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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qglobal.h"
+
+#ifndef QT_NO_GRAPHICSVIEW
+
+#include "qgraphicswidget.h"
+#include "qgraphicswidget_p.h"
+#include "qgraphicslayout.h"
+#include "qgraphicslayout_p.h"
+#include "qgraphicsscene.h"
+#include "qgraphicssceneevent.h"
+
+#ifndef QT_NO_ACTION
+#include <private/qaction_p.h>
+#endif
+#include <private/qapplication_p.h>
+#include <private/qgraphicsscene_p.h>
+#ifndef QT_NO_SHORTCUT
+#include <private/qshortcutmap_p.h>
+#endif
+#include <QtCore/qmutex.h>
+#include <QtGui/qapplication.h>
+#include <QtGui/qgraphicsview.h>
+#include <QtGui/qgraphicsproxywidget.h>
+#include <QtGui/qpalette.h>
+#include <QtGui/qstyleoption.h>
+
+#include <qdebug.h>
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QGraphicsWidget
+ \brief The QGraphicsWidget class is the base class for all widget
+ items in a QGraphicsScene.
+ \since 4.4
+ \ingroup graphicsview-api
+
+ QGraphicsWidget is an extended base item that provides extra functionality
+ over QGraphicsItem. It is similar to QWidget in many ways:
+
+ \list
+ \o Provides a \l palette, a \l font and a \l style().
+ \o Has a defined geometry().
+ \o Supports layouts with setLayout() and layout().
+ \o Supports shortcuts and actions with grabShortcut() and insertAction()
+ \endlist
+
+ Unlike QGraphicsItem, QGraphicsWidget is not an abstract class; you can
+ create instances of a QGraphicsWidget without having to subclass it.
+ This approach is useful for widgets that only serve the purpose of
+ organizing child widgets into a layout.
+
+ QGraphicsWidget can be used as a base item for your own custom item if
+ you require advanced input focus handling, e.g., tab focus and activation, or
+ layouts.
+
+ Since QGraphicsWidget resembles QWidget and has similar API, it is
+ easier to port a widget from QWidget to QGraphicsWidget, instead of
+ QGraphicsItem.
+
+ \note QWidget-based widgets can be directly embedded into a
+ QGraphicsScene using QGraphicsProxyWidget.
+
+ Noticeable differences between QGraphicsWidget and QWidget are:
+
+ \table
+ \header \o QGraphicsWidget
+ \o QWidget
+ \row \o Coordinates and geometry are defined with qreals (doubles or
+ floats, depending on the platform).
+ \o QWidget uses integer geometry (QPoint, QRect).
+ \row \o The widget is already visible by default; you do not have to
+ call show() to display the widget.
+ \o QWidget is hidden by default until you call show().
+ \row \o A subset of widget attributes are supported.
+ \o All widget attributes are supported.
+ \row \o A top-level item's style defaults to QGraphicsScene::style
+ \o A top-level widget's style defaults to QApplication::style
+ \row \o Graphics View provides a custom drag and drop framework, different
+ from QWidget.
+ \o Standard drag and drop framework.
+ \row \o Widget items do not support modality.
+ \o Full modality support.
+ \endtable
+
+ QGraphicsWidget supports a subset of Qt's widget attributes,
+ (Qt::WidgetAttribute), as shown in the table below. Any attributes not
+ listed in this table are unsupported, or otherwise unused.
+
+ \table
+ \header \o Widget Attribute \o Usage
+ \row \o Qt::WA_SetLayoutDirection
+ \o Set by setLayoutDirection(), cleared by
+ unsetLayoutDirection(). You can test this attribute to
+ check if the widget has been explicitly assigned a
+ \l{QGraphicsWidget::layoutDirection()}
+ {layoutDirection}. If the attribute is not set, the
+ \l{QGraphicsWidget::layoutDirection()}
+ {layoutDirection()} is inherited.
+ \row \o Qt::WA_RightToLeft
+ \o Toggled by setLayoutDirection(). Inherited from the
+ parent/scene. If set, the widget's layout will order
+ horizontally arranged widgets from right to left.
+ \row \o Qt::WA_SetStyle
+ \o Set and cleared by setStyle(). If this attribute is
+ set, the widget has been explicitly assigned a style.
+ If it is unset, the widget will use the scene's or the
+ application's style.
+ \row \o Qt::WA_Resized
+ \o Set by setGeometry() and resize().
+ \row \o Qt::WA_SetPalette
+ \o Set by setPalette().
+ \row \o Qt::WA_SetFont
+ \o Set by setPalette().
+ \row \o Qt::WA_WindowPropagation
+ \o Enables propagation to window widgets.
+ \endtable
+
+ Although QGraphicsWidget inherits from both QObject and QGraphicsItem,
+ you should use the functions provided by QGraphicsItem, \e not QObject, to
+ manage the relationships between parent and child items. These functions
+ control the stacking order of items as well as their ownership.
+
+ \note The QObject::parent() should always return 0 for QGraphicsWidgets,
+ but this policy is not strictly defined.
+
+ \sa QGraphicsProxyWidget, QGraphicsItem, {Widgets and Layouts}
+*/
+
+/*!
+ Constructs a QGraphicsWidget instance. The optional \a parent argument is
+ passed to QGraphicsItem's constructor. The optional \a wFlags argument
+ specifies the widget's window flags (e.g., whether the widget should be a
+ window, a tool, a popup, etc).
+*/
+QGraphicsWidget::QGraphicsWidget(QGraphicsItem *parent, Qt::WindowFlags wFlags)
+ : QGraphicsObject(*new QGraphicsWidgetPrivate, 0, 0), QGraphicsLayoutItem(0, false)
+{
+ Q_D(QGraphicsWidget);
+ d->init(parent, wFlags);
+}
+
+/*!
+ \internal
+
+ Constructs a new QGraphicsWidget, using \a dd as parent.
+*/
+QGraphicsWidget::QGraphicsWidget(QGraphicsWidgetPrivate &dd, QGraphicsItem *parent, QGraphicsScene *scene, Qt::WindowFlags wFlags)
+ : QGraphicsObject(dd, 0, scene), QGraphicsLayoutItem(0, false)
+{
+ Q_D(QGraphicsWidget);
+ d->init(parent, wFlags);
+}
+
+/*
+ \internal
+ \class QGraphicsWidgetStyles
+
+ We use this thread-safe class to maintain a hash of styles for widgets
+ styles. Note that QApplication::style() itself isn't thread-safe, QStyle
+ isn't thread-safe, and we don't have a thread-safe factory for creating
+ the default style, nor cloning a style.
+*/
+class QGraphicsWidgetStyles
+{
+public:
+ QStyle *styleForWidget(const QGraphicsWidget *widget) const
+ {
+ QMutexLocker locker(&mutex);
+ return styles.value(widget, 0);
+ }
+
+ void setStyleForWidget(QGraphicsWidget *widget, QStyle *style)
+ {
+ QMutexLocker locker(&mutex);
+ if (style)
+ styles[widget] = style;
+ else
+ styles.remove(widget);
+ }
+
+private:
+ QMap<const QGraphicsWidget *, QStyle *> styles;
+ mutable QMutex mutex;
+};
+Q_GLOBAL_STATIC(QGraphicsWidgetStyles, widgetStyles)
+
+/*!
+ Destroys the QGraphicsWidget instance.
+*/
+QGraphicsWidget::~QGraphicsWidget()
+{
+ Q_D(QGraphicsWidget);
+#ifndef QT_NO_ACTION
+ // Remove all actions from this widget
+ for (int i = 0; i < d->actions.size(); ++i) {
+ QActionPrivate *apriv = d->actions.at(i)->d_func();
+ apriv->graphicsWidgets.removeAll(this);
+ }
+ d->actions.clear();
+#endif
+
+ if (QGraphicsScene *scn = scene()) {
+ QGraphicsScenePrivate *sceneD = scn->d_func();
+ if (sceneD->tabFocusFirst == this)
+ sceneD->tabFocusFirst = (d->focusNext == this ? 0 : d->focusNext);
+ }
+ d->focusPrev->d_func()->focusNext = d->focusNext;
+ d->focusNext->d_func()->focusPrev = d->focusPrev;
+
+ // Play it really safe
+ d->focusNext = this;
+ d->focusPrev = this;
+
+ clearFocus();
+
+ //we check if we have a layout previously
+ if (d->layout) {
+ QGraphicsLayout *temp = d->layout;
+ foreach (QGraphicsItem * item, childItems()) {
+ // In case of a custom layout which doesn't remove and delete items, we ensure that
+ // the parent layout item does not point to the deleted layout. This code is here to
+ // avoid regression from 4.4 to 4.5, because according to 4.5 docs it is not really needed.
+ if (item->isWidget()) {
+ QGraphicsWidget *widget = static_cast<QGraphicsWidget *>(item);
+ if (widget->parentLayoutItem() == d->layout)
+ widget->setParentLayoutItem(0);
+ }
+ }
+ d->layout = 0;
+ delete temp;
+ }
+
+ // Remove this graphics widget from widgetStyles
+ widgetStyles()->setStyleForWidget(this, 0);
+}
+
+/*!
+ \property QGraphicsWidget::size
+ \brief the size of the widget
+
+ Calling resize() resizes the widget to a \a size bounded by minimumSize()
+ and maximumSize(). This property only affects the widget's width and
+ height (e.g., its right and bottom edges); the widget's position and
+ top-left corner remains unaffected.
+
+ Resizing a widget triggers the widget to immediately receive a
+ \l{QEvent::GraphicsSceneResize}{GraphicsSceneResize} event with the
+ widget's old and new size. If the widget has a layout assigned when this
+ event arrives, the layout will be activated and it will automatically
+ update any child widgets's geometry.
+
+ This property does not affect any layout of the parent widget. If the
+ widget itself is managed by a parent layout; e.g., it has a parent widget
+ with a layout assigned, that layout will not activate.
+
+ By default, this property contains a size with zero width and height.
+
+ \sa setGeometry(), QGraphicsSceneResizeEvent, QGraphicsLayout
+*/
+QSizeF QGraphicsWidget::size() const
+{
+ return QGraphicsLayoutItem::geometry().size();
+}
+
+void QGraphicsWidget::resize(const QSizeF &size)
+{
+ setGeometry(QRectF(pos(), size));
+}
+
+/*!
+ \fn void QGraphicsWidget::resize(qreal w, qreal h)
+
+ This convenience function is equivalent to calling resize(QSizeF(w, h)).
