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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+static const int QGRAPHICSVIEW_REGION_RECT_THRESHOLD = 50;
+
+static const int QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS = 503; // largest prime < 2^9
+
+/*!
+ \class QGraphicsView
+ \brief The QGraphicsView class provides a widget for displaying the
+ contents of a QGraphicsScene.
+ \since 4.2
+ \ingroup graphicsview-api
+
+
+ QGraphicsView visualizes the contents of a QGraphicsScene in a scrollable
+ viewport. To create a scene with geometrical items, see QGraphicsScene's
+ documentation. QGraphicsView is part of the \l{Graphics View Framework}.
+
+ To visualize a scene, you start by constructing a QGraphicsView object,
+ passing the address of the scene you want to visualize to QGraphicsView's
+ constructor. Alternatively, you can call setScene() to set the scene at a
+ later point. After you call show(), the view will by default scroll to the
+ center of the scene and display any items that are visible at this
+ point. For example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 0
+
+ You can explicitly scroll to any position on the scene by using the
+ scroll bars, or by calling centerOn(). By passing a point to centerOn(),
+ QGraphicsView will scroll its viewport to ensure that the point is
+ centered in the view. An overload is provided for scrolling to a
+ QGraphicsItem, in which case QGraphicsView will see to that the center of
+ the item is centered in the view. If all you want is to ensure that a
+ certain area is visible, (but not necessarily centered,) you can call
+ ensureVisible() instead.
+
+ QGraphicsView can be used to visualize a whole scene, or only parts of it.
+ The visualized area is by default detected automatically when the view is
+ displayed for the first time (by calling
+ QGraphicsScene::itemsBoundingRect()). To set the visualized area rectangle
+ yourself, you can call setSceneRect(). This will adjust the scroll bars'
+ ranges appropriately. Note that although the scene supports a virtually
+ unlimited size, the range of the scroll bars will never exceed the range of
+ an integer (INT_MIN, INT_MAX).
+
+ QGraphicsView visualizes the scene by calling render(). By default, the
+ items are drawn onto the viewport by using a regular QPainter, and using
+ default render hints. To change the default render hints that
+ QGraphicsView passes to QPainter when painting items, you can call
+ setRenderHints().
+
+ By default, QGraphicsView provides a regular QWidget for the viewport
+ widget. You can access this widget by calling viewport(), or you can
+ replace it by calling setViewport(). To render using OpenGL, simply call
+ setViewport(new QGLWidget). QGraphicsView takes ownership of the viewport
+ widget.
+
+ QGraphicsView supports affine transformations, using QTransform. You can
+ either pass a matrix to setTransform(), or you can call one of the
+ convenience functions rotate(), scale(), translate() or shear(). The most
+ two common transformations are scaling, which is used to implement
+ zooming, and rotation. QGraphicsView keeps the center of the view fixed
+ during a transformation. Because of the scene alignment (setAligment()),
+ translating the view will have no visual impact.
+
+ You can interact with the items on the scene by using the mouse and
+ keyboard. QGraphicsView translates the mouse and key events into \e scene
+ events, (events that inherit QGraphicsSceneEvent,), and forward them to
+ the visualized scene. In the end, it's the individual item that handles
+ the events and reacts to them. For example, if you click on a selectable
+ item, the item will typically let the scene know that it has been
+ selected, and it will also redraw itself to display a selection
+ rectangle. Similiary, if you click and drag the mouse to move a movable
+ item, it's the item that handles the mouse moves and moves itself. Item
+ interaction is enabled by default, and you can toggle it by calling
+ setInteractive().
+
+ You can also provide your own custom scene interaction, by creating a
+ subclass of QGraphicsView, and reimplementing the mouse and key event
+ handlers. To simplify how you programmatically interact with items in the
+ view, QGraphicsView provides the mapping functions mapToScene() and
+ mapFromScene(), and the item accessors items() and itemAt(). These
+ functions allow you to map points, rectangles, polygons and paths between
+ view coordinates and scene coordinates, and to find items on the scene
+ using view coordinates.
+
+ \img graphicsview-view.png
+
+ \sa QGraphicsScene, QGraphicsItem, QGraphicsSceneEvent
+*/
+
+/*!
+ \enum QGraphicsView::ViewportAnchor
+
+ This enums describe the possible anchors that QGraphicsView can
+ use when the user resizes the view or when the view is
+ transformed.
+
+ \value NoAnchor No anchor, i.e. the view leaves the scene's
+ position unchanged.
+ \value AnchorViewCenter The scene point at the center of the view
+ is used as the anchor.
+ \value AnchorUnderMouse The point under the mouse is used as the anchor.
+
+ \sa resizeAnchor, transformationAnchor
+*/
+
+/*!
+ \enum QGraphicsView::ViewportUpdateMode
+
+ \since 4.3
+
+ This enum describes how QGraphicsView updates its viewport when the scene
+ contents change or are exposed.
+
+ \value FullViewportUpdate When any visible part of the scene changes or is
+ reexposed, QGraphicsView will update the entire viewport. This approach is
+ fastest when QGraphicsView spends more time figuring out what to draw than
+ it would spend drawing (e.g., when very many small items are repeatedly
+ updated). This is the preferred update mode for viewports that do not
+ support partial updates, such as QGLWidget, and for viewports that need to
+ disable scroll optimization.
+
+ \value MinimalViewportUpdate QGraphicsView will determine the minimal
+ viewport region that requires a redraw, minimizing the time spent drawing
+ by avoiding a redraw of areas that have not changed. This is
+ QGraphicsView's default mode. Although this approach provides the best
+ performance in general, if there are many small visible changes on the
+ scene, QGraphicsView might end up spending more time finding the minimal
+ approach than it will spend drawing.
+
+ \value SmartViewportUpdate QGraphicsView will attempt to find an optimal
+ update mode by analyzing the areas that require a redraw.
+
+ \value BoundingRectViewportUpdate The bounding rectangle of all changes in
+ the viewport will be redrawn. This mode has the advantage that
+ QGraphicsView searches only one region for changes, minimizing time spent
+ determining what needs redrawing. The disadvantage is that areas that have
+ not changed also need to be redrawn.
+
+ \value NoViewportUpdate QGraphicsView will never update its viewport when
+ the scene changes; the user is expected to control all updates. This mode
+ disables all (potentially slow) item visibility testing in QGraphicsView,
+ and is suitable for scenes that either require a fixed frame rate, or where
+ the viewport is otherwise updated externally.
+
+ \sa viewportUpdateMode
+*/
+
+/*!
+ \enum QGraphicsView::OptimizationFlag
+
+ \since 4.3
+
+ This enum describes flags that you can enable to improve rendering
+ performance in QGraphicsView. By default, none of these flags are set.
+ Note that setting a flag usually imposes a side effect, and this effect
+ can vary between paint devices and platforms.
+
+ \value DontClipPainter This value is obsolete and has no effect.
+
+ \value DontSavePainterState When rendering, QGraphicsView protects the
+ painter state (see QPainter::save()) when rendering the background or
+ foreground, and when rendering each item. This allows you to leave the
+ painter in an altered state (i.e., you can call QPainter::setPen() or
+ QPainter::setBrush() without restoring the state after painting). However,
+ if the items consistently do restore the state, you should enable this
+ flag to prevent QGraphicsView from doing the same.
+
+ \value DontAdjustForAntialiasing Disables QGraphicsView's antialiasing
+ auto-adjustment of exposed areas. Items that render antialiased lines on
+ the boundaries of their QGraphicsItem::boundingRect() can end up rendering
+ parts of the line outside. To prevent rendering artifacts, QGraphicsView
+ expands all exposed regions by 2 pixels in all directions. If you enable
+ this flag, QGraphicsView will no longer perform these adjustments,
+ minimizing the areas that require redrawing, which improves performance. A
+ common side effect is that items that do draw with antialiasing can leave
+ painting traces behind on the scene as they are moved.
+
+ \value IndirectPainting Since Qt 4.6, restore the old painting algorithm
+ that calls QGraphicsView::drawItems() and QGraphicsScene::drawItems().
+ To be used only for compatibility with old code.
+*/
+
+/*!
+ \enum QGraphicsView::CacheModeFlag
+
+ This enum describes the flags that you can set for a QGraphicsView's cache
+ mode.
+
+ \value CacheNone All painting is done directly onto the viewport.
+
+ \value CacheBackground The background is cached. This affects both custom
+ backgrounds, and backgrounds based on the backgroundBrush property. When
+ this flag is enabled, QGraphicsView will allocate one pixmap with the full
+ size of the viewport.
+
+ \sa cacheMode
+*/
+
+/*!
+ \enum QGraphicsView::DragMode
+
+ This enum describes the default action for the view when pressing and
+ dragging the mouse over the viewport.
+
+ \value NoDrag Nothing happens; the mouse event is ignored.
+
+ \value ScrollHandDrag The cursor changes into a pointing hand, and
+ dragging the mouse around will scroll the scrolbars. This mode works both
+ in \l{QGraphicsView::interactive}{interactive} and non-interactive mode.
+
+ \value RubberBandDrag A rubber band will appear. Dragging the mouse will
+ set the rubber band geometry, and all items covered by the rubber band are
+ selected. This mode is disabled for non-interactive views.
+
+ \sa dragMode, QGraphicsScene::setSelectionArea()
+*/
+
+#include "qgraphicsview.h"
+#include "qgraphicsview_p.h"
+
+#ifndef QT_NO_GRAPHICSVIEW
+
+#include "qgraphicsitem.h"
+#include "qgraphicsitem_p.h"
+#include "qgraphicsscene.h"
+#include "qgraphicsscene_p.h"
+#include "qgraphicssceneevent.h"
+#include "qgraphicswidget.h"
+
+#include <QtCore/qdatetime.h>
+#include <QtCore/qdebug.h>
+#include <QtCore/qmath.h>
+#include <QtWidgets/qapplication.h>
+#include <QtWidgets/qdesktopwidget.h>
+#include <QtGui/qevent.h>
+#include <QtWidgets/qlayout.h>
+#include <QtGui/qtransform.h>
+#include <QtGui/qmatrix.h>
+#include <QtGui/qpainter.h>
+#include <QtWidgets/qscrollbar.h>
+#include <QtWidgets/qstyleoption.h>
+#include <QtWidgets/qinputcontext.h>
+#ifdef Q_WS_X11
+#include <QtGui/qpaintengine.h>
+#include <private/qt_x11_p.h>
+#endif
+
+#include <private/qevent_p.h>
+
+QT_BEGIN_NAMESPACE
+
+bool qt_sendSpontaneousEvent(QObject *receiver, QEvent *event);
+
+inline int q_round_bound(qreal d) //### (int)(qreal) INT_MAX != INT_MAX for single precision
+{
+ if (d <= (qreal) INT_MIN)
+ return INT_MIN;
+ else if (d >= (qreal) INT_MAX)
+ return INT_MAX;
+ return d >= 0.0 ? int(d + 0.5) : int(d - int(d-1) + 0.5) + int(d-1);
+}
+
+void QGraphicsViewPrivate::translateTouchEvent(QGraphicsViewPrivate *d, QTouchEvent *touchEvent)
+{
+ QList<QTouchEvent::TouchPoint> touchPoints = touchEvent->touchPoints();
+ for (int i = 0; i < touchPoints.count(); ++i) {
+ QTouchEvent::TouchPoint &touchPoint = touchPoints[i];
+ // the scene will set the item local pos, startPos, lastPos, and rect before delivering to
+ // an item, but for now those functions are returning the view's local coordinates
+ touchPoint.setSceneRect(d->mapToScene(touchPoint.rect()));
+ touchPoint.setStartScenePos(d->mapToScene(touchPoint.startPos()));
+ touchPoint.setLastScenePos(d->mapToScene(touchPoint.lastPos()));
+
+ // screenPos, startScreenPos, lastScreenPos, and screenRect are already set
+ }
+
+ touchEvent->setTouchPoints(touchPoints);
+}
+
+/*!
+ \internal
+*/
+QGraphicsViewPrivate::QGraphicsViewPrivate()
+ : renderHints(QPainter::TextAntialiasing),
+ dragMode(QGraphicsView::NoDrag),
+ sceneInteractionAllowed(true), hasSceneRect(false),
+ connectedToScene(false),
+ useLastMouseEvent(false),
+ identityMatrix(true),
+ dirtyScroll(true),
+ accelerateScrolling(true),
+ keepLastCenterPoint(true),
+ transforming(false),
+ handScrolling(false),
+ mustAllocateStyleOptions(false),
+ mustResizeBackgroundPixmap(true),
+ fullUpdatePending(true),
+ hasUpdateClip(false),
+ mousePressButton(Qt::NoButton),
+ leftIndent(0), topIndent(0),
+ lastMouseEvent(QEvent::None, QPointF(), QPointF(), QPointF(), Qt::NoButton, 0, 0),
+ alignment(Qt::AlignCenter),
+ transformationAnchor(QGraphicsView::AnchorViewCenter), resizeAnchor(QGraphicsView::NoAnchor),
+ viewportUpdateMode(QGraphicsView::MinimalViewportUpdate),
+ optimizationFlags(0),
+ scene(0),
+#ifndef QT_NO_RUBBERBAND
+ rubberBanding(false),
+ rubberBandSelectionMode(Qt::IntersectsItemShape),
+#endif
+ handScrollMotions(0), cacheMode(0),
+#ifndef QT_NO_CURSOR
+ hasStoredOriginalCursor(false),
+#endif
+ lastDragDropEvent(0),
+ updateSceneSlotReimplementedChecked(false)
+{
+ styleOptions.reserve(QGRAPHICSVIEW_PREALLOC_STYLE_OPTIONS);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsViewPrivate::recalculateContentSize()
+{
+ Q_Q(QGraphicsView);
+
+ QSize maxSize = q->maximumViewportSize();
+ int width = maxSize.width();
+ int height = maxSize.height();
+ QRectF viewRect = matrix.mapRect(q->sceneRect());
+
+ bool frameOnlyAround = (q->style()->styleHint(QStyle::SH_ScrollView_FrameOnlyAroundContents, 0, q));
+ if (frameOnlyAround) {
+ if (hbarpolicy == Qt::ScrollBarAlwaysOn)
+ height -= frameWidth * 2;
+ if (vbarpolicy == Qt::ScrollBarAlwaysOn)
+ width -= frameWidth * 2;
+ }
+
+ // Adjust the maximum width and height of the viewport based on the width
+ // of visible scroll bars.
+ int scrollBarExtent = q->style()->pixelMetric(QStyle::PM_ScrollBarExtent, 0, q);
+ if (frameOnlyAround)
+ scrollBarExtent += frameWidth * 2;
+
+ bool useHorizontalScrollBar = (viewRect.width() > width) && hbarpolicy != Qt::ScrollBarAlwaysOff;
+ bool useVerticalScrollBar = (viewRect.height() > height) && vbarpolicy != Qt::ScrollBarAlwaysOff;
+ if (useHorizontalScrollBar && !useVerticalScrollBar) {
+ if (viewRect.height() > height - scrollBarExtent)
+ useVerticalScrollBar = true;
+ }
+ if (useVerticalScrollBar && !useHorizontalScrollBar) {
+ if (viewRect.width() > width - scrollBarExtent)
+ useHorizontalScrollBar = true;
+ }
+ if (useHorizontalScrollBar && hbarpolicy != Qt::ScrollBarAlwaysOn)
+ height -= scrollBarExtent;
+ if (useVerticalScrollBar && vbarpolicy != Qt::ScrollBarAlwaysOn)
+ width -= scrollBarExtent;
+
+ // Setting the ranges of these scroll bars can/will cause the values to
+ // change, and scrollContentsBy() will be called correspondingly. This
+ // will reset the last center point.
+ QPointF savedLastCenterPoint = lastCenterPoint;
+
+ // Remember the former indent settings
+ qreal oldLeftIndent = leftIndent;
+ qreal oldTopIndent = topIndent;
+
+ // If the whole scene fits horizontally, we center the scene horizontally,
+ // and ignore the horizontal scroll bars.
+ int left = q_round_bound(viewRect.left());
+ int right = q_round_bound(viewRect.right() - width);
+ if (left >= right) {
+ hbar->setRange(0, 0);
+
+ switch (alignment & Qt::AlignHorizontal_Mask) {
+ case Qt::AlignLeft:
+ leftIndent = -viewRect.left();
+ break;
+ case Qt::AlignRight:
+ leftIndent = width - viewRect.width() - viewRect.left() - 1;
+ break;
+ case Qt::AlignHCenter:
+ default:
+ leftIndent = width / 2 - (viewRect.left() + viewRect.right()) / 2;
+ break;
+ }
+ } else {
+ hbar->setRange(left, right);
+ hbar->setPageStep(width);
+ hbar->setSingleStep(width / 20);
+ leftIndent = 0;
+ }
+
+ // If the whole scene fits vertically, we center the scene vertically, and
+ // ignore the vertical scroll bars.
+ int top = q_round_bound(viewRect.top());
+ int bottom = q_round_bound(viewRect.bottom() - height);
+ if (top >= bottom) {
+ vbar->setRange(0, 0);
+
+ switch (alignment & Qt::AlignVertical_Mask) {
+ case Qt::AlignTop:
+ topIndent = -viewRect.top();
+ break;
+ case Qt::AlignBottom:
+ topIndent = height - viewRect.height() - viewRect.top() - 1;
+ break;
+ case Qt::AlignVCenter:
+ default:
+ topIndent = height / 2 - (viewRect.top() + viewRect.bottom()) / 2;
+ break;
+ }
+ } else {
+ vbar->setRange(top, bottom);
+ vbar->setPageStep(height);
+ vbar->setSingleStep(height / 20);
+ topIndent = 0;
+ }
+
+ // Restorethe center point from before the ranges changed.
