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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \class QGraphicsItem
+ \brief The QGraphicsItem class is the base class for all graphical
+ items in a QGraphicsScene.
+ \since 4.2
+
+ \ingroup graphicsview-api
+
+ It provides a light-weight foundation for writing your own custom items.
+ This includes defining the item's geometry, collision detection, its
+ painting implementation and item interaction through its event handlers.
+ QGraphicsItem is part of the \l{Graphics View Framework}
+
+ \image graphicsview-items.png
+
+ For convenience, Qt provides a set of standard graphics items for the most
+ common shapes. These are:
+
+ \list
+ \o QGraphicsEllipseItem provides an ellipse item
+ \o QGraphicsLineItem provides a line item
+ \o QGraphicsPathItem provides an arbitrary path item
+ \o QGraphicsPixmapItem provides a pixmap item
+ \o QGraphicsPolygonItem provides a polygon item
+ \o QGraphicsRectItem provides a rectangular item
+ \o QGraphicsSimpleTextItem provides a simple text label item
+ \o QGraphicsTextItem provides an advanced text browser item
+ \endlist
+
+ All of an item's geometric information is based on its local coordinate
+ system. The item's position, pos(), is the only function that does not
+ operate in local coordinates, as it returns a position in parent
+ coordinates. \l {The Graphics View Coordinate System} describes the coordinate
+ system in detail.
+
+ You can set whether an item should be visible (i.e., drawn, and accepting
+ events), by calling setVisible(). Hiding an item will also hide its
+ children. Similarly, you can enable or disable an item by calling
+ setEnabled(). If you disable an item, all its children will also be
+ disabled. By default, items are both visible and enabled. To toggle
+ whether an item is selected or not, first enable selection by setting
+ the ItemIsSelectable flag, and then call setSelected(). Normally,
+ selection is toggled by the scene, as a result of user interaction.
+
+ To write your own graphics item, you first create a subclass of
+ QGraphicsItem, and then start by implementing its two pure virtual public
+ functions: boundingRect(), which returns an estimate of the area painted
+ by the item, and paint(), which implements the actual painting. For
+ example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 0
+
+ The boundingRect() function has many different purposes.
+ QGraphicsScene bases its item index on boundingRect(), and
+ QGraphicsView uses it both for culling invisible items, and for
+ determining the area that needs to be recomposed when drawing
+ overlapping items. In addition, QGraphicsItem's collision
+ detection mechanisms use boundingRect() to provide an efficient
+ cut-off. The fine grained collision algorithm in
+ collidesWithItem() is based on calling shape(), which returns an
+ accurate outline of the item's shape as a QPainterPath.
+
+ QGraphicsScene expects all items boundingRect() and shape() to
+ remain unchanged unless it is notified. If you want to change an
+ item's geometry in any way, you must first call
+ prepareGeometryChange() to allow QGraphicsScene to update its
+ bookkeeping.
+
+ Collision detection can be done in two ways:
+
+ \list 1
+
+ \o Reimplement shape() to return an accurate shape for your item,
+ and rely on the default implementation of collidesWithItem() to do
+ shape-shape intersection. This can be rather expensive if the
+ shapes are complex.
+
+ \o Reimplement collidesWithItem() to provide your own custom item
+ and shape collision algorithm.
+
+ \endlist
+
+ The contains() function can be called to determine whether the item \e
+ contains a point or not. This function can also be reimplemented by the
+ item. The default behavior of contains() is based on calling shape().
+
+ Items can contain other items, and also be contained by other items. All
+ items can have a parent item and a list of children. Unless the item has
+ no parent, its position is in \e parent coordinates (i.e., the parent's
+ local coordinates). Parent items propagate both their position and their
+ transformation to all children.
+
+ \img graphicsview-parentchild.png
+
+ \target Transformations
+ \section1 Transformations
+
+ QGraphicsItem supports projective transformations in addition to its base
+ position, pos(). There are several ways to change an item's transformation.
+ For simple transformations, you can call either of the convenience
+ functions setRotation() or setScale(), or you can pass any transformation
+ matrix to setTransform(). For advanced transformation control you also have
+ the option of setting several combined transformations by calling
+ setTransformations().
+
+ Item transformations accumulate from parent to child, so if both a parent
+ and child item are rotated 90 degrees, the child's total transformation
+ will be 180 degrees. Similarly, if the item's parent is scaled to 2x its
+ original size, its children will also be twice as large. An item's
+ transformation does not affect its own local geometry; all geometry
+ functions (e.g., contains(), update(), and all the mapping functions) still
+ operate in local coordinates. For convenience, QGraphicsItem provides the
+ functions sceneTransform(), which returns the item's total transformation
+ matrix (including its position and all parents' positions and
+ transformations), and scenePos(), which returns its position in scene
+ coordinates. To reset an item's matrix, call resetTransform().
+
+ Certain transformation operations produce a different outcome depending on
+ the order in which they are applied. For example, if you scale an
+ transform, and then rotate it, you may get a different result than if the
+ transform was rotated first. However, the order you set the transformation
+ properties on QGraphicsItem does not affect the resulting transformation;
+ QGraphicsItem always applies the properties in a fixed, defined order:
+
+ \list
+ \o The item's base transform is applied (transform())
+ \o The item's transformations list is applied in order (transformations())
+ \o The item is rotated relative to its transform origin point (rotation(), transformOriginPoint())
+ \o The item is scaled relative to its transform origin point (scale(), transformOriginPoint())
+ \endlist
+
+ \section1 Painting
+
+ The paint() function is called by QGraphicsView to paint the item's
+ contents. The item has no background or default fill of its own; whatever
+ is behind the item will shine through all areas that are not explicitly
+ painted in this function. You can call update() to schedule a repaint,
+ optionally passing the rectangle that needs a repaint. Depending on
+ whether or not the item is visible in a view, the item may or may not be
+ repainted; there is no equivalent to QWidget::repaint() in QGraphicsItem.
+
+ Items are painted by the view, starting with the parent items and then
+ drawing children, in ascending stacking order. You can set an item's
+ stacking order by calling setZValue(), and test it by calling
+ zValue(), where items with low z-values are painted before items with
+ high z-values. Stacking order applies to sibling items; parents are always
+ drawn before their children.
+
+ \section1 Sorting
+
+ All items are drawn in a defined, stable order, and this same order decides
+ which items will receive mouse input first when you click on the scene.
+ Normally you don't have to worry about sorting, as the items follow a
+ "natural order", following the logical structure of the scene.
+
+ An item's children are stacked on top of the parent, and sibling items are
+ stacked by insertion order (i.e., in the same order that they were either
+ added to the scene, or added to the same parent). If you add item A, and
+ then B, then B will be on top of A. If you then add C, the items' stacking
+ order will be A, then B, then C.
+
+ \image graphicsview-zorder.png
+
+ This example shows the stacking order of all limbs of the robot from the
+ \l{graphicsview/dragdroprobot}{Drag and Drop Robot} example. The torso is
+ the root item (all other items are children or descendants of the torso),
+ so it is drawn first. Next, the head is drawn, as it is the first item in
+ the torso's list of children. Then the upper left arm is drawn. As the
+ lower arm is a child of the upper arm, the lower arm is then drawn,
+ followed by the upper arm's next sibling, which is the upper right arm, and
+ so on.
+
+ For advanced users, there are ways to alter how your items are sorted:
+
+ \list
+ \o You can call setZValue() on an item to explicitly stack it on top of, or
+ under, other sibling items. The default Z value for an item is 0. Items
+ with the same Z value are stacked by insertion order.
+
+ \o You can call stackBefore() to reorder the list of children. This will
+ directly modify the insertion order.
+
+ \o You can set the ItemStacksBehindParent flag to stack a child item behind
+ its parent.
+ \endlist
+
+ The stacking order of two sibling items also counts for each item's
+ children and descendant items. So if one item is on top of another, then
+ all its children will also be on top of all the other item's children as
+ well.
+
+ \section1 Events
+
+ QGraphicsItem receives events from QGraphicsScene through the virtual
+ function sceneEvent(). This function distributes the most common events
+ to a set of convenience event handlers:
+
+ \list
+ \o contextMenuEvent() handles context menu events
+ \o focusInEvent() and focusOutEvent() handle focus in and out events
+ \o hoverEnterEvent(), hoverMoveEvent(), and hoverLeaveEvent() handles
+ hover enter, move and leave events
+ \o inputMethodEvent() handles input events, for accessibility support
+ \o keyPressEvent() and keyReleaseEvent() handle key press and release events
+ \o mousePressEvent(), mouseMoveEvent(), mouseReleaseEvent(), and
+ mouseDoubleClickEvent() handles mouse press, move, release, click and
+ doubleclick events
+ \endlist
+
+ You can filter events for any other item by installing event filters. This
+ functionality is separate from Qt's regular event filters (see
+ QObject::installEventFilter()), which only work on subclasses of QObject. After
+ installing your item as an event filter for another item by calling
+ installSceneEventFilter(), the filtered events will be received by the virtual
+ function sceneEventFilter(). You can remove item event filters by calling
+ removeSceneEventFilter().
+
+ \section1 Custom Data
+
+ Sometimes it's useful to register custom data with an item, be it a custom
+ item, or a standard item. You can call setData() on any item to store data
+ in it using a key-value pair (the key being an integer, and the value is a
+ QVariant). To get custom data from an item, call data(). This
+ functionality is completely untouched by Qt itself; it is provided for the
+ user's convenience.
+
+ \sa QGraphicsScene, QGraphicsView, {Graphics View Framework}
+*/
+
+/*!
+ \variable QGraphicsItem::Type
+
+ The type value returned by the virtual type() function in standard
+ graphics item classes in Qt. All such standard graphics item
+ classes in Qt are associated with a unique value for Type,
+ e.g. the value returned by QGraphicsPathItem::type() is 2.
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 18
+*/
+
+/*!
+ \variable QGraphicsItem::UserType
+
+ The lowest permitted type value for custom items (subclasses
+ of QGraphicsItem or any of the standard items). This value is
+ used in conjunction with a reimplementation of QGraphicsItem::type()
+ and declaring a Type enum value. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 1
+
+ \note UserType = 65536
+*/
+
+/*!
+ \enum QGraphicsItem::GraphicsItemFlag
+
+ This enum describes different flags that you can set on an item to
+ toggle different features in the item's behavior.
+
+ All flags are disabled by default.
+
+ \value ItemIsMovable The item supports interactive movement using
+ the mouse. By clicking on the item and then dragging, the item
+ will move together with the mouse cursor. If the item has
+ children, all children are also moved. If the item is part of a
+ selection, all selected items are also moved. This feature is
+ provided as a convenience through the base implementation of
+ QGraphicsItem's mouse event handlers.
+
+ \value ItemIsSelectable The item supports selection. Enabling this
+ feature will enable setSelected() to toggle selection for the
+ item. It will also let the item be selected automatically as a
+ result of calling QGraphicsScene::setSelectionArea(), by clicking
+ on an item, or by using rubber band selection in QGraphicsView.
+
+ \value ItemIsFocusable The item supports keyboard input focus (i.e., it is
+ an input item). Enabling this flag will allow the item to accept focus,
+ which again allows the delivery of key events to
+ QGraphicsItem::keyPressEvent() and QGraphicsItem::keyReleaseEvent().
+
+ \value ItemClipsToShape The item clips to its own shape. The item cannot
+ draw or receive mouse, tablet, drag and drop or hover events outside its
+ shape. It is disabled by default. This behavior is enforced by
+ QGraphicsView::drawItems() or QGraphicsScene::drawItems(). This flag was
+ introduced in Qt 4.3.
+
+ \value ItemClipsChildrenToShape The item clips the painting of all its
+ descendants to its own shape. Items that are either direct or indirect
+ children of this item cannot draw outside this item's shape. By default,
+ this flag is disabled; children can draw anywhere. This behavior is
+ enforced by QGraphicsView::drawItems() or
+ QGraphicsScene::drawItems(). This flag was introduced in Qt 4.3.
+
+ \value ItemIgnoresTransformations The item ignores inherited
+ transformations (i.e., its position is still anchored to its parent, but
+ the parent or view rotation, zoom or shear transformations are ignored).
+ This flag is useful for keeping text label items horizontal and unscaled,
+ so they will still be readable if the view is transformed. When set, the
+ item's view geometry and scene geometry will be maintained separately. You
+ must call deviceTransform() to map coordinates and detect collisions in
+ the view. By default, this flag is disabled. This flag was introduced in
+ Qt 4.3. \note With this flag set you can still scale the item itself, and
+ that scale transformation will influence the item's children.
+
+ \value ItemIgnoresParentOpacity The item ignores its parent's opacity. The
+ item's effective opacity is the same as its own; it does not combine with
+ the parent's opacity. This flags allows your item to keep its absolute
+ opacity even if the parent is semitransparent. This flag was introduced in
+ Qt 4.5.
+
+ \value ItemDoesntPropagateOpacityToChildren The item doesn't propagate its
+ opacity to its children. This flag allows you to create a semitransparent
+ item that does not affect the opacity of its children. This flag was
+ introduced in Qt 4.5.
+
+ \value ItemStacksBehindParent The item is stacked behind its parent. By
+ default, child items are stacked on top of the parent item. But setting
+ this flag, the child will be stacked behind it. This flag is useful for
+ drop shadow effects and for decoration objects that follow the parent
+ item's geometry without drawing on top of it. This flag was introduced
+ in Qt 4.5.
+
+ \value ItemUsesExtendedStyleOption The item makes use of either
+ \l{QStyleOptionGraphicsItem::} {exposedRect} or
+ \l{QStyleOptionGraphicsItem::} {matrix} in
+ QStyleOptionGraphicsItem. By default, the
+ \l{QStyleOptionGraphicsItem::} {exposedRect} is initialized to the
+ item's boundingRect() and the
+ \l{QStyleOptionGraphicsItem::}{matrix} is untransformed. You can
+ enable this flag for the style options to be set up with more
+ fine-grained values. Note that
+ QStyleOptionGraphicsItem::levelOfDetail is unaffected by this flag
+ and always initialized to 1. Use
+ QStyleOptionGraphicsItem::levelOfDetailFromTransform() if you need
+ a higher value. This flag was introduced in Qt 4.6.
+
+ \value ItemHasNoContents The item does not paint anything (i.e., calling
+ paint() on the item has no effect). You should set this flag on items that
+ do not need to be painted to ensure that Graphics View avoids unnecessary
+ painting preparations. This flag was introduced in Qt 4.6.
+
+ \value ItemSendsGeometryChanges The item enables itemChange()
+ notifications for ItemPositionChange, ItemPositionHasChanged,
+ ItemMatrixChange, ItemTransformChange, ItemTransformHasChanged,
+ ItemRotationChange, ItemRotationHasChanged, ItemScaleChange, ItemScaleHasChanged,
+ ItemTransformOriginPointChange, and ItemTransformOriginPointHasChanged. For
+ performance reasons, these notifications are disabled by default. You must
+ enable this flag to receive notifications for position and transform
+ changes. This flag was introduced in Qt 4.6.
+
+ \value ItemAcceptsInputMethod The item supports input methods typically
+ used for Asian languages.
+ This flag was introduced in Qt 4.6.
+
+ \value ItemNegativeZStacksBehindParent The item automatically
+ stacks behind it's parent if it's z-value is negative. This flag
+ enables setZValue() to toggle ItemStacksBehindParent. This flag
+ was introduced in Qt 4.6.
+
+ \value ItemIsPanel The item is a panel. A panel provides activation and
+ contained focus handling. Only one panel can be active at a time (see
+ QGraphicsItem::isActive()). When no panel is active, QGraphicsScene
+ activates all non-panel items. Window items (i.e.,
+ QGraphicsItem::isWindow() returns true) are panels. This flag was
+ introduced in Qt 4.6.
+
+ \omitvalue ItemIsFocusScope \omit Internal only (for now). \endomit
+
+ \value ItemSendsScenePositionChanges The item enables itemChange()
+ notifications for ItemScenePositionHasChanged. For performance reasons,
+ these notifications are disabled by default. You must enable this flag
+ to receive notifications for scene position changes. This flag was
+ introduced in Qt 4.6.
+
+ \omitvalue ItemStopsClickFocusPropagation \omit The item stops propagating
+ click focus to items underneath when being clicked on. This flag
+ allows you create a non-focusable item that can be clicked on without
+ changing the focus. \endomit
+
+ \omitvalue ItemStopsFocusHandling \omit Same as
+ ItemStopsClickFocusPropagation, but also suppresses focus-out. This flag
+ allows you to completely take over focus handling.
+ This flag was introduced in Qt 4.7. \endomit
+*/
+
+/*!
+ \enum QGraphicsItem::GraphicsItemChange
+
+ This enum describes the state changes that are notified by
+ QGraphicsItem::itemChange(). The notifications are sent as the state
+ changes, and in some cases, adjustments can be made (see the documentation
+ for each change for details).
+
+ Note: Be careful with calling functions on the QGraphicsItem itself inside
+ itemChange(), as certain function calls can lead to unwanted
+ recursion. For example, you cannot call setPos() in itemChange() on an
+ ItemPositionChange notification, as the setPos() function will again call
+ itemChange(ItemPositionChange). Instead, you can return the new, adjusted
+ position from itemChange().
+
+ \value ItemEnabledChange The item's enabled state changes. If the item is
+ presently enabled, it will become disabled, and vice verca. The value
+ argument is the new enabled state (i.e., true or false). Do not call
+ setEnabled() in itemChange() as this notification is delivered. Instead,
+ you can return the new state from itemChange().
+
+ \value ItemEnabledHasChanged The item's enabled state has changed. The
+ value argument is the new enabled state (i.e., true or false). Do not call
+ setEnabled() in itemChange() as this notification is delivered. The return
+ value is ignored.
+
+ \value ItemMatrixChange The item's affine transformation matrix is
+ changing. This value is obsolete; you can use ItemTransformChange instead.
+
+ \value ItemPositionChange The item's position changes. This notification
+ is sent if the ItemSendsGeometryChanges flag is enabled, and when the
+ item's local position changes, relative to its parent (i.e., as a result
+ of calling setPos() or moveBy()). The value argument is the new position
+ (i.e., a QPointF). You can call pos() to get the original position. Do
+ not call setPos() or moveBy() in itemChange() as this notification is
+ delivered; instead, you can return the new, adjusted position from
+ itemChange(). After this notification, QGraphicsItem immediately sends the
+ ItemPositionHasChanged notification if the position changed.
+
+ \value ItemPositionHasChanged The item's position has changed. This
+ notification is sent if the ItemSendsGeometryChanges flag is enabled, and
+ after the item's local position, relative to its parent, has changed. The
+ value argument is the new position (the same as pos()), and QGraphicsItem
+ ignores the return value for this notification (i.e., a read-only
+ notification).
+
+ \value ItemTransformChange The item's transformation matrix changes. This
+ notification is send if the ItemSendsGeometryChanges flag is enabled, and
+ when the item's local transformation matrix changes (i.e., as a result of
+ calling setTransform(). The value argument is the new matrix (i.e., a
+ QTransform); to get the old matrix, call transform(). Do not call
+ setTransform() or set any of the transformation properties in itemChange()
+ as this notification is delivered; instead, you can return the new matrix
+ from itemChange(). This notification is not sent if you change the
+ transformation properties.
+
+ \value ItemTransformHasChanged The item's transformation matrix has
+ changed either because setTransform is called, or one of the
+ transformation properties is changed. This notification is sent if the
+ ItemSendsGeometryChanges flag is enabled, and after the item's local
+ transformation matrix has changed. The value argument is the new matrix
+ (same as transform()), and QGraphicsItem ignores the return value for this
+ notification (i.e., a read-only notification).
+
+ \value ItemRotationChange The item's rotation property changes. This
+ notification is sent if the ItemSendsGeometryChanges flag is enabled, and
+ when the item's rotation property changes (i.e., as a result of calling
+ setRotation()). The value argument is the new rotation (i.e., a double);
+ to get the old rotation, call rotation(). Do not call setRotation() in
+ itemChange() as this notification is delivered; instead, you can return
+ the new rotation from itemChange().
+
+ \value ItemRotationHasChanged The item's rotation property has changed.
+ This notification is sent if the ItemSendsGeometryChanges flag is enabled,
+ and after the item's rotation property has changed. The value argument is
+ the new rotation (i.e., a double), and QGraphicsItem ignores the return
+ value for this notification (i.e., a read-only notification). Do not call
+ setRotation() in itemChange() as this notification is delivered.
+
+ \value ItemScaleChange The item's scale property changes. This notification
+ is sent if the ItemSendsGeometryChanges flag is enabled, and when the item's
+ scale property changes (i.e., as a result of calling setScale()). The value
+ argument is the new scale (i.e., a double); to get the old scale, call
+ scale(). Do not call setScale() in itemChange() as this notification is
+ delivered; instead, you can return the new scale from itemChange().
+
+ \value ItemScaleHasChanged The item's scale property has changed. This
+ notification is sent if the ItemSendsGeometryChanges flag is enabled, and
+ after the item's scale property has changed. The value argument is the new
+ scale (i.e., a double), and QGraphicsItem ignores the return value for this
+ notification (i.e., a read-only notification). Do not call setScale() in
+ itemChange() as this notification is delivered.
+
+ \value ItemTransformOriginPointChange The item's transform origin point
+ property changes. This notification is sent if the ItemSendsGeometryChanges
+ flag is enabled, and when the item's transform origin point property changes
+ (i.e., as a result of calling setTransformOriginPoint()). The value argument
+ is the new origin point (i.e., a QPointF); to get the old origin point, call
+ transformOriginPoint(). Do not call setTransformOriginPoint() in itemChange()
+ as this notification is delivered; instead, you can return the new transform
+ origin point from itemChange().
+
+ \value ItemTransformOriginPointHasChanged The item's transform origin point
+ property has changed. This notification is sent if the ItemSendsGeometryChanges
+ flag is enabled, and after the item's transform origin point property has
+ changed. The value argument is the new origin point (i.e., a QPointF), and
+ QGraphicsItem ignores the return value for this notification (i.e., a read-only
+ notification). Do not call setTransformOriginPoint() in itemChange() as this
+ notification is delivered.
+
+ \value ItemSelectedChange The item's selected state changes. If the item is
+ presently selected, it will become unselected, and vice verca. The value
+ argument is the new selected state (i.e., true or false). Do not call
+ setSelected() in itemChange() as this notification is delivered; instead, you
+ can return the new selected state from itemChange().
+
+ \value ItemSelectedHasChanged The item's selected state has changed. The
+ value argument is the new selected state (i.e., true or false). Do not
+ call setSelected() in itemChange() as this notification is delivered. The
+ return value is ignored.
+
+ \value ItemVisibleChange The item's visible state changes. If the item is
+ presently visible, it will become invisible, and vice verca. The value
+ argument is the new visible state (i.e., true or false). Do not call
+ setVisible() in itemChange() as this notification is delivered; instead,
+ you can return the new visible state from itemChange().
+
+ \value ItemVisibleHasChanged The item's visible state has changed. The
+ value argument is the new visible state (i.e., true or false). Do not call
+ setVisible() in itemChange() as this notification is delivered. The return
+ value is ignored.
+
+ \value ItemParentChange The item's parent changes. The value argument is
+ the new parent item (i.e., a QGraphicsItem pointer). Do not call
+ setParentItem() in itemChange() as this notification is delivered;
+ instead, you can return the new parent from itemChange().
+
+ \value ItemParentHasChanged The item's parent has changed. The value
+ argument is the new parent (i.e., a pointer to a QGraphicsItem). Do not
+ call setParentItem() in itemChange() as this notification is
+ delivered. The return value is ignored.
+
+ \value ItemChildAddedChange A child is added to this item. The value
+ argument is the new child item (i.e., a QGraphicsItem pointer). Do not
+ pass this item to any item's setParentItem() function as this notification
+ is delivered. The return value is unused; you cannot adjust anything in
+ this notification. Note that the new child might not be fully constructed
+ when this notification is sent; calling pure virtual functions on
+ the child can lead to a crash.
+
+ \value ItemChildRemovedChange A child is removed from this item. The value
+ argument is the child item that is about to be removed (i.e., a
+ QGraphicsItem pointer). The return value is unused; you cannot adjust
+ anything in this notification.
+
+ \value ItemSceneChange The item is moved to a new scene. This notification is
+ also sent when the item is added to its initial scene, and when it is removed.
+ The item's scene() is the old scene (or 0 if the item has not been added to a
+ scene yet). The value argument is the new scene (i.e., a QGraphicsScene
+ pointer), or a null pointer if the item is removed from a scene. Do not
+ override this change by passing this item to QGraphicsScene::addItem() as this
+ notification is delivered; instead, you can return the new scene from
+ itemChange(). Use this feature with caution; objecting to a scene change can
+ quickly lead to unwanted recursion.
+
+ \value ItemSceneHasChanged The item's scene has changed. The item's scene() is
+ the new scene. This notification is also sent when the item is added to its
+ initial scene, and when it is removed.The value argument is the new scene
+ (i.e., a pointer to a QGraphicsScene). Do not call setScene() in itemChange()
+ as this notification is delivered. The return value is ignored.
+
+ \value ItemCursorChange The item's cursor changes. The value argument is
+ the new cursor (i.e., a QCursor). Do not call setCursor() in itemChange()
+ as this notification is delivered. Instead, you can return a new cursor
+ from itemChange().
+
+ \value ItemCursorHasChanged The item's cursor has changed. The value
+ argument is the new cursor (i.e., a QCursor). Do not call setCursor() as
+ this notification is delivered. The return value is ignored.
+
+ \value ItemToolTipChange The item's tooltip changes. The value argument is
+ the new tooltip (i.e., a QToolTip). Do not call setToolTip() in
+ itemChange() as this notification is delivered. Instead, you can return a
+ new tooltip from itemChange().
+
+ \value ItemToolTipHasChanged The item's tooltip has changed. The value
+ argument is the new tooltip (i.e., a QToolTip). Do not call setToolTip()
+ as this notification is delivered. The return value is ignored.
+
+ \value ItemFlagsChange The item's flags change. The value argument is the
+ new flags (i.e., a quint32). Do not call setFlags() in itemChange() as
+ this notification is delivered. Instead, you can return the new flags from
+ itemChange().
+
+ \value ItemFlagsHaveChanged The item's flags have changed. The value
+ argument is the new flags (i.e., a quint32). Do not call setFlags() in
+ itemChange() as this notification is delivered. The return value is
+ ignored.
+
+ \value ItemZValueChange The item's Z-value changes. The value argument is
+ the new Z-value (i.e., a double). Do not call setZValue() in itemChange()
+ as this notification is delivered. Instead, you can return a new Z-value
+ from itemChange().
+
+ \value ItemZValueHasChanged The item's Z-value has changed. The value
+ argument is the new Z-value (i.e., a double). Do not call setZValue() as
+ this notification is delivered. The return value is ignored.
+
+ \value ItemOpacityChange The item's opacity changes. The value argument is
+ the new opacity (i.e., a double). Do not call setOpacity() in itemChange()
+ as this notification is delivered. Instead, you can return a new opacity
+ from itemChange().
+
+ \value ItemOpacityHasChanged The item's opacity has changed. The value
+ argument is the new opacity (i.e., a double). Do not call setOpacity() as
+ this notification is delivered. The return value is ignored.
+
+ \value ItemScenePositionHasChanged The item's scene position has changed.
+ This notification is sent if the ItemSendsScenePositionChanges flag is
+ enabled, and after the item's scene position has changed (i.e., the
+ position or transformation of the item itself or the position or
+ transformation of any ancestor has changed). The value argument is the
+ new scene position (the same as scenePos()), and QGraphicsItem ignores
+ the return value for this notification (i.e., a read-only notification).
+*/
+
+/*!
+ \enum QGraphicsItem::CacheMode
+ \since 4.4
+
+ This enum describes QGraphicsItem's cache modes. Caching is used to speed
+ up rendering by allocating and rendering to an off-screen pixel buffer,
+ which can be reused when the item requires redrawing. For some paint
+ devices, the cache is stored directly in graphics memory, which makes
+ rendering very quick.
+
+ \value NoCache The default; all item caching is
+ disabled. QGraphicsItem::paint() is called every time the item needs
+ redrawing.
+
+ \value ItemCoordinateCache Caching is enabled for the item's logical
+ (local) coordinate system. QGraphicsItem creates an off-screen pixel
+ buffer with a configurable size / resolution that you can pass to
+ QGraphicsItem::setCacheMode(). Rendering quality will typically degrade,
+ depending on the resolution of the cache and the item transformation. The
+ first time the item is redrawn, it will render itself into the cache, and
+ the cache is then reused for every subsequent expose. The cache is also
+ reused as the item is transformed. To adjust the resolution of the cache,
+ you can call setCacheMode() again.
+
+ \value DeviceCoordinateCache Caching is enabled at the paint device level,
+ in device coordinates. This mode is for items that can move, but are not
+ rotated, scaled or sheared. If the item is transformed directly or
+ indirectly, the cache will be regenerated automatically. Unlike
+ ItemCoordinateCacheMode, DeviceCoordinateCache always renders at maximum
+ quality.
+
+ \sa QGraphicsItem::setCacheMode()
+*/
+
+/*!
+ \enum QGraphicsItem::Extension
+ \internal
+
+ Note: This is provided as a hook to avoid future problems related
+ to adding virtual functions. See also extension(),
+ supportsExtension() and setExtension().
+*/
+
+/*!
+ \enum QGraphicsItem::PanelModality
+ \since 4.6
+
+ This enum specifies the behavior of a modal panel. A modal panel
+ is one that blocks input to other panels. Note that items that
+ are children of a modal panel are not blocked.
+
+ The values are:
+
+ \value NonModal The panel is not modal and does not block input to
+ other panels. This is the default value for panels.
+
+ \value PanelModal The panel is modal to a single item hierarchy
+ and blocks input to its parent pane, all grandparent panels, and
+ all siblings of its parent and grandparent panels.
+
+ \value SceneModal The window is modal to the entire scene and
+ blocks input to all panels.
+
+ \sa QGraphicsItem::setPanelModality(), QGraphicsItem::panelModality(), QGraphicsItem::ItemIsPanel
+*/
+
+#include "qgraphicsitem.h"
+
+#ifndef QT_NO_GRAPHICSVIEW
+
+#include "qgraphicsscene.h"
+#include "qgraphicsscene_p.h"
+#include "qgraphicssceneevent.h"
+#include "qgraphicsview.h"
+#include "qgraphicswidget.h"
+#include "qgraphicsproxywidget.h"
+#include "qgraphicsscenebsptreeindex_p.h"
+#include <QtCore/qbitarray.h>
+#include <QtCore/qdebug.h>
+#include <QtCore/qpoint.h>
+#include <QtCore/qstack.h>
+#include <QtCore/qtimer.h>
+#include <QtCore/qvariant.h>
+#include <QtCore/qvarlengtharray.h>
+#include <QtCore/qnumeric.h>
+#include <QtGui/qapplication.h>
+#include <QtGui/qbitmap.h>
+#include <QtGui/qpainter.h>
+#include <QtGui/qpainterpath.h>
+#include <QtGui/qpixmapcache.h>
+#include <QtGui/qstyleoption.h>
+#include <QtGui/qevent.h>
+#include <QtGui/qinputcontext.h>
+#include <QtGui/qgraphicseffect.h>
+#ifndef QT_NO_ACCESSIBILITY
+# include "qaccessible.h"
+#endif
+
+#include <private/qgraphicsitem_p.h>
+#include <private/qgraphicswidget_p.h>
+#include <private/qtextcontrol_p.h>
+#include <private/qtextdocumentlayout_p.h>
+#include <private/qtextengine_p.h>
+#include <private/qwidget_p.h>
+#include <private/qapplication_p.h>
+
+#ifdef Q_WS_X11
+#include <private/qt_x11_p.h>
+#include <private/qpixmap_x11_p.h>
+#endif
+
+#include <private/qgesturemanager_p.h>
+
+#include <math.h>
+
+QT_BEGIN_NAMESPACE
+
+static inline void _q_adjustRect(QRect *rect)
+{
+ Q_ASSERT(rect);
+ if (!rect->width())
+ rect->adjust(0, 0, 1, 0);
+ if (!rect->height())
+ rect->adjust(0, 0, 0, 1);
+}
+
+/*
+ ### Move this into QGraphicsItemPrivate
+ */
+class QGraphicsItemCustomDataStore
+{
+public:
+ QMap<const QGraphicsItem *, QMap<int, QVariant> > data;
+};
+Q_GLOBAL_STATIC(QGraphicsItemCustomDataStore, qt_dataStore)
+
+/*!
+ \internal
+
+ Returns a QPainterPath of \a path when stroked with the \a pen.
+ Ignoring dash pattern.
+*/
+static QPainterPath qt_graphicsItem_shapeFromPath(const QPainterPath &path, const QPen &pen)
+{
+ // We unfortunately need this hack as QPainterPathStroker will set a width of 1.0
+ // if we pass a value of 0.0 to QPainterPathStroker::setWidth()
+ const qreal penWidthZero = qreal(0.00000001);
+
+ if (path == QPainterPath())
+ return path;
+ QPainterPathStroker ps;
+ ps.setCapStyle(pen.capStyle());
+ if (pen.widthF() <= 0.0)
+ ps.setWidth(penWidthZero);
+ else
+ ps.setWidth(pen.widthF());
+ ps.setJoinStyle(pen.joinStyle());
+ ps.setMiterLimit(pen.miterLimit());
+ QPainterPath p = ps.createStroke(path);
+ p.addPath(path);
+ return p;
+}
+
+/*!
+ \internal
+
+ Propagates the ancestor flag \a flag with value \a enabled to all this
+ item's children. If \a root is false, the flag is also set on this item
+ (default is true).
+*/
+void QGraphicsItemPrivate::updateAncestorFlag(QGraphicsItem::GraphicsItemFlag childFlag,
+ AncestorFlag flag, bool enabled, bool root)
+{
+ Q_Q(QGraphicsItem);
+ if (root) {
+ // For root items only. This is the item that has either enabled or
+ // disabled \a childFlag, or has been reparented.
+ switch (int(childFlag)) {
+ case -2:
+ flag = AncestorFiltersChildEvents;
+ enabled = q->filtersChildEvents();
+ break;
+ case -1:
+ flag = AncestorHandlesChildEvents;
+ enabled = q->handlesChildEvents();
+ break;
+ case QGraphicsItem::ItemClipsChildrenToShape:
+ flag = AncestorClipsChildren;
+ enabled = flags & QGraphicsItem::ItemClipsChildrenToShape;
+ break;
+ case QGraphicsItem::ItemIgnoresTransformations:
+ flag = AncestorIgnoresTransformations;
+ enabled = flags & QGraphicsItem::ItemIgnoresTransformations;
+ break;
+ default:
+ return;
+ }
+
+ if (parent) {
+ // Inherit the enabled-state from our parents.
+ if ((parent->d_ptr->ancestorFlags & flag)
+ || (int(parent->d_ptr->flags & childFlag) == childFlag)
+ || (childFlag == -1 && parent->d_ptr->handlesChildEvents)
+ || (childFlag == -2 && parent->d_ptr->filtersDescendantEvents)) {
+ enabled = true;
+ ancestorFlags |= flag;
+ } else {
+ ancestorFlags &= ~flag;
+ }
+ } else {
+ // Top-level root items don't have any ancestors, so there are no
+ // ancestor flags either.
+ ancestorFlags = 0;
+ }
+ } else {
+ // Don't set or propagate the ancestor flag if it's already correct.
+ if (((ancestorFlags & flag) && enabled) || (!(ancestorFlags & flag) && !enabled))
+ return;
+
+ // Set the flag.
+ if (enabled)
+ ancestorFlags |= flag;
+ else
+ ancestorFlags &= ~flag;
+
+ // Don't process children if the item has the main flag set on itself.
+ if ((childFlag != -1 && int(flags & childFlag) == childFlag)
+ || (int(childFlag) == -1 && handlesChildEvents)
+ || (int(childFlag) == -2 && filtersDescendantEvents))
+ return;
+ }
+
+ for (int i = 0; i < children.size(); ++i)
+ children.at(i)->d_ptr->updateAncestorFlag(childFlag, flag, enabled, false);
+}
+
+void QGraphicsItemPrivate::updateAncestorFlags()
+{
+ int flags = 0;
+ if (parent) {
+ // Inherit the parent's ancestor flags.
+ QGraphicsItemPrivate *pd = parent->d_ptr.data();
+ flags = pd->ancestorFlags;
+
+ // Add in flags from the parent.
+ if (pd->filtersDescendantEvents)
+ flags |= AncestorFiltersChildEvents;
+ if (pd->handlesChildEvents)
+ flags |= AncestorHandlesChildEvents;
+ if (pd->flags & QGraphicsItem::ItemClipsChildrenToShape)
+ flags |= AncestorClipsChildren;
+ if (pd->flags & QGraphicsItem::ItemIgnoresTransformations)
+ flags |= AncestorIgnoresTransformations;
+ }
+
+ if (ancestorFlags == flags)
+ return; // No change; stop propagation.
+ ancestorFlags = flags;
+
+ // Propagate to children recursively.
+ for (int i = 0; i < children.size(); ++i)
+ children.at(i)->d_ptr->updateAncestorFlags();
+}
+
+/*!
+ \internal
+
+ Propagates item group membership.
+*/
+void QGraphicsItemPrivate::setIsMemberOfGroup(bool enabled)
+{
+ Q_Q(QGraphicsItem);
+ isMemberOfGroup = enabled;
+ if (!qgraphicsitem_cast<QGraphicsItemGroup *>(q)) {
+ foreach (QGraphicsItem *child, children)
+ child->d_func()->setIsMemberOfGroup(enabled);
+ }
+}
+
+/*!
+ \internal
+
+ Maps any item pos properties of \a event to \a item's coordinate system.
+*/
+void QGraphicsItemPrivate::remapItemPos(QEvent *event, QGraphicsItem *item)
+{
+ Q_Q(QGraphicsItem);
+ switch (event->type()) {
+ case QEvent::GraphicsSceneMouseMove:
+ case QEvent::GraphicsSceneMousePress:
+ case QEvent::GraphicsSceneMouseRelease:
+ case QEvent::GraphicsSceneMouseDoubleClick: {
+ QGraphicsSceneMouseEvent *mouseEvent = static_cast<QGraphicsSceneMouseEvent *>(event);
+ mouseEvent->setPos(item->mapFromItem(q, mouseEvent->pos()));
+ mouseEvent->setLastPos(item->mapFromItem(q, mouseEvent->pos()));
+ for (int i = 0x1; i <= 0x10; i <<= 1) {
+ if (mouseEvent->buttons() & i) {
+ Qt::MouseButton button = Qt::MouseButton(i);
+ mouseEvent->setButtonDownPos(button, item->mapFromItem(q, mouseEvent->buttonDownPos(button)));
+ }
+ }
+ break;
+ }
+ case QEvent::GraphicsSceneWheel: {
+ QGraphicsSceneWheelEvent *wheelEvent = static_cast<QGraphicsSceneWheelEvent *>(event);
+ wheelEvent->setPos(item->mapFromItem(q, wheelEvent->pos()));
+ break;
+ }
+ case QEvent::GraphicsSceneContextMenu: {
+ QGraphicsSceneContextMenuEvent *contextEvent = static_cast<QGraphicsSceneContextMenuEvent *>(event);
+ contextEvent->setPos(item->mapFromItem(q, contextEvent->pos()));
+ break;
+ }
+ case QEvent::GraphicsSceneHoverMove: {
+ QGraphicsSceneHoverEvent *hoverEvent = static_cast<QGraphicsSceneHoverEvent *>(event);
+ hoverEvent->setPos(item->mapFromItem(q, hoverEvent->pos()));
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+/*!
+ \internal
+
+ Maps the point \a pos from scene to item coordinates. If \a view is passed and the item
+ is untransformable, this function will correctly map \a pos from the scene using the
+ view's transformation.
+*/
+QPointF QGraphicsItemPrivate::genericMapFromScene(const QPointF &pos,
+ const QWidget *viewport) const
+{
+ Q_Q(const QGraphicsItem);
+ if (!itemIsUntransformable())
+ return q->mapFromScene(pos);
+ QGraphicsView *view = 0;
+ if (viewport)
+ view = qobject_cast<QGraphicsView *>(viewport->parentWidget());
+ if (!view)
+ return q->mapFromScene(pos);
+ // ### More ping pong than needed.
+ return q->deviceTransform(view->viewportTransform()).inverted().map(view->mapFromScene(pos));
+}
+
+/*!
+ \internal
+
+ Combines this item's position and transform onto \a transform.
+
+ If you need to change this function (e.g., adding more transformation
+ modes / options), make sure to change all places marked with COMBINE.
+*/
+void QGraphicsItemPrivate::combineTransformToParent(QTransform *x, const QTransform *viewTransform) const
+{
+ // COMBINE
+ if (viewTransform && itemIsUntransformable()) {
+ *x = q_ptr->deviceTransform(*viewTransform);
+ } else {
+ if (transformData)
+ *x *= transformData->computedFullTransform();
+ if (!pos.isNull())
+ *x *= QTransform::fromTranslate(pos.x(), pos.y());
+ }
+}
+
+/*!
+ \internal
+
+ Combines this item's position and transform onto \a transform.
+
+ If you need to change this function (e.g., adding more transformation
+ modes / options), make sure to change QGraphicsItem::deviceTransform() as
+ well.
+*/
+void QGraphicsItemPrivate::combineTransformFromParent(QTransform *x, const QTransform *viewTransform) const
+{
+ // COMBINE
+ if (viewTransform && itemIsUntransformable()) {
+ *x = q_ptr->deviceTransform(*viewTransform);
+ } else {
+ x->translate(pos.x(), pos.y());
+ if (transformData)
+ *x = transformData->computedFullTransform(x);
+ }
+}
+
+void QGraphicsItemPrivate::updateSceneTransformFromParent()
+{
+ if (parent) {
+ Q_ASSERT(!parent->d_ptr->dirtySceneTransform);
+ if (parent->d_ptr->sceneTransformTranslateOnly) {
+ sceneTransform = QTransform::fromTranslate(parent->d_ptr->sceneTransform.dx() + pos.x(),
+ parent->d_ptr->sceneTransform.dy() + pos.y());
+ } else {
+ sceneTransform = parent->d_ptr->sceneTransform;
+ sceneTransform.translate(pos.x(), pos.y());
+ }
+ if (transformData) {
+ sceneTransform = transformData->computedFullTransform(&sceneTransform);
+ sceneTransformTranslateOnly = (sceneTransform.type() <= QTransform::TxTranslate);
+ } else {
+ sceneTransformTranslateOnly = parent->d_ptr->sceneTransformTranslateOnly;
+ }
+ } else if (!transformData) {
+ sceneTransform = QTransform::fromTranslate(pos.x(), pos.y());
+ sceneTransformTranslateOnly = 1;
+ } else if (transformData->onlyTransform) {
+ sceneTransform = transformData->transform;
+ if (!pos.isNull())
+ sceneTransform *= QTransform::fromTranslate(pos.x(), pos.y());
+ sceneTransformTranslateOnly = (sceneTransform.type() <= QTransform::TxTranslate);
+ } else if (pos.isNull()) {
+ sceneTransform = transformData->computedFullTransform();
+ sceneTransformTranslateOnly = (sceneTransform.type() <= QTransform::TxTranslate);
+ } else {
+ sceneTransform = QTransform::fromTranslate(pos.x(), pos.y());
+ sceneTransform = transformData->computedFullTransform(&sceneTransform);
+ sceneTransformTranslateOnly = (sceneTransform.type() <= QTransform::TxTranslate);
+ }
+ dirtySceneTransform = 0;
+}
+
+/*!
+ \internal
+
+ This helper function helped us add input method query support in
+ Qt 4.4.1 without having to reimplement the inputMethodQuery()
+ function in QGraphicsProxyWidget. ### Qt 5: Remove. We cannot
+ remove it in 4.5+ even if we do reimplement the function properly,
+ because apps compiled with 4.4 will not be able to call the
+ reimplementation.
+*/
+QVariant QGraphicsItemPrivate::inputMethodQueryHelper(Qt::InputMethodQuery query) const
+{
+ Q_UNUSED(query);
+ return QVariant();
+}
+
+/*!
+ \internal
+
+ Make sure not to trigger any pure virtual function calls (e.g.,
+ prepareGeometryChange) if the item is in its destructor, i.e.
+ inDestructor is 1.
