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-rw-r--r--src/widgets/graphicsview/qgraphicsview.cpp51
1 files changed, 28 insertions, 23 deletions
diff --git a/src/widgets/graphicsview/qgraphicsview.cpp b/src/widgets/graphicsview/qgraphicsview.cpp
index 2a96938d80..e1ff2c932e 100644
--- a/src/widgets/graphicsview/qgraphicsview.cpp
+++ b/src/widgets/graphicsview/qgraphicsview.cpp
@@ -1,12 +1,11 @@
/****************************************************************************
**
-** Copyright (C) 2021 The Qt Company Ltd.
+** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtWidgets module of the Qt Toolkit.
**
-** $QT_BEGIN_LICENSE:COMM$
-**
+** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
@@ -15,25 +14,26 @@
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
-** $QT_END_LICENSE$
-**
-**
-**
-**
-**
-**
-**
-**
-**
-**
-**
-**
-**
-**
-**
-**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
**
+** $QT_END_LICENSE$
**
****************************************************************************/
@@ -107,7 +107,7 @@ static const int QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS = 503; // largest prime <
the events and reacts to them. For example, if you click on a selectable
item, the item will typically let the scene know that it has been
selected, and it will also redraw itself to display a selection
- rectangle. Similiary, if you click and drag the mouse to move a movable
+ rectangle. Similarly, if you click and drag the mouse to move a movable
item, it's the item that handles the mouse moves and moves itself. Item
interaction is enabled by default, and you can toggle it by calling
setInteractive().
@@ -3773,7 +3773,12 @@ void QGraphicsView::drawBackground(QPainter *painter, const QRectF &rect)
return;
}
+ const bool wasAa = painter->testRenderHint(QPainter::Antialiasing);
+ if (wasAa)
+ painter->setRenderHints(QPainter::Antialiasing, false);
painter->fillRect(rect, d->backgroundBrush);
+ if (wasAa)
+ painter->setRenderHints(QPainter::Antialiasing, true);
}
/*!
@@ -3877,7 +3882,7 @@ bool QGraphicsView::isTransformed() const
otherwise, \a matrix \e replaces the current matrix. \a combine is false
by default.
- The transformation matrix tranforms the scene into view coordinates. Using
+ The transformation matrix transforms the scene into view coordinates. Using
the default transformation, provided by the identity matrix, one pixel in
the view represents one unit in the scene (e.g., a 10x10 rectangular item
is drawn using 10x10 pixels in the view). If a 2x2 scaling matrix is
@@ -3891,7 +3896,7 @@ bool QGraphicsView::isTransformed() const
To simplify interation with items using a transformed view, QGraphicsView
provides mapTo... and mapFrom... functions that can translate between
scene and view coordinates. For example, you can call mapToScene() to map
- a view coordiate to a floating point scene coordinate, or mapFromScene()
+ a view coordinate to a floating point scene coordinate, or mapFromScene()
to map from floating point scene coordinates to view coordinates.
\sa transform(), rotate(), scale(), shear(), translate()