+
+ \sa setGeometry(), setTransform()
+*/
+
+/*!
+ \property QGraphicsWidget::sizePolicy
+ \brief the size policy for the widget
+ \sa sizePolicy(), setSizePolicy(), QWidget::sizePolicy()
+*/
+
+/*!
+ \fn QGraphicsWidget::geometryChanged()
+
+ This signal gets emitted whenever the geometry is changed in setGeometry().
+*/
+
+/*!
+ \property QGraphicsWidget::geometry
+ \brief the geometry of the widget
+
+ Sets the item's geometry to \a rect. The item's position and size are
+ modified as a result of calling this function. The item is first moved,
+ then resized.
+
+ A side effect of calling this function is that the widget will receive
+ a move event and a resize event. Also, if the widget has a layout
+ assigned, the layout will activate.
+
+ \sa geometry(), resize()
+*/
+void QGraphicsWidget::setGeometry(const QRectF &rect)
+{
+ QGraphicsWidgetPrivate *wd = QGraphicsWidget::d_func();
+ QGraphicsLayoutItemPrivate *d = QGraphicsLayoutItem::d_ptr.data();
+ QRectF newGeom;
+ QPointF oldPos = d->geom.topLeft();
+ if (!wd->inSetPos) {
+ setAttribute(Qt::WA_Resized);
+ newGeom = rect;
+ newGeom.setSize(rect.size().expandedTo(effectiveSizeHint(Qt::MinimumSize))
+ .boundedTo(effectiveSizeHint(Qt::MaximumSize)));
+ if (newGeom == d->geom)
+ return;
+
+ // setPos triggers ItemPositionChange, which can adjust position
+ wd->inSetGeometry = 1;
+ setPos(newGeom.topLeft());
+ wd->inSetGeometry = 0;
+ newGeom.moveTopLeft(pos());
+
+ if (newGeom == d->geom)
+ return;
+
+ // Update and prepare to change the geometry (remove from index) if the size has changed.
+ if (wd->scene) {
+ if (rect.topLeft() == d->geom.topLeft()) {
+ prepareGeometryChange();
+ }
+ }
+ }
+
+ // Update the layout item geometry
+ bool moved = oldPos != pos();
+ if (moved) {
+ // Send move event.
+ QGraphicsSceneMoveEvent event;
+ event.setOldPos(oldPos);
+ event.setNewPos(pos());
+ QApplication::sendEvent(this, &event);
+ if (wd->inSetPos) {
+ //set the new pos
+ d->geom.moveTopLeft(pos());
+ emit geometryChanged();
+ return;
+ }
+ }
+ QSizeF oldSize = size();
+ QGraphicsLayoutItem::setGeometry(newGeom);
+ // Send resize event
+ bool resized = newGeom.size() != oldSize;
+ if (resized) {
+ QGraphicsSceneResizeEvent re;
+ re.setOldSize(oldSize);
+ re.setNewSize(newGeom.size());
+ if (oldSize.width() != newGeom.size().width())
+ emit widthChanged();
+ if (oldSize.height() != newGeom.size().height())
+ emit heightChanged();
+ QApplication::sendEvent(this, &re);
+ }
+ emit geometryChanged();
+}
+
+/*!
+ \fn QRectF QGraphicsWidget::rect() const
+
+ Returns the item's local rect as a QRectF. This function is equivalent
+ to QRectF(QPointF(), size()).
+
+ \sa setGeometry(), resize()
+*/
+
+/*!
+ \fn void QGraphicsWidget::setGeometry(qreal x, qreal y, qreal w, qreal h)
+
+ This convenience function is equivalent to calling setGeometry(QRectF(
+ \a x, \a y, \a w, \a h)).
+
+ \sa geometry(), resize()
+*/
+
+/*!
+ \property QGraphicsWidget::minimumSize
+ \brief the minimum size of the widget
+
+ \sa setMinimumSize(), minimumSize(), preferredSize, maximumSize
+*/
+
+/*!
+ \property QGraphicsWidget::preferredSize
+ \brief the preferred size of the widget
+
+ \sa setPreferredSize(), preferredSize(), minimumSize, maximumSize
+*/
+
+/*!
+ \property QGraphicsWidget::maximumSize
+ \brief the maximum size of the widget
+
+ \sa setMaximumSize(), maximumSize(), minimumSize, preferredSize
+*/
+
+/*!
+ Sets the widget's contents margins to \a left, \a top, \a right and \a
+ bottom.
+
+ Contents margins are used by the assigned layout to define the placement
+ of subwidgets and layouts. Margins are particularly useful for widgets
+ that constrain subwidgets to only a section of its own geometry. For
+ example, a group box with a layout will place subwidgets inside its frame,
+ but below the title.
+
+ Changing a widget's contents margins will always trigger an update(), and
+ any assigned layout will be activated automatically. The widget will then
+ receive a \l{QEvent::ContentsRectChange}{ContentsRectChange} event.
+
+ \sa getContentsMargins(), setGeometry()
+*/
+void QGraphicsWidget::setContentsMargins(qreal left, qreal top, qreal right, qreal bottom)
+{
+ Q_D(QGraphicsWidget);
+
+ if (!d->margins && left == 0 && top == 0 && right == 0 && bottom == 0)
+ return;
+ d->ensureMargins();
+ if (left == d->margins[d->Left]
+ && top == d->margins[d->Top]
+ && right == d->margins[d->Right]
+ && bottom == d->margins[d->Bottom])
+ return;
+
+ d->margins[d->Left] = left;
+ d->margins[d->Top] = top;
+ d->margins[d->Right] = right;
+ d->margins[d->Bottom] = bottom;
+
+ if (QGraphicsLayout *l = d->layout)
+ l->invalidate();
+ else
+ updateGeometry();
+
+ QEvent e(QEvent::ContentsRectChange);
+ QApplication::sendEvent(this, &e);
+}
+
+/*!
+ Gets the widget's contents margins. The margins are stored in \a left, \a
+ top, \a right and \a bottom, as pointers to qreals. Each argument can
+ be \e {omitted} by passing 0.
+
+ \sa setContentsMargins()
+*/
+void QGraphicsWidget::getContentsMargins(qreal *left, qreal *top, qreal *right, qreal *bottom) const
+{
+ Q_D(const QGraphicsWidget);
+ if (left || top || right || bottom)
+ d->ensureMargins();
+ if (left)
+ *left = d->margins[d->Left];
+ if (top)
+ *top = d->margins[d->Top];
+ if (right)
+ *right = d->margins[d->Right];
+ if (bottom)
+ *bottom = d->margins[d->Bottom];
+}
+
+/*!
+ Sets the widget's window frame margins to \a left, \a top, \a right and
+ \a bottom. The default frame margins are provided by the style, and they
+ depend on the current window flags.
+
+ If you would like to draw your own window decoration, you can set your
+ own frame margins to override the default margins.
+
+ \sa unsetWindowFrameMargins(), getWindowFrameMargins(), windowFrameRect()
+*/
+void QGraphicsWidget::setWindowFrameMargins(qreal left, qreal top, qreal right, qreal bottom)
+{
+ Q_D(QGraphicsWidget);
+
+ if (!d->windowFrameMargins && left == 0 && top == 0 && right == 0 && bottom == 0)
+ return;
+ d->ensureWindowFrameMargins();
+ bool unchanged =
+ d->windowFrameMargins[d->Left] == left
+ && d->windowFrameMargins[d->Top] == top
+ && d->windowFrameMargins[d->Right] == right
+ && d->windowFrameMargins[d->Bottom] == bottom;
+ if (d->setWindowFrameMargins && unchanged)
+ return;
+ if (!unchanged)
+ prepareGeometryChange();
+ d->windowFrameMargins[d->Left] = left;
+ d->windowFrameMargins[d->Top] = top;
+ d->windowFrameMargins[d->Right] = right;
+ d->windowFrameMargins[d->Bottom] = bottom;
+ d->setWindowFrameMargins = true;
+}
+
+/*!
+ Gets the widget's window frame margins. The margins are stored in \a left,
+ \a top, \a right and \a bottom as pointers to qreals. Each argument can
+ be \e {omitted} by passing 0.
+
+ \sa setWindowFrameMargins(), windowFrameRect()
+*/
+void QGraphicsWidget::getWindowFrameMargins(qreal *left, qreal *top, qreal *right, qreal *bottom) const
+{
+ Q_D(const QGraphicsWidget);
+ if (left || top || right || bottom)
+ d->ensureWindowFrameMargins();
+ if (left)
+ *left = d->windowFrameMargins[d->Left];
+ if (top)
+ *top = d->windowFrameMargins[d->Top];
+ if (right)
+ *right = d->windowFrameMargins[d->Right];
+ if (bottom)
+ *bottom = d->windowFrameMargins[d->Bottom];
+}
+
+/*!
+ Resets the window frame margins to the default value, provided by the style.
+
+ \sa setWindowFrameMargins(), getWindowFrameMargins(), windowFrameRect()
+*/
+void QGraphicsWidget::unsetWindowFrameMargins()
+{
+ Q_D(QGraphicsWidget);
+ if ((d->windowFlags & Qt::Window) && (d->windowFlags & Qt::WindowType_Mask) != Qt::Popup &&
+ (d->windowFlags & Qt::WindowType_Mask) != Qt::ToolTip && !(d->windowFlags & Qt::FramelessWindowHint)) {
+ QStyleOptionTitleBar bar;
+ d->initStyleOptionTitleBar(&bar);
+ QStyle *style = this->style();
+ qreal margin = style->pixelMetric(QStyle::PM_MdiSubWindowFrameWidth);
+ qreal titleBarHeight = d->titleBarHeight(bar);
+ setWindowFrameMargins(margin, titleBarHeight, margin, margin);
+ } else {
+ setWindowFrameMargins(0, 0, 0, 0);
+ }
+ d->setWindowFrameMargins = false;
+}
+
+/*!
+ Returns the widget's geometry in parent coordinates including any window
+ frame.
+
+ \sa windowFrameRect(), getWindowFrameMargins(), setWindowFrameMargins()
+*/
+QRectF QGraphicsWidget::windowFrameGeometry() const
+{
+ Q_D(const QGraphicsWidget);
+ return d->windowFrameMargins
+ ? geometry().adjusted(-d->windowFrameMargins[d->Left], -d->windowFrameMargins[d->Top],
+ d->windowFrameMargins[d->Right], d->windowFrameMargins[d->Bottom])
+ : geometry();
+}
+
+/*!
