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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qaction.h"
+#include "qactiongroup.h"
+
+#ifndef QT_NO_ACTION
+#include "qaction_p.h"
+#include "qapplication.h"
+#include "qevent.h"
+#include "qlist.h"
+#include "qdebug.h"
+#include <private/qshortcutmap_p.h>
+#include <private/qapplication_p.h>
+#include <private/qmenu_p.h>
+
+#define QAPP_CHECK(functionName) \
+ if (!qApp) { \
+ qWarning("QAction: Initialize QApplication before calling '" functionName "'."); \
+ return; \
+ }
+
+QT_BEGIN_NAMESPACE
+
+/*
+ internal: guesses a descriptive text from a text suited for a menu entry
+ */
+static QString qt_strippedText(QString s)
+{
+ s.remove( QString::fromLatin1("...") );
+ int i = 0;
+ while (i < s.size()) {
+ ++i;
+ if (s.at(i-1) != QLatin1Char('&'))
+ continue;
+ if (i < s.size() && s.at(i) == QLatin1Char('&'))
+ ++i;
+ s.remove(i-1,1);
+ }
+ return s.trimmed();
+}
+
+
+QActionPrivate::QActionPrivate() : group(0), enabled(1), forceDisabled(0),
+ visible(1), forceInvisible(0), checkable(0), checked(0), separator(0), fontSet(false),
+ forceEnabledInSoftkeys(false), menuActionSoftkeys(false),
+ iconVisibleInMenu(-1),
+ menuRole(QAction::TextHeuristicRole), softKeyRole(QAction::NoSoftKey),
+ priority(QAction::NormalPriority)
+{
+#ifdef QT3_SUPPORT
+ static int qt_static_action_id = -1;
+ param = id = --qt_static_action_id;
+ act_signal = 0;
+#endif
+#ifndef QT_NO_SHORTCUT
+ shortcutId = 0;
+ shortcutContext = Qt::WindowShortcut;
+ autorepeat = true;
+#endif
+}
+
+QActionPrivate::~QActionPrivate()
+{
+}
+
+bool QActionPrivate::showStatusText(QWidget *widget, const QString &str)
+{
+#ifdef QT_NO_STATUSTIP
+ Q_UNUSED(widget);
+ Q_UNUSED(str);
+#else
+ if(QObject *object = widget ? widget : parent) {
+ QStatusTipEvent tip(str);
+ QApplication::sendEvent(object, &tip);
+ return true;
+ }
+#endif
+ return false;
+}
+
+void QActionPrivate::sendDataChanged()
+{
+ Q_Q(QAction);
+ QActionEvent e(QEvent::ActionChanged, q);
+ for (int i = 0; i < widgets.size(); ++i) {
+ QWidget *w = widgets.at(i);
+ QApplication::sendEvent(w, &e);
+ }
+#ifndef QT_NO_GRAPHICSVIEW
+ for (int i = 0; i < graphicsWidgets.size(); ++i) {
+ QGraphicsWidget *w = graphicsWidgets.at(i);
+ QApplication::sendEvent(w, &e);
+ }
+#endif
+ QApplication::sendEvent(q, &e);
+
+ emit q->changed();
+}
+
+#ifndef QT_NO_SHORTCUT
+void QActionPrivate::redoGrab(QShortcutMap &map)
+{
+ Q_Q(QAction);
+ if (shortcutId)
+ map.removeShortcut(shortcutId, q);
+ if (shortcut.isEmpty())
+ return;
+ shortcutId = map.addShortcut(q, shortcut, shortcutContext);
+ if (!enabled)
+ map.setShortcutEnabled(false, shortcutId, q);
+ if (!autorepeat)
+ map.setShortcutAutoRepeat(false, shortcutId, q);
+}
+
+void QActionPrivate::redoGrabAlternate(QShortcutMap &map)
+{
+ Q_Q(QAction);
+ for(int i = 0; i < alternateShortcutIds.count(); ++i) {
+ if (const int id = alternateShortcutIds.at(i))
+ map.removeShortcut(id, q);
+ }
+ alternateShortcutIds.clear();
+ if (alternateShortcuts.isEmpty())
+ return;
+ for(int i = 0; i < alternateShortcuts.count(); ++i) {
+ const QKeySequence& alternate = alternateShortcuts.at(i);
+ if (!alternate.isEmpty())
+ alternateShortcutIds.append(map.addShortcut(q, alternate, shortcutContext));
+ else
+ alternateShortcutIds.append(0);
+ }
+ if (!enabled) {
+ for(int i = 0; i < alternateShortcutIds.count(); ++i) {
+ const int id = alternateShortcutIds.at(i);
+ map.setShortcutEnabled(false, id, q);
+ }
+ }
+ if (!autorepeat) {
+ for(int i = 0; i < alternateShortcutIds.count(); ++i) {
+ const int id = alternateShortcutIds.at(i);
+ map.setShortcutAutoRepeat(false, id, q);
+ }
+ }
+}
+
+void QActionPrivate::setShortcutEnabled(bool enable, QShortcutMap &map)
+{
+ Q_Q(QAction);
+ if (shortcutId)
+ map.setShortcutEnabled(enable, shortcutId, q);
+ for(int i = 0; i < alternateShortcutIds.count(); ++i) {
+ if (const int id = alternateShortcutIds.at(i))
+ map.setShortcutEnabled(enable, id, q);
+ }
+}
+#endif // QT_NO_SHORTCUT
+
+
+/*!