+ lastCenterPoint = savedLastCenterPoint;
+
+ // Issue a full update if the indents change.
+ // ### If the transform is still the same, we can get away with just a
+ // scroll instead.
+ if (oldLeftIndent != leftIndent || oldTopIndent != topIndent) {
+ dirtyScroll = true;
+ updateAll();
+ } else if (q->isRightToLeft() && !leftIndent) {
+ // In reverse mode, the horizontal scroll always changes after the content
+ // size has changed, as the scroll is calculated by summing the min and
+ // max values of the range and subtracting the current value. In normal
+ // mode the scroll remains unchanged unless the indent has changed.
+ dirtyScroll = true;
+ }
+
+ if (cacheMode & QGraphicsView::CacheBackground) {
+ // Invalidate the background pixmap
+ mustResizeBackgroundPixmap = true;
+ }
+}
+
+/*!
+ \internal
+*/
+void QGraphicsViewPrivate::centerView(QGraphicsView::ViewportAnchor anchor)
+{
+ Q_Q(QGraphicsView);
+ switch (anchor) {
+ case QGraphicsView::AnchorUnderMouse: {
+ if (q->underMouse()) {
+ // Last scene pos: lastMouseMoveScenePoint
+ // Current mouse pos:
+ QPointF transformationDiff = q->mapToScene(viewport->rect().center())
+ - q->mapToScene(viewport->mapFromGlobal(QCursor::pos()));
+ q->centerOn(lastMouseMoveScenePoint + transformationDiff);
+ } else {
+ q->centerOn(lastCenterPoint);
+ }
+ break;
+ }
+ case QGraphicsView::AnchorViewCenter:
+ q->centerOn(lastCenterPoint);
+ break;
+ case QGraphicsView::NoAnchor:
+ break;
+ }
+}
+
+/*!
+ \internal
+*/
+void QGraphicsViewPrivate::updateLastCenterPoint()
+{
+ Q_Q(QGraphicsView);
+ lastCenterPoint = q->mapToScene(viewport->rect().center());
+}
+
+/*!
+ \internal
+
+ Returns the horizontal scroll value (the X value of the left edge of the
+ viewport).
+*/
+qint64 QGraphicsViewPrivate::horizontalScroll() const
+{
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+ return scrollX;
+}
+
+/*!
+ \internal
+
+ Returns the vertical scroll value (the X value of the top edge of the
+ viewport).
+*/
+qint64 QGraphicsViewPrivate::verticalScroll() const
+{
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+ return scrollY;
+}
+
+/*!
+ \internal
+
+ Maps the given rectangle to the scene using QTransform::mapRect()
+*/
+QRectF QGraphicsViewPrivate::mapRectToScene(const QRect &rect) const
+{
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+ QRectF scrolled = QRectF(rect.translated(scrollX, scrollY));
+ return identityMatrix ? scrolled : matrix.inverted().mapRect(scrolled);
+}
+
+
+/*!
+ \internal
+
+ Maps the given rectangle from the scene using QTransform::mapRect()
+*/
+QRectF QGraphicsViewPrivate::mapRectFromScene(const QRectF &rect) const
+{
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+ return (identityMatrix ? rect : matrix.mapRect(rect)).translated(-scrollX, -scrollY);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsViewPrivate::updateScroll()
+{
+ Q_Q(QGraphicsView);
+ scrollX = qint64(-leftIndent);
+ if (q->isRightToLeft()) {
+ if (!leftIndent) {
+ scrollX += hbar->minimum();
+ scrollX += hbar->maximum();
+ scrollX -= hbar->value();
+ }
+ } else {
+ scrollX += hbar->value();
+ }
+
+ scrollY = qint64(vbar->value() - topIndent);
+
+ dirtyScroll = false;
+}
+
+/*!
+ \internal
+*/
+void QGraphicsViewPrivate::replayLastMouseEvent()
+{
+ if (!useLastMouseEvent || !scene)
+ return;
+ mouseMoveEventHandler(&lastMouseEvent);
+}
+
+/*!
+ \internal
+*/
+void QGraphicsViewPrivate::storeMouseEvent(QMouseEvent *event)
+{
+ useLastMouseEvent = true;
+ lastMouseEvent = QMouseEvent(QEvent::MouseMove, event->localPos(), event->windowPos(), event->screenPos(),
+ event->button(), event->buttons(), event->modifiers());
+}
+
+void QGraphicsViewPrivate::mouseMoveEventHandler(QMouseEvent *event)
+{
+ Q_Q(QGraphicsView);
+
+ storeMouseEvent(event);
+ lastMouseEvent.setAccepted(false);
+
+ if (!sceneInteractionAllowed)
+ return;
+ if (handScrolling)
+ return;
+ if (!scene)
+ return;
+
+ QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseMove);
+ mouseEvent.setWidget(viewport);
+ mouseEvent.setButtonDownScenePos(mousePressButton, mousePressScenePoint);
+ mouseEvent.setButtonDownScreenPos(mousePressButton, mousePressScreenPoint);
+ mouseEvent.setScenePos(q->mapToScene(event->pos()));
+ mouseEvent.setScreenPos(event->globalPos());
+ mouseEvent.setLastScenePos(lastMouseMoveScenePoint);
+ mouseEvent.setLastScreenPos(lastMouseMoveScreenPoint);
+ mouseEvent.setButtons(event->buttons());
+ mouseEvent.setButton(event->button());
+ mouseEvent.setModifiers(event->modifiers());
+ lastMouseMoveScenePoint = mouseEvent.scenePos();
+ lastMouseMoveScreenPoint = mouseEvent.screenPos();
+ mouseEvent.setAccepted(false);
+ if (event->spontaneous())
+ qt_sendSpontaneousEvent(scene, &mouseEvent);
+ else
+ QApplication::sendEvent(scene, &mouseEvent);
+
+ // Remember whether the last event was accepted or not.
+ lastMouseEvent.setAccepted(mouseEvent.isAccepted());
+
+ if (mouseEvent.isAccepted() && mouseEvent.buttons() != 0) {
+ // The event was delivered to a mouse grabber; the press is likely to
+ // have set a cursor, and we must not change it.
+ return;
+ }
+
+#ifndef QT_NO_CURSOR
+ // If all the items ignore hover events, we don't look-up any items
+ // in QGraphicsScenePrivate::dispatchHoverEvent, hence the
+ // cachedItemsUnderMouse list will be empty. We therefore do the look-up
+ // for cursor items here if not all items use the default cursor.
+ if (scene->d_func()->allItemsIgnoreHoverEvents && !scene->d_func()->allItemsUseDefaultCursor
+ && scene->d_func()->cachedItemsUnderMouse.isEmpty()) {
+ scene->d_func()->cachedItemsUnderMouse = scene->d_func()->itemsAtPosition(mouseEvent.screenPos(),
+ mouseEvent.scenePos(),
+ mouseEvent.widget());
+ }
+ // Find the topmost item under the mouse with a cursor.
+ foreach (QGraphicsItem *item, scene->d_func()->cachedItemsUnderMouse) {
+ if (item->hasCursor()) {
+ _q_setViewportCursor(item->cursor());
+ return;
+ }
+ }
+
+ // No items with cursors found; revert to the view cursor.
+ if (hasStoredOriginalCursor) {
+ // Restore the original viewport cursor.
+ hasStoredOriginalCursor = false;
+ viewport->setCursor(originalCursor);
+ }
+#endif
+}
+
+/*!
+ \internal
+*/
+#ifndef QT_NO_RUBBERBAND
+QRegion QGraphicsViewPrivate::rubberBandRegion(const QWidget *widget, const QRect &rect) const
+{
+ QStyleHintReturnMask mask;
+ QStyleOptionRubberBand option;
+ option.initFrom(widget);
+ option.rect = rect;
+ option.opaque = false;
+ option.shape = QRubberBand::Rectangle;
+
+ QRegion tmp;
+ tmp += rect;
+ if (widget->style()->styleHint(QStyle::SH_RubberBand_Mask, &option, widget, &mask))
+ tmp &= mask.region;
+ return tmp;
+}
+#endif
+
+/*!
+ \internal
+*/
+#ifndef QT_NO_CURSOR
+void QGraphicsViewPrivate::_q_setViewportCursor(const QCursor &cursor)
+{
+ if (!hasStoredOriginalCursor) {
+ hasStoredOriginalCursor = true;
+ originalCursor = viewport->cursor();
+ }
+ viewport->setCursor(cursor);
+}
+#endif
+
+/*!
+ \internal
+*/
+#ifndef QT_NO_CURSOR
+void QGraphicsViewPrivate::_q_unsetViewportCursor()
+{
+ Q_Q(QGraphicsView);
+ foreach (QGraphicsItem *item, q->items(lastMouseEvent.pos())) {
+ if (item->hasCursor()) {
+ _q_setViewportCursor(item->cursor());
+ return;
+ }
+ }
+
+ // Restore the original viewport cursor.
+ if (hasStoredOriginalCursor) {
+ hasStoredOriginalCursor = false;
+ if (dragMode == QGraphicsView::ScrollHandDrag)
+ viewport->setCursor(Qt::OpenHandCursor);
+ else
+ viewport->setCursor(originalCursor);
+ }
+}
+#endif
+
+/*!
+ \internal
+*/
+void QGraphicsViewPrivate::storeDragDropEvent(const QGraphicsSceneDragDropEvent *event)
+{
+ delete lastDragDropEvent;
+ lastDragDropEvent = new QGraphicsSceneDragDropEvent(event->type());
+ lastDragDropEvent->setScenePos(event->scenePos());
+ lastDragDropEvent->setScreenPos(event->screenPos());
+ lastDragDropEvent->setButtons(event->buttons());
+ lastDragDropEvent->setModifiers(event->modifiers());
+ lastDragDropEvent->setPossibleActions(event->possibleActions());
+ lastDragDropEvent->setProposedAction(event->proposedAction());
+ lastDragDropEvent->setDropAction(event->dropAction());
+ lastDragDropEvent->setMimeData(event->mimeData());
+ lastDragDropEvent->setWidget(event->widget());
+ lastDragDropEvent->setSource(event->source());
+}
+
+/*!
+ \internal
+*/
+void QGraphicsViewPrivate::populateSceneDragDropEvent(QGraphicsSceneDragDropEvent *dest,
+ QDropEvent *source)
+{
+#ifndef QT_NO_DRAGANDDROP
+ Q_Q(QGraphicsView);
+ dest->setScenePos(q->mapToScene(source->pos()));
+ dest->setScreenPos(q->mapToGlobal(source->pos()));
+ dest->setButtons(source->mouseButtons());
+ dest->setModifiers(source->keyboardModifiers());
+ dest->setPossibleActions(source->possibleActions());
+ dest->setProposedAction(source->proposedAction());
+ dest->setDropAction(source->dropAction());
+ dest->setMimeData(source->mimeData());
+ dest->setWidget(viewport);
+ dest->setSource(qobject_cast<QWidget *>(source->source()));
+#else
+ Q_UNUSED(dest)
+ Q_UNUSED(source)
+#endif
+}
+
+/*!
+ \internal
+*/
+QRect QGraphicsViewPrivate::mapToViewRect(const QGraphicsItem *item, const QRectF &rect) const
+{
+ Q_Q(const QGraphicsView);
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+
+ if (item->d_ptr->itemIsUntransformable()) {
+ QTransform itv = item->deviceTransform(q->viewportTransform());
+ return itv.mapRect(rect).toAlignedRect();
+ }
+
+ // Translate-only
+ // COMBINE
+ QPointF offset;
+ const QGraphicsItem *parentItem = item;
+ const QGraphicsItemPrivate *itemd;
+ do {
+ itemd = parentItem->d_ptr.data();
+ if (itemd->transformData)
+ break;
+ offset += itemd->pos;
+ } while ((parentItem = itemd->parent));
+
+ QRectF baseRect = rect.translated(offset.x(), offset.y());
+ if (!parentItem) {
+ if (identityMatrix) {
+ baseRect.translate(-scrollX, -scrollY);
+ return baseRect.toAlignedRect();
+ }
+ return matrix.mapRect(baseRect).translated(-scrollX, -scrollY).toAlignedRect();
+ }
+
+ QTransform tr = parentItem->sceneTransform();
+ if (!identityMatrix)
+ tr *= matrix;
+ QRectF r = tr.mapRect(baseRect);
+ r.translate(-scrollX, -scrollY);
+ return r.toAlignedRect();
+}
+
+/*!
+ \internal
+*/
+QRegion QGraphicsViewPrivate::mapToViewRegion(const QGraphicsItem *item, const QRectF &rect) const
+{
+ Q_Q(const QGraphicsView);
+ if (dirtyScroll)
+ const_cast<QGraphicsViewPrivate *>(this)->updateScroll();
+
+ // Accurate bounding region
+ QTransform itv = item->deviceTransform(q->viewportTransform());
+ return item->boundingRegion(itv) & itv.mapRect(rect).toAlignedRect();
+}
+
+/*!
+ \internal
+*/
+void QGraphicsViewPrivate::processPendingUpdates()
+{
+ if (!scene)
+ return;
+
+ if (fullUpdatePending) {
+ viewport->update();
+ } else if (viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate) {
+ viewport->update(dirtyBoundingRect);
+ } else {
+ viewport->update(dirtyRegion); // Already adjusted in updateRect/Region.
+ }
+
+ dirtyBoundingRect = QRect();
+ dirtyRegion = QRegion();
+}
+
+static inline bool intersectsViewport(const QRect &r, int width, int height)
+{ return !(r.left() > width) && !(r.right() < 0) && !(r.top() >= height) && !(r.bottom() < 0); }
+
+static inline bool containsViewport(const QRect &r, int width, int height)
+{ return r.left() <= 0 && r.top() <= 0 && r.right() >= width - 1 && r.bottom() >= height - 1; }
+
+static inline void QRect_unite(QRect *rect, const QRect &other)
+{
+ if (rect->isEmpty()) {
+ *rect = other;
+ } else {
+ rect->setCoords(qMin(rect->left(), other.left()), qMin(rect->top(), other.top()),
+ qMax(rect->right(), other.right()), qMax(rect->bottom(), other.bottom()));
+ }
+}
+
+/*
+ Calling this function results in update rects being clipped to the item's
+ bounding rect. Note that updates prior to this function call is not clipped.
+ The clip is removed by passing 0.
+*/
+void QGraphicsViewPrivate::setUpdateClip(QGraphicsItem *item)
+{
+ Q_Q(QGraphicsView);
+ // We simply ignore the request if the update mode is either FullViewportUpdate
+ // or NoViewportUpdate; in that case there's no point in clipping anything.
+ if (!item || viewportUpdateMode == QGraphicsView::NoViewportUpdate
+ || viewportUpdateMode == QGraphicsView::FullViewportUpdate) {
+ hasUpdateClip = false;
+ return;
+ }
+
+ // Calculate the clip (item's bounding rect in view coordinates).
+ // Optimized version of:
+ // QRect clip = item->deviceTransform(q->viewportTransform())
+ // .mapRect(item->boundingRect()).toAlignedRect();
+ QRect clip;
+ if (item->d_ptr->itemIsUntransformable()) {
+ QTransform xform = item->deviceTransform(q->viewportTransform());
+ clip = xform.mapRect(item->boundingRect()).toAlignedRect();
+ } else if (item->d_ptr->sceneTransformTranslateOnly && identityMatrix) {
+ QRectF r(item->boundingRect());
+ r.translate(item->d_ptr->sceneTransform.dx() - horizontalScroll(),
+ item->d_ptr->sceneTransform.dy() - verticalScroll());
+ clip = r.toAlignedRect();
+ } else if (!q->isTransformed()) {
+ clip = item->d_ptr->sceneTransform.mapRect(item->boundingRect()).toAlignedRect();
+ } else {
+ QTransform xform = item->d_ptr->sceneTransform;
+ xform *= q->viewportTransform();
+ clip = xform.mapRect(item->boundingRect()).toAlignedRect();
+ }
+
+ if (hasUpdateClip) {
+ // Intersect with old clip.
+ updateClip &= clip;
+ } else {
+ updateClip = clip;
+ hasUpdateClip = true;
+ }
+}
+
+bool QGraphicsViewPrivate::updateRegion(const QRectF &rect, const QTransform &xform)
+{
+ if (rect.isEmpty())
+ return false;
+
+ if (viewportUpdateMode != QGraphicsView::MinimalViewportUpdate
+ && viewportUpdateMode != QGraphicsView::SmartViewportUpdate) {
+ // No point in updating with QRegion granularity; use the rect instead.
+ return updateRectF(xform.mapRect(rect));
+ }
+
+ // Update mode is either Minimal or Smart, so we have to do a potentially slow operation,
+ // which is clearly documented here: QGraphicsItem::setBoundingRegionGranularity.
+ const QRegion region = xform.map(QRegion(rect.toAlignedRect()));
+ QRect viewRect = region.boundingRect();
+ const bool dontAdjustForAntialiasing = optimizationFlags & QGraphicsView::DontAdjustForAntialiasing;
+ if (dontAdjustForAntialiasing)
+ viewRect.adjust(-1, -1, 1, 1);
+ else
+ viewRect.adjust(-2, -2, 2, 2);
+ if (!intersectsViewport(viewRect, viewport->width(), viewport->height()))
+ return false; // Update region for sure outside viewport.