+ Returns the widget's local rect including any window frame.
+
+ \sa windowFrameGeometry(), getWindowFrameMargins(), setWindowFrameMargins()
+*/
+QRectF QGraphicsWidget::windowFrameRect() const
+{
+ Q_D(const QGraphicsWidget);
+ return d->windowFrameMargins
+ ? rect().adjusted(-d->windowFrameMargins[d->Left], -d->windowFrameMargins[d->Top],
+ d->windowFrameMargins[d->Right], d->windowFrameMargins[d->Bottom])
+ : rect();
+}
+
+/*!
+ Populates a style option object for this widget based on its current
+ state, and stores the output in \a option. The default implementation
+ populates \a option with the following properties.
+
+ \table
+ \header
+ \o Style Option Property
+ \o Value
+ \row
+ \o state & QStyle::State_Enabled
+ \o Corresponds to QGraphicsItem::isEnabled().
+ \row
+ \o state & QStyle::State_HasFocus
+ \o Corresponds to QGraphicsItem::hasFocus().
+ \row
+ \o state & QStyle::State_MouseOver
+ \o Corresponds to QGraphicsItem::isUnderMouse().
+ \row
+ \o direction
+ \o Corresponds to QGraphicsWidget::layoutDirection().
+ \row
+ \o rect
+ \o Corresponds to QGraphicsWidget::rect().toRect().
+ \row
+ \o palette
+ \o Corresponds to QGraphicsWidget::palette().
+ \row
+ \o fontMetrics
+ \o Corresponds to QFontMetrics(QGraphicsWidget::font()).
+ \endtable
+
+ Subclasses of QGraphicsWidget should call the base implementation, and
+ then test the type of \a option using qstyleoption_cast<>() or test
+ QStyleOption::Type before storing widget-specific options.
+
+ For example:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicswidget.cpp 0
+
+ \sa QStyleOption::initFrom()
+*/
+void QGraphicsWidget::initStyleOption(QStyleOption *option) const
+{
+ Q_ASSERT(option);
+
+ option->state = QStyle::State_None;
+ if (isEnabled())
+ option->state |= QStyle::State_Enabled;
+ if (hasFocus())
+ option->state |= QStyle::State_HasFocus;
+ // if (window->testAttribute(Qt::WA_KeyboardFocusChange)) // ### Window
+ // option->state |= QStyle::State_KeyboardFocusChange;
+ if (isUnderMouse())
+ option->state |= QStyle::State_MouseOver;
+ if (QGraphicsWidget *w = window()) {
+ if (w->isActiveWindow())
+ option->state |= QStyle::State_Active;
+ }
+ if (isWindow())
+ option->state |= QStyle::State_Window;
+ /*
+ ###
+#ifdef Q_WS_MAC
+ extern bool qt_mac_can_clickThrough(const QGraphicsWidget *w); //qwidget_mac.cpp
+ if (!(option->state & QStyle::State_Active) && !qt_mac_can_clickThrough(widget))
+ option->state &= ~QStyle::State_Enabled;
+
+ switch (QMacStyle::widgetSizePolicy(widget)) {
+ case QMacStyle::SizeSmall:
+ option->state |= QStyle::State_Small;
+ break;
+ case QMacStyle::SizeMini:
+ option->state |= QStyle::State_Mini;
+ break;
+ default:
+ ;
+ }
+#endif
+#ifdef QT_KEYPAD_NAVIGATION
+ if (widget->hasEditFocus())
+ state |= QStyle::State_HasEditFocus;
+#endif
+ */
+ option->direction = layoutDirection();
+ option->rect = rect().toRect(); // ### truncation!
+ option->palette = palette();
+ if (!isEnabled()) {
+ option->palette.setCurrentColorGroup(QPalette::Disabled);
+ } else if (isActiveWindow()) {
+ option->palette.setCurrentColorGroup(QPalette::Active);
+ } else {
+ option->palette.setCurrentColorGroup(QPalette::Inactive);
+ }
+ option->fontMetrics = QFontMetrics(font());
+}
+
+/*!
+ \reimp
+*/
+QSizeF QGraphicsWidget::sizeHint(Qt::SizeHint which, const QSizeF &constraint) const
+{
+ Q_D(const QGraphicsWidget);
+ QSizeF sh;
+ if (d->layout) {
+ QSizeF marginSize(0,0);
+ if (d->margins) {
+ marginSize = QSizeF(d->margins[d->Left] + d->margins[d->Right],
+ d->margins[d->Top] + d->margins[d->Bottom]);
+ }
+ sh = d->layout->effectiveSizeHint(which, constraint - marginSize);
+ sh += marginSize;
+ } else {
+ switch (which) {
+ case Qt::MinimumSize:
+ sh = QSizeF(0, 0);
+ break;
+ case Qt::PreferredSize:
+ sh = QSizeF(50, 50); //rather arbitrary
+ break;
+ case Qt::MaximumSize:
+ sh = QSizeF(QWIDGETSIZE_MAX, QWIDGETSIZE_MAX);
+ break;
+ default:
+ qWarning("QGraphicsWidget::sizeHint(): Don't know how to handle the value of 'which'");
+ break;
+ }
+ }
+ return sh;
+}
+
+/*!
+ \property QGraphicsWidget::layout
+ \brief The layout of the widget
+
+ Any existing layout manager is deleted before the new layout is assigned. If
+ \a layout is 0, the widget is left without a layout. Existing subwidgets'
+ geometries will remain unaffected.
+
+ QGraphicsWidget takes ownership of \a layout.
+
+ All widgets that are currently managed by \a layout or all of its
+ sublayouts, are automatically reparented to this item. The layout is then
+ invalidated, and the child widget geometries are adjusted according to
+ this item's geometry() and contentsMargins(). Children who are not
+ explicitly managed by \a layout remain unaffected by the layout after
+ it has been assigned to this widget.
+
+ If no layout is currently managing this widget, layout() will return 0.
+
+*/
+
+/*!
+ \fn void QGraphicsWidget::layoutChanged()
+ This signal gets emitted whenever the layout of the item changes
+ \internal
+*/
+
+/*!
+ Returns this widget's layout, or 0 if no layout is currently managing this
+ widget.
+
+ \sa setLayout()
+*/
+QGraphicsLayout *QGraphicsWidget::layout() const
+{
+ Q_D(const QGraphicsWidget);
+ return d->layout;
+}
+
+/*!
+ \fn void QGraphicsWidget::setLayout(QGraphicsLayout *layout)
+
+ Sets the layout for this widget to \a layout. Any existing layout manager
+ is deleted before the new layout is assigned. If \a layout is 0, the
+ widget is left without a layout. Existing subwidgets' geometries will
+ remain unaffected.
+
+ All widgets that are currently managed by \a layout or all of its
+ sublayouts, are automatically reparented to this item. The layout is then
+ invalidated, and the child widget geometries are adjusted according to
+ this item's geometry() and contentsMargins(). Children who are not
+ explicitly managed by \a layout remain unaffected by the layout after
+ it has been assigned to this widget.
+
+ QGraphicsWidget takes ownership of \a layout.
+
+ \sa layout(), QGraphicsLinearLayout::addItem(), QGraphicsLayout::invalidate()
+*/
+void QGraphicsWidget::setLayout(QGraphicsLayout *l)
+{
+ Q_D(QGraphicsWidget);
+ if (d->layout == l)
+ return;
+ d->setLayout_helper(l);
+ if (!l)
+ return;
+
+ // Prevent assigning a layout that is already assigned to another widget.
+ QGraphicsLayoutItem *oldParent = l->parentLayoutItem();
+ if (oldParent && oldParent != this) {
+ qWarning("QGraphicsWidget::setLayout: Attempting to set a layout on %s"
+ " \"%s\", when the layout already has a parent",
+ metaObject()->className(), qPrintable(objectName()));
+ return;
+ }
+
+ // Install and activate the layout.
+ l->setParentLayoutItem(this);
+ l->d_func()->reparentChildItems(this);
+ l->invalidate();
+ emit layoutChanged();
+}
+
+/*!
+ Adjusts the size of the widget to its effective preferred size hint.
+
+ This function is called implicitly when the item is shown for the first
+ time.
+
+ \sa effectiveSizeHint(), Qt::MinimumSize
+*/
+void QGraphicsWidget::adjustSize()
+{
+ QSizeF sz = effectiveSizeHint(Qt::PreferredSize);
+ // What if sz is not valid?!
+ if (sz.isValid())
+ resize(sz);
+}
+
+/*!
+ \property QGraphicsWidget::layoutDirection
+ \brief the layout direction for this widget.
+
+ This property modifies this widget's and all of its descendants'
+ Qt::WA_RightToLeft attribute. It also sets this widget's
+ Qt::WA_SetLayoutDirection attribute.
+
+ The widget's layout direction determines the order in which the layout
+ manager horizontally arranges subwidgets of this widget. The default
+ value depends on the language and locale of the application, and is
+ typically in the same direction as words are read and written. With
+ Qt::LeftToRight, the layout starts placing subwidgets from the left
+ side of this widget towards the right. Qt::RightToLeft does the opposite -
+ the layout will place widgets starting from the right edge moving towards
+ the left.
+
+ Subwidgets inherit their layout direction from the parent. Top-level
+ widget items inherit their layout direction from
+ QGraphicsScene::layoutDirection. If you change a widget's layout direction
+ by calling setLayoutDirection(), the widget will send itself a
+ \l{QEvent::LayoutDirectionChange}{LayoutDirectionChange} event, and then
+ propagate the new layout direction to all its descendants.
+
+ \sa QWidget::layoutDirection, QApplication::layoutDirection
+*/
+Qt::LayoutDirection QGraphicsWidget::layoutDirection() const
+{
+ return testAttribute(Qt::WA_RightToLeft) ? Qt::RightToLeft : Qt::LeftToRight;
+}
+void QGraphicsWidget::setLayoutDirection(Qt::LayoutDirection direction)
+{
+ Q_D(QGraphicsWidget);
+ setAttribute(Qt::WA_SetLayoutDirection, true);
+ d->setLayoutDirection_helper(direction);
+}
+void QGraphicsWidget::unsetLayoutDirection()
+{
+ Q_D(QGraphicsWidget);
+ setAttribute(Qt::WA_SetLayoutDirection, false);
+ d->resolveLayoutDirection();
+}
+
+/*!