+*/
+void QGraphicsItemPrivate::setParentItemHelper(QGraphicsItem *newParent, const QVariant *newParentVariant,
+ const QVariant *thisPointerVariant)
+{
+ Q_Q(QGraphicsItem);
+ if (newParent == parent)
+ return;
+
+ if (isWidget)
+ static_cast<QGraphicsWidgetPrivate *>(this)->fixFocusChainBeforeReparenting((newParent &&
+ newParent->isWidget()) ? static_cast<QGraphicsWidget *>(newParent) : 0,
+ scene);
+ if (scene) {
+ // Deliver the change to the index
+ if (scene->d_func()->indexMethod != QGraphicsScene::NoIndex)
+ scene->d_func()->index->itemChange(q, QGraphicsItem::ItemParentChange, newParent);
+
+ // Disable scene pos notifications for old ancestors
+ if (scenePosDescendants || (flags & QGraphicsItem::ItemSendsScenePositionChanges))
+ scene->d_func()->setScenePosItemEnabled(q, false);
+ }
+
+ if (subFocusItem && parent) {
+ // Make sure none of the old parents point to this guy.
+ subFocusItem->d_ptr->clearSubFocus(parent);
+ }
+
+ // We anticipate geometry changes. If the item is deleted, it will be
+ // removed from the index at a later stage, and the whole scene will be
+ // updated.
+ if (!inDestructor)
+ q_ptr->prepareGeometryChange();
+
+ if (parent) {
+ // Remove from current parent
+ parent->d_ptr->removeChild(q);
+ if (thisPointerVariant)
+ parent->itemChange(QGraphicsItem::ItemChildRemovedChange, *thisPointerVariant);
+ }
+
+ // Update toplevelitem list. If this item is being deleted, its parent
+ // will be 0 but we don't want to register/unregister it in the TLI list.
+ if (scene && !inDestructor) {
+ if (parent && !newParent) {
+ scene->d_func()->registerTopLevelItem(q);
+ } else if (!parent && newParent) {
+ scene->d_func()->unregisterTopLevelItem(q);
+ }
+ }
+
+ // Ensure any last parent focus scope does not point to this item or any of
+ // its descendents.
+ QGraphicsItem *p = parent;
+ QGraphicsItem *parentFocusScopeItem = 0;
+ while (p) {
+ if (p->d_ptr->flags & QGraphicsItem::ItemIsFocusScope) {
+ // If this item's focus scope's focus scope item points
+ // to this item or a descendent, then clear it.
+ QGraphicsItem *fsi = p->d_ptr->focusScopeItem;
+ if (q_ptr == fsi || q_ptr->isAncestorOf(fsi)) {
+ parentFocusScopeItem = fsi;
+ p->d_ptr->focusScopeItem = 0;
+ fsi->d_ptr->focusScopeItemChange(false);
+ }
+ break;
+ }
+ p = p->d_ptr->parent;
+ }
+
+ // Update graphics effect optimization flag
+ if (newParent && (graphicsEffect || mayHaveChildWithGraphicsEffect))
+ newParent->d_ptr->updateChildWithGraphicsEffectFlagRecursively();
+
+ // Update focus scope item ptr in new scope.
+ QGraphicsItem *newFocusScopeItem = subFocusItem ? subFocusItem : parentFocusScopeItem;
+ if (newFocusScopeItem && newParent) {
+ if (subFocusItem) {
+ // Find the subFocusItem's topmost focus scope.
+ QGraphicsItem *ancestorScope = 0;
+ QGraphicsItem *p = subFocusItem->d_ptr->parent;
+ while (p) {
+ if (p->d_ptr->flags & QGraphicsItem::ItemIsFocusScope)
+ ancestorScope = p;
+ if (p->d_ptr->flags & QGraphicsItem::ItemIsPanel)
+ break;
+ p = p->d_ptr->parent;
+ }
+ if (ancestorScope)
+ newFocusScopeItem = ancestorScope;
+ }
+
+ QGraphicsItem *p = newParent;
+ while (p) {
+ if (p->d_ptr->flags & QGraphicsItem::ItemIsFocusScope) {
+ p->d_ptr->focusScopeItem = newFocusScopeItem;
+ newFocusScopeItem->d_ptr->focusScopeItemChange(true);
+ // Ensure the new item is no longer the subFocusItem. The
+ // only way to set focus on a child of a focus scope is
+ // by setting focus on the scope itself.
+ if (subFocusItem && !p->focusItem())
+ subFocusItem->d_ptr->clearSubFocus();
+ break;
+ }
+ p = p->d_ptr->parent;
+ }
+ }
+
+ // Resolve depth.
+ invalidateDepthRecursively();
+
+ if ((parent = newParent)) {
+ if (parent->d_func()->scene && parent->d_func()->scene != scene) {
+ // Move this item to its new parent's scene
+ parent->d_func()->scene->addItem(q);
+ } else if (!parent->d_func()->scene && scene) {
+ // Remove this item from its former scene
+ scene->removeItem(q);
+ }
+
+ parent->d_ptr->addChild(q);
+ if (thisPointerVariant)
+ parent->itemChange(QGraphicsItem::ItemChildAddedChange, *thisPointerVariant);
+ if (scene) {
+ // Re-enable scene pos notifications for new ancestors
+ if (scenePosDescendants || (flags & QGraphicsItem::ItemSendsScenePositionChanges))
+ scene->d_func()->setScenePosItemEnabled(q, true);
+ }
+
+ // Propagate dirty flags to the new parent
+ markParentDirty(/*updateBoundingRect=*/true);
+
+ // Inherit ancestor flags from the new parent.
+ updateAncestorFlags();
+
+ // Update item visible / enabled.
+ if (parent->d_ptr->visible != visible) {
+ if (!parent->d_ptr->visible || !explicitlyHidden)
+ setVisibleHelper(parent->d_ptr->visible, /* explicit = */ false, /* update = */ false);
+ }
+ if (parent->isEnabled() != enabled) {
+ if (!parent->d_ptr->enabled || !explicitlyDisabled)
+ setEnabledHelper(parent->d_ptr->enabled, /* explicit = */ false, /* update = */ false);
+ }
+
+ // Auto-activate if visible and the parent is active.
+ if (visible && parent->isActive())
+ q->setActive(true);
+ } else {
+ // Inherit ancestor flags from the new parent.
+ updateAncestorFlags();
+
+ if (!inDestructor) {
+ // Update item visible / enabled.
+ if (!visible && !explicitlyHidden)
+ setVisibleHelper(true, /* explicit = */ false);
+ if (!enabled && !explicitlyDisabled)
+ setEnabledHelper(true, /* explicit = */ false);
+ }
+ }
+
+ dirtySceneTransform = 1;
+ if (!inDestructor && (transformData || (newParent && newParent->d_ptr->transformData)))
+ transformChanged();
+
+ // Restore the sub focus chain.
+ if (subFocusItem) {
+ subFocusItem->d_ptr->setSubFocus(newParent);
+ if (parent && parent->isActive())
+ subFocusItem->setFocus();
+ }
+
+ // Deliver post-change notification
+ if (newParentVariant)
+ q->itemChange(QGraphicsItem::ItemParentHasChanged, *newParentVariant);
+
+ if (isObject)
+ emit static_cast<QGraphicsObject *>(q)->parentChanged();
+}
+
+/*!
+ \internal
+
+ Returns the bounding rect of this item's children (excluding itself).
+*/
+void QGraphicsItemPrivate::childrenBoundingRectHelper(QTransform *x, QRectF *rect, QGraphicsItem *topMostEffectItem)
+{
+ Q_Q(QGraphicsItem);
+
+ QRectF childrenRect;
+ QRectF *result = rect;
+ rect = &childrenRect;
+ const bool setTopMostEffectItem = !topMostEffectItem;
+
+ for (int i = 0; i < children.size(); ++i) {
+ QGraphicsItem *child = children.at(i);
+ QGraphicsItemPrivate *childd = child->d_ptr.data();
+ if (setTopMostEffectItem)
+ topMostEffectItem = child;
+ bool hasPos = !childd->pos.isNull();
+ if (hasPos || childd->transformData) {
+ // COMBINE
+ QTransform matrix = childd->transformToParent();
+ if (x)
+ matrix *= *x;
+ *rect |= matrix.mapRect(child->d_ptr->effectiveBoundingRect(topMostEffectItem));
+ if (!childd->children.isEmpty())
+ childd->childrenBoundingRectHelper(&matrix, rect, topMostEffectItem);
+ } else {
+ if (x)
+ *rect |= x->mapRect(child->d_ptr->effectiveBoundingRect(topMostEffectItem));
+ else
+ *rect |= child->d_ptr->effectiveBoundingRect(topMostEffectItem);
+ if (!childd->children.isEmpty())
+ childd->childrenBoundingRectHelper(x, rect, topMostEffectItem);
+ }
+ }
+
+ if (flags & QGraphicsItem::ItemClipsChildrenToShape){
+ if (x)
+ *rect &= x->mapRect(q->boundingRect());
+ else
+ *rect &= q->boundingRect();
+ }
+
+ *result |= *rect;
+}
+
+void QGraphicsItemPrivate::initStyleOption(QStyleOptionGraphicsItem *option, const QTransform &worldTransform,
+ const QRegion &exposedRegion, bool allItems) const
+{
+ Q_ASSERT(option);
+ Q_Q(const QGraphicsItem);
+
+ // Initialize standard QStyleOption values.
+ const QRectF brect = q->boundingRect();
+ option->state = QStyle::State_None;
+ option->rect = brect.toRect();
+ option->levelOfDetail = 1;
+ option->exposedRect = brect;
+ if (selected)
+ option->state |= QStyle::State_Selected;
+ if (enabled)
+ option->state |= QStyle::State_Enabled;
+ if (q->hasFocus())
+ option->state |= QStyle::State_HasFocus;
+ if (scene) {
+ if (scene->d_func()->hoverItems.contains(q_ptr))
+ option->state |= QStyle::State_MouseOver;
+ if (q == scene->mouseGrabberItem())
+ option->state |= QStyle::State_Sunken;
+ }
+
+ if (!(flags & QGraphicsItem::ItemUsesExtendedStyleOption))
+ return;
+
+ // Initialize QStyleOptionGraphicsItem specific values (matrix, exposedRect).
+ option->matrix = worldTransform.toAffine(); //### discards perspective
+
+ if (!allItems) {
+ // Determine the item's exposed area
+ option->exposedRect = QRectF();
+ const QTransform reverseMap = worldTransform.inverted();
+ const QVector<QRect> exposedRects(exposedRegion.rects());
+ for (int i = 0; i < exposedRects.size(); ++i) {
+ option->exposedRect |= reverseMap.mapRect(QRectF(exposedRects.at(i)));
+ if (option->exposedRect.contains(brect))
+ break;
+ }
+ option->exposedRect &= brect;
+ }
+}
+
+/*!
+ \internal
+
+ Empty all cached pixmaps from the pixmap cache.
+*/
+void QGraphicsItemCache::purge()
+{
+ QPixmapCache::remove(key);
+ key = QPixmapCache::Key();
+ QMutableMapIterator<QPaintDevice *, DeviceData> it(deviceData);
+ while (it.hasNext()) {
+ DeviceData &data = it.next().value();
+ QPixmapCache::remove(data.key);
+ data.cacheIndent = QPoint();
+ }
+ deviceData.clear();
+ allExposed = true;
+ exposed.clear();
+}
+
+/*!
+ Constructs a QGraphicsItem with the given \a parent item.
+ It does not modify the parent object returned by QObject::parent().
+
+ If \a parent is 0, you can add the item to a scene by calling
+ QGraphicsScene::addItem(). The item will then become a top-level item.
+
+ \sa QGraphicsScene::addItem(), setParentItem()
+*/
+QGraphicsItem::QGraphicsItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : d_ptr(new QGraphicsItemPrivate)
+{
+ d_ptr->q_ptr = this;
+ setParentItem(parent);
+
+ if (scene && parent && parent->scene() != scene) {
+ qWarning("QGraphicsItem::QGraphicsItem: ignoring scene (%p), which is"
+ " different from parent's scene (%p)",
+ scene, parent->scene());
+ return;
+ }
+ if (scene && !parent)
+ scene->addItem(this);
+}
+
+/*!
+ \internal
+*/
+QGraphicsItem::QGraphicsItem(QGraphicsItemPrivate &dd, QGraphicsItem *parent,
+ QGraphicsScene *scene)
+ : d_ptr(&dd)
+{
+ d_ptr->q_ptr = this;
+ setParentItem(parent);
+
+ if (scene && parent && parent->scene() != scene) {
+ qWarning("QGraphicsItem::QGraphicsItem: ignoring scene (%p), which is"
+ " different from parent's scene (%p)",
+ scene, parent->scene());
+ return;
+ }
+ if (scene && !parent)
+ scene->addItem(this);
+}
+
+/*!
+ Destroys the QGraphicsItem and all its children. If this item is currently
+ associated with a scene, the item will be removed from the scene before it
+ is deleted.
+
+ \note It is more efficient to remove the item from the QGraphicsScene before
+ destroying the item.
+*/
+QGraphicsItem::~QGraphicsItem()
+{
+ if (d_ptr->isObject) {
+ QGraphicsObject *o = static_cast<QGraphicsObject *>(this);
+ QObjectPrivate *p = QObjectPrivate::get(o);
+ p->wasDeleted = true;
+ if (p->declarativeData) {
+ QAbstractDeclarativeData::destroyed(p->declarativeData, o);
+ p->declarativeData = 0;
+ }
+ }
+
+ d_ptr->inDestructor = 1;
+ d_ptr->removeExtraItemCache();
+
+#ifndef QT_NO_GESTURES
+ if (d_ptr->isObject && !d_ptr->gestureContext.isEmpty()) {
+ QGraphicsObject *o = static_cast<QGraphicsObject *>(this);
+ if (QGestureManager *manager = QGestureManager::instance()) {
+ foreach (Qt::GestureType type, d_ptr->gestureContext.keys())
+ manager->cleanupCachedGestures(o, type);
+ }
+ }
+#endif
+
+ clearFocus();
+
+ // Update focus scope item ptr.
+ QGraphicsItem *p = d_ptr->parent;
+ while (p) {
+ if (p->flags() & ItemIsFocusScope) {
+ if (p->d_ptr->focusScopeItem == this)
+ p->d_ptr->focusScopeItem = 0;
+ break;
+ }
+ p = p->d_ptr->parent;
+ }
+
+ if (!d_ptr->children.isEmpty()) {
+ while (!d_ptr->children.isEmpty())
+ delete d_ptr->children.first();
+ Q_ASSERT(d_ptr->children.isEmpty());
+ }
+
+ if (d_ptr->scene) {
+ d_ptr->scene->d_func()->removeItemHelper(this);
+ } else {
+ d_ptr->resetFocusProxy();
+ setParentItem(0);
+ }
+
+#ifndef QT_NO_GRAPHICSEFFECT
+ delete d_ptr->graphicsEffect;
+#endif //QT_NO_GRAPHICSEFFECT
+ if (d_ptr->transformData) {
+ for(int i = 0; i < d_ptr->transformData->graphicsTransforms.size(); ++i) {
+ QGraphicsTransform *t = d_ptr->transformData->graphicsTransforms.at(i);
+ static_cast<QGraphicsTransformPrivate *>(t->d_ptr.data())->item = 0;
+ delete t;
+ }
+ }
+ delete d_ptr->transformData;
+
+ if (QGraphicsItemCustomDataStore *dataStore = qt_dataStore())
+ dataStore->data.remove(this);
+}
+
+/*!
+ Returns the current scene for the item, or 0 if the item is not stored in
+ a scene.
+
+ To add or move an item to a scene, call QGraphicsScene::addItem().
+*/
+QGraphicsScene *QGraphicsItem::scene() const
+{
+ return d_ptr->scene;
+}
+
+/*!
+ Returns a pointer to this item's item group, or 0 if this item is not
+ member of a group.
+
+ \sa QGraphicsItemGroup, QGraphicsScene::createItemGroup()
+*/
+QGraphicsItemGroup *QGraphicsItem::group() const
+{
+ if (!d_ptr->isMemberOfGroup)
+ return 0;
+ QGraphicsItem *parent = const_cast<QGraphicsItem *>(this);
+ while ((parent = parent->d_ptr->parent)) {
+ if (QGraphicsItemGroup *group = qgraphicsitem_cast<QGraphicsItemGroup *>(parent))
+ return group;
+ }
+ // Unreachable; if d_ptr->isMemberOfGroup is != 0, then one parent of this
+ // item is a group item.
+ return 0;
+}
+
+/*!
+ Adds this item to the item group \a group. If \a group is 0, this item is
+ removed from any current group and added as a child of the previous
+ group's parent.
+
+ \sa group(), QGraphicsScene::createItemGroup()
+*/
+void QGraphicsItem::setGroup(QGraphicsItemGroup *group)
+{
+ if (!group) {
+ if (QGraphicsItemGroup *group = this->group())
+ group->removeFromGroup(this);
+ } else {
+ group->addToGroup(this);
+ }
+}
+
+/*!
+ Returns a pointer to this item's parent item. If this item does not have a
+ parent, 0 is returned.
+
+ \sa setParentItem(), childItems()
+*/
+QGraphicsItem *QGraphicsItem::parentItem() const
+{
+ return d_ptr->parent;
+}
+
+/*!
+ Returns this item's top-level item. The top-level item is the item's
+ topmost ancestor item whose parent is 0. If an item has no parent, its own
+ pointer is returned (i.e., a top-level item is its own top-level item).
+
+ \sa parentItem()
+*/
+QGraphicsItem *QGraphicsItem::topLevelItem() const
+{
+ QGraphicsItem *parent = const_cast<QGraphicsItem *>(this);
+ while (QGraphicsItem *grandPa = parent->parentItem())
+ parent = grandPa;
+ return parent;
+}
+
+/*!
+ \since 4.6
+
+ Returns a pointer to the item's parent, cast to a QGraphicsObject. returns 0 if the parent item
+ is not a QGraphicsObject.
+
+ \sa parentItem(), childItems()
+*/
+QGraphicsObject *QGraphicsItem::parentObject() const
+{
+ QGraphicsItem *p = d_ptr->parent;
+ return (p && p->d_ptr->isObject) ? static_cast<QGraphicsObject *>(p) : 0;
+}
+
+/*!
+ \since 4.4
+
+ Returns a pointer to the item's parent widget. The item's parent widget is
+ the closest parent item that is a widget.
+
+ \sa parentItem(), childItems()
+*/
+QGraphicsWidget *QGraphicsItem::parentWidget() const
+{
+ QGraphicsItem *p = parentItem();
+ while (p && !p->isWidget())
+ p = p->parentItem();
+ return (p && p->isWidget()) ? static_cast<QGraphicsWidget *>(p) : 0;
+}
+
+/*!
+ \since 4.4
+
+ Returns a pointer to the item's top level widget (i.e., the item's
+ ancestor whose parent is 0, or whose parent is not a widget), or 0 if this
+ item does not have a top level widget. If the item is its own top level
+ widget, this function returns a pointer to the item itself.
+*/
+QGraphicsWidget *QGraphicsItem::topLevelWidget() const
+{
+ if (const QGraphicsWidget *p = parentWidget())
+ return p->topLevelWidget();
+ return isWidget() ? static_cast<QGraphicsWidget *>(const_cast<QGraphicsItem *>(this)) : 0;
+}
+
+/*!
+ \since 4.4
+
+ Returns the item's window, or 0 if this item does not have a window. If
+ the item is a window, it will return itself. Otherwise it will return the
+ closest ancestor that is a window.
+
+ \sa QGraphicsWidget::isWindow()
+*/
+QGraphicsWidget *QGraphicsItem::window() const
+{
+ QGraphicsItem *p = panel();
+ if (p && p->isWindow())
+ return static_cast<QGraphicsWidget *>(p);
+ return 0;
+}
+
+/*!
+ \since 4.6
+
+ Returns the item's panel, or 0 if this item does not have a panel. If the
+ item is a panel, it will return itself. Otherwise it will return the
+ closest ancestor that is a panel.
+
+ \sa isPanel(), ItemIsPanel
+*/
+QGraphicsItem *QGraphicsItem::panel() const
+{
+ if (d_ptr->flags & ItemIsPanel)
+ return const_cast<QGraphicsItem *>(this);
+ return d_ptr->parent ? d_ptr->parent->panel() : 0;
+}
+
+/*!
+ \since 4.6
+
+ Return the graphics item cast to a QGraphicsObject, if the class is actually a
+ graphics object, 0 otherwise.
+*/
+QGraphicsObject *QGraphicsItem::toGraphicsObject()
+{
+ return d_ptr->isObject ? static_cast<QGraphicsObject *>(this) : 0;
+}
+
+/*!
+ \since 4.6
+
+ Return the graphics item cast to a QGraphicsObject, if the class is actually a
+ graphics object, 0 otherwise.
+*/
+const QGraphicsObject *QGraphicsItem::toGraphicsObject() const
+{
+ return d_ptr->isObject ? static_cast<const QGraphicsObject *>(this) : 0;
+}
+
+/*!
+ Sets this item's parent item to \a newParent. If this item already
+ has a parent, it is first removed from the previous parent. If \a
+ newParent is 0, this item will become a top-level item.
+
+ Note that this implicitly adds this graphics item to the scene of
+ the parent. You should not \l{QGraphicsScene::addItem()}{add} the
+ item to the scene yourself.
+
+ Calling this function on an item that is an ancestor of \a newParent
+ have undefined behaviour.
+
+ \sa parentItem(), childItems()
+*/
+void QGraphicsItem::setParentItem(QGraphicsItem *newParent)
+{
+ if (newParent == this) {
+ qWarning("QGraphicsItem::setParentItem: cannot assign %p as a parent of itself", this);
+ return;
+ }
+ if (newParent == d_ptr->parent)
+ return;
+
+ const QVariant newParentVariant(itemChange(QGraphicsItem::ItemParentChange,
+ QVariant::fromValue<QGraphicsItem *>(newParent)));
+ newParent = qvariant_cast<QGraphicsItem *>(newParentVariant);
+ if (newParent == d_ptr->parent)
+ return;
+
+ const QVariant thisPointerVariant(QVariant::fromValue<QGraphicsItem *>(this));
+ d_ptr->setParentItemHelper(newParent, &newParentVariant, &thisPointerVariant);
+}
+
+/*!
+ \obsolete
+
+ Use childItems() instead.
+
+ \sa setParentItem()
+*/
+QList<QGraphicsItem *> QGraphicsItem::children() const
+{
+ return childItems();
+}
+
+/*!
+ \since 4.4
+
+ Returns a list of this item's children.
+
+ The items are sorted by stacking order. This takes into account both the
+ items' insertion order and their Z-values.
+
+ \sa setParentItem(), zValue(), {QGraphicsItem#Sorting}{Sorting}
+*/
+QList<QGraphicsItem *> QGraphicsItem::childItems() const
+{
+ const_cast<QGraphicsItem *>(this)->d_ptr->ensureSortedChildren();
+ return d_ptr->children;
+}
+
+/*!
+ \since 4.4
+ Returns true if this item is a widget (i.e., QGraphicsWidget); otherwise,
+ returns false.
+*/
+bool QGraphicsItem::isWidget() const
+{
+ return d_ptr->isWidget;
+}
+
+/*!
+ \since 4.4
+ Returns true if the item is a QGraphicsWidget window, otherwise returns
+ false.
+
+ \sa QGraphicsWidget::windowFlags()
+*/
+bool QGraphicsItem::isWindow() const
+{
+ return d_ptr->isWidget && (static_cast<const QGraphicsWidget *>(this)->windowType() & Qt::Window);
+}
+
+/*!
+ \since 4.6
+ Returns true if the item is a panel; otherwise returns false.
+
+ \sa QGraphicsItem::panel(), ItemIsPanel
+*/
+bool QGraphicsItem::isPanel() const
+{
+ return d_ptr->flags & ItemIsPanel;
+}
+
+/*!
+ Returns this item's flags. The flags describe what configurable features
+ of the item are enabled and not. For example, if the flags include
+ ItemIsFocusable, the item can accept input focus.
+
+ By default, no flags are enabled.
+
+ \sa setFlags(), setFlag()
+*/
+QGraphicsItem::GraphicsItemFlags QGraphicsItem::flags() const
+{
+ return GraphicsItemFlags(d_ptr->flags);
+}
+
+/*!
+ If \a enabled is true, the item flag \a flag is enabled; otherwise, it is
+ disabled.
+
+ \sa flags(), setFlags()
+*/
+void QGraphicsItem::setFlag(GraphicsItemFlag flag, bool enabled)
+{
+ if (enabled)
+ setFlags(GraphicsItemFlags(d_ptr->flags) | flag);
+ else
+ setFlags(GraphicsItemFlags(d_ptr->flags) & ~flag);
+}
+
+/*!
+ \internal
+
+ Sets the flag \a flag on \a item and all its children, to \a enabled.
+*/
+static void _q_qgraphicsItemSetFlag(QGraphicsItem *item, QGraphicsItem::GraphicsItemFlag flag,
+ bool enabled)
+{
+ if (item->flags() & flag) {
+ // If this item already has the correct flag set, we don't have to
+ // propagate it.
+ return;
+ }
+ item->setFlag(flag, enabled);
+ foreach (QGraphicsItem *child, item->children())
+ _q_qgraphicsItemSetFlag(child, flag, enabled);
+}
+
+/*!
+ Sets the item flags to \a flags. All flags in \a flags are enabled; all
+ flags not in \a flags are disabled.
+
+ If the item had focus and \a flags does not enable ItemIsFocusable, the
+ item loses focus as a result of calling this function. Similarly, if the
+ item was selected, and \a flags does not enabled ItemIsSelectable, the
+ item is automatically unselected.
+
+ By default, no flags are enabled. (QGraphicsWidget enables the
+ ItemSendsGeometryChanges flag by default in order to track position
+ changes.)
+
+ \sa flags(), setFlag()
+*/
+void QGraphicsItem::setFlags(GraphicsItemFlags flags)
+{
+ // Notify change and check for adjustment.
+ if (quint32(d_ptr->flags) == quint32(flags))
+ return;
+ flags = GraphicsItemFlags(itemChange(ItemFlagsChange, quint32(flags)).toUInt());
+ if (quint32(d_ptr->flags) == quint32(flags))
+ return;
+ if (d_ptr->scene && d_ptr->scene->d_func()->indexMethod != QGraphicsScene::NoIndex)
+ d_ptr->scene->d_func()->index->itemChange(this, ItemFlagsChange, &flags);
+
+ // Flags that alter the geometry of the item (or its children).
+ const quint32 geomChangeFlagsMask = (ItemClipsChildrenToShape | ItemClipsToShape | ItemIgnoresTransformations | ItemIsSelectable);
+ bool fullUpdate = (quint32(flags) & geomChangeFlagsMask) != (d_ptr->flags & geomChangeFlagsMask);
+ if (fullUpdate)
+ d_ptr->updatePaintedViewBoundingRects(/*children=*/true);
+
+ // Keep the old flags to compare the diff.
+ GraphicsItemFlags oldFlags = GraphicsItemFlags(d_ptr->flags);
+
+ // Update flags.
+ d_ptr->flags = flags;
+
+ if (!(d_ptr->flags & ItemIsFocusable) && hasFocus()) {
+ // Clear focus on the item if it has focus when the focusable flag
+ // is unset.
+ clearFocus();
+ }
+
+ if (!(d_ptr->flags & ItemIsSelectable) && isSelected()) {
+ // Unselect the item if it is selected when the selectable flag is
+ // unset.
+ setSelected(false);
+ }
+
+ if ((flags & ItemClipsChildrenToShape) != (oldFlags & ItemClipsChildrenToShape)) {
+ // Item children clipping changes. Propagate the ancestor flag to
+ // all children.
+ d_ptr->updateAncestorFlag(ItemClipsChildrenToShape);
+ // The childrenBoundingRect is clipped to the boundingRect in case of ItemClipsChildrenToShape,
+ // which means we have to invalidate the cached childrenBoundingRect whenever this flag changes.
+ d_ptr->dirtyChildrenBoundingRect = 1;
+ d_ptr->markParentDirty(true);
+ }
+
+ if ((flags & ItemIgnoresTransformations) != (oldFlags & ItemIgnoresTransformations)) {
+ // Item children clipping changes. Propagate the ancestor flag to
+ // all children.
+ d_ptr->updateAncestorFlag(ItemIgnoresTransformations);
+ }
+
+ if ((flags & ItemNegativeZStacksBehindParent) != (oldFlags & ItemNegativeZStacksBehindParent)) {
+ // NB! We change the flags directly here, so we must also update d_ptr->flags.
+ // Note that this has do be done before the ItemStacksBehindParent check
+ // below; otherwise we will loose the change.
+
+ // Update stack-behind.
+ if (d_ptr->z < qreal(0.0))
+ flags |= ItemStacksBehindParent;
+ else
+ flags &= ~ItemStacksBehindParent;
+ d_ptr->flags = flags;
+ }
+
+ if ((flags & ItemStacksBehindParent) != (oldFlags & ItemStacksBehindParent)) {
+ // NB! This check has to come after the ItemNegativeZStacksBehindParent
+ // check above. Be careful.
+
+ // Ensure child item sorting is up to date when toggling this flag.
+ if (d_ptr->parent)
+ d_ptr->parent->d_ptr->needSortChildren = 1;
+ else if (d_ptr->scene)
+ d_ptr->scene->d_func()->needSortTopLevelItems = 1;
+ }
+
+ if ((flags & ItemAcceptsInputMethod) != (oldFlags & ItemAcceptsInputMethod)) {
+ // Update input method sensitivity in any views.
+ if (d_ptr->scene)
+ d_ptr->scene->d_func()->updateInputMethodSensitivityInViews();
+ }
+
+
+ if ((d_ptr->panelModality != NonModal)
+ && d_ptr->scene
+ && (flags & ItemIsPanel) != (oldFlags & ItemIsPanel)) {
+ // update the panel's modal state
+ if (flags & ItemIsPanel)
+ d_ptr->scene->d_func()->enterModal(this);
+ else
+ d_ptr->scene->d_func()->leaveModal(this);
+ }
+
+ if (d_ptr->scene) {
+ if ((flags & ItemSendsScenePositionChanges) != (oldFlags & ItemSendsScenePositionChanges)) {
+ if (flags & ItemSendsScenePositionChanges)
+ d_ptr->scene->d_func()->registerScenePosItem(this);
+ else
+ d_ptr->scene->d_func()->unregisterScenePosItem(this);
+ }
+ d_ptr->scene->d_func()->markDirty(this, QRectF(), /*invalidateChildren=*/true);
+ }
+
+ // Notify change.
+ itemChange(ItemFlagsHaveChanged, quint32(flags));
+}
+
+/*!
+ \since 4.4
+ Returns the cache mode for this item. The default mode is NoCache (i.e.,
+ cache is disabled and all painting is immediate).
+
+ \sa setCacheMode()
+*/
+QGraphicsItem::CacheMode QGraphicsItem::cacheMode() const
+{
+ return QGraphicsItem::CacheMode(d_ptr->cacheMode);
+}
+
+/*!
+ \since 4.4
+ Sets the item's cache mode to \a mode.
+
+ The optional \a logicalCacheSize argument is used only by
+ ItemCoordinateCache mode, and describes the resolution of the cache
+ buffer; if \a logicalCacheSize is (100, 100), QGraphicsItem will fit the
+ item into 100x100 pixels in graphics memory, regardless of the logical
+ size of the item itself. By default QGraphicsItem uses the size of
+ boundingRect(). For all other cache modes than ItemCoordinateCache, \a
+ logicalCacheSize is ignored.
+
+ Caching can speed up rendering if your item spends a significant time
+ redrawing itself. In some cases the cache can also slow down rendering, in
+ particular when the item spends less time redrawing than QGraphicsItem
+ spends redrawing from the cache. When enabled, the item's paint() function
+ will be called only once for each call to update(); for any subsequent
+ repaint requests, the Graphics View framework will redraw from the
+ cache. This approach works particularly well with QGLWidget, which stores
+ all the cache as OpenGL textures.
+
+ Be aware that QPixmapCache's cache limit may need to be changed to obtain
+ optimal performance.
+
+ You can read more about the different cache modes in the CacheMode
+ documentation.
+
+ \sa CacheMode, QPixmapCache::setCacheLimit()
+*/
+void QGraphicsItem::setCacheMode(CacheMode mode, const QSize &logicalCacheSize)
+{
+ CacheMode lastMode = CacheMode(d_ptr->cacheMode);
+ d_ptr->cacheMode = mode;
+ bool noVisualChange = (mode == NoCache && lastMode == NoCache)
+ || (mode == NoCache && lastMode == DeviceCoordinateCache)
+ || (mode == DeviceCoordinateCache && lastMode == NoCache)
+ || (mode == DeviceCoordinateCache && lastMode == DeviceCoordinateCache);
+ if (mode == NoCache) {
+ d_ptr->removeExtraItemCache();
+ } else {
+ QGraphicsItemCache *cache = d_ptr->extraItemCache();
+
+ // Reset old cache
+ cache->purge();
+
+ if (mode == ItemCoordinateCache) {
+ if (lastMode == mode && cache->fixedSize == logicalCacheSize)
+ noVisualChange = true;
+ cache->fixedSize = logicalCacheSize;
+ }
+ }
+ if (!noVisualChange)
+ update();
+}
+
+/*!
+ \since 4.6
+
+ Returns the modality for this item.
+*/
+QGraphicsItem::PanelModality QGraphicsItem::panelModality() const
+{
+ return d_ptr->panelModality;
+}
+
+/*!
+ \since 4.6
+
+ Sets the modality for this item to \a panelModality.
+
+ Changing the modality of a visible item takes effect immediately.
+*/
+void QGraphicsItem::setPanelModality(PanelModality panelModality)
+{
+ if (d_ptr->panelModality == panelModality)
+ return;
+
+ PanelModality previousModality = d_ptr->panelModality;
+ bool enterLeaveModal = (isPanel() && d_ptr->scene && isVisible());
+ if (enterLeaveModal && panelModality == NonModal)
+ d_ptr->scene->d_func()->leaveModal(this);
+ d_ptr->panelModality = panelModality;
+ if (enterLeaveModal && d_ptr->panelModality != NonModal)
+ d_ptr->scene->d_func()->enterModal(this, previousModality);
+}
+
+/*!
+ \since 4.6
+
+ Returns true if this item is blocked by a modal panel, false otherwise. If \a blockingPanel is
+ non-zero, \a blockingPanel will be set to the modal panel that is blocking this item. If this
+ item is not blocked, \a blockingPanel will not be set by this function.
+
+ This function always returns false for items not in a scene.
+
+ \sa panelModality() setPanelModality() PanelModality
+*/
+bool QGraphicsItem::isBlockedByModalPanel(QGraphicsItem **blockingPanel) const
+{
+ if (!d_ptr->scene)
+ return false;
+
+
+ QGraphicsItem *dummy = 0;
+ if (!blockingPanel)
+ blockingPanel = &dummy;
+
+ QGraphicsScenePrivate *scene_d = d_ptr->scene->d_func();
+ if (scene_d->modalPanels.isEmpty())
+ return false;
+
+ // ###
+ if (!scene_d->popupWidgets.isEmpty() && scene_d->popupWidgets.first() == this)
+ return false;
+
+ for (int i = 0; i < scene_d->modalPanels.count(); ++i) {
+ QGraphicsItem *modalPanel = scene_d->modalPanels.at(i);
+ if (modalPanel->panelModality() == QGraphicsItem::SceneModal) {
+ // Scene modal panels block all non-descendents.
+ if (modalPanel != this && !modalPanel->isAncestorOf(this)) {
+ *blockingPanel = modalPanel;
+ return true;
+ }
+ } else {
+ // Window modal panels block ancestors and siblings/cousins.
+ if (modalPanel != this
+ && !modalPanel->isAncestorOf(this)
+ && commonAncestorItem(modalPanel)) {
+ *blockingPanel = modalPanel;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+#ifndef QT_NO_TOOLTIP
+/*!
+ Returns the item's tool tip, or an empty QString if no tool tip has been
+ set.
+
+ \sa setToolTip(), QToolTip
+*/
+QString QGraphicsItem::toolTip() const
+{
+ return d_ptr->extra(QGraphicsItemPrivate::ExtraToolTip).toString();
+}
+
+/*!
+ Sets the item's tool tip to \a toolTip. If \a toolTip is empty, the item's
+ tool tip is cleared.
+
+ \sa toolTip(), QToolTip
+*/
+void QGraphicsItem::setToolTip(const QString &toolTip)
+{
+ const QVariant toolTipVariant(itemChange(ItemToolTipChange, toolTip));
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraToolTip, toolTipVariant.toString());
+ itemChange(ItemToolTipHasChanged, toolTipVariant);
+}
+#endif // QT_NO_TOOLTIP
+
+#ifndef QT_NO_CURSOR
+/*!
+ Returns the current cursor shape for the item. The mouse cursor
+ will assume this shape when it's over this item. See the \link
+ Qt::CursorShape list of predefined cursor objects\endlink for a
+ range of useful shapes.
+
+ An editor item might want to use an I-beam cursor:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 2
+
+ If no cursor has been set, the cursor of the item beneath is used.
+
+ \sa setCursor(), hasCursor(), unsetCursor(), QWidget::cursor,
+ QApplication::overrideCursor()
+*/
+QCursor QGraphicsItem::cursor() const
+{
+ return qvariant_cast<QCursor>(d_ptr->extra(QGraphicsItemPrivate::ExtraCursor));
+}
+
+/*!
+ Sets the current cursor shape for the item to \a cursor. The mouse cursor
+ will assume this shape when it's over this item. See the \link
+ Qt::CursorShape list of predefined cursor objects\endlink for a range of
+ useful shapes.
+
+ An editor item might want to use an I-beam cursor:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 3
+
+ If no cursor has been set, the cursor of the item beneath is used.
+
+ \sa cursor(), hasCursor(), unsetCursor(), QWidget::cursor,
+ QApplication::overrideCursor()
+*/
+void QGraphicsItem::setCursor(const QCursor &cursor)
+{
+ const QVariant cursorVariant(itemChange(ItemCursorChange, QVariant::fromValue<QCursor>(cursor)));
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraCursor, qvariant_cast<QCursor>(cursorVariant));
+ d_ptr->hasCursor = 1;
+ if (d_ptr->scene) {
+ d_ptr->scene->d_func()->allItemsUseDefaultCursor = false;
+ foreach (QGraphicsView *view, d_ptr->scene->views()) {
+ view->viewport()->setMouseTracking(true);
+ // Note: Some of this logic is duplicated in QGraphicsView's mouse events.
+ if (view->underMouse()) {
+ foreach (QGraphicsItem *itemUnderCursor, view->items(view->mapFromGlobal(QCursor::pos()))) {
+ if (itemUnderCursor->hasCursor()) {
+ QMetaObject::invokeMethod(view, "_q_setViewportCursor",
+ Q_ARG(QCursor, itemUnderCursor->cursor()));
+ break;
+ }
+ }
+ break;
+ }
+ }
+ }
+ itemChange(ItemCursorHasChanged, cursorVariant);
+}
+
+/*!
+ Returns true if this item has a cursor set; otherwise, false is returned.
+
+ By default, items don't have any cursor set. cursor() will return a
+ standard pointing arrow cursor.
+
+ \sa unsetCursor()
+*/
+bool QGraphicsItem::hasCursor() const
+{
+ return d_ptr->hasCursor;
+}
+
+/*!
+ Clears the cursor from this item.
+
+ \sa hasCursor(), setCursor()
+*/
+void QGraphicsItem::unsetCursor()
+{
+ d_ptr->unsetExtra(QGraphicsItemPrivate::ExtraCursor);
+ d_ptr->hasCursor = 0;
+ if (d_ptr->scene) {
+ foreach (QGraphicsView *view, d_ptr->scene->views()) {
+ if (view->underMouse() && view->itemAt(view->mapFromGlobal(QCursor::pos())) == this) {
+ QMetaObject::invokeMethod(view, "_q_unsetViewportCursor");
+ break;
+ }
+ }
+ }
+}
+
+#endif // QT_NO_CURSOR
+
+/*!
+ Returns true if the item is visible; otherwise, false is returned.
+
+ Note that the item's general visibility is unrelated to whether or not it
+ is actually being visualized by a QGraphicsView.
+
+ \sa setVisible()
+*/
+bool QGraphicsItem::isVisible() const
+{
+ return d_ptr->visible;
+}
+
+/*!
+ \since 4.4
+ Returns true if the item is visible to \a parent; otherwise, false is
+ returned. \a parent can be 0, in which case this function will return
+ whether the item is visible to the scene or not.
+
+ An item may not be visible to its ancestors even if isVisible() is true. If
+ any ancestor is hidden, the item itself will be implicitly hidden, in which
+ case this function will return false.
+
+ \sa isVisible(), setVisible()
+*/
+bool QGraphicsItem::isVisibleTo(const QGraphicsItem *parent) const
+{
+ if (!d_ptr->visible)
+ return false;
+ if (parent == this)
+ return true;
+ if (parentItem() && parentItem()->isVisibleTo(parent))
+ return true;
+ if (!parent && !parentItem())
+ return true;
+ return false;
+}
+
+/*!
+ \internal
+
+ Sets this item's visibility to \a newVisible. If \a explicitly is true,
+ this item will be "explicitly" \a newVisible; otherwise, it.. will not be.
+*/
+void QGraphicsItemPrivate::setVisibleHelper(bool newVisible, bool explicitly, bool update)
+{
+ Q_Q(QGraphicsItem);
+
+ // Update explicit bit.
+ if (explicitly)
+ explicitlyHidden = newVisible ? 0 : 1;
+
+ // Check if there's nothing to do.
+ if (visible == quint32(newVisible))
+ return;
+
+ // Don't show child if parent is not visible
+ if (parent && newVisible && !parent->d_ptr->visible)
+ return;
+
+ // Modify the property.
+ const QVariant newVisibleVariant(q_ptr->itemChange(QGraphicsItem::ItemVisibleChange,
+ quint32(newVisible)));
+ newVisible = newVisibleVariant.toBool();
+ if (visible == quint32(newVisible))
+ return;
+ visible = newVisible;
+
+ // Schedule redrawing
+ if (update) {
+ QGraphicsItemCache *c = (QGraphicsItemCache *)qvariant_cast<void *>(extra(ExtraCacheData));
+ if (c)
+ c->purge();
+ if (scene) {
+#ifndef QT_NO_GRAPHICSEFFECT
+ invalidateParentGraphicsEffectsRecursively();
+#endif //QT_NO_GRAPHICSEFFECT
+ scene->d_func()->markDirty(q_ptr, QRectF(), /*invalidateChildren=*/false, /*force=*/true);
+ }
+ }
+
+ // Certain properties are dropped as an item becomes invisible.
+ bool hasFocus = q_ptr->hasFocus();
+ if (!newVisible) {
+ if (scene) {
+ if (scene->d_func()->mouseGrabberItems.contains(q))
+ q->ungrabMouse();
+ if (scene->d_func()->keyboardGrabberItems.contains(q))
+ q->ungrabKeyboard();
+ if (q->isPanel() && panelModality != QGraphicsItem::NonModal)
+ scene->d_func()->leaveModal(q_ptr);
+ }
+ if (hasFocus && scene) {
+ // Hiding the closest non-panel ancestor of the focus item
+ QGraphicsItem *focusItem = scene->focusItem();
+ bool clear = true;
+ if (isWidget && !focusItem->isPanel()) {
+ do {
+ if (focusItem == q_ptr) {
+ clear = !static_cast<QGraphicsWidget *>(q_ptr)->focusNextPrevChild(true);
+ break;
+ }
+ } while ((focusItem = focusItem->parentWidget()) && !focusItem->isPanel());
+ }
+ if (clear)
+ clearFocusHelper(/* giveFocusToParent = */ false);
+ }
+ if (q_ptr->isSelected())
+ q_ptr->setSelected(false);
+ } else {
+ geometryChanged = 1;
+ paintedViewBoundingRectsNeedRepaint = 1;
+ if (scene) {
+ if (isWidget) {
+ QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(q_ptr);
+ if (widget->windowType() == Qt::Popup)
+ scene->d_func()->addPopup(widget);
+ }
+ if (q->isPanel() && panelModality != QGraphicsItem::NonModal) {
+ scene->d_func()->enterModal(q_ptr);
+ }
+ }
+ }
+
+ // Update children with explicitly = false.