+ \class QAction
+ \brief The QAction class provides an abstract user interface
+ action that can be inserted into widgets.
+
+ \ingroup mainwindow-classes
+
+
+ \omit
+ * parent and widget are different
+ * parent does not define context
+ \endomit
+
+ In applications many common commands can be invoked via menus,
+ toolbar buttons, and keyboard shortcuts. Since the user expects
+ each command to be performed in the same way, regardless of the
+ user interface used, it is useful to represent each command as
+ an \e action.
+
+ Actions can be added to menus and toolbars, and will
+ automatically keep them in sync. For example, in a word processor,
+ if the user presses a Bold toolbar button, the Bold menu item
+ will automatically be checked.
+
+ Actions can be created as independent objects, but they may
+ also be created during the construction of menus; the QMenu class
+ contains convenience functions for creating actions suitable for
+ use as menu items.
+
+ A QAction may contain an icon, menu text, a shortcut, status text,
+ "What's This?" text, and a tooltip. Most of these can be set in
+ the constructor. They can also be set independently with
+ setIcon(), setText(), setIconText(), setShortcut(),
+ setStatusTip(), setWhatsThis(), and setToolTip(). For menu items,
+ it is possible to set an individual font with setFont().
+
+ Actions are added to widgets using QWidget::addAction() or
+ QGraphicsWidget::addAction(). Note that an action must be added to a
+ widget before it can be used; this is also true when the shortcut should
+ be global (i.e., Qt::ApplicationShortcut as Qt::ShortcutContext).
+
+ Once a QAction has been created it should be added to the relevant
+ menu and toolbar, then connected to the slot which will perform
+ the action. For example:
+
+ \snippet examples/mainwindows/application/mainwindow.cpp 19
+ \codeline
+ \snippet examples/mainwindows/application/mainwindow.cpp 28
+ \snippet examples/mainwindows/application/mainwindow.cpp 31
+
+ We recommend that actions are created as children of the window
+ they are used in. In most cases actions will be children of
+ the application's main window.
+
+ \sa QMenu, QToolBar, {Application Example}
+*/
+
+/*!
+ \fn void QAction::trigger()
+
+ This is a convenience slot that calls activate(Trigger).
+*/
+
+/*!
+ \fn void QAction::hover()
+
+ This is a convenience slot that calls activate(Hover).
+*/
+
+/*!
+ \enum QAction::MenuRole
+
+ This enum describes how an action should be moved into the application menu on Mac OS X.
+
+ \value NoRole This action should not be put into the application menu
+ \value TextHeuristicRole This action should be put in the application menu based on the action's text
+ as described in the QMenuBar documentation.
+ \value ApplicationSpecificRole This action should be put in the application menu with an application specific role
+ \value AboutQtRole This action matches handles the "About Qt" menu item.
+ \value AboutRole This action should be placed where the "About" menu item is in the application menu. The text of
+ the menu item will be set to "About <application name>". The application name is fetched from the
+ \c{Info.plist} file in the application's bundle (See \l{Deploying an Application on Mac OS X}).
+ \value PreferencesRole This action should be placed where the "Preferences..." menu item is in the application menu.
+ \value QuitRole This action should be placed where the Quit menu item is in the application menu.
+
+ Setting this value only has effect on items that are in the immediate menus
+ of the menubar, not the submenus of those menus. For example, if you have
+ File menu in your menubar and the File menu has a submenu, setting the
+ MenuRole for the actions in that submenu have no effect. They will never be moved.
+*/
+
+/*! \since 4.6
+
+ \enum QAction::SoftKeyRole
+
+ This enum describes how an action should be placed in the softkey bar. Currently this enum only
+ has an effect on the Symbian platform.
+
+ \value NoSoftKey This action should not be used as a softkey
+ \value PositiveSoftKey This action is used to describe a softkey with a positive or non-destructive
+ role such as Ok, Select, or Options.
+ \value NegativeSoftKey This action is used to describe a soft ey with a negative or destructive role
+ role such as Cancel, Discard, or Close.
+ \value SelectSoftKey This action is used to describe a role that selects a particular item or widget
+ in the application.
+
+ Actions with a softkey role defined are only visible in the softkey bar when the widget containing
+ the action has focus. If no widget currently has focus, the softkey framework will traverse up the
+ widget parent hierarchy looking for a widget containing softkey actions.
+ */
+
+/*!
+ Constructs an action with \a parent. If \a parent is an action
+ group the action will be automatically inserted into the group.
+*/
+QAction::QAction(QObject* parent)
+ : QObject(*(new QActionPrivate), parent)
+{
+ Q_D(QAction);
+ d->group = qobject_cast<QActionGroup *>(parent);
+ if (d->group)
+ d->group->addAction(this);
+}
+
+
+/*!
+ Constructs an action with some \a text and \a parent. If \a
+ parent is an action group the action will be automatically
+ inserted into the group.
+
+ The action uses a stripped version of \a text (e.g. "\&Menu
+ Option..." becomes "Menu Option") as descriptive text for
+ tool buttons. You can override this by setting a specific
+ description with setText(). The same text will be used for
+ tooltips unless you specify a different text using
+ setToolTip().
+
+*/
+QAction::QAction(const QString &text, QObject* parent)
+ : QObject(*(new QActionPrivate), parent)
+{
+ Q_D(QAction);
+ d->text = text;
+ d->group = qobject_cast<QActionGroup *>(parent);
+ if (d->group)
+ d->group->addAction(this);
+}
+
+/*!