+
+ const QVector<QRect> &rects = region.rects();
+ for (int i = 0; i < rects.size(); ++i) {
+ viewRect = rects.at(i);
+ if (dontAdjustForAntialiasing)
+ viewRect.adjust(-1, -1, 1, 1);
+ else
+ viewRect.adjust(-2, -2, 2, 2);
+ if (hasUpdateClip)
+ viewRect &= updateClip;
+ dirtyRegion += viewRect;
+ }
+
+ return true;
+}
+
+// NB! Assumes the rect 'r' is already aligned and adjusted for antialiasing.
+// For QRectF use updateRectF(const QRectF &) to ensure proper adjustments.
+bool QGraphicsViewPrivate::updateRect(const QRect &r)
+{
+ if (fullUpdatePending || viewportUpdateMode == QGraphicsView::NoViewportUpdate
+ || !intersectsViewport(r, viewport->width(), viewport->height())) {
+ return false;
+ }
+
+ switch (viewportUpdateMode) {
+ case QGraphicsView::FullViewportUpdate:
+ fullUpdatePending = true;
+ viewport->update();
+ break;
+ case QGraphicsView::BoundingRectViewportUpdate:
+ if (hasUpdateClip)
+ QRect_unite(&dirtyBoundingRect, r & updateClip);
+ else
+ QRect_unite(&dirtyBoundingRect, r);
+ if (containsViewport(dirtyBoundingRect, viewport->width(), viewport->height())) {
+ fullUpdatePending = true;
+ viewport->update();
+ }
+ break;
+ case QGraphicsView::SmartViewportUpdate: // ### DEPRECATE
+ case QGraphicsView::MinimalViewportUpdate:
+ if (hasUpdateClip)
+ dirtyRegion += r & updateClip;
+ else
+ dirtyRegion += r;
+ break;
+ default:
+ break;
+ }
+
+ return true;
+}
+
+QStyleOptionGraphicsItem *QGraphicsViewPrivate::allocStyleOptionsArray(int numItems)
+{
+ if (mustAllocateStyleOptions || (numItems > styleOptions.capacity()))
+ // too many items, let's allocate on-the-fly
+ return new QStyleOptionGraphicsItem[numItems];
+
+ // expand only whenever necessary
+ if (numItems > styleOptions.size())
+ styleOptions.resize(numItems);
+
+ mustAllocateStyleOptions = true;
+ return styleOptions.data();
+}
+
+void QGraphicsViewPrivate::freeStyleOptionsArray(QStyleOptionGraphicsItem *array)
+{
+ mustAllocateStyleOptions = false;
+ if (array != styleOptions.data())
+ delete [] array;
+}
+
+extern QPainterPath qt_regionToPath(const QRegion &region);
+
+/*!
+ ### Adjustments in findItems: mapToScene(QRect) forces us to adjust the
+ input rectangle by (0, 0, 1, 1), because it uses QRect::bottomRight()
+ (etc) when mapping the rectangle to a polygon (which is _wrong_). In
+ addition, as QGraphicsItem::boundingRect() is defined in logical space,
+ but the default pen for QPainter is cosmetic with a width of 0, QPainter
+ is at risk of painting 1 pixel outside the bounding rect. Therefore we
+ must search for items with an adjustment of (-1, -1, 1, 1).
+*/
+QList<QGraphicsItem *> QGraphicsViewPrivate::findItems(const QRegion &exposedRegion, bool *allItems,
+ const QTransform &viewTransform) const
+{
+ Q_Q(const QGraphicsView);
+
+ // Step 1) If all items are contained within the expose region, then
+ // return a list of all visible items. ### the scene's growing bounding
+ // rect does not take into account untransformable items.
+ const QRectF exposedRegionSceneBounds = q->mapToScene(exposedRegion.boundingRect().adjusted(-1, -1, 1, 1))
+ .boundingRect();
+ if (exposedRegionSceneBounds.contains(scene->sceneRect())) {
+ Q_ASSERT(allItems);
+ *allItems = true;
+
+ // All items are guaranteed within the exposed region.
+ return scene->items(Qt::AscendingOrder);
+ }
+
+ // Step 2) If the expose region is a simple rect and the view is only
+ // translated or scaled, search for items using
+ // QGraphicsScene::items(QRectF).
+ bool simpleRectLookup = exposedRegion.rectCount() == 1 && matrix.type() <= QTransform::TxScale;
+ if (simpleRectLookup) {
+ return scene->items(exposedRegionSceneBounds,
+ Qt::IntersectsItemBoundingRect,
+ Qt::AscendingOrder, viewTransform);
+ }
+
+ // If the region is complex or the view has a complex transform, adjust
+ // the expose region, convert it to a path, and then search for items
+ // using QGraphicsScene::items(QPainterPath);
+ QRegion adjustedRegion;
+ foreach (const QRect &r, exposedRegion.rects())
+ adjustedRegion += r.adjusted(-1, -1, 1, 1);
+
+ const QPainterPath exposedScenePath(q->mapToScene(qt_regionToPath(adjustedRegion)));
+ return scene->items(exposedScenePath, Qt::IntersectsItemBoundingRect,
+ Qt::AscendingOrder, viewTransform);
+}
+
+/*!
+ \internal
+
+ Enables input methods for the view if and only if the current focus item of
+ the scene accepts input methods. Call function whenever that condition has
+ potentially changed.
+*/
+void QGraphicsViewPrivate::updateInputMethodSensitivity()
+{
+ Q_Q(QGraphicsView);
+ QGraphicsItem *focusItem = 0;
+ bool enabled = scene && (focusItem = scene->focusItem())
+ && (focusItem->d_ptr->flags & QGraphicsItem::ItemAcceptsInputMethod);
+ q->setAttribute(Qt::WA_InputMethodEnabled, enabled);
+ q->viewport()->setAttribute(Qt::WA_InputMethodEnabled, enabled);
+
+ if (!enabled) {
+ q->setInputMethodHints(0);
+ return;
+ }
+
+ QGraphicsProxyWidget *proxy = focusItem->d_ptr->isWidget && focusItem->d_ptr->isProxyWidget()
+ ? static_cast<QGraphicsProxyWidget *>(focusItem) : 0;
+ if (!proxy) {
+ q->setInputMethodHints(focusItem->inputMethodHints());
+ } else if (QWidget *widget = proxy->widget()) {
+ if (QWidget *fw = widget->focusWidget())
+ widget = fw;
+ q->setInputMethodHints(widget->inputMethodHints());
+ } else {
+ q->setInputMethodHints(0);
+ }
+}
+
+/*!
+ Constructs a QGraphicsView. \a parent is passed to QWidget's constructor.
+*/
+QGraphicsView::QGraphicsView(QWidget *parent)
+ : QAbstractScrollArea(*new QGraphicsViewPrivate, parent)
+{
+ setViewport(0);
+ setAcceptDrops(true);
+ setBackgroundRole(QPalette::Base);
+ // Investigate leaving these disabled by default.
+ setAttribute(Qt::WA_InputMethodEnabled);
+ viewport()->setAttribute(Qt::WA_InputMethodEnabled);
+}
+
+/*!
+ Constructs a QGraphicsView and sets the visualized scene to \a
+ scene. \a parent is passed to QWidget's constructor.
+*/
+QGraphicsView::QGraphicsView(QGraphicsScene *scene, QWidget *parent)
+ : QAbstractScrollArea(*new QGraphicsViewPrivate, parent)
+{
+ setScene(scene);
+ setViewport(0);
+ setAcceptDrops(true);
+ setBackgroundRole(QPalette::Base);
+ // Investigate leaving these disabled by default.
+ setAttribute(Qt::WA_InputMethodEnabled);
+ viewport()->setAttribute(Qt::WA_InputMethodEnabled);
+}
+
+/*!
+ \internal
+ */
+QGraphicsView::QGraphicsView(QGraphicsViewPrivate &dd, QWidget *parent)
+ : QAbstractScrollArea(dd, parent)
+{
+ setViewport(0);
+ setAcceptDrops(true);
+ setBackgroundRole(QPalette::Base);
+ // Investigate leaving these disabled by default.
+ setAttribute(Qt::WA_InputMethodEnabled);
+ viewport()->setAttribute(Qt::WA_InputMethodEnabled);
+}
+
+/*!
+ Destructs the QGraphicsView object.
+*/
+QGraphicsView::~QGraphicsView()
+{
+ Q_D(QGraphicsView);
+ if (d->scene)
+ d->scene->d_func()->views.removeAll(this);
+ delete d->lastDragDropEvent;
+}
+
+/*!
+ \reimp
+*/
+QSize QGraphicsView::sizeHint() const
+{
+ Q_D(const QGraphicsView);
+ if (d->scene) {
+ QSizeF baseSize = d->matrix.mapRect(sceneRect()).size();
+ baseSize += QSizeF(d->frameWidth * 2, d->frameWidth * 2);
+ return baseSize.boundedTo((3 * QApplication::desktop()->size()) / 4).toSize();
+ }
+ return QAbstractScrollArea::sizeHint();
+}
+
+/*!
+ \property QGraphicsView::renderHints
+ \brief the default render hints for the view
+
+ These hints are
+ used to initialize QPainter before each visible item is drawn. QPainter
+ uses render hints to toggle rendering features such as antialiasing and
+ smooth pixmap transformation.
+
+ QPainter::TextAntialiasing is enabled by default.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 1
+*/
+QPainter::RenderHints QGraphicsView::renderHints() const
+{
+ Q_D(const QGraphicsView);
+ return d->renderHints;
+}
+void QGraphicsView::setRenderHints(QPainter::RenderHints hints)
+{
+ Q_D(QGraphicsView);
+ if (hints == d->renderHints)
+ return;
+ d->renderHints = hints;
+ d->updateAll();
+}
+
+/*!
+ If \a enabled is true, the render hint \a hint is enabled; otherwise it
+ is disabled.
+
+ \sa renderHints
+*/
+void QGraphicsView::setRenderHint(QPainter::RenderHint hint, bool enabled)
+{
+ Q_D(QGraphicsView);
+ QPainter::RenderHints oldHints = d->renderHints;
+ if (enabled)
+ d->renderHints |= hint;
+ else
+ d->renderHints &= ~hint;
+ if (oldHints != d->renderHints)
+ d->updateAll();
+}
+
+/*!
+ \property QGraphicsView::alignment
+ \brief the alignment of the scene in the view when the whole
+ scene is visible.
+
+ If the whole scene is visible in the view, (i.e., there are no visible
+ scroll bars,) the view's alignment will decide where the scene will be
+ rendered in the view. For example, if the alignment is Qt::AlignCenter,
+ which is default, the scene will be centered in the view, and if the
+ alignment is (Qt::AlignLeft | Qt::AlignTop), the scene will be rendered in
+ the top-left corner of the view.
+*/
+Qt::Alignment QGraphicsView::alignment() const
+{
+ Q_D(const QGraphicsView);
+ return d->alignment;
+}
+void QGraphicsView::setAlignment(Qt::Alignment alignment)
+{
+ Q_D(QGraphicsView);
+ if (d->alignment != alignment) {
+ d->alignment = alignment;
+ d->recalculateContentSize();
+ }
+}
+
+/*!
+ \property QGraphicsView::transformationAnchor
+ \brief how the view should position the scene during transformations.
+
+ QGraphicsView uses this property to decide how to position the scene in
+ the viewport when the transformation matrix changes, and the coordinate
+ system of the view is transformed. The default behavior, AnchorViewCenter,
+ ensures that the scene point at the center of the view remains unchanged
+ during transformations (e.g., when rotating, the scene will appear to
+ rotate around the center of the view).
+
+ Note that the effect of this property is noticeable when only a part of the
+ scene is visible (i.e., when there are scroll bars). Otherwise, if the
+ whole scene fits in the view, QGraphicsScene uses the view \l alignment to
+ position the scene in the view.
+
+ \sa alignment, resizeAnchor
+*/
+QGraphicsView::ViewportAnchor QGraphicsView::transformationAnchor() const
+{
+ Q_D(const QGraphicsView);
+ return d->transformationAnchor;
+}
+void QGraphicsView::setTransformationAnchor(ViewportAnchor anchor)
+{
+ Q_D(QGraphicsView);
+ d->transformationAnchor = anchor;
+
+ // Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse
+ // in order to have up-to-date information for centering the view.
+ if (d->transformationAnchor == AnchorUnderMouse)
+ d->viewport->setMouseTracking(true);
+}
+
+/*!
+ \property QGraphicsView::resizeAnchor
+ \brief how the view should position the scene when the view is resized.
+
+ QGraphicsView uses this property to decide how to position the scene in
+ the viewport when the viewport widget's size changes. The default
+ behavior, NoAnchor, leaves the scene's position unchanged during a resize;
+ the top-left corner of the view will appear to be anchored while resizing.
+
+ Note that the effect of this property is noticeable when only a part of the
+ scene is visible (i.e., when there are scroll bars). Otherwise, if the
+ whole scene fits in the view, QGraphicsScene uses the view \l alignment to
+ position the scene in the view.
+
+ \sa alignment, transformationAnchor, Qt::WNorthWestGravity
+*/
+QGraphicsView::ViewportAnchor QGraphicsView::resizeAnchor() const
+{
+ Q_D(const QGraphicsView);
+ return d->resizeAnchor;
+}
+void QGraphicsView::setResizeAnchor(ViewportAnchor anchor)
+{
+ Q_D(QGraphicsView);
+ d->resizeAnchor = anchor;
+
+ // Ensure mouse tracking is enabled in the case we are using AnchorUnderMouse
+ // in order to have up-to-date information for centering the view.
+ if (d->resizeAnchor == AnchorUnderMouse)
+ d->viewport->setMouseTracking(true);
+}
+
+/*!
+ \property QGraphicsView::viewportUpdateMode
+ \brief how the viewport should update its contents.
+
+ \since 4.3
+
+ QGraphicsView uses this property to decide how to update areas of the
+ scene that have been reexposed or changed. Usually you do not need to
+ modify this property, but there are some cases where doing so can improve
+ rendering performance. See the ViewportUpdateMode documentation for
+ specific details.
+
+ The default value is MinimalViewportUpdate, where QGraphicsView will
+ update as small an area of the viewport as possible when the contents
+ change.
+
+ \sa ViewportUpdateMode, cacheMode
+*/
+QGraphicsView::ViewportUpdateMode QGraphicsView::viewportUpdateMode() const
+{
+ Q_D(const QGraphicsView);
+ return d->viewportUpdateMode;
+}
+void QGraphicsView::setViewportUpdateMode(ViewportUpdateMode mode)
+{
+ Q_D(QGraphicsView);
+ d->viewportUpdateMode = mode;
+}
+
+/*!
+ \property QGraphicsView::optimizationFlags
+ \brief flags that can be used to tune QGraphicsView's performance.
+
+ \since 4.3
+
+ QGraphicsView uses clipping, extra bounding rect adjustments, and certain
+ other aids to improve rendering quality and performance for the common
+ case graphics scene. However, depending on the target platform, the scene,
+ and the viewport in use, some of these operations can degrade performance.
+
+ The effect varies from flag to flag; see the OptimizationFlags
+ documentation for details.
+
+ By default, no optimization flags are enabled.
+
+ \sa setOptimizationFlag()
+*/
+QGraphicsView::OptimizationFlags QGraphicsView::optimizationFlags() const
+{
+ Q_D(const QGraphicsView);
+ return d->optimizationFlags;
+}
+void QGraphicsView::setOptimizationFlags(OptimizationFlags flags)
+{
+ Q_D(QGraphicsView);
+ d->optimizationFlags = flags;
+}
+
+/*!
+ Enables \a flag if \a enabled is true; otherwise disables \a flag.
+
+ \sa optimizationFlags
+*/
+void QGraphicsView::setOptimizationFlag(OptimizationFlag flag, bool enabled)
+{
+ Q_D(QGraphicsView);
+ if (enabled)
+ d->optimizationFlags |= flag;
+ else
+ d->optimizationFlags &= ~flag;
+}
+
+/*!
+ \property QGraphicsView::dragMode
+ \brief the behavior for dragging the mouse over the scene while
+ the left mouse button is pressed.
+
+ This property defines what should happen when the user clicks on the scene
+ background and drags the mouse (e.g., scrolling the viewport contents
+ using a pointing hand cursor, or selecting multiple items with a rubber
+ band). The default value, NoDrag, does nothing.
+
+ This behavior only affects mouse clicks that are not handled by any item.
+ You can define a custom behavior by creating a subclass of QGraphicsView
+ and reimplementing mouseMoveEvent().
+*/
+QGraphicsView::DragMode QGraphicsView::dragMode() const
+{
+ Q_D(const QGraphicsView);
+ return d->dragMode;
+}
+void QGraphicsView::setDragMode(DragMode mode)
+{
+ Q_D(QGraphicsView);
+ if (d->dragMode == mode)
+ return;
+
+#ifndef QT_NO_CURSOR
+ if (d->dragMode == ScrollHandDrag)
+ viewport()->unsetCursor();
+#endif
+
+ // If dragMode is unset while dragging, e.g. via a keyEvent, we
+ // don't unset the handScrolling state. When enabling scrolling
+ // again the mouseMoveEvent will automatically start scrolling,
+ // without a mousePress
+ if (d->dragMode == ScrollHandDrag && mode == NoDrag && d->handScrolling)
+ d->handScrolling = false;
+
+ d->dragMode = mode;
+
+#ifndef QT_NO_CURSOR
+ if (d->dragMode == ScrollHandDrag) {
+ // Forget the stored viewport cursor when we enter scroll hand drag mode.