+ const bool updateChildren = update && !(flags & QGraphicsItem::ItemClipsChildrenToShape);
+ foreach (QGraphicsItem *child, children) {
+ if (!newVisible || !child->d_ptr->explicitlyHidden)
+ child->d_ptr->setVisibleHelper(newVisible, false, updateChildren);
+ }
+
+ // Update activation
+ if (scene && q->isPanel()) {
+ if (newVisible) {
+ if (parent && parent->isActive())
+ q->setActive(true);
+ } else {
+ if (q->isActive())
+ scene->setActivePanel(parent);
+ }
+ }
+
+ // Enable subfocus
+ if (scene) {
+ if (newVisible) {
+ // Item is shown
+ QGraphicsItem *p = parent;
+ bool done = false;
+ while (p) {
+ if (p->flags() & QGraphicsItem::ItemIsFocusScope) {
+ QGraphicsItem *fsi = p->d_ptr->focusScopeItem;
+ if (q_ptr == fsi || q_ptr->isAncestorOf(fsi)) {
+ done = true;
+ while (fsi->d_ptr->focusScopeItem && fsi->d_ptr->focusScopeItem->isVisible())
+ fsi = fsi->d_ptr->focusScopeItem;
+ fsi->d_ptr->setFocusHelper(Qt::OtherFocusReason, /* climb = */ true,
+ /* focusFromHide = */ false);
+ }
+ break;
+ }
+ p = p->d_ptr->parent;
+ }
+ if (!done) {
+ QGraphicsItem *fi = subFocusItem;
+ if (fi && fi != scene->focusItem()) {
+ scene->setFocusItem(fi);
+ } else if (flags & QGraphicsItem::ItemIsFocusScope &&
+ !scene->focusItem() &&
+ q->isAncestorOf(scene->d_func()->lastFocusItem)) {
+ q_ptr->setFocus();
+ }
+ }
+ } else {
+ // Item is hidden
+ if (hasFocus) {
+ QGraphicsItem *p = parent;
+ while (p) {
+ if (p->flags() & QGraphicsItem::ItemIsFocusScope) {
+ if (p->d_ptr->visible) {
+ p->d_ptr->setFocusHelper(Qt::OtherFocusReason, /* climb = */ true,
+ /* focusFromHide = */ true);
+ }
+ break;
+ }
+ p = p->d_ptr->parent;
+ }
+ }
+ }
+ }
+
+ // Deliver post-change notification.
+ q_ptr->itemChange(QGraphicsItem::ItemVisibleHasChanged, newVisibleVariant);
+
+ if (isObject)
+ emit static_cast<QGraphicsObject *>(q_ptr)->visibleChanged();
+}
+
+/*!
+ If \a visible is true, the item is made visible. Otherwise, the item is
+ made invisible. Invisible items are not painted, nor do they receive any
+ events. In particular, mouse events pass right through invisible items,
+ and are delivered to any item that may be behind. Invisible items are also
+ unselectable, they cannot take input focus, and are not detected by
+ QGraphicsScene's item location functions.
+
+ If an item becomes invisible while grabbing the mouse, (i.e., while it is
+ receiving mouse events,) it will automatically lose the mouse grab, and
+ the grab is not regained by making the item visible again; it must receive
+ a new mouse press to regain the mouse grab.
+
+ Similarly, an invisible item cannot have focus, so if the item has focus
+ when it becomes invisible, it will lose focus, and the focus is not
+ regained by simply making the item visible again.
+
+ If you hide a parent item, all its children will also be hidden. If you
+ show a parent item, all children will be shown, unless they have been
+ explicitly hidden (i.e., if you call setVisible(false) on a child, it will
+ not be reshown even if its parent is hidden, and then shown again).
+
+ Items are visible by default; it is unnecessary to call
+ setVisible() on a new item.
+
+ \sa isVisible(), show(), hide()
+*/
+void QGraphicsItem::setVisible(bool visible)
+{
+ d_ptr->setVisibleHelper(visible, /* explicit = */ true);
+}
+
+/*!
+ \fn void QGraphicsItem::hide()
+
+ Hides the item. (Items are visible by default.)
+
+ This convenience function is equivalent to calling \c setVisible(false).
+
+ \sa show(), setVisible()
+*/
+
+/*!
+ \fn void QGraphicsItem::show()
+
+ Shows the item. (Items are visible by default.)
+
+ This convenience function is equivalent to calling \c setVisible(true).
+
+ \sa hide(), setVisible()
+*/
+
+/*!
+ Returns true if the item is enabled; otherwise, false is returned.
+
+ \sa setEnabled()
+*/
+bool QGraphicsItem::isEnabled() const
+{
+ return d_ptr->enabled;
+}
+
+/*!
+ \internal
+
+ Sets this item's visibility to \a newEnabled. If \a explicitly is true,
+ this item will be "explicitly" \a newEnabled; otherwise, it.. will not be.
+*/
+void QGraphicsItemPrivate::setEnabledHelper(bool newEnabled, bool explicitly, bool update)
+{
+ // Update explicit bit.
+ if (explicitly)
+ explicitlyDisabled = newEnabled ? 0 : 1;
+
+ // Check if there's nothing to do.
+ if (enabled == quint32(newEnabled))
+ return;
+
+ // Certain properties are dropped when an item is disabled.
+ if (!newEnabled) {
+ if (scene && scene->mouseGrabberItem() == q_ptr)
+ q_ptr->ungrabMouse();
+ if (q_ptr->hasFocus()) {
+ // Disabling the closest non-panel ancestor of the focus item
+ // causes focus to pop to the next item, otherwise it's cleared.
+ QGraphicsItem *focusItem = scene->focusItem();
+ bool clear = true;
+ if (isWidget && !focusItem->isPanel() && q_ptr->isAncestorOf(focusItem)) {
+ do {
+ if (focusItem == q_ptr) {
+ clear = !static_cast<QGraphicsWidget *>(q_ptr)->focusNextPrevChild(true);
+ break;
+ }
+ } while ((focusItem = focusItem->parentWidget()) && !focusItem->isPanel());
+ }
+ if (clear)
+ q_ptr->clearFocus();
+ }
+ if (q_ptr->isSelected())
+ q_ptr->setSelected(false);
+ }
+
+ // Modify the property.
+ const QVariant newEnabledVariant(q_ptr->itemChange(QGraphicsItem::ItemEnabledChange,
+ quint32(newEnabled)));
+ enabled = newEnabledVariant.toBool();
+
+ // Schedule redraw.
+ if (update)
+ q_ptr->update();
+
+ foreach (QGraphicsItem *child, children) {
+ if (!newEnabled || !child->d_ptr->explicitlyDisabled)
+ child->d_ptr->setEnabledHelper(newEnabled, /* explicitly = */ false);
+ }
+
+ // Deliver post-change notification.
+ q_ptr->itemChange(QGraphicsItem::ItemEnabledHasChanged, newEnabledVariant);
+
+ if (isObject)
+ emit static_cast<QGraphicsObject *>(q_ptr)->enabledChanged();
+}
+
+/*!
+ If \a enabled is true, the item is enabled; otherwise, it is disabled.
+
+ Disabled items are visible, but they do not receive any events, and cannot
+ take focus nor be selected. Mouse events are discarded; they are not
+ propagated unless the item is also invisible, or if it does not accept
+ mouse events (see acceptedMouseButtons()). A disabled item cannot become the
+ mouse grabber, and as a result of this, an item loses the grab if it
+ becomes disabled when grabbing the mouse, just like it loses focus if it
+ had focus when it was disabled.
+
+ Disabled items are traditionally drawn using grayed-out colors (see \l
+ QPalette::Disabled).
+
+ If you disable a parent item, all its children will also be disabled. If
+ you enable a parent item, all children will be enabled, unless they have
+ been explicitly disabled (i.e., if you call setEnabled(false) on a child,
+ it will not be reenabled if its parent is disabled, and then enabled
+ again).
+
+ Items are enabled by default.
+
+ \note If you install an event filter, you can still intercept events
+ before they are delivered to items; this mechanism disregards the item's
+ enabled state.
+
+ \sa isEnabled()
+*/
+void QGraphicsItem::setEnabled(bool enabled)
+{
+ d_ptr->setEnabledHelper(enabled, /* explicitly = */ true);
+}
+
+/*!
+ Returns true if this item is selected; otherwise, false is returned.
+
+ Items that are in a group inherit the group's selected state.
+
+ Items are not selected by default.
+
+ \sa setSelected(), QGraphicsScene::setSelectionArea()
+*/
+bool QGraphicsItem::isSelected() const
+{
+ if (QGraphicsItemGroup *group = this->group())
+ return group->isSelected();
+ return d_ptr->selected;
+}
+
+/*!
+ If \a selected is true and this item is selectable, this item is selected;
+ otherwise, it is unselected.
+
+ If the item is in a group, the whole group's selected state is toggled by
+ this function. If the group is selected, all items in the group are also
+ selected, and if the group is not selected, no item in the group is
+ selected.
+
+ Only visible, enabled, selectable items can be selected. If \a selected
+ is true and this item is either invisible or disabled or unselectable,
+ this function does nothing.
+
+ By default, items cannot be selected. To enable selection, set the
+ ItemIsSelectable flag.
+
+ This function is provided for convenience, allowing individual toggling of
+ the selected state of an item. However, a more common way of selecting
+ items is to call QGraphicsScene::setSelectionArea(), which will call this
+ function for all visible, enabled, and selectable items within a specified
+ area on the scene.
+
+ \sa isSelected(), QGraphicsScene::selectedItems()
+*/
+void QGraphicsItem::setSelected(bool selected)
+{
+ if (QGraphicsItemGroup *group = this->group()) {
+ group->setSelected(selected);
+ return;
+ }
+
+ if (!(d_ptr->flags & ItemIsSelectable) || !d_ptr->enabled || !d_ptr->visible)
+ selected = false;
+ if (d_ptr->selected == selected)
+ return;
+ const QVariant newSelectedVariant(itemChange(ItemSelectedChange, quint32(selected)));
+ bool newSelected = newSelectedVariant.toBool();
+ if (d_ptr->selected == newSelected)
+ return;
+ d_ptr->selected = newSelected;
+
+ update();
+ if (d_ptr->scene) {
+ QGraphicsScenePrivate *sceneD = d_ptr->scene->d_func();
+ if (selected) {
+ sceneD->selectedItems << this;
+ } else {
+ // QGraphicsScene::selectedItems() lazily pulls out all items that are
+ // no longer selected.
+ }
+ if (!sceneD->selectionChanging)
+ emit d_ptr->scene->selectionChanged();
+ }
+
+ // Deliver post-change notification.
+ itemChange(QGraphicsItem::ItemSelectedHasChanged, newSelectedVariant);
+}
+
+/*!
+ \since 4.5
+
+ Returns this item's local opacity, which is between 0.0 (transparent) and
+ 1.0 (opaque). This value is combined with parent and ancestor values into
+ the effectiveOpacity(). The effective opacity decides how the item is
+ rendered.
+
+ The opacity property decides the state of the painter passed to the
+ paint() function. If the item is cached, i.e., ItemCoordinateCache or
+ DeviceCoordinateCache, the effective property will be applied to the item's
+ cache as it is rendered.
+
+ The default opacity is 1.0; fully opaque.
+
+ \sa setOpacity(), paint(), ItemIgnoresParentOpacity,
+ ItemDoesntPropagateOpacityToChildren
+*/
+qreal QGraphicsItem::opacity() const
+{
+ return d_ptr->opacity;
+}
+
+/*!
+ \since 4.5
+
+ Returns this item's \e effective opacity, which is between 0.0
+ (transparent) and 1.0 (opaque). This value is a combination of this item's
+ local opacity, and its parent and ancestors' opacities. The effective
+ opacity decides how the item is rendered.
+
+ \sa opacity(), setOpacity(), paint(), ItemIgnoresParentOpacity,
+ ItemDoesntPropagateOpacityToChildren
+*/
+qreal QGraphicsItem::effectiveOpacity() const
+{
+ return d_ptr->effectiveOpacity();
+}
+
+/*!
+ \since 4.5
+
+ Sets this item's local \a opacity, between 0.0 (transparent) and 1.0
+ (opaque). The item's local opacity is combined with parent and ancestor
+ opacities into the effectiveOpacity().
+
+ By default, opacity propagates from parent to child, so if a parent's
+ opacity is 0.5 and the child is also 0.5, the child's effective opacity
+ will be 0.25.
+
+ The opacity property decides the state of the painter passed to the
+ paint() function. If the item is cached, i.e., ItemCoordinateCache or
+ DeviceCoordinateCache, the effective property will be applied to the
+ item's cache as it is rendered.
+
+ There are two item flags that affect how the item's opacity is combined
+ with the parent: ItemIgnoresParentOpacity and
+ ItemDoesntPropagateOpacityToChildren.
+
+ \sa opacity(), effectiveOpacity()
+*/
+void QGraphicsItem::setOpacity(qreal opacity)
+{
+ // Notify change.
+ const QVariant newOpacityVariant(itemChange(ItemOpacityChange, opacity));
+
+ // Normalized opacity
+ qreal newOpacity = qBound(qreal(0), newOpacityVariant.toReal(), qreal(1));
+
+ // No change? Done.
+ if (newOpacity == d_ptr->opacity)
+ return;
+
+ bool wasFullyTransparent = d_ptr->isOpacityNull();
+ d_ptr->opacity = newOpacity;
+
+ // Notify change.
+ itemChange(ItemOpacityHasChanged, newOpacityVariant);
+
+ // Update.
+ if (d_ptr->scene) {
+#ifndef QT_NO_GRAPHICSEFFECT
+ d_ptr->invalidateParentGraphicsEffectsRecursively();
+ if (!(d_ptr->flags & ItemDoesntPropagateOpacityToChildren))
+ d_ptr->invalidateChildGraphicsEffectsRecursively(QGraphicsItemPrivate::OpacityChanged);
+#endif //QT_NO_GRAPHICSEFFECT
+ d_ptr->scene->d_func()->markDirty(this, QRectF(),
+ /*invalidateChildren=*/true,
+ /*force=*/false,
+ /*ignoreOpacity=*/d_ptr->isOpacityNull());
+ if (wasFullyTransparent)
+ d_ptr->paintedViewBoundingRectsNeedRepaint = 1;
+ }
+
+ if (d_ptr->isObject)
+ emit static_cast<QGraphicsObject *>(this)->opacityChanged();
+}
+
+/*!
+ Returns a pointer to this item's effect if it has one; otherwise 0.
+
+ \since 4.6
+*/
+#ifndef QT_NO_GRAPHICSEFFECT
+QGraphicsEffect *QGraphicsItem::graphicsEffect() const
+{
+ return d_ptr->graphicsEffect;
+}
+
+/*!
+ Sets \a effect as the item's effect. If there already is an effect installed
+ on this item, QGraphicsItem will delete the existing effect before installing
+ the new \a effect.
+
+ If \a effect is the installed on a different item, setGraphicsEffect() will remove
+ the effect from the item and install it on this item.
+
+ QGraphicsItem takes ownership of \a effect.
+
+ \note This function will apply the effect on itself and all its children.
+
+ \since 4.6
+*/
+void QGraphicsItem::setGraphicsEffect(QGraphicsEffect *effect)
+{
+ if (d_ptr->graphicsEffect == effect)
+ return;
+
+ if (d_ptr->graphicsEffect) {
+ delete d_ptr->graphicsEffect;
+ d_ptr->graphicsEffect = 0;
+ } else if (d_ptr->parent) {
+ d_ptr->parent->d_ptr->updateChildWithGraphicsEffectFlagRecursively();
+ }
+
+ if (effect) {
+ // Set new effect.
+ QGraphicsEffectSourcePrivate *sourced = new QGraphicsItemEffectSourcePrivate(this);
+ QGraphicsEffectSource *source = new QGraphicsEffectSource(*sourced);
+ d_ptr->graphicsEffect = effect;
+ effect->d_func()->setGraphicsEffectSource(source);
+ prepareGeometryChange();
+ }
+}
+#endif //QT_NO_GRAPHICSEFFECT
+
+void QGraphicsItemPrivate::updateChildWithGraphicsEffectFlagRecursively()
+{
+#ifndef QT_NO_GRAPHICSEFFECT
+ QGraphicsItemPrivate *itemPrivate = this;
+ do {
+ // parent chain already notified?
+ if (itemPrivate->mayHaveChildWithGraphicsEffect)
+ return;
+ itemPrivate->mayHaveChildWithGraphicsEffect = 1;
+ } while ((itemPrivate = itemPrivate->parent ? itemPrivate->parent->d_ptr.data() : 0));
+#endif
+}
+
+/*!
+ \internal
+ \since 4.6
+ Returns the effective bounding rect of the given item space rect.
+ If the item has no effect, the rect is returned unmodified.
+ If the item has an effect, the effective rect can be extend beyond the
+ item's bounding rect, depending on the effect.
+
+ \sa boundingRect()
+*/
+QRectF QGraphicsItemPrivate::effectiveBoundingRect(const QRectF &rect) const
+{
+#ifndef QT_NO_GRAPHICSEFFECT
+ Q_Q(const QGraphicsItem);
+ QGraphicsEffect *effect = graphicsEffect;
+ if (scene && effect && effect->isEnabled()) {
+ if (scene->d_func()->views.isEmpty())
+ return effect->boundingRectFor(rect);
+ QRectF sceneRect = q->mapRectToScene(rect);
+ QRectF sceneEffectRect;
+ foreach (QGraphicsView *view, scene->views()) {
+ QRectF deviceRect = view->d_func()->mapRectFromScene(sceneRect);
+ QRect deviceEffectRect = effect->boundingRectFor(deviceRect).toAlignedRect();
+ sceneEffectRect |= view->d_func()->mapRectToScene(deviceEffectRect);
+ }
+ return q->mapRectFromScene(sceneEffectRect);
+ }
+#endif //QT_NO_GRAPHICSEFFECT
+ return rect;
+}
+
+/*!
+ \internal
+ \since 4.6
+ Returns the effective bounding rect of the item.
+ If the item has no effect, this is the same as the item's bounding rect.
+ If the item has an effect, the effective rect can be larger than the item's
+ bouding rect, depending on the effect.
+
+ \sa boundingRect()
+*/
+QRectF QGraphicsItemPrivate::effectiveBoundingRect(QGraphicsItem *topMostEffectItem) const
+{
+#ifndef QT_NO_GRAPHICSEFFECT
+ Q_Q(const QGraphicsItem);
+ QRectF brect = effectiveBoundingRect(q_ptr->boundingRect());
+ if (ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren || topMostEffectItem == q)
+ return brect;
+
+ const QGraphicsItem *effectParent = parent;
+ while (effectParent) {
+ QGraphicsEffect *effect = effectParent->d_ptr->graphicsEffect;
+ if (scene && effect && effect->isEnabled()) {
+ const QRectF brectInParentSpace = q->mapRectToItem(effectParent, brect);
+ const QRectF effectRectInParentSpace = effectParent->d_ptr->effectiveBoundingRect(brectInParentSpace);
+ brect = effectParent->mapRectToItem(q, effectRectInParentSpace);
+ }
+ if (effectParent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren
+ || topMostEffectItem == effectParent) {
+ return brect;
+ }
+ effectParent = effectParent->d_ptr->parent;
+ }
+
+ return brect;
+#else //QT_NO_GRAPHICSEFFECT
+ return q_ptr->boundingRect();
+#endif //QT_NO_GRAPHICSEFFECT
+
+}
+
+/*!
+ \internal
+ \since 4.6
+ Returns the effective bounding rect of this item in scene coordinates,
+ by combining sceneTransform() with boundingRect(), taking into account
+ the effect that the item might have.
+
+ If the item has no effect, this is the same as sceneBoundingRect().
+
+ \sa effectiveBoundingRect(), sceneBoundingRect()
+*/
+QRectF QGraphicsItemPrivate::sceneEffectiveBoundingRect() const
+{
+ // Find translate-only offset
+ // COMBINE
+ QPointF offset;
+ const QGraphicsItem *parentItem = q_ptr;
+ const QGraphicsItemPrivate *itemd;
+ do {
+ itemd = parentItem->d_ptr.data();
+ if (itemd->transformData)
+ break;
+ offset += itemd->pos;
+ } while ((parentItem = itemd->parent));
+
+ QRectF br = effectiveBoundingRect();
+ br.translate(offset);
+ return !parentItem ? br : parentItem->sceneTransform().mapRect(br);
+}
+
+/*!
+ Returns true if this item can accept drag and drop events; otherwise,
+ returns false. By default, items do not accept drag and drop events; items
+ are transparent to drag and drop.
+
+ \sa setAcceptDrops()
+*/
+bool QGraphicsItem::acceptDrops() const
+{
+ return d_ptr->acceptDrops;
+}
+
+/*!
+ If \a on is true, this item will accept drag and drop events; otherwise,
+ it is transparent for drag and drop events. By default, items do not
+ accept drag and drop events.
+
+ \sa acceptDrops()
+*/
+void QGraphicsItem::setAcceptDrops(bool on)
+{
+ d_ptr->acceptDrops = on;
+}
+
+/*!
+ Returns the mouse buttons that this item accepts mouse events for. By
+ default, all mouse buttons are accepted.
+
+ If an item accepts a mouse button, it will become the mouse
+ grabber item when a mouse press event is delivered for that mouse
+ button. However, if the item does not accept the button,
+ QGraphicsScene will forward the mouse events to the first item
+ beneath it that does.
+
+ \sa setAcceptedMouseButtons(), mousePressEvent()
+*/
+Qt::MouseButtons QGraphicsItem::acceptedMouseButtons() const
+{
+ return Qt::MouseButtons(d_ptr->acceptedMouseButtons);
+}
+
+/*!
+ Sets the mouse \a buttons that this item accepts mouse events for.
+
+ By default, all mouse buttons are accepted. If an item accepts a
+ mouse button, it will become the mouse grabber item when a mouse
+ press event is delivered for that button. However, if the item
+ does not accept the mouse button, QGraphicsScene will forward the
+ mouse events to the first item beneath it that does.
+
+ To disable mouse events for an item (i.e., make it transparent for mouse
+ events), call setAcceptedMouseButtons(0).
+
+ \sa acceptedMouseButtons(), mousePressEvent()
+*/
+void QGraphicsItem::setAcceptedMouseButtons(Qt::MouseButtons buttons)
+{
+ if (Qt::MouseButtons(d_ptr->acceptedMouseButtons) != buttons) {
+ if (buttons == 0 && d_ptr->scene && d_ptr->scene->mouseGrabberItem() == this
+ && d_ptr->scene->d_func()->lastMouseGrabberItemHasImplicitMouseGrab) {
+ ungrabMouse();
+ }
+ d_ptr->acceptedMouseButtons = quint32(buttons);
+ }
+}
+
+/*!
+ \since 4.4
+
+ Returns true if an item accepts hover events
+ (QGraphicsSceneHoverEvent); otherwise, returns false. By default,
+ items do not accept hover events.
+
+ \sa setAcceptedMouseButtons()
+*/
+bool QGraphicsItem::acceptHoverEvents() const
+{
+ return d_ptr->acceptsHover;
+}
+
+/*!
+ \obsolete
+
+ Call acceptHoverEvents() instead.
+*/
+bool QGraphicsItem::acceptsHoverEvents() const
+{
+ return d_ptr->acceptsHover;
+}
+
+/*!
+ \since 4.4
+
+ If \a enabled is true, this item will accept hover events;
+ otherwise, it will ignore them. By default, items do not accept
+ hover events.
+
+ Hover events are delivered when there is no current mouse grabber
+ item. They are sent when the mouse cursor enters an item, when it
+ moves around inside the item, and when the cursor leaves an
+ item. Hover events are commonly used to highlight an item when
+ it's entered, and for tracking the mouse cursor as it hovers over
+ the item (equivalent to QWidget::mouseTracking).
+
+ Parent items receive hover enter events before their children, and
+ leave events after their children. The parent does not receive a
+ hover leave event if the cursor enters a child, though; the parent
+ stays "hovered" until the cursor leaves its area, including its
+ children's areas.
+
+ If a parent item handles child events, it will receive hover move,
+ drag move, and drop events as the cursor passes through its
+ children, but it does not receive hover enter and hover leave, nor
+ drag enter and drag leave events on behalf of its children.
+
+ A QGraphicsWidget with window decorations will accept hover events
+ regardless of the value of acceptHoverEvents().
+
+ \sa acceptHoverEvents(), hoverEnterEvent(), hoverMoveEvent(),
+ hoverLeaveEvent()
+*/
+void QGraphicsItem::setAcceptHoverEvents(bool enabled)
+{
+ if (d_ptr->acceptsHover == quint32(enabled))
+ return;
+ d_ptr->acceptsHover = quint32(enabled);
+ if (d_ptr->acceptsHover && d_ptr->scene && d_ptr->scene->d_func()->allItemsIgnoreHoverEvents) {
+ d_ptr->scene->d_func()->allItemsIgnoreHoverEvents = false;
+ d_ptr->scene->d_func()->enableMouseTrackingOnViews();
+ }
+}
+
+/*!
+ \obsolete
+
+ Use setAcceptHoverEvents(\a enabled) instead.
+*/
+void QGraphicsItem::setAcceptsHoverEvents(bool enabled)
+{
+ setAcceptHoverEvents(enabled);
+}
+
+/*! \since 4.6
+
+ Returns true if an item accepts \l{QTouchEvent}{touch events};
+ otherwise, returns false. By default, items do not accept touch events.
+
+ \sa setAcceptTouchEvents()
+*/
+bool QGraphicsItem::acceptTouchEvents() const
+{
+ return d_ptr->acceptTouchEvents;
+}
+
+/*!
+ \since 4.6
+
+ If \a enabled is true, this item will accept \l{QTouchEvent}{touch events};
+ otherwise, it will ignore them. By default, items do not accept
+ touch events.
+*/
+void QGraphicsItem::setAcceptTouchEvents(bool enabled)
+{
+ if (d_ptr->acceptTouchEvents == quint32(enabled))
+ return;
+ d_ptr->acceptTouchEvents = quint32(enabled);
+ if (d_ptr->acceptTouchEvents && d_ptr->scene && d_ptr->scene->d_func()->allItemsIgnoreTouchEvents) {
+ d_ptr->scene->d_func()->allItemsIgnoreTouchEvents = false;
+ d_ptr->scene->d_func()->enableTouchEventsOnViews();
+ }
+}
+
+/*!
+ \since 4.6
+
+ Returns true if this item filters child events (i.e., all events
+ intended for any of its children are instead sent to this item);
+ otherwise, false is returned.
+
+ The default value is false; child events are not filtered.
+
+ \sa setFiltersChildEvents()
+*/
+bool QGraphicsItem::filtersChildEvents() const
+{
+ return d_ptr->filtersDescendantEvents;
+}
+
+/*!
+ \since 4.6
+
+ If \a enabled is true, this item is set to filter all events for
+ all its children (i.e., all events intented for any of its
+ children are instead sent to this item); otherwise, if \a enabled
+ is false, this item will only handle its own events. The default
+ value is false.
+
+ \sa filtersChildEvents()
+*/
+void QGraphicsItem::setFiltersChildEvents(bool enabled)
+{
+ if (d_ptr->filtersDescendantEvents == enabled)
+ return;
+
+ d_ptr->filtersDescendantEvents = enabled;
+ d_ptr->updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-2));
+}
+
+/*!
+ \obsolete
+
+ Returns true if this item handles child events (i.e., all events
+ intended for any of its children are instead sent to this item);
+ otherwise, false is returned.
+
+ This property is useful for item groups; it allows one item to
+ handle events on behalf of its children, as opposed to its
+ children handling their events individually.
+
+ The default is to return false; children handle their own events.
+ The exception for this is if the item is a QGraphicsItemGroup, then
+ it defaults to return true.
+
+ \sa setHandlesChildEvents()
+*/
+bool QGraphicsItem::handlesChildEvents() const
+{
+ return d_ptr->handlesChildEvents;
+}
+
+/*!
+ \obsolete
+
+ If \a enabled is true, this item is set to handle all events for
+ all its children (i.e., all events intented for any of its
+ children are instead sent to this item); otherwise, if \a enabled
+ is false, this item will only handle its own events. The default
+ value is false.
+
+ This property is useful for item groups; it allows one item to
+ handle events on behalf of its children, as opposed to its
+ children handling their events individually.
+
+ If a child item accepts hover events, its parent will receive
+ hover move events as the cursor passes through the child, but it
+ does not receive hover enter and hover leave events on behalf of
+ its child.
+
+ \sa handlesChildEvents()
+*/
+void QGraphicsItem::setHandlesChildEvents(bool enabled)
+{
+ if (d_ptr->handlesChildEvents == enabled)
+ return;
+
+ d_ptr->handlesChildEvents = enabled;
+ d_ptr->updateAncestorFlag(QGraphicsItem::GraphicsItemFlag(-1));
+}
+/*!
+ \since 4.6
+ Returns true if this item is active; otherwise returns false.
+
+ An item can only be active if the scene is active. An item is active
+ if it is, or is a descendent of, an active panel. Items in non-active
+ panels are not active.
+
+ Items that are not part of a panel follow scene activation when the
+ scene has no active panel.
+
+ Only active items can gain input focus.
+
+ \sa QGraphicsScene::isActive(), QGraphicsScene::activePanel(), panel(), isPanel()
+*/
+bool QGraphicsItem::isActive() const
+{
+ if (!d_ptr->scene || !d_ptr->scene->isActive())
+ return false;
+ return panel() == d_ptr->scene->activePanel();
+}
+
+/*!
+ \since 4.6
+
+ If \a active is true, and the scene is active, this item's panel will be
+ activated. Otherwise, the panel is deactivated.
+
+ If the item is not part of an active scene, \a active will decide what
+ happens to the panel when the scene becomes active or the item is added to
+ the scene. If true, the item's panel will be activated when the item is
+ either added to the scene or the scene is activated. Otherwise, the item
+ will stay inactive independent of the scene's activated state.
+
+ \sa isPanel(), QGraphicsScene::setActivePanel(), QGraphicsScene::isActive()
+*/
+void QGraphicsItem::setActive(bool active)
+{
+ d_ptr->explicitActivate = 1;
+ d_ptr->wantsActive = active;
+ if (d_ptr->scene) {
+ if (active) {
+ // Activate this item.
+ d_ptr->scene->setActivePanel(this);
+ } else {
+ // Deactivate this item, and reactivate the last active item
+ // (if any).
+ QGraphicsItem *lastActive = d_ptr->scene->d_func()->lastActivePanel;
+ d_ptr->scene->setActivePanel(lastActive != this ? lastActive : 0);
+ }
+ }
+}
+
+/*!
+ Returns true if this item is active, and it or its \l{focusProxy()}{focus
+ proxy} has keyboard input focus; otherwise, returns false.
+
+ \sa focusItem(), setFocus(), QGraphicsScene::setFocusItem(), isActive()
+*/
+bool QGraphicsItem::hasFocus() const
+{
+ if (!d_ptr->scene || !d_ptr->scene->isActive())
+ return false;
+
+ if (d_ptr->focusProxy)
+ return d_ptr->focusProxy->hasFocus();
+
+ if (d_ptr->scene->d_func()->focusItem != this)
+ return false;
+
+ return panel() == d_ptr->scene->d_func()->activePanel;
+}
+
+/*!
+ Gives keyboard input focus to this item. The \a focusReason argument will
+ be passed into any \l{QFocusEvent}{focus event} generated by this function;
+ it is used to give an explanation of what caused the item to get focus.
+
+ Only enabled items that set the ItemIsFocusable flag can accept keyboard
+ focus.
+
+ If this item is not visible, not active, or not associated with a scene,
+ it will not gain immediate input focus. However, it will be registered as
+ the preferred focus item for its subtree of items, should it later become
+ visible.
+
+ As a result of calling this function, this item will receive a
+ \l{focusInEvent()}{focus in event} with \a focusReason. If another item
+ already has focus, that item will first receive a \l{focusOutEvent()}
+ {focus out event} indicating that it has lost input focus.
+
+ \sa clearFocus(), hasFocus(), focusItem(), focusProxy()
+*/
+void QGraphicsItem::setFocus(Qt::FocusReason focusReason)
+{
+ d_ptr->setFocusHelper(focusReason, /* climb = */ true, /* focusFromHide = */ false);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsItemPrivate::setFocusHelper(Qt::FocusReason focusReason, bool climb, bool focusFromHide)
+{
+ // Disabled / unfocusable items cannot accept focus.
+ if (!q_ptr->isEnabled() || !(flags & QGraphicsItem::ItemIsFocusable))
+ return;
+
+ // Find focus proxy.
+ QGraphicsItem *f = q_ptr;
+ while (f->d_ptr->focusProxy)
+ f = f->d_ptr->focusProxy;
+
+ // Return if it already has focus.
+ if (scene && scene->focusItem() == f)
+ return;
+
+ // Update focus scope item ptr.
+ QGraphicsItem *p = parent;
+ while (p) {
+ if (p->flags() & QGraphicsItem::ItemIsFocusScope) {
+ QGraphicsItem *oldFocusScopeItem = p->d_ptr->focusScopeItem;
+ p->d_ptr->focusScopeItem = q_ptr;
+ if (!p->focusItem() && !focusFromHide) {
+ if (oldFocusScopeItem)
+ oldFocusScopeItem->d_ptr->focusScopeItemChange(false);
+ focusScopeItemChange(true);
+ // If you call setFocus on a child of a focus scope that
+ // doesn't currently have a focus item, then stop.
+ return;
+ }
+ break;
+ }
+ p = p->d_ptr->parent;
+ }
+
+ if (climb) {
+ while (f->d_ptr->focusScopeItem && f->d_ptr->focusScopeItem->isVisible())
+ f = f->d_ptr->focusScopeItem;
+ }
+
+ // Update the child focus chain.
+ QGraphicsItem *commonAncestor = 0;
+ if (scene && scene->focusItem()) {
+ commonAncestor = scene->focusItem()->commonAncestorItem(f);
+ scene->focusItem()->d_ptr->clearSubFocus(scene->focusItem(), commonAncestor);
+ }
+
+ f->d_ptr->setSubFocus(f, commonAncestor);
+
+ // Update the scene's focus item.
+ if (scene) {
+ QGraphicsItem *p = q_ptr->panel();
+ if ((!p && scene->isActive()) || (p && p->isActive())) {
+ // Visible items immediately gain focus from scene.
+ scene->d_func()->setFocusItemHelper(f, focusReason);
+ }
+ }
+}
+
+/*!
+ Takes keyboard input focus from the item.
+
+ If it has focus, a \l{focusOutEvent()}{focus out event} is sent to this
+ item to tell it that it is about to lose the focus.
+
+ Only items that set the ItemIsFocusable flag, or widgets that set an
+ appropriate focus policy, can accept keyboard focus.
+
+ \sa setFocus(), hasFocus(), QGraphicsWidget::focusPolicy
+*/
+void QGraphicsItem::clearFocus()
+{
+ d_ptr->clearFocusHelper(/* giveFocusToParent = */ true);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsItemPrivate::clearFocusHelper(bool giveFocusToParent)
+{
+ if (giveFocusToParent) {
+ // Pass focus to the closest parent focus scope
+ if (!inDestructor) {
+ QGraphicsItem *p = parent;
+ while (p) {
+ if (p->flags() & QGraphicsItem::ItemIsFocusScope) {
+ if (p->d_ptr->focusScopeItem == q_ptr) {
+ p->d_ptr->focusScopeItem = 0;
+ if (!q_ptr->hasFocus()) //if it has focus, focusScopeItemChange is called elsewhere
+ focusScopeItemChange(false);
+ }
+ if (q_ptr->hasFocus())
+ p->d_ptr->setFocusHelper(Qt::OtherFocusReason, /* climb = */ false,
+ /* focusFromHide = */ false);
+ return;
+ }
+ p = p->d_ptr->parent;
+ }
+ }
+ }
+
+ if (q_ptr->hasFocus()) {
+ // Invisible items with focus must explicitly clear subfocus.
+ clearSubFocus(q_ptr);
+
+ // If this item has the scene's input focus, clear it.
+ scene->setFocusItem(0);
+ }
+}
+
+/*!
+ \since 4.6
+
+ Returns this item's focus proxy, or 0 if this item has no
+ focus proxy.
+
+ \sa setFocusProxy(), setFocus(), hasFocus()
+*/
+QGraphicsItem *QGraphicsItem::focusProxy() const
+{
+ return d_ptr->focusProxy;
+}
+
+/*!
+ \since 4.6
+
+ Sets the item's focus proxy to \a item.
+
+ If an item has a focus proxy, the focus proxy will receive
+ input focus when the item gains input focus. The item itself
+ will still have focus (i.e., hasFocus() will return true),
+ but only the focus proxy will receive the keyboard input.
+
+ A focus proxy can itself have a focus proxy, and so on. In
+ such case, keyboard input will be handled by the outermost
+ focus proxy.
+
+ The focus proxy \a item must belong to the same scene as
+ this item.
+
+ \sa focusProxy(), setFocus(), hasFocus()
+*/
+void QGraphicsItem::setFocusProxy(QGraphicsItem *item)
+{
+ if (item == d_ptr->focusProxy)
+ return;
+ if (item == this) {
+ qWarning("QGraphicsItem::setFocusProxy: cannot assign self as focus proxy");
+ return;
+ }
+ if (item) {
+ if (item->d_ptr->scene != d_ptr->scene) {
+ qWarning("QGraphicsItem::setFocusProxy: focus proxy must be in same scene");
+ return;
+ }
+ for (QGraphicsItem *f = item->focusProxy(); f != 0; f = f->focusProxy()) {
+ if (f == this) {
+ qWarning("QGraphicsItem::setFocusProxy: %p is already in the focus proxy chain", item);
+ return;
+ }
+ }
+ }
+
+ QGraphicsItem *lastFocusProxy = d_ptr->focusProxy;
+ if (lastFocusProxy)
+ lastFocusProxy->d_ptr->focusProxyRefs.removeOne(&d_ptr->focusProxy);
+ d_ptr->focusProxy = item;
+ if (item)
+ item->d_ptr->focusProxyRefs << &d_ptr->focusProxy;
+}
+
+/*!
+ \since 4.6
+
+ If this item, a child or descendant of this item currently has input
+ focus, this function will return a pointer to that item. If
+ no descendant has input focus, 0 is returned.
+
+ \sa hasFocus(), setFocus(), QWidget::focusWidget()
+*/
+QGraphicsItem *QGraphicsItem::focusItem() const
+{
+ return d_ptr->subFocusItem;
+}
+
+/*!
+ \internal
+
+ Returns this item's focus scope item.
+*/
+QGraphicsItem *QGraphicsItem::focusScopeItem() const
+{
+ return d_ptr->focusScopeItem;
+}
+
+/*!
+ \since 4.4
+ Grabs the mouse input.
+
+ This item will receive all mouse events for the scene until any of the
+ following events occurs:
+
+ \list
+ \o The item becomes invisible
+ \o The item is removed from the scene
+ \o The item is deleted
+ \o The item call ungrabMouse()
+ \o Another item calls grabMouse(); the item will regain the mouse grab
+ when the other item calls ungrabMouse().
+ \endlist
+
+ When an item gains the mouse grab, it receives a QEvent::GrabMouse
+ event. When it loses the mouse grab, it receives a QEvent::UngrabMouse
+ event. These events can be used to detect when your item gains or loses
+ the mouse grab through other means than receiving mouse button events.
+
+ It is almost never necessary to explicitly grab the mouse in Qt, as Qt
+ grabs and releases it sensibly. In particular, Qt grabs the mouse when you
+ press a mouse button, and keeps the mouse grabbed until you release the
+ last mouse button. Also, Qt::Popup widgets implicitly call grabMouse()
+ when shown, and ungrabMouse() when hidden.
+
+ Note that only visible items can grab mouse input. Calling grabMouse() on
+ an invisible item has no effect.
+
+ Keyboard events are not affected.
+
+ \sa QGraphicsScene::mouseGrabberItem(), ungrabMouse(), grabKeyboard()
+*/
+void QGraphicsItem::grabMouse()
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::grabMouse: cannot grab mouse without scene");
+ return;
+ }
+ if (!d_ptr->visible) {
+ qWarning("QGraphicsItem::grabMouse: cannot grab mouse while invisible");
+ return;
+ }
+ d_ptr->scene->d_func()->grabMouse(this);
+}
+
+/*!
+ \since 4.4
+ Releases the mouse grab.
+
+ \sa grabMouse(), ungrabKeyboard()
+*/
+void QGraphicsItem::ungrabMouse()
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::ungrabMouse: cannot ungrab mouse without scene");
+ return;
+ }
+ d_ptr->scene->d_func()->ungrabMouse(this);
+}
+
+/*!
+ \since 4.4
+ Grabs the keyboard input.
+
+ The item will receive all keyboard input to the scene until one of the
+ following events occur:
+
+ \list
+ \o The item becomes invisible
+ \o The item is removed from the scene
+ \o The item is deleted
+ \o The item calls ungrabKeyboard()
+ \o Another item calls grabKeyboard(); the item will regain the keyboard grab
+ when the other item calls ungrabKeyboard().
+ \endlist
+
+ When an item gains the keyboard grab, it receives a QEvent::GrabKeyboard
+ event. When it loses the keyboard grab, it receives a
+ QEvent::UngrabKeyboard event. These events can be used to detect when your
+ item gains or loses the keyboard grab through other means than gaining
+ input focus.
+
+ It is almost never necessary to explicitly grab the keyboard in Qt, as Qt
+ grabs and releases it sensibly. In particular, Qt grabs the keyboard when
+ your item gains input focus, and releases it when your item loses input
+ focus, or when the item is hidden.
+
+ Note that only visible items can grab keyboard input. Calling
+ grabKeyboard() on an invisible item has no effect.
+
+ Keyboard events are not affected.
+
+ \sa ungrabKeyboard(), grabMouse(), setFocus()
+*/
+void QGraphicsItem::grabKeyboard()
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::grabKeyboard: cannot grab keyboard without scene");
+ return;
+ }
+ if (!d_ptr->visible) {
+ qWarning("QGraphicsItem::grabKeyboard: cannot grab keyboard while invisible");
+ return;
+ }
+ d_ptr->scene->d_func()->grabKeyboard(this);
+}
+
+/*!
+ \since 4.4
+ Releases the keyboard grab.
+
+ \sa grabKeyboard(), ungrabMouse()
+*/
+void QGraphicsItem::ungrabKeyboard()
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::ungrabKeyboard: cannot ungrab keyboard without scene");
+ return;
+ }
+ d_ptr->scene->d_func()->ungrabKeyboard(this);
+}
+
+/*!
+ Returns the position of the item in parent coordinates. If the item has no
+ parent, its position is given in scene coordinates.
+
+ The position of the item describes its origin (local coordinate
+ (0, 0)) in parent coordinates; this function returns the same as
+ mapToParent(0, 0).
+
+ For convenience, you can also call scenePos() to determine the
+ item's position in scene coordinates, regardless of its parent.
+
+ \sa x(), y(), setPos(), transform(), {The Graphics View Coordinate System}
+*/
+QPointF QGraphicsItem::pos() const
+{
+ return d_ptr->pos;
+}
+
+/*!
+ \fn QGraphicsItem::x() const
+
+ This convenience function is equivalent to calling pos().x().
+
+ \sa y()
+*/
+
+/*!
+ \since 4.6
+
+ Set's the \a x coordinate of the item's position. Equivalent to
+ calling setPos(x, y()).
+
+ \sa x(), setPos()
+*/
+void QGraphicsItem::setX(qreal x)
+{
+ if (d_ptr->inDestructor)
+ return;
+
+ if (qIsNaN(x))
+ return;
+
+ setPos(QPointF(x, d_ptr->pos.y()));
+}
+
+/*!
+ \fn QGraphicsItem::y() const
+
+ This convenience function is equivalent to calling pos().y().
+
+ \sa x()
+*/
+
+/*!
+ \since 4.6
+
+ Set's the \a y coordinate of the item's position. Equivalent to
+ calling setPos(x(), y).
+
+ \sa x(), setPos()
+*/
+void QGraphicsItem::setY(qreal y)
+{
+ if (d_ptr->inDestructor)
+ return;
+
+ if (qIsNaN(y))
+ return;
+
+ setPos(QPointF(d_ptr->pos.x(), y));
+}
+
+/*!
+ Returns the item's position in scene coordinates. This is
+ equivalent to calling \c mapToScene(0, 0).
+
+ \sa pos(), sceneTransform(), {The Graphics View Coordinate System}
+*/
+QPointF QGraphicsItem::scenePos() const
+{
+ return mapToScene(0, 0);
+}
+
+/*!
+ \internal
+
+ Sets the position \a pos.
+*/
+void QGraphicsItemPrivate::setPosHelper(const QPointF &pos)
+{
+ Q_Q(QGraphicsItem);
+ inSetPosHelper = 1;
+ if (scene)
+ q->prepareGeometryChange();
+ QPointF oldPos = this->pos;
+ this->pos = pos;
+ dirtySceneTransform = 1;
+ inSetPosHelper = 0;
+ if (isObject) {
+ if (pos.x() != oldPos.x())
+ emit static_cast<QGraphicsObject *>(q_ptr)->xChanged();
+ if (pos.y() != oldPos.y())
+ emit static_cast<QGraphicsObject *>(q_ptr)->yChanged();
+ }
+}
+
+/*!