+ Constructs an action with an \a icon and some \a text and \a
+ parent. If \a parent is an action group the action will be
+ automatically inserted into the group.
+
+ The action uses a stripped version of \a text (e.g. "\&Menu
+ Option..." becomes "Menu Option") as descriptive text for
+ tool buttons. You can override this by setting a specific
+ description with setText(). The same text will be used for
+ tooltips unless you specify a different text using
+ setToolTip().
+*/
+QAction::QAction(const QIcon &icon, const QString &text, QObject* parent)
+ : QObject(*(new QActionPrivate), parent)
+{
+ Q_D(QAction);
+ d->icon = icon;
+ d->text = text;
+ d->group = qobject_cast<QActionGroup *>(parent);
+ if (d->group)
+ d->group->addAction(this);
+}
+
+/*!
+ \internal
+*/
+QAction::QAction(QActionPrivate &dd, QObject *parent)
+ : QObject(dd, parent)
+{
+ Q_D(QAction);
+ d->group = qobject_cast<QActionGroup *>(parent);
+ if (d->group)
+ d->group->addAction(this);
+}
+
+/*!
+ Returns the parent widget.
+*/
+QWidget *QAction::parentWidget() const
+{
+ QObject *ret = parent();
+ while (ret && !ret->isWidgetType())
+ ret = ret->parent();
+ return (QWidget*)ret;
+}
+
+/*!
+ \since 4.2
+ Returns a list of widgets this action has been added to.
+
+ \sa QWidget::addAction(), associatedGraphicsWidgets()
+*/
+QList<QWidget *> QAction::associatedWidgets() const
+{
+ Q_D(const QAction);
+ return d->widgets;
+}
+
+#ifndef QT_NO_GRAPHICSVIEW
+/*!
+ \since 4.5
+ Returns a list of widgets this action has been added to.
+
+ \sa QWidget::addAction(), associatedWidgets()
+*/
+QList<QGraphicsWidget *> QAction::associatedGraphicsWidgets() const
+{
+ Q_D(const QAction);
+ return d->graphicsWidgets;
+}
+#endif
+
+#ifndef QT_NO_SHORTCUT
+/*!
+ \property QAction::shortcut
+ \brief the action's primary shortcut key
+
+ Valid keycodes for this property can be found in \l Qt::Key and
+ \l Qt::Modifier. There is no default shortcut key.
+*/
+void QAction::setShortcut(const QKeySequence &shortcut)
+{
+ QAPP_CHECK("setShortcut");
+
+ Q_D(QAction);
+ if (d->shortcut == shortcut)
+ return;
+
+ d->shortcut = shortcut;
+ d->redoGrab(qApp->d_func()->shortcutMap);
+ d->sendDataChanged();
+}
+
+/*!
+ \since 4.2
+
+ Sets \a shortcuts as the list of shortcuts that trigger the
+ action. The first element of the list is the primary shortcut.
+
+ \sa shortcut
+*/
+void QAction::setShortcuts(const QList<QKeySequence> &shortcuts)
+{
+ Q_D(QAction);
+
+ QList <QKeySequence> listCopy = shortcuts;
+
+ QKeySequence primary;
+ if (!listCopy.isEmpty())
+ primary = listCopy.takeFirst();
+
+ if (d->shortcut == primary && d->alternateShortcuts == listCopy)
+ return;
+
+ QAPP_CHECK("setShortcuts");
+
+ d->shortcut = primary;
+ d->alternateShortcuts = listCopy;
+ d->redoGrab(qApp->d_func()->shortcutMap);
+ d->redoGrabAlternate(qApp->d_func()->shortcutMap);
+ d->sendDataChanged();
+}
+
+/*!
+ \since 4.2
+
+ Sets a platform dependent list of shortcuts based on the \a key.
+ The result of calling this function will depend on the currently running platform.
+ Note that more than one shortcut can assigned by this action.
+ If only the primary shortcut is required, use setShortcut instead.
+
+ \sa QKeySequence::keyBindings()
+*/
+void QAction::setShortcuts(QKeySequence::StandardKey key)
+{
+ QList <QKeySequence> list = QKeySequence::keyBindings(key);
+ setShortcuts(list);
+}
+
+/*!
+ Returns the primary shortcut.
+
+ \sa setShortcuts()
+*/
+QKeySequence QAction::shortcut() const
+{
+ Q_D(const QAction);
+ return d->shortcut;
+}
+
+/*!
+ \since 4.2
+
+ Returns the list of shortcuts, with the primary shortcut as
+ the first element of the list.
+
+ \sa setShortcuts()
+*/
+QList<QKeySequence> QAction::shortcuts() const
+{
+ Q_D(const QAction);
+ QList <QKeySequence> shortcuts;
+ if (!d->shortcut.isEmpty())
+ shortcuts << d->shortcut;
+ if (!d->alternateShortcuts.isEmpty())
+ shortcuts << d->alternateShortcuts;
+ return shortcuts;
+}
+
+/*!
+ \property QAction::shortcutContext
+ \brief the context for the action's shortcut
+
+ Valid values for this property can be found in \l Qt::ShortcutContext.
+ The default value is Qt::WindowShortcut.