+ d->hasStoredOriginalCursor = false;
+ viewport()->setCursor(Qt::OpenHandCursor);
+ }
+#endif
+}
+
+#ifndef QT_NO_RUBBERBAND
+/*!
+ \property QGraphicsView::rubberBandSelectionMode
+ \brief the behavior for selecting items with a rubber band selection rectangle.
+ \since 4.3
+
+ This property defines how items are selected when using the RubberBandDrag
+ drag mode.
+
+ The default value is Qt::IntersectsItemShape; all items whose shape
+ intersects with or is contained by the rubber band are selected.
+
+ \sa dragMode, items()
+*/
+Qt::ItemSelectionMode QGraphicsView::rubberBandSelectionMode() const
+{
+ Q_D(const QGraphicsView);
+ return d->rubberBandSelectionMode;
+}
+void QGraphicsView::setRubberBandSelectionMode(Qt::ItemSelectionMode mode)
+{
+ Q_D(QGraphicsView);
+ d->rubberBandSelectionMode = mode;
+}
+#endif
+
+/*!
+ \property QGraphicsView::cacheMode
+ \brief which parts of the view are cached
+
+ QGraphicsView can cache pre-rendered content in a QPixmap, which is then
+ drawn onto the viewport. The purpose of such caching is to speed up the
+ total rendering time for areas that are slow to render. Texture, gradient
+ and alpha blended backgrounds, for example, can be notibly slow to render;
+ especially with a transformed view. The CacheBackground flag enables
+ caching of the view's background. For example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 2
+
+ The cache is invalidated every time the view is transformed. However, when
+ scrolling, only partial invalidation is required.
+
+ By default, nothing is cached.
+
+ \sa resetCachedContent(), QPixmapCache
+*/
+QGraphicsView::CacheMode QGraphicsView::cacheMode() const
+{
+ Q_D(const QGraphicsView);
+ return d->cacheMode;
+}
+void QGraphicsView::setCacheMode(CacheMode mode)
+{
+ Q_D(QGraphicsView);
+ if (mode == d->cacheMode)
+ return;
+ d->cacheMode = mode;
+ resetCachedContent();
+}
+
+/*!
+ Resets any cached content. Calling this function will clear
+ QGraphicsView's cache. If the current cache mode is \l CacheNone, this
+ function does nothing.
+
+ This function is called automatically for you when the backgroundBrush or
+ QGraphicsScene::backgroundBrush properties change; you only need to call
+ this function if you have reimplemented QGraphicsScene::drawBackground()
+ or QGraphicsView::drawBackground() to draw a custom background, and need
+ to trigger a full redraw.
+
+ \sa cacheMode()
+*/
+void QGraphicsView::resetCachedContent()
+{
+ Q_D(QGraphicsView);
+ if (d->cacheMode == CacheNone)
+ return;
+
+ if (d->cacheMode & CacheBackground) {
+ // Background caching is enabled.
+ d->mustResizeBackgroundPixmap = true;
+ d->updateAll();
+ } else if (d->mustResizeBackgroundPixmap) {
+ // Background caching is disabled.
+ // Cleanup, free some resources.
+ d->mustResizeBackgroundPixmap = false;
+ d->backgroundPixmap = QPixmap();
+ d->backgroundPixmapExposed = QRegion();
+ }
+}
+
+/*!
+ Invalidates and schedules a redraw of \a layers inside \a rect. \a rect is
+ in scene coordinates. Any cached content for \a layers inside \a rect is
+ unconditionally invalidated and redrawn.
+
+ You can call this function to notify QGraphicsView of changes to the
+ background or the foreground of the scene. It is commonly used for scenes
+ with tile-based backgrounds to notify changes when QGraphicsView has
+ enabled background caching.
+
+ Note that QGraphicsView currently supports background caching only (see
+ QGraphicsView::CacheBackground). This function is equivalent to calling update() if any
+ layer but QGraphicsScene::BackgroundLayer is passed.
+
+ \sa QGraphicsScene::invalidate(), update()
+*/
+void QGraphicsView::invalidateScene(const QRectF &rect, QGraphicsScene::SceneLayers layers)
+{
+ Q_D(QGraphicsView);
+ if ((layers & QGraphicsScene::BackgroundLayer) && !d->mustResizeBackgroundPixmap) {
+ QRect viewRect = mapFromScene(rect).boundingRect();
+ if (viewport()->rect().intersects(viewRect)) {
+ // The updated background area is exposed; schedule this area for
+ // redrawing.
+ d->backgroundPixmapExposed += viewRect;
+ if (d->scene)
+ d->scene->update(rect);
+ }
+ }
+}
+
+/*!
+ \property QGraphicsView::interactive
+ \brief whether the view allowed scene interaction.
+
+ If enabled, this view is set to allow scene interaction. Otherwise, this
+ view will not allow interaction, and any mouse or key events are ignored
+ (i.e., it will act as a read-only view).
+
+ By default, this property is true.
+*/
+bool QGraphicsView::isInteractive() const
+{
+ Q_D(const QGraphicsView);
+ return d->sceneInteractionAllowed;
+}
+void QGraphicsView::setInteractive(bool allowed)
+{
+ Q_D(QGraphicsView);
+ d->sceneInteractionAllowed = allowed;
+}
+
+/*!
+ Returns a pointer to the scene that is currently visualized in the
+ view. If no scene is currently visualized, 0 is returned.
+
+ \sa setScene()
+*/
+QGraphicsScene *QGraphicsView::scene() const
+{
+ Q_D(const QGraphicsView);
+ return d->scene;
+}
+
+/*!
+ Sets the current scene to \a scene. If \a scene is already being
+ viewed, this function does nothing.
+
+ When a scene is set on a view, the QGraphicsScene::changed() signal
+ is automatically connected to this view's updateScene() slot, and the
+ view's scroll bars are adjusted to fit the size of the scene.
+*/
+void QGraphicsView::setScene(QGraphicsScene *scene)
+{
+ Q_D(QGraphicsView);
+ if (d->scene == scene)
+ return;
+
+ // Always update the viewport when the scene changes.
+ d->updateAll();
+
+ // Remove the previously assigned scene.
+ if (d->scene) {
+ disconnect(d->scene, SIGNAL(changed(QList<QRectF>)),
+ this, SLOT(updateScene(QList<QRectF>)));
+ disconnect(d->scene, SIGNAL(sceneRectChanged(QRectF)),
+ this, SLOT(updateSceneRect(QRectF)));
+ d->scene->d_func()->removeView(this);
+ d->connectedToScene = false;
+
+ if (isActiveWindow() && isVisible()) {
+ QEvent windowDeactivate(QEvent::WindowDeactivate);
+ QApplication::sendEvent(d->scene, &windowDeactivate);
+ }
+ if(hasFocus())
+ d->scene->clearFocus();
+ }
+
+ // Assign the new scene and update the contents (scrollbars, etc.)).
+ if ((d->scene = scene)) {
+ connect(d->scene, SIGNAL(sceneRectChanged(QRectF)),
+ this, SLOT(updateSceneRect(QRectF)));
+ d->updateSceneSlotReimplementedChecked = false;
+ d->scene->d_func()->addView(this);
+ d->recalculateContentSize();
+ d->lastCenterPoint = sceneRect().center();
+ d->keepLastCenterPoint = true;
+ // We are only interested in mouse tracking if items accept
+ // hover events or use non-default cursors.
+ if (!d->scene->d_func()->allItemsIgnoreHoverEvents
+ || !d->scene->d_func()->allItemsUseDefaultCursor) {
+ d->viewport->setMouseTracking(true);
+ }
+
+ // enable touch events if any items is interested in them
+ if (!d->scene->d_func()->allItemsIgnoreTouchEvents)
+ d->viewport->setAttribute(Qt::WA_AcceptTouchEvents);
+
+ if (isActiveWindow() && isVisible()) {
+ QEvent windowActivate(QEvent::WindowActivate);
+ QApplication::sendEvent(d->scene, &windowActivate);
+ }
+ } else {
+ d->recalculateContentSize();
+ }
+
+ d->updateInputMethodSensitivity();
+
+ if (d->scene && hasFocus())
+ d->scene->setFocus();
+}
+
+/*!
+ \property QGraphicsView::sceneRect
+ \brief the area of the scene visualized by this view.
+
+ The scene rectangle defines the extent of the scene, and in the view's case,
+ this means the area of the scene that you can navigate using the scroll
+ bars.
+
+ If unset, or if a null QRectF is set, this property has the same value as
+ QGraphicsScene::sceneRect, and it changes with
+ QGraphicsScene::sceneRect. Otherwise, the view's scene rect is unaffected
+ by the scene.
+
+ Note that, although the scene supports a virtually unlimited size, the
+ range of the scroll bars will never exceed the range of an integer
+ (INT_MIN, INT_MAX). When the scene is larger than the scroll bars' values,
+ you can choose to use translate() to navigate the scene instead.
+
+ By default, this property contains a rectangle at the origin with zero
+ width and height.
+
+ \sa QGraphicsScene::sceneRect
+*/
+QRectF QGraphicsView::sceneRect() const
+{
+ Q_D(const QGraphicsView);
+ if (d->hasSceneRect)
+ return d->sceneRect;
+ if (d->scene)
+ return d->scene->sceneRect();
+ return QRectF();
+}
+void QGraphicsView::setSceneRect(const QRectF &rect)
+{
+ Q_D(QGraphicsView);
+ d->hasSceneRect = !rect.isNull();
+ d->sceneRect = rect;
+ d->recalculateContentSize();
+}
+
+/*!
+ Returns the current transformation matrix for the view. If no current
+ transformation is set, the identity matrix is returned.
+
+ \sa setMatrix(), transform(), rotate(), scale(), shear(), translate()
+*/
+QMatrix QGraphicsView::matrix() const
+{
+ Q_D(const QGraphicsView);
+ return d->matrix.toAffine();
+}
+
+/*!
+ Sets the view's current transformation matrix to \a matrix.
+
+ If \a combine is true, then \a matrix is combined with the current matrix;
+ otherwise, \a matrix \e replaces the current matrix. \a combine is false
+ by default.
+
+ The transformation matrix tranforms the scene into view coordinates. Using
+ the default transformation, provided by the identity matrix, one pixel in
+ the view represents one unit in the scene (e.g., a 10x10 rectangular item
+ is drawn using 10x10 pixels in the view). If a 2x2 scaling matrix is
+ applied, the scene will be drawn in 1:2 (e.g., a 10x10 rectangular item is
+ then drawn using 20x20 pixels in the view).
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 3
+
+ To simplify interation with items using a transformed view, QGraphicsView
+ provides mapTo... and mapFrom... functions that can translate between
+ scene and view coordinates. For example, you can call mapToScene() to map
+ a view coordinate to a floating point scene coordinate, or mapFromScene()
+ to map from floating point scene coordinates to view coordinates.
+
+ \sa matrix(), setTransform(), rotate(), scale(), shear(), translate()
+*/
+void QGraphicsView::setMatrix(const QMatrix &matrix, bool combine)
+{
+ setTransform(QTransform(matrix), combine);
+}
+
+/*!
+ Resets the view transformation matrix to the identity matrix.
+
+ \sa resetTransform()
+*/
+void QGraphicsView::resetMatrix()
+{
+ resetTransform();
+}
+
+/*!
+ Rotates the current view transformation \a angle degrees clockwise.
+
+ \sa setTransform(), transform(), scale(), shear(), translate()
+*/
+void QGraphicsView::rotate(qreal angle)
+{
+ Q_D(QGraphicsView);
+ QTransform matrix = d->matrix;
+ matrix.rotate(angle);
+ setTransform(matrix);
+}
+
+/*!
+ Scales the current view transformation by (\a sx, \a sy).
+
+ \sa setTransform(), transform(), rotate(), shear(), translate()
+*/
+void QGraphicsView::scale(qreal sx, qreal sy)
+{
+ Q_D(QGraphicsView);
+ QTransform matrix = d->matrix;
+ matrix.scale(sx, sy);
+ setTransform(matrix);
+}
+
+/*!
+ Shears the current view transformation by (\a sh, \a sv).
+
+ \sa setTransform(), transform(), rotate(), scale(), translate()
+*/
+void QGraphicsView::shear(qreal sh, qreal sv)
+{
+ Q_D(QGraphicsView);
+ QTransform matrix = d->matrix;
+ matrix.shear(sh, sv);
+ setTransform(matrix);
+}
+
+/*!
+ Translates the current view transformation by (\a dx, \a dy).
+
+ \sa setTransform(), transform(), rotate(), shear()
+*/
+void QGraphicsView::translate(qreal dx, qreal dy)
+{
+ Q_D(QGraphicsView);
+ QTransform matrix = d->matrix;
+ matrix.translate(dx, dy);
+ setTransform(matrix);
+}
+
+/*!
+ Scrolls the contents of the viewport to ensure that the scene
+ coordinate \a pos, is centered in the view.
+
+ Because \a pos is a floating point coordinate, and the scroll bars operate
+ on integer coordinates, the centering is only an approximation.
+
+ \note If the item is close to or outside the border, it will be visible
+ in the view, but not centered.
+
+ \sa ensureVisible()
+*/
+void QGraphicsView::centerOn(const QPointF &pos)
+{
+ Q_D(QGraphicsView);
+ qreal width = viewport()->width();
+ qreal height = viewport()->height();
+ QPointF viewPoint = d->matrix.map(pos);
+ QPointF oldCenterPoint = pos;
+
+ if (!d->leftIndent) {
+ if (isRightToLeft()) {
+ qint64 horizontal = 0;
+ horizontal += horizontalScrollBar()->minimum();
+ horizontal += horizontalScrollBar()->maximum();
+ horizontal -= int(viewPoint.x() - width / 2.0);
+ horizontalScrollBar()->setValue(horizontal);
+ } else {
+ horizontalScrollBar()->setValue(int(viewPoint.x() - width / 2.0));
+ }
+ }
+ if (!d->topIndent)
+ verticalScrollBar()->setValue(int(viewPoint.y() - height / 2.0));
+ d->lastCenterPoint = oldCenterPoint;
+}
+
+/*!
+ \fn QGraphicsView::centerOn(qreal x, qreal y)
+ \overload
+
+ This function is provided for convenience. It's equivalent to calling
+ centerOn(QPointF(\a x, \a y)).
+*/
+
+/*!
+ \overload
+
+ Scrolls the contents of the viewport to ensure that \a item
+ is centered in the view.
+
+ \sa ensureVisible()
+*/
+void QGraphicsView::centerOn(const QGraphicsItem *item)
+{
+ centerOn(item->sceneBoundingRect().center());
+}
+
+/*!
+ Scrolls the contents of the viewport so that the scene rectangle \a rect
+ is visible, with margins specified in pixels by \a xmargin and \a
+ ymargin. If the specified rect cannot be reached, the contents are
+ scrolled to the nearest valid position. The default value for both margins
+ is 50 pixels.
+
+ \sa centerOn()
+*/
+void QGraphicsView::ensureVisible(const QRectF &rect, int xmargin, int ymargin)
+{
+ Q_D(QGraphicsView);
+ qreal width = viewport()->width();
+ qreal height = viewport()->height();
+ QRectF viewRect = d->matrix.mapRect(rect);
+
+ qreal left = d->horizontalScroll();
+ qreal right = left + width;
+ qreal top = d->verticalScroll();
+ qreal bottom = top + height;
+
+ if (viewRect.left() <= left + xmargin) {
+ // need to scroll from the left
+ if (!d->leftIndent)
+ horizontalScrollBar()->setValue(int(viewRect.left() - xmargin - 0.5));
+ }
+ if (viewRect.right() >= right - xmargin) {
+ // need to scroll from the right
+ if (!d->leftIndent)
+ horizontalScrollBar()->setValue(int(viewRect.right() - width + xmargin + 0.5));
+ }
+ if (viewRect.top() <= top + ymargin) {
+ // need to scroll from the top
+ if (!d->topIndent)
+ verticalScrollBar()->setValue(int(viewRect.top() - ymargin - 0.5));
+ }
+ if (viewRect.bottom() >= bottom - ymargin) {
+ // need to scroll from the bottom
+ if (!d->topIndent)
+ verticalScrollBar()->setValue(int(viewRect.bottom() - height + ymargin + 0.5));
+ }
+}
+
+/*!
+ \fn QGraphicsView::ensureVisible(qreal x, qreal y, qreal w, qreal h,
+ int xmargin, int ymargin)
+ \overload
+
+ This function is provided for convenience. It's equivalent to calling
+ ensureVisible(QRectF(\a x, \a y, \a w, \a h), \a xmargin, \a ymargin).
+*/
+
+/*!
+ \overload
+
+ Scrolls the contents of the viewport so that the center of item \a item is
+ visible, with margins specified in pixels by \a xmargin and \a ymargin. If
+ the specified point cannot be reached, the contents are scrolled to the
+ nearest valid position. The default value for both margins is 50 pixels.
+
+ \sa centerOn()
+*/
+void QGraphicsView::ensureVisible(const QGraphicsItem *item, int xmargin, int ymargin)
+{
+ ensureVisible(item->sceneBoundingRect(), xmargin, ymargin);
+}
+
+/*!
+ Scales the view matrix and scrolls the scroll bars to ensure that the
+ scene rectangle \a rect fits inside the viewport. \a rect must be inside
+ the scene rect; otherwise, fitInView() cannot guarantee that the whole
+ rect is visible.