+ \internal
+
+ Sets the transform \a transform.
+*/
+void QGraphicsItemPrivate::setTransformHelper(const QTransform &transform)
+{
+ q_ptr->prepareGeometryChange();
+ transformData->transform = transform;
+ dirtySceneTransform = 1;
+ transformChanged();
+}
+
+/*!
+ Sets the position of the item to \a pos, which is in parent
+ coordinates. For items with no parent, \a pos is in scene
+ coordinates.
+
+ The position of the item describes its origin (local coordinate
+ (0, 0)) in parent coordinates.
+
+ \sa pos(), scenePos(), {The Graphics View Coordinate System}
+*/
+void QGraphicsItem::setPos(const QPointF &pos)
+{
+ if (d_ptr->pos == pos)
+ return;
+
+ if (d_ptr->inDestructor)
+ return;
+
+ // Update and repositition.
+ if (!(d_ptr->flags & (ItemSendsGeometryChanges | ItemSendsScenePositionChanges))) {
+ d_ptr->setPosHelper(pos);
+ if (d_ptr->isWidget)
+ static_cast<QGraphicsWidget *>(this)->d_func()->setGeometryFromSetPos();
+ if (d_ptr->scenePosDescendants)
+ d_ptr->sendScenePosChange();
+ return;
+ }
+
+ // Notify the item that the position is changing.
+ const QVariant newPosVariant(itemChange(ItemPositionChange, QVariant::fromValue<QPointF>(pos)));
+ QPointF newPos = newPosVariant.toPointF();
+ if (newPos == d_ptr->pos)
+ return;
+
+ // Update and repositition.
+ d_ptr->setPosHelper(newPos);
+
+ // Send post-notification.
+ itemChange(QGraphicsItem::ItemPositionHasChanged, newPosVariant);
+ d_ptr->sendScenePosChange();
+}
+
+/*!
+ \fn void QGraphicsItem::setPos(qreal x, qreal y)
+ \overload
+
+ This convenience function is equivalent to calling setPos(QPointF(\a x, \a
+ y)).
+*/
+
+/*!
+ \fn void QGraphicsItem::moveBy(qreal dx, qreal dy)
+
+ Moves the item by \a dx points horizontally, and \a dy point
+ vertically. This function is equivalent to calling setPos(pos() +
+ QPointF(\a dx, \a dy)).
+*/
+
+/*!
+ If this item is part of a scene that is viewed by a QGraphicsView, this
+ convenience function will attempt to scroll the view to ensure that \a
+ rect is visible inside the view's viewport. If \a rect is a null rect (the
+ default), QGraphicsItem will default to the item's bounding rect. \a xmargin
+ and \a ymargin are the number of pixels the view should use for margins.
+
+ If the specified rect cannot be reached, the contents are scrolled to the
+ nearest valid position.
+
+ If this item is not viewed by a QGraphicsView, this function does nothing.
+
+ \sa QGraphicsView::ensureVisible()
+*/
+void QGraphicsItem::ensureVisible(const QRectF &rect, int xmargin, int ymargin)
+{
+ if (d_ptr->scene) {
+ QRectF sceneRect;
+ if (!rect.isNull())
+ sceneRect = sceneTransform().mapRect(rect);
+ else
+ sceneRect = sceneBoundingRect();
+ foreach (QGraphicsView *view, d_ptr->scene->d_func()->views)
+ view->ensureVisible(sceneRect, xmargin, ymargin);
+ }
+}
+
+/*!
+ \fn void QGraphicsItem::ensureVisible(qreal x, qreal y, qreal w, qreal h,
+ int xmargin = 50, int ymargin = 50)
+
+ This convenience function is equivalent to calling
+ ensureVisible(QRectF(\a x, \a y, \a w, \a h), \a xmargin, \a ymargin):
+*/
+
+/*!
+ \obsolete
+
+ Returns the item's affine transformation matrix. This is a subset or the
+ item's full transformation matrix, and might not represent the item's full
+ transformation.
+
+ Use transform() instead.
+
+ \sa setTransform(), sceneTransform()
+*/
+QMatrix QGraphicsItem::matrix() const
+{
+ return transform().toAffine();
+}
+
+/*!
+ \since 4.3
+
+ Returns this item's transformation matrix.
+
+ The transformation matrix is combined with the item's rotation(), scale()
+ and transformations() into a combined transformations for the item.
+
+ The default transformation matrix is an identity matrix.
+
+ \sa setTransform(), sceneTransform()
+*/
+QTransform QGraphicsItem::transform() const
+{
+ if (!d_ptr->transformData)
+ return QTransform();
+ return d_ptr->transformData->transform;
+}
+
+/*!
+ \since 4.6
+
+ Returns the clockwise rotation, in degrees, around the Z axis. The default
+ value is 0 (i.e., the item is not rotated).
+
+ The rotation is combined with the item's scale(), transform() and
+ transformations() to map the item's coordinate system to the parent item.
+
+ \sa setRotation(), transformOriginPoint(), {Transformations}
+*/
+qreal QGraphicsItem::rotation() const
+{
+ if (!d_ptr->transformData)
+ return 0;
+ return d_ptr->transformData->rotation;
+}
+
+/*!
+ \since 4.6
+
+ Sets the clockwise rotation \a angle, in degrees, around the Z axis. The
+ default value is 0 (i.e., the item is not rotated). Assigning a negative
+ value will rotate the item counter-clockwise. Normally the rotation angle
+ is in the range (-360, 360), but it's also possible to assign values
+ outside of this range (e.g., a rotation of 370 degrees is the same as a
+ rotation of 10 degrees).
+
+ The item is rotated around its transform origin point, which by default
+ is (0, 0). You can select a different transformation origin by calling
+ setTransformOriginPoint().
+
+ The rotation is combined with the item's scale(), transform() and
+ transformations() to map the item's coordinate system to the parent item.
+
+ \sa rotation(), setTransformOriginPoint(), {Transformations}
+*/
+void QGraphicsItem::setRotation(qreal angle)
+{
+ prepareGeometryChange();
+ qreal newRotation = angle;
+
+ if (d_ptr->flags & ItemSendsGeometryChanges) {
+ // Notify the item that the rotation is changing.
+ const QVariant newRotationVariant(itemChange(ItemRotationChange, angle));
+ newRotation = newRotationVariant.toReal();
+ }
+
+ if (!d_ptr->transformData)
+ d_ptr->transformData = new QGraphicsItemPrivate::TransformData;
+
+ if (d_ptr->transformData->rotation == newRotation)
+ return;
+
+ d_ptr->transformData->rotation = newRotation;
+ d_ptr->transformData->onlyTransform = false;
+ d_ptr->dirtySceneTransform = 1;
+
+ // Send post-notification.
+ if (d_ptr->flags & ItemSendsGeometryChanges)
+ itemChange(ItemRotationHasChanged, newRotation);
+
+ if (d_ptr->isObject)
+ emit static_cast<QGraphicsObject *>(this)->rotationChanged();
+
+ d_ptr->transformChanged();
+}
+
+/*!
+ \since 4.6
+
+ Returns the scale factor of the item. The default scale factor is 1.0
+ (i.e., the item is not scaled).
+
+ The scale is combined with the item's rotation(), transform() and
+ transformations() to map the item's coordinate system to the parent item.
+
+ \sa setScale(), rotation(), {Transformations}
+*/
+qreal QGraphicsItem::scale() const
+{
+ if (!d_ptr->transformData)
+ return 1.;
+ return d_ptr->transformData->scale;
+}
+
+/*!
+ \since 4.6
+
+ Sets the scale \a factor of the item. The default scale factor is 1.0
+ (i.e., the item is not scaled). A scale factor of 0.0 will collapse the
+ item to a single point. If you provide a negative scale factor, the
+ item will be flipped and mirrored (i.e., rotated 180 degrees).
+
+ The item is scaled around its transform origin point, which by default
+ is (0, 0). You can select a different transformation origin by calling
+ setTransformOriginPoint().
+
+ The scale is combined with the item's rotation(), transform() and
+ transformations() to map the item's coordinate system to the parent item.
+
+ \sa scale(), setTransformOriginPoint(), {Transformations Example}
+*/
+void QGraphicsItem::setScale(qreal factor)
+{
+ prepareGeometryChange();
+ qreal newScale = factor;
+
+ if (d_ptr->flags & ItemSendsGeometryChanges) {
+ // Notify the item that the scale is changing.
+ const QVariant newScaleVariant(itemChange(ItemScaleChange, factor));
+ newScale = newScaleVariant.toReal();
+ }
+
+ if (!d_ptr->transformData)
+ d_ptr->transformData = new QGraphicsItemPrivate::TransformData;
+
+ if (d_ptr->transformData->scale == newScale)
+ return;
+
+ d_ptr->transformData->scale = newScale;
+ d_ptr->transformData->onlyTransform = false;
+ d_ptr->dirtySceneTransform = 1;
+
+ // Send post-notification.
+ if (d_ptr->flags & ItemSendsGeometryChanges)
+ itemChange(ItemScaleHasChanged, newScale);
+
+ if (d_ptr->isObject)
+ emit static_cast<QGraphicsObject *>(this)->scaleChanged();
+
+ d_ptr->transformChanged();
+}
+
+
+/*!
+ \since 4.6
+
+ Returns a list of graphics transforms that currently apply to this item.
+
+ QGraphicsTransform is for applying and controlling a chain of individual
+ transformation operations on an item. It's particularly useful in
+ animations, where each transform operation needs to be interpolated
+ independently, or differently.
+
+ The transformations are combined with the item's rotation(), scale() and
+ transform() to map the item's coordinate system to the parent item.
+
+ \sa scale(), rotation(), transformOriginPoint(), {Transformations}
+*/
+QList<QGraphicsTransform *> QGraphicsItem::transformations() const
+{
+ if (!d_ptr->transformData)
+ return QList<QGraphicsTransform *>();
+ return d_ptr->transformData->graphicsTransforms;
+}
+
+/*!
+ \since 4.6
+
+ Sets a list of graphics \a transformations (QGraphicsTransform) that
+ currently apply to this item.
+
+ If all you want is to rotate or scale an item, you should call setRotation()
+ or setScale() instead. If you want to set an arbitrary transformation on
+ an item, you can call setTransform().
+
+ QGraphicsTransform is for applying and controlling a chain of individual
+ transformation operations on an item. It's particularly useful in
+ animations, where each transform operation needs to be interpolated
+ independently, or differently.
+
+ The transformations are combined with the item's rotation(), scale() and
+ transform() to map the item's coordinate system to the parent item.
+
+ \sa scale(), setTransformOriginPoint(), {Transformations}
+*/
+void QGraphicsItem::setTransformations(const QList<QGraphicsTransform *> &transformations)
+{
+ prepareGeometryChange();
+ if (!d_ptr->transformData)
+ d_ptr->transformData = new QGraphicsItemPrivate::TransformData;
+ d_ptr->transformData->graphicsTransforms = transformations;
+ for (int i = 0; i < transformations.size(); ++i)
+ transformations.at(i)->d_func()->setItem(this);
+ d_ptr->transformData->onlyTransform = false;
+ d_ptr->dirtySceneTransform = 1;
+ d_ptr->transformChanged();
+}
+
+/*!
+ \internal
+*/
+void QGraphicsItemPrivate::prependGraphicsTransform(QGraphicsTransform *t)
+{
+ if (!transformData)
+ transformData = new QGraphicsItemPrivate::TransformData;
+ if (!transformData->graphicsTransforms.contains(t))
+ transformData->graphicsTransforms.prepend(t);
+
+ Q_Q(QGraphicsItem);
+ t->d_func()->setItem(q);
+ transformData->onlyTransform = false;
+ dirtySceneTransform = 1;
+ transformChanged();
+}
+
+/*!
+ \internal
+*/
+void QGraphicsItemPrivate::appendGraphicsTransform(QGraphicsTransform *t)
+{
+ if (!transformData)
+ transformData = new QGraphicsItemPrivate::TransformData;
+ if (!transformData->graphicsTransforms.contains(t))
+ transformData->graphicsTransforms.append(t);
+
+ Q_Q(QGraphicsItem);
+ t->d_func()->setItem(q);
+ transformData->onlyTransform = false;
+ dirtySceneTransform = 1;
+ transformChanged();
+}
+
+/*!
+ \since 4.6
+
+ Returns the origin point for the transformation in item coordinates.
+
+ The default is QPointF(0,0).
+
+ \sa setTransformOriginPoint(), {Transformations}
+*/
+QPointF QGraphicsItem::transformOriginPoint() const
+{
+ if (!d_ptr->transformData)
+ return QPointF(0,0);
+ return QPointF(d_ptr->transformData->xOrigin, d_ptr->transformData->yOrigin);
+}
+
+/*!
+ \since 4.6
+
+ Sets the \a origin point for the transformation in item coordinates.
+
+ \sa transformOriginPoint(), {Transformations}
+*/
+void QGraphicsItem::setTransformOriginPoint(const QPointF &origin)
+{
+ prepareGeometryChange();
+ QPointF newOrigin = origin;
+
+ if (d_ptr->flags & ItemSendsGeometryChanges) {
+ // Notify the item that the origin point is changing.
+ const QVariant newOriginVariant(itemChange(ItemTransformOriginPointChange,
+ QVariant::fromValue<QPointF>(origin)));
+ newOrigin = newOriginVariant.toPointF();
+ }
+
+ if (!d_ptr->transformData)
+ d_ptr->transformData = new QGraphicsItemPrivate::TransformData;
+
+ if (d_ptr->transformData->xOrigin == newOrigin.x()
+ && d_ptr->transformData->yOrigin == newOrigin.y()) {
+ return;
+ }
+
+ d_ptr->transformData->xOrigin = newOrigin.x();
+ d_ptr->transformData->yOrigin = newOrigin.y();
+ d_ptr->transformData->onlyTransform = false;
+ d_ptr->dirtySceneTransform = 1;
+
+ // Send post-notification.
+ if (d_ptr->flags & ItemSendsGeometryChanges)
+ itemChange(ItemTransformOriginPointHasChanged, QVariant::fromValue<QPointF>(newOrigin));
+}
+
+/*!
+ \fn void QGraphicsItem::setTransformOriginPoint(qreal x, qreal y)
+
+ \since 4.6
+ \overload
+
+ Sets the origin point for the transformation in item coordinates.
+ This is equivalent to calling setTransformOriginPoint(QPointF(\a x, \a y)).
+
+ \sa setTransformOriginPoint(), {Transformations}
+*/
+
+
+/*!
+ \obsolete
+
+ Use sceneTransform() instead.
+
+ \sa transform(), setTransform(), scenePos(), {The Graphics View Coordinate System}
+*/
+QMatrix QGraphicsItem::sceneMatrix() const
+{
+ d_ptr->ensureSceneTransform();
+ return d_ptr->sceneTransform.toAffine();
+}
+
+
+/*!
+ \since 4.3
+
+ Returns this item's scene transformation matrix. This matrix can be used
+ to map coordinates and geometrical shapes from this item's local
+ coordinate system to the scene's coordinate system. To map coordinates
+ from the scene, you must first invert the returned matrix.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 4
+
+ Unlike transform(), which returns only an item's local transformation, this
+ function includes the item's (and any parents') position, and all the transfomation properties.
+
+ \sa transform(), setTransform(), scenePos(), {The Graphics View Coordinate System}, {Transformations}
+*/
+QTransform QGraphicsItem::sceneTransform() const
+{
+ d_ptr->ensureSceneTransform();
+ return d_ptr->sceneTransform;
+}
+
+/*!
+ \since 4.3
+
+ Returns this item's device transformation matrix, using \a
+ viewportTransform to map from scene to device coordinates. This matrix can
+ be used to map coordinates and geometrical shapes from this item's local
+ coordinate system to the viewport's (or any device's) coordinate
+ system. To map coordinates from the viewport, you must first invert the
+ returned matrix.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 5
+
+ This function is the same as combining this item's scene transform with
+ the view's viewport transform, but it also understands the
+ ItemIgnoresTransformations flag. The device transform can be used to do
+ accurate coordinate mapping (and collision detection) for untransformable
+ items.
+
+ \sa transform(), setTransform(), scenePos(), {The Graphics View Coordinate
+ System}, itemTransform()
+*/
+QTransform QGraphicsItem::deviceTransform(const QTransform &viewportTransform) const
+{
+ // Ensure we return the standard transform if we're not untransformable.
+ if (!d_ptr->itemIsUntransformable()) {
+ d_ptr->ensureSceneTransform();
+ return d_ptr->sceneTransform * viewportTransform;
+ }
+
+ // Find the topmost item that ignores view transformations.
+ const QGraphicsItem *untransformedAncestor = this;
+ QList<const QGraphicsItem *> parents;
+ while (untransformedAncestor && ((untransformedAncestor->d_ptr->ancestorFlags
+ & QGraphicsItemPrivate::AncestorIgnoresTransformations))) {
+ parents.prepend(untransformedAncestor);
+ untransformedAncestor = untransformedAncestor->parentItem();
+ }
+
+ if (!untransformedAncestor) {
+ // Assert in debug mode, continue in release.
+ Q_ASSERT_X(untransformedAncestor, "QGraphicsItem::deviceTransform",
+ "Invalid object structure!");
+ return QTransform();
+ }
+
+ // First translate the base untransformable item.
+ untransformedAncestor->d_ptr->ensureSceneTransform();
+ QPointF mappedPoint = (untransformedAncestor->d_ptr->sceneTransform * viewportTransform).map(QPointF(0, 0));
+
+ // COMBINE
+ QTransform matrix = QTransform::fromTranslate(mappedPoint.x(), mappedPoint.y());
+ if (untransformedAncestor->d_ptr->transformData)
+ matrix = untransformedAncestor->d_ptr->transformData->computedFullTransform(&matrix);
+
+ // Then transform and translate all children.
+ for (int i = 0; i < parents.size(); ++i) {
+ const QGraphicsItem *parent = parents.at(i);
+ parent->d_ptr->combineTransformFromParent(&matrix);
+ }
+
+ return matrix;
+}
+
+/*!
+ \since 4.5
+
+ Returns a QTransform that maps coordinates from this item to \a other. If
+ \a ok is not null, and if there is no such transform, the boolean pointed
+ to by \a ok will be set to false; otherwise it will be set to true.
+
+ This transform provides an alternative to the mapToItem() or mapFromItem()
+ functions, by returning the appropriate transform so that you can map
+ shapes and coordinates yourself. It also helps you write more efficient
+ code when repeatedly mapping between the same two items.
+
+ \note In rare circumstances, there is no transform that maps between two
+ items.
+
+ \sa mapToItem(), mapFromItem(), deviceTransform()
+*/
+QTransform QGraphicsItem::itemTransform(const QGraphicsItem *other, bool *ok) const
+{
+ // Catch simple cases first.
+ if (other == 0) {
+ qWarning("QGraphicsItem::itemTransform: null pointer passed");
+ return QTransform();
+ }
+ if (other == this) {
+ if (ok)
+ *ok = true;
+ return QTransform();
+ }
+
+ QGraphicsItem *parent = d_ptr->parent;
+ const QGraphicsItem *otherParent = other->d_ptr->parent;
+
+ // This is other's child
+ if (parent == other) {
+ if (ok)
+ *ok = true;
+ QTransform x;
+ d_ptr->combineTransformFromParent(&x);
+ return x;
+ }
+
+ // This is other's parent
+ if (otherParent == this) {
+ const QPointF &otherPos = other->d_ptr->pos;
+ if (other->d_ptr->transformData) {
+ QTransform otherToParent;
+ other->d_ptr->combineTransformFromParent(&otherToParent);
+ return otherToParent.inverted(ok);
+ }
+ if (ok)
+ *ok = true;
+ return QTransform::fromTranslate(-otherPos.x(), -otherPos.y());
+ }
+
+ // Siblings
+ if (parent == otherParent) {
+ // COMBINE
+ const QPointF &itemPos = d_ptr->pos;
+ const QPointF &otherPos = other->d_ptr->pos;
+ if (!d_ptr->transformData && !other->d_ptr->transformData) {
+ QPointF delta = itemPos - otherPos;
+ if (ok)
+ *ok = true;
+ return QTransform::fromTranslate(delta.x(), delta.y());
+ }
+
+ QTransform itemToParent;
+ d_ptr->combineTransformFromParent(&itemToParent);
+ QTransform otherToParent;
+ other->d_ptr->combineTransformFromParent(&otherToParent);
+ return itemToParent * otherToParent.inverted(ok);
+ }
+
+ // Find the closest common ancestor. If the two items don't share an
+ // ancestor, then the only way is to combine their scene transforms.
+ const QGraphicsItem *commonAncestor = commonAncestorItem(other);
+ if (!commonAncestor) {
+ d_ptr->ensureSceneTransform();
+ other->d_ptr->ensureSceneTransform();
+ return d_ptr->sceneTransform * other->d_ptr->sceneTransform.inverted(ok);
+ }
+
+ // If the two items are cousins (in sibling branches), map both to the
+ // common ancestor, and combine the two transforms.
+ bool cousins = other != commonAncestor && this != commonAncestor;
+ if (cousins) {
+ bool good = false;
+ QTransform thisToScene = itemTransform(commonAncestor, &good);
+ QTransform otherToScene(Qt::Uninitialized);
+ if (good)
+ otherToScene = other->itemTransform(commonAncestor, &good);
+ if (!good) {
+ if (ok)
+ *ok = false;
+ return QTransform();
+ }
+ return thisToScene * otherToScene.inverted(ok);
+ }
+
+ // One is an ancestor of the other; walk the chain.
+ bool parentOfOther = isAncestorOf(other);
+ const QGraphicsItem *child = parentOfOther ? other : this;
+ const QGraphicsItem *root = parentOfOther ? this : other;
+
+ QTransform x;
+ const QGraphicsItem *p = child;
+ do {
+ p->d_ptr.data()->combineTransformToParent(&x);
+ } while ((p = p->d_ptr->parent) && p != root);
+ if (parentOfOther)
+ return x.inverted(ok);
+ if (ok)
+ *ok = true;
+ return x;
+}
+
+/*!
+ \obsolete
+
+ Sets the item's affine transformation matrix. This is a subset or the
+ item's full transformation matrix, and might not represent the item's full
+ transformation.
+
+ Use setTransform() instead.
+
+ \sa transform(), {The Graphics View Coordinate System}
+*/
+void QGraphicsItem::setMatrix(const QMatrix &matrix, bool combine)
+{
+ if (!d_ptr->transformData)
+ d_ptr->transformData = new QGraphicsItemPrivate::TransformData;
+
+ QTransform newTransform(combine ? QTransform(matrix) * d_ptr->transformData->transform : QTransform(matrix));
+ if (d_ptr->transformData->transform == newTransform)
+ return;
+
+ // Update and set the new transformation.
+ if (!(d_ptr->flags & ItemSendsGeometryChanges)) {
+ d_ptr->setTransformHelper(newTransform);
+ return;
+ }
+
+ // Notify the item that the transformation matrix is changing.
+ const QVariant newMatrixVariant = QVariant::fromValue<QMatrix>(newTransform.toAffine());
+ newTransform = QTransform(qvariant_cast<QMatrix>(itemChange(ItemMatrixChange, newMatrixVariant)));
+ if (d_ptr->transformData->transform == newTransform)
+ return;
+
+ // Update and set the new transformation.
+ d_ptr->setTransformHelper(newTransform);
+
+ // Send post-notification.
+ itemChange(ItemTransformHasChanged, QVariant::fromValue<QTransform>(newTransform));
+}
+
+/*!
+ \since 4.3
+
+ Sets the item's current transformation matrix to \a matrix.
+
+ If \a combine is true, then \a matrix is combined with the current matrix;
+ otherwise, \a matrix \e replaces the current matrix. \a combine is false
+ by default.
+
+ To simplify interation with items using a transformed view, QGraphicsItem
+ provides mapTo... and mapFrom... functions that can translate between
+ items' and the scene's coordinates. For example, you can call mapToScene()
+ to map an item coordiate to a scene coordinate, or mapFromScene() to map
+ from scene coordinates to item coordinates.
+
+ The transformation matrix is combined with the item's rotation(), scale()
+ and transformations() into a combined transformation that maps the item's
+ coordinate system to its parent.
+
+ \sa transform(), setRotation(), setScale(), setTransformOriginPoint(), {The Graphics View Coordinate System}, {Transformations}
+*/
+void QGraphicsItem::setTransform(const QTransform &matrix, bool combine)
+{
+ if (!d_ptr->transformData)
+ d_ptr->transformData = new QGraphicsItemPrivate::TransformData;
+
+ QTransform newTransform(combine ? matrix * d_ptr->transformData->transform : matrix);
+ if (d_ptr->transformData->transform == newTransform)
+ return;
+
+ // Update and set the new transformation.
+ if (!(d_ptr->flags & (ItemSendsGeometryChanges | ItemSendsScenePositionChanges))) {
+ d_ptr->setTransformHelper(newTransform);
+ if (d_ptr->scenePosDescendants)
+ d_ptr->sendScenePosChange();
+ return;
+ }
+
+ // Notify the item that the transformation matrix is changing.
+ const QVariant newTransformVariant(itemChange(ItemTransformChange,
+ QVariant::fromValue<QTransform>(newTransform)));
+ newTransform = qvariant_cast<QTransform>(newTransformVariant);
+ if (d_ptr->transformData->transform == newTransform)
+ return;
+
+ // Update and set the new transformation.
+ d_ptr->setTransformHelper(newTransform);
+
+ // Send post-notification.
+ itemChange(ItemTransformHasChanged, newTransformVariant);
+ d_ptr->sendScenePosChange();
+}
+
+/*!
+ \obsolete
+
+ Use resetTransform() instead.
+*/
+void QGraphicsItem::resetMatrix()
+{
+ resetTransform();
+}
+
+/*!
+ \since 4.3
+
+ Resets this item's transformation matrix to the identity matrix or
+ all the transformation properties to their default values.
+ This is equivalent to calling \c setTransform(QTransform()).
+
+ \sa setTransform(), transform()
+*/
+void QGraphicsItem::resetTransform()
+{
+ setTransform(QTransform(), false);
+}
+
+/*!
+ \obsolete
+
+ Use
+
+ \code
+ setRotation(rotation() + angle);
+ \endcode
+
+ instead.
+
+ Rotates the current item transformation \a angle degrees clockwise around
+ its origin. To translate around an arbitrary point (x, y), you need to
+ combine translation and rotation with setTransform().
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 6
+
+ \sa setTransform(), transform(), scale(), shear(), translate()
+*/
+void QGraphicsItem::rotate(qreal angle)
+{
+ setTransform(QTransform().rotate(angle), true);
+}
+
+/*!
+ \obsolete
+
+ Use
+
+ \code
+ setTransform(QTransform::fromScale(sx, sy), true);
+ \endcode
+
+ instead.
+
+ Scales the current item transformation by (\a sx, \a sy) around its
+ origin. To scale from an arbitrary point (x, y), you need to combine
+ translation and scaling with setTransform().
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 7
+
+ \sa setTransform(), transform()
+*/
+void QGraphicsItem::scale(qreal sx, qreal sy)
+{
+ setTransform(QTransform::fromScale(sx, sy), true);
+}
+
+/*!
+ \obsolete
+
+ Use
+
+ \code
+ setTransform(QTransform().shear(sh, sv), true);
+ \endcode
+
+ instead.
+
+ Shears the current item transformation by (\a sh, \a sv).
+
+ \sa setTransform(), transform()
+*/
+void QGraphicsItem::shear(qreal sh, qreal sv)
+{
+ setTransform(QTransform().shear(sh, sv), true);
+}
+
+/*!
+ \obsolete
+
+ Use setPos() or setTransformOriginPoint() instead. For identical
+ behavior, use
+
+ \code
+ setTransform(QTransform::fromTranslate(dx, dy), true);
+ \endcode
+
+ Translates the current item transformation by (\a dx, \a dy).
+
+ If all you want is to move an item, you should call moveBy() or
+ setPos() instead; this function changes the item's translation,
+ which is conceptually separate from its position.
+
+ \sa setTransform(), transform()
+*/
+void QGraphicsItem::translate(qreal dx, qreal dy)
+{
+ setTransform(QTransform::fromTranslate(dx, dy), true);
+}
+
+/*!
+ This virtual function is called twice for all items by the
+ QGraphicsScene::advance() slot. In the first phase, all items are called
+ with \a phase == 0, indicating that items on the scene are about to
+ advance, and then all items are called with \a phase == 1. Reimplement
+ this function to update your item if you need simple scene-controlled
+ animation.
+
+ The default implementation does nothing.
+
+ For individual item animation, an alternative to this function is to
+ either use QGraphicsItemAnimation, or to multiple-inherit from QObject and
+ QGraphicsItem, and animate your item using QObject::startTimer() and
+ QObject::timerEvent().
+
+ \sa QGraphicsItemAnimation, QTimeLine
+*/
+void QGraphicsItem::advance(int phase)
+{
+ Q_UNUSED(phase);
+}
+
+/*!
+ Returns the Z-value of the item. The Z-value affects the stacking order of
+ sibling (neighboring) items.
+
+ The default Z-value is 0.
+
+ \sa setZValue(), {QGraphicsItem#Sorting}{Sorting}, stackBefore(), ItemStacksBehindParent
+*/
+qreal QGraphicsItem::zValue() const
+{
+ return d_ptr->z;
+}
+
+/*!
+ Sets the Z-value of the item to \a z. The Z value decides the stacking
+ order of sibling (neighboring) items. A sibling item of high Z value will
+ always be drawn on top of another sibling item with a lower Z value.
+
+ If you restore the Z value, the item's insertion order will decide its
+ stacking order.
+
+ The Z-value does not affect the item's size in any way.
+
+ The default Z-value is 0.
+
+ \sa zValue(), {QGraphicsItem#Sorting}{Sorting}, stackBefore(), ItemStacksBehindParent
+*/
+void QGraphicsItem::setZValue(qreal z)
+{
+ const QVariant newZVariant(itemChange(ItemZValueChange, z));
+ qreal newZ = newZVariant.toReal();
+ if (newZ == d_ptr->z)
+ return;
+
+ if (d_ptr->scene && d_ptr->scene->d_func()->indexMethod != QGraphicsScene::NoIndex) {
+ // Z Value has changed, we have to notify the index.
+ d_ptr->scene->d_func()->index->itemChange(this, ItemZValueChange, &newZ);
+ }
+
+ d_ptr->z = newZ;
+ if (d_ptr->parent)
+ d_ptr->parent->d_ptr->needSortChildren = 1;
+ else if (d_ptr->scene)
+ d_ptr->scene->d_func()->needSortTopLevelItems = 1;
+
+ if (d_ptr->scene)
+ d_ptr->scene->d_func()->markDirty(this, QRectF(), /*invalidateChildren=*/true);
+
+ itemChange(ItemZValueHasChanged, newZVariant);
+
+ if (d_ptr->flags & ItemNegativeZStacksBehindParent)
+ setFlag(QGraphicsItem::ItemStacksBehindParent, z < qreal(0.0));
+
+ if (d_ptr->isObject)
+ emit static_cast<QGraphicsObject *>(this)->zChanged();
+}
+
+/*!
+ \internal
+
+ Ensures that the list of children is sorted by insertion order, and that
+ the siblingIndexes are packed (no gaps), and start at 0.
+
+ ### This function is almost identical to
+ QGraphicsScenePrivate::ensureSequentialTopLevelSiblingIndexes().
+*/
+void QGraphicsItemPrivate::ensureSequentialSiblingIndex()
+{
+ if (!sequentialOrdering) {
+ qSort(children.begin(), children.end(), insertionOrder);
+ sequentialOrdering = 1;
+ needSortChildren = 1;
+ }
+ if (holesInSiblingIndex) {
+ holesInSiblingIndex = 0;
+ for (int i = 0; i < children.size(); ++i)
+ children[i]->d_ptr->siblingIndex = i;
+ }
+}
+
+/*!
+ \internal
+*/
+inline void QGraphicsItemPrivate::sendScenePosChange()
+{
+ Q_Q(QGraphicsItem);
+ if (scene) {
+ if (flags & QGraphicsItem::ItemSendsScenePositionChanges)
+ q->itemChange(QGraphicsItem::ItemScenePositionHasChanged, q->scenePos());
+ if (scenePosDescendants) {
+ foreach (QGraphicsItem *item, scene->d_func()->scenePosItems) {
+ if (q->isAncestorOf(item))
+ item->itemChange(QGraphicsItem::ItemScenePositionHasChanged, item->scenePos());
+ }
+ }
+ }
+}
+
+/*!
+ \since 4.6
+
+ Stacks this item before \a sibling, which must be a sibling item (i.e., the
+ two items must share the same parent item, or must both be toplevel items).
+ The \a sibling must have the same Z value as this item, otherwise calling
+ this function will have no effect.
+
+ By default, all sibling items are stacked by insertion order (i.e., the
+ first item you add is drawn before the next item you add). If two items' Z
+ values are different, then the item with the highest Z value is drawn on
+ top. When the Z values are the same, the insertion order will decide the
+ stacking order.
+
+ \sa setZValue(), ItemStacksBehindParent, {QGraphicsItem#Sorting}{Sorting}
+*/
+void QGraphicsItem::stackBefore(const QGraphicsItem *sibling)
+{
+ if (sibling == this)
+ return;
+ if (!sibling || d_ptr->parent != sibling->parentItem()) {
+ qWarning("QGraphicsItem::stackUnder: cannot stack under %p, which must be a sibling", sibling);
+ return;
+ }
+ QList<QGraphicsItem *> *siblings = d_ptr->parent
+ ? &d_ptr->parent->d_ptr->children
+ : (d_ptr->scene ? &d_ptr->scene->d_func()->topLevelItems : 0);
+ if (!siblings) {
+ qWarning("QGraphicsItem::stackUnder: cannot stack under %p, which must be a sibling", sibling);
+ return;
+ }
+
+ // First, make sure that the sibling indexes have no holes. This also
+ // marks the children list for sorting.
+ if (d_ptr->parent)
+ d_ptr->parent->d_ptr->ensureSequentialSiblingIndex();
+ else
+ d_ptr->scene->d_func()->ensureSequentialTopLevelSiblingIndexes();
+
+ // Only move items with the same Z value, and that need moving.
+ int siblingIndex = sibling->d_ptr->siblingIndex;
+ int myIndex = d_ptr->siblingIndex;
+ if (myIndex >= siblingIndex) {
+ siblings->move(myIndex, siblingIndex);
+ // Fixup the insertion ordering.
+ for (int i = 0; i < siblings->size(); ++i) {
+ int &index = siblings->at(i)->d_ptr->siblingIndex;
+ if (i != siblingIndex && index >= siblingIndex && index <= myIndex)
+ ++index;
+ }
+ d_ptr->siblingIndex = siblingIndex;
+ for (int i = 0; i < siblings->size(); ++i) {
+ int &index = siblings->at(i)->d_ptr->siblingIndex;
+ if (i != siblingIndex && index >= siblingIndex && index <= myIndex)
+ siblings->at(i)->d_ptr->siblingOrderChange();
+ }
+ d_ptr->siblingOrderChange();
+ }
+}
+
+/*!
+ Returns the bounding rect of this item's descendants (i.e., its
+ children, their children, etc.) in local coordinates. The
+ rectangle will contain all descendants after they have been mapped
+ to local coordinates. If the item has no children, this function
+ returns an empty QRectF.
+
+ This does not include this item's own bounding rect; it only returns
+ its descendants' accumulated bounding rect. If you need to include this
+ item's bounding rect, you can add boundingRect() to childrenBoundingRect()
+ using QRectF::operator|().
+
+ This function is linear in complexity; it determines the size of the
+ returned bounding rect by iterating through all descendants.
+
+ \sa boundingRect(), sceneBoundingRect()
+*/
+QRectF QGraphicsItem::childrenBoundingRect() const
+{
+ if (!d_ptr->dirtyChildrenBoundingRect)
+ return d_ptr->childrenBoundingRect;
+
+ d_ptr->childrenBoundingRect = QRectF();
+ d_ptr->childrenBoundingRectHelper(0, &d_ptr->childrenBoundingRect, 0);
+ d_ptr->dirtyChildrenBoundingRect = 0;
+ return d_ptr->childrenBoundingRect;
+}
+
+/*!
+ \fn virtual QRectF QGraphicsItem::boundingRect() const = 0
+
+ This pure virtual function defines the outer bounds of the item as
+ a rectangle; all painting must be restricted to inside an item's
+ bounding rect. QGraphicsView uses this to determine whether the
+ item requires redrawing.
+
+ Although the item's shape can be arbitrary, the bounding rect is
+ always rectangular, and it is unaffected by the items'
+ transformation.
+
+ If you want to change the item's bounding rectangle, you must first call
+ prepareGeometryChange(). This notifies the scene of the imminent change,
+ so that its can update its item geometry index; otherwise, the scene will
+ be unaware of the item's new geometry, and the results are undefined
+ (typically, rendering artifacts are left around in the view).
+
+ Reimplement this function to let QGraphicsView determine what
+ parts of the widget, if any, need to be redrawn.
+
+ Note: For shapes that paint an outline / stroke, it is important
+ to include half the pen width in the bounding rect. It is not
+ necessary to compensate for antialiasing, though.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 8
+
+ \sa boundingRegion(), shape(), contains(), {The Graphics View Coordinate
+ System}, prepareGeometryChange()
+*/
+
+/*!
+ Returns the bounding rect of this item in scene coordinates, by combining
+ sceneTransform() with boundingRect().
+
+ \sa boundingRect(), {The Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::sceneBoundingRect() const
+{
+ // Find translate-only offset
+ // COMBINE
+ QPointF offset;
+ const QGraphicsItem *parentItem = this;
+ const QGraphicsItemPrivate *itemd;
+ do {
+ itemd = parentItem->d_ptr.data();
+ if (itemd->transformData)
+ break;
+ offset += itemd->pos;
+ } while ((parentItem = itemd->parent));
+
+ QRectF br = boundingRect();
+ br.translate(offset);
+ if (!parentItem)
+ return br;
+ if (parentItem->d_ptr->hasTranslateOnlySceneTransform()) {
+ br.translate(parentItem->d_ptr->sceneTransform.dx(), parentItem->d_ptr->sceneTransform.dy());
+ return br;
+ }
+ return parentItem->d_ptr->sceneTransform.mapRect(br);
+}
+
+/*!
+ Returns the shape of this item as a QPainterPath in local
+ coordinates. The shape is used for many things, including collision
+ detection, hit tests, and for the QGraphicsScene::items() functions.
+
+ The default implementation calls boundingRect() to return a simple
+ rectangular shape, but subclasses can reimplement this function to return
+ a more accurate shape for non-rectangular items. For example, a round item
+ may choose to return an elliptic shape for better collision detection. For
+ example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 9
+
+ The outline of a shape can vary depending on the width and style of the
+ pen used when drawing. If you want to include this outline in the item's
+ shape, you can create a shape from the stroke using QPainterPathStroker.
+
+ This function is called by the default implementations of contains() and
+ collidesWithPath().
+
+ \sa boundingRect(), contains(), prepareGeometryChange(), QPainterPathStroker
+*/
+QPainterPath QGraphicsItem::shape() const
+{
+ QPainterPath path;
+ path.addRect(boundingRect());
+ return path;
+}
+
+/*!
+ Returns true if this item is clipped. An item is clipped if it has either
+ set the \l ItemClipsToShape flag, or if it or any of its ancestors has set
+ the \l ItemClipsChildrenToShape flag.
+
+ Clipping affects the item's appearance (i.e., painting), as well as mouse
+ and hover event delivery.
+
+ \sa clipPath(), shape(), setFlags()
+*/
+bool QGraphicsItem::isClipped() const
+{
+ Q_D(const QGraphicsItem);
+ return (d->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren)
+ || (d->flags & QGraphicsItem::ItemClipsToShape);
+}
+
+/*!
+ \since 4.5
+
+ Returns this item's clip path, or an empty QPainterPath if this item is
+ not clipped. The clip path constrains the item's appearance and
+ interaction (i.e., restricts the area the item can draw, and it also
+ restricts the area that the item receives events).
+
+ You can enable clipping by setting the ItemClipsToShape or
+ ItemClipsChildrenToShape flags. The item's clip path is calculated by
+ intersecting all clipping ancestors' shapes. If the item sets
+ ItemClipsToShape, the final clip is intersected with the item's own shape.
+
+ \note Clipping introduces a performance penalty for all items involved;
+ you should generally avoid using clipping if you can (e.g., if your items
+ always draw inside boundingRect() or shape() boundaries, clipping is not
+ necessary).
+
+ \sa isClipped(), shape(), setFlags()
+*/
+QPainterPath QGraphicsItem::clipPath() const
+{
+ Q_D(const QGraphicsItem);
+ if (!isClipped())
+ return QPainterPath();
+
+ const QRectF thisBoundingRect(boundingRect());
+ if (thisBoundingRect.isEmpty())
+ return QPainterPath();
+
+ QPainterPath clip;
+ // Start with the item's bounding rect.
+ clip.addRect(thisBoundingRect);
+
+ if (d->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) {
+ const QGraphicsItem *parent = this;
+ const QGraphicsItem *lastParent = this;
+
+ // Intersect any in-between clips starting at the top and moving downwards.
+ while ((parent = parent->d_ptr->parent)) {
+ if (parent->d_ptr->flags & ItemClipsChildrenToShape) {
+ // Map clip to the current parent and intersect with its shape/clipPath
+ clip = lastParent->itemTransform(parent).map(clip);
+ clip = clip.intersected(parent->shape());
+ if (clip.isEmpty())
+ return clip;
+ lastParent = parent;
+ }
+
+ if (!(parent->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren))
+ break;
+ }
+
+ if (lastParent != this) {
+ // Map clip back to the item's transform.
+ // ### what if itemtransform fails
+ clip = lastParent->itemTransform(this).map(clip);
+ }
+ }
+
+ if (d->flags & ItemClipsToShape)
+ clip = clip.intersected(shape());
+
+ return clip;
+}
+
+/*!
+ Returns true if this item contains \a point, which is in local
+ coordinates; otherwise, false is returned. It is most often called from
+ QGraphicsView to determine what item is under the cursor, and for that
+ reason, the implementation of this function should be as light-weight as
+ possible.
+
+ By default, this function calls shape(), but you can reimplement it in a
+ subclass to provide a (perhaps more efficient) implementation.
+
+ \sa shape(), boundingRect(), collidesWithPath()
+*/
+bool QGraphicsItem::contains(const QPointF &point) const
+{
+ return isClipped() ? clipPath().contains(point) : shape().contains(point);
+}
+
+/*!
+
+ Returns true if this item collides with \a other; otherwise
+ returns false.
+
+ The \a mode is applied to \a other, and the resulting shape or
+ bounding rectangle is then compared to this item's shape. The
+ default value for \a mode is Qt::IntersectsItemShape; \a other
+ collides with this item if it either intersects, contains, or is
+ contained by this item's shape (see Qt::ItemSelectionMode for
+ details).
+
+ The default implementation is based on shape intersection, and it calls
+ shape() on both items. Because the complexity of arbitrary shape-shape
+ intersection grows with an order of magnitude when the shapes are complex,
+ this operation can be noticably time consuming. You have the option of
+ reimplementing this function in a subclass of QGraphicsItem to provide a
+ custom algorithm. This allows you to make use of natural constraints in
+ the shapes of your own items, in order to improve the performance of the
+ collision detection. For instance, two untransformed perfectly circular
+ items' collision can be determined very efficiently by comparing their
+ positions and radii.
+
+ Keep in mind that when reimplementing this function and calling shape() or
+ boundingRect() on \a other, the returned coordinates must be mapped to
+ this item's coordinate system before any intersection can take place.
+
+ \sa contains(), shape()
+*/
+bool QGraphicsItem::collidesWithItem(const QGraphicsItem *other, Qt::ItemSelectionMode mode) const
+{
+ if (other == this)
+ return true;
+ if (!other)
+ return false;
+ // The items share the same clip if their closest clipper is the same, or
+ // if one clips the other.