+*/
+void QAction::setShortcutContext(Qt::ShortcutContext context)
+{
+ Q_D(QAction);
+ if (d->shortcutContext == context)
+ return;
+ QAPP_CHECK("setShortcutContext");
+ d->shortcutContext = context;
+ d->redoGrab(qApp->d_func()->shortcutMap);
+ d->redoGrabAlternate(qApp->d_func()->shortcutMap);
+ d->sendDataChanged();
+}
+
+Qt::ShortcutContext QAction::shortcutContext() const
+{
+ Q_D(const QAction);
+ return d->shortcutContext;
+}
+
+/*!
+ \property QAction::autoRepeat
+ \brief whether the action can auto repeat
+ \since 4.2
+
+ If true, the action will auto repeat when the keyboard shortcut
+ combination is held down, provided that keyboard auto repeat is
+ enabled on the system.
+ The default value is true.
+*/
+void QAction::setAutoRepeat(bool on)
+{
+ Q_D(QAction);
+ if (d->autorepeat == on)
+ return;
+ QAPP_CHECK("setAutoRepeat");
+ d->autorepeat = on;
+ d->redoGrab(qApp->d_func()->shortcutMap);
+ d->redoGrabAlternate(qApp->d_func()->shortcutMap);
+ d->sendDataChanged();
+}
+
+bool QAction::autoRepeat() const
+{
+ Q_D(const QAction);
+ return d->autorepeat;
+}
+#endif // QT_NO_SHORTCUT
+
+/*!
+ \property QAction::font
+ \brief the action's font
+
+ The font property is used to render the text set on the
+ QAction. The font will can be considered a hint as it will not be
+ consulted in all cases based upon application and style.
+
+ By default, this property contains the application's default font.
+
+ \sa QAction::setText() QStyle
+*/
+void QAction::setFont(const QFont &font)
+{
+ Q_D(QAction);
+ if (d->font == font)
+ return;
+
+ d->fontSet = true;
+ d->font = font;
+ d->sendDataChanged();
+}
+
+QFont QAction::font() const
+{
+ Q_D(const QAction);
+ return d->font;
+}
+
+#ifdef QT3_SUPPORT
+/*!
+ Use one of the QAction constructors that doesn't take a \a name
+ argument and call setObjectName() instead.
+*/
+QAction::QAction(QObject* parent, const char* name)
+ : QObject(*(new QActionPrivate), parent)
+{
+ Q_D(QAction);
+ setObjectName(QString::fromAscii(name));
+ d->group = qobject_cast<QActionGroup *>(parent);
+ if (d->group)
+ d->group->addAction(this);
+}
+
+
+/*!
+ Use one of the QAction constructors that doesn't take a \a name
+ argument and call setObjectName() instead.
+*/
+QAction::QAction(const QString &text, const QKeySequence &shortcut, QObject* parent, const char* name)
+ : QObject(*(new QActionPrivate), parent)
+{
+ Q_D(QAction);
+ setObjectName(QString::fromAscii(name));
+ d->text = text;
+ setShortcut(shortcut);
+ d->group = qobject_cast<QActionGroup *>(parent);
+ if (d->group)
+ d->group->addAction(this);
+}
+
+/*!
+ Use one of the QAction constructors that doesn't take a \a name
+ argument and call setObjectName() instead.
+*/
+QAction::QAction(const QIcon &icon, const QString &text, const QKeySequence &shortcut,
+ QObject* parent, const char* name)
+ : QObject(*(new QActionPrivate), parent)
+{
+ Q_D(QAction);
+ setObjectName(QString::fromAscii(name));
+ d->text = text;
+ setShortcut(shortcut);
+ d->icon = icon;
+ d->group = qobject_cast<QActionGroup *>(parent);
+ if (d->group)
+ d->group->addAction(this);
+}
+#endif
+
+/*!
+ Destroys the object and frees allocated resources.
+*/
+QAction::~QAction()
+{
+ Q_D(QAction);
+ for (int i = d->widgets.size()-1; i >= 0; --i) {
+ QWidget *w = d->widgets.at(i);
+ w->removeAction(this);
+ }
+#ifndef QT_NO_GRAPHICSVIEW
+ for (int i = d->graphicsWidgets.size()-1; i >= 0; --i) {
+ QGraphicsWidget *w = d->graphicsWidgets.at(i);
+ w->removeAction(this);
+ }
+#endif
+ if (d->group)
+ d->group->removeAction(this);
+#ifndef QT_NO_SHORTCUT
+ if (d->shortcutId && qApp) {
+ qApp->d_func()->shortcutMap.removeShortcut(d->shortcutId, this);
+ for(int i = 0; i < d->alternateShortcutIds.count(); ++i) {
+ const int id = d->alternateShortcutIds.at(i);
+ qApp->d_func()->shortcutMap.removeShortcut(id, this);
+ }
+ }
+#endif
+}
+
+/*!
+ Sets this action group to \a group. The action will be automatically
+ added to the group's list of actions.
+
+ Actions within the group will be mutually exclusive.
+
+ \sa QActionGroup, QAction::actionGroup()
+*/
+void QAction::setActionGroup(QActionGroup *group)
+{
+ Q_D(QAction);
+ if(group == d->group)
+ return;
+
+ if(d->group)
+ d->group->removeAction(this);
+ d->group = group;
+ if(group)
+ group->addAction(this);
+}
+
+/*!
+ Returns the action group for this action. If no action group manages
+ this action then 0 will be returned.