+ Returns a pointer to the widget's style. If this widget does not have any
+ explicitly assigned style, the scene's style is returned instead. In turn,
+ if the scene does not have any assigned style, this function returns
+ QApplication::style().
+
+ \sa setStyle()
+*/
+QStyle *QGraphicsWidget::style() const
+{
+ if (QStyle *style = widgetStyles()->styleForWidget(this))
+ return style;
+ // ### This is not thread-safe. QApplication::style() is not thread-safe.
+ return scene() ? scene()->style() : QApplication::style();
+}
+
+/*!
+ Sets the widget's style to \a style. QGraphicsWidget does \e not take
+ ownership of \a style.
+
+ If no style is assigned, or \a style is 0, the widget will use
+ QGraphicsScene::style() (if this has been set). Otherwise the widget will
+ use QApplication::style().
+
+ This function sets the Qt::WA_SetStyle attribute if \a style is not 0;
+ otherwise it clears the attribute.
+
+ \sa style()
+*/
+void QGraphicsWidget::setStyle(QStyle *style)
+{
+ setAttribute(Qt::WA_SetStyle, style != 0);
+ widgetStyles()->setStyleForWidget(this, style);
+
+ // Deliver StyleChange to the widget itself (doesn't propagate).
+ QEvent event(QEvent::StyleChange);
+ QApplication::sendEvent(this, &event);
+}
+
+/*!
+ \property QGraphicsWidget::font
+ \brief the widgets' font
+
+ This property provides the widget's font.
+
+ QFont consists of font properties that have been explicitly defined and
+ properties implicitly inherited from the widget's parent. Hence, font()
+ can return a different font compared to the one set with setFont().
+ This scheme allows you to define single entries in a font without
+ affecting the font's inherited entries.
+
+ When a widget's font changes, it resolves its entries against its
+ parent widget. If the widget does not have a parent widget, it resolves
+ its entries against the scene. The widget then sends itself a
+ \l{QEvent::FontChange}{FontChange} event and notifies all its
+ descendants so that they can resolve their fonts as well.
+
+ By default, this property contains the application's default font.
+
+ \sa QApplication::font(), QGraphicsScene::font, QFont::resolve()
+*/
+QFont QGraphicsWidget::font() const
+{
+ Q_D(const QGraphicsWidget);
+ QFont fnt = d->font;
+ fnt.resolve(fnt.resolve() | d->inheritedFontResolveMask);
+ return fnt;
+}
+void QGraphicsWidget::setFont(const QFont &font)
+{
+ Q_D(QGraphicsWidget);
+ setAttribute(Qt::WA_SetFont, font.resolve() != 0);
+
+ QFont naturalFont = d->naturalWidgetFont();
+ QFont resolvedFont = font.resolve(naturalFont);
+ d->setFont_helper(resolvedFont);
+}
+
+/*!
+ \property QGraphicsWidget::palette
+ \brief the widget's palette
+
+ This property provides the widget's palette. The palette provides colors
+ and brushes for color groups (e.g., QPalette::Button) and states (e.g.,
+ QPalette::Inactive), loosely defining the general look of the widget and
+ its children.
+
+ QPalette consists of color groups that have been explicitly defined, and
+ groups that are implicitly inherited from the widget's parent. Because of
+ this, palette() can return a different palette than what has been set with
+ setPalette(). This scheme allows you to define single entries in a palette
+ without affecting the palette's inherited entries.
+
+ When a widget's palette changes, it resolves its entries against its
+ parent widget, or if it doesn't have a parent widget, it resolves against
+ the scene. It then sends itself a \l{QEvent::PaletteChange}{PaletteChange}
+ event, and notifies all its descendants so they can resolve their palettes
+ as well.
+
+ By default, this property contains the application's default palette.
+
+ \sa QApplication::palette(), QGraphicsScene::palette, QPalette::resolve()
+*/
+QPalette QGraphicsWidget::palette() const
+{
+ Q_D(const QGraphicsWidget);
+ return d->palette;
+}
+void QGraphicsWidget::setPalette(const QPalette &palette)
+{
+ Q_D(QGraphicsWidget);
+ setAttribute(Qt::WA_SetPalette, palette.resolve() != 0);
+
+ QPalette naturalPalette = d->naturalWidgetPalette();
+ QPalette resolvedPalette = palette.resolve(naturalPalette);
+ d->setPalette_helper(resolvedPalette);
+}
+
+/*!
+ \property QGraphicsWidget::autoFillBackground
+ \brief whether the widget background is filled automatically
+ \since 4.7
+
+ If enabled, this property will cause Qt to fill the background of the
+ widget before invoking the paint() method. The color used is defined by the
+ QPalette::Window color role from the widget's \l{QPalette}{palette}.
+
+ In addition, Windows are always filled with QPalette::Window, unless the
+ WA_OpaquePaintEvent or WA_NoSystemBackground attributes are set.
+
+ By default, this property is false.
+
+ \sa Qt::WA_OpaquePaintEvent, Qt::WA_NoSystemBackground,
+*/
+bool QGraphicsWidget::autoFillBackground() const
+{
+ Q_D(const QGraphicsWidget);
+ return d->autoFillBackground;
+}
+void QGraphicsWidget::setAutoFillBackground(bool enabled)
+{
+ Q_D(QGraphicsWidget);
+ if (d->autoFillBackground != enabled) {
+ d->autoFillBackground = enabled;
+ update();
+ }
+}
+
+/*!
+ If this widget is currently managed by a layout, this function notifies
+ the layout that the widget's size hints have changed and the layout
+ may need to resize and reposition the widget accordingly.
+
+ Call this function if the widget's sizeHint() has changed.
+
+ \sa QGraphicsLayout::invalidate()
+*/
+void QGraphicsWidget::updateGeometry()
+{
+ QGraphicsLayoutItem::updateGeometry();
+ QGraphicsLayoutItem *parentItem = parentLayoutItem();
+
+ if (parentItem && parentItem->isLayout()) {
+ parentItem->updateGeometry();
+ } else {
+ if (parentItem) {
+ QGraphicsWidget *parentWid = parentWidget(); //###
+ if (parentWid->isVisible())
+ QApplication::postEvent(parentWid, new QEvent(QEvent::LayoutRequest));
+ }
+ bool wasResized = testAttribute(Qt::WA_Resized);
+ resize(size()); // this will restrict the size
+ setAttribute(Qt::WA_Resized, wasResized);
+ }
+}
+
+/*!
+ \reimp
+
+ QGraphicsWidget uses the base implementation of this function to catch and
+ deliver events related to state changes in the item. Because of this, it is
+ very important that subclasses call the base implementation.
+
+ \a change specifies the type of change, and \a value is the new value.
+
+ For example, QGraphicsWidget uses ItemVisibleChange to deliver
+ \l{QEvent::Show} {Show} and \l{QEvent::Hide}{Hide} events,
+ ItemPositionHasChanged to deliver \l{QEvent::Move}{Move} events,
+ and ItemParentChange both to deliver \l{QEvent::ParentChange}
+ {ParentChange} events, and for managing the focus chain.
+
+ QGraphicsWidget enables the ItemSendsGeometryChanges flag by default in
+ order to track position changes.
+
+ \sa QGraphicsItem::itemChange()
+*/
+QVariant QGraphicsWidget::itemChange(GraphicsItemChange change, const QVariant &value)
+{
+ Q_D(QGraphicsWidget);
+ switch (change) {
+ case ItemEnabledHasChanged: {
+ // Send EnabledChange after the enabled state has changed.
+ QEvent event(QEvent::EnabledChange);
+ QApplication::sendEvent(this, &event);
+ break;
+ }
+ case ItemVisibleChange:
+ if (value.toBool()) {
+ // Send Show event before the item has been shown.
+ QShowEvent event;
+ QApplication::sendEvent(this, &event);
+ bool resized = testAttribute(Qt::WA_Resized);
+ if (!resized) {
+ adjustSize();
+ setAttribute(Qt::WA_Resized, false);
+ }
+ }
+ break;
+ case ItemVisibleHasChanged:
+ if (!value.toBool()) {
+ // Send Hide event after the item has been hidden.
+ QHideEvent event;
+ QApplication::sendEvent(this, &event);
+ }
+ break;
+ case ItemPositionHasChanged:
+ d->setGeometryFromSetPos();
+ break;
+ case ItemParentChange: {
+ // Deliver ParentAboutToChange.
+ QEvent event(QEvent::ParentAboutToChange);
+ QApplication::sendEvent(this, &event);
+ break;
+ }
+ case ItemParentHasChanged: {
+ // Deliver ParentChange.
+ QEvent event(QEvent::ParentChange);
+ QApplication::sendEvent(this, &event);
+ break;
+ }
+ case ItemCursorHasChanged: {
+ // Deliver CursorChange.
+ QEvent event(QEvent::CursorChange);
+ QApplication::sendEvent(this, &event);
+ break;
+ }
+ case ItemToolTipHasChanged: {
+ // Deliver ToolTipChange.
+ QEvent event(QEvent::ToolTipChange);
+ QApplication::sendEvent(this, &event);
+ break;
+ }
+ default:
+ break;
+ }
+ return QGraphicsItem::itemChange(change, value);
+}
+
+/*!
+ \internal
+
+ This virtual function is used to notify changes to any property (both
+ dynamic properties, and registered with Q_PROPERTY) in the
+ widget. Depending on the property itself, the notification can be
+ delivered before or after the value has changed.
+
+ \a propertyName is the name of the property (e.g., "size" or "font"), and
+ \a value is the (proposed) new value of the property. The function returns
+ the new value, which may be different from \a value if the notification
+ supports adjusting the property value. The base implementation simply
+ returns \a value for any \a propertyName.
+
+ QGraphicsWidget delivers notifications for the following properties:
+
+ \table \o propertyName \o Property
+ \row \o layoutDirection \o QGraphicsWidget::layoutDirection
+ \row \o size \o QGraphicsWidget::size
+ \row \o font \o QGraphicsWidget::font
+ \row \o palette \o QGraphicsWidget::palette
+ \endtable
+
+ \sa itemChange()
+*/
+QVariant QGraphicsWidget::propertyChange(const QString &propertyName, const QVariant &value)
+{
+ Q_UNUSED(propertyName);
+ return value;
+}
+
+/*!
+ QGraphicsWidget's implementation of sceneEvent() simply passes \a event to
+ QGraphicsWidget::event(). You can handle all events for your widget in
+ event() or in any of the convenience functions; you should not have to
+ reimplement this function in a subclass of QGraphicsWidget.
