,18 +515,6 @@ QWinRTScreen::QWinRTScreen() d->surfaceFormat.setDepthBufferSize(24); d->surfaceFormat.setStencilBufferSize(8); - d->eglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); - if (d->eglDisplay == EGL_NO_DISPLAY) - qFatal("Qt WinRT platform plugin: failed to initialize EGL display."); - - if (!eglInitialize(d->eglDisplay, NULL, NULL)) - qFatal("Qt WinRT platform plugin: failed to initialize EGL. This can happen if you haven't included the D3D compiler DLL in your application package."); - - // TODO: move this to Window - d->eglSurface = eglCreateWindowSurface(d->eglDisplay, q_configFromGLFormat(d->eglDisplay, d->surfaceFormat), d->coreWindow.Get(), NULL); - if (d->eglSurface == EGL_NO_SURFACE) - qFatal("Could not create EGL surface, error 0x%X", eglGetError()); - hr = d->coreWindow->add_KeyDown(Callback<KeyHandler>(this, &QWinRTScreen::onKeyDown).Get(), &d->windowTokens[&ICoreWindow::remove_KeyDown]); Q_ASSERT_SUCCEEDED(hr); hr = d->coreWindow->add_KeyUp(Callback<KeyHandler>(this, &QWinRTScreen::onKeyUp).Get(), &d->windowTokens[&ICoreWindow::remove_KeyUp]); @@ -562,11 +551,12 @@ QWinRTScreen::QWinRTScreen() #endif // Q_OS_WINPHONE // Orientation handling + ComPtr<IDisplayInformationStatics> displayInformationStatics; hr = RoGetActivationFactory(HString::MakeReference(RuntimeClass_Windows_Graphics_Display_DisplayInformation).Get(), - IID_PPV_ARGS(&d->displayInformationStatics)); + IID_PPV_ARGS(&displayInformationStatics)); Q_ASSERT_SUCCEEDED(hr); - hr = d->displayInformationStatics->GetForCurrentView(&d->displayInformation); + hr = displayInformationStatics->GetForCurrentView(&d->displayInformation); Q_ASSERT_SUCCEEDED(hr); // Set native orientation @@ -582,9 +572,20 @@ QWinRTScreen::QWinRTScreen() Q_ASSERT_SUCCEEDED(hr); // Set initial orientation & pixel density - onOrientationChanged(Q_NULLPTR, Q_NULLPTR); onDpiChanged(Q_NULLPTR, Q_NULLPTR); - setOrientationUpdateMask(d->nativeOrientation); + d->orientation = d->nativeOrientation; + onOrientationChanged(Q_NULLPTR, Q_NULLPTR); + + d->eglDisplay = eglGetDisplay(d->displayInformation.Get()); + if (d->eglDisplay == EGL_NO_DISPLAY) + qCritical("Failed to initialize EGL display: 0x%x", eglGetError()); + + if (!eglInitialize(d->eglDisplay, NULL, NULL)) + qCritical("Failed to initialize EGL: 0x%x", eglGetError()); + + d->eglSurface = eglCreateWindowSurface(d->eglDisplay, q_configFromGLFormat(d->eglDisplay, d->surfaceFormat), d->coreWindow.Get(), NULL); + if (d->eglSurface == EGL_NO_SURFACE) + qCritical("Failed to create EGL window surface: 0x%x", eglGetError()); } QWinRTScreen::~QWinRTScreen() @@ -607,7 +608,7 @@ QWinRTScreen::~QWinRTScreen() QRect QWinRTScreen::geometry() const { Q_D(const QWinRTScreen); - return d->geometry.toRect(); + return QRect(QPoint(), (d->logicalSize * d->scaleFactor).toSize()); } int QWinRTScreen::depth() const @@ -629,19 +630,14 @@ QSurfaceFormat QWinRTScreen::surfaceFormat() const QSizeF QWinRTScreen::physicalSize() const { Q_D(const QWinRTScreen); - return d->geometry.size() / d->dpi * qreal(25.4); + return QSizeF(d->logicalSize.width() * d->scaleFactor / d->physicalDpi.first * qreal(25.4), + d->logicalSize.height() * d->scaleFactor / d->physicalDpi.second * qreal(25.4)); } QDpi QWinRTScreen::logicalDpi() const { Q_D(const QWinRTScreen); - return QDpi(d->dpi, d->dpi); -} - -qreal QWinRTScreen::devicePixelRatio() const -{ - Q_D(const QWinRTScreen); - return d->devicePixelRatio; + return QDpi(d->logicalDpi, d->logicalDpi); } QWinRTInputContext *QWinRTScreen::inputContext() const @@ -700,14 +696,6 @@ Qt::ScreenOrientation QWinRTScreen::orientation() const return d->orientation; } -void QWinRTScreen::setOrientationUpdateMask(Qt::ScreenOrientations mask) -{ - Q_D(QWinRTScreen); - - HRESULT hr = d->displayInformationStatics->put_AutoRotationPreferences(nativeOrientationsFromQt(mask)); - RETURN_VOID_IF_FAILED("Failed to set display auto rotation preferences."); -} - ICoreWindow *QWinRTScreen::coreWindow() const { Q_D(const QWinRTScreen); @@ -779,10 +767,9 @@ void QWinRTScreen::handleExpose() if (d->visibleWindows.isEmpty()) return; QList<QWindow *>::const_iterator it = d->visibleWindows.constBegin(); - QWindowSystemInterface::handleExposeEvent(*it, d->geometry.toRect()); + QWindowSystemInterface::handleExposeEvent(*it, geometry()); while (++it != d->visibleWindows.constEnd()) QWindowSystemInterface::handleExposeEvent(*it, QRegion()); - QWindowSystemInterface::flushWindowSystemEvents(); } HRESULT QWinRTScreen::onKeyDown(ABI::Windows::UI::Core::ICoreWindow *, ABI::Windows::UI::Core::IKeyEventArgs *args) @@ -967,8 +954,9 @@ HRESULT QWinRTScreen::onPointerUpdated(ICoreWindow *, IPointerEventArgs *args) it.value().state = Qt::TouchPointPressed; it.value().id = id; } - it.value().area = QRectF(area.X, area.Y, area.Width, area.Height); - it.value().normalPosition = QPointF(pos.x()/d->geometry.width(), pos.y()/d->geometry.height()); + it.value().area = QRectF(area.X * d->scaleFactor, area.Y * d->scaleFactor, + area.Width * d->scaleFactor, area.Height * d->scaleFactor); + it.value().normalPosition = QPointF(pos.x()/d->logicalSize.width(), pos.y()/d->logicalSize.height()); it.value().pressure = pressure; QWindowSystemInterface::handleTouchEvent(topWindow(), d->touchDevice, d->touchPoints.values(), mods); @@ -1036,11 +1024,16 @@ HRESULT QWinRTScreen::onSizeChanged(ICoreWindow *, IWindowSizeChangedEventArgs * HRESULT hr = args->get_Size(&size); RETURN_OK_IF_FAILED("Failed to get window size."); + QSizeF logicalSize = QSizeF(size.Width, size.Height); + if (d->logicalSize == logicalSize) + return S_OK; + // Regardless of state, all top-level windows are viewport-sized - this might change if // a more advanced compositor is written. - d->geometry.setSize(QSizeF(size.Width, size.Height)); - QWindowSystemInterface::handleScreenGeometryChange(screen(), d->geometry.toRect()); - QWindowSystemInterface::handleScreenAvailableGeometryChange(screen(), d->geometry.toRect()); + d->logicalSize = logicalSize; + const QRect newGeometry = geometry(); + QWindowSystemInterface::handleScreenGeometryChange(screen(), newGeometry); + QWindowSystemInterface::handleScreenAvailableGeometryChange(screen(), newGeometry); QPlatformScreen::resizeMaximizedWindows(); handleExpose(); @@ -1125,22 +1118,26 @@ HRESULT QWinRTScreen::onDpiChanged(IDisplayInformation *, IInspectable *) ComPtr<IDisplayInformation2> displayInformation; hr = d->displayInformation.As(&displayInformation); RETURN_OK_IF_FAILED("Failed to cast display information."); - hr = displayInformation->get_RawPixelsPerViewPixel(&d->devicePixelRatio); + hr = displayInformation->get_RawPixelsPerViewPixel(&d->scaleFactor); #else ResolutionScale resolutionScale; hr = d->displayInformation->get_ResolutionScale(&resolutionScale); - d->devicePixelRatio = qreal(resolutionScale) / 100; + d->scaleFactor = qreal(resolutionScale) / 100; #endif - RETURN_OK_IF_FAILED("Failed to get resolution scale"); - - // Correct the scale factor for integer window size - d->devicePixelRatio = d->devicePixelRatio * ((d->geometry.width()/qRound(d->geometry.width()) + - d->geometry.height()/qRound(d->geometry.height())) / 2.0); + RETURN_OK_IF_FAILED("Failed to get scale factor"); FLOAT dpi; hr = d->displayInformation->get_LogicalDpi(&dpi); RETURN_OK_IF_FAILED("Failed to get logical DPI."); - d->dpi = dpi; + d->logicalDpi = dpi; + + hr = d->displayInformation->get_RawDpiX(&dpi); + RETURN_OK_IF_FAILED("Failed to get x raw DPI."); + d->physicalDpi.first = dpi ? dpi : 96.0; + + hr = d->displayInformation->get_RawDpiY(&dpi); + RETURN_OK_IF_FAILED("Failed to get y raw DPI."); + d->physicalDpi.second = dpi ? dpi : 96.0; return S_OK; } diff --git a/src/plugins/platforms/winrt/qwinrtscreen.h b/src/plugins/platforms/winrt/qwinrtscreen.h index 18745f1017..6764450d84 100644 --- a/src/plugins/platforms/winrt/qwinrtscreen.h +++ b/src/plugins/platforms/winrt/qwinrtscreen.h @@ -101,14 +101,12 @@ public: QSurfaceFormat surfaceFormat() const; QSizeF physicalSize() const Q_DECL_OVERRIDE; QDpi logicalDpi() const Q_DECL_OVERRIDE; - qreal devicePixelRatio() const Q_DECL_OVERRIDE; QWinRTInputContext *inputContext() const; QPlatformCursor *cursor() const; Qt::KeyboardModifiers keyboardModifiers() const; Qt::ScreenOrientation nativeOrientation() const; Qt::ScreenOrientation orientation() const; - void setOrientationUpdateMask(Qt::ScreenOrientations mask); QWindow *topWindow() const; void addWindow(QWindow *window); |