+
+ \sa QActionGroup, QAction::setActionGroup()
+*/
+QActionGroup *QAction::actionGroup() const
+{
+ Q_D(const QAction);
+ return d->group;
+}
+
+
+/*!
+ \property QAction::icon
+ \brief the action's icon
+
+ In toolbars, the icon is used as the tool button icon; in menus,
+ it is displayed to the left of the menu text. There is no default
+ icon.
+
+ On Symbian the icons which are passed to softkeys, i.e. to actions with
+ softkey role, need to have pixmap alpha channel correctly set otherwise
+ drawing artifacts will appear when softkey is pressed down.
+
+ If a null icon (QIcon::isNull() is passed into this function,
+ the icon of the action is cleared.
+*/
+void QAction::setIcon(const QIcon &icon)
+{
+ Q_D(QAction);
+ d->icon = icon;
+ d->sendDataChanged();
+}
+
+QIcon QAction::icon() const
+{
+ Q_D(const QAction);
+ return d->icon;
+}
+
+#ifndef QT_NO_MENU
+/*!
+ Returns the menu contained by this action. Actions that contain
+ menus can be used to create menu items with submenus, or inserted
+ into toolbars to create buttons with popup menus.
+
+ \sa QMenu::addAction()
+*/
+QMenu *QAction::menu() const
+{
+ Q_D(const QAction);
+ return d->menu;
+}
+
+/*!
+ Sets the menu contained by this action to the specified \a menu.
+*/
+void QAction::setMenu(QMenu *menu)
+{
+ Q_D(QAction);
+ if (d->menu)
+ d->menu->d_func()->setOverrideMenuAction(0); //we reset the default action of any previous menu
+ d->menu = menu;
+ if (menu)
+ menu->d_func()->setOverrideMenuAction(this);
+ d->sendDataChanged();
+}
+#endif // QT_NO_MENU
+
+/*!
+ If \a b is true then this action will be considered a separator.
+
+ How a separator is represented depends on the widget it is inserted
+ into. Under most circumstances the text, submenu, and icon will be
+ ignored for separator actions.
+
+ \sa QAction::isSeparator()
+*/
+void QAction::setSeparator(bool b)
+{
+ Q_D(QAction);
+ if (d->separator == b)
+ return;
+
+ d->separator = b;
+ d->sendDataChanged();
+}
+
+/*!
+ Returns true if this action is a separator action; otherwise it
+ returns false.
+
+ \sa QAction::setSeparator()
+*/
+bool QAction::isSeparator() const
+{
+ Q_D(const QAction);
+ return d->separator;
+}
+
+/*!
+ \property QAction::text
+ \brief the action's descriptive text
+
+ If the action is added to a menu, the menu option will consist of
+ the icon (if there is one), the text, and the shortcut (if there
+ is one). If the text is not explicitly set in the constructor, or
+ by using setText(), the action's description icon text will be
+ used as text. There is no default text.
+
+ \sa iconText
+*/
+void QAction::setText(const QString &text)
+{
+ Q_D(QAction);
+ if (d->text == text)
+ return;
+
+ d->text = text;
+ d->sendDataChanged();
+}
+
+QString QAction::text() const
+{
+ Q_D(const QAction);
+ QString s = d->text;
+ if(s.isEmpty()) {
+ s = d->iconText;
+ s.replace(QLatin1Char('&'), QLatin1String("&&"));
+ }
+ return s;
+}
+
+
+
+
+
+/*!
+ \property QAction::iconText
+ \brief the action's descriptive icon text
+
+ If QToolBar::toolButtonStyle is set to a value that permits text to
+ be displayed, the text defined held in this property appears as a
+ label in the relevant tool button.
+
+ It also serves as the default text in menus and tooltips if the action
+ has not been defined with setText() or setToolTip(), and will
+ also be used in toolbar buttons if no icon has been defined using setIcon().
+
+ If the icon text is not explicitly set, the action's normal text will be
+ used for the icon text.
+
+ By default, this property contains an empty string.
+
+ \sa setToolTip(), setStatusTip()
+*/
+void QAction::setIconText(const QString &text)
+{
+ Q_D(QAction);
+ if (d->iconText == text)
+ return;
+
+ d->iconText = text;
+ d->sendDataChanged();
+}
+
+QString QAction::iconText() const
+{
+ Q_D(const QAction);
+ if (d->iconText.isEmpty())
+ return qt_strippedText(d->text);
+ return d->iconText;
+}
+
+/*!
+ \property QAction::toolTip
+ \brief the action's tooltip
+
+ This text is used for the tooltip. If no tooltip is specified,
+ the action's text is used.
+
+ By default, this property contains the action's text.
+
+ \sa setStatusTip() setShortcut()
+*/
+void QAction::setToolTip(const QString &tooltip)
+{
+ Q_D(QAction);
+ if (d->tooltip == tooltip)
+ return;
+
+ d->tooltip = tooltip;
+ d->sendDataChanged();
+}
+
+QString QAction::toolTip() const
+{
+ Q_D(const QAction);
+ if (d->tooltip.isEmpty()) {
+ if (!d->text.isEmpty())
+ return qt_strippedText(d->text);
+ return qt_strippedText(d->iconText);
+ }
+ return d->tooltip;
+}
+
+/*!
+ \property QAction::statusTip
+ \brief the action's status tip
+
+ The status tip is displayed on all status bars provided by the
+ action's top-level parent widget.
+
+ By default, this property contains an empty string.