+
+ \sa QGraphicsItem::sceneEvent()
+*/
+bool QGraphicsWidget::sceneEvent(QEvent *event)
+{
+ return QGraphicsItem::sceneEvent(event);
+}
+
+/*!
+ This event handler, for \a event, receives events for the window frame if
+ this widget is a window. Its base implementation provides support for
+ default window frame interaction such as moving, resizing, etc.
+
+ You can reimplement this handler in a subclass of QGraphicsWidget to
+ provide your own custom window frame interaction support.
+
+ Returns true if \a event has been recognized and processed; otherwise,
+ returns false.
+
+ \sa event()
+*/
+bool QGraphicsWidget::windowFrameEvent(QEvent *event)
+{
+ Q_D(QGraphicsWidget);
+ switch (event->type()) {
+ case QEvent::GraphicsSceneMousePress:
+ d->windowFrameMousePressEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneMouseMove:
+ d->ensureWindowData();
+ if (d->windowData->grabbedSection != Qt::NoSection) {
+ d->windowFrameMouseMoveEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ event->accept();
+ }
+ break;
+ case QEvent::GraphicsSceneMouseRelease:
+ d->windowFrameMouseReleaseEvent(static_cast<QGraphicsSceneMouseEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneHoverMove:
+ d->windowFrameHoverMoveEvent(static_cast<QGraphicsSceneHoverEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneHoverLeave:
+ d->windowFrameHoverLeaveEvent(static_cast<QGraphicsSceneHoverEvent *>(event));
+ break;
+ default:
+ break;
+ }
+ return event->isAccepted();
+}
+
+/*!
+ \since 4.4
+
+ Returns the window frame section at position \a pos, or
+ Qt::NoSection if there is no window frame section at this
+ position.
+
+ This function is used in QGraphicsWidget's base implementation for window
+ frame interaction.
+
+ You can reimplement this function if you want to customize how a window
+ can be interactively moved or resized. For instance, if you only want to
+ allow a window to be resized by the bottom right corner, you can
+ reimplement this function to return Qt::NoSection for all sections except
+ Qt::BottomRightSection.
+
+ \sa windowFrameEvent(), paintWindowFrame(), windowFrameGeometry()
+*/
+Qt::WindowFrameSection QGraphicsWidget::windowFrameSectionAt(const QPointF &pos) const
+{
+ Q_D(const QGraphicsWidget);
+
+ const QRectF r = windowFrameRect();
+ if (!r.contains(pos))
+ return Qt::NoSection;
+
+ const qreal left = r.left();
+ const qreal top = r.top();
+ const qreal right = r.right();
+ const qreal bottom = r.bottom();
+ const qreal x = pos.x();
+ const qreal y = pos.y();
+
+ const qreal cornerMargin = 20;
+ //### Not sure of this one, it should be the same value for all edges.
+ const qreal windowFrameWidth = d->windowFrameMargins
+ ? d->windowFrameMargins[d->Left] : 0;
+
+ Qt::WindowFrameSection s = Qt::NoSection;
+ if (x <= left + cornerMargin) {
+ if (y <= top + windowFrameWidth || (x <= left + windowFrameWidth && y <= top + cornerMargin)) {
+ s = Qt::TopLeftSection;
+ } else if (y >= bottom - windowFrameWidth || (x <= left + windowFrameWidth && y >= bottom - windowFrameWidth)) {
+ s = Qt::BottomLeftSection;
+ } else if (x <= left + windowFrameWidth) {
+ s = Qt::LeftSection;
+ }
+ } else if (x >= right - cornerMargin) {
+ if (y <= top + windowFrameWidth || (x >= right - windowFrameWidth && y <= top + cornerMargin)) {
+ s = Qt::TopRightSection;
+ } else if (y >= bottom - windowFrameWidth || (x >= right - windowFrameWidth && y >= bottom - windowFrameWidth)) {
+ s = Qt::BottomRightSection;
+ } else if (x >= right - windowFrameWidth) {
+ s = Qt::RightSection;
+ }
+ } else if (y <= top + windowFrameWidth) {
+ s = Qt::TopSection;
+ } else if (y >= bottom - windowFrameWidth) {
+ s = Qt::BottomSection;
+ }
+ if (s == Qt::NoSection) {
+ QRectF r1 = r;
+ r1.setHeight(d->windowFrameMargins
+ ? d->windowFrameMargins[d->Top] : 0);
+ if (r1.contains(pos))
+ s = Qt::TitleBarArea;
+ }
+ return s;
+}
+
+/*!
+ \reimp
+
+ Handles the \a event. QGraphicsWidget handles the following
+ events:
+
+ \table \o Event \o Usage
+ \row \o Polish
+ \o Delivered to the widget some time after it has been
+ shown.
+ \row \o GraphicsSceneMove
+ \o Delivered to the widget after its local position has
+ changed.
+ \row \o GraphicsSceneResize
+ \o Delivered to the widget after its size has changed.
+ \row \o Show
+ \o Delivered to the widget before it has been shown.
+ \row \o Hide
+ \o Delivered to the widget after it has been hidden.
+ \row \o PaletteChange
+ \o Delivered to the widget after its palette has changed.
+ \row \o FontChange
+ \o Delivered to the widget after its font has changed.
+ \row \o EnabledChange
+ \o Delivered to the widget after its enabled state has
+ changed.
+ \row \o StyleChange
+ \o Delivered to the widget after its style has changed.
+ \row \o LayoutDirectionChange
+ \o Delivered to the widget after its layout direction has
+ changed.
+ \row \o ContentsRectChange
+ \o Delivered to the widget after its contents margins/
+ contents rect has changed.
+ \endtable
+*/
+bool QGraphicsWidget::event(QEvent *event)
+{
+ Q_D(QGraphicsWidget);
+ // Forward the event to the layout first.
+ if (d->layout)
+ d->layout->widgetEvent(event);
+
+ // Handle the event itself.
+ switch (event->type()) {
+ case QEvent::GraphicsSceneMove:
+ moveEvent(static_cast<QGraphicsSceneMoveEvent *>(event));
+ break;
+ case QEvent::GraphicsSceneResize:
+ resizeEvent(static_cast<QGraphicsSceneResizeEvent *>(event));
+ break;
+ case QEvent::Show:
+ showEvent(static_cast<QShowEvent *>(event));
+ break;
+ case QEvent::Hide:
+ hideEvent(static_cast<QHideEvent *>(event));
+ break;
+ case QEvent::Polish:
+ polishEvent();
+ d->polished = true;
+ if (!d->font.isCopyOf(QApplication::font()))
+ d->updateFont(d->font);
+ break;
+ case QEvent::WindowActivate:
+ case QEvent::WindowDeactivate:
+ update();
+ break;
+ // Taken from QWidget::event
+ case QEvent::ActivationChange:
+ case QEvent::EnabledChange:
+ case QEvent::FontChange:
+ case QEvent::StyleChange:
+ case QEvent::PaletteChange:
+ case QEvent::ParentChange:
+ case QEvent::ContentsRectChange:
+ case QEvent::LayoutDirectionChange:
+ changeEvent(event);
+ break;
+ case QEvent::Close:
+ closeEvent((QCloseEvent *)event);
+ break;
+ case QEvent::GrabMouse:
+ grabMouseEvent(event);
+ break;
+ case QEvent::UngrabMouse:
+ ungrabMouseEvent(event);
+ break;
+ case QEvent::GrabKeyboard:
+ grabKeyboardEvent(event);
+ break;
+ case QEvent::UngrabKeyboard:
+ ungrabKeyboardEvent(event);
+ break;
+ case QEvent::GraphicsSceneMousePress:
+ if (d->hasDecoration() && windowFrameEvent(event))
+ return true;
+ case QEvent::GraphicsSceneMouseMove:
+ case QEvent::GraphicsSceneMouseRelease:
+ case QEvent::GraphicsSceneMouseDoubleClick:
+ d->ensureWindowData();
+ if (d->hasDecoration() && d->windowData->grabbedSection != Qt::NoSection)
+ return windowFrameEvent(event);
+ break;
+ case QEvent::GraphicsSceneHoverEnter:
+ case QEvent::GraphicsSceneHoverMove:
+ case QEvent::GraphicsSceneHoverLeave:
+ if (d->hasDecoration()) {
+ windowFrameEvent(event);
+ // Filter out hover events if they were sent to us only because of the
+ // decoration (special case in QGraphicsScenePrivate::dispatchHoverEvent).
+ if (!acceptsHoverEvents())
+ return true;
+ }
+ break;
+ default:
+ break;
+ }
+ return QObject::event(event);
+}
+
+/*!
+ This event handler can be reimplemented to handle state changes.
+
+ The state being changed in this event can be retrieved through \a event.
+
+ Change events include: QEvent::ActivationChange, QEvent::EnabledChange,
+ QEvent::FontChange, QEvent::StyleChange, QEvent::PaletteChange,
+ QEvent::ParentChange, QEvent::LayoutDirectionChange, and
+ QEvent::ContentsRectChange.
+*/
+void QGraphicsWidget::changeEvent(QEvent *event)
+{
+ Q_D(QGraphicsWidget);
+ switch (event->type()) {
+ case QEvent::StyleChange:
+ // ### Don't unset if the margins are explicitly set.
+ unsetWindowFrameMargins();
+ if (d->layout)
+ d->layout->invalidate();
+ case QEvent::FontChange:
+ update();
+ updateGeometry();
+ break;
+ case QEvent::PaletteChange:
+ update();
+ break;
+ case QEvent::ParentChange:
+ d->resolveFont(d->inheritedFontResolveMask);
+ d->resolvePalette(d->inheritedPaletteResolveMask);
+ break;
+ default:
+ break;
+ }
+}
+
+/*!
+ This event handler, for \a event, can be reimplemented in a subclass to
+ receive widget close events. The default implementation accepts the
+ event.
+
+ \sa close(), QCloseEvent
+*/
+void QGraphicsWidget::closeEvent(QCloseEvent *event)
+{
+ event->accept();
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsWidget::focusInEvent(QFocusEvent *event)
+{
+ Q_UNUSED(event);
+ if (focusPolicy() != Qt::NoFocus)
+ update();
+}
+
+/*!
+ Finds a new widget to give the keyboard focus to, as appropriate for Tab
+ and Shift+Tab, and returns true if it can find a new widget; returns false
+ otherwise. If \a next is true, this function searches forward; if \a next
+ is false, it searches backward.