+
+ This function keeps the view's rotation, translation, or shear. The view
+ is scaled according to \a aspectRatioMode. \a rect will be centered in the
+ view if it does not fit tightly.
+
+ It's common to call fitInView() from inside a reimplementation of
+ resizeEvent(), to ensure that the whole scene, or parts of the scene,
+ scales automatically to fit the new size of the viewport as the view is
+ resized. Note though, that calling fitInView() from inside resizeEvent()
+ can lead to unwanted resize recursion, if the new transformation toggles
+ the automatic state of the scrollbars. You can toggle the scrollbar
+ policies to always on or always off to prevent this (see
+ horizontalScrollBarPolicy() and verticalScrollBarPolicy()).
+
+ If \a rect is empty, or if the viewport is too small, this
+ function will do nothing.
+
+ \sa setTransform(), ensureVisible(), centerOn()
+*/
+void QGraphicsView::fitInView(const QRectF &rect, Qt::AspectRatioMode aspectRatioMode)
+{
+ Q_D(QGraphicsView);
+ if (!d->scene || rect.isNull())
+ return;
+
+ // Reset the view scale to 1:1.
+ QRectF unity = d->matrix.mapRect(QRectF(0, 0, 1, 1));
+ if (unity.isEmpty())
+ return;
+ scale(1 / unity.width(), 1 / unity.height());
+
+ // Find the ideal x / y scaling ratio to fit \a rect in the view.
+ int margin = 2;
+ QRectF viewRect = viewport()->rect().adjusted(margin, margin, -margin, -margin);
+ if (viewRect.isEmpty())
+ return;
+ QRectF sceneRect = d->matrix.mapRect(rect);
+ if (sceneRect.isEmpty())
+ return;
+ qreal xratio = viewRect.width() / sceneRect.width();
+ qreal yratio = viewRect.height() / sceneRect.height();
+
+ // Respect the aspect ratio mode.
+ switch (aspectRatioMode) {
+ case Qt::KeepAspectRatio:
+ xratio = yratio = qMin(xratio, yratio);
+ break;
+ case Qt::KeepAspectRatioByExpanding:
+ xratio = yratio = qMax(xratio, yratio);
+ break;
+ case Qt::IgnoreAspectRatio:
+ break;
+ }
+
+ // Scale and center on the center of \a rect.
+ scale(xratio, yratio);
+ centerOn(rect.center());
+}
+
+/*!
+ \fn void QGraphicsView::fitInView(qreal x, qreal y, qreal w, qreal h,
+ Qt::AspectRatioMode aspectRatioMode = Qt::IgnoreAspectRatio)
+
+ \overload
+
+ This convenience function is equivalent to calling
+ fitInView(QRectF(\a x, \a y, \a w, \a h), \a aspectRatioMode).
+
+ \sa ensureVisible(), centerOn()
+*/
+
+/*!
+ \overload
+
+ Ensures that \a item fits tightly inside the view, scaling the view
+ according to \a aspectRatioMode.
+
+ \sa ensureVisible(), centerOn()
+*/
+void QGraphicsView::fitInView(const QGraphicsItem *item, Qt::AspectRatioMode aspectRatioMode)
+{
+ QPainterPath path = item->isClipped() ? item->clipPath() : item->shape();
+ if (item->d_ptr->hasTranslateOnlySceneTransform()) {
+ path.translate(item->d_ptr->sceneTransform.dx(), item->d_ptr->sceneTransform.dy());
+ fitInView(path.boundingRect(), aspectRatioMode);
+ } else {
+ fitInView(item->d_ptr->sceneTransform.map(path).boundingRect(), aspectRatioMode);
+ }
+}
+
+/*!
+ Renders the \a source rect, which is in view coordinates, from the scene
+ into \a target, which is in paint device coordinates, using \a
+ painter. This function is useful for capturing the contents of the view
+ onto a paint device, such as a QImage (e.g., to take a screenshot), or for
+ printing to QPrinter. For example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 4
+
+ If \a source is a null rect, this function will use viewport()->rect() to
+ determine what to draw. If \a target is a null rect, the full dimensions
+ of \a painter's paint device (e.g., for a QPrinter, the page size) will be
+ used.
+
+ The source rect contents will be transformed according to \a
+ aspectRatioMode to fit into the target rect. By default, the aspect ratio
+ is kept, and \a source is scaled to fit in \a target.
+
+ \sa QGraphicsScene::render()
+*/
+void QGraphicsView::render(QPainter *painter, const QRectF &target, const QRect &source,
+ Qt::AspectRatioMode aspectRatioMode)
+{
+ // ### Switch to using the recursive rendering algorithm instead.
+
+ Q_D(QGraphicsView);
+ if (!d->scene || !(painter && painter->isActive()))
+ return;
+
+ // Default source rect = viewport rect
+ QRect sourceRect = source;
+ if (source.isNull())
+ sourceRect = viewport()->rect();
+
+ // Default target rect = device rect
+ QRectF targetRect = target;
+ if (target.isNull()) {
+ if (painter->device()->devType() == QInternal::Picture)
+ targetRect = sourceRect;
+ else
+ targetRect.setRect(0, 0, painter->device()->width(), painter->device()->height());
+ }
+
+ // Find the ideal x / y scaling ratio to fit \a source into \a target.
+ qreal xratio = targetRect.width() / sourceRect.width();
+ qreal yratio = targetRect.height() / sourceRect.height();
+
+ // Scale according to the aspect ratio mode.
+ switch (aspectRatioMode) {
+ case Qt::KeepAspectRatio:
+ xratio = yratio = qMin(xratio, yratio);
+ break;
+ case Qt::KeepAspectRatioByExpanding:
+ xratio = yratio = qMax(xratio, yratio);
+ break;
+ case Qt::IgnoreAspectRatio:
+ break;
+ }
+
+ // Find all items to draw, and reverse the list (we want to draw
+ // in reverse order).
+ QPolygonF sourceScenePoly = mapToScene(sourceRect.adjusted(-1, -1, 1, 1));
+ QList<QGraphicsItem *> itemList = d->scene->items(sourceScenePoly,
+ Qt::IntersectsItemBoundingRect);
+ QGraphicsItem **itemArray = new QGraphicsItem *[itemList.size()];
+ int numItems = itemList.size();
+ for (int i = 0; i < numItems; ++i)
+ itemArray[numItems - i - 1] = itemList.at(i);
+ itemList.clear();
+
+ // Setup painter matrix.
+ QTransform moveMatrix = QTransform::fromTranslate(-d->horizontalScroll(), -d->verticalScroll());
+ QTransform painterMatrix = d->matrix * moveMatrix;
+ painterMatrix *= QTransform()
+ .translate(targetRect.left(), targetRect.top())
+ .scale(xratio, yratio)
+ .translate(-sourceRect.left(), -sourceRect.top());
+
+ // Generate the style options
+ QStyleOptionGraphicsItem *styleOptionArray = d->allocStyleOptionsArray(numItems);
+ for (int i = 0; i < numItems; ++i)
+ itemArray[i]->d_ptr->initStyleOption(&styleOptionArray[i], painterMatrix, targetRect.toRect());
+
+ painter->save();
+
+ // Clip in device coordinates to avoid QRegion transformations.
+ painter->setClipRect(targetRect);
+ QPainterPath path;
+ path.addPolygon(sourceScenePoly);
+ path.closeSubpath();
+ painter->setClipPath(painterMatrix.map(path), Qt::IntersectClip);
+
+ // Transform the painter.
+ painter->setTransform(painterMatrix, true);
+
+ // Render the scene.
+ QRectF sourceSceneRect = sourceScenePoly.boundingRect();
+ drawBackground(painter, sourceSceneRect);
+ drawItems(painter, numItems, itemArray, styleOptionArray);
+ drawForeground(painter, sourceSceneRect);
+
+ delete [] itemArray;
+ d->freeStyleOptionsArray(styleOptionArray);
+
+ painter->restore();
+}
+
+/*!
+ Returns a list of all the items in the associated scene, in descending
+ stacking order (i.e., the first item in the returned list is the uppermost
+ item).
+
+ \sa QGraphicsScene::items(), {QGraphicsItem#Sorting}{Sorting}
+*/
+QList<QGraphicsItem *> QGraphicsView::items() const
+{
+ Q_D(const QGraphicsView);
+ if (!d->scene)
+ return QList<QGraphicsItem *>();
+ return d->scene->items();
+}
+
+/*!
+ Returns a list of all the items at the position \a pos in the view. The
+ items are listed in descending stacking order (i.e., the first item in the
+ list is the uppermost item, and the last item is the lowermost item). \a
+ pos is in viewport coordinates.
+
+ This function is most commonly called from within mouse event handlers in
+ a subclass in QGraphicsView. \a pos is in untransformed viewport
+ coordinates, just like QMouseEvent::pos().
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 5
+
+ \sa QGraphicsScene::items(), {QGraphicsItem#Sorting}{Sorting}
+*/
+QList<QGraphicsItem *> QGraphicsView::items(const QPoint &pos) const
+{
+ Q_D(const QGraphicsView);
+ if (!d->scene)
+ return QList<QGraphicsItem *>();
+ // ### Unify these two, and use the items(QPointF) version in
+ // QGraphicsScene instead. The scene items function could use the viewport
+ // transform to map the point to a rect/polygon.
+ if ((d->identityMatrix || d->matrix.type() <= QTransform::TxScale)) {
+ // Use the rect version
+ QTransform xinv = viewportTransform().inverted();
+ return d->scene->items(xinv.mapRect(QRectF(pos.x(), pos.y(), 1, 1)),
+ Qt::IntersectsItemShape,
+ Qt::DescendingOrder,
+ viewportTransform());
+ }
+ // Use the polygon version
+ return d->scene->items(mapToScene(pos.x(), pos.y(), 1, 1),
+ Qt::IntersectsItemShape,
+ Qt::DescendingOrder,
+ viewportTransform());
+}
+
+/*!
+ \fn QGraphicsView::items(int x, int y) const
+
+ This function is provided for convenience. It's equivalent to calling
+ items(QPoint(\a x, \a y)).
+*/
+
+/*!
+ \overload
+
+ Returns a list of all the items that, depending on \a mode, are either
+ contained by or intersect with \a rect. \a rect is in viewport
+ coordinates.
+
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a rect are returned.
+
+ The items are sorted in descending stacking order (i.e., the first item in
+ the returned list is the uppermost item).
+
+ \sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
+*/
+QList<QGraphicsItem *> QGraphicsView::items(const QRect &rect, Qt::ItemSelectionMode mode) const
+{
+ Q_D(const QGraphicsView);
+ if (!d->scene)
+ return QList<QGraphicsItem *>();
+ return d->scene->items(mapToScene(rect), mode, Qt::DescendingOrder, viewportTransform());
+}
+
+/*!
+ \fn QList<QGraphicsItem *> QGraphicsView::items(int x, int y, int w, int h, Qt::ItemSelectionMode mode) const
+ \since 4.3
+
+ This convenience function is equivalent to calling items(QRectF(\a x, \a
+ y, \a w, \a h), \a mode).
+*/
+
+/*!
+ \overload
+
+ Returns a list of all the items that, depending on \a mode, are either
+ contained by or intersect with \a polygon. \a polygon is in viewport
+ coordinates.
+
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a polygon are returned.
+
+ The items are sorted by descending stacking order (i.e., the first item in
+ the returned list is the uppermost item).
+
+ \sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
+*/
+QList<QGraphicsItem *> QGraphicsView::items(const QPolygon &polygon, Qt::ItemSelectionMode mode) const
+{
+ Q_D(const QGraphicsView);
+ if (!d->scene)
+ return QList<QGraphicsItem *>();
+ return d->scene->items(mapToScene(polygon), mode, Qt::DescendingOrder, viewportTransform());
+}
+
+/*!
+ \overload
+
+ Returns a list of all the items that, depending on \a mode, are either
+ contained by or intersect with \a path. \a path is in viewport
+ coordinates.
+
+ The default value for \a mode is Qt::IntersectsItemShape; all items whose
+ exact shape intersects with or is contained by \a path are returned.
+
+ \sa itemAt(), items(), mapToScene(), {QGraphicsItem#Sorting}{Sorting}
+*/
+QList<QGraphicsItem *> QGraphicsView::items(const QPainterPath &path, Qt::ItemSelectionMode mode) const
+{
+ Q_D(const QGraphicsView);
+ if (!d->scene)
+ return QList<QGraphicsItem *>();
+ return d->scene->items(mapToScene(path), mode, Qt::DescendingOrder, viewportTransform());
+}
+
+/*!
+ Returns the item at position \a pos, which is in viewport coordinates.
+ If there are several items at this position, this function returns
+ the topmost item.
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 6
+
+ \sa items(), {QGraphicsItem#Sorting}{Sorting}
+*/
+QGraphicsItem *QGraphicsView::itemAt(const QPoint &pos) const
+{
+ Q_D(const QGraphicsView);
+ if (!d->scene)
+ return 0;
+ QList<QGraphicsItem *> itemsAtPos = items(pos);
+ return itemsAtPos.isEmpty() ? 0 : itemsAtPos.first();
+}
+
+/*!
+ \overload
+ \fn QGraphicsItem *QGraphicsView::itemAt(int x, int y) const
+
+ This function is provided for convenience. It's equivalent to
+ calling itemAt(QPoint(\a x, \a y)).
+*/
+
+/*!
+ Returns the viewport coordinate \a point mapped to scene coordinates.
+
+ Note: It can be useful to map the whole rectangle covered by the pixel at
+ \a point instead of the point itself. To do this, you can call
+ mapToScene(QRect(\a point, QSize(2, 2))).
+
+ \sa mapFromScene()
+*/
+QPointF QGraphicsView::mapToScene(const QPoint &point) const
+{
+ Q_D(const QGraphicsView);
+ QPointF p = point;
+ p.rx() += d->horizontalScroll();
+ p.ry() += d->verticalScroll();
+ return d->identityMatrix ? p : d->matrix.inverted().map(p);
+}
+
+/*!
+ \fn QGraphicsView::mapToScene(int x, int y) const
+
+ This function is provided for convenience. It's equivalent to calling
+ mapToScene(QPoint(\a x, \a y)).
+*/
+
+/*!
+ Returns the viewport rectangle \a rect mapped to a scene coordinate
+ polygon.
+
+ \sa mapFromScene()
+*/
+QPolygonF QGraphicsView::mapToScene(const QRect &rect) const
+{
+ Q_D(const QGraphicsView);
+ if (!rect.isValid())
+ return QPolygonF();
+
+ QPointF scrollOffset(d->horizontalScroll(), d->verticalScroll());
+ QRect r = rect.adjusted(0, 0, 1, 1);
+ QPointF tl = scrollOffset + r.topLeft();
+ QPointF tr = scrollOffset + r.topRight();
+ QPointF br = scrollOffset + r.bottomRight();
+ QPointF bl = scrollOffset + r.bottomLeft();
+
+ QPolygonF poly(4);
+ if (!d->identityMatrix) {
+ QTransform x = d->matrix.inverted();
+ poly[0] = x.map(tl);
+ poly[1] = x.map(tr);
+ poly[2] = x.map(br);
+ poly[3] = x.map(bl);
+ } else {
+ poly[0] = tl;
+ poly[1] = tr;
+ poly[2] = br;
+ poly[3] = bl;
+ }
+ return poly;
+}
+
+/*!
+ \fn QGraphicsView::mapToScene(int x, int y, int w, int h) const
+
+ This function is provided for convenience. It's equivalent to calling
+ mapToScene(QRect(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Returns the viewport polygon \a polygon mapped to a scene coordinate
+ polygon.
+
+ \sa mapFromScene()
+*/
+QPolygonF QGraphicsView::mapToScene(const QPolygon &polygon) const
+{
+ QPolygonF poly;
+ foreach (const QPoint &point, polygon)
+ poly << mapToScene(point);
+ return poly;
+}
+
+/*!
+ Returns the viewport painter path \a path mapped to a scene coordinate
+ painter path.
+
+ \sa mapFromScene()
+*/
+QPainterPath QGraphicsView::mapToScene(const QPainterPath &path) const
+{
+ Q_D(const QGraphicsView);
+ QTransform matrix = QTransform::fromTranslate(d->horizontalScroll(), d->verticalScroll());
+ matrix *= d->matrix.inverted();
+ return matrix.map(path);
+}
+
+/*!
+ Returns the scene coordinate \a point to viewport coordinates.
+
+ \sa mapToScene()
+*/
+QPoint QGraphicsView::mapFromScene(const QPointF &point) const
+{
+ Q_D(const QGraphicsView);
+ QPointF p = d->identityMatrix ? point : d->matrix.map(point);
+ p.rx() -= d->horizontalScroll();
+ p.ry() -= d->verticalScroll();
+ return p.toPoint();
+}
+
+/*!
+ \fn QGraphicsView::mapFromScene(qreal x, qreal y) const
+
+ This function is provided for convenience. It's equivalent to
+ calling mapFromScene(QPointF(\a x, \a y)).
+*/
+
+/*!
+ Returns the scene rectangle \a rect to a viewport coordinate
+ polygon.