+
+ \sa setToolTip() showStatusText()
+*/
+void QAction::setStatusTip(const QString &statustip)
+{
+ Q_D(QAction);
+ if (d->statustip == statustip)
+ return;
+
+ d->statustip = statustip;
+ d->sendDataChanged();
+}
+
+QString QAction::statusTip() const
+{
+ Q_D(const QAction);
+ return d->statustip;
+}
+
+/*!
+ \property QAction::whatsThis
+ \brief the action's "What's This?" help text
+
+ The "What's This?" text is used to provide a brief description of
+ the action. The text may contain rich text. There is no default
+ "What's This?" text.
+
+ \sa QWhatsThis Q3StyleSheet
+*/
+void QAction::setWhatsThis(const QString &whatsthis)
+{
+ Q_D(QAction);
+ if (d->whatsthis == whatsthis)
+ return;
+
+ d->whatsthis = whatsthis;
+ d->sendDataChanged();
+}
+
+QString QAction::whatsThis() const
+{
+ Q_D(const QAction);
+ return d->whatsthis;
+}
+
+/*!
+ \enum QAction::Priority
+ \since 4.6
+
+ This enum defines priorities for actions in user interface.
+
+ \value LowPriority The action should not be prioritized in
+ the user interface.
+
+ \value NormalPriority
+
+ \value HighPriority The action should be prioritized in
+ the user interface.
+
+ \sa priority
+*/
+
+
+/*!
+ \property QAction::priority
+ \since 4.6
+
+ \brief the actions's priority in the user interface.
+
+ This property can be set to indicate how the action should be prioritized
+ in the user interface.
+
+ For instance, when toolbars have the Qt::ToolButtonTextBesideIcon
+ mode set, then actions with LowPriority will not show the text
+ labels.
+*/
+void QAction::setPriority(Priority priority)
+{
+ Q_D(QAction);
+ if (d->priority == priority)
+ return;
+
+ d->priority = priority;
+ d->sendDataChanged();
+}
+
+QAction::Priority QAction::priority() const
+{
+ Q_D(const QAction);
+ return d->priority;
+}
+
+/*!
+ \property QAction::checkable
+ \brief whether the action is a checkable action
+
+ A checkable action is one which has an on/off state. For example,
+ in a word processor, a Bold toolbar button may be either on or
+ off. An action which is not a toggle action is a command action;
+ a command action is simply executed, e.g. file save.
+ By default, this property is false.
+
+ In some situations, the state of one toggle action should depend
+ on the state of others. For example, "Left Align", "Center" and
+ "Right Align" toggle actions are mutually exclusive. To achieve
+ exclusive toggling, add the relevant toggle actions to a
+ QActionGroup with the QActionGroup::exclusive property set to
+ true.
+
+ \sa QAction::setChecked()
+*/
+void QAction::setCheckable(bool b)
+{
+ Q_D(QAction);
+ if (d->checkable == b)
+ return;
+
+ d->checkable = b;
+ d->checked = false;
+ d->sendDataChanged();
+}
+
+bool QAction::isCheckable() const
+{
+ Q_D(const QAction);
+ return d->checkable;
+}
+
+/*!
+ \fn void QAction::toggle()
+
+ This is a convenience function for the \l checked property.
+ Connect to it to change the checked state to its opposite state.
+*/
+void QAction::toggle()
+{
+ Q_D(QAction);
+ setChecked(!d->checked);
+}
+
+/*!
+ \property QAction::checked
+ \brief whether the action is checked.
+
+ Only checkable actions can be checked. By default, this is false
+ (the action is unchecked).
+
+ \sa checkable
+*/
+void QAction::setChecked(bool b)
+{
+ Q_D(QAction);
+ if (!d->checkable || d->checked == b)
+ return;
+
+ QPointer<QAction> guard(this);
+ d->checked = b;
+ d->sendDataChanged();
+ if (guard)
+ emit toggled(b);
+}
+
+bool QAction::isChecked() const
+{
+ Q_D(const QAction);
+ return d->checked;
+}
+
+/*!
+ \fn void QAction::setDisabled(bool b)
+
+ This is a convenience function for the \l enabled property, that
+ is useful for signals--slots connections. If \a b is true the
+ action is disabled; otherwise it is enabled.
+*/
+
+/*!
+ \property QAction::enabled
+ \brief whether the action is enabled
+
+ Disabled actions cannot be chosen by the user. They do not
+ disappear from menus or toolbars, but they are displayed in a way
+ which indicates that they are unavailable. For example, they might
+ be displayed using only shades of gray.
+
+ \gui{What's This?} help on disabled actions is still available, provided
+ that the QAction::whatsThis property is set.
+
+ An action will be disabled when all widgets to which it is added
+ (with QWidget::addAction()) are disabled or not visible. When an
+ action is disabled, it is not possible to trigger it through its
+ shortcut.
+
+ By default, this property is true (actions are enabled).
+
+ \sa text
+*/
+void QAction::setEnabled(bool b)
+{
+ Q_D(QAction);
+ if (b == d->enabled && b != d->forceDisabled)
+ return;
+ d->forceDisabled = !b;
+ if (b && (!d->visible || (d->group && !d->group->isEnabled())))
+ return;
+ QAPP_CHECK("setEnabled");
+ d->enabled = b;
+#ifndef QT_NO_SHORTCUT
+ d->setShortcutEnabled(b, qApp->d_func()->shortcutMap);
+#endif
+ d->sendDataChanged();
+}
+
+bool QAction::isEnabled() const
+{
+ Q_D(const QAction);
+ return d->enabled;
+}
+
+/*!