+
+ Sometimes, you will want to reimplement this function to provide special
+ focus handling for your widget and its subwidgets. For example, a web
+ browser might reimplement it to move its current active link forward or
+ backward, and call the base implementation only when it reaches the last
+ or first link on the page.
+
+ Child widgets call focusNextPrevChild() on their parent widgets, but only
+ the window that contains the child widgets decides where to redirect
+ focus. By reimplementing this function for an object, you gain control of
+ focus traversal for all child widgets.
+
+ \sa focusPolicy()
+*/
+bool QGraphicsWidget::focusNextPrevChild(bool next)
+{
+ Q_D(QGraphicsWidget);
+ // Let the parent's focusNextPrevChild implementation decide what to do.
+ QGraphicsWidget *parent = 0;
+ if (!isWindow() && (parent = parentWidget()))
+ return parent->focusNextPrevChild(next);
+ if (!d->scene)
+ return false;
+ if (d->scene->focusNextPrevChild(next))
+ return true;
+ if (isWindow()) {
+ setFocus(next ? Qt::TabFocusReason : Qt::BacktabFocusReason);
+ if (hasFocus())
+ return true;
+ }
+ return false;
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsWidget::focusOutEvent(QFocusEvent *event)
+{
+ Q_UNUSED(event);
+ if (focusPolicy() != Qt::NoFocus)
+ update();
+}
+
+/*!
+ This event handler, for \l{QEvent::Hide}{Hide} events, is delivered after
+ the widget has been hidden, for example, setVisible(false) has been called
+ for the widget or one of its ancestors when the widget was previously
+ shown.
+
+ You can reimplement this event handler to detect when your widget is
+ hidden. Calling QEvent::accept() or QEvent::ignore() on \a event has no
+ effect.
+
+ \sa showEvent(), QWidget::hideEvent(), ItemVisibleChange
+*/
+void QGraphicsWidget::hideEvent(QHideEvent *event)
+{
+ ///### focusNextPrevChild(true), don't lose focus when the focus widget
+ // is hidden.
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for \l{QEvent::GraphicsSceneMove}{GraphicsSceneMove}
+ events, is delivered after the widget has moved (e.g., its local position
+ has changed).
+
+ This event is only delivered when the item is moved locally. Calling
+ setTransform() or moving any of the item's ancestors does not affect the
+ item's local position.
+
+ You can reimplement this event handler to detect when your widget has
+ moved. Calling QEvent::accept() or QEvent::ignore() on \a event has no
+ effect.
+
+ \sa ItemPositionChange, ItemPositionHasChanged
+*/
+void QGraphicsWidget::moveEvent(QGraphicsSceneMoveEvent *event)
+{
+ // ### Last position is always == current position
+ Q_UNUSED(event);
+}
+
+/*!
+ This event is delivered to the item by the scene at some point after it
+ has been constructed, but before it is shown or otherwise accessed through
+ the scene. You can use this event handler to do last-minute initializations
+ of the widget which require the item to be fully constructed.
+
+ The base implementation does nothing.
+*/
+void QGraphicsWidget::polishEvent()
+{
+}
+
+/*!
+ This event handler, for
+ \l{QEvent::GraphicsSceneResize}{GraphicsSceneResize} events, is
+ delivered after the widget has been resized (i.e., its local size has
+ changed). \a event contains both the old and the new size.
+
+ This event is only delivered when the widget is resized locally; calling
+ setTransform() on the widget or any of its ancestors or view, does not
+ affect the widget's local size.
+
+ You can reimplement this event handler to detect when your widget has been
+ resized. Calling QEvent::accept() or QEvent::ignore() on \a event has no
+ effect.
+
+ \sa geometry(), setGeometry()
+*/
+void QGraphicsWidget::resizeEvent(QGraphicsSceneResizeEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for \l{QEvent::Show}{Show} events, is delivered before
+ the widget has been shown, for example, setVisible(true) has been called
+ for the widget or one of its ancestors when the widget was previously
+ hidden.
+
+ You can reimplement this event handler to detect when your widget is
+ shown. Calling QEvent::accept() or QEvent::ignore() on \a event has no
+ effect.
+
+ \sa hideEvent(), QWidget::showEvent(), ItemVisibleChange
+*/
+void QGraphicsWidget::showEvent(QShowEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsWidget::hoverMoveEvent(QGraphicsSceneHoverEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsWidget::hoverLeaveEvent(QGraphicsSceneHoverEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for \a event, can be reimplemented in a subclass to
+ receive notifications for Qt::GrabMouse events.
+
+ \sa grabMouse(), grabKeyboard()
+*/
+void QGraphicsWidget::grabMouseEvent(QEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for \a event, can be reimplemented in a subclass to
+ receive notifications for Qt::UngrabMouse events.
+
+ \sa ungrabMouse(), ungrabKeyboard()
+*/
+void QGraphicsWidget::ungrabMouseEvent(QEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for \a event, can be reimplemented in a subclass to
+ receive notifications for Qt::GrabKeyboard events.
+
+ \sa grabKeyboard(), grabMouse()
+*/
+void QGraphicsWidget::grabKeyboardEvent(QEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ This event handler, for \a event, can be reimplemented in a subclass to
+ receive notifications for Qt::UngrabKeyboard events.
+
+ \sa ungrabKeyboard(), ungrabMouse()
+*/
+void QGraphicsWidget::ungrabKeyboardEvent(QEvent *event)
+{
+ Q_UNUSED(event);
+}
+
+/*!
+ Returns the widgets window type.
+
+ \sa windowFlags(), isWindow(), isPanel()
+*/
+Qt::WindowType QGraphicsWidget::windowType() const
+{
+ return Qt::WindowType(int(windowFlags()) & Qt::WindowType_Mask);
+}
+
+/*!
+ \property QGraphicsWidget::windowFlags
+ \brief the widget's window flags
+
+ Window flags are a combination of a window type (e.g., Qt::Dialog) and
+ several flags giving hints on the behavior of the window. The behavior
+ is platform-dependent.
+
+ By default, this property contains no window flags.
+
+ Windows are panels. If you set the Qt::Window flag, the ItemIsPanel flag
+ will be set automatically. If you clear the Qt::Window flag, the
+ ItemIsPanel flag is also cleared. Note that the ItemIsPanel flag can be
+ set independently of Qt::Window.
+
+ \sa isWindow(), isPanel()
+*/
+Qt::WindowFlags QGraphicsWidget::windowFlags() const
+{
+ Q_D(const QGraphicsWidget);
+ return d->windowFlags;
+}
+void QGraphicsWidget::setWindowFlags(Qt::WindowFlags wFlags)
+{
+ Q_D(QGraphicsWidget);
+ if (d->windowFlags == wFlags)
+ return;
+ bool wasPopup = (d->windowFlags & Qt::WindowType_Mask) == Qt::Popup;
+
+ d->adjustWindowFlags(&wFlags);
+ d->windowFlags = wFlags;
+ if (!d->setWindowFrameMargins)
+ unsetWindowFrameMargins();
+
+ setFlag(ItemIsPanel, d->windowFlags & Qt::Window);
+
+ bool isPopup = (d->windowFlags & Qt::WindowType_Mask) == Qt::Popup;
+ if (d->scene && isVisible() && wasPopup != isPopup) {
+ // Popup state changed; update implicit mouse grab.
+ if (!isPopup)
+ d->scene->d_func()->removePopup(this);
+ else
+ d->scene->d_func()->addPopup(this);
+ }
+
+ if (d->scene && d->scene->d_func()->allItemsIgnoreHoverEvents && d->hasDecoration()) {
+ d->scene->d_func()->allItemsIgnoreHoverEvents = false;
+ d->scene->d_func()->enableMouseTrackingOnViews();
+ }
+}
+
+/*!
+ Returns true if this widget's window is in the active window, or if the
+ widget does not have a window but is in an active scene (i.e., a scene
+ that currently has focus).
+
+ The active window is the window that either contains a child widget that
+ currently has input focus, or that itself has input focus.
+
+ \sa QGraphicsScene::activeWindow(), QGraphicsScene::setActiveWindow(), isActive()
+*/
+bool QGraphicsWidget::isActiveWindow() const
+{
+ return isActive();
+}
+
+/*!
+ \property QGraphicsWidget::windowTitle
+ \brief This property holds the window title (caption).
+
+ This property is only used for windows.
+
+ By default, if no title has been set, this property contains an
+ empty string.
+*/
+void QGraphicsWidget::setWindowTitle(const QString &title)
+{
+ Q_D(QGraphicsWidget);
+ d->ensureWindowData();
+ d->windowData->windowTitle = title;
+}
+QString QGraphicsWidget::windowTitle() const
+{
+ Q_D(const QGraphicsWidget);
+ return d->windowData ? d->windowData->windowTitle : QString();
+}
+
+/*!
+ \property QGraphicsWidget::focusPolicy
+ \brief the way the widget accepts keyboard focus
+
+ The focus policy is Qt::TabFocus if the widget accepts keyboard focus by
+ tabbing, Qt::ClickFocus if the widget accepts focus by clicking,
+ Qt::StrongFocus if it accepts both, and Qt::NoFocus (the default) if it
+ does not accept focus at all.
+
+ You must enable keyboard focus for a widget if it processes keyboard
+ events. This is normally done from the widget's constructor. For instance,
+ the QLineEdit constructor calls setFocusPolicy(Qt::StrongFocus).
+
+ If you enable a focus policy (i.e., not Qt::NoFocus), QGraphicsWidget will
+ automatically enable the ItemIsFocusable flag. Setting Qt::NoFocus on a
+ widget will clear the ItemIsFocusable flag. If the widget currently has
+ keyboard focus, the widget will automatically lose focus.
+
+ \sa focusInEvent(), focusOutEvent(), keyPressEvent(), keyReleaseEvent(), enabled
+*/
+Qt::FocusPolicy QGraphicsWidget::focusPolicy() const
+{
+ Q_D(const QGraphicsWidget);
+ return d->focusPolicy;
+}
+void QGraphicsWidget::setFocusPolicy(Qt::FocusPolicy policy)
+{
+ Q_D(QGraphicsWidget);
+ if (d->focusPolicy == policy)
+ return;
+ d->focusPolicy = policy;
+ if (hasFocus() && policy == Qt::NoFocus)
+ clearFocus();
+ setFlag(ItemIsFocusable, policy != Qt::NoFocus);
+}
+
+/*!