+ bool clips = (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren);
+ bool otherClips = (other->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren);
+ if (clips || otherClips) {
+ const QGraphicsItem *closestClipper = isAncestorOf(other) ? this : parentItem();
+ while (closestClipper && !(closestClipper->flags() & ItemClipsChildrenToShape))
+ closestClipper = closestClipper->parentItem();
+ const QGraphicsItem *otherClosestClipper = other->isAncestorOf(this) ? other : other->parentItem();
+ while (otherClosestClipper && !(otherClosestClipper->flags() & ItemClipsChildrenToShape))
+ otherClosestClipper = otherClosestClipper->parentItem();
+ if (closestClipper == otherClosestClipper) {
+ d_ptr->localCollisionHack = 1;
+ bool res = collidesWithPath(mapFromItem(other, other->shape()), mode);
+ d_ptr->localCollisionHack = 0;
+ return res;
+ }
+ }
+
+ QPainterPath otherShape = other->isClipped() ? other->clipPath() : other->shape();
+ return collidesWithPath(mapFromItem(other, otherShape), mode);
+}
+
+/*!
+ Returns true if this item collides with \a path.
+
+ The collision is determined by \a mode. The default value for \a mode is
+ Qt::IntersectsItemShape; \a path collides with this item if it either
+ intersects, contains, or is contained by this item's shape.
+
+ Note that this function checks whether the item's shape or
+ bounding rectangle (depending on \a mode) is contained within \a
+ path, and not whether \a path is contained within the items shape
+ or bounding rectangle.
+
+ \sa collidesWithItem(), contains(), shape()
+*/
+bool QGraphicsItem::collidesWithPath(const QPainterPath &path, Qt::ItemSelectionMode mode) const
+{
+ if (path.isEmpty()) {
+ // No collision with empty paths.
+ return false;
+ }
+
+ QRectF rectA(boundingRect());
+ _q_adjustRect(&rectA);
+ QRectF rectB(path.controlPointRect());
+ _q_adjustRect(&rectB);
+ if (!rectA.intersects(rectB)) {
+ // This we can determine efficiently. If the two rects neither
+ // intersect nor contain eachother, then the two items do not collide.
+ return false;
+ }
+
+ // For further testing, we need this item's shape or bounding rect.
+ QPainterPath thisShape;
+ if (mode == Qt::IntersectsItemShape || mode == Qt::ContainsItemShape)
+ thisShape = (isClipped() && !d_ptr->localCollisionHack) ? clipPath() : shape();
+ else
+ thisShape.addRect(rectA);
+
+ if (thisShape == QPainterPath()) {
+ // Empty shape? No collision.
+ return false;
+ }
+
+ // Use QPainterPath boolean operations to determine the collision, O(N*logN).
+ if (mode == Qt::IntersectsItemShape || mode == Qt::IntersectsItemBoundingRect)
+ return path.intersects(thisShape);
+ return path.contains(thisShape);
+}
+
+/*!
+ Returns a list of all items that collide with this item.
+
+ The way collisions are detected is determined by applying \a mode
+ to items that are compared to this item, i.e., each item's shape
+ or bounding rectangle is checked against this item's shape. The
+ default value for \a mode is Qt::IntersectsItemShape.
+
+ \sa collidesWithItem()
+*/
+QList<QGraphicsItem *> QGraphicsItem::collidingItems(Qt::ItemSelectionMode mode) const
+{
+ if (d_ptr->scene)
+ return d_ptr->scene->collidingItems(this, mode);
+ return QList<QGraphicsItem *>();
+}
+
+/*!
+ Returns true if this item's bounding rect is completely obscured by the
+ opaque shape of any of colliding items above it (i.e., with a higher Z
+ value than this item).
+
+ Its implementation is based on calling isObscuredBy(), which you can
+ reimplement to provide a custom obscurity algorithm.
+
+ \sa opaqueArea()
+*/
+bool QGraphicsItem::isObscured() const
+{
+ return isObscured(QRectF());
+}
+
+/*!
+ \internal
+
+ Item obscurity helper function.
+
+ Returns true if the subrect \a rect of \a item's bounding rect is obscured
+ by \a other (i.e., \a other's opaque area covers \a item's \a rect
+ completely. \a other is assumed to already be "on top of" \a item
+ wrt. stacking order.
+*/
+static bool qt_QGraphicsItem_isObscured(const QGraphicsItem *item,
+ const QGraphicsItem *other,
+ const QRectF &rect)
+{
+ return other->mapToItem(item, other->opaqueArea()).contains(rect);
+}
+
+/*!
+ \overload
+ \since 4.3
+
+ Returns true if \a rect is completely obscured by the opaque shape of any
+ of colliding items above it (i.e., with a higher Z value than this item).
+
+ Unlike the default isObscured() function, this function does not call
+ isObscuredBy().
+
+ \sa opaqueArea()
+*/
+bool QGraphicsItem::isObscured(const QRectF &rect) const
+{
+ Q_D(const QGraphicsItem);
+ if (!d->scene)
+ return false;
+
+ QRectF br = boundingRect();
+ QRectF testRect = rect.isNull() ? br : rect;
+
+ foreach (QGraphicsItem *item, d->scene->items(mapToScene(br), Qt::IntersectsItemBoundingRect)) {
+ if (item == this)
+ break;
+ if (qt_QGraphicsItem_isObscured(this, item, testRect))
+ return true;
+ }
+ return false;
+}
+
+/*!
+ \fn bool QGraphicsItem::isObscured(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling isObscured(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Returns true if this item's bounding rect is completely obscured by the
+ opaque shape of \a item.
+
+ The base implementation maps \a item's opaqueArea() to this item's
+ coordinate system, and then checks if this item's boundingRect() is fully
+ contained within the mapped shape.
+
+ You can reimplement this function to provide a custom algorithm for
+ determining whether this item is obscured by \a item.
+
+ \sa opaqueArea(), isObscured()
+*/
+bool QGraphicsItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ if (!item)
+ return false;
+ return qt_closestItemFirst(item, this)
+ && qt_QGraphicsItem_isObscured(this, item, boundingRect());
+}
+
+/*!
+ This virtual function returns a shape representing the area where this
+ item is opaque. An area is opaque if it is filled using an opaque brush or
+ color (i.e., not transparent).
+
+ This function is used by isObscuredBy(), which is called by underlying
+ items to determine if they are obscured by this item.
+
+ The default implementation returns an empty QPainterPath, indicating that
+ this item is completely transparent and does not obscure any other items.
+
+ \sa isObscuredBy(), isObscured(), shape()
+*/
+QPainterPath QGraphicsItem::opaqueArea() const
+{
+ return QPainterPath();
+}
+
+/*!
+ \since 4.4
+
+ Returns the bounding region for this item. The coordinate space of the
+ returned region depends on \a itemToDeviceTransform. If you pass an
+ identity QTransform as a parameter, this function will return a local
+ coordinate region.
+
+ The bounding region describes a coarse outline of the item's visual
+ contents. Although it's expensive to calculate, it's also more precise
+ than boundingRect(), and it can help to avoid unnecessary repainting when
+ an item is updated. This is particularly efficient for thin items (e.g.,
+ lines or simple polygons). You can tune the granularity for the bounding
+ region by calling setBoundingRegionGranularity(). The default granularity
+ is 0; in which the item's bounding region is the same as its bounding
+ rect.
+
+ \a itemToDeviceTransform is the transformation from item coordinates to
+ device coordinates. If you want this function to return a QRegion in scene
+ coordinates, you can pass sceneTransform() as an argument.
+
+ \sa boundingRegionGranularity()
+*/
+QRegion QGraphicsItem::boundingRegion(const QTransform &itemToDeviceTransform) const
+{
+ // ### Ideally we would have a better way to generate this region,
+ // preferably something in the lines of QPainterPath::toRegion(QTransform)
+ // coupled with a way to generate a painter path from a set of painter
+ // operations (e.g., QPicture::toPainterPath() or so). The current
+ // approach generates a bitmap with the size of the item's bounding rect
+ // in device coordinates, scaled by b.r.granularity, then paints the item
+ // into the bitmap, converts the result to a QRegion and scales the region
+ // back to device space with inverse granularity.
+ qreal granularity = boundingRegionGranularity();
+ QRect deviceRect = itemToDeviceTransform.mapRect(boundingRect()).toRect();
+ _q_adjustRect(&deviceRect);
+ if (granularity == 0.0)
+ return QRegion(deviceRect);
+
+ int pad = 1;
+ QSize bitmapSize(qMax(1, int(deviceRect.width() * granularity) + pad * 2),
+ qMax(1, int(deviceRect.height() * granularity) + pad * 2));
+ QImage mask(bitmapSize, QImage::Format_ARGB32_Premultiplied);
+ mask.fill(0);
+ QPainter p(&mask);
+ p.setRenderHints(QPainter::Antialiasing);
+
+ // Transform painter (### this code is from QGraphicsScene::drawItemHelper
+ // and doesn't work properly with perspective transformations).
+ QPointF viewOrigo = itemToDeviceTransform.map(QPointF(0, 0));
+ QPointF offset = viewOrigo - deviceRect.topLeft();
+ p.scale(granularity, granularity);
+ p.translate(offset);
+ p.translate(pad, pad);
+ p.setWorldTransform(itemToDeviceTransform, true);
+ p.translate(itemToDeviceTransform.inverted().map(QPointF(0, 0)));
+
+ // Render
+ QStyleOptionGraphicsItem option;
+ const_cast<QGraphicsItem *>(this)->paint(&p, &option, 0);
+ p.end();
+
+ // Transform QRegion back to device space
+ QTransform unscale = QTransform::fromScale(1 / granularity, 1 / granularity);
+ QRegion r;
+ QBitmap colorMask = QBitmap::fromImage(mask.createMaskFromColor(0));
+ foreach (const QRect &rect, QRegion( colorMask ).rects()) {
+ QRect xrect = unscale.mapRect(rect).translated(deviceRect.topLeft() - QPoint(pad, pad));
+ r += xrect.adjusted(-1, -1, 1, 1) & deviceRect;
+ }
+ return r;
+}
+
+/*!
+ \since 4.4
+
+ Returns the item's bounding region granularity; a value between and
+ including 0 and 1. The default value is 0 (i.e., the lowest granularity,
+ where the bounding region corresponds to the item's bounding rectangle).
+
+\omit
+### NOTE
+\endomit
+
+ \sa setBoundingRegionGranularity()
+*/
+qreal QGraphicsItem::boundingRegionGranularity() const
+{
+ return d_ptr->hasBoundingRegionGranularity
+ ? qvariant_cast<qreal>(d_ptr->extra(QGraphicsItemPrivate::ExtraBoundingRegionGranularity))
+ : 0;
+}
+
+/*!
+ \since 4.4
+ Sets the bounding region granularity to \a granularity; a value between
+ and including 0 and 1. The default value is 0 (i.e., the lowest
+ granularity, where the bounding region corresponds to the item's bounding
+ rectangle).
+
+ The granularity is used by boundingRegion() to calculate how fine the
+ bounding region of the item should be. The highest achievable granularity
+ is 1, where boundingRegion() will return the finest outline possible for
+ the respective device (e.g., for a QGraphicsView viewport, this gives you
+ a pixel-perfect bounding region). The lowest possible granularity is
+ 0. The value of \a granularity describes the ratio between device
+ resolution and the resolution of the bounding region (e.g., a value of
+ 0.25 will provide a region where each chunk corresponds to 4x4 device
+ units / pixels).
+
+ \sa boundingRegionGranularity()
+*/
+void QGraphicsItem::setBoundingRegionGranularity(qreal granularity)
+{
+ if (granularity < 0.0 || granularity > 1.0) {
+ qWarning("QGraphicsItem::setBoundingRegionGranularity: invalid granularity %g", granularity);
+ return;
+ }
+ if (granularity == 0.0) {
+ d_ptr->unsetExtra(QGraphicsItemPrivate::ExtraBoundingRegionGranularity);
+ d_ptr->hasBoundingRegionGranularity = 0;
+ return;
+ }
+ d_ptr->hasBoundingRegionGranularity = 1;
+ d_ptr->setExtra(QGraphicsItemPrivate::ExtraBoundingRegionGranularity,
+ QVariant::fromValue<qreal>(granularity));
+}
+
+/*!
+ \fn virtual void QGraphicsItem::paint(QPainter *painter, const
+ QStyleOptionGraphicsItem *option, QWidget *widget = 0) = 0
+
+ This function, which is usually called by QGraphicsView, paints the
+ contents of an item in local coordinates.
+
+ Reimplement this function in a QGraphicsItem subclass to provide the
+ item's painting implementation, using \a painter. The \a option parameter
+ provides style options for the item, such as its state, exposed area and
+ its level-of-detail hints. The \a widget argument is optional. If
+ provided, it points to the widget that is being painted on; otherwise, it
+ is 0. For cached painting, \a widget is always 0.
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 10
+
+ The painter's pen is 0-width by default, and its pen is initialized to the
+ QPalette::Text brush from the paint device's palette. The brush is
+ initialized to QPalette::Window.
+
+ Make sure to constrain all painting inside the boundaries of
+ boundingRect() to avoid rendering artifacts (as QGraphicsView does not
+ clip the painter for you). In particular, when QPainter renders the
+ outline of a shape using an assigned QPen, half of the outline will be
+ drawn outside, and half inside, the shape you're rendering (e.g., with a
+ pen width of 2 units, you must draw outlines 1 unit inside
+ boundingRect()). QGraphicsItem does not support use of cosmetic pens with
+ a non-zero width.
+
+ All painting is done in local coordinates.
+
+ \sa setCacheMode(), QPen::width(), {Item Coordinates}, ItemUsesExtendedStyleOption
+*/
+
+/*!
+ \internal
+ Returns true if we can discard an update request; otherwise false.
+*/
+bool QGraphicsItemPrivate::discardUpdateRequest(bool ignoreVisibleBit, bool ignoreDirtyBit,
+ bool ignoreOpacity) const
+{
+ // No scene, or if the scene is updating everything, means we have nothing
+ // to do. The only exception is if the scene tracks the growing scene rect.
+ return !scene
+ || (!visible && !ignoreVisibleBit && !this->ignoreVisible)
+ || (!ignoreDirtyBit && fullUpdatePending)
+ || (!ignoreOpacity && !this->ignoreOpacity && childrenCombineOpacity() && isFullyTransparent());
+}
+
+/*!
+ \internal
+*/
+int QGraphicsItemPrivate::depth() const
+{
+ if (itemDepth == -1)
+ const_cast<QGraphicsItemPrivate *>(this)->resolveDepth();
+
+ return itemDepth;
+}
+
+/*!
+ \internal
+*/
+#ifndef QT_NO_GRAPHICSEFFECT
+void QGraphicsItemPrivate::invalidateParentGraphicsEffectsRecursively()
+{
+ QGraphicsItemPrivate *itemPrivate = this;
+ do {
+ if (itemPrivate->graphicsEffect) {
+ itemPrivate->notifyInvalidated = 1;
+
+ if (!itemPrivate->updateDueToGraphicsEffect)
+ static_cast<QGraphicsItemEffectSourcePrivate *>(itemPrivate->graphicsEffect->d_func()->source->d_func())->invalidateCache();
+ }
+ } while ((itemPrivate = itemPrivate->parent ? itemPrivate->parent->d_ptr.data() : 0));
+}
+
+void QGraphicsItemPrivate::invalidateChildGraphicsEffectsRecursively(QGraphicsItemPrivate::InvalidateReason reason)
+{
+ if (!mayHaveChildWithGraphicsEffect)
+ return;
+
+ for (int i = 0; i < children.size(); ++i) {
+ QGraphicsItemPrivate *childPrivate = children.at(i)->d_ptr.data();
+ if (reason == OpacityChanged && (childPrivate->flags & QGraphicsItem::ItemIgnoresParentOpacity))
+ continue;
+ if (childPrivate->graphicsEffect) {
+ childPrivate->notifyInvalidated = 1;
+ static_cast<QGraphicsItemEffectSourcePrivate *>(childPrivate->graphicsEffect->d_func()->source->d_func())->invalidateCache();
+ }
+
+ childPrivate->invalidateChildGraphicsEffectsRecursively(reason);
+ }
+}
+#endif //QT_NO_GRAPHICSEFFECT
+
+/*!
+ \internal
+*/
+void QGraphicsItemPrivate::invalidateDepthRecursively()
+{
+ if (itemDepth == -1)
+ return;
+
+ itemDepth = -1;
+ for (int i = 0; i < children.size(); ++i)
+ children.at(i)->d_ptr->invalidateDepthRecursively();
+}
+
+/*!
+ \internal
+
+ Resolves the stacking depth of this object and all its ancestors.
+*/
+void QGraphicsItemPrivate::resolveDepth()
+{
+ if (!parent)
+ itemDepth = 0;
+ else {
+ if (parent->d_ptr->itemDepth == -1)
+ parent->d_ptr->resolveDepth();
+ itemDepth = parent->d_ptr->itemDepth + 1;
+ }
+}
+
+/*!
+ \internal
+
+ ### This function is almost identical to
+ QGraphicsScenePrivate::registerTopLevelItem().
+*/
+void QGraphicsItemPrivate::addChild(QGraphicsItem *child)
+{
+ // Remove all holes from the sibling index list. Now the max index
+ // number is equal to the size of the children list.
+ ensureSequentialSiblingIndex();
+ needSortChildren = 1; // ### maybe 0
+ child->d_ptr->siblingIndex = children.size();
+ children.append(child);
+ if (isObject)
+ emit static_cast<QGraphicsObject *>(q_ptr)->childrenChanged();
+}
+
+/*!
+ \internal
+
+ ### This function is almost identical to
+ QGraphicsScenePrivate::unregisterTopLevelItem().
+*/
+void QGraphicsItemPrivate::removeChild(QGraphicsItem *child)
+{
+ // When removing elements in the middle of the children list,
+ // there will be a "gap" in the list of sibling indexes (0,1,3,4).
+ if (!holesInSiblingIndex)
+ holesInSiblingIndex = child->d_ptr->siblingIndex != children.size() - 1;
+ if (sequentialOrdering && !holesInSiblingIndex)
+ children.removeAt(child->d_ptr->siblingIndex);
+ else
+ children.removeOne(child);
+ // NB! Do not use children.removeAt(child->d_ptr->siblingIndex) because
+ // the child is not guaranteed to be at the index after the list is sorted.
+ // (see ensureSortedChildren()).
+ child->d_ptr->siblingIndex = -1;
+ if (isObject)
+ emit static_cast<QGraphicsObject *>(q_ptr)->childrenChanged();
+}
+
+/*!
+ \internal
+*/
+QGraphicsItemCache *QGraphicsItemPrivate::maybeExtraItemCache() const
+{
+ return (QGraphicsItemCache *)qvariant_cast<void *>(extra(ExtraCacheData));
+}
+
+/*!
+ \internal
+*/
+QGraphicsItemCache *QGraphicsItemPrivate::extraItemCache() const
+{
+ QGraphicsItemCache *c = (QGraphicsItemCache *)qvariant_cast<void *>(extra(ExtraCacheData));
+ if (!c) {
+ QGraphicsItemPrivate *that = const_cast<QGraphicsItemPrivate *>(this);
+ c = new QGraphicsItemCache;
+ that->setExtra(ExtraCacheData, QVariant::fromValue<void *>(c));
+ }
+ return c;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsItemPrivate::removeExtraItemCache()
+{
+ QGraphicsItemCache *c = (QGraphicsItemCache *)qvariant_cast<void *>(extra(ExtraCacheData));
+ if (c) {
+ c->purge();
+ delete c;
+ }
+ unsetExtra(ExtraCacheData);
+}
+
+void QGraphicsItemPrivate::updatePaintedViewBoundingRects(bool updateChildren)
+{
+ if (!scene)
+ return;
+
+ for (int i = 0; i < scene->d_func()->views.size(); ++i) {
+ QGraphicsViewPrivate *viewPrivate = scene->d_func()->views.at(i)->d_func();
+ QRect rect = paintedViewBoundingRects.value(viewPrivate->viewport);
+ rect.translate(viewPrivate->dirtyScrollOffset);
+ viewPrivate->updateRect(rect);
+ }
+
+ if (updateChildren) {
+ for (int i = 0; i < children.size(); ++i)
+ children.at(i)->d_ptr->updatePaintedViewBoundingRects(true);
+ }
+}
+
+// Traverses all the ancestors up to the top-level and updates the pointer to
+// always point to the top-most item that has a dirty scene transform.
+// It then backtracks to the top-most dirty item and start calculating the
+// scene transform by combining the item's transform (+pos) with the parent's
+// cached scene transform (which we at this point know for sure is valid).
+void QGraphicsItemPrivate::ensureSceneTransformRecursive(QGraphicsItem **topMostDirtyItem)
+{
+ Q_ASSERT(topMostDirtyItem);
+
+ if (dirtySceneTransform)
+ *topMostDirtyItem = q_ptr;
+
+ if (parent)
+ parent->d_ptr->ensureSceneTransformRecursive(topMostDirtyItem);
+
+ if (*topMostDirtyItem == q_ptr) {
+ if (!dirtySceneTransform)
+ return; // OK, neither my ancestors nor I have dirty scene transforms.
+ *topMostDirtyItem = 0;
+ } else if (*topMostDirtyItem) {
+ return; // Continue backtrack.
+ }
+
+ // This item and all its descendants have dirty scene transforms.
+ // We're about to validate this item's scene transform, so we have to
+ // invalidate all the children; otherwise there's no way for the descendants
+ // to detect that the ancestor has changed.
+ invalidateChildrenSceneTransform();
+
+ // COMBINE my transform with the parent's scene transform.
+ updateSceneTransformFromParent();
+ Q_ASSERT(!dirtySceneTransform);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsItemPrivate::setSubFocus(QGraphicsItem *rootItem, QGraphicsItem *stopItem)
+{
+ // Update focus child chain. Stop at panels, or if this item
+ // is hidden, stop at the first item with a visible parent.
+ QGraphicsItem *parent = rootItem ? rootItem : q_ptr;
+ if (parent->panel() != q_ptr->panel())
+ return;
+
+ do {
+ // Clear any existing ancestor's subFocusItem.
+ if (parent != q_ptr && parent->d_ptr->subFocusItem) {
+ if (parent->d_ptr->subFocusItem == q_ptr)
+ break;
+ parent->d_ptr->subFocusItem->d_ptr->clearSubFocus(0, stopItem);
+ }
+ parent->d_ptr->subFocusItem = q_ptr;
+ parent->d_ptr->subFocusItemChange();
+ } while (!parent->isPanel() && (parent = parent->d_ptr->parent) && (visible || !parent->d_ptr->visible));
+
+ if (scene && !scene->isActive()) {
+ scene->d_func()->passiveFocusItem = subFocusItem;
+ scene->d_func()->lastFocusItem = subFocusItem;
+ }
+}
+
+/*!
+ \internal
+*/
+void QGraphicsItemPrivate::clearSubFocus(QGraphicsItem *rootItem, QGraphicsItem *stopItem)
+{
+ // Reset sub focus chain.
+ QGraphicsItem *parent = rootItem ? rootItem : q_ptr;
+ do {
+ if (parent->d_ptr->subFocusItem != q_ptr)
+ break;
+ parent->d_ptr->subFocusItem = 0;
+ if (parent != stopItem && !parent->isAncestorOf(stopItem))
+ parent->d_ptr->subFocusItemChange();
+ } while (!parent->isPanel() && (parent = parent->d_ptr->parent));
+}
+
+/*!
+ \internal
+
+ Sets the focusProxy pointer to 0 for all items that have this item as their
+ focusProxy. ### Qt 5: Use QPointer instead.
+*/
+void QGraphicsItemPrivate::resetFocusProxy()
+{
+ for (int i = 0; i < focusProxyRefs.size(); ++i)
+ *focusProxyRefs.at(i) = 0;
+ focusProxyRefs.clear();
+}
+
+/*!
+ \internal
+
+ Subclasses can reimplement this function to be notified when subFocusItem
+ changes.
+*/
+void QGraphicsItemPrivate::subFocusItemChange()
+{
+}
+
+/*!
+ \internal
+
+ Subclasses can reimplement this function to be notified when an item
+ becomes a focusScopeItem (or is no longer a focusScopeItem).
+*/
+void QGraphicsItemPrivate::focusScopeItemChange(bool isSubFocusItem)
+{
+ Q_UNUSED(isSubFocusItem);
+}
+
+/*!
+ \internal
+
+ Subclasses can reimplement this function to be notified when its
+ siblingIndex order is changed.
+*/
+void QGraphicsItemPrivate::siblingOrderChange()
+{
+}
+
+/*!
+ \internal
+
+ Tells us if it is a proxy widget
+*/
+bool QGraphicsItemPrivate::isProxyWidget() const
+{
+ return false;
+}
+
+/*!
+ Schedules a redraw of the area covered by \a rect in this item. You can
+ call this function whenever your item needs to be redrawn, such as if it
+ changes appearance or size.
+
+ This function does not cause an immediate paint; instead it schedules a
+ paint request that is processed by QGraphicsView after control reaches the
+ event loop. The item will only be redrawn if it is visible in any
+ associated view.
+
+ As a side effect of the item being repainted, other items that overlap the
+ area \a rect may also be repainted.
+
+ If the item is invisible (i.e., isVisible() returns false), this function
+ does nothing.
+
+ \sa paint(), boundingRect()
+*/
+void QGraphicsItem::update(const QRectF &rect)
+{
+ if (rect.isEmpty() && !rect.isNull())
+ return;
+
+ // Make sure we notify effects about invalidated source.
+#ifndef QT_NO_GRAPHICSEFFECT
+ d_ptr->invalidateParentGraphicsEffectsRecursively();
+#endif //QT_NO_GRAPHICSEFFECT
+
+ if (CacheMode(d_ptr->cacheMode) != NoCache) {
+ // Invalidate cache.
+ QGraphicsItemCache *cache = d_ptr->extraItemCache();
+ if (!cache->allExposed) {
+ if (rect.isNull()) {
+ cache->allExposed = true;
+ cache->exposed.clear();
+ } else {
+ cache->exposed.append(rect);
+ }
+ }
+ // Only invalidate cache; item is already dirty.
+ if (d_ptr->fullUpdatePending)
+ return;
+ }
+
+ if (d_ptr->scene)
+ d_ptr->scene->d_func()->markDirty(this, rect);
+}
+
+/*!
+ \since 4.4
+ Scrolls the contents of \a rect by \a dx, \a dy. If \a rect is a null rect
+ (the default), the item's bounding rect is scrolled.
+
+ Scrolling provides a fast alternative to simply redrawing when the
+ contents of the item (or parts of the item) are shifted vertically or
+ horizontally. Depending on the current transformation and the capabilities
+ of the paint device (i.e., the viewport), this operation may consist of
+ simply moving pixels from one location to another using memmove(). In most
+ cases this is faster than rerendering the entire area.
+
+ After scrolling, the item will issue an update for the newly exposed
+ areas. If scrolling is not supported (e.g., you are rendering to an OpenGL
+ viewport, which does not benefit from scroll optimizations), this function
+ is equivalent to calling update(\a rect).
+
+ \bold{Note:} Scrolling is only supported when QGraphicsItem::ItemCoordinateCache
+ is enabled; in all other cases calling this function is equivalent to calling
+ update(\a rect). If you for sure know that the item is opaque and not overlapped
+ by other items, you can map the \a rect to viewport coordinates and scroll the
+ viewport.
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 19
+
+ \sa boundingRect()
+*/
+void QGraphicsItem::scroll(qreal dx, qreal dy, const QRectF &rect)
+{
+ Q_D(QGraphicsItem);
+ if (dx == 0.0 && dy == 0.0)
+ return;
+ if (!d->scene)
+ return;
+
+ // Accelerated scrolling means moving pixels from one location to another
+ // and only redraw the newly exposed area. The following requirements must
+ // be fulfilled in order to do that:
+ //
+ // 1) Item is opaque.
+ // 2) Item is not overlapped by other items.
+ //
+ // There's (yet) no way to detect whether an item is opaque or not, which means
+ // we cannot do accelerated scrolling unless the cache is enabled. In case of using
+ // DeviceCoordinate cache we also have to take the device transform into account in
+ // order to determine whether we can do accelerated scrolling or not. That's left out
+ // for simplicity here, but it is definitely something we can consider in the future
+ // as a performance improvement.
+ if (d->cacheMode != QGraphicsItem::ItemCoordinateCache
+ || !qFuzzyIsNull(dx - int(dx)) || !qFuzzyIsNull(dy - int(dy))) {
+ update(rect);
+ return;
+ }
+
+ QGraphicsItemCache *cache = d->extraItemCache();
+ if (cache->allExposed || cache->fixedSize.isValid()) {
+ // Cache is either invalidated or item is scaled (see QGraphicsItem::setCacheMode).
+ update(rect);
+ return;
+ }
+
+ // Find pixmap in cache.
+ QPixmap cachedPixmap;
+ if (!QPixmapCache::find(cache->key, &cachedPixmap)) {
+ update(rect);
+ return;
+ }
+
+ QRect scrollRect = (rect.isNull() ? boundingRect() : rect).toAlignedRect();
+ if (!scrollRect.intersects(cache->boundingRect))
+ return; // Nothing to scroll.
+
+ // Remove from cache to avoid deep copy when modifying.
+ QPixmapCache::remove(cache->key);
+
+ QRegion exposed;
+ cachedPixmap.scroll(dx, dy, scrollRect.translated(-cache->boundingRect.topLeft()), &exposed);
+
+ // Reinsert into cache.
+ cache->key = QPixmapCache::insert(cachedPixmap);
+
+ // Translate the existing expose.
+ for (int i = 0; i < cache->exposed.size(); ++i) {
+ QRectF &e = cache->exposed[i];
+ if (!rect.isNull() && !e.intersects(rect))
+ continue;
+ e.translate(dx, dy);
+ }
+
+ // Append newly exposed areas. Note that the exposed region is currently
+ // in pixmap coordinates, so we have to translate it to item coordinates.
+ exposed.translate(cache->boundingRect.topLeft());
+ const QVector<QRect> exposedRects = exposed.rects();
+ for (int i = 0; i < exposedRects.size(); ++i)
+ cache->exposed += exposedRects.at(i);
+
+ // Trigger update. This will redraw the newly exposed area and make sure
+ // the pixmap is re-blitted in case there are overlapping items.
+ d->scene->d_func()->markDirty(this, rect);
+}
+
+/*!
+ \fn void QGraphicsItem::update(qreal x, qreal y, qreal width, qreal height)
+ \overload
+
+ This convenience function is equivalent to calling update(QRectF(\a x, \a
+ y, \a width, \a height)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's coordinate system, to \a
+ item's coordinate system, and returns the mapped coordinate.
+
+ If \a item is 0, this function returns the same as mapToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), transform(), mapFromItem(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapToItem(const QGraphicsItem *item, const QPointF &point) const
+{
+ if (item)
+ return itemTransform(item).map(point);
+ return mapToScene(point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapToItem(const QGraphicsItem *item, qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapToItem(\a item,
+ QPointF(\a x, \a y)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's coordinate system, to its
+ parent's coordinate system, and returns the mapped coordinate. If the item
+ has no parent, \a point will be mapped to the scene's coordinate system.
+
+ \sa mapToItem(), mapToScene(), transform(), mapFromParent(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapToParent(const QPointF &point) const
+{
+ // COMBINE
+ if (!d_ptr->transformData)
+ return point + d_ptr->pos;
+ return d_ptr->transformToParent().map(point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapToParent(qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapToParent(QPointF(\a
+ x, \a y)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's coordinate system, to the
+ scene's coordinate system, and returns the mapped coordinate.
+
+ \sa mapToItem(), mapToParent(), transform(), mapFromScene(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapToScene(const QPointF &point) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return QPointF(point.x() + d_ptr->sceneTransform.dx(), point.y() + d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.map(point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapToScene(qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapToScene(QPointF(\a
+ x, \a y)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ \a item's coordinate system, and returns the mapped rectangle as a polygon.
+
+ If \a item is 0, this function returns the same as mapToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToItem(const QGraphicsItem *item, const QRectF &rect) const
+{
+ if (item)
+ return itemTransform(item).map(rect);
+ return mapToScene(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapToItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapToItem(item, QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ its parent's coordinate system, and returns the mapped rectangle as a
+ polygon. If the item has no parent, \a rect will be mapped to the scene's
+ coordinate system.
+
+ \sa mapToScene(), mapToItem(), mapFromParent(), {The Graphics View
+ Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToParent(const QRectF &rect) const
+{
+ // COMBINE
+ if (!d_ptr->transformData)
+ return rect.translated(d_ptr->pos);
+ return d_ptr->transformToParent().map(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapToParent(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapToParent(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ the scene's coordinate system, and returns the mapped rectangle as a polygon.
+
+ \sa mapToParent(), mapToItem(), mapFromScene(), {The Graphics View
+ Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToScene(const QRectF &rect) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return rect.translated(d_ptr->sceneTransform.dx(), d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.map(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapToScene(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapToScene(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ \a item's coordinate system, and returns the mapped rectangle as a new
+ rectangle (i.e., the bounding rectangle of the resulting polygon).
+
+ If \a item is 0, this function returns the same as mapRectToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectToItem(const QGraphicsItem *item, const QRectF &rect) const
+{
+ if (item)
+ return itemTransform(item).mapRect(rect);
+ return mapRectToScene(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectToItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectToItem(item, QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ its parent's coordinate system, and returns the mapped rectangle as a new
+ rectangle (i.e., the bounding rectangle of the resulting polygon).
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectToParent(const QRectF &rect) const
+{
+ // COMBINE
+ if (!d_ptr->transformData)
+ return rect.translated(d_ptr->pos);
+ return d_ptr->transformToParent().mapRect(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectToParent(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectToParent(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in this item's coordinate system, to
+ the scene coordinate system, and returns the mapped rectangle as a new
+ rectangle (i.e., the bounding rectangle of the resulting polygon).
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectToScene(const QRectF &rect) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return rect.translated(d_ptr->sceneTransform.dx(), d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.mapRect(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectToScene(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectToScene(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in \a item's coordinate system, to
+ this item's coordinate system, and returns the mapped rectangle as a new
+ rectangle (i.e., the bounding rectangle of the resulting polygon).
+
+ If \a item is 0, this function returns the same as mapRectFromScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectFromItem(const QGraphicsItem *item, const QRectF &rect) const
+{
+ if (item)
+ return item->itemTransform(this).mapRect(rect);
+ return mapRectFromScene(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectFromItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectFromItem(item, QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped rectangle
+ as a new rectangle (i.e., the bounding rectangle of the resulting
+ polygon).
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectFromParent(const QRectF &rect) const
+{
+ // COMBINE
+ if (!d_ptr->transformData)
+ return rect.translated(-d_ptr->pos);
+ return d_ptr->transformToParent().inverted().mapRect(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectFromParent(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectFromParent(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ \since 4.5
+
+ Maps the rectangle \a rect, which is in scene coordinates, to this item's
+ coordinate system, and returns the mapped rectangle as a new rectangle
+ (i.e., the bounding rectangle of the resulting polygon).
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QRectF QGraphicsItem::mapRectFromScene(const QRectF &rect) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return rect.translated(-d_ptr->sceneTransform.dx(), -d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.inverted().mapRect(rect);
+}
+
+/*!
+ \fn QRectF QGraphicsItem::mapRectFromScene(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.5
+
+ This convenience function is equivalent to calling mapRectFromScene(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the polygon \a polygon, which is in this item's coordinate system, to
+ \a item's coordinate system, and returns the mapped polygon.
+
+ If \a item is 0, this function returns the same as mapToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToItem(const QGraphicsItem *item, const QPolygonF &polygon) const
+{
+ if (item)
+ return itemTransform(item).map(polygon);
+ return mapToScene(polygon);
+}
+
+/*!
+ Maps the polygon \a polygon, which is in this item's coordinate system, to
+ its parent's coordinate system, and returns the mapped polygon. If the
+ item has no parent, \a polygon will be mapped to the scene's coordinate
+ system.
+
+ \sa mapToScene(), mapToItem(), mapFromParent(), {The Graphics View
+ Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToParent(const QPolygonF &polygon) const
+{
+ // COMBINE
+ if (!d_ptr->transformData)
+ return polygon.translated(d_ptr->pos);
+ return d_ptr->transformToParent().map(polygon);
+}
+
+/*!
+ Maps the polygon \a polygon, which is in this item's coordinate system, to
+ the scene's coordinate system, and returns the mapped polygon.
+
+ \sa mapToParent(), mapToItem(), mapFromScene(), {The Graphics View
+ Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapToScene(const QPolygonF &polygon) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return polygon.translated(d_ptr->sceneTransform.dx(), d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.map(polygon);
+}
+
+/*!
+ Maps the path \a path, which is in this item's coordinate system, to
+ \a item's coordinate system, and returns the mapped path.
+
+ If \a item is 0, this function returns the same as mapToScene().
+
+ \sa itemTransform(), mapToParent(), mapToScene(), mapFromItem(), {The
+ Graphics View Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapToItem(const QGraphicsItem *item, const QPainterPath &path) const
+{
+ if (item)
+ return itemTransform(item).map(path);
+ return mapToScene(path);
+}
+
+/*!
+ Maps the path \a path, which is in this item's coordinate system, to
+ its parent's coordinate system, and returns the mapped path. If the
+ item has no parent, \a path will be mapped to the scene's coordinate
+ system.
+
+ \sa mapToScene(), mapToItem(), mapFromParent(), {The Graphics View
+ Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapToParent(const QPainterPath &path) const
+{
+ // COMBINE
+ if (!d_ptr->transformData)
+ return path.translated(d_ptr->pos);
+ return d_ptr->transformToParent().map(path);
+}
+
+/*!
+ Maps the path \a path, which is in this item's coordinate system, to
+ the scene's coordinate system, and returns the mapped path.
+
+ \sa mapToParent(), mapToItem(), mapFromScene(), {The Graphics View
+ Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapToScene(const QPainterPath &path) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return path.translated(d_ptr->sceneTransform.dx(), d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.map(path);
+}
+
+/*!
+ Maps the point \a point, which is in \a item's coordinate system, to this
+ item's coordinate system, and returns the mapped coordinate.
+
+ If \a item is 0, this function returns the same as mapFromScene().
+
+ \sa itemTransform(), mapFromParent(), mapFromScene(), transform(), mapToItem(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QPointF &point) const
+{
+ if (item)
+ return item->itemTransform(this).map(point);
+ return mapFromScene(point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapFromItem(const QGraphicsItem *item, qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapFromItem(\a item,
+ QPointF(\a x, \a y)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped
+ coordinate.
+
+ \sa mapFromItem(), mapFromScene(), transform(), mapToParent(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapFromParent(const QPointF &point) const
+{
+ // COMBINE
+ if (d_ptr->transformData)
+ return d_ptr->transformToParent().inverted().map(point);
+ return point - d_ptr->pos;
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapFromParent(qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling
+ mapFromParent(QPointF(\a x, \a y)).
+*/
+
+/*!
+ Maps the point \a point, which is in this item's scene's coordinate
+ system, to this item's coordinate system, and returns the mapped
+ coordinate.
+
+ \sa mapFromItem(), mapFromParent(), transform(), mapToScene(), {The Graphics
+ View Coordinate System}
+*/
+QPointF QGraphicsItem::mapFromScene(const QPointF &point) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return QPointF(point.x() - d_ptr->sceneTransform.dx(), point.y() - d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.inverted().map(point);
+}
+
+/*!
+ \fn QPointF QGraphicsItem::mapFromScene(qreal x, qreal y) const
+ \overload
+
+ This convenience function is equivalent to calling mapFromScene(QPointF(\a
+ x, \a y)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in \a item's coordinate system, to
+ this item's coordinate system, and returns the mapped rectangle as a
+ polygon.
+
+ If \a item is 0, this function returns the same as mapFromScene()
+
+ \sa itemTransform(), mapToItem(), mapFromParent(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QRectF &rect) const
+{
+ if (item)
+ return item->itemTransform(this).map(rect);
+ return mapFromScene(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapFromItem(const QGraphicsItem *item, qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapFromItem(item, QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped rectangle
+ as a polygon.
+
+ \sa mapToParent(), mapFromItem(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromParent(const QRectF &rect) const
+{
+ // COMBINE
+ if (!d_ptr->transformData)
+ return rect.translated(-d_ptr->pos);
+ return d_ptr->transformToParent().inverted().map(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapFromParent(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapFromItem(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the rectangle \a rect, which is in this item's scene's coordinate
+ system, to this item's coordinate system, and returns the mapped rectangle
+ as a polygon.
+
+ \sa mapToScene(), mapFromItem(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromScene(const QRectF &rect) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return rect.translated(-d_ptr->sceneTransform.dx(), -d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.inverted().map(rect);
+}
+
+/*!
+ \fn QPolygonF QGraphicsItem::mapFromScene(qreal x, qreal y, qreal w, qreal h) const
+ \since 4.3
+
+ This convenience function is equivalent to calling mapFromScene(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Maps the polygon \a polygon, which is in \a item's coordinate system, to
+ this item's coordinate system, and returns the mapped polygon.
+
+ If \a item is 0, this function returns the same as mapFromScene().
+
+ \sa itemTransform(), mapToItem(), mapFromParent(), transform(), {The
+ Graphics View Coordinate System}
+*/
+QPolygonF QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QPolygonF &polygon) const
+{
+ if (item)
+ return item->itemTransform(this).map(polygon);
+ return mapFromScene(polygon);
+}
+
+/*!
+ Maps the polygon \a polygon, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped polygon.
+
+ \sa mapToParent(), mapToItem(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromParent(const QPolygonF &polygon) const
+{
+ // COMBINE
+ if (!d_ptr->transformData)
+ return polygon.translated(-d_ptr->pos);
+ return d_ptr->transformToParent().inverted().map(polygon);
+}
+
+/*!
+ Maps the polygon \a polygon, which is in this item's scene's coordinate
+ system, to this item's coordinate system, and returns the mapped polygon.
+
+ \sa mapToScene(), mapFromParent(), transform(), {The Graphics View Coordinate
+ System}
+*/
+QPolygonF QGraphicsItem::mapFromScene(const QPolygonF &polygon) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return polygon.translated(-d_ptr->sceneTransform.dx(), -d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.inverted().map(polygon);
+}
+
+/*!
+ Maps the path \a path, which is in \a item's coordinate system, to
+ this item's coordinate system, and returns the mapped path.
+
+ If \a item is 0, this function returns the same as mapFromScene().
+
+ \sa itemTransform(), mapFromParent(), mapFromScene(), mapToItem(), {The
+ Graphics View Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapFromItem(const QGraphicsItem *item, const QPainterPath &path) const
+{
+ if (item)
+ return item->itemTransform(this).map(path);
+ return mapFromScene(path);
+}
+
+/*!
+ Maps the path \a path, which is in this item's parent's coordinate
+ system, to this item's coordinate system, and returns the mapped path.
+
+ \sa mapFromScene(), mapFromItem(), mapToParent(), {The Graphics View
+ Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapFromParent(const QPainterPath &path) const
+{
+ // COMBINE
+ if (!d_ptr->transformData)
+ return path.translated(-d_ptr->pos);
+ return d_ptr->transformToParent().inverted().map(path);
+}
+
+/*!
+ Maps the path \a path, which is in this item's scene's coordinate
+ system, to this item's coordinate system, and returns the mapped path.
+
+ \sa mapFromParent(), mapFromItem(), mapToScene(), {The Graphics View
+ Coordinate System}
+*/
+QPainterPath QGraphicsItem::mapFromScene(const QPainterPath &path) const
+{
+ if (d_ptr->hasTranslateOnlySceneTransform())
+ return path.translated(-d_ptr->sceneTransform.dx(), -d_ptr->sceneTransform.dy());
+ return d_ptr->sceneTransform.inverted().map(path);
+}
+
+/*!
+ Returns true if this item is an ancestor of \a child (i.e., if this item
+ is \a child's parent, or one of \a child's parent's ancestors).
+
+ \sa parentItem()
+*/
+bool QGraphicsItem::isAncestorOf(const QGraphicsItem *child) const
+{
+ if (!child || child == this)
+ return false;
+ if (child->d_ptr->depth() < d_ptr->depth())
+ return false;
+ const QGraphicsItem *ancestor = child;
+ while ((ancestor = ancestor->d_ptr->parent)) {
+ if (ancestor == this)
+ return true;
+ }
+ return false;
+}
+
+/*!
+ \since 4.4
+
+ Returns the closest common ancestor item of this item and \a other, or 0
+ if either \a other is 0, or there is no common ancestor.
+
+ \sa isAncestorOf()
+*/
+QGraphicsItem *QGraphicsItem::commonAncestorItem(const QGraphicsItem *other) const
+{
+ if (!other)
+ return 0;
+ if (other == this)
+ return const_cast<QGraphicsItem *>(this);
+ const QGraphicsItem *thisw = this;
+ const QGraphicsItem *otherw = other;
+ int thisDepth = d_ptr->depth();
+ int otherDepth = other->d_ptr->depth();
+ while (thisDepth > otherDepth) {
+ thisw = thisw->d_ptr->parent;
+ --thisDepth;
+ }
+ while (otherDepth > thisDepth) {
+ otherw = otherw->d_ptr->parent;
+ --otherDepth;
+ }
+ while (thisw && thisw != otherw) {
+ thisw = thisw->d_ptr->parent;
+ otherw = otherw->d_ptr->parent;
+ }
+ return const_cast<QGraphicsItem *>(thisw);
+}
+
+/*!