+
+ \sa mapToScene()
+*/
+QPolygon QGraphicsView::mapFromScene(const QRectF &rect) const
+{
+ Q_D(const QGraphicsView);
+ QPointF tl;
+ QPointF tr;
+ QPointF br;
+ QPointF bl;
+ if (!d->identityMatrix) {
+ const QTransform &x = d->matrix;
+ tl = x.map(rect.topLeft());
+ tr = x.map(rect.topRight());
+ br = x.map(rect.bottomRight());
+ bl = x.map(rect.bottomLeft());
+ } else {
+ tl = rect.topLeft();
+ tr = rect.topRight();
+ br = rect.bottomRight();
+ bl = rect.bottomLeft();
+ }
+ QPointF scrollOffset(d->horizontalScroll(), d->verticalScroll());
+ tl -= scrollOffset;
+ tr -= scrollOffset;
+ br -= scrollOffset;
+ bl -= scrollOffset;
+
+ QPolygon poly(4);
+ poly[0] = tl.toPoint();
+ poly[1] = tr.toPoint();
+ poly[2] = br.toPoint();
+ poly[3] = bl.toPoint();
+ return poly;
+}
+
+/*!
+ \fn QGraphicsView::mapFromScene(qreal x, qreal y, qreal w, qreal h) const
+
+ This function is provided for convenience. It's equivalent to
+ calling mapFromScene(QRectF(\a x, \a y, \a w, \a h)).
+*/
+
+/*!
+ Returns the scene coordinate polygon \a polygon to a viewport coordinate
+ polygon.
+
+ \sa mapToScene()
+*/
+QPolygon QGraphicsView::mapFromScene(const QPolygonF &polygon) const
+{
+ QPolygon poly;
+ foreach (const QPointF &point, polygon)
+ poly << mapFromScene(point);
+ return poly;
+}
+
+/*!
+ Returns the scene coordinate painter path \a path to a viewport coordinate
+ painter path.
+
+ \sa mapToScene()
+*/
+QPainterPath QGraphicsView::mapFromScene(const QPainterPath &path) const
+{
+ Q_D(const QGraphicsView);
+ QTransform matrix = d->matrix;
+ matrix *= QTransform::fromTranslate(-d->horizontalScroll(), -d->verticalScroll());
+ return matrix.map(path);
+}
+
+/*!
+ \reimp
+*/
+QVariant QGraphicsView::inputMethodQuery(Qt::InputMethodQuery query) const
+{
+ Q_D(const QGraphicsView);
+ if (!d->scene)
+ return QVariant();
+
+ QVariant value = d->scene->inputMethodQuery(query);
+ if (value.type() == QVariant::RectF)
+ value = d->mapRectFromScene(value.toRectF());
+ else if (value.type() == QVariant::PointF)
+ value = mapFromScene(value.toPointF());
+ else if (value.type() == QVariant::Rect)
+ value = d->mapRectFromScene(value.toRect()).toRect();
+ else if (value.type() == QVariant::Point)
+ value = mapFromScene(value.toPoint());
+ return value;
+}
+
+/*!
+ \property QGraphicsView::backgroundBrush
+ \brief the background brush of the scene.
+
+ This property sets the background brush for the scene in this view. It is
+ used to override the scene's own background, and defines the behavior of
+ drawBackground(). To provide custom background drawing for this view, you
+ can reimplement drawBackground() instead.
+
+ By default, this property contains a brush with the Qt::NoBrush pattern.
+
+ \sa QGraphicsScene::backgroundBrush, foregroundBrush
+*/
+QBrush QGraphicsView::backgroundBrush() const
+{
+ Q_D(const QGraphicsView);
+ return d->backgroundBrush;
+}
+void QGraphicsView::setBackgroundBrush(const QBrush &brush)
+{
+ Q_D(QGraphicsView);
+ d->backgroundBrush = brush;
+ d->updateAll();
+
+ if (d->cacheMode & CacheBackground) {
+ // Invalidate the background pixmap
+ d->mustResizeBackgroundPixmap = true;
+ }
+}
+
+/*!
+ \property QGraphicsView::foregroundBrush
+ \brief the foreground brush of the scene.
+
+ This property sets the foreground brush for the scene in this view. It is
+ used to override the scene's own foreground, and defines the behavior of
+ drawForeground(). To provide custom foreground drawing for this view, you
+ can reimplement drawForeground() instead.
+
+ By default, this property contains a brush with the Qt::NoBrush pattern.
+
+ \sa QGraphicsScene::foregroundBrush, backgroundBrush
+*/
+QBrush QGraphicsView::foregroundBrush() const
+{
+ Q_D(const QGraphicsView);
+ return d->foregroundBrush;
+}
+void QGraphicsView::setForegroundBrush(const QBrush &brush)
+{
+ Q_D(QGraphicsView);
+ d->foregroundBrush = brush;
+ d->updateAll();
+}
+
+/*!
+ Schedules an update of the scene rectangles \a rects.
+
+ \sa QGraphicsScene::changed()
+*/
+void QGraphicsView::updateScene(const QList<QRectF> &rects)
+{
+ // ### Note: Since 4.5, this slot is only called if the user explicitly
+ // establishes a connection between the scene and the view, as the scene
+ // and view are no longer connected. We need to keep it working (basically
+ // leave it as it is), but the new delivery path is through
+ // QGraphicsScenePrivate::itemUpdate().
+ Q_D(QGraphicsView);
+ if (d->fullUpdatePending || d->viewportUpdateMode == QGraphicsView::NoViewportUpdate)
+ return;
+
+ // Extract and reset dirty scene rect info.
+ QVector<QRect> dirtyViewportRects;
+ const QVector<QRect> &dirtyRects = d->dirtyRegion.rects();
+ for (int i = 0; i < dirtyRects.size(); ++i)
+ dirtyViewportRects += dirtyRects.at(i);
+ d->dirtyRegion = QRegion();
+ d->dirtyBoundingRect = QRect();
+
+ bool fullUpdate = !d->accelerateScrolling || d->viewportUpdateMode == QGraphicsView::FullViewportUpdate;
+ bool boundingRectUpdate = (d->viewportUpdateMode == QGraphicsView::BoundingRectViewportUpdate)
+ || (d->viewportUpdateMode == QGraphicsView::SmartViewportUpdate
+ && ((dirtyViewportRects.size() + rects.size()) >= QGRAPHICSVIEW_REGION_RECT_THRESHOLD));
+
+ QRegion updateRegion;
+ QRect boundingRect;
+ QRect viewportRect = viewport()->rect();
+ bool redraw = false;
+ QTransform transform = viewportTransform();
+
+ // Convert scene rects to viewport rects.
+ foreach (const QRectF &rect, rects) {
+ QRect xrect = transform.mapRect(rect).toAlignedRect();
+ if (!(d->optimizationFlags & DontAdjustForAntialiasing))
+ xrect.adjust(-2, -2, 2, 2);
+ else
+ xrect.adjust(-1, -1, 1, 1);
+ if (!viewportRect.intersects(xrect))
+ continue;
+ dirtyViewportRects << xrect;
+ }
+
+ foreach (const QRect &rect, dirtyViewportRects) {
+ // Add the exposed rect to the update region. In rect update
+ // mode, we only count the bounding rect of items.
+ if (!boundingRectUpdate) {
+ updateRegion += rect;
+ } else {
+ boundingRect |= rect;
+ }
+ redraw = true;
+ if (fullUpdate) {
+ // If fullUpdate is true and we found a visible dirty rect,
+ // we're done.
+ break;
+ }
+ }
+
+ if (!redraw)
+ return;
+
+ if (fullUpdate)
+ viewport()->update();
+ else if (boundingRectUpdate)
+ viewport()->update(boundingRect);
+ else
+ viewport()->update(updateRegion);
+}
+
+/*!
+ Notifies QGraphicsView that the scene's scene rect has changed. \a rect
+ is the new scene rect. If the view already has an explicitly set scene
+ rect, this function does nothing.
+
+ \sa sceneRect, QGraphicsScene::sceneRectChanged()
+*/
+void QGraphicsView::updateSceneRect(const QRectF &rect)
+{
+ Q_D(QGraphicsView);
+ if (!d->hasSceneRect) {
+ d->sceneRect = rect;
+ d->recalculateContentSize();
+ }
+}
+
+/*!
+ This slot is called by QAbstractScrollArea after setViewport() has been
+ called. Reimplement this function in a subclass of QGraphicsView to
+ initialize the new viewport \a widget before it is used.
+
+ \sa setViewport()
+*/
+void QGraphicsView::setupViewport(QWidget *widget)
+{
+ Q_D(QGraphicsView);
+
+ if (!widget) {
+ qWarning("QGraphicsView::setupViewport: cannot initialize null widget");
+ return;
+ }
+
+ const bool isGLWidget = widget->inherits("QGLWidget");
+
+ d->accelerateScrolling = !(isGLWidget);
+
+ widget->setFocusPolicy(Qt::StrongFocus);
+
+ if (!isGLWidget) {
+ // autoFillBackground enables scroll acceleration.
+ widget->setAutoFillBackground(true);
+ }
+
+ // We are only interested in mouse tracking if items
+ // accept hover events or use non-default cursors or if
+ // AnchorUnderMouse is used as transformation or resize anchor.
+ if ((d->scene && (!d->scene->d_func()->allItemsIgnoreHoverEvents
+ || !d->scene->d_func()->allItemsUseDefaultCursor))
+ || d->transformationAnchor == AnchorUnderMouse
+ || d->resizeAnchor == AnchorUnderMouse) {
+ widget->setMouseTracking(true);
+ }
+
+ // enable touch events if any items is interested in them
+ if (d->scene && !d->scene->d_func()->allItemsIgnoreTouchEvents)
+ widget->setAttribute(Qt::WA_AcceptTouchEvents);
+
+#ifndef QT_NO_GESTURES
+ if (d->scene) {
+ foreach (Qt::GestureType gesture, d->scene->d_func()->grabbedGestures.keys())
+ widget->grabGesture(gesture);
+ }
+#endif
+
+ widget->setAcceptDrops(acceptDrops());
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsView::event(QEvent *event)
+{
+ Q_D(QGraphicsView);
+
+ if (d->sceneInteractionAllowed) {
+ switch (event->type()) {
+ case QEvent::ShortcutOverride:
+ if (d->scene)
+ return QApplication::sendEvent(d->scene, event);
+ break;
+ case QEvent::KeyPress:
+ if (d->scene) {
+ QKeyEvent *k = static_cast<QKeyEvent *>(event);
+ if (k->key() == Qt::Key_Tab || k->key() == Qt::Key_Backtab) {
+ // Send the key events to the scene. This will invoke the
+ // scene's tab focus handling, and if the event is
+ // accepted, we return (prevent further event delivery),
+ // and the base implementation will call QGraphicsView's
+ // focusNextPrevChild() function. If the event is ignored,
+ // we fall back to standard tab focus handling.
+ QApplication::sendEvent(d->scene, event);
+ if (event->isAccepted())
+ return true;
+ // Ensure the event doesn't propagate just because the
+ // scene ignored it. If the event propagates, then tab
+ // handling will be called twice (this and parent).
+ event->accept();
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ }
+
+ return QAbstractScrollArea::event(event);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsView::viewportEvent(QEvent *event)
+{
+ Q_D(QGraphicsView);
+ if (!d->scene)
+ return QAbstractScrollArea::viewportEvent(event);
+
+ switch (event->type()) {
+ case QEvent::Enter:
+ QApplication::sendEvent(d->scene, event);
+ break;
+ case QEvent::WindowActivate:
+ QApplication::sendEvent(d->scene, event);
+ break;
+ case QEvent::WindowDeactivate:
+ // ### This is a temporary fix for until we get proper mouse
+ // grab events. mouseGrabberItem should be set to 0 if we lose
+ // the mouse grab.
+ // Remove all popups when the scene loses focus.
+ if (!d->scene->d_func()->popupWidgets.isEmpty())
+ d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
+ QApplication::sendEvent(d->scene, event);
+ break;
+ case QEvent::Show:
+ if (d->scene && isActiveWindow()) {
+ QEvent windowActivate(QEvent::WindowActivate);
+ QApplication::sendEvent(d->scene, &windowActivate);
+ }
+ break;
+ case QEvent::Hide:
+ // spontaneous event will generate a WindowDeactivate.
+ if (!event->spontaneous() && d->scene && isActiveWindow()) {
+ QEvent windowDeactivate(QEvent::WindowDeactivate);
+ QApplication::sendEvent(d->scene, &windowDeactivate);
+ }
+ break;
+ case QEvent::Leave:
+ // ### This is a temporary fix for until we get proper mouse grab
+ // events. activeMouseGrabberItem should be set to 0 if we lose the
+ // mouse grab.
+ if ((QApplication::activePopupWidget() && QApplication::activePopupWidget() != window())
+ || (QApplication::activeModalWidget() && QApplication::activeModalWidget() != window())
+ || (QApplication::activeWindow() != window())) {
+ if (!d->scene->d_func()->popupWidgets.isEmpty())
+ d->scene->d_func()->removePopup(d->scene->d_func()->popupWidgets.first());
+ }
+ d->useLastMouseEvent = false;
+ // a hack to pass a viewport pointer to the scene inside the leave event
+ Q_ASSERT(event->d == 0);
+ event->d = reinterpret_cast<QEventPrivate *>(viewport());
+ QApplication::sendEvent(d->scene, event);
+ break;
+#ifndef QT_NO_TOOLTIP
+ case QEvent::ToolTip: {
+ QHelpEvent *toolTip = static_cast<QHelpEvent *>(event);
+ QGraphicsSceneHelpEvent helpEvent(QEvent::GraphicsSceneHelp);
+ helpEvent.setWidget(viewport());
+ helpEvent.setScreenPos(toolTip->globalPos());
+ helpEvent.setScenePos(mapToScene(toolTip->pos()));
+ QApplication::sendEvent(d->scene, &helpEvent);
+ toolTip->setAccepted(helpEvent.isAccepted());
+ return true;
+ }
+#endif
+ case QEvent::Paint:
+ // Reset full update
+ d->fullUpdatePending = false;
+ d->dirtyScrollOffset = QPoint();
+ if (d->scene) {
+ // Check if this view reimplements the updateScene slot; if it
+ // does, we can't do direct update delivery and have to fall back
+ // to connecting the changed signal.
+ if (!d->updateSceneSlotReimplementedChecked) {
+ d->updateSceneSlotReimplementedChecked = true;
+ const QMetaObject *mo = metaObject();
+ if (mo != &QGraphicsView::staticMetaObject) {
+ if (mo->indexOfSlot("updateScene(QList<QRectF>)")
+ != QGraphicsView::staticMetaObject.indexOfSlot("updateScene(QList<QRectF>)")) {
+ connect(d->scene, SIGNAL(changed(QList<QRectF>)),
+ this, SLOT(updateScene(QList<QRectF>)));
+ }
+ }
+ }
+ }
+ break;
+ case QEvent::TouchBegin:
+ case QEvent::TouchUpdate:
+ case QEvent::TouchEnd:
+ {
+ if (!isEnabled())
+ return false;
+
+ if (d->scene && d->sceneInteractionAllowed) {
+ // Convert and deliver the touch event to the scene.
+ QTouchEvent *touchEvent = static_cast<QTouchEvent *>(event);
+ touchEvent->setWidget(viewport());
+ QGraphicsViewPrivate::translateTouchEvent(d, touchEvent);
+ (void) QApplication::sendEvent(d->scene, touchEvent);
+ }
+
+ return true;
+ }
+#ifndef QT_NO_GESTURES
+ case QEvent::Gesture:
+ case QEvent::GestureOverride:
+ {
+ if (!isEnabled())
+ return false;
+
+ if (d->scene && d->sceneInteractionAllowed) {
+ QGestureEvent *gestureEvent = static_cast<QGestureEvent *>(event);
+ gestureEvent->setWidget(viewport());
+ (void) QApplication::sendEvent(d->scene, gestureEvent);
+ }
+ return true;
+ }
+#endif // QT_NO_GESTURES
+ default:
+ break;
+ }
+
+ return QAbstractScrollArea::viewportEvent(event);
+}
+
+#ifndef QT_NO_CONTEXTMENU
+/*!
+ \reimp
+*/
+void QGraphicsView::contextMenuEvent(QContextMenuEvent *event)
+{
+ Q_D(QGraphicsView);
+ if (!d->scene || !d->sceneInteractionAllowed)
+ return;
+
+ d->mousePressViewPoint = event->pos();
+ d->mousePressScenePoint = mapToScene(d->mousePressViewPoint);
+ d->mousePressScreenPoint = event->globalPos();
+ d->lastMouseMoveScenePoint = d->mousePressScenePoint;
+ d->lastMouseMoveScreenPoint = d->mousePressScreenPoint;
+
+ QGraphicsSceneContextMenuEvent contextEvent(QEvent::GraphicsSceneContextMenu);
+ contextEvent.setWidget(viewport());
+ contextEvent.setScenePos(d->mousePressScenePoint);
+ contextEvent.setScreenPos(d->mousePressScreenPoint);
+ contextEvent.setModifiers(event->modifiers());
+ contextEvent.setReason((QGraphicsSceneContextMenuEvent::Reason)(event->reason()));
+ contextEvent.setAccepted(event->isAccepted());
+ QApplication::sendEvent(d->scene, &contextEvent);
+ event->setAccepted(contextEvent.isAccepted());
+}
+#endif // QT_NO_CONTEXTMENU
+
+/*!
+ \reimp
+*/
+void QGraphicsView::dropEvent(QDropEvent *event)
+{
+#ifndef QT_NO_DRAGANDDROP
+ Q_D(QGraphicsView);
+ if (!d->scene || !d->sceneInteractionAllowed)
+ return;
+
+ // Generate a scene event.
+ QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDrop);
+ d->populateSceneDragDropEvent(&sceneEvent, event);
+
+ // Send it to the scene.