+ If this widget, a child or descendant of this widget currently has input
+ focus, this function will return a pointer to that widget. If
+ no descendant widget has input focus, 0 is returned.
+
+ \sa QGraphicsItem::focusItem(), QWidget::focusWidget()
+*/
+QGraphicsWidget *QGraphicsWidget::focusWidget() const
+{
+ Q_D(const QGraphicsWidget);
+ if (d->subFocusItem && d->subFocusItem->d_ptr->isWidget)
+ return static_cast<QGraphicsWidget *>(d->subFocusItem);
+ return 0;
+}
+
+#ifndef QT_NO_SHORTCUT
+/*!
+ \since 4.5
+
+ Adds a shortcut to Qt's shortcut system that watches for the given key \a
+ sequence in the given \a context. If the \a context is
+ Qt::ApplicationShortcut, the shortcut applies to the application as a
+ whole. Otherwise, it is either local to this widget, Qt::WidgetShortcut,
+ or to the window itself, Qt::WindowShortcut. For widgets that are not part
+ of a window (i.e., top-level widgets and their children),
+ Qt::WindowShortcut shortcuts apply to the scene.
+
+ If the same key \a sequence has been grabbed by several widgets,
+ when the key \a sequence occurs a QEvent::Shortcut event is sent
+ to all the widgets to which it applies in a non-deterministic
+ order, but with the ``ambiguous'' flag set to true.
+
+ \warning You should not normally need to use this function;
+ instead create \l{QAction}s with the shortcut key sequences you
+ require (if you also want equivalent menu options and toolbar
+ buttons), or create \l{QShortcut}s if you just need key sequences.
+ Both QAction and QShortcut handle all the event filtering for you,
+ and provide signals which are triggered when the user triggers the
+ key sequence, so are much easier to use than this low-level
+ function.
+
+ \sa releaseShortcut() setShortcutEnabled() QWidget::grabShortcut()
+*/
+int QGraphicsWidget::grabShortcut(const QKeySequence &sequence, Qt::ShortcutContext context)
+{
+ Q_ASSERT(qApp);
+ if (sequence.isEmpty())
+ return 0;
+ // ### setAttribute(Qt::WA_GrabbedShortcut);
+ return qApp->d_func()->shortcutMap.addShortcut(this, sequence, context);
+}
+
+/*!
+ \since 4.5
+
+ Removes the shortcut with the given \a id from Qt's shortcut
+ system. The widget will no longer receive QEvent::Shortcut events
+ for the shortcut's key sequence (unless it has other shortcuts
+ with the same key sequence).
+
+ \warning You should not normally need to use this function since
+ Qt's shortcut system removes shortcuts automatically when their
+ parent widget is destroyed. It is best to use QAction or
+ QShortcut to handle shortcuts, since they are easier to use than
+ this low-level function. Note also that this is an expensive
+ operation.
+
+ \sa grabShortcut() setShortcutEnabled() , QWidget::releaseShortcut()
+*/
+void QGraphicsWidget::releaseShortcut(int id)
+{
+ Q_ASSERT(qApp);
+ if (id)
+ qApp->d_func()->shortcutMap.removeShortcut(id, this, 0);
+}
+
+/*!
+ \since 4.5
+
+ If \a enabled is true, the shortcut with the given \a id is
+ enabled; otherwise the shortcut is disabled.
+
+ \warning You should not normally need to use this function since
+ Qt's shortcut system enables/disables shortcuts automatically as
+ widgets become hidden/visible and gain or lose focus. It is best
+ to use QAction or QShortcut to handle shortcuts, since they are
+ easier to use than this low-level function.
+
+ \sa grabShortcut() releaseShortcut(), QWidget::setShortcutEnabled()
+*/
+void QGraphicsWidget::setShortcutEnabled(int id, bool enabled)
+{
+ Q_ASSERT(qApp);
+ if (id)
+ qApp->d_func()->shortcutMap.setShortcutEnabled(enabled, id, this, 0);
+}
+
+/*!
+ \since 4.5
+
+ If \a enabled is true, auto repeat of the shortcut with the
+ given \a id is enabled; otherwise it is disabled.
+
+ \sa grabShortcut() releaseShortcut() QWidget::setShortcutAutoRepeat()
+*/
+void QGraphicsWidget::setShortcutAutoRepeat(int id, bool enabled)
+{
+ Q_ASSERT(qApp);
+ if (id)
+ qApp->d_func()->shortcutMap.setShortcutAutoRepeat(enabled, id, this, 0);
+}
+#endif
+
+#ifndef QT_NO_ACTION
+/*!
+ \since 4.5
+
+ Appends the action \a action to this widget's list of actions.
+
+ All QGraphicsWidgets have a list of \l{QAction}s, however they can be
+ represented graphically in many different ways. The default use of the
+ QAction list (as returned by actions()) is to create a context QMenu.
+
+ A QGraphicsWidget should only have one of each action and adding an action
+ it already has will not cause the same action to be in the widget twice.
+
+ \sa removeAction(), insertAction(), actions(), QWidget::addAction()
+*/
+void QGraphicsWidget::addAction(QAction *action)
+{
+ insertAction(0, action);
+}
+
+/*!
+ \since 4.5
+
+ Appends the actions \a actions to this widget's list of actions.
+
+ \sa removeAction(), QMenu, addAction(), QWidget::addActions()
+*/
+void QGraphicsWidget::addActions(QList<QAction *> actions)
+{
+ for (int i = 0; i < actions.count(); ++i)
+ insertAction(0, actions.at(i));
+}
+
+/*!
+ \since 4.5
+
+ Inserts the action \a action to this widget's list of actions,
+ before the action \a before. It appends the action if \a before is 0 or
+ \a before is not a valid action for this widget.
+
+ A QGraphicsWidget should only have one of each action.
+
+ \sa removeAction(), addAction(), QMenu, actions(),
+ QWidget::insertActions()
+*/
+void QGraphicsWidget::insertAction(QAction *before, QAction *action)
+{
+ if (!action) {
+ qWarning("QWidget::insertAction: Attempt to insert null action");
+ return;
+ }
+
+ Q_D(QGraphicsWidget);
+ int index = d->actions.indexOf(action);
+ if (index != -1)
+ d->actions.removeAt(index);
+
+ int pos = d->actions.indexOf(before);
+ if (pos < 0) {
+ before = 0;
+ pos = d->actions.size();
+ }
+ d->actions.insert(pos, action);
+
+ if (index == -1) {
+ QActionPrivate *apriv = action->d_func();
+ apriv->graphicsWidgets.append(this);
+ }
+
+ QActionEvent e(QEvent::ActionAdded, action, before);
+ QApplication::sendEvent(this, &e);
+}
+
+/*!
+ \since 4.5
+
+ Inserts the actions \a actions to this widget's list of actions,
+ before the action \a before. It appends the action if \a before is 0 or
+ \a before is not a valid action for this widget.
+
+ A QGraphicsWidget can have at most one of each action.
+
+ \sa removeAction(), QMenu, insertAction(), QWidget::insertActions()
+*/
+void QGraphicsWidget::insertActions(QAction *before, QList<QAction *> actions)
+{
+ for (int i = 0; i < actions.count(); ++i)
+ insertAction(before, actions.at(i));
+}
+
+/*!
+ \since 4.5
+
+ Removes the action \a action from this widget's list of actions.
+
+ \sa insertAction(), actions(), insertAction(), QWidget::removeAction()
+*/
+void QGraphicsWidget::removeAction(QAction *action)
+{
+ if (!action)
+ return;
+
+ Q_D(QGraphicsWidget);
+
+ QActionPrivate *apriv = action->d_func();
+ apriv->graphicsWidgets.removeAll(this);
+
+ if (d->actions.removeAll(action)) {
+ QActionEvent e(QEvent::ActionRemoved, action);
+ QApplication::sendEvent(this, &e);
+ }
+}
+
+/*!
+ \since 4.5
+
+ Returns the (possibly empty) list of this widget's actions.
+
+ \sa insertAction(), removeAction(), QWidget::actions(),
+ QAction::associatedWidgets(), QAction::associatedGraphicsWidgets()
+*/
+QList<QAction *> QGraphicsWidget::actions() const
+{
+ Q_D(const QGraphicsWidget);
+ return d->actions;
+}
+#endif
+
+/*!
+ Moves the \a second widget around the ring of focus widgets so that
+ keyboard focus moves from the \a first widget to the \a second widget when
+ the Tab key is pressed.
+
+ Note that since the tab order of the \a second widget is changed, you
+ should order a chain like this:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicswidget.cpp 1
+
+ \e not like this:
+
+ \snippet doc/src/snippets/code/src_gui_graphicsview_qgraphicswidget.cpp 2
+
+ If \a first is 0, this indicates that \a second should be the first widget
+ to receive input focus should the scene gain Tab focus (i.e., the user
+ hits Tab so that focus passes into the scene). If \a second is 0, this
+ indicates that \a first should be the first widget to gain focus if the
+ scene gained BackTab focus.
+
+ By default, tab order is defined implicitly using widget creation order.
+
+ \sa focusPolicy, {Keyboard Focus}
+*/
+void QGraphicsWidget::setTabOrder(QGraphicsWidget *first, QGraphicsWidget *second)
+{
+ if (!first && !second) {
+ qWarning("QGraphicsWidget::setTabOrder(0, 0) is undefined");
+ return;
+ }
+ if ((first && second) && first->scene() != second->scene()) {
+ qWarning("QGraphicsWidget::setTabOrder: scenes %p and %p are different",
+ first->scene(), second->scene());
+ return;
+ }
+ QGraphicsScene *scene = first ? first->scene() : second->scene();
+ if (!scene && (!first || !second)) {
+ qWarning("QGraphicsWidget::setTabOrder: assigning tab order from/to the"
+ " scene requires the item to be in a scene.");
+ return;
+ }
+
+ // If either first or second are 0, the scene's tabFocusFirst is updated
+ // to point to the first item in the scene's focus chain. Then first or
+ // second are set to point to tabFocusFirst.
+ QGraphicsScenePrivate *sceneD = scene->d_func();
+ if (!first) {
+ sceneD->tabFocusFirst = second;
+ return;
+ }
+ if (!second) {
+ sceneD->tabFocusFirst = first->d_func()->focusNext;
+ return;
+ }
+
+ // Both first and second are != 0.