+ \since 4,4
+ Returns true if this item is currently under the mouse cursor in one of
+ the views; otherwise, false is returned.
+
+ \sa QGraphicsScene::views(), QCursor::pos()
+*/
+bool QGraphicsItem::isUnderMouse() const
+{
+ Q_D(const QGraphicsItem);
+ if (!d->scene)
+ return false;
+
+ QPoint cursorPos = QCursor::pos();
+ foreach (QGraphicsView *view, d->scene->views()) {
+ if (contains(mapFromScene(view->mapToScene(view->mapFromGlobal(cursorPos)))))
+ return true;
+ }
+ return false;
+}
+
+/*!
+ Returns this item's custom data for the key \a key as a QVariant.
+
+ Custom item data is useful for storing arbitrary properties in any
+ item. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 11
+
+ Qt does not use this feature for storing data; it is provided solely
+ for the convenience of the user.
+
+ \sa setData()
+*/
+QVariant QGraphicsItem::data(int key) const
+{
+ QGraphicsItemCustomDataStore *store = qt_dataStore();
+ if (!store->data.contains(this))
+ return QVariant();
+ return store->data.value(this).value(key);
+}
+
+/*!
+ Sets this item's custom data for the key \a key to \a value.
+
+ Custom item data is useful for storing arbitrary properties for any
+ item. Qt does not use this feature for storing data; it is provided solely
+ for the convenience of the user.
+
+ \sa data()
+*/
+void QGraphicsItem::setData(int key, const QVariant &value)
+{
+ qt_dataStore()->data[this][key] = value;
+}
+
+/*!
+ \fn T qgraphicsitem_cast(QGraphicsItem *item)
+ \relates QGraphicsItem
+ \since 4.2
+
+ Returns the given \a item cast to type T if \a item is of type T;
+ otherwise, 0 is returned.
+
+ \note To make this function work correctly with custom items, reimplement
+ the \l{QGraphicsItem::}{type()} function for each custom QGraphicsItem
+ subclass.
+
+ \sa QGraphicsItem::type(), QGraphicsItem::UserType
+*/
+
+/*!
+ Returns the type of an item as an int. All standard graphicsitem classes
+ are associated with a unique value; see QGraphicsItem::Type. This type
+ information is used by qgraphicsitem_cast() to distinguish between types.
+
+ The default implementation (in QGraphicsItem) returns UserType.
+
+ To enable use of qgraphicsitem_cast() with a custom item, reimplement this
+ function and declare a Type enum value equal to your custom item's type.
+ Custom items must return a value larger than or equal to UserType (65536).
+
+ For example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp QGraphicsItem type
+
+ \sa UserType
+*/
+int QGraphicsItem::type() const
+{
+ return (int)UserType;
+}
+
+/*!
+ Installs an event filter for this item on \a filterItem, causing
+ all events for this item to first pass through \a filterItem's
+ sceneEventFilter() function.
+
+ To filter another item's events, install this item as an event filter
+ for the other item. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 12
+
+ An item can only filter events for other items in the same
+ scene. Also, an item cannot filter its own events; instead, you
+ can reimplement sceneEvent() directly.
+
+ Items must belong to a scene for scene event filters to be installed and
+ used.
+
+ \sa removeSceneEventFilter(), sceneEventFilter(), sceneEvent()
+*/
+void QGraphicsItem::installSceneEventFilter(QGraphicsItem *filterItem)
+{
+ if (!d_ptr->scene) {
+ qWarning("QGraphicsItem::installSceneEventFilter: event filters can only be installed"
+ " on items in a scene.");
+ return;
+ }
+ if (d_ptr->scene != filterItem->scene()) {
+ qWarning("QGraphicsItem::installSceneEventFilter: event filters can only be installed"
+ " on items in the same scene.");
+ return;
+ }
+ d_ptr->scene->d_func()->installSceneEventFilter(this, filterItem);
+}
+
+/*!
+ Removes an event filter on this item from \a filterItem.
+
+ \sa installSceneEventFilter()
+*/
+void QGraphicsItem::removeSceneEventFilter(QGraphicsItem *filterItem)
+{
+ if (!d_ptr->scene || d_ptr->scene != filterItem->scene())
+ return;
+ d_ptr->scene->d_func()->removeSceneEventFilter(this, filterItem);
+}
+
+/*!
+ Filters events for the item \a watched. \a event is the filtered
+ event.
+
+ Reimplementing this function in a subclass makes it possible
+ for the item to be used as an event filter for other items,
+ intercepting all the events send to those items before they are
+ able to respond.
+
+ Reimplementations must return true to prevent further processing of
+ a given event, ensuring that it will not be delivered to the watched
+ item, or return false to indicate that the event should be propagated
+ further by the event system.
+
+ \sa installSceneEventFilter()
+*/
+bool QGraphicsItem::sceneEventFilter(QGraphicsItem *watched, QEvent *event)
+{
+ Q_UNUSED(watched);
+ Q_UNUSED(event);
+ return false;
+}
+
+/*!
+ This virtual function receives events to this item. Reimplement
+ this function to intercept events before they are dispatched to
+ the specialized event handlers contextMenuEvent(), focusInEvent(),
+ focusOutEvent(), hoverEnterEvent(), hoverMoveEvent(),
+ hoverLeaveEvent(), keyPressEvent(), keyReleaseEvent(),
+ mousePressEvent(), mouseReleaseEvent(), mouseMoveEvent(), and
+ mouseDoubleClickEvent().
+
+ Returns true if the event was recognized and handled; otherwise, (e.g., if
+ the event type was not recognized,) false is returned.
+
+ \a event is the intercepted event.
+*/
+bool QGraphicsItem::sceneEvent(QEvent *event)
+{
+ if (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorHandlesChildEvents) {
+ if (event->type() == QEvent::HoverEnter || event->type() == QEvent::HoverLeave
+ || event->type() == QEvent::DragEnter || event->type() == QEvent::DragLeave) {
+ // Hover enter and hover leave events for children are ignored;
+ // hover move events are forwarded.
+ return true;
+ }
+
+ QGraphicsItem *handler = this;
+ do {
+ handler = handler->d_ptr->parent;
+ Q_ASSERT(handler);
+ } while (handler->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorHandlesChildEvents);
+ // Forward the event to the closest parent that handles child
+ // events, mapping existing item-local coordinates to its
+ // coordinate system.
+ d_ptr->remapItemPos(event, handler);
+ handler->sceneEvent(event);
+ return true;
+ }
+
+ if (event->type() == QEvent::FocusOut) {
+ focusOutEvent(static_cast<QFocusEvent *>(event));
+ return true;
+ }
+
+ if (!d_ptr->visible) {
+ // Eaten
+ return true;
+ }
+
+ switch (event->type()) {
+ case QEvent::FocusIn:
+ focusInEvent(static_cast<QFocusEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneContextMenu:
+ contextMenuEvent(static_cast<QGraphicsSceneContextMenuEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneDragEnter:
+ dragEnterEvent(static_cast<QGraphicsSceneDragDropEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneDragMove:
+ dragMoveEvent(static_cast<QGraphicsSceneDragDropEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneDragLeave:
+ dragLeaveEvent(static_cast<QGraphicsSceneDragDropEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneDrop:
+ dropEvent(static_cast<QGraphicsSceneDragDropEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneHoverEnter:
+ hoverEnterEvent(static_cast<QGraphicsSceneHoverEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneHoverMove:
+ hoverMoveEvent(static_cast<QGraphicsSceneHoverEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneHoverLeave:
+ hoverLeaveEvent(static_cast<QGraphicsSceneHoverEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneMouseMove:
+ mouseMoveEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneMousePress:
+ mousePressEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneMouseRelease:
+ mouseReleaseEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneMouseDoubleClick:
+ mouseDoubleClickEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneWheel:
+ wheelEvent(static_cast<QGraphicsSceneWheelEvent *>(event));
+ break;
+ case QEvent::KeyPress: {
+ QKeyEvent *k = static_cast<QKeyEvent *>(event);
+ if (k->key() == Qt::Key_Tab || k->key() == Qt::Key_Backtab) {
+ if (!(k->modifiers() & (Qt::ControlModifier | Qt::AltModifier))) { //### Add MetaModifier?
+ bool res = false;
+ if (k->key() == Qt::Key_Backtab
+ || (k->key() == Qt::Key_Tab && (k->modifiers() & Qt::ShiftModifier))) {
+ if (d_ptr->isWidget) {
+ res = static_cast<QGraphicsWidget *>(this)->focusNextPrevChild(false);
+ } else if (d_ptr->scene) {
+ res = d_ptr->scene->focusNextPrevChild(false);
+ }
+ } else if (k->key() == Qt::Key_Tab) {
+ if (d_ptr->isWidget) {
+ res = static_cast<QGraphicsWidget *>(this)->focusNextPrevChild(true);
+ } else if (d_ptr->scene) {
+ res = d_ptr->scene->focusNextPrevChild(true);
+ }
+ }
+ if (!res)
+ event->ignore();
+ return true;
+ }
+ }
+ keyPressEvent(static_cast<QKeyEvent *>(event));
+ break;
+ }
+ case QEvent::KeyRelease:
+ keyReleaseEvent(static_cast<QKeyEvent *>(event));
+ break;
+ case QEvent::InputMethod:
+ inputMethodEvent(static_cast<QInputMethodEvent *>(event));
+ break;
+ case QEvent::WindowActivate:
+ case QEvent::WindowDeactivate:
+ // Propagate panel activation.
+ if (d_ptr->scene) {
+ for (int i = 0; i < d_ptr->children.size(); ++i) {
+ QGraphicsItem *child = d_ptr->children.at(i);
+ if (child->isVisible() && !child->isPanel()) {
+ if (!(child->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorHandlesChildEvents))
+ d_ptr->scene->sendEvent(child, event);
+ }
+ }
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+/*!
+ This event handler can be reimplemented in a subclass to process context
+ menu events. The \a event parameter contains details about the event to
+ be handled.
+
+ If you ignore the event, (i.e., by calling QEvent::ignore(),) \a event
+ will propagate to any item beneath this item. If no items accept the
+ event, it will be ignored by the scene, and propagate to the view.
+
+ It's common to open a QMenu in response to receiving a context menu
+ event. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 13
+
+ The default implementation ignores the event.
+
+ \sa sceneEvent()
+*/
+void QGraphicsItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ drag enter events for this item. Drag enter events are generated as the
+ cursor enters the item's area.
+
+ By accepting the event, (i.e., by calling QEvent::accept(),) the item will
+ accept drop events, in addition to receiving drag move and drag
+ leave. Otherwise, the event will be ignored and propagate to the item
+ beneath. If the event is accepted, the item will receive a drag move event
+ before control goes back to the event loop.
+
+ A common implementation of dragEnterEvent accepts or ignores \a event
+ depending on the associated mime data in \a event. Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 14
+
+ Items do not receive drag and drop events by default; to enable this
+ feature, call \c setAcceptDrops(true).
+
+ The default implementation does nothing.
+
+ \sa dropEvent(), dragMoveEvent(), dragLeaveEvent()
+*/
+void QGraphicsItem::dragEnterEvent(QGraphicsSceneDragDropEvent *event)
+{
+ Q_D(QGraphicsItem);
+ // binary compatibility workaround between 4.4 and 4.5
+ if (d->isProxyWidget())
+ static_cast<QGraphicsProxyWidget*>(this)->dragEnterEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ drag leave events for this item. Drag leave events are generated as the
+ cursor leaves the item's area. Most often you will not need to reimplement
+ this function, but it can be useful for resetting state in your item
+ (e.g., highlighting).
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ Items do not receive drag and drop events by default; to enable this
+ feature, call \c setAcceptDrops(true).
+
+ The default implementation does nothing.
+
+ \sa dragEnterEvent(), dropEvent(), dragMoveEvent()
+*/
+void QGraphicsItem::dragLeaveEvent(QGraphicsSceneDragDropEvent *event)
+{
+ Q_D(QGraphicsItem);
+ // binary compatibility workaround between 4.4 and 4.5
+ if (d->isProxyWidget())
+ static_cast<QGraphicsProxyWidget*>(this)->dragLeaveEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ drag move events for this item. Drag move events are generated as the
+ cursor moves around inside the item's area. Most often you will not need
+ to reimplement this function; it is used to indicate that only parts of
+ the item can accept drops.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event toggles whether
+ or not the item will accept drops at the position from the event. By
+ default, \a event is accepted, indicating that the item allows drops at
+ the specified position.
+
+ Items do not receive drag and drop events by default; to enable this
+ feature, call \c setAcceptDrops(true).
+
+ The default implementation does nothing.
+
+ \sa dropEvent(), dragEnterEvent(), dragLeaveEvent()
+*/
+void QGraphicsItem::dragMoveEvent(QGraphicsSceneDragDropEvent *event)
+{
+ Q_D(QGraphicsItem);
+ // binary compatibility workaround between 4.4 and 4.5
+ if (d->isProxyWidget())
+ static_cast<QGraphicsProxyWidget*>(this)->dragMoveEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ drop events for this item. Items can only receive drop events if the last
+ drag move event was accepted.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ Items do not receive drag and drop events by default; to enable this
+ feature, call \c setAcceptDrops(true).
+
+ The default implementation does nothing.
+
+ \sa dragEnterEvent(), dragMoveEvent(), dragLeaveEvent()
+*/
+void QGraphicsItem::dropEvent(QGraphicsSceneDragDropEvent *event)
+{
+ Q_D(QGraphicsItem);
+ // binary compatibility workaround between 4.4 and 4.5
+ if (d->isProxyWidget())
+ static_cast<QGraphicsProxyWidget*>(this)->dropEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ focus in events for this item. The default implementation calls
+ ensureVisible().
+
+ \sa focusOutEvent(), sceneEvent(), setFocus()
+*/
+void QGraphicsItem::focusInEvent(QFocusEvent *event)
+{
+ Q_UNUSED(event);
+ update();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ focus out events for this item. The default implementation does nothing.
+
+ \sa focusInEvent(), sceneEvent(), setFocus()
+*/
+void QGraphicsItem::focusOutEvent(QFocusEvent *event)
+{
+ Q_UNUSED(event);
+ update();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ hover enter events for this item. The default implementation calls
+ update(); otherwise it does nothing.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ \sa hoverMoveEvent(), hoverLeaveEvent(), sceneEvent(), setAcceptHoverEvents()
+*/
+void QGraphicsItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
+{
+ Q_UNUSED(event);
+ update();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ hover move events for this item. The default implementation does nothing.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ \sa hoverEnterEvent(), hoverLeaveEvent(), sceneEvent(), setAcceptHoverEvents()
+*/
+void QGraphicsItem::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ hover leave events for this item. The default implementation calls
+ update(); otherwise it does nothing.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no effect.
+
+ \sa hoverEnterEvent(), hoverMoveEvent(), sceneEvent(), setAcceptHoverEvents()
+*/
+void QGraphicsItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
+{
+ Q_UNUSED(event);
+ update();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive key press events for this item. The default implementation
+ ignores the event. If you reimplement this handler, the event will by
+ default be accepted.
+
+ Note that key events are only received for items that set the
+ ItemIsFocusable flag, and that have keyboard input focus.
+
+ \sa keyReleaseEvent(), setFocus(), QGraphicsScene::setFocusItem(),
+ sceneEvent()
+*/
+void QGraphicsItem::keyPressEvent(QKeyEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ key release events for this item. The default implementation
+ ignores the event. If you reimplement this handler, the event will by
+ default be accepted.
+
+ Note that key events are only received for items that set the
+ ItemIsFocusable flag, and that have keyboard input focus.
+
+ \sa keyPressEvent(), setFocus(), QGraphicsScene::setFocusItem(),
+ sceneEvent()
+*/
+void QGraphicsItem::keyReleaseEvent(QKeyEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive mouse press events for this item. Mouse press events are
+ only delivered to items that accept the mouse button that is
+ pressed. By default, an item accepts all mouse buttons, but you
+ can change this by calling setAcceptedMouseButtons().
+
+ The mouse press event decides which item should become the mouse
+ grabber (see QGraphicsScene::mouseGrabberItem()). If you do not
+ reimplement this function, the press event will propagate to any
+ topmost item beneath this item, and no other mouse events will be
+ delivered to this item.
+
+ If you do reimplement this function, \a event will by default be
+ accepted (see QEvent::accept()), and this item is then the mouse
+ grabber. This allows the item to receive future move, release and
+ doubleclick events. If you call QEvent::ignore() on \a event, this
+ item will lose the mouse grab, and \a event will propagate to any
+ topmost item beneath. No further mouse events will be delivered to
+ this item unless a new mouse press event is received.
+
+ The default implementation handles basic item interaction, such as
+ selection and moving. If you want to keep the base implementation
+ when reimplementing this function, call
+ QGraphicsItem::mousePressEvent() in your reimplementation.
+
+ The event is \l{QEvent::ignore()}d for items that are neither
+ \l{QGraphicsItem::ItemIsMovable}{movable} nor
+ \l{QGraphicsItem::ItemIsSelectable}{selectable}.
+
+ \sa mouseMoveEvent(), mouseReleaseEvent(),
+ mouseDoubleClickEvent(), sceneEvent()
+*/
+void QGraphicsItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (event->button() == Qt::LeftButton && (flags() & ItemIsSelectable)) {
+ bool multiSelect = (event->modifiers() & Qt::ControlModifier) != 0;
+ if (!multiSelect) {
+ if (!d_ptr->selected) {
+ if (QGraphicsScene *scene = d_ptr->scene) {
+ ++scene->d_func()->selectionChanging;
+ scene->clearSelection();
+ --scene->d_func()->selectionChanging;
+ }
+ setSelected(true);
+ }
+ }
+ } else if (!(flags() & ItemIsMovable)) {
+ event->ignore();
+ }
+ if (d_ptr->isWidget) {
+ // Qt::Popup closes when you click outside.
+ QGraphicsWidget *w = static_cast<QGraphicsWidget *>(this);
+ if ((w->windowFlags() & Qt::Popup) == Qt::Popup) {
+ event->accept();
+ if (!w->rect().contains(event->pos()))
+ w->close();
+ }
+ }
+}
+
+/*!
+ obsolete
+*/
+bool _qt_movableAncestorIsSelected(const QGraphicsItem *item)
+{
+ const QGraphicsItem *parent = item->parentItem();
+ return parent && (((parent->flags() & QGraphicsItem::ItemIsMovable) && parent->isSelected()) || _qt_movableAncestorIsSelected(parent));
+}
+
+bool QGraphicsItemPrivate::movableAncestorIsSelected(const QGraphicsItem *item)
+{
+ const QGraphicsItem *parent = item->d_ptr->parent;
+ return parent && (((parent->flags() & QGraphicsItem::ItemIsMovable) && parent->isSelected()) || _qt_movableAncestorIsSelected(parent));
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive mouse move events for this item. If you do receive this
+ event, you can be certain that this item also received a mouse
+ press event, and that this item is the current mouse grabber.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no
+ effect.
+
+ The default implementation handles basic item interaction, such as
+ selection and moving. If you want to keep the base implementation
+ when reimplementing this function, call
+ QGraphicsItem::mouseMoveEvent() in your reimplementation.
+
+ Please note that mousePressEvent() decides which graphics item it
+ is that receives mouse events. See the mousePressEvent()
+ description for details.
+
+ \sa mousePressEvent(), mouseReleaseEvent(),
+ mouseDoubleClickEvent(), sceneEvent()
+*/
+void QGraphicsItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
+{
+ if ((event->buttons() & Qt::LeftButton) && (flags() & ItemIsMovable)) {
+ // Determine the list of items that need to be moved.
+ QList<QGraphicsItem *> selectedItems;
+ QMap<QGraphicsItem *, QPointF> initialPositions;
+ if (d_ptr->scene) {
+ selectedItems = d_ptr->scene->selectedItems();
+ initialPositions = d_ptr->scene->d_func()->movingItemsInitialPositions;
+ if (initialPositions.isEmpty()) {
+ foreach (QGraphicsItem *item, selectedItems)
+ initialPositions[item] = item->pos();
+ initialPositions[this] = pos();
+ }
+ d_ptr->scene->d_func()->movingItemsInitialPositions = initialPositions;
+ }
+
+ // Find the active view.
+ QGraphicsView *view = 0;
+ if (event->widget())
+ view = qobject_cast<QGraphicsView *>(event->widget()->parentWidget());
+
+ // Move all selected items
+ int i = 0;
+ bool movedMe = false;
+ while (i <= selectedItems.size()) {
+ QGraphicsItem *item = 0;
+ if (i < selectedItems.size())
+ item = selectedItems.at(i);
+ else
+ item = this;
+ if (item == this) {
+ // Slightly clumsy-looking way to ensure that "this" is part
+ // of the list of items to move, this is to avoid allocations
+ // (appending this item to the list of selected items causes a
+ // detach).
+ if (movedMe)
+ break;
+ movedMe = true;
+ }
+
+ if ((item->flags() & ItemIsMovable) && !QGraphicsItemPrivate::movableAncestorIsSelected(item)) {
+ QPointF currentParentPos;
+ QPointF buttonDownParentPos;
+ if (item->d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorIgnoresTransformations) {
+ // Items whose ancestors ignore transformations need to
+ // map screen coordinates to local coordinates, then map
+ // those to the parent.
+ QTransform viewToItemTransform = (item->deviceTransform(view->viewportTransform())).inverted();
+ currentParentPos = mapToParent(viewToItemTransform.map(QPointF(view->mapFromGlobal(event->screenPos()))));
+ buttonDownParentPos = mapToParent(viewToItemTransform.map(QPointF(view->mapFromGlobal(event->buttonDownScreenPos(Qt::LeftButton)))));
+ } else if (item->flags() & ItemIgnoresTransformations) {
+ // Root items that ignore transformations need to
+ // calculate their diff by mapping viewport coordinates
+ // directly to parent coordinates.
+ // COMBINE
+ QTransform itemTransform;
+ if (item->d_ptr->transformData)
+ itemTransform = item->d_ptr->transformData->computedFullTransform();
+ itemTransform.translate(item->d_ptr->pos.x(), item->d_ptr->pos.y());
+ QTransform viewToParentTransform = itemTransform
+ * (item->sceneTransform() * view->viewportTransform()).inverted();
+ currentParentPos = viewToParentTransform.map(QPointF(view->mapFromGlobal(event->screenPos())));
+ buttonDownParentPos = viewToParentTransform.map(QPointF(view->mapFromGlobal(event->buttonDownScreenPos(Qt::LeftButton))));
+ } else {
+ // All other items simply map from the scene.
+ currentParentPos = item->mapToParent(item->mapFromScene(event->scenePos()));
+ buttonDownParentPos = item->mapToParent(item->mapFromScene(event->buttonDownScenePos(Qt::LeftButton)));
+ }
+
+ item->setPos(initialPositions.value(item) + currentParentPos - buttonDownParentPos);
+
+ if (item->flags() & ItemIsSelectable)
+ item->setSelected(true);
+ }
+ ++i;
+ }
+
+ } else {
+ event->ignore();
+ }
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive mouse release events for this item.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no
+ effect.
+
+ The default implementation handles basic item interaction, such as
+ selection and moving. If you want to keep the base implementation
+ when reimplementing this function, call
+ QGraphicsItem::mouseReleaseEvent() in your reimplementation.
+
+ Please note that mousePressEvent() decides which graphics item it
+ is that receives mouse events. See the mousePressEvent()
+ description for details.
+
+ \sa mousePressEvent(), mouseMoveEvent(), mouseDoubleClickEvent(),
+ sceneEvent()
+*/
+void QGraphicsItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (flags() & ItemIsSelectable) {
+ bool multiSelect = (event->modifiers() & Qt::ControlModifier) != 0;
+ if (event->scenePos() == event->buttonDownScenePos(Qt::LeftButton)) {
+ // The item didn't move
+ if (multiSelect) {
+ setSelected(!isSelected());
+ } else {
+ bool selectionChanged = false;
+ if (QGraphicsScene *scene = d_ptr->scene) {
+ ++scene->d_func()->selectionChanging;
+ // Clear everything but this item. Bypass
+ // QGraphicsScene::clearSelection()'s default behavior by
+ // temporarily removing this item from the selection list.
+ if (d_ptr->selected) {
+ scene->d_func()->selectedItems.remove(this);
+ foreach (QGraphicsItem *item, scene->d_func()->selectedItems) {
+ if (item->isSelected()) {
+ selectionChanged = true;
+ break;
+ }
+ }
+ }
+ scene->clearSelection();
+ if (d_ptr->selected)
+ scene->d_func()->selectedItems.insert(this);
+ --scene->d_func()->selectionChanging;
+ if (selectionChanged)
+ emit d_ptr->scene->selectionChanged();
+ }
+ setSelected(true);
+ }
+ }
+ }
+ if (d_ptr->scene && !event->buttons())
+ d_ptr->scene->d_func()->movingItemsInitialPositions.clear();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to
+ receive mouse doubleclick events for this item.
+
+ When doubleclicking an item, the item will first receive a mouse
+ press event, followed by a release event (i.e., a click), then a
+ doubleclick event, and finally a release event.
+
+ Calling QEvent::ignore() or QEvent::accept() on \a event has no
+ effect.
+
+ The default implementation calls mousePressEvent(). If you want to
+ keep the base implementation when reimplementing this function,
+ call QGraphicsItem::mouseDoubleClickEvent() in your
+ reimplementation.
+
+ Note that an item will not receive double click events if it is
+ neither \l {QGraphicsItem::ItemIsSelectable}{selectable} nor
+ \l{QGraphicsItem::ItemIsMovable}{movable} (single mouse clicks are
+ ignored in this case, and that stops the generation of double
+ clicks).
+
+ \sa mousePressEvent(), mouseMoveEvent(), mouseReleaseEvent(), sceneEvent()
+*/
+void QGraphicsItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
+{
+ mousePressEvent(event);
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ wheel events for this item. If you reimplement this function, \a event
+ will be accepted by default.
+
+ If you ignore the event, (i.e., by calling QEvent::ignore(),) it will
+ propagate to any item beneath this item. If no items accept the event, it
+ will be ignored by the scene, and propagate to the view (e.g., the view's
+ vertical scroll bar).
+
+ The default implementation ignores the event.
+
+ \sa sceneEvent()
+*/
+void QGraphicsItem::wheelEvent(QGraphicsSceneWheelEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This event handler, for event \a event, can be reimplemented to receive
+ input method events for this item. The default implementation ignores the
+ event.
+
+ \sa inputMethodQuery(), sceneEvent()
+*/
+void QGraphicsItem::inputMethodEvent(QInputMethodEvent *event)
+{
+ event->ignore();
+}
+
+/*!
+ This method is only relevant for input items. It is used by the
+ input method to query a set of properties of the item to be able
+ to support complex input method operations, such as support for
+ surrounding text and reconversions. \a query specifies which
+ property is queried.
+
+ \sa inputMethodEvent(), QInputMethodEvent, QInputContext
+*/
+QVariant QGraphicsItem::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ if (isWidget()) {
+ // ### Qt 5: Remove. The reimplementation in
+ // QGraphicsProxyWidget solves this problem (but requires a
+ // recompile to take effect).
+ return d_ptr->inputMethodQueryHelper(query);
+ }
+
+ Q_UNUSED(query);
+ return QVariant();
+}
+
+/*!
+ Returns the current input method hints of this item.
+
+ Input method hints are only relevant for input items.
+ The hints are used by the input method to indicate how it should operate.
+ For example, if the Qt::ImhNumbersOnly flag is set, the input method may change
+ its visual components to reflect that only numbers can be entered.
+
+ The effect may vary between input method implementations.
+
+ \since 4.6
+
+ \sa setInputMethodHints(), inputMethodQuery(), QInputContext
+*/
+Qt::InputMethodHints QGraphicsItem::inputMethodHints() const
+{
+ Q_D(const QGraphicsItem);
+ return d->imHints;
+}
+
+/*!
+ Sets the current input method hints of this item to \a hints.
+
+ \since 4.6
+
+ \sa inputMethodHints(), inputMethodQuery(), QInputContext
+*/
+void QGraphicsItem::setInputMethodHints(Qt::InputMethodHints hints)
+{
+ Q_D(QGraphicsItem);
+ d->imHints = hints;
+ if (!hasFocus())
+ return;
+ d->scene->d_func()->updateInputMethodSensitivityInViews();
+#if !defined(QT_NO_IM) && (defined(Q_WS_X11) || defined(Q_WS_QWS) || defined(Q_OS_SYMBIAN))
+ QWidget *fw = QApplication::focusWidget();
+ if (!fw)
+ return;
+ for (int i = 0 ; i < scene()->views().count() ; ++i)
+ if (scene()->views().at(i) == fw)
+ if (QInputContext *inputContext = fw->inputContext())
+ inputContext->update();
+#endif
+}
+
+/*!
+ Updates the item's micro focus.
+
+ \since 4.7
+
+ \sa QInputContext
+*/
+void QGraphicsItem::updateMicroFocus()
+{
+#if !defined(QT_NO_IM) && (defined(Q_WS_X11) || defined(Q_WS_QWS) || defined(Q_OS_SYMBIAN))
+ if (QWidget *fw = QApplication::focusWidget()) {
+ if (scene()) {
+ for (int i = 0 ; i < scene()->views().count() ; ++i) {
+ if (scene()->views().at(i) == fw)
+ if (QInputContext *inputContext = fw->inputContext())
+ inputContext->update();
+ }
+ }
+#ifndef QT_NO_ACCESSIBILITY
+ // ##### is this correct
+ QAccessible::updateAccessibility(fw, 0, QAccessible::StateChanged);
+#endif
+ }
+#endif
+}
+
+/*!
+ This virtual function is called by QGraphicsItem to notify custom items
+ that some part of the item's state changes. By reimplementing this
+ function, your can react to a change, and in some cases, (depending on \a
+ change,) adjustments can be made.
+
+ \a change is the parameter of the item that is changing. \a value is the
+ new value; the type of the value depends on \a change.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 15
+
+ The default implementation does nothing, and returns \a value.
+
+ Note: Certain QGraphicsItem functions cannot be called in a
+ reimplementation of this function; see the GraphicsItemChange
+ documentation for details.
+
+ \sa GraphicsItemChange
+*/
+QVariant QGraphicsItem::itemChange(GraphicsItemChange change, const QVariant &value)
+{
+ Q_UNUSED(change);
+ return value;
+}
+
+/*!
+ \internal
+
+ Note: This is provided as a hook to avoid future problems related
+ to adding virtual functions.
+*/
+bool QGraphicsItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+
+ Note: This is provided as a hook to avoid future problems related
+ to adding virtual functions.
+*/
+void QGraphicsItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+
+ Note: This is provided as a hook to avoid future problems related
+ to adding virtual functions.
+*/
+QVariant QGraphicsItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \internal
+
+ Adds this item to the scene's index. Called in conjunction with
+ removeFromIndex() to ensure the index bookkeeping is correct when
+ the item's position, transformation or shape changes.
+*/
+void QGraphicsItem::addToIndex()
+{
+ if (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) {
+ // ### add to child index only if applicable
+ return;
+ }
+ if (d_ptr->scene)
+ d_ptr->scene->d_func()->index->addItem(this);
+}
+
+/*!
+ \internal
+
+ Removes this item from the scene's index. Called in conjunction
+ with addToIndex() to ensure the index bookkeeping is correct when
+ the item's position, transformation or shape changes.
+*/
+void QGraphicsItem::removeFromIndex()
+{
+ if (d_ptr->ancestorFlags & QGraphicsItemPrivate::AncestorClipsChildren) {
+ // ### remove from child index only if applicable
+ return;
+ }
+ if (d_ptr->scene)
+ d_ptr->scene->d_func()->index->removeItem(this);
+}
+
+/*!
+ Prepares the item for a geometry change. Call this function before
+ changing the bounding rect of an item to keep QGraphicsScene's index up to
+ date.
+
+ prepareGeometryChange() will call update() if this is necessary.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 16
+
+ \sa boundingRect()
+*/
+void QGraphicsItem::prepareGeometryChange()
+{
+ if (d_ptr->inDestructor)
+ return;
+ if (d_ptr->scene) {
+ d_ptr->scene->d_func()->dirtyGrowingItemsBoundingRect = true;
+ d_ptr->geometryChanged = 1;
+ d_ptr->paintedViewBoundingRectsNeedRepaint = 1;
+ d_ptr->notifyBoundingRectChanged = !d_ptr->inSetPosHelper;
+
+ QGraphicsScenePrivate *scenePrivate = d_ptr->scene->d_func();
+ scenePrivate->index->prepareBoundingRectChange(this);
+ scenePrivate->markDirty(this, QRectF(), /*invalidateChildren=*/true, /*force=*/false,
+ /*ignoreOpacity=*/ false, /*removingItemFromScene=*/ false,
+ /*updateBoundingRect=*/true);
+
+ // For compatibility reasons, we have to update the item's old geometry
+ // if someone is connected to the changed signal or the scene has no views.
+ // Note that this has to be done *after* markDirty to ensure that
+ // _q_processDirtyItems is called before _q_emitUpdated.
+ if (scenePrivate->isSignalConnected(scenePrivate->changedSignalIndex)
+ || scenePrivate->views.isEmpty()) {
+ if (d_ptr->hasTranslateOnlySceneTransform()) {
+ d_ptr->scene->update(boundingRect().translated(d_ptr->sceneTransform.dx(),
+ d_ptr->sceneTransform.dy()));
+ } else {
+ d_ptr->scene->update(d_ptr->sceneTransform.mapRect(boundingRect()));
+ }
+ }
+ }
+
+ d_ptr->markParentDirty(/*updateBoundingRect=*/true);
+}
+
+/*!
+ \internal
+
+ Highlights \a item as selected.
+
+ NOTE: This function is a duplicate of qt_graphicsItem_highlightSelected() in
+ qgraphicssvgitem.cpp!
+*/
+static void qt_graphicsItem_highlightSelected(
+ QGraphicsItem *item, QPainter *painter, const QStyleOptionGraphicsItem *option)
+{
+ const QRectF murect = painter->transform().mapRect(QRectF(0, 0, 1, 1));
+ if (qFuzzyIsNull(qMax(murect.width(), murect.height())))
+ return;
+
+ const QRectF mbrect = painter->transform().mapRect(item->boundingRect());
+ if (qMin(mbrect.width(), mbrect.height()) < qreal(1.0))
+ return;
+
+ qreal itemPenWidth;
+ switch (item->type()) {
+ case QGraphicsEllipseItem::Type:
+ itemPenWidth = static_cast<QGraphicsEllipseItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsPathItem::Type:
+ itemPenWidth = static_cast<QGraphicsPathItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsPolygonItem::Type:
+ itemPenWidth = static_cast<QGraphicsPolygonItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsRectItem::Type:
+ itemPenWidth = static_cast<QGraphicsRectItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsSimpleTextItem::Type:
+ itemPenWidth = static_cast<QGraphicsSimpleTextItem *>(item)->pen().widthF();
+ break;
+ case QGraphicsLineItem::Type:
+ itemPenWidth = static_cast<QGraphicsLineItem *>(item)->pen().widthF();
+ break;
+ default:
+ itemPenWidth = 1.0;
+ }
+ const qreal pad = itemPenWidth / 2;
+
+ const qreal penWidth = 0; // cosmetic pen
+
+ const QColor fgcolor = option->palette.windowText().color();
+ const QColor bgcolor( // ensure good contrast against fgcolor
+ fgcolor.red() > 127 ? 0 : 255,
+ fgcolor.green() > 127 ? 0 : 255,
+ fgcolor.blue() > 127 ? 0 : 255);
+
+ painter->setPen(QPen(bgcolor, penWidth, Qt::SolidLine));
+ painter->setBrush(Qt::NoBrush);
+ painter->drawRect(item->boundingRect().adjusted(pad, pad, -pad, -pad));
+
+ painter->setPen(QPen(option->palette.windowText(), 0, Qt::DashLine));
+ painter->setBrush(Qt::NoBrush);
+ painter->drawRect(item->boundingRect().adjusted(pad, pad, -pad, -pad));
+}
+
+/*!
+ \class QGraphicsObject
+ \brief The QGraphicsObject class provides a base class for all graphics items that
+ require signals, slots and properties.
+ \since 4.6
+ \ingroup graphicsview-api
+
+ The class extends a QGraphicsItem with QObject's signal/slot and property mechanisms.
+ It maps many of QGraphicsItem's basic setters and getters to properties and adds notification
+ signals for many of them.
+
+ \section1 Parents and Children
+
+ Each graphics object can be constructed with a parent item. This ensures that the
+ item will be destroyed when its parent item is destroyed. Although QGraphicsObject
+ inherits from both QObject and QGraphicsItem, you should use the functions provided
+ by QGraphicsItem, \e not QObject, to manage the relationships between parent and
+ child items.
+
+ The relationships between items can be explored using the parentItem() and childItems()
+ functions. In the hierarchy of items in a scene, the parentObject() and parentWidget()
+ functions are the equivalent of the QWidget::parent() and QWidget::parentWidget()
+ functions for QWidget subclasses.
+
+ \sa QGraphicsWidget
+*/
+
+/*!
+ Constructs a QGraphicsObject with \a parent.
+*/
+QGraphicsObject::QGraphicsObject(QGraphicsItem *parent)
+ : QGraphicsItem(parent)
+{
+ QGraphicsItem::d_ptr->isObject = true;
+}
+
+/*!
+ \internal
+*/
+QGraphicsObject::QGraphicsObject(QGraphicsItemPrivate &dd, QGraphicsItem *parent, QGraphicsScene *scene)
+ : QGraphicsItem(dd, parent, scene)
+{
+ QGraphicsItem::d_ptr->isObject = true;
+}
+
+#ifndef QT_NO_GESTURES
+/*!
+ Subscribes the graphics object to the given \a gesture with specific \a flags.
+
+ \sa ungrabGesture(), QGestureEvent
+*/
+void QGraphicsObject::grabGesture(Qt::GestureType gesture, Qt::GestureFlags flags)
+{
+ bool contains = QGraphicsItem::d_ptr->gestureContext.contains(gesture);
+ QGraphicsItem::d_ptr->gestureContext.insert(gesture, flags);
+ if (!contains && QGraphicsItem::d_ptr->scene)
+ QGraphicsItem::d_ptr->scene->d_func()->grabGesture(this, gesture);
+}
+
+/*!
+ Unsubscribes the graphics object from the given \a gesture.
+
+ \sa grabGesture(), QGestureEvent
+*/
+void QGraphicsObject::ungrabGesture(Qt::GestureType gesture)
+{
+ if (QGraphicsItem::d_ptr->gestureContext.remove(gesture) && QGraphicsItem::d_ptr->scene)
+ QGraphicsItem::d_ptr->scene->d_func()->ungrabGesture(this, gesture);
+}
+#endif // QT_NO_GESTURES
+
+/*!
+ Updates the item's micro focus. This is slot for convenience.
+
+ \since 4.7
+
+ \sa QInputContext
+*/
+void QGraphicsObject::updateMicroFocus()
+{
+ QGraphicsItem::updateMicroFocus();
+}
+
+void QGraphicsItemPrivate::children_append(QDeclarativeListProperty<QGraphicsObject> *list, QGraphicsObject *item)
+{
+ if (item) {
+ QGraphicsObject *graphicsObject = static_cast<QGraphicsObject *>(list->object);
+ if (QGraphicsItemPrivate::get(graphicsObject)->sendParentChangeNotification) {
+ item->setParentItem(graphicsObject);
+ } else {
+ QGraphicsItemPrivate::get(item)->setParentItemHelper(graphicsObject, 0, 0);
+ }
+ }
+}
+
+int QGraphicsItemPrivate::children_count(QDeclarativeListProperty<QGraphicsObject> *list)
+{
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(static_cast<QGraphicsObject *>(list->object));
+ return d->children.count();
+}
+
+QGraphicsObject *QGraphicsItemPrivate::children_at(QDeclarativeListProperty<QGraphicsObject> *list, int index)
+{
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(static_cast<QGraphicsObject *>(list->object));
+ if (index >= 0 && index < d->children.count())
+ return d->children.at(index)->toGraphicsObject();
+ else
+ return 0;
+}
+
+void QGraphicsItemPrivate::children_clear(QDeclarativeListProperty<QGraphicsObject> *list)
+{
+ QGraphicsItemPrivate *d = QGraphicsItemPrivate::get(static_cast<QGraphicsObject *>(list->object));
+ int childCount = d->children.count();
+ if (d->sendParentChangeNotification) {
+ for (int index = 0; index < childCount; index++)
+ d->children.at(0)->setParentItem(0);
+ } else {
+ for (int index = 0; index < childCount; index++)
+ QGraphicsItemPrivate::get(d->children.at(0))->setParentItemHelper(0, 0, 0);
+ }
+}
+
+/*!
+ Returns a list of this item's children.
+
+ The items are sorted by stacking order. This takes into account both the
+ items' insertion order and their Z-values.
+
+*/
+QDeclarativeListProperty<QGraphicsObject> QGraphicsItemPrivate::childrenList()
+{
+ Q_Q(QGraphicsItem);
+ if (isObject) {
+ QGraphicsObject *that = static_cast<QGraphicsObject *>(q);
+ return QDeclarativeListProperty<QGraphicsObject>(that, &children, children_append,
+ children_count, children_at, children_clear);
+ } else {
+ //QGraphicsItem is not supported for this property
+ return QDeclarativeListProperty<QGraphicsObject>();
+ }
+}
+
+/*!
+ \internal
+ Returns the width of the item
+ Reimplemented by QGraphicsWidget
+*/
+qreal QGraphicsItemPrivate::width() const
+{
+ return 0;
+}
+
+/*!
+ \internal
+ Set the width of the item
+ Reimplemented by QGraphicsWidget
+*/
+void QGraphicsItemPrivate::setWidth(qreal w)
+{
+ Q_UNUSED(w);
+}
+
+/*!
+ \internal
+ Reset the width of the item
+ Reimplemented by QGraphicsWidget
+*/
+void QGraphicsItemPrivate::resetWidth()
+{
+}
+
+/*!
+ \internal
+ Returns the height of the item
+ Reimplemented by QGraphicsWidget
+*/
+qreal QGraphicsItemPrivate::height() const
+{
+ return 0;
+}
+
+/*!
+ \internal
+ Set the height of the item
+ Reimplemented by QGraphicsWidget
+*/
+void QGraphicsItemPrivate::setHeight(qreal h)
+{
+ Q_UNUSED(h);
+}
+
+/*!
+ \internal
+ Reset the height of the item
+ Reimplemented by QGraphicsWidget
+*/
+void QGraphicsItemPrivate::resetHeight()
+{
+}
+
+/*!
+ \property QGraphicsObject::children
+ \since 4.7
+ \internal
+*/
+
+/*!
+ \property QGraphicsObject::width
+ \since 4.7
+ \internal
+*/
+
+/*!
+ \property QGraphicsObject::height
+ \since 4.7
+ \internal
+*/
+
+/*!
+ \property QGraphicsObject::parent
+ \brief the parent of the item
+
+ \note The item's parent is set independently of the parent object returned
+ by QObject::parent().
+
+ \sa QGraphicsItem::setParentItem(), QGraphicsItem::parentObject()
+*/
+
+/*!
+ \property QGraphicsObject::opacity
+ \brief the opacity of the item
+
+ \sa QGraphicsItem::setOpacity(), QGraphicsItem::opacity()
+*/
+
+/*!
+ \fn QGraphicsObject::opacityChanged()
+
+ This signal gets emitted whenever the opacity of the item changes
+
+ \sa QGraphicsItem::opacity()
+*/
+
+/*!
+ \fn QGraphicsObject::parentChanged()
+
+ This signal gets emitted whenever the parent of the item changes
+*/
+
+/*!
+ \property QGraphicsObject::pos
+ \brief the position of the item
+
+ Describes the items position.
+
+ \sa QGraphicsItem::setPos(), QGraphicsItem::pos()
+*/
+
+/*!
+ \property QGraphicsObject::x
+ \brief the x position of the item
+
+ Describes the items x position.
+
+ \sa QGraphicsItem::setX(), setPos(), xChanged()
+*/
+
+/*!
+ \fn QGraphicsObject::xChanged()
+
+ This signal gets emitted whenever the x position of the item changes
+
+ \sa pos()
+*/
+
+/*!