+ \property QAction::visible
+ \brief whether the action can be seen (e.g. in menus and toolbars)
+
+ If \e visible is true the action can be seen (e.g. in menus and
+ toolbars) and chosen by the user; if \e visible is false the
+ action cannot be seen or chosen by the user.
+
+ Actions which are not visible are \e not grayed out; they do not
+ appear at all.
+
+ By default, this property is true (actions are visible).
+*/
+void QAction::setVisible(bool b)
+{
+ Q_D(QAction);
+ if (b == d->visible && b != d->forceInvisible)
+ return;
+ QAPP_CHECK("setVisible");
+ d->forceInvisible = !b;
+ d->visible = b;
+ d->enabled = b && !d->forceDisabled && (!d->group || d->group->isEnabled()) ;
+#ifndef QT_NO_SHORTCUT
+ d->setShortcutEnabled(d->enabled, qApp->d_func()->shortcutMap);
+#endif
+ d->sendDataChanged();
+}
+
+
+bool QAction::isVisible() const
+{
+ Q_D(const QAction);
+ return d->visible;
+}
+
+/*!
+ \reimp
+*/
+bool
+QAction::event(QEvent *e)
+{
+#ifndef QT_NO_SHORTCUT
+ if (e->type() == QEvent::Shortcut) {
+ QShortcutEvent *se = static_cast<QShortcutEvent *>(e);
+ Q_ASSERT_X(se->key() == d_func()->shortcut || d_func()->alternateShortcuts.contains(se->key()),
+ "QAction::event",
+ "Received shortcut event from incorrect shortcut");
+ if (se->isAmbiguous())
+ qWarning("QAction::eventFilter: Ambiguous shortcut overload: %s", QString(se->key()).toLatin1().constData());
+ else
+ activate(Trigger);
+ return true;
+ }
+#endif
+ return QObject::event(e);
+}
+
+/*!
+ Returns the user data as set in QAction::setData.
+
+ \sa setData()
+*/
+QVariant
+QAction::data() const
+{
+ Q_D(const QAction);
+ return d->userData;
+}
+
+/*!
+ \fn void QAction::setData(const QVariant &userData)
+
+ Sets the action's internal data to the given \a userData.
+
+ \sa data()
+*/
+void
+QAction::setData(const QVariant &data)
+{
+ Q_D(QAction);
+ d->userData = data;
+ d->sendDataChanged();
+}
+
+
+/*!
+ Updates the relevant status bar for the \a widget specified by sending a
+ QStatusTipEvent to its parent widget. Returns true if an event was sent;
+ otherwise returns false.
+
+ If a null widget is specified, the event is sent to the action's parent.
+
+ \sa statusTip
+*/
+bool
+QAction::showStatusText(QWidget *widget)
+{
+ return d_func()->showStatusText(widget, statusTip());
+}
+
+/*!
+ Sends the relevant signals for ActionEvent \a event.
+
+ Action based widgets use this API to cause the QAction
+ to emit signals as well as emitting their own.
+*/
+void QAction::activate(ActionEvent event)
+{
+ Q_D(QAction);
+ if(event == Trigger) {
+ QObject *guard = this;
+ QMetaObject::addGuard(&guard);
+ if(d->checkable) {
+ // the checked action of an exclusive group cannot be unchecked
+ if (d->checked && (d->group && d->group->isExclusive()
+ && d->group->checkedAction() == this)) {
+ if (guard)
+ emit triggered(true);
+ QMetaObject::removeGuard(&guard);
+ return;
+ }
+ setChecked(!d->checked);
+ }
+ if (guard)
+ emit triggered(d->checked);
+#ifdef QT3_SUPPORT
+ if (guard)
+ emit activated(d->param);
+#endif
+ QMetaObject::removeGuard(&guard);
+ } else if(event == Hover) {
+ emit hovered();
+ }
+}
+
+/*!
+ \fn void QAction::triggered(bool checked)
+
+ This signal is emitted when an action is activated by the user;
+ for example, when the user clicks a menu option, toolbar button,
+ or presses an action's shortcut key combination, or when trigger()
+ was called. Notably, it is \e not emitted when setChecked() or
+ toggle() is called.
+
+ If the action is checkable, \a checked is true if the action is
+ checked, or false if the action is unchecked.
+
+ \sa QAction::activate(), QAction::toggled(), checked
+*/
+
+/*!
+ \fn void QAction::toggled(bool checked)
+
+ This signal is emitted whenever a checkable action changes its
+ isChecked() status. This can be the result of a user interaction,
+ or because setChecked() was called.
+
+ \a checked is true if the action is checked, or false if the
+ action is unchecked.
+
+ \sa QAction::activate(), QAction::triggered(), checked
+*/
+
+/*!
+ \fn void QAction::hovered()
+
+ This signal is emitted when an action is highlighted by the user;
+ for example, when the user pauses with the cursor over a menu option,
+ toolbar button, or presses an action's shortcut key combination.
+
+ \sa QAction::activate()
+*/
+
+/*!
+ \fn void QAction::changed()
+
+ This signal is emitted when an action has changed. If you
+ are only interested in actions in a given widget, you can
+ watch for QWidget::actionEvent() sent with an
+ QEvent::ActionChanged.