+ QGraphicsWidget *firstFocusNext = first->d_func()->focusNext;
+ if (firstFocusNext == second) {
+ // Nothing to do.
+ return;
+ }
+
+ // Update the focus chain.
+ QGraphicsWidget *secondFocusPrev = second->d_func()->focusPrev;
+ QGraphicsWidget *secondFocusNext = second->d_func()->focusNext;
+ firstFocusNext->d_func()->focusPrev = second;
+ first->d_func()->focusNext = second;
+ second->d_func()->focusNext = firstFocusNext;
+ second->d_func()->focusPrev = first;
+ secondFocusPrev->d_func()->focusNext = secondFocusNext;
+ secondFocusNext->d_func()->focusPrev = secondFocusPrev;
+
+ Q_ASSERT(first->d_func()->focusNext->d_func()->focusPrev == first);
+ Q_ASSERT(first->d_func()->focusPrev->d_func()->focusNext == first);
+
+ Q_ASSERT(second->d_func()->focusNext->d_func()->focusPrev == second);
+ Q_ASSERT(second->d_func()->focusPrev->d_func()->focusNext == second);
+
+}
+
+/*!
+ If \a on is true, this function enables \a attribute; otherwise
+ \a attribute is disabled.
+
+ See the class documentation for QGraphicsWidget for a complete list of
+ which attributes are supported, and what they are for.
+
+ \sa testAttribute(), QWidget::setAttribute()
+*/
+void QGraphicsWidget::setAttribute(Qt::WidgetAttribute attribute, bool on)
+{
+ Q_D(QGraphicsWidget);
+ // ### most flags require some immediate action
+ // ### we might want to qWarn use of unsupported attributes
+ // ### we might want to not use Qt::WidgetAttribute, but roll our own instead
+ d->setAttribute(attribute, on);
+}
+
+/*!
+ Returns true if \a attribute is enabled for this widget; otherwise,
+ returns false.
+
+ \sa setAttribute()
+*/
+bool QGraphicsWidget::testAttribute(Qt::WidgetAttribute attribute) const
+{
+ Q_D(const QGraphicsWidget);
+ return d->testAttribute(attribute);
+}
+
+/*!
+ \reimp
+*/
+int QGraphicsWidget::type() const
+{
+ return Type;
+}
+
+/*!
+ \reimp
+*/
+void QGraphicsWidget::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ Q_UNUSED(painter);
+ Q_UNUSED(option);
+ Q_UNUSED(widget);
+}
+
+/*!
+ This virtual function is called by QGraphicsScene to draw the window frame
+ for windows using \a painter, \a option, and \a widget, in local
+ coordinates. The base implementation uses the current style to render the
+ frame and title bar.
+
+ You can reimplement this function in a subclass of QGraphicsWidget to
+ provide custom rendering of the widget's window frame.
+
+ \sa QGraphicsItem::paint()
+*/
+void QGraphicsWidget::paintWindowFrame(QPainter *painter, const QStyleOptionGraphicsItem *option,
+ QWidget *widget)
+{
+ const bool fillBackground = !testAttribute(Qt::WA_OpaquePaintEvent)
+ && !testAttribute(Qt::WA_NoSystemBackground);
+ QGraphicsProxyWidget *proxy = qobject_cast<QGraphicsProxyWidget *>(this);
+ const bool embeddedWidgetFillsOwnBackground = proxy && proxy->widget();
+
+ if (rect().contains(option->exposedRect)) {
+ if (fillBackground && !embeddedWidgetFillsOwnBackground)
+ painter->fillRect(option->exposedRect, palette().window());
+ return;
+ }
+
+ Q_D(QGraphicsWidget);
+
+ QRect windowFrameRect = QRect(QPoint(), windowFrameGeometry().size().toSize());
+ QStyleOptionTitleBar bar;
+ bar.QStyleOption::operator=(*option);
+ d->initStyleOptionTitleBar(&bar); // this clear flags in bar.state
+ d->ensureWindowData();
+ if (d->windowData->buttonMouseOver)
+ bar.state |= QStyle::State_MouseOver;
+ else
+ bar.state &= ~QStyle::State_MouseOver;
+ if (d->windowData->buttonSunken)
+ bar.state |= QStyle::State_Sunken;
+ else
+ bar.state &= ~QStyle::State_Sunken;
+
+ bar.rect = windowFrameRect;
+
+ // translate painter to make the style happy
+ const QPointF styleOrigin = this->windowFrameRect().topLeft();
+ painter->translate(styleOrigin);
+
+#ifdef Q_WS_MAC
+ const QSize pixmapSize = windowFrameRect.size();
+ if (pixmapSize.width() <= 0 || pixmapSize.height() <= 0)
+ return;
+ QPainter *realPainter = painter;
+ QPixmap pm(pixmapSize);
+ painter = new QPainter(&pm);
+#endif
+
+ // Fill background
+ QStyleHintReturnMask mask;
+ bool setMask = style()->styleHint(QStyle::SH_WindowFrame_Mask, &bar, widget, &mask) && !mask.region.isEmpty();
+ bool hasBorder = !style()->styleHint(QStyle::SH_TitleBar_NoBorder, &bar, widget);
+ int frameWidth = style()->pixelMetric(QStyle::PM_MDIFrameWidth, &bar, widget);
+ if (setMask) {
+ painter->save();
+ painter->setClipRegion(mask.region, Qt::IntersectClip);
+ }
+ if (fillBackground) {
+ if (embeddedWidgetFillsOwnBackground) {
+ // Don't fill the background twice.
+ QPainterPath windowFrameBackground;
+ windowFrameBackground.addRect(windowFrameRect);
+ // Adjust with 0.5 to avoid border artifacts between
+ // widget background and frame background.
+ windowFrameBackground.addRect(rect().translated(-styleOrigin).adjusted(0.5, 0.5, -0.5, -0.5));
+ painter->fillPath(windowFrameBackground, palette().window());
+ } else {
+ painter->fillRect(windowFrameRect, palette().window());
+ }
+ }
+ painter->setRenderHint(QPainter::NonCosmeticDefaultPen);
+
+ // Draw title
+ int height = (int)d->titleBarHeight(bar);
+ bar.rect.setHeight(height);
+ if (hasBorder) // Frame is painted by PE_FrameWindow
+ bar.rect.adjust(frameWidth, frameWidth, -frameWidth, 0);
+
+ painter->save();
+ painter->setFont(QApplication::font("QWorkspaceTitleBar"));
+ style()->drawComplexControl(QStyle::CC_TitleBar, &bar, painter, widget);
+ painter->restore();
+ if (setMask)
+ painter->restore();
+ // Draw window frame
+ QStyleOptionFrame frameOptions;
+ frameOptions.QStyleOption::operator=(*option);
+ initStyleOption(&frameOptions);
+ if (!hasBorder)
+ painter->setClipRect(windowFrameRect.adjusted(0, +height, 0, 0), Qt::IntersectClip);
+ if (hasFocus()) {
+ frameOptions.state |= QStyle::State_HasFocus;
+ } else {
+ frameOptions.state &= ~QStyle::State_HasFocus;
+ }
+ bool isActive = isActiveWindow();
+ if (isActive) {
+ frameOptions.state |= QStyle::State_Active;
+ } else {
+ frameOptions.state &= ~QStyle::State_Active;
+ }
+
+ frameOptions.palette.setCurrentColorGroup(isActive ? QPalette::Active : QPalette::Normal);
+ frameOptions.rect = windowFrameRect;
+ frameOptions.lineWidth = style()->pixelMetric(QStyle::PM_MdiSubWindowFrameWidth, 0, widget);
+ frameOptions.midLineWidth = 1;
+ style()->drawPrimitive(QStyle::PE_FrameWindow, &frameOptions, painter, widget);
+
+#ifdef Q_WS_MAC
+ realPainter->drawPixmap(QPoint(), pm);
+ delete painter;
+#endif
+}
+
+/*!
+ \reimp
+*/
+QRectF QGraphicsWidget::boundingRect() const
+{
+ return windowFrameRect();
+}
+
+/*!
+ \reimp
+*/
+QPainterPath QGraphicsWidget::shape() const
+{
+ QPainterPath path;
+ path.addRect(rect());
+ return path;
+}
+
+/*!
+ Call this function to close the widget.
+
+ Returns true if the widget was closed; otherwise returns false.
+ This slot will first send a QCloseEvent to the widget, which may or may
+ not accept the event. If the event was ignored, nothing happens. If the
+ event was accepted, it will hide() the widget.
+
+ If the widget has the Qt::WA_DeleteOnClose attribute set it will be
+ deleted.
+*/
+bool QGraphicsWidget::close()
+{
+ QCloseEvent closeEvent;
+ QApplication::sendEvent(this, &closeEvent);
+ if (!closeEvent.isAccepted()) {
+ return false;
+ }
+ // hide
+ if (isVisible()) {
+ hide();
+ }
+ if (testAttribute(Qt::WA_DeleteOnClose)) {
+ deleteLater();
+ }
+ return true;
+}
+
+#ifdef Q_NO_USING_KEYWORD
+/*!
+ \fn const QObjectList &QGraphicsWidget::children() const
+ \internal
+
+ This function returns the same value as QObject::children(). It's
+ provided to differentiate between the obsolete member
+ QGraphicsItem::children() and QObject::children(). QGraphicsItem now
+ provides childItems() instead.
+*/
+#endif
+
+#if 0
+void QGraphicsWidget::dumpFocusChain()
+{
+ qDebug() << "=========== Dumping focus chain ==============";
+ int i = 0;
+ QGraphicsWidget *next = this;
+ QSet<QGraphicsWidget*> visited;
+ do {
+ if (!next) {
+ qWarning("Found a focus chain that is not circular, (next == 0)");
+ break;
+ }
+ qDebug() << i++ << QString::number(uint(next), 16) << next->className() << next->data(0) << QString::fromAscii("focusItem:%1").arg(next->hasFocus() ? '1' : '0') << QLatin1String("next:") << next->d_func()->focusNext->data(0) << QLatin1String("prev:") << next->d_func()->focusPrev->data(0);
+ if (visited.contains(next)) {
+ qWarning("Already visited this node. However, I expected to dump until I found myself.");
+ break;
+ }
+ visited << next;
+ next = next->d_func()->focusNext;
+ } while (next != this);
+}
+#endif
+
+QT_END_NAMESPACE
+
+#endif //QT_NO_GRAPHICSVIEW