+ QApplication::sendEvent(d->scene, &sceneEvent);
+
+ // Accept the originating event if the scene accepted the scene event.
+ event->setAccepted(sceneEvent.isAccepted());
+ if (sceneEvent.isAccepted())
+ event->setDropAction(sceneEvent.dropAction());
+
+ delete d->lastDragDropEvent;
+ d->lastDragDropEvent = 0;
+
+#else
+ Q_UNUSED(event)
+#endif
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::dragEnterEvent(QDragEnterEvent *event)
+{
+#ifndef QT_NO_DRAGANDDROP
+ Q_D(QGraphicsView);
+ if (!d->scene || !d->sceneInteractionAllowed)
+ return;
+
+ // Disable replaying of mouse move events.
+ d->useLastMouseEvent = false;
+
+ // Generate a scene event.
+ QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragEnter);
+ d->populateSceneDragDropEvent(&sceneEvent, event);
+
+ // Store it for later use.
+ d->storeDragDropEvent(&sceneEvent);
+
+ // Send it to the scene.
+ QApplication::sendEvent(d->scene, &sceneEvent);
+
+ // Accept the originating event if the scene accepted the scene event.
+ if (sceneEvent.isAccepted()) {
+ event->setAccepted(true);
+ event->setDropAction(sceneEvent.dropAction());
+ }
+#else
+ Q_UNUSED(event)
+#endif
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::dragLeaveEvent(QDragLeaveEvent *event)
+{
+#ifndef QT_NO_DRAGANDDROP
+ Q_D(QGraphicsView);
+ if (!d->scene || !d->sceneInteractionAllowed)
+ return;
+ if (!d->lastDragDropEvent) {
+ qWarning("QGraphicsView::dragLeaveEvent: drag leave received before drag enter");
+ return;
+ }
+
+ // Generate a scene event.
+ QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragLeave);
+ sceneEvent.setScenePos(d->lastDragDropEvent->scenePos());
+ sceneEvent.setScreenPos(d->lastDragDropEvent->screenPos());
+ sceneEvent.setButtons(d->lastDragDropEvent->buttons());
+ sceneEvent.setModifiers(d->lastDragDropEvent->modifiers());
+ sceneEvent.setPossibleActions(d->lastDragDropEvent->possibleActions());
+ sceneEvent.setProposedAction(d->lastDragDropEvent->proposedAction());
+ sceneEvent.setDropAction(d->lastDragDropEvent->dropAction());
+ sceneEvent.setMimeData(d->lastDragDropEvent->mimeData());
+ sceneEvent.setWidget(d->lastDragDropEvent->widget());
+ sceneEvent.setSource(d->lastDragDropEvent->source());
+ delete d->lastDragDropEvent;
+ d->lastDragDropEvent = 0;
+
+ // Send it to the scene.
+ QApplication::sendEvent(d->scene, &sceneEvent);
+
+ // Accept the originating event if the scene accepted the scene event.
+ if (sceneEvent.isAccepted())
+ event->setAccepted(true);
+#else
+ Q_UNUSED(event)
+#endif
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::dragMoveEvent(QDragMoveEvent *event)
+{
+#ifndef QT_NO_DRAGANDDROP
+ Q_D(QGraphicsView);
+ if (!d->scene || !d->sceneInteractionAllowed)
+ return;
+
+ // Generate a scene event.
+ QGraphicsSceneDragDropEvent sceneEvent(QEvent::GraphicsSceneDragMove);
+ d->populateSceneDragDropEvent(&sceneEvent, event);
+
+ // Store it for later use.
+ d->storeDragDropEvent(&sceneEvent);
+
+ // Send it to the scene.
+ QApplication::sendEvent(d->scene, &sceneEvent);
+
+ // Ignore the originating event if the scene ignored the scene event.
+ event->setAccepted(sceneEvent.isAccepted());
+ if (sceneEvent.isAccepted())
+ event->setDropAction(sceneEvent.dropAction());
+#else
+ Q_UNUSED(event)
+#endif
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::focusInEvent(QFocusEvent *event)
+{
+ Q_D(QGraphicsView);
+ d->updateInputMethodSensitivity();
+ QAbstractScrollArea::focusInEvent(event);
+ if (d->scene)
+ QApplication::sendEvent(d->scene, event);
+ // Pass focus on if the scene cannot accept focus.
+ if (!d->scene || !event->isAccepted())
+ QAbstractScrollArea::focusInEvent(event);
+}
+
+/*!
+ \reimp
+*/
+bool QGraphicsView::focusNextPrevChild(bool next)
+{
+ return QAbstractScrollArea::focusNextPrevChild(next);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::focusOutEvent(QFocusEvent *event)
+{
+ Q_D(QGraphicsView);
+ QAbstractScrollArea::focusOutEvent(event);
+ if (d->scene)
+ QApplication::sendEvent(d->scene, event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::keyPressEvent(QKeyEvent *event)
+{
+ Q_D(QGraphicsView);
+ if (!d->scene || !d->sceneInteractionAllowed) {
+ QAbstractScrollArea::keyPressEvent(event);
+ return;
+ }
+ QApplication::sendEvent(d->scene, event);
+ if (!event->isAccepted())
+ QAbstractScrollArea::keyPressEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::keyReleaseEvent(QKeyEvent *event)
+{
+ Q_D(QGraphicsView);
+ if (!d->scene || !d->sceneInteractionAllowed)
+ return;
+ QApplication::sendEvent(d->scene, event);
+ if (!event->isAccepted())
+ QAbstractScrollArea::keyReleaseEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::mouseDoubleClickEvent(QMouseEvent *event)
+{
+ Q_D(QGraphicsView);
+ if (!d->scene || !d->sceneInteractionAllowed)
+ return;
+
+ d->storeMouseEvent(event);
+ d->mousePressViewPoint = event->pos();
+ d->mousePressScenePoint = mapToScene(d->mousePressViewPoint);
+ d->mousePressScreenPoint = event->globalPos();
+ d->lastMouseMoveScenePoint = d->mousePressScenePoint;
+ d->lastMouseMoveScreenPoint = d->mousePressScreenPoint;
+ d->mousePressButton = event->button();
+
+ QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseDoubleClick);
+ mouseEvent.setWidget(viewport());
+ mouseEvent.setButtonDownScenePos(d->mousePressButton, d->mousePressScenePoint);
+ mouseEvent.setButtonDownScreenPos(d->mousePressButton, d->mousePressScreenPoint);
+ mouseEvent.setScenePos(mapToScene(d->mousePressViewPoint));
+ mouseEvent.setScreenPos(d->mousePressScreenPoint);
+ mouseEvent.setLastScenePos(d->lastMouseMoveScenePoint);
+ mouseEvent.setLastScreenPos(d->lastMouseMoveScreenPoint);
+ mouseEvent.setButtons(event->buttons());
+ mouseEvent.setButtons(event->buttons());
+ mouseEvent.setAccepted(false);
+ mouseEvent.setButton(event->button());
+ mouseEvent.setModifiers(event->modifiers());
+ if (event->spontaneous())
+ qt_sendSpontaneousEvent(d->scene, &mouseEvent);
+ else
+ QApplication::sendEvent(d->scene, &mouseEvent);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::mousePressEvent(QMouseEvent *event)
+{
+ Q_D(QGraphicsView);
+
+ // Store this event for replaying, finding deltas, and for
+ // scroll-dragging; even in non-interactive mode, scroll hand dragging is
+ // allowed, so we store the event at the very top of this function.
+ d->storeMouseEvent(event);
+ d->lastMouseEvent.setAccepted(false);
+
+ if (d->sceneInteractionAllowed) {
+ // Store some of the event's button-down data.
+ d->mousePressViewPoint = event->pos();
+ d->mousePressScenePoint = mapToScene(d->mousePressViewPoint);
+ d->mousePressScreenPoint = event->globalPos();
+ d->lastMouseMoveScenePoint = d->mousePressScenePoint;
+ d->lastMouseMoveScreenPoint = d->mousePressScreenPoint;
+ d->mousePressButton = event->button();
+
+ if (d->scene) {
+ // Convert and deliver the mouse event to the scene.
+ QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMousePress);
+ mouseEvent.setWidget(viewport());
+ mouseEvent.setButtonDownScenePos(d->mousePressButton, d->mousePressScenePoint);
+ mouseEvent.setButtonDownScreenPos(d->mousePressButton, d->mousePressScreenPoint);
+ mouseEvent.setScenePos(d->mousePressScenePoint);
+ mouseEvent.setScreenPos(d->mousePressScreenPoint);
+ mouseEvent.setLastScenePos(d->lastMouseMoveScenePoint);
+ mouseEvent.setLastScreenPos(d->lastMouseMoveScreenPoint);
+ mouseEvent.setButtons(event->buttons());
+ mouseEvent.setButton(event->button());
+ mouseEvent.setModifiers(event->modifiers());
+ mouseEvent.setAccepted(false);
+ if (event->spontaneous())
+ qt_sendSpontaneousEvent(d->scene, &mouseEvent);
+ else
+ QApplication::sendEvent(d->scene, &mouseEvent);
+
+ // Update the original mouse event accepted state.
+ bool isAccepted = mouseEvent.isAccepted();
+ event->setAccepted(isAccepted);
+
+ // Update the last mouse event accepted state.
+ d->lastMouseEvent.setAccepted(isAccepted);
+
+ if (isAccepted)
+ return;
+ }
+ }
+
+#ifndef QT_NO_RUBBERBAND
+ if (d->dragMode == QGraphicsView::RubberBandDrag && !d->rubberBanding) {
+ if (d->sceneInteractionAllowed) {
+ // Rubberbanding is only allowed in interactive mode.
+ event->accept();
+ d->rubberBanding = true;
+ d->rubberBandRect = QRect();
+ if (d->scene) {
+ // Initiating a rubber band always clears the selection.
+ d->scene->clearSelection();
+ }
+ }
+ } else
+#endif
+ if (d->dragMode == QGraphicsView::ScrollHandDrag && event->button() == Qt::LeftButton) {
+ // Left-button press in scroll hand mode initiates hand scrolling.
+ event->accept();
+ d->handScrolling = true;
+ d->handScrollMotions = 0;
+#ifndef QT_NO_CURSOR
+ viewport()->setCursor(Qt::ClosedHandCursor);
+#endif
+ }
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::mouseMoveEvent(QMouseEvent *event)
+{
+ Q_D(QGraphicsView);
+
+#ifndef QT_NO_RUBBERBAND
+ if (d->dragMode == QGraphicsView::RubberBandDrag && d->sceneInteractionAllowed) {
+ d->storeMouseEvent(event);
+ if (d->rubberBanding) {
+ // Check for enough drag distance
+ if ((d->mousePressViewPoint - event->pos()).manhattanLength()
+ < QApplication::startDragDistance()) {
+ return;
+ }
+
+ // Update old rubberband
+ if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate && !d->rubberBandRect.isEmpty()) {
+ if (d->viewportUpdateMode != FullViewportUpdate)
+ viewport()->update(d->rubberBandRegion(viewport(), d->rubberBandRect));
+ else
+ d->updateAll();
+ }
+
+ // Stop rubber banding if the user has let go of all buttons (even
+ // if we didn't get the release events).
+ if (!event->buttons()) {
+ d->rubberBanding = false;
+ d->rubberBandRect = QRect();
+ return;
+ }
+
+ // Update rubberband position
+ const QPoint &mp = d->mousePressViewPoint;
+ QPoint ep = event->pos();
+ d->rubberBandRect = QRect(qMin(mp.x(), ep.x()), qMin(mp.y(), ep.y()),
+ qAbs(mp.x() - ep.x()) + 1, qAbs(mp.y() - ep.y()) + 1);
+
+ // Update new rubberband
+ if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate){
+ if (d->viewportUpdateMode != FullViewportUpdate)
+ viewport()->update(d->rubberBandRegion(viewport(), d->rubberBandRect));
+ else
+ d->updateAll();
+ }
+ // Set the new selection area
+ QPainterPath selectionArea;
+ selectionArea.addPolygon(mapToScene(d->rubberBandRect));
+ selectionArea.closeSubpath();
+ if (d->scene)
+ d->scene->setSelectionArea(selectionArea, d->rubberBandSelectionMode,
+ viewportTransform());
+ return;
+ }
+ } else
+#endif // QT_NO_RUBBERBAND
+ if (d->dragMode == QGraphicsView::ScrollHandDrag) {
+ if (d->handScrolling) {
+ QScrollBar *hBar = horizontalScrollBar();
+ QScrollBar *vBar = verticalScrollBar();
+ QPoint delta = event->pos() - d->lastMouseEvent.pos();
+ hBar->setValue(hBar->value() + (isRightToLeft() ? delta.x() : -delta.x()));
+ vBar->setValue(vBar->value() - delta.y());
+
+ // Detect how much we've scrolled to disambiguate scrolling from
+ // clicking.
+ ++d->handScrollMotions;
+ }
+ }
+
+ d->mouseMoveEventHandler(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::mouseReleaseEvent(QMouseEvent *event)
+{
+ Q_D(QGraphicsView);
+
+#ifndef QT_NO_RUBBERBAND
+ if (d->dragMode == QGraphicsView::RubberBandDrag && d->sceneInteractionAllowed && !event->buttons()) {
+ if (d->rubberBanding) {
+ if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate){
+ if (d->viewportUpdateMode != FullViewportUpdate)
+ viewport()->update(d->rubberBandRegion(viewport(), d->rubberBandRect));
+ else
+ d->updateAll();
+ }
+ d->rubberBanding = false;
+ d->rubberBandRect = QRect();
+ }
+ } else
+#endif
+ if (d->dragMode == QGraphicsView::ScrollHandDrag && event->button() == Qt::LeftButton) {
+#ifndef QT_NO_CURSOR
+ // Restore the open hand cursor. ### There might be items
+ // under the mouse that have a valid cursor at this time, so
+ // we could repeat the steps from mouseMoveEvent().
+ viewport()->setCursor(Qt::OpenHandCursor);
+#endif
+ d->handScrolling = false;
+
+ if (d->scene && d->sceneInteractionAllowed && !d->lastMouseEvent.isAccepted() && d->handScrollMotions <= 6) {
+ // If we've detected very little motion during the hand drag, and
+ // no item accepted the last event, we'll interpret that as a
+ // click to the scene, and reset the selection.
+ d->scene->clearSelection();
+ }
+ }
+
+ d->storeMouseEvent(event);
+
+ if (!d->sceneInteractionAllowed)
+ return;
+
+ if (!d->scene)
+ return;
+
+ QGraphicsSceneMouseEvent mouseEvent(QEvent::GraphicsSceneMouseRelease);
+ mouseEvent.setWidget(viewport());
+ mouseEvent.setButtonDownScenePos(d->mousePressButton, d->mousePressScenePoint);
+ mouseEvent.setButtonDownScreenPos(d->mousePressButton, d->mousePressScreenPoint);
+ mouseEvent.setScenePos(mapToScene(event->pos()));
+ mouseEvent.setScreenPos(event->globalPos());
+ mouseEvent.setLastScenePos(d->lastMouseMoveScenePoint);
+ mouseEvent.setLastScreenPos(d->lastMouseMoveScreenPoint);
+ mouseEvent.setButtons(event->buttons());
+ mouseEvent.setButton(event->button());
+ mouseEvent.setModifiers(event->modifiers());
+ mouseEvent.setAccepted(false);
+ if (event->spontaneous())
+ qt_sendSpontaneousEvent(d->scene, &mouseEvent);
+ else
+ QApplication::sendEvent(d->scene, &mouseEvent);
+
+ // Update the last mouse event selected state.
+ d->lastMouseEvent.setAccepted(mouseEvent.isAccepted());
+
+#ifndef QT_NO_CURSOR
+ if (mouseEvent.isAccepted() && mouseEvent.buttons() == 0 && viewport()->testAttribute(Qt::WA_SetCursor)) {
+ // The last mouse release on the viewport will trigger clearing the cursor.
+ d->_q_unsetViewportCursor();
+ }
+#endif
+}
+
+#ifndef QT_NO_WHEELEVENT
+/*!
+ \reimp
+*/
+void QGraphicsView::wheelEvent(QWheelEvent *event)
+{
+ Q_D(QGraphicsView);
+ if (!d->scene || !d->sceneInteractionAllowed) {
+ QAbstractScrollArea::wheelEvent(event);
+ return;
+ }
+
+ event->ignore();
+
+ QGraphicsSceneWheelEvent wheelEvent(QEvent::GraphicsSceneWheel);
+ wheelEvent.setWidget(viewport());
+ wheelEvent.setScenePos(mapToScene(event->pos()));
+ wheelEvent.setScreenPos(event->globalPos());
+ wheelEvent.setButtons(event->buttons());
+ wheelEvent.setModifiers(event->modifiers());
+ wheelEvent.setDelta(event->delta());
+ wheelEvent.setOrientation(event->orientation());
+ wheelEvent.setAccepted(false);
+ QApplication::sendEvent(d->scene, &wheelEvent);
+ event->setAccepted(wheelEvent.isAccepted());
+ if (!event->isAccepted())
+ QAbstractScrollArea::wheelEvent(event);
+}
+#endif // QT_NO_WHEELEVENT
+
+/*!
+ \reimp
+*/
+void QGraphicsView::paintEvent(QPaintEvent *event)
+{
+ Q_D(QGraphicsView);
+ if (!d->scene) {
+ QAbstractScrollArea::paintEvent(event);
+ return;
+ }
+
+ // Set up painter state protection.