+ \property QGraphicsObject::y
+ \brief the y position of the item
+
+ Describes the items y position.
+
+ \sa QGraphicsItem::setY(), setPos(), yChanged()
+*/
+
+/*!
+ \fn QGraphicsObject::yChanged()
+
+ This signal gets emitted whenever the y position of the item changes.
+
+ \sa pos()
+*/
+
+/*!
+ \property QGraphicsObject::z
+ \brief the z value of the item
+
+ Describes the items z value.
+
+ \sa QGraphicsItem::setZValue(), zValue(), zChanged()
+*/
+
+/*!
+ \fn QGraphicsObject::zChanged()
+
+ This signal gets emitted whenever the z value of the item changes.
+
+ \sa pos()
+*/
+
+/*!
+ \property QGraphicsObject::rotation
+ This property holds the rotation of the item in degrees.
+
+ This specifies how many degrees to rotate the item around its transformOrigin.
+ The default rotation is 0 degrees (i.e. not rotated at all).
+*/
+
+/*!
+ \fn QGraphicsObject::rotationChanged()
+
+ This signal gets emitted whenever the roation of the item changes.
+*/
+
+/*!
+ \property QGraphicsObject::scale
+ This property holds the scale of the item.
+
+ A scale of less than 1 means the item will be displayed smaller than
+ normal, and a scale of greater than 1 means the item will be
+ displayed larger than normal. A negative scale means the item will
+ be mirrored.
+
+ By default, items are displayed at a scale of 1 (i.e. at their
+ normal size).
+
+ Scaling is from the item's transformOrigin.
+*/
+
+/*!
+ \fn void QGraphicsObject::scaleChanged()
+
+ This signal is emitted when the scale of the item changes.
+*/
+
+
+/*!
+ \property QGraphicsObject::enabled
+ \brief whether the item is enabled or not
+
+ This property is declared in QGraphicsItem.
+
+ By default, this property is true.
+
+ \sa QGraphicsItem::isEnabled(), QGraphicsItem::setEnabled()
+ \sa QGraphicsObject::enabledChanged()
+*/
+
+/*!
+ \fn void QGraphicsObject::enabledChanged()
+
+ This signal gets emitted whenever the item get's enabled or disabled.
+
+ \sa isEnabled()
+*/
+
+/*!
+ \property QGraphicsObject::visible
+ \brief whether the item is visible or not
+
+ This property is declared in QGraphicsItem.
+
+ By default, this property is true.
+
+ \sa QGraphicsItem::isVisible(), QGraphicsItem::setVisible(), visibleChanged()
+*/
+
+/*!
+ \fn QGraphicsObject::visibleChanged()
+
+ This signal gets emitted whenever the visibility of the item changes
+
+ \sa visible
+*/
+
+/*!
+ \fn const QObjectList &QGraphicsObject::children() const
+ \internal
+
+ This function returns the same value as QObject::children(). It's
+ provided to differentiate between the obsolete member
+ QGraphicsItem::children() and QObject::children(). QGraphicsItem now
+ provides childItems() instead.
+*/
+
+/*!
+ \property QGraphicsObject::transformOriginPoint
+ \brief the transformation origin
+
+ This property sets a specific point in the items coordiante system as the
+ origin for scale and rotation.
+
+ \sa scale, rotation, QGraphicsItem::transformOriginPoint()
+*/
+
+/*!
+ \fn void QGraphicsObject::widthChanged()
+ \internal
+*/
+
+/*!
+ \fn void QGraphicsObject::heightChanged()
+ \internal
+*/
+
+/*!
+
+ \fn QGraphicsObject::childrenChanged()
+
+ This signal gets emitted whenever the children list changes
+ \internal
+*/
+
+/*!
+ \property QGraphicsObject::effect
+ \since 4.7
+ \brief the effect attached to this item
+
+ \sa QGraphicsItem::setGraphicsEffect(), QGraphicsItem::graphicsEffect()
+*/
+
+/*!
+ \class QAbstractGraphicsShapeItem
+ \brief The QAbstractGraphicsShapeItem class provides a common base for
+ all path items.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ This class does not fully implement an item by itself; in particular, it
+ does not implement boundingRect() and paint(), which are inherited by
+ QGraphicsItem.
+
+ You can subclass this item to provide a simple base implementation of
+ accessors for the item's pen and brush.
+
+ \sa QGraphicsRectItem, QGraphicsEllipseItem, QGraphicsPathItem,
+ QGraphicsPolygonItem, QGraphicsTextItem, QGraphicsLineItem,
+ QGraphicsPixmapItem, {Graphics View Framework}
+*/
+
+class QAbstractGraphicsShapeItemPrivate : public QGraphicsItemPrivate
+{
+ Q_DECLARE_PUBLIC(QAbstractGraphicsShapeItem)
+public:
+
+ QBrush brush;
+ QPen pen;
+
+ // Cached bounding rectangle
+ mutable QRectF boundingRect;
+};
+
+/*!
+ Constructs a QAbstractGraphicsShapeItem. \a parent is passed to
+ QGraphicsItem's constructor.
+*/
+QAbstractGraphicsShapeItem::QAbstractGraphicsShapeItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QAbstractGraphicsShapeItemPrivate, parent, scene)
+{
+}
+
+/*!
+ \internal
+*/
+QAbstractGraphicsShapeItem::QAbstractGraphicsShapeItem(QAbstractGraphicsShapeItemPrivate &dd,
+ QGraphicsItem *parent,
+ QGraphicsScene *scene)
+ : QGraphicsItem(dd, parent, scene)
+{
+}
+
+/*!
+ Destroys a QAbstractGraphicsShapeItem.
+*/
+QAbstractGraphicsShapeItem::~QAbstractGraphicsShapeItem()
+{
+}
+
+/*!
+ Returns the item's pen. If no pen has been set, this function returns
+ QPen(), a default black solid line pen with 0 width.
+*/
+QPen QAbstractGraphicsShapeItem::pen() const
+{
+ Q_D(const QAbstractGraphicsShapeItem);
+ return d->pen;
+}
+
+/*!
+ Sets the pen for this item to \a pen.
+
+ The pen is used to draw the item's outline.
+
+ \sa pen()
+*/
+void QAbstractGraphicsShapeItem::setPen(const QPen &pen)
+{
+ Q_D(QAbstractGraphicsShapeItem);
+ if (d->pen == pen)
+ return;
+ prepareGeometryChange();
+ d->pen = pen;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ Returns the item's brush, or an empty brush if no brush has been set.
+
+ \sa setBrush()
+*/
+QBrush QAbstractGraphicsShapeItem::brush() const
+{
+ Q_D(const QAbstractGraphicsShapeItem);
+ return d->brush;
+}
+
+/*!
+ Sets the item's brush to \a brush.
+
+ The item's brush is used to fill the item.
+
+ If you use a brush with a QGradient, the gradient
+ is relative to the item's coordinate system.
+
+ \sa brush()
+*/
+void QAbstractGraphicsShapeItem::setBrush(const QBrush &brush)
+{
+ Q_D(QAbstractGraphicsShapeItem);
+ if (d->brush == brush)
+ return;
+ d->brush = brush;
+ update();
+}
+
+/*!
+ \reimp
+*/
+bool QAbstractGraphicsShapeItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QAbstractGraphicsShapeItem::opaqueArea() const
+{
+ Q_D(const QAbstractGraphicsShapeItem);
+ if (d->brush.isOpaque())
+ return isClipped() ? clipPath() : shape();
+ return QGraphicsItem::opaqueArea();
+}
+
+/*!
+ \class QGraphicsPathItem
+ \brief The QGraphicsPathItem class provides a path item that you
+ can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ To set the item's path, pass a QPainterPath to QGraphicsPathItem's
+ constructor, or call the setPath() function. The path() function
+ returns the current path.
+
+ \image graphicsview-pathitem.png
+
+ QGraphicsPathItem uses the path to provide a reasonable
+ implementation of boundingRect(), shape(), and contains(). The
+ paint() function draws the path using the item's associated pen
+ and brush, which you can set by calling the setPen() and
+ setBrush() functions.
+
+ \sa QGraphicsRectItem, QGraphicsEllipseItem, QGraphicsPolygonItem,
+ QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {Graphics
+ View Framework}
+*/
+
+class QGraphicsPathItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsPathItem)
+public:
+ QPainterPath path;
+};
+
+/*!
+ Constructs a QGraphicsPath item using \a path as the default path. \a
+ parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPathItem::QGraphicsPathItem(const QPainterPath &path,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsPathItemPrivate, parent, scene)
+{
+ if (!path.isEmpty())
+ setPath(path);
+}
+
+/*!
+ Constructs a QGraphicsPath. \a parent is passed to
+ QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPathItem::QGraphicsPathItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsPathItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsPathItem.
+*/
+QGraphicsPathItem::~QGraphicsPathItem()
+{
+}
+
+/*!
+ Returns the item's path as a QPainterPath. If no item has been set, an
+ empty QPainterPath is returned.
+
+ \sa setPath()
+*/
+QPainterPath QGraphicsPathItem::path() const
+{
+ Q_D(const QGraphicsPathItem);
+ return d->path;
+}
+
+/*!
+ Sets the item's path to be the given \a path.
+
+ \sa path()
+*/
+void QGraphicsPathItem::setPath(const QPainterPath &path)
+{
+ Q_D(QGraphicsPathItem);
+ if (d->path == path)
+ return;
+ prepareGeometryChange();
+ d->path = path;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsPathItem::boundingRect() const
+{
+ Q_D(const QGraphicsPathItem);
+ if (d->boundingRect.isNull()) {
+ qreal pw = pen().widthF();
+ if (pw == 0.0)
+ d->boundingRect = d->path.controlPointRect();
+ else {
+ d->boundingRect = shape().controlPointRect();
+ }
+ }
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPathItem::shape() const
+{
+ Q_D(const QGraphicsPathItem);
+ return qt_graphicsItem_shapeFromPath(d->path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPathItem::contains(const QPointF &point) const
+{
+ return QAbstractGraphicsShapeItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsPathItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_D(QGraphicsPathItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->setBrush(d->brush);
+ painter->drawPath(d->path);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPathItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPathItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsPathItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsPathItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsPathItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsPathItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsRectItem
+ \brief The QGraphicsRectItem class provides a rectangle item that you
+ can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ To set the item's rectangle, pass a QRectF to QGraphicsRectItem's
+ constructor, or call the setRect() function. The rect() function
+ returns the current rectangle.
+
+ \image graphicsview-rectitem.png
+
+ QGraphicsRectItem uses the rectangle and the pen width to provide
+ a reasonable implementation of boundingRect(), shape(), and
+ contains(). The paint() function draws the rectangle using the
+ item's associated pen and brush, which you can set by calling the
+ setPen() and setBrush() functions.
+
+ \note The rendering of invalid rectangles, such as those with negative
+ widths or heights, is undefined. If you cannot be sure that you are
+ using valid rectangles (for example, if you are creating
+ rectangles using data from an unreliable source) then you should
+ use QRectF::normalized() to create normalized rectangles, and use
+ those instead.
+
+ \sa QGraphicsPathItem, QGraphicsEllipseItem, QGraphicsPolygonItem,
+ QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {Graphics
+ View Framework}
+*/
+
+class QGraphicsRectItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsRectItem)
+public:
+ QRectF rect;
+};
+
+/*!
+ Constructs a QGraphicsRectItem, using \a rect as the default rectangle.
+ \a parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsRectItem::QGraphicsRectItem(const QRectF &rect, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsRectItemPrivate, parent, scene)
+{
+ setRect(rect);
+}
+
+/*!
+ \fn QGraphicsRectItem::QGraphicsRectItem(qreal x, qreal y, qreal width, qreal height,
+ QGraphicsItem *parent)
+
+ Constructs a QGraphicsRectItem with a default rectangle defined
+ by (\a x, \a y) and the given \a width and \a height.
+
+ \a parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsRectItem::QGraphicsRectItem(qreal x, qreal y, qreal w, qreal h,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsRectItemPrivate, parent, scene)
+{
+ setRect(QRectF(x, y, w, h));
+}
+
+/*!
+ Constructs a QGraphicsRectItem. \a parent is passed to
+ QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsRectItem::QGraphicsRectItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsRectItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsRectItem.
+*/
+QGraphicsRectItem::~QGraphicsRectItem()
+{
+}
+
+/*!
+ Returns the item's rectangle.
+
+ \sa setRect()
+*/
+QRectF QGraphicsRectItem::rect() const
+{
+ Q_D(const QGraphicsRectItem);
+ return d->rect;
+}
+
+/*!
+ \fn void QGraphicsRectItem::setRect(const QRectF &rectangle)
+
+ Sets the item's rectangle to be the given \a rectangle.
+
+ \sa rect()
+*/
+void QGraphicsRectItem::setRect(const QRectF &rect)
+{
+ Q_D(QGraphicsRectItem);
+ if (d->rect == rect)
+ return;
+ prepareGeometryChange();
+ d->rect = rect;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ \fn void QGraphicsRectItem::setRect(qreal x, qreal y, qreal width, qreal height)
+ \fn void QGraphicsEllipseItem::setRect(qreal x, qreal y, qreal width, qreal height)
+
+ Sets the item's rectangle to the rectangle defined by (\a x, \a y)
+ and the given \a width and \a height.
+
+ This convenience function is equivalent to calling \c
+ {setRect(QRectF(x, y, width, height))}
+
+ \sa rect()
+*/
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsRectItem::boundingRect() const
+{
+ Q_D(const QGraphicsRectItem);
+ if (d->boundingRect.isNull()) {
+ qreal halfpw = pen().widthF() / 2;
+ d->boundingRect = d->rect;
+ if (halfpw > 0.0)
+ d->boundingRect.adjust(-halfpw, -halfpw, halfpw, halfpw);
+ }
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsRectItem::shape() const
+{
+ Q_D(const QGraphicsRectItem);
+ QPainterPath path;
+ path.addRect(d->rect);
+ return qt_graphicsItem_shapeFromPath(path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsRectItem::contains(const QPointF &point) const
+{
+ return QAbstractGraphicsShapeItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsRectItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_D(QGraphicsRectItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->setBrush(d->brush);
+ painter->drawRect(d->rect);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsRectItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsRectItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsRectItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsRectItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsRectItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsRectItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsEllipseItem
+ \brief The QGraphicsEllipseItem class provides an ellipse item that you
+ can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ QGraphicsEllipseItem respresents an ellipse with a fill and an outline,
+ and you can also use it for ellipse segments (see startAngle(),
+ spanAngle()).
+
+ \table
+ \row
+ \o \inlineimage graphicsview-ellipseitem.png
+ \o \inlineimage graphicsview-ellipseitem-pie.png
+ \endtable
+
+ To set the item's ellipse, pass a QRectF to QGraphicsEllipseItem's
+ constructor, or call setRect(). The rect() function returns the
+ current ellipse geometry.
+
+ QGraphicsEllipseItem uses the rect and the pen width to provide a
+ reasonable implementation of boundingRect(), shape(), and contains(). The
+ paint() function draws the ellipse using the item's associated pen and
+ brush, which you can set by calling setPen() and setBrush().
+
+ \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsPolygonItem,
+ QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {Graphics
+ View Framework}
+*/
+
+class QGraphicsEllipseItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsEllipseItem)
+public:
+ inline QGraphicsEllipseItemPrivate()
+ : startAngle(0), spanAngle(360 * 16)
+ { }
+
+ QRectF rect;
+ int startAngle;
+ int spanAngle;
+};
+
+/*!
+ Constructs a QGraphicsEllipseItem using \a rect as the default rectangle.
+ \a parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsEllipseItem::QGraphicsEllipseItem(const QRectF &rect, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsEllipseItemPrivate, parent, scene)
+{
+ setRect(rect);
+}
+
+/*!
+ \fn QGraphicsEllipseItem::QGraphicsEllipseItem(qreal x, qreal y, qreal width, qreal height, QGraphicsItem *parent)
+ \since 4.3
+
+ Constructs a QGraphicsEllipseItem using the rectangle defined by (\a x, \a
+ y) and the given \a width and \a height, as the default rectangle. \a
+ parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsEllipseItem::QGraphicsEllipseItem(qreal x, qreal y, qreal w, qreal h,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsEllipseItemPrivate, parent, scene)
+{
+ setRect(x,y,w,h);
+}
+
+
+
+/*!
+ Constructs a QGraphicsEllipseItem. \a parent is passed to
+ QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsEllipseItem::QGraphicsEllipseItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsEllipseItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsEllipseItem.
+*/
+QGraphicsEllipseItem::~QGraphicsEllipseItem()
+{
+}
+
+/*!
+ Returns the item's ellipse geometry as a QRectF.
+
+ \sa setRect(), QPainter::drawEllipse()
+*/
+QRectF QGraphicsEllipseItem::rect() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ return d->rect;
+}
+
+/*!
+ Sets the item's ellipse geometry to \a rect. The rectangle's left edge
+ defines the left edge of the ellipse, and the rectangle's top edge
+ describes the top of the ellipse. The height and width of the rectangle
+ describe the height and width of the ellipse.
+
+ \sa rect(), QPainter::drawEllipse()
+*/
+void QGraphicsEllipseItem::setRect(const QRectF &rect)
+{
+ Q_D(QGraphicsEllipseItem);
+ if (d->rect == rect)
+ return;
+ prepareGeometryChange();
+ d->rect = rect;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ Returns the start angle for an ellipse segment in 16ths of a degree. This
+ angle is used together with spanAngle() for representing an ellipse
+ segment (a pie). By default, the start angle is 0.
+
+ \sa setStartAngle(), spanAngle()
+*/
+int QGraphicsEllipseItem::startAngle() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ return d->startAngle;
+}
+
+/*!
+ Sets the start angle for an ellipse segment to \a angle, which is in 16ths
+ of a degree. This angle is used together with spanAngle() for representing
+ an ellipse segment (a pie). By default, the start angle is 0.
+
+ \sa startAngle(), setSpanAngle(), QPainter::drawPie()
+*/
+void QGraphicsEllipseItem::setStartAngle(int angle)
+{
+ Q_D(QGraphicsEllipseItem);
+ if (angle != d->startAngle) {
+ prepareGeometryChange();
+ d->boundingRect = QRectF();
+ d->startAngle = angle;
+ update();
+ }
+}
+
+/*!
+ Returns the span angle of an ellipse segment in 16ths of a degree. This
+ angle is used together with startAngle() for representing an ellipse
+ segment (a pie). By default, this function returns 5760 (360 * 16, a full
+ ellipse).
+
+ \sa setSpanAngle(), startAngle()
+*/
+int QGraphicsEllipseItem::spanAngle() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ return d->spanAngle;
+}
+
+/*!
+ Sets the span angle for an ellipse segment to \a angle, which is in 16ths
+ of a degree. This angle is used together with startAngle() to represent an
+ ellipse segment (a pie). By default, the span angle is 5760 (360 * 16, a
+ full ellipse).
+
+ \sa spanAngle(), setStartAngle(), QPainter::drawPie()
+*/
+void QGraphicsEllipseItem::setSpanAngle(int angle)
+{
+ Q_D(QGraphicsEllipseItem);
+ if (angle != d->spanAngle) {
+ prepareGeometryChange();
+ d->boundingRect = QRectF();
+ d->spanAngle = angle;
+ update();
+ }
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsEllipseItem::boundingRect() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ if (d->boundingRect.isNull()) {
+ qreal pw = pen().widthF();
+ if (pw == 0.0 && d->spanAngle == 360 * 16)
+ d->boundingRect = d->rect;
+ else
+ d->boundingRect = shape().controlPointRect();
+ }
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsEllipseItem::shape() const
+{
+ Q_D(const QGraphicsEllipseItem);
+ QPainterPath path;
+ if (d->rect.isNull())
+ return path;
+ if (d->spanAngle != 360 * 16) {
+ path.moveTo(d->rect.center());
+ path.arcTo(d->rect, d->startAngle / 16.0, d->spanAngle / 16.0);
+ } else {
+ path.addEllipse(d->rect);
+ }
+
+ return qt_graphicsItem_shapeFromPath(path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsEllipseItem::contains(const QPointF &point) const
+{
+ return QAbstractGraphicsShapeItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsEllipseItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_D(QGraphicsEllipseItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->setBrush(d->brush);
+ if ((d->spanAngle != 0) && (qAbs(d->spanAngle) % (360 * 16) == 0))
+ painter->drawEllipse(d->rect);
+ else
+ painter->drawPie(d->rect, d->startAngle, d->spanAngle);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsEllipseItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsEllipseItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsEllipseItem::type() const
+{
+ return Type;
+}
+
+
+/*!
+ \internal
+*/
+bool QGraphicsEllipseItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsEllipseItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsEllipseItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsPolygonItem
+ \brief The QGraphicsPolygonItem class provides a polygon item that you
+ can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ To set the item's polygon, pass a QPolygonF to
+ QGraphicsPolygonItem's constructor, or call the setPolygon()
+ function. The polygon() function returns the current polygon.
+
+ \image graphicsview-polygonitem.png
+
+ QGraphicsPolygonItem uses the polygon and the pen width to provide
+ a reasonable implementation of boundingRect(), shape(), and
+ contains(). The paint() function draws the polygon using the
+ item's associated pen and brush, which you can set by calling the
+ setPen() and setBrush() functions.
+
+ \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem,
+ QGraphicsTextItem, QGraphicsLineItem, QGraphicsPixmapItem, {Graphics
+ View Framework}
+*/
+
+class QGraphicsPolygonItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsPolygonItem)
+public:
+ inline QGraphicsPolygonItemPrivate()
+ : fillRule(Qt::OddEvenFill)
+ { }
+
+ QPolygonF polygon;
+ Qt::FillRule fillRule;
+};
+
+/*!
+ Constructs a QGraphicsPolygonItem with \a polygon as the default
+ polygon. \a parent is passed to QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPolygonItem::QGraphicsPolygonItem(const QPolygonF &polygon,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsPolygonItemPrivate, parent, scene)
+{
+ setPolygon(polygon);
+}
+
+/*!
+ Constructs a QGraphicsPolygonItem. \a parent is passed to
+ QAbstractGraphicsShapeItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPolygonItem::QGraphicsPolygonItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsPolygonItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsPolygonItem.
+*/
+QGraphicsPolygonItem::~QGraphicsPolygonItem()
+{
+}
+
+/*!
+ Returns the item's polygon, or an empty polygon if no polygon
+ has been set.
+
+ \sa setPolygon()
+*/
+QPolygonF QGraphicsPolygonItem::polygon() const
+{
+ Q_D(const QGraphicsPolygonItem);
+ return d->polygon;
+}
+
+/*!
+ Sets the item's polygon to be the given \a polygon.
+
+ \sa polygon()
+*/
+void QGraphicsPolygonItem::setPolygon(const QPolygonF &polygon)
+{
+ Q_D(QGraphicsPolygonItem);
+ if (d->polygon == polygon)
+ return;
+ prepareGeometryChange();
+ d->polygon = polygon;
+ d->boundingRect = QRectF();
+ update();
+}
+
+/*!
+ Returns the fill rule of the polygon. The default fill rule is
+ Qt::OddEvenFill.
+
+ \sa setFillRule(), QPainterPath::fillRule(), QPainter::drawPolygon()
+*/
+Qt::FillRule QGraphicsPolygonItem::fillRule() const
+{
+ Q_D(const QGraphicsPolygonItem);
+ return d->fillRule;
+}
+
+/*!
+ Sets the fill rule of the polygon to \a rule. The default fill rule is
+ Qt::OddEvenFill.
+
+ \sa fillRule(), QPainterPath::fillRule(), QPainter::drawPolygon()
+*/
+void QGraphicsPolygonItem::setFillRule(Qt::FillRule rule)
+{
+ Q_D(QGraphicsPolygonItem);
+ if (rule != d->fillRule) {
+ d->fillRule = rule;
+ update();
+ }
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsPolygonItem::boundingRect() const
+{
+ Q_D(const QGraphicsPolygonItem);
+ if (d->boundingRect.isNull()) {
+ qreal pw = pen().widthF();
+ if (pw == 0.0)
+ d->boundingRect = d->polygon.boundingRect();
+ else
+ d->boundingRect = shape().controlPointRect();
+ }
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPolygonItem::shape() const
+{
+ Q_D(const QGraphicsPolygonItem);
+ QPainterPath path;
+ path.addPolygon(d->polygon);
+ return qt_graphicsItem_shapeFromPath(path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPolygonItem::contains(const QPointF &point) const
+{
+ return QAbstractGraphicsShapeItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsPolygonItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ Q_D(QGraphicsPolygonItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->setBrush(d->brush);
+ painter->drawPolygon(d->polygon, d->fillRule);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPolygonItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPolygonItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsPolygonItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsPolygonItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsPolygonItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsPolygonItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsLineItem
+ \brief The QGraphicsLineItem class provides a line item that you can add to a
+ QGraphicsScene.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ To set the item's line, pass a QLineF to QGraphicsLineItem's
+ constructor, or call the setLine() function. The line() function
+ returns the current line. By default the line is black with a
+ width of 0, but you can change this by calling setPen().
+
+ \img graphicsview-lineitem.png
+
+ QGraphicsLineItem uses the line and the pen width to provide a reasonable
+ implementation of boundingRect(), shape(), and contains(). The paint()
+ function draws the line using the item's associated pen.
+
+ \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem,
+ QGraphicsTextItem, QGraphicsPolygonItem, QGraphicsPixmapItem,
+ {Graphics View Framework}
+*/
+
+class QGraphicsLineItemPrivate : public QGraphicsItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsLineItem)
+public:
+ QLineF line;
+ QPen pen;
+};
+
+/*!
+ Constructs a QGraphicsLineItem, using \a line as the default line. \a
+ parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsLineItem::QGraphicsLineItem(const QLineF &line, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsLineItemPrivate, parent, scene)
+{
+ setLine(line);
+}
+
+/*!
+ Constructs a QGraphicsLineItem, using the line between (\a x1, \a y1) and
+ (\a x2, \a y2) as the default line. \a parent is passed to
+ QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsLineItem::QGraphicsLineItem(qreal x1, qreal y1, qreal x2, qreal y2, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsLineItemPrivate, parent, scene)
+{
+ setLine(x1, y1, x2, y2);
+}
+
+
+
+/*!
+ Constructs a QGraphicsLineItem. \a parent is passed to QGraphicsItem's
+ constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsLineItem::QGraphicsLineItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsLineItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsLineItem.
+*/
+QGraphicsLineItem::~QGraphicsLineItem()
+{
+}
+
+/*!
+ Returns the item's pen, or a black solid 0-width pen if no pen has
+ been set.
+
+ \sa setPen()
+*/
+QPen QGraphicsLineItem::pen() const
+{
+ Q_D(const QGraphicsLineItem);
+ return d->pen;
+}
+
+/*!
+ Sets the item's pen to \a pen. If no pen is set, the line will be painted
+ using a black solid 0-width pen.
+
+ \sa pen()
+*/
+void QGraphicsLineItem::setPen(const QPen &pen)
+{
+ Q_D(QGraphicsLineItem);
+ if (d->pen == pen)
+ return;
+ prepareGeometryChange();
+ d->pen = pen;
+ update();
+}
+
+/*!
+ Returns the item's line, or a null line if no line has been set.
+
+ \sa setLine()
+*/
+QLineF QGraphicsLineItem::line() const
+{
+ Q_D(const QGraphicsLineItem);
+ return d->line;
+}
+
+/*!
+ Sets the item's line to be the given \a line.
+
+ \sa line()
+*/
+void QGraphicsLineItem::setLine(const QLineF &line)
+{
+ Q_D(QGraphicsLineItem);
+ if (d->line == line)
+ return;
+ prepareGeometryChange();
+ d->line = line;
+ update();
+}
+
+/*!
+ \fn void QGraphicsLineItem::setLine(qreal x1, qreal y1, qreal x2, qreal y2)
+ \overload
+
+ Sets the item's line to be the line between (\a x1, \a y1) and (\a
+ x2, \a y2).
+
+ This is the same as calling \c {setLine(QLineF(x1, y1, x2, y2))}.
+*/
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsLineItem::boundingRect() const
+{
+ Q_D(const QGraphicsLineItem);
+ if (d->pen.widthF() == 0.0) {
+ const qreal x1 = d->line.p1().x();
+ const qreal x2 = d->line.p2().x();
+ const qreal y1 = d->line.p1().y();
+ const qreal y2 = d->line.p2().y();
+ qreal lx = qMin(x1, x2);
+ qreal rx = qMax(x1, x2);
+ qreal ty = qMin(y1, y2);
+ qreal by = qMax(y1, y2);
+ return QRectF(lx, ty, rx - lx, by - ty);
+ }
+ return shape().controlPointRect();
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsLineItem::shape() const
+{
+ Q_D(const QGraphicsLineItem);
+ QPainterPath path;
+ if (d->line == QLineF())
+ return path;
+
+ path.moveTo(d->line.p1());
+ path.lineTo(d->line.p2());
+ return qt_graphicsItem_shapeFromPath(path, d->pen);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsLineItem::contains(const QPointF &point) const
+{
+ return QGraphicsItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsLineItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ Q_D(QGraphicsLineItem);
+ Q_UNUSED(widget);
+ painter->setPen(d->pen);
+ painter->drawLine(d->line);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsLineItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsLineItem::opaqueArea() const
+{
+ return QGraphicsItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsLineItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsLineItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsLineItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsLineItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsPixmapItem
+ \brief The QGraphicsPixmapItem class provides a pixmap item that you can add to
+ a QGraphicsScene.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ To set the item's pixmap, pass a QPixmap to QGraphicsPixmapItem's
+ constructor, or call the setPixmap() function. The pixmap()
+ function returns the current pixmap.
+
+ QGraphicsPixmapItem uses pixmap's optional alpha mask to provide a
+ reasonable implementation of boundingRect(), shape(), and contains().
+
+ \image graphicsview-pixmapitem.png
+
+ The pixmap is drawn at the item's (0, 0) coordinate, as returned by
+ offset(). You can change the drawing offset by calling setOffset().
+
+ You can set the pixmap's transformation mode by calling
+ setTransformationMode(). By default, Qt::FastTransformation is used, which
+ provides fast, non-smooth scaling. Qt::SmoothTransformation enables
+ QPainter::SmoothPixmapTransform on the painter, and the quality depends on
+ the platform and viewport. The result is usually not as good as calling
+ QPixmap::scale() directly. Call transformationMode() to get the current
+ transformation mode for the item.
+
+ \sa QGraphicsPathItem, QGraphicsRectItem, QGraphicsEllipseItem,
+ QGraphicsTextItem, QGraphicsPolygonItem, QGraphicsLineItem,
+ {Graphics View Framework}
+*/
+
+/*!
+ \enum QGraphicsPixmapItem::ShapeMode
+
+ This enum describes how QGraphicsPixmapItem calculates its shape and
+ opaque area.
+
+ The default value is MaskShape.
+
+ \value MaskShape The shape is determined by calling QPixmap::mask().
+ This shape includes only the opaque pixels of the pixmap.
+ Because the shape is more complex, however, it can be slower than the other modes,
+ and uses more memory.
+
+ \value BoundingRectShape The shape is determined by tracing the outline of
+ the pixmap. This is the fastest shape mode, but it does not take into account
+ any transparent areas on the pixmap.
+
+ \value HeuristicMaskShape The shape is determine by calling
+ QPixmap::createHeuristicMask(). The performance and memory consumption
+ is similar to MaskShape.
+*/
+extern QPainterPath qt_regionToPath(const QRegion &region);
+
+class QGraphicsPixmapItemPrivate : public QGraphicsItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsPixmapItem)
+public:
+ QGraphicsPixmapItemPrivate()
+ : transformationMode(Qt::FastTransformation),
+ shapeMode(QGraphicsPixmapItem::MaskShape),
+ hasShape(false)
+ {}
+
+ QPixmap pixmap;
+ Qt::TransformationMode transformationMode;
+ QPointF offset;
+ QGraphicsPixmapItem::ShapeMode shapeMode;
+ QPainterPath shape;
+ bool hasShape;
+
+ void updateShape()
+ {
+ shape = QPainterPath();
+ switch (shapeMode) {
+ case QGraphicsPixmapItem::MaskShape: {
+ QBitmap mask = pixmap.mask();
+ if (!mask.isNull()) {
+ shape = qt_regionToPath(QRegion(mask).translated(offset.toPoint()));
+ break;
+ }
+ // FALL THROUGH
+ }
+ case QGraphicsPixmapItem::BoundingRectShape:
+ shape.addRect(QRectF(offset.x(), offset.y(), pixmap.width(), pixmap.height()));
+ break;
+ case QGraphicsPixmapItem::HeuristicMaskShape:
+#ifndef QT_NO_IMAGE_HEURISTIC_MASK
+ shape = qt_regionToPath(QRegion(pixmap.createHeuristicMask()).translated(offset.toPoint()));
+#else
+ shape.addRect(QRectF(offset.x(), offset.y(), pixmap.width(), pixmap.height()));
+#endif
+ break;
+ }
+ }
+};
+
+/*!
+ Constructs a QGraphicsPixmapItem, using \a pixmap as the default pixmap.
+ \a parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPixmapItem::QGraphicsPixmapItem(const QPixmap &pixmap,
+ QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsPixmapItemPrivate, parent, scene)
+{
+ setPixmap(pixmap);
+}
+
+/*!
+ Constructs a QGraphicsPixmapItem. \a parent is passed to QGraphicsItem's
+ constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsPixmapItem::QGraphicsPixmapItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsPixmapItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Destroys the QGraphicsPixmapItem.
+*/
+QGraphicsPixmapItem::~QGraphicsPixmapItem()
+{
+}
+
+/*!
+ Sets the item's pixmap to \a pixmap.
+
+ \sa pixmap()
+*/
+void QGraphicsPixmapItem::setPixmap(const QPixmap &pixmap)
+{
+ Q_D(QGraphicsPixmapItem);
+ prepareGeometryChange();
+ d->pixmap = pixmap;
+ d->hasShape = false;
+ update();
+}
+
+/*!
+ Returns the item's pixmap, or an invalid QPixmap if no pixmap has been
+ set.
+
+ \sa setPixmap()
+*/
+QPixmap QGraphicsPixmapItem::pixmap() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ return d->pixmap;
+}
+
+/*!
+ Returns the transformation mode of the pixmap. The default mode is
+ Qt::FastTransformation, which provides quick transformation with no
+ smoothing.
+
+ \sa setTransformationMode()
+*/
+Qt::TransformationMode QGraphicsPixmapItem::transformationMode() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ return d->transformationMode;
+}
+
+/*!
+ Sets the pixmap item's transformation mode to \a mode, and toggles an
+ update of the item. The default mode is Qt::FastTransformation, which
+ provides quick transformation with no smoothing.
+
+ Qt::SmoothTransformation enables QPainter::SmoothPixmapTransform on the
+ painter, and the quality depends on the platform and viewport. The result
+ is usually not as good as calling QPixmap::scale() directly.
+
+ \sa transformationMode()
+*/
+void QGraphicsPixmapItem::setTransformationMode(Qt::TransformationMode mode)
+{
+ Q_D(QGraphicsPixmapItem);
+ if (mode != d->transformationMode) {
+ d->transformationMode = mode;
+ update();
+ }
+}
+
+/*!
+ Returns the pixmap item's \e offset, which defines the point of the
+ top-left corner of the pixmap, in local coordinates.
+
+ \sa setOffset()
+*/
+QPointF QGraphicsPixmapItem::offset() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ return d->offset;
+}
+
+/*!
+ Sets the pixmap item's offset to \a offset. QGraphicsPixmapItem will draw
+ its pixmap using \a offset for its top-left corner.
+
+ \sa offset()
+*/
+void QGraphicsPixmapItem::setOffset(const QPointF &offset)
+{
+ Q_D(QGraphicsPixmapItem);
+ if (d->offset == offset)
+ return;
+ prepareGeometryChange();
+ d->offset = offset;
+ d->hasShape = false;
+ update();
+}
+
+/*!
+ \fn void QGraphicsPixmapItem::setOffset(qreal x, qreal y)
+ \since 4.3
+
+ This convenience function is equivalent to calling setOffset(QPointF(\a x, \a y)).
+*/
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsPixmapItem::boundingRect() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ if (d->pixmap.isNull())
+ return QRectF();
+ if (d->flags & ItemIsSelectable) {
+ qreal pw = 1.0;
+ return QRectF(d->offset, d->pixmap.size()).adjusted(-pw/2, -pw/2, pw/2, pw/2);
+ } else {
+ return QRectF(d->offset, d->pixmap.size());
+ }
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPixmapItem::shape() const
+{
+ Q_D(const QGraphicsPixmapItem);
+ if (!d->hasShape) {
+ QGraphicsPixmapItemPrivate *thatD = const_cast<QGraphicsPixmapItemPrivate *>(d);
+ thatD->updateShape();
+ thatD->hasShape = true;
+ }
+ return d_func()->shape;
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPixmapItem::contains(const QPointF &point) const
+{
+ return QGraphicsItem::contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsPixmapItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_D(QGraphicsPixmapItem);
+ Q_UNUSED(widget);
+
+ painter->setRenderHint(QPainter::SmoothPixmapTransform,
+ (d->transformationMode == Qt::SmoothTransformation));
+
+ painter->drawPixmap(d->offset, d->pixmap);
+
+ if (option->state & QStyle::State_Selected)
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsPixmapItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsPixmapItem::opaqueArea() const
+{
+ return shape();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsPixmapItem::type() const
+{
+ return Type;
+}
+
+/*!
+ Returns the item's shape mode. The shape mode describes how
+ QGraphicsPixmapItem calculates its shape. The default mode is MaskShape.
+
+ \sa setShapeMode(), ShapeMode
+*/
+QGraphicsPixmapItem::ShapeMode QGraphicsPixmapItem::shapeMode() const
+{
+ return d_func()->shapeMode;
+}
+
+/*!
+ Sets the item's shape mode to \a mode. The shape mode describes how
+ QGraphicsPixmapItem calculates its shape. The default mode is MaskShape.
+
+ \sa shapeMode(), ShapeMode
+*/
+void QGraphicsPixmapItem::setShapeMode(ShapeMode mode)
+{
+ Q_D(QGraphicsPixmapItem);
+ if (d->shapeMode == mode)
+ return;
+ d->shapeMode = mode;
+ d->hasShape = false;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsPixmapItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsPixmapItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsPixmapItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsTextItem
+ \brief The QGraphicsTextItem class provides a text item that you can add to
+ a QGraphicsScene to display formatted text.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ If you only need to show plain text in an item, consider using QGraphicsSimpleTextItem
+ instead.
+
+ To set the item's text, pass a QString to QGraphicsTextItem's
+ constructor, or call setHtml()/setPlainText().
+
+ QGraphicsTextItem uses the text's formatted size and the associated font
+ to provide a reasonable implementation of boundingRect(), shape(),
+ and contains(). You can set the font by calling setFont().
+
+ It is possible to make the item editable by setting the Qt::TextEditorInteraction flag
+ using setTextInteractionFlags().
+
+ The item's preferred text width can be set using setTextWidth() and obtained
+ using textWidth().
+
+ \note In order to align HTML text in the center, the item's text width must be set.
+
+ \img graphicsview-textitem.png
+
+ \note QGraphicsTextItem accepts \l{QGraphicsItem::acceptHoverEvents()}{hover events}
+ by default. You can change this with \l{QGraphicsItem::}{setAcceptHoverEvents()}.
+
+ \sa QGraphicsSimpleTextItem, QGraphicsPathItem, QGraphicsRectItem,
+ QGraphicsEllipseItem, QGraphicsPixmapItem, QGraphicsPolygonItem,
+ QGraphicsLineItem, {Graphics View Framework}
+*/
+
+class QGraphicsTextItemPrivate
+{
+public:
+ QGraphicsTextItemPrivate()
+ : control(0), pageNumber(0), useDefaultImpl(false), tabChangesFocus(false), clickCausedFocus(0)
+ { }
+
+ mutable QTextControl *control;
+ QTextControl *textControl() const;
+
+ inline QPointF controlOffset() const
+ { return QPointF(0., pageNumber * control->document()->pageSize().height()); }
+ inline void sendControlEvent(QEvent *e)
+ { if (control) control->processEvent(e, controlOffset()); }
+
+ void _q_updateBoundingRect(const QSizeF &);
+ void _q_update(QRectF);
+ void _q_ensureVisible(QRectF);
+ bool _q_mouseOnEdge(QGraphicsSceneMouseEvent *);
+
+ QRectF boundingRect;
+ int pageNumber;
+ bool useDefaultImpl;
+ bool tabChangesFocus;
+
+ uint clickCausedFocus : 1;
+
+ QGraphicsTextItem *qq;
+};
+
+
+/*!
+ Constructs a QGraphicsTextItem, using \a text as the default plain
+ text. \a parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsTextItem::QGraphicsTextItem(const QString &text, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsObject(*new QGraphicsItemPrivate, parent, scene), dd(new QGraphicsTextItemPrivate)
+{
+ dd->qq = this;
+ if (!text.isEmpty())
+ setPlainText(text);
+ setAcceptDrops(true);
+ setAcceptHoverEvents(true);
+ setFlags(ItemUsesExtendedStyleOption);
+}
+
+/*!
+ Constructs a QGraphicsTextItem. \a parent is passed to QGraphicsItem's
+ constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsTextItem::QGraphicsTextItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsObject(*new QGraphicsItemPrivate, parent, scene), dd(new QGraphicsTextItemPrivate)
+{
+ dd->qq = this;
+ setAcceptDrops(true);
+ setAcceptHoverEvents(true);
+ setFlag(ItemUsesExtendedStyleOption);
+}
+
+/*!
+ Destroys the QGraphicsTextItem.
+*/
+QGraphicsTextItem::~QGraphicsTextItem()
+{
+ delete dd;
+}
+
+/*!
+ Returns the item's text converted to HTML, or an empty QString if no text has been set.
+
+ \sa setHtml()
+*/
+QString QGraphicsTextItem::toHtml() const
+{
+#ifndef QT_NO_TEXTHTMLPARSER
+ if (dd->control)
+ return dd->control->toHtml();
+#endif
+ return QString();
+}
+
+/*!
+ Sets the item's text to \a text, assuming that text is HTML formatted. If
+ the item has keyboard input focus, this function will also call
+ ensureVisible() to ensure that the text is visible in all viewports.
+
+ \sa toHtml(), hasFocus(), QGraphicsSimpleTextItem
+*/
+void QGraphicsTextItem::setHtml(const QString &text)
+{
+ dd->textControl()->setHtml(text);
+}
+
+/*!
+ Returns the item's text converted to plain text, or an empty QString if no text has been set.
+
+ \sa setPlainText()
+*/
+QString QGraphicsTextItem::toPlainText() const
+{
+ if (dd->control)
+ return dd->control->toPlainText();
+ return QString();
+}
+
+/*!
+ Sets the item's text to \a text. If the item has keyboard input focus,
+ this function will also call ensureVisible() to ensure that the text is
+ visible in all viewports.
+
+ \sa toHtml(), hasFocus()
+*/
+void QGraphicsTextItem::setPlainText(const QString &text)
+{
+ dd->textControl()->setPlainText(text);
+}
+
+/*!
+ Returns the item's font, which is used to render the text.
+
+ \sa setFont()
+*/
+QFont QGraphicsTextItem::font() const
+{
+ if (!dd->control)
+ return QFont();
+ return dd->control->document()->defaultFont();
+}
+
+/*!
+ Sets the font used to render the text item to \a font.
+
+ \sa font()
+*/
+void QGraphicsTextItem::setFont(const QFont &font)
+{
+ dd->textControl()->document()->setDefaultFont(font);
+}
+
+/*!
+ Sets the color for unformatted text to \a col.
+*/
+void QGraphicsTextItem::setDefaultTextColor(const QColor &col)
+{
+ QTextControl *c = dd->textControl();
+ QPalette pal = c->palette();
+ QColor old = pal.color(QPalette::Text);
+ pal.setColor(QPalette::Text, col);
+ c->setPalette(pal);
+ if (old != col)
+ update();
+}
+
+/*!
+ Returns the default text color that is used to for unformatted text.