+
+ \sa QWidget::actionEvent()
+*/
+
+/*!
+ \enum QAction::ActionEvent
+
+ This enum type is used when calling QAction::activate()
+
+ \value Trigger this will cause the QAction::triggered() signal to be emitted.
+
+ \value Hover this will cause the QAction::hovered() signal to be emitted.
+*/
+
+/*!
+ \fn void QAction::setMenuText(const QString &text)
+
+ Use setText() instead.
+*/
+
+/*!
+ \fn QString QAction::menuText() const
+
+ Use text() instead.
+*/
+
+/*!
+ \fn bool QAction::isOn() const
+
+ Use isChecked() instead.
+*/
+
+/*!
+ \fn void QAction::setOn(bool b)
+
+ Use setChecked() instead.
+*/
+
+/*!
+ \fn bool QAction::isToggleAction() const
+
+ Use isCheckable() instead.
+*/
+
+/*!
+ \fn void QAction::setToggleAction(bool b)
+
+ Use setCheckable() instead.
+*/
+
+/*!
+ \fn void QAction::setIconSet(const QIcon &i)
+
+ Use setIcon() instead.
+*/
+
+/*!
+ \fn bool QAction::addTo(QWidget *w)
+
+ Use QWidget::addAction() instead.
+
+ \oldcode
+ action->addTo(widget);
+ \newcode
+ widget->addAction(action);
+ \endcode
+*/
+
+/*!
+ \fn bool QAction::removeFrom(QWidget *w)
+
+ Use QWidget::removeAction() instead.
+
+ \oldcode
+ action->removeFrom(widget);
+ \newcode
+ widget->removeAction(action);
+ \endcode
+*/
+
+/*!
+ \fn void QAction::setAccel(const QKeySequence &shortcut)
+
+ Use setShortcut() instead.
+*/
+
+/*!
+ \fn QIcon QAction::iconSet() const
+
+ Use icon() instead.
+*/
+
+/*!
+ \fn QKeySequence QAction::accel() const
+
+ Use shortcut() instead.
+*/
+
+/*!
+ \fn void QAction::activated(int i);
+
+ Use triggered() instead.
+*/
+
+
+/*!
+ \property QAction::menuRole
+ \brief the action's menu role
+ \since 4.2
+
+ This indicates what role the action serves in the application menu on Mac
+ OS X. By default all action have the TextHeuristicRole, which means that
+ the action is added based on its text (see QMenuBar for more information).
+
+ The menu role can only be changed before the actions are put into the menu
+ bar in Mac OS X (usually just before the first application window is
+ shown).
+*/
+void QAction::setMenuRole(MenuRole menuRole)
+{
+ Q_D(QAction);
+ if (d->menuRole == menuRole)
+ return;
+
+ d->menuRole = menuRole;
+ d->sendDataChanged();
+}
+
+QAction::MenuRole QAction::menuRole() const
+{
+ Q_D(const QAction);
+ return d->menuRole;
+}
+
+/*!
+ \property QAction::softKeyRole
+ \brief the action's softkey role
+ \since 4.6
+
+ This indicates what type of role this action describes in the softkey framework
+ on platforms where such a framework is supported. Currently this is only
+ supported on the Symbian platform.
+
+ The softkey role can be changed any time.
+*/
+void QAction::setSoftKeyRole(SoftKeyRole softKeyRole)
+{
+ Q_D(QAction);
+ if (d->softKeyRole == softKeyRole)
+ return;
+
+ d->softKeyRole = softKeyRole;
+ d->sendDataChanged();
+}
+
+QAction::SoftKeyRole QAction::softKeyRole() const
+{
+ Q_D(const QAction);
+ return d->softKeyRole;
+}
+
+/*!
+ \property QAction::iconVisibleInMenu
+ \brief Whether or not an action should show an icon in a menu
+ \since 4.4
+
+ In some applications, it may make sense to have actions with icons in the
+ toolbar, but not in menus. If true, the icon (if valid) is shown in the menu, when it
+ is false, it is not shown.
+
+ The default is to follow whether the Qt::AA_DontShowIconsInMenus attribute
+ is set for the application. Explicitly settings this property overrides
+ the presence (or abscence) of the attribute.
+
+ For example:
+ \snippet doc/src/snippets/code/src_gui_kernel_qaction.cpp 0
+
+ \sa QAction::icon QApplication::setAttribute()
+*/
+void QAction::setIconVisibleInMenu(bool visible)
+{
+ Q_D(QAction);
+ if (d->iconVisibleInMenu == -1 || visible != bool(d->iconVisibleInMenu)) {
+ int oldValue = d->iconVisibleInMenu;
+ d->iconVisibleInMenu = visible;
+ // Only send data changed if we really need to.
+ if (oldValue != -1
+ || (oldValue == -1
+ && visible == !QApplication::instance()->testAttribute(Qt::AA_DontShowIconsInMenus))) {
+ d->sendDataChanged();
+ }
+ }
+}
+
+bool QAction::isIconVisibleInMenu() const
+{
+ Q_D(const QAction);
+ if (d->iconVisibleInMenu == -1) {
+ return !QApplication::instance()->testAttribute(Qt::AA_DontShowIconsInMenus);
+ }
+ return d->iconVisibleInMenu;
+}
+
+QT_END_NAMESPACE
+
+#include "moc_qaction.cpp"
+
+#endif // QT_NO_ACTION