+ d->scene->d_func()->painterStateProtection = !(d->optimizationFlags & DontSavePainterState);
+
+ // Determine the exposed region
+ d->exposedRegion = event->region();
+ QRectF exposedSceneRect = mapToScene(d->exposedRegion.boundingRect()).boundingRect();
+
+ // Set up the painter
+ QPainter painter(viewport());
+#ifndef QT_NO_RUBBERBAND
+ if (d->rubberBanding && !d->rubberBandRect.isEmpty())
+ painter.save();
+#endif
+ // Set up render hints
+ painter.setRenderHints(painter.renderHints(), false);
+ painter.setRenderHints(d->renderHints, true);
+
+ // Set up viewport transform
+ const bool viewTransformed = isTransformed();
+ if (viewTransformed)
+ painter.setWorldTransform(viewportTransform());
+ const QTransform viewTransform = painter.worldTransform();
+
+ // Draw background
+ if ((d->cacheMode & CacheBackground)
+#ifdef Q_WS_X11
+ && X11->use_xrender
+#endif
+ ) {
+ // Recreate the background pixmap, and flag the whole background as
+ // exposed.
+ if (d->mustResizeBackgroundPixmap) {
+ d->backgroundPixmap = QPixmap(viewport()->size());
+ QBrush bgBrush = viewport()->palette().brush(viewport()->backgroundRole());
+ if (!bgBrush.isOpaque())
+ d->backgroundPixmap.fill(Qt::transparent);
+ QPainter p(&d->backgroundPixmap);
+ p.fillRect(0, 0, d->backgroundPixmap.width(), d->backgroundPixmap.height(), bgBrush);
+ d->backgroundPixmapExposed = QRegion(viewport()->rect());
+ d->mustResizeBackgroundPixmap = false;
+ }
+
+ // Redraw exposed areas
+ if (!d->backgroundPixmapExposed.isEmpty()) {
+ QPainter backgroundPainter(&d->backgroundPixmap);
+ backgroundPainter.setClipRegion(d->backgroundPixmapExposed, Qt::ReplaceClip);
+ if (viewTransformed)
+ backgroundPainter.setTransform(viewTransform);
+ QRectF backgroundExposedSceneRect = mapToScene(d->backgroundPixmapExposed.boundingRect()).boundingRect();
+ drawBackground(&backgroundPainter, backgroundExposedSceneRect);
+ d->backgroundPixmapExposed = QRegion();
+ }
+
+ // Blit the background from the background pixmap
+ if (viewTransformed) {
+ painter.setWorldTransform(QTransform());
+ painter.drawPixmap(QPoint(), d->backgroundPixmap);
+ painter.setWorldTransform(viewTransform);
+ } else {
+ painter.drawPixmap(QPoint(), d->backgroundPixmap);
+ }
+ } else {
+ if (!(d->optimizationFlags & DontSavePainterState))
+ painter.save();
+ drawBackground(&painter, exposedSceneRect);
+ if (!(d->optimizationFlags & DontSavePainterState))
+ painter.restore();
+ }
+
+ // Items
+ if (!(d->optimizationFlags & IndirectPainting)) {
+ const quint32 oldRectAdjust = d->scene->d_func()->rectAdjust;
+ if (d->optimizationFlags & QGraphicsView::DontAdjustForAntialiasing)
+ d->scene->d_func()->rectAdjust = 1;
+ else
+ d->scene->d_func()->rectAdjust = 2;
+ d->scene->d_func()->drawItems(&painter, viewTransformed ? &viewTransform : 0,
+ &d->exposedRegion, viewport());
+ d->scene->d_func()->rectAdjust = oldRectAdjust;
+ // Make sure the painter's world transform is restored correctly when
+ // drawing without painter state protection (DontSavePainterState).
+ // We only change the worldTransform() so there's no need to do a full-blown
+ // save() and restore(). Also note that we don't have to do this in case of
+ // IndirectPainting (the else branch), because in that case we always save()
+ // and restore() in QGraphicsScene::drawItems().
+ if (!d->scene->d_func()->painterStateProtection)
+ painter.setOpacity(1.0);
+ painter.setWorldTransform(viewTransform);
+ } else {
+ // Make sure we don't have unpolished items before we draw
+ if (!d->scene->d_func()->unpolishedItems.isEmpty())
+ d->scene->d_func()->_q_polishItems();
+ // We reset updateAll here (after we've issued polish events)
+ // so that we can discard update requests coming from polishEvent().
+ d->scene->d_func()->updateAll = false;
+
+ // Find all exposed items
+ bool allItems = false;
+ QList<QGraphicsItem *> itemList = d->findItems(d->exposedRegion, &allItems, viewTransform);
+ if (!itemList.isEmpty()) {
+ // Generate the style options.
+ const int numItems = itemList.size();
+ QGraphicsItem **itemArray = &itemList[0]; // Relies on QList internals, but is perfectly valid.
+ QStyleOptionGraphicsItem *styleOptionArray = d->allocStyleOptionsArray(numItems);
+ QTransform transform(Qt::Uninitialized);
+ for (int i = 0; i < numItems; ++i) {
+ QGraphicsItem *item = itemArray[i];
+ QGraphicsItemPrivate *itemd = item->d_ptr.data();
+ itemd->initStyleOption(&styleOptionArray[i], viewTransform, d->exposedRegion, allItems);
+ // Cache the item's area in view coordinates.
+ // Note that we have to do this here in case the base class implementation
+ // (QGraphicsScene::drawItems) is not called. If it is, we'll do this
+ // operation twice, but that's the price one has to pay for using indirect
+ // painting :-/.
+ const QRectF brect = adjustedItemEffectiveBoundingRect(item);
+ if (!itemd->itemIsUntransformable()) {
+ transform = item->sceneTransform();
+ if (viewTransformed)
+ transform *= viewTransform;
+ } else {
+ transform = item->deviceTransform(viewTransform);
+ }
+ itemd->paintedViewBoundingRects.insert(d->viewport, transform.mapRect(brect).toRect());
+ }
+ // Draw the items.
+ drawItems(&painter, numItems, itemArray, styleOptionArray);
+ d->freeStyleOptionsArray(styleOptionArray);
+ }
+ }
+
+ // Foreground
+ drawForeground(&painter, exposedSceneRect);
+
+#ifndef QT_NO_RUBBERBAND
+ // Rubberband
+ if (d->rubberBanding && !d->rubberBandRect.isEmpty()) {
+ painter.restore();
+ QStyleOptionRubberBand option;
+ option.initFrom(viewport());
+ option.rect = d->rubberBandRect;
+ option.shape = QRubberBand::Rectangle;
+
+ QStyleHintReturnMask mask;
+ if (viewport()->style()->styleHint(QStyle::SH_RubberBand_Mask, &option, viewport(), &mask)) {
+ // painter clipping for masked rubberbands
+ painter.setClipRegion(mask.region, Qt::IntersectClip);
+ }
+
+ viewport()->style()->drawControl(QStyle::CE_RubberBand, &option, &painter, viewport());
+ }
+#endif
+
+ painter.end();
+
+ // Restore painter state protection.
+ d->scene->d_func()->painterStateProtection = true;
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::resizeEvent(QResizeEvent *event)
+{
+ Q_D(QGraphicsView);
+ // Save the last center point - the resize may scroll the view, which
+ // changes the center point.
+ QPointF oldLastCenterPoint = d->lastCenterPoint;
+
+ QAbstractScrollArea::resizeEvent(event);
+ d->recalculateContentSize();
+
+ // Restore the center point again.
+ if (d->resizeAnchor == NoAnchor && !d->keepLastCenterPoint) {
+ d->updateLastCenterPoint();
+ } else {
+ d->lastCenterPoint = oldLastCenterPoint;
+ }
+ d->centerView(d->resizeAnchor);
+ d->keepLastCenterPoint = false;
+
+ if (d->cacheMode & CacheBackground) {
+ // Invalidate the background pixmap
+ d->mustResizeBackgroundPixmap = true;
+ }
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::scrollContentsBy(int dx, int dy)
+{
+ Q_D(QGraphicsView);
+ d->dirtyScroll = true;
+ if (d->transforming)
+ return;
+ if (isRightToLeft())
+ dx = -dx;
+
+ if (d->viewportUpdateMode != QGraphicsView::NoViewportUpdate) {
+ if (d->viewportUpdateMode != QGraphicsView::FullViewportUpdate) {
+ if (d->accelerateScrolling) {
+#ifndef QT_NO_RUBBERBAND
+ // Update new and old rubberband regions
+ if (!d->rubberBandRect.isEmpty()) {
+ QRegion rubberBandRegion(d->rubberBandRegion(viewport(), d->rubberBandRect));
+ rubberBandRegion += rubberBandRegion.translated(-dx, -dy);
+ viewport()->update(rubberBandRegion);
+ }
+#endif
+ d->dirtyScrollOffset.rx() += dx;
+ d->dirtyScrollOffset.ry() += dy;
+ d->dirtyRegion.translate(dx, dy);
+ viewport()->scroll(dx, dy);
+ } else {
+ d->updateAll();
+ }
+ } else {
+ d->updateAll();
+ }
+ }
+
+ d->updateLastCenterPoint();
+
+ if ((d->cacheMode & CacheBackground)
+#ifdef Q_WS_X11
+ && X11->use_xrender
+#endif
+ ) {
+ // Scroll the background pixmap
+ QRegion exposed;
+ if (!d->backgroundPixmap.isNull())
+ d->backgroundPixmap.scroll(dx, dy, d->backgroundPixmap.rect(), &exposed);
+
+ // Invalidate the background pixmap
+ d->backgroundPixmapExposed.translate(dx, dy);
+ d->backgroundPixmapExposed += exposed;
+ }
+
+ // Always replay on scroll.
+ if (d->sceneInteractionAllowed)
+ d->replayLastMouseEvent();
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::showEvent(QShowEvent *event)
+{
+ Q_D(QGraphicsView);
+ d->recalculateContentSize();
+ d->centerView(d->transformationAnchor);
+ QAbstractScrollArea::showEvent(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsView::inputMethodEvent(QInputMethodEvent *event)
+{
+ Q_D(QGraphicsView);
+ if (d->scene)
+ QApplication::sendEvent(d->scene, event);
+}
+
+/*!
+ Draws the background of the scene using \a painter, before any items and
+ the foreground are drawn. Reimplement this function to provide a custom
+ background for this view.
+
+ If all you want is to define a color, texture or gradient for the
+ background, you can call setBackgroundBrush() instead.
+
+ All painting is done in \e scene coordinates. \a rect is the exposed
+ rectangle.
+
+ The default implementation fills \a rect using the view's backgroundBrush.
+ If no such brush is defined (the default), the scene's drawBackground()
+ function is called instead.
+
+ \sa drawForeground(), QGraphicsScene::drawBackground()
+*/
+void QGraphicsView::drawBackground(QPainter *painter, const QRectF &rect)
+{
+ Q_D(QGraphicsView);
+ if (d->scene && d->backgroundBrush.style() == Qt::NoBrush) {
+ d->scene->drawBackground(painter, rect);
+ return;
+ }
+
+ painter->fillRect(rect, d->backgroundBrush);
+}
+
+/*!
+ Draws the foreground of the scene using \a painter, after the background
+ and all items are drawn. Reimplement this function to provide a custom
+ foreground for this view.
+
+ If all you want is to define a color, texture or gradient for the
+ foreground, you can call setForegroundBrush() instead.
+
+ All painting is done in \e scene coordinates. \a rect is the exposed
+ rectangle.
+
+ The default implementation fills \a rect using the view's foregroundBrush.
+ If no such brush is defined (the default), the scene's drawForeground()
+ function is called instead.
+
+ \sa drawBackground(), QGraphicsScene::drawForeground()
+*/
+void QGraphicsView::drawForeground(QPainter *painter, const QRectF &rect)
+{
+ Q_D(QGraphicsView);
+ if (d->scene && d->foregroundBrush.style() == Qt::NoBrush) {
+ d->scene->drawForeground(painter, rect);
+ return;
+ }
+
+ painter->fillRect(rect, d->foregroundBrush);
+}
+
+/*!
+ \obsolete
+
+ Draws the items \a items in the scene using \a painter, after the
+ background and before the foreground are drawn. \a numItems is the number
+ of items in \a items and options in \a options. \a options is a list of
+ styleoptions; one for each item. Reimplement this function to provide
+ custom item drawing for this view.
+
+ The default implementation calls the scene's drawItems() function.
+
+ Since Qt 4.6, this function is not called anymore unless
+ the QGraphicsView::IndirectPainting flag is given as an Optimization
+ flag.
+
+ \sa drawForeground(), drawBackground(), QGraphicsScene::drawItems()
+*/
+void QGraphicsView::drawItems(QPainter *painter, int numItems,
+ QGraphicsItem *items[],
+ const QStyleOptionGraphicsItem options[])
+{
+ Q_D(QGraphicsView);
+ if (d->scene) {
+ QWidget *widget = painter->device() == viewport() ? viewport() : 0;
+ d->scene->drawItems(painter, numItems, items, options, widget);
+ }
+}
+
+/*!
+ Returns the current transformation matrix for the view. If no current
+ transformation is set, the identity matrix is returned.
+
+ \sa setTransform(), rotate(), scale(), shear(), translate()
+*/
+QTransform QGraphicsView::transform() const
+{
+ Q_D(const QGraphicsView);
+ return d->matrix;
+}
+
+/*!
+ Returns a matrix that maps viewport coordinates to scene coordinates.
+
+ \sa mapToScene(), mapFromScene()
+*/
+QTransform QGraphicsView::viewportTransform() const
+{
+ Q_D(const QGraphicsView);
+ QTransform moveMatrix = QTransform::fromTranslate(-d->horizontalScroll(), -d->verticalScroll());
+ return d->identityMatrix ? moveMatrix : d->matrix * moveMatrix;
+}
+
+/*!
+ \since 4.6
+
+ Returns true if the view is transformed (i.e., a non-identity transform
+ has been assigned, or the scrollbars are adjusted).
+
+ \sa setTransform(), horizontalScrollBar(), verticalScrollBar()
+*/
+bool QGraphicsView::isTransformed() const
+{
+ Q_D(const QGraphicsView);
+ return !d->identityMatrix || d->horizontalScroll() || d->verticalScroll();
+}
+
+/*!
+ Sets the view's current transformation matrix to \a matrix.
+
+ If \a combine is true, then \a matrix is combined with the current matrix;
+ otherwise, \a matrix \e replaces the current matrix. \a combine is false
+ by default.
+
+ The transformation matrix tranforms the scene into view coordinates. Using
+ the default transformation, provided by the identity matrix, one pixel in
+ the view represents one unit in the scene (e.g., a 10x10 rectangular item
+ is drawn using 10x10 pixels in the view). If a 2x2 scaling matrix is
+ applied, the scene will be drawn in 1:2 (e.g., a 10x10 rectangular item is
+ then drawn using 20x20 pixels in the view).
+
+ Example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicsview.cpp 7
+
+ To simplify interation with items using a transformed view, QGraphicsView
+ provides mapTo... and mapFrom... functions that can translate between
+ scene and view coordinates. For example, you can call mapToScene() to map
+ a view coordiate to a floating point scene coordinate, or mapFromScene()
+ to map from floating point scene coordinates to view coordinates.
+
+ \sa transform(), rotate(), scale(), shear(), translate()
+*/
+void QGraphicsView::setTransform(const QTransform &matrix, bool combine )
+{
+ Q_D(QGraphicsView);
+ QTransform oldMatrix = d->matrix;
+ if (!combine)
+ d->matrix = matrix;
+ else
+ d->matrix = matrix * d->matrix;
+ if (oldMatrix == d->matrix)
+ return;
+
+ d->identityMatrix = d->matrix.isIdentity();
+ d->transforming = true;
+ if (d->scene) {
+ d->recalculateContentSize();
+ d->centerView(d->transformationAnchor);
+ } else {
+ d->updateLastCenterPoint();
+ }
+
+ if (d->sceneInteractionAllowed)
+ d->replayLastMouseEvent();
+ d->transforming = false;
+
+ // Any matrix operation requires a full update.
+ d->updateAll();
+}
+
+/*!
+ Resets the view transformation to the identity matrix.
+
+ \sa transform(), setTransform()
+*/
+void QGraphicsView::resetTransform()
+{
+ setTransform(QTransform());
+}
+
+QPointF QGraphicsViewPrivate::mapToScene(const QPointF &point) const
+{
+ QPointF p = point;
+ p.rx() += horizontalScroll();
+ p.ry() += verticalScroll();
+ return identityMatrix ? p : matrix.inverted().map(p);
+}
+
+QRectF QGraphicsViewPrivate::mapToScene(const QRectF &rect) const
+{
+ QPointF scrollOffset(horizontalScroll(), verticalScroll());
+ QPointF tl = scrollOffset + rect.topLeft();
+ QPointF tr = scrollOffset + rect.topRight();
+ QPointF br = scrollOffset + rect.bottomRight();
+ QPointF bl = scrollOffset + rect.bottomLeft();
+
+ QPolygonF poly(4);
+ if (!identityMatrix) {
+ QTransform x = matrix.inverted();
+ poly[0] = x.map(tl);
+ poly[1] = x.map(tr);
+ poly[2] = x.map(br);
+ poly[3] = x.map(bl);
+ } else {
+ poly[0] = tl;
+ poly[1] = tr;
+ poly[2] = br;
+ poly[3] = bl;
+ }
+ return poly.boundingRect();
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qgraphicsview.cpp"
+
+#endif // QT_NO_GRAPHICSVIEW