+*/
+QColor QGraphicsTextItem::defaultTextColor() const
+{
+ return dd->textControl()->palette().color(QPalette::Text);
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsTextItem::boundingRect() const
+{
+ return dd->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsTextItem::shape() const
+{
+ if (!dd->control)
+ return QPainterPath();
+ QPainterPath path;
+ path.addRect(dd->boundingRect);
+ return path;
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsTextItem::contains(const QPointF &point) const
+{
+ return dd->boundingRect.contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_UNUSED(widget);
+ if (dd->control) {
+ painter->save();
+ QRectF r = option->exposedRect;
+ painter->translate(-dd->controlOffset());
+ r.translate(dd->controlOffset());
+
+ QTextDocument *doc = dd->control->document();
+ QTextDocumentLayout *layout = qobject_cast<QTextDocumentLayout *>(doc->documentLayout());
+
+ // the layout might need to expand the root frame to
+ // the viewport if NoWrap is set
+ if (layout)
+ layout->setViewport(dd->boundingRect);
+
+ dd->control->drawContents(painter, r);
+
+ if (layout)
+ layout->setViewport(QRect());
+
+ painter->restore();
+ }
+
+ if (option->state & (QStyle::State_Selected | QStyle::State_HasFocus))
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsTextItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsTextItem::opaqueArea() const
+{
+ return QGraphicsItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsTextItem::type() const
+{
+ return Type;
+}
+
+/*!
+ Sets the preferred width for the item's text. If the actual text
+ is wider than the specified width then it will be broken into
+ multiple lines.
+
+ If \a width is set to -1 then the text will not be broken into
+ multiple lines unless it is enforced through an explicit line
+ break or a new paragraph.
+
+ The default value is -1.
+
+ Note that QGraphicsTextItem keeps a QTextDocument internally,
+ which is used to calculate the text width.
+
+ \sa textWidth(), QTextDocument::setTextWidth()
+*/
+void QGraphicsTextItem::setTextWidth(qreal width)
+{
+ dd->textControl()->setTextWidth(width);
+}
+
+/*!
+ Returns the text width.
+
+ The width is calculated with the QTextDocument that
+ QGraphicsTextItem keeps internally.
+
+ \sa setTextWidth(), QTextDocument::textWidth()
+*/
+qreal QGraphicsTextItem::textWidth() const
+{
+ if (!dd->control)
+ return -1;
+ return dd->control->textWidth();
+}
+
+/*!
+ Adjusts the text item to a reasonable size.
+*/
+void QGraphicsTextItem::adjustSize()
+{
+ if (dd->control)
+ dd->control->adjustSize();
+}
+
+/*!
+ Sets the text document \a document on the item.
+*/
+void QGraphicsTextItem::setDocument(QTextDocument *document)
+{
+ dd->textControl()->setDocument(document);
+ dd->_q_updateBoundingRect(dd->control->size());
+}
+
+/*!
+ Returns the item's text document.
+*/
+QTextDocument *QGraphicsTextItem::document() const
+{
+ return dd->textControl()->document();
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsTextItem::sceneEvent(QEvent *event)
+{
+ QEvent::Type t = event->type();
+ if (!dd->tabChangesFocus && (t == QEvent::KeyPress || t == QEvent::KeyRelease)) {
+ int k = ((QKeyEvent *)event)->key();
+ if (k == Qt::Key_Tab || k == Qt::Key_Backtab) {
+ dd->sendControlEvent(event);
+ return true;
+ }
+ }
+ bool result = QGraphicsItem::sceneEvent(event);
+
+ // Ensure input context is updated.
+ switch (event->type()) {
+ case QEvent::ContextMenu:
+ case QEvent::FocusIn:
+ case QEvent::FocusOut:
+ case QEvent::GraphicsSceneDragEnter:
+ case QEvent::GraphicsSceneDragLeave:
+ case QEvent::GraphicsSceneDragMove:
+ case QEvent::GraphicsSceneDrop:
+ case QEvent::GraphicsSceneHoverEnter:
+ case QEvent::GraphicsSceneHoverLeave:
+ case QEvent::GraphicsSceneHoverMove:
+ case QEvent::GraphicsSceneMouseDoubleClick:
+ case QEvent::GraphicsSceneMousePress:
+ case QEvent::GraphicsSceneMouseMove:
+ case QEvent::GraphicsSceneMouseRelease:
+ case QEvent::KeyPress:
+ case QEvent::KeyRelease:
+ // Reset the focus widget's input context, regardless
+ // of how this item gained or lost focus.
+ if (QWidget *fw = qApp->focusWidget()) {
+#ifndef QT_NO_IM
+ if (QInputContext *qic = fw->inputContext()) {
+ if (event->type() == QEvent::FocusIn || event->type() == QEvent::FocusOut)
+ qic->reset();
+ else
+ qic->update();
+ }
+#endif //QT_NO_IM
+ }
+ break;
+ case QEvent::ShortcutOverride:
+ dd->sendControlEvent(event);
+ return true;
+ default:
+ break;
+ }
+
+ return result;
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::mousePressEvent(QGraphicsSceneMouseEvent *event)
+{
+ if ((QGraphicsItem::d_ptr->flags & (ItemIsSelectable | ItemIsMovable))
+ && (event->buttons() & Qt::LeftButton) && dd->_q_mouseOnEdge(event)) {
+ // User left-pressed on edge of selectable/movable item, use
+ // base impl.
+ dd->useDefaultImpl = true;
+ } else if (event->buttons() == event->button()
+ && dd->control->textInteractionFlags() == Qt::NoTextInteraction) {
+ // User pressed first button on non-interactive item.
+ dd->useDefaultImpl = true;
+ }
+ if (dd->useDefaultImpl) {
+ QGraphicsItem::mousePressEvent(event);
+ if (!event->isAccepted())
+ dd->useDefaultImpl = false;
+ return;
+ }
+
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (dd->useDefaultImpl) {
+ QGraphicsItem::mouseMoveEvent(event);
+ return;
+ }
+
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (dd->useDefaultImpl) {
+ QGraphicsItem::mouseReleaseEvent(event);
+ if (dd->control->textInteractionFlags() == Qt::NoTextInteraction
+ && !event->buttons()) {
+ // User released last button on non-interactive item.
+ dd->useDefaultImpl = false;
+ } else if ((event->buttons() & Qt::LeftButton) == 0) {
+ // User released the left button on an interactive item.
+ dd->useDefaultImpl = false;
+ }
+ return;
+ }
+
+ QWidget *widget = event->widget();
+ if (widget && (dd->control->textInteractionFlags() & Qt::TextEditable) && boundingRect().contains(event->pos())) {
+ qt_widget_private(widget)->handleSoftwareInputPanel(event->button(), dd->clickCausedFocus);
+ }
+ dd->clickCausedFocus = 0;
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
+{
+ if (dd->useDefaultImpl) {
+ QGraphicsItem::mouseDoubleClickEvent(event);
+ return;
+ }
+
+ if (!hasFocus()) {
+ QGraphicsItem::mouseDoubleClickEvent(event);
+ return;
+ }
+
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::contextMenuEvent(QGraphicsSceneContextMenuEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::keyPressEvent(QKeyEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::keyReleaseEvent(QKeyEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::focusInEvent(QFocusEvent *event)
+{
+ dd->sendControlEvent(event);
+ if (event->reason() == Qt::MouseFocusReason) {
+ dd->clickCausedFocus = 1;
+ }
+ update();
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::focusOutEvent(QFocusEvent *event)
+{
+ dd->sendControlEvent(event);
+ update();
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::dragEnterEvent(QGraphicsSceneDragDropEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::dragLeaveEvent(QGraphicsSceneDragDropEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::dragMoveEvent(QGraphicsSceneDragDropEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::dropEvent(QGraphicsSceneDragDropEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::inputMethodEvent(QInputMethodEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsTextItem::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
+{
+ dd->sendControlEvent(event);
+}
+
+/*!
+ \reimp
+*/
+QVariant QGraphicsTextItem::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ QVariant v;
+ if (dd->control)
+ v = dd->control->inputMethodQuery(query);
+ if (v.type() == QVariant::RectF)
+ v = v.toRectF().translated(-dd->controlOffset());
+ else if (v.type() == QVariant::PointF)
+ v = v.toPointF() - dd->controlOffset();
+ else if (v.type() == QVariant::Rect)
+ v = v.toRect().translated(-dd->controlOffset().toPoint());
+ else if (v.type() == QVariant::Point)
+ v = v.toPoint() - dd->controlOffset().toPoint();
+ return v;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsTextItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsTextItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsTextItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \internal
+*/
+void QGraphicsTextItemPrivate::_q_update(QRectF rect)
+{
+ if (rect.isValid()) {
+ rect.translate(-controlOffset());
+ } else {
+ rect = boundingRect;
+ }
+ if (rect.intersects(boundingRect))
+ qq->update(rect);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsTextItemPrivate::_q_updateBoundingRect(const QSizeF &size)
+{
+ if (!control) return; // can't happen
+ const QSizeF pageSize = control->document()->pageSize();
+ // paged items have a constant (page) size
+ if (size == boundingRect.size() || pageSize.height() != -1)
+ return;
+ qq->prepareGeometryChange();
+ boundingRect.setSize(size);
+ qq->update();
+}
+
+/*!
+ \internal
+*/
+void QGraphicsTextItemPrivate::_q_ensureVisible(QRectF rect)
+{
+ if (qq->hasFocus()) {
+ rect.translate(-controlOffset());
+ qq->ensureVisible(rect, /*xmargin=*/0, /*ymargin=*/0);
+ }
+}
+
+QTextControl *QGraphicsTextItemPrivate::textControl() const
+{
+ if (!control) {
+ QGraphicsTextItem *that = const_cast<QGraphicsTextItem *>(qq);
+ control = new QTextControl(that);
+ control->setTextInteractionFlags(Qt::NoTextInteraction);
+
+ QObject::connect(control, SIGNAL(updateRequest(QRectF)),
+ qq, SLOT(_q_update(QRectF)));
+ QObject::connect(control, SIGNAL(documentSizeChanged(QSizeF)),
+ qq, SLOT(_q_updateBoundingRect(QSizeF)));
+ QObject::connect(control, SIGNAL(visibilityRequest(QRectF)),
+ qq, SLOT(_q_ensureVisible(QRectF)));
+ QObject::connect(control, SIGNAL(linkActivated(QString)),
+ qq, SIGNAL(linkActivated(QString)));
+ QObject::connect(control, SIGNAL(linkHovered(QString)),
+ qq, SIGNAL(linkHovered(QString)));
+
+ const QSizeF pgSize = control->document()->pageSize();
+ if (pgSize.height() != -1) {
+ qq->prepareGeometryChange();
+ that->dd->boundingRect.setSize(pgSize);
+ qq->update();
+ } else {
+ that->dd->_q_updateBoundingRect(control->size());
+ }
+ }
+ return control;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsTextItemPrivate::_q_mouseOnEdge(QGraphicsSceneMouseEvent *event)
+{
+ QPainterPath path;
+ path.addRect(qq->boundingRect());
+
+ QPainterPath docPath;
+ const QTextFrameFormat format = control->document()->rootFrame()->frameFormat();
+ docPath.addRect(
+ qq->boundingRect().adjusted(
+ format.leftMargin(),
+ format.topMargin(),
+ -format.rightMargin(),
+ -format.bottomMargin()));
+
+ return path.subtracted(docPath).contains(event->pos());
+}
+
+/*!
+ \fn QGraphicsTextItem::linkActivated(const QString &link)
+
+ This signal is emitted when the user clicks on a link on a text item
+ that enables Qt::LinksAccessibleByMouse or Qt::LinksAccessibleByKeyboard.
+ \a link is the link that was clicked.
+
+ \sa setTextInteractionFlags()
+*/
+
+/*!
+ \fn QGraphicsTextItem::linkHovered(const QString &link)
+
+ This signal is emitted when the user hovers over a link on a text item
+ that enables Qt::LinksAccessibleByMouse. \a link is
+ the link that was hovered over.
+
+ \sa setTextInteractionFlags()
+*/
+
+/*!
+ Sets the flags \a flags to specify how the text item should react to user
+ input.
+
+ The default for a QGraphicsTextItem is Qt::NoTextInteraction. This function
+ also affects the ItemIsFocusable QGraphicsItem flag by setting it if \a flags
+ is different from Qt::NoTextInteraction and clearing it otherwise.
+
+ By default, the text is read-only. To transform the item into an editor,
+ set the Qt::TextEditable flag.
+*/
+void QGraphicsTextItem::setTextInteractionFlags(Qt::TextInteractionFlags flags)
+{
+ if (flags == Qt::NoTextInteraction)
+ setFlags(this->flags() & ~(QGraphicsItem::ItemIsFocusable | QGraphicsItem::ItemAcceptsInputMethod));
+ else
+ setFlags(this->flags() | QGraphicsItem::ItemIsFocusable | QGraphicsItem::ItemAcceptsInputMethod);
+
+ dd->textControl()->setTextInteractionFlags(flags);
+}
+
+/*!
+ Returns the current text interaction flags.
+
+ \sa setTextInteractionFlags()
+*/
+Qt::TextInteractionFlags QGraphicsTextItem::textInteractionFlags() const
+{
+ if (!dd->control)
+ return Qt::NoTextInteraction;
+ return dd->control->textInteractionFlags();
+}
+
+/*!
+ \since 4.5
+
+ If \a b is true, the \gui Tab key will cause the widget to change focus;
+ otherwise, the tab key will insert a tab into the document.
+
+ In some occasions text edits should not allow the user to input tabulators
+ or change indentation using the \gui Tab key, as this breaks the focus
+ chain. The default is false.
+
+ \sa tabChangesFocus(), ItemIsFocusable, textInteractionFlags()
+*/
+void QGraphicsTextItem::setTabChangesFocus(bool b)
+{
+ dd->tabChangesFocus = b;
+}
+
+/*!
+ \since 4.5
+
+ Returns true if the \gui Tab key will cause the widget to change focus;
+ otherwise, false is returned.
+
+ By default, this behavior is disabled, and this function will return false.
+
+ \sa setTabChangesFocus()
+*/
+bool QGraphicsTextItem::tabChangesFocus() const
+{
+ return dd->tabChangesFocus;
+}
+
+/*!
+ \property QGraphicsTextItem::openExternalLinks
+
+ Specifies whether QGraphicsTextItem should automatically open links using
+ QDesktopServices::openUrl() instead of emitting the
+ linkActivated signal.
+
+ The default value is false.
+*/
+void QGraphicsTextItem::setOpenExternalLinks(bool open)
+{
+ dd->textControl()->setOpenExternalLinks(open);
+}
+
+bool QGraphicsTextItem::openExternalLinks() const
+{
+ if (!dd->control)
+ return false;
+ return dd->control->openExternalLinks();
+}
+
+/*!
+ \property QGraphicsTextItem::textCursor
+
+ This property represents the visible text cursor in an editable
+ text item.
+
+ By default, if the item's text has not been set, this property
+ contains a null text cursor; otherwise it contains a text cursor
+ placed at the start of the item's document.
+*/
+void QGraphicsTextItem::setTextCursor(const QTextCursor &cursor)
+{
+ dd->textControl()->setTextCursor(cursor);
+}
+
+QTextCursor QGraphicsTextItem::textCursor() const
+{
+ if (!dd->control)
+ return QTextCursor();
+ return dd->control->textCursor();
+}
+
+class QGraphicsSimpleTextItemPrivate : public QAbstractGraphicsShapeItemPrivate
+{
+ Q_DECLARE_PUBLIC(QGraphicsSimpleTextItem)
+public:
+ inline QGraphicsSimpleTextItemPrivate() {
+ pen.setStyle(Qt::NoPen);
+ brush.setStyle(Qt::SolidPattern);
+ }
+ QString text;
+ QFont font;
+ QRectF boundingRect;
+
+ void updateBoundingRect();
+};
+
+static QRectF setupTextLayout(QTextLayout *layout)
+{
+ layout->setCacheEnabled(true);
+ layout->beginLayout();
+ while (layout->createLine().isValid())
+ ;
+ layout->endLayout();
+ qreal maxWidth = 0;
+ qreal y = 0;
+ for (int i = 0; i < layout->lineCount(); ++i) {
+ QTextLine line = layout->lineAt(i);
+ maxWidth = qMax(maxWidth, line.naturalTextWidth());
+ line.setPosition(QPointF(0, y));
+ y += line.height();
+ }
+ return QRectF(0, 0, maxWidth, y);
+}
+
+void QGraphicsSimpleTextItemPrivate::updateBoundingRect()
+{
+ Q_Q(QGraphicsSimpleTextItem);
+ QRectF br;
+ if (text.isEmpty()) {
+ br = QRectF();
+ } else {
+ QString tmp = text;
+ tmp.replace(QLatin1Char('\n'), QChar::LineSeparator);
+ QStackTextEngine engine(tmp, font);
+ QTextLayout layout(&engine);
+ br = setupTextLayout(&layout);
+ }
+ if (br != boundingRect) {
+ q->prepareGeometryChange();
+ boundingRect = br;
+ q->update();
+ }
+}
+
+/*!
+ \class QGraphicsSimpleTextItem
+ \brief The QGraphicsSimpleTextItem class provides a simple text path item
+ that you can add to a QGraphicsScene.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ To set the item's text, you can either pass a QString to
+ QGraphicsSimpleTextItem's constructor, or call setText() to change the
+ text later. To set the text fill color, call setBrush().
+
+ The simple text item can have both a fill and an outline; setBrush() will
+ set the text fill (i.e., text color), and setPen() sets the pen that will
+ be used to draw the text outline. (The latter can be slow, especially for
+ complex pens, and items with long text content.) If all you want is to
+ draw a simple line of text, you should call setBrush() only, and leave the
+ pen unset; QGraphicsSimpleTextItem's pen is by default Qt::NoPen.
+
+ QGraphicsSimpleTextItem uses the text's formatted size and the associated
+ font to provide a reasonable implementation of boundingRect(), shape(),
+ and contains(). You can set the font by calling setFont().
+
+ QGraphicsSimpleText does not display rich text; instead, you can use
+ QGraphicsTextItem, which provides full text control capabilities.
+
+ \img graphicsview-simpletextitem.png
+
+ \sa QGraphicsTextItem, QGraphicsPathItem, QGraphicsRectItem,
+ QGraphicsEllipseItem, QGraphicsPixmapItem, QGraphicsPolygonItem,
+ QGraphicsLineItem, {Graphics View Framework}
+*/
+
+/*!
+ Constructs a QGraphicsSimpleTextItem.
+
+ \a parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsSimpleTextItem::QGraphicsSimpleTextItem(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsSimpleTextItemPrivate, parent, scene)
+{
+}
+
+/*!
+ Constructs a QGraphicsSimpleTextItem, using \a text as the default plain text.
+
+ \a parent is passed to QGraphicsItem's constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsSimpleTextItem::QGraphicsSimpleTextItem(const QString &text, QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QAbstractGraphicsShapeItem(*new QGraphicsSimpleTextItemPrivate, parent, scene)
+{
+ setText(text);
+}
+
+/*!
+ Destroys the QGraphicsSimpleTextItem.
+*/
+QGraphicsSimpleTextItem::~QGraphicsSimpleTextItem()
+{
+}
+
+/*!
+ Sets the item's text to \a text. The text will be displayed as
+ plain text. Newline characters ('\n') as well as characters of
+ type QChar::LineSeparator will cause item to break the text into
+ multiple lines.
+*/
+void QGraphicsSimpleTextItem::setText(const QString &text)
+{
+ Q_D(QGraphicsSimpleTextItem);
+ if (d->text == text)
+ return;
+ d->text = text;
+ d->updateBoundingRect();
+ update();
+}
+
+/*!
+ Returns the item's text.
+*/
+QString QGraphicsSimpleTextItem::text() const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ return d->text;
+}
+
+/*!
+ Sets the font that is used to draw the item's text to \a font.
+*/
+void QGraphicsSimpleTextItem::setFont(const QFont &font)
+{
+ Q_D(QGraphicsSimpleTextItem);
+ d->font = font;
+ d->updateBoundingRect();
+}
+
+/*!
+ Returns the font that is used to draw the item's text.
+*/
+QFont QGraphicsSimpleTextItem::font() const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ return d->font;
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsSimpleTextItem::boundingRect() const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ return d->boundingRect;
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsSimpleTextItem::shape() const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ QPainterPath path;
+ path.addRect(d->boundingRect);
+ return path;
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsSimpleTextItem::contains(const QPointF &point) const
+{
+ Q_D(const QGraphicsSimpleTextItem);
+ return d->boundingRect.contains(point);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsSimpleTextItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ Q_UNUSED(widget);
+ Q_D(QGraphicsSimpleTextItem);
+
+ painter->setFont(d->font);
+
+ QString tmp = d->text;
+ tmp.replace(QLatin1Char('\n'), QChar::LineSeparator);
+ QStackTextEngine engine(tmp, d->font);
+ QTextLayout layout(&engine);
+ setupTextLayout(&layout);
+
+ QPen p;
+ p.setBrush(d->brush);
+ painter->setPen(p);
+ if (d->pen.style() == Qt::NoPen && d->brush.style() == Qt::SolidPattern) {
+ painter->setBrush(Qt::NoBrush);
+ } else {
+ QTextLayout::FormatRange range;
+ range.start = 0;
+ range.length = layout.text().length();
+ range.format.setTextOutline(d->pen);
+ QList<QTextLayout::FormatRange> formats;
+ formats.append(range);
+ layout.setAdditionalFormats(formats);
+ }
+
+ layout.draw(painter, QPointF(0, 0));
+
+ if (option->state & (QStyle::State_Selected | QStyle::State_HasFocus))
+ qt_graphicsItem_highlightSelected(this, painter, option);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsSimpleTextItem::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QAbstractGraphicsShapeItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsSimpleTextItem::opaqueArea() const
+{
+ return QAbstractGraphicsShapeItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsSimpleTextItem::type() const
+{
+ return Type;
+}
+
+/*!
+ \internal
+*/
+bool QGraphicsSimpleTextItem::supportsExtension(Extension extension) const
+{
+ Q_UNUSED(extension);
+ return false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsSimpleTextItem::setExtension(Extension extension, const QVariant &variant)
+{
+ Q_UNUSED(extension);
+ Q_UNUSED(variant);
+}
+
+/*!
+ \internal
+*/
+QVariant QGraphicsSimpleTextItem::extension(const QVariant &variant) const
+{
+ Q_UNUSED(variant);
+ return QVariant();
+}
+
+/*!
+ \class QGraphicsItemGroup
+ \brief The QGraphicsItemGroup class provides a container that treats
+ a group of items as a single item.
+ \since 4.2
+ \ingroup graphicsview-api
+
+ A QGraphicsItemGroup is a special type of compound item that
+ treats itself and all its children as one item (i.e., all events
+ and geometries for all children are merged together). It's common
+ to use item groups in presentation tools, when the user wants to
+ group several smaller items into one big item in order to simplify
+ moving and copying of items.
+
+ If all you want is to store items inside other items, you can use
+ any QGraphicsItem directly by passing a suitable parent to
+ setParentItem().
+
+ The boundingRect() function of QGraphicsItemGroup returns the
+ bounding rectangle of all items in the item group.
+ QGraphicsItemGroup ignores the ItemIgnoresTransformations flag on
+ its children (i.e., with respect to the geometry of the group
+ item, the children are treated as if they were transformable).
+
+ There are two ways to construct an item group. The easiest and
+ most common approach is to pass a list of items (e.g., all
+ selected items) to QGraphicsScene::createItemGroup(), which
+ returns a new QGraphicsItemGroup item. The other approach is to
+ manually construct a QGraphicsItemGroup item, add it to the scene
+ calling QGraphicsScene::addItem(), and then add items to the group
+ manually, one at a time by calling addToGroup(). To dismantle
+ ("ungroup") an item group, you can either call
+ QGraphicsScene::destroyItemGroup(), or you can manually remove all
+ items from the group by calling removeFromGroup().
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsitem.cpp 17
+
+ The operation of adding and removing items preserves the items'
+ scene-relative position and transformation, as opposed to calling
+ setParentItem(), where only the child item's parent-relative
+ position and transformation are kept.
+
+ The addtoGroup() function reparents the target item to this item
+ group, keeping the item's position and transformation intact
+ relative to the scene. Visually, this means that items added via
+ addToGroup() will remain completely unchanged as a result of this
+ operation, regardless of the item or the group's current position
+ or transformation; although the item's position and matrix are
+ likely to change.
+
+ The removeFromGroup() function has similar semantics to
+ setParentItem(); it reparents the item to the parent item of the
+ item group. As with addToGroup(), the item's scene-relative
+ position and transformation remain intact.
+
+ \sa QGraphicsItem, {Graphics View Framework}
+*/
+
+class QGraphicsItemGroupPrivate : public QGraphicsItemPrivate
+{
+public:
+ QRectF itemsBoundingRect;
+};
+
+/*!
+ Constructs a QGraphicsItemGroup. \a parent is passed to QGraphicsItem's
+ constructor.
+
+ \sa QGraphicsScene::addItem()
+*/
+QGraphicsItemGroup::QGraphicsItemGroup(QGraphicsItem *parent
+#ifndef Q_QDOC
+ // obsolete argument
+ , QGraphicsScene *scene
+#endif
+ )
+ : QGraphicsItem(*new QGraphicsItemGroupPrivate, parent, scene)
+{
+ setHandlesChildEvents(true);
+}
+
+/*!
+ Destroys the QGraphicsItemGroup.
+*/
+QGraphicsItemGroup::~QGraphicsItemGroup()
+{
+}
+
+/*!
+ Adds the given \a item to this item group. The item will be
+ reparented to this group, but its position and transformation
+ relative to the scene will stay intact.
+
+ \sa removeFromGroup(), QGraphicsScene::createItemGroup()
+*/
+void QGraphicsItemGroup::addToGroup(QGraphicsItem *item)
+{
+ Q_D(QGraphicsItemGroup);
+ if (!item) {
+ qWarning("QGraphicsItemGroup::addToGroup: cannot add null item");
+ return;
+ }
+ if (item == this) {
+ qWarning("QGraphicsItemGroup::addToGroup: cannot add a group to itself");
+ return;
+ }
+
+ // COMBINE
+ bool ok;
+ QTransform itemTransform = item->itemTransform(this, &ok);
+
+ if (!ok) {
+ qWarning("QGraphicsItemGroup::addToGroup: could not find a valid transformation from item to group coordinates");
+ return;
+ }
+
+ QTransform newItemTransform(itemTransform);
+ item->setPos(mapFromItem(item, 0, 0));
+ item->setParentItem(this);
+
+ // removing position from translation component of the new transform
+ if (!item->pos().isNull())
+ newItemTransform *= QTransform::fromTranslate(-item->x(), -item->y());
+
+ // removing additional transformations properties applied with itemTransform()
+ QPointF origin = item->transformOriginPoint();
+ QMatrix4x4 m;
+ QList<QGraphicsTransform*> transformList = item->transformations();
+ for (int i = 0; i < transformList.size(); ++i)
+ transformList.at(i)->applyTo(&m);
+ newItemTransform *= m.toTransform().inverted();
+ newItemTransform.translate(origin.x(), origin.y());
+ newItemTransform.rotate(-item->rotation());
+ newItemTransform.scale(1/item->scale(), 1/item->scale());
+ newItemTransform.translate(-origin.x(), -origin.y());
+
+ // ### Expensive, we could maybe use dirtySceneTransform bit for optimization
+
+ item->setTransform(newItemTransform);
+ item->d_func()->setIsMemberOfGroup(true);
+ prepareGeometryChange();
+ d->itemsBoundingRect |= itemTransform.mapRect(item->boundingRect() | item->childrenBoundingRect());
+ update();
+}
+
+/*!
+ Removes the specified \a item from this group. The item will be
+ reparented to this group's parent item, or to 0 if this group has
+ no parent. Its position and transformation relative to the scene
+ will stay intact.
+
+ \sa addToGroup(), QGraphicsScene::destroyItemGroup()
+*/
+void QGraphicsItemGroup::removeFromGroup(QGraphicsItem *item)
+{
+ Q_D(QGraphicsItemGroup);
+ if (!item) {
+ qWarning("QGraphicsItemGroup::removeFromGroup: cannot remove null item");
+ return;
+ }
+
+ QGraphicsItem *newParent = d_ptr->parent;
+
+ // COMBINE
+ bool ok;
+ QTransform itemTransform;
+ if (newParent)
+ itemTransform = item->itemTransform(newParent, &ok);
+ else
+ itemTransform = item->sceneTransform();
+
+ QPointF oldPos = item->mapToItem(newParent, 0, 0);
+ item->setParentItem(newParent);
+ item->setPos(oldPos);
+
+ // removing position from translation component of the new transform
+ if (!item->pos().isNull())
+ itemTransform *= QTransform::fromTranslate(-item->x(), -item->y());
+
+ // removing additional transformations properties applied
+ // with itemTransform() or sceneTransform()
+ QPointF origin = item->transformOriginPoint();
+ QMatrix4x4 m;
+ QList<QGraphicsTransform*> transformList = item->transformations();
+ for (int i = 0; i < transformList.size(); ++i)
+ transformList.at(i)->applyTo(&m);
+ itemTransform *= m.toTransform().inverted();
+ itemTransform.translate(origin.x(), origin.y());
+ itemTransform.rotate(-item->rotation());
+ itemTransform.scale(1 / item->scale(), 1 / item->scale());
+ itemTransform.translate(-origin.x(), -origin.y());
+
+ // ### Expensive, we could maybe use dirtySceneTransform bit for optimization
+
+ item->setTransform(itemTransform);
+ item->d_func()->setIsMemberOfGroup(item->group() != 0);
+
+ // ### Quite expensive. But removeFromGroup() isn't called very often.
+ prepareGeometryChange();
+ d->itemsBoundingRect = childrenBoundingRect();
+}
+
+/*!
+ \reimp
+
+ Returns the bounding rect of this group item, and all its children.
+*/
+QRectF QGraphicsItemGroup::boundingRect() const
+{
+ Q_D(const QGraphicsItemGroup);
+ return d->itemsBoundingRect;
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsItemGroup::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ Q_UNUSED(widget);
+ if (option->state & QStyle::State_Selected) {
+ Q_D(QGraphicsItemGroup);
+ painter->setBrush(Qt::NoBrush);
+ painter->drawRect(d->itemsBoundingRect);
+ }
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsItemGroup::isObscuredBy(const QGraphicsItem *item) const
+{
+ return QGraphicsItem::isObscuredBy(item);
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsItemGroup::opaqueArea() const
+{
+ return QGraphicsItem::opaqueArea();
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsItemGroup::type() const
+{
+ return Type;
+}
+
+#ifndef QT_NO_GRAPHICSEFFECT
+QRectF QGraphicsItemEffectSourcePrivate::boundingRect(Qt::CoordinateSystem system) const
+{
+ const bool deviceCoordinates = (system == Qt::DeviceCoordinates);
+ if (!info && deviceCoordinates) {
+ // Device coordinates without info not yet supported.
+ qWarning("QGraphicsEffectSource::boundingRect: Not yet implemented, lacking device context");
+ return QRectF();
+ }
+
+ QRectF rect = item->boundingRect();
+ if (!item->d_ptr->children.isEmpty())
+ rect |= item->childrenBoundingRect();
+
+ if (deviceCoordinates) {
+ Q_ASSERT(info->painter);
+ rect = info->painter->worldTransform().mapRect(rect);
+ }
+
+ return rect;
+}
+
+void QGraphicsItemEffectSourcePrivate::draw(QPainter *painter)
+{
+ if (!info) {
+ qWarning("QGraphicsEffectSource::draw: Can only begin as a result of QGraphicsEffect::draw");
+ return;
+ }
+
+ Q_ASSERT(item->d_ptr->scene);
+ QGraphicsScenePrivate *scened = item->d_ptr->scene->d_func();
+ if (painter == info->painter) {
+ scened->draw(item, painter, info->viewTransform, info->transformPtr, info->exposedRegion,
+ info->widget, info->opacity, info->effectTransform, info->wasDirtySceneTransform,
+ info->drawItem);
+ } else {
+ QTransform effectTransform = info->painter->worldTransform().inverted();
+ effectTransform *= painter->worldTransform();
+ scened->draw(item, painter, info->viewTransform, info->transformPtr, info->exposedRegion,
+ info->widget, info->opacity, &effectTransform, info->wasDirtySceneTransform,
+ info->drawItem);
+ }
+}
+
+// sourceRect must be in the given coordinate system
+QRect QGraphicsItemEffectSourcePrivate::paddedEffectRect(Qt::CoordinateSystem system, QGraphicsEffect::PixmapPadMode mode, const QRectF &sourceRect, bool *unpadded) const
+{
+ QRectF effectRectF;
+
+ if (unpadded)
+ *unpadded = false;
+
+ if (mode == QGraphicsEffect::PadToEffectiveBoundingRect) {
+ if (info) {
+ QRectF deviceRect = system == Qt::DeviceCoordinates ? sourceRect : info->painter->worldTransform().mapRect(sourceRect);
+ effectRectF = item->graphicsEffect()->boundingRectFor(deviceRect);
+ if (unpadded)
+ *unpadded = (effectRectF.size() == sourceRect.size());
+ if (info && system == Qt::LogicalCoordinates)
+ effectRectF = info->painter->worldTransform().inverted().mapRect(effectRectF);
+ } else {
+ // no choice but to send a logical coordinate bounding rect to boundingRectFor
+ effectRectF = item->graphicsEffect()->boundingRectFor(sourceRect);
+ }
+ } else if (mode == QGraphicsEffect::PadToTransparentBorder) {
+ // adjust by 1.5 to account for cosmetic pens
+ effectRectF = sourceRect.adjusted(-1.5, -1.5, 1.5, 1.5);
+ } else {
+ effectRectF = sourceRect;
+ if (unpadded)
+ *unpadded = true;
+ }
+
+ return effectRectF.toAlignedRect();
+}
+
+QPixmap QGraphicsItemEffectSourcePrivate::pixmap(Qt::CoordinateSystem system, QPoint *offset,
+ QGraphicsEffect::PixmapPadMode mode) const
+{
+ const bool deviceCoordinates = (system == Qt::DeviceCoordinates);
+ if (!info && deviceCoordinates) {
+ // Device coordinates without info not yet supported.
+ qWarning("QGraphicsEffectSource::pixmap: Not yet implemented, lacking device context");
+ return QPixmap();
+ }
+ if (!item->d_ptr->scene)
+ return QPixmap();
+ QGraphicsScenePrivate *scened = item->d_ptr->scene->d_func();
+
+ bool unpadded;
+ const QRectF sourceRect = boundingRect(system);
+ QRect effectRect = paddedEffectRect(system, mode, sourceRect, &unpadded);
+
+ if (offset)
+ *offset = effectRect.topLeft();
+
+ bool untransformed = !deviceCoordinates
+ || info->painter->worldTransform().type() <= QTransform::TxTranslate;
+ if (untransformed && unpadded && isPixmap()) {
+ if (offset)
+ *offset = boundingRect(system).topLeft().toPoint();
+ return static_cast<QGraphicsPixmapItem *>(item)->pixmap();
+ }
+
+ if (effectRect.isEmpty())
+ return QPixmap();
+
+ QPixmap pixmap(effectRect.size());
+ pixmap.fill(Qt::transparent);
+ QPainter pixmapPainter(&pixmap);
+ pixmapPainter.setRenderHints(info ? info->painter->renderHints() : QPainter::TextAntialiasing);
+
+ QTransform effectTransform = QTransform::fromTranslate(-effectRect.x(), -effectRect.y());
+ if (deviceCoordinates && info->effectTransform)
+ effectTransform *= *info->effectTransform;
+
+ if (!info) {
+ // Logical coordinates without info.
+ QTransform sceneTransform = item->sceneTransform();
+ QTransform newEffectTransform = sceneTransform.inverted();
+ newEffectTransform *= effectTransform;
+ scened->draw(item, &pixmapPainter, 0, &sceneTransform, 0, 0, qreal(1.0),
+ &newEffectTransform, false, true);
+ } else if (deviceCoordinates) {
+ // Device coordinates with info.
+ scened->draw(item, &pixmapPainter, info->viewTransform, info->transformPtr, 0,
+ info->widget, info->opacity, &effectTransform, info->wasDirtySceneTransform,
+ info->drawItem);
+ } else {
+ // Item coordinates with info.
+ QTransform newEffectTransform = info->transformPtr->inverted();
+ newEffectTransform *= effectTransform;
+ scened->draw(item, &pixmapPainter, info->viewTransform, info->transformPtr, 0,
+ info->widget, info->opacity, &newEffectTransform, info->wasDirtySceneTransform,
+ info->drawItem);
+ }
+
+ pixmapPainter.end();
+
+ return pixmap;
+}
+#endif //QT_NO_GRAPHICSEFFECT
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug debug, QGraphicsItem *item)
+{
+ if (!item) {
+ debug << "QGraphicsItem(0)";
+ return debug;
+ }
+
+ if (QGraphicsObject *o = item->toGraphicsObject())
+ debug << o->metaObject()->className();
+ else
+ debug << "QGraphicsItem";
+ debug << "(this =" << (void*)item
+ << ", parent =" << (void*)item->parentItem()
+ << ", pos =" << item->pos()
+ << ", z =" << item->zValue() << ", flags = "
+ << item->flags() << ")";
+ return debug;
+}
+
+QDebug operator<<(QDebug debug, QGraphicsObject *item)
+{
+ if (!item) {
+ debug << "QGraphicsObject(0)";
+ return debug;
+ }
+
+ debug.nospace() << item->metaObject()->className() << '(' << (void*)item;
+ if (!item->objectName().isEmpty())
+ debug << ", name = " << item->objectName();
+ debug.nospace() << ", parent = " << ((void*)item->parentItem())
+ << ", pos = " << item->pos()
+ << ", z = " << item->zValue() << ", flags = "
+ << item->flags() << ')';
+ return debug.space();
+}
+
+QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemChange change)
+{
+ const char *str = "UnknownChange";
+ switch (change) {
+ case QGraphicsItem::ItemChildAddedChange:
+ str = "ItemChildAddedChange";
+ break;
+ case QGraphicsItem::ItemChildRemovedChange:
+ str = "ItemChildRemovedChange";
+ break;
+ case QGraphicsItem::ItemCursorChange:
+ str = "ItemCursorChange";
+ break;
+ case QGraphicsItem::ItemCursorHasChanged:
+ str = "ItemCursorHasChanged";
+ break;
+ case QGraphicsItem::ItemEnabledChange:
+ str = "ItemEnabledChange";
+ break;
+ case QGraphicsItem::ItemEnabledHasChanged:
+ str = "ItemEnabledHasChanged";
+ break;
+ case QGraphicsItem::ItemFlagsChange:
+ str = "ItemFlagsChange";
+ break;
+ case QGraphicsItem::ItemFlagsHaveChanged:
+ str = "ItemFlagsHaveChanged";
+ break;
+ case QGraphicsItem::ItemMatrixChange:
+ str = "ItemMatrixChange";
+ break;
+ case QGraphicsItem::ItemParentChange:
+ str = "ItemParentChange";
+ break;
+ case QGraphicsItem::ItemParentHasChanged:
+ str = "ItemParentHasChanged";
+ break;
+ case QGraphicsItem::ItemPositionChange:
+ str = "ItemPositionChange";
+ break;
+ case QGraphicsItem::ItemPositionHasChanged:
+ str = "ItemPositionHasChanged";
+ break;
+ case QGraphicsItem::ItemSceneChange:
+ str = "ItemSceneChange";
+ break;
+ case QGraphicsItem::ItemSceneHasChanged:
+ str = "ItemSceneHasChanged";
+ break;
+ case QGraphicsItem::ItemSelectedChange:
+ str = "ItemSelectedChange";
+ break;
+ case QGraphicsItem::ItemSelectedHasChanged:
+ str = "ItemSelectedHasChanged";
+ break;
+ case QGraphicsItem::ItemToolTipChange:
+ str = "ItemToolTipChange";
+ break;
+ case QGraphicsItem::ItemToolTipHasChanged:
+ str = "ItemToolTipHasChanged";
+ break;
+ case QGraphicsItem::ItemTransformChange:
+ str = "ItemTransformChange";
+ break;
+ case QGraphicsItem::ItemTransformHasChanged:
+ str = "ItemTransformHasChanged";
+ break;
+ case QGraphicsItem::ItemVisibleChange:
+ str = "ItemVisibleChange";
+ break;
+ case QGraphicsItem::ItemVisibleHasChanged:
+ str = "ItemVisibleHasChanged";
+ break;
+ case QGraphicsItem::ItemZValueChange:
+ str = "ItemZValueChange";
+ break;
+ case QGraphicsItem::ItemZValueHasChanged:
+ str = "ItemZValueHasChanged";
+ break;
+ case QGraphicsItem::ItemOpacityChange:
+ str = "ItemOpacityChange";
+ break;
+ case QGraphicsItem::ItemOpacityHasChanged:
+ str = "ItemOpacityHasChanged";
+ break;
+ case QGraphicsItem::ItemScenePositionHasChanged:
+ str = "ItemScenePositionHasChanged";
+ break;
+ case QGraphicsItem::ItemRotationChange:
+ str = "ItemRotationChange";
+ break;
+ case QGraphicsItem::ItemRotationHasChanged:
+ str = "ItemRotationHasChanged";
+ break;
+ case QGraphicsItem::ItemScaleChange:
+ str = "ItemScaleChange";
+ break;
+ case QGraphicsItem::ItemScaleHasChanged:
+ str = "ItemScaleHasChanged";
+ break;
+ case QGraphicsItem::ItemTransformOriginPointChange:
+ str = "ItemTransformOriginPointChange";
+ break;
+ case QGraphicsItem::ItemTransformOriginPointHasChanged:
+ str = "ItemTransformOriginPointHasChanged";
+ break;
+ }
+ debug << str;
+ return debug;
+}
+
+QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemFlag flag)
+{
+ const char *str = "UnknownFlag";
+ switch (flag) {
+ case QGraphicsItem::ItemIsMovable:
+ str = "ItemIsMovable";
+ break;
+ case QGraphicsItem::ItemIsSelectable:
+ str = "ItemIsSelectable";
+ break;
+ case QGraphicsItem::ItemIsFocusable:
+ str = "ItemIsFocusable";
+ break;
+ case QGraphicsItem::ItemClipsToShape:
+ str = "ItemClipsToShape";
+ break;
+ case QGraphicsItem::ItemClipsChildrenToShape:
+ str = "ItemClipsChildrenToShape";
+ break;
+ case QGraphicsItem::ItemIgnoresTransformations:
+ str = "ItemIgnoresTransformations";
+ break;
+ case QGraphicsItem::ItemIgnoresParentOpacity:
+ str = "ItemIgnoresParentOpacity";
+ break;
+ case QGraphicsItem::ItemDoesntPropagateOpacityToChildren:
+ str = "ItemDoesntPropagateOpacityToChildren";
+ break;
+ case QGraphicsItem::ItemStacksBehindParent:
+ str = "ItemStacksBehindParent";
+ break;
+ case QGraphicsItem::ItemUsesExtendedStyleOption:
+ str = "ItemUsesExtendedStyleOption";
+ break;
+ case QGraphicsItem::ItemHasNoContents:
+ str = "ItemHasNoContents";
+ break;
+ case QGraphicsItem::ItemSendsGeometryChanges:
+ str = "ItemSendsGeometryChanges";
+ break;
+ case QGraphicsItem::ItemAcceptsInputMethod:
+ str = "ItemAcceptsInputMethod";
+ break;
+ case QGraphicsItem::ItemNegativeZStacksBehindParent:
+ str = "ItemNegativeZStacksBehindParent";
+ break;
+ case QGraphicsItem::ItemIsPanel:
+ str = "ItemIsPanel";
+ break;
+ case QGraphicsItem::ItemIsFocusScope:
+ str = "ItemIsFocusScope";
+ break;
+ case QGraphicsItem::ItemSendsScenePositionChanges:
+ str = "ItemSendsScenePositionChanges";
+ break;
+ case QGraphicsItem::ItemStopsClickFocusPropagation:
+ str = "ItemStopsClickFocusPropagation";
+ break;
+ case QGraphicsItem::ItemStopsFocusHandling:
+ str = "ItemStopsFocusHandling";
+ break;
+ }
+ debug << str;
+ return debug;
+}
+
+QDebug operator<<(QDebug debug, QGraphicsItem::GraphicsItemFlags flags)
+{
+ debug << '(';
+ bool f = false;
+ for (int i = 0; i < 17; ++i) {
+ if (flags & (1 << i)) {
+ if (f)
+ debug << '|';
+ f = true;
+ debug << QGraphicsItem::GraphicsItemFlag(int(flags & (1 << i)));
+ }
+ }
+ debug << ')';
+ return debug;
+}
+
+#endif
+
+QT_END_NAMESPACE
+
+#include "moc_qgraphicsitem.cpp"
+
+#endif // QT_NO_GRAPHICSVIEW