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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "private/qgesturemanager_p.h"
+#include "private/qstandardgestures_p.h"
+#include "private/qwidget_p.h"
+#include "private/qgesture_p.h"
+#include "private/qgraphicsitem_p.h"
+#include "private/qevent_p.h"
+#include "private/qapplication_p.h"
+#include "qgesture.h"
+#include "qevent.h"
+#include "qgraphicsitem.h"
+
+#ifdef Q_WS_MAC
+#include "qmacgesturerecognizer_mac_p.h"
+#endif
+#if defined(Q_OS_WIN) && !defined(QT_NO_NATIVE_GESTURES)
+#include "qwinnativepangesturerecognizer_win_p.h"
+#endif
+
+#include "qdebug.h"
+
+// #define GESTURE_DEBUG
+#ifndef GESTURE_DEBUG
+# define DEBUG if (0) qDebug
+#else
+# define DEBUG qDebug
+#endif
+
+#ifndef QT_NO_GESTURES
+
+QT_BEGIN_NAMESPACE
+
+QGestureManager::QGestureManager(QObject *parent)
+ : QObject(parent), state(NotGesture), m_lastCustomGestureId(Qt::CustomGesture)
+{
+ qRegisterMetaType<Qt::GestureState>();
+
+#if defined(Q_WS_MAC)
+ registerGestureRecognizer(new QMacSwipeGestureRecognizer);
+ registerGestureRecognizer(new QMacPinchGestureRecognizer);
+ #if defined(QT_MAC_USE_COCOA)
+ registerGestureRecognizer(new QMacPanGestureRecognizer);
+ #endif
+#else
+ registerGestureRecognizer(new QPanGestureRecognizer);
+ registerGestureRecognizer(new QPinchGestureRecognizer);
+ registerGestureRecognizer(new QSwipeGestureRecognizer);
+ registerGestureRecognizer(new QTapGestureRecognizer);
+#endif
+#if defined(Q_OS_WIN)
+ #if !defined(QT_NO_NATIVE_GESTURES)
+ if (QApplicationPrivate::HasTouchSupport)
+ registerGestureRecognizer(new QWinNativePanGestureRecognizer);
+ #endif
+#else
+ registerGestureRecognizer(new QTapAndHoldGestureRecognizer);
+#endif
+}
+
+QGestureManager::~QGestureManager()
+{
+ qDeleteAll(m_recognizers.values());
+ foreach (QGestureRecognizer *recognizer, m_obsoleteGestures.keys()) {
+ qDeleteAll(m_obsoleteGestures.value(recognizer));
+ delete recognizer;
+ }
+ m_obsoleteGestures.clear();
+}
+
+Qt::GestureType QGestureManager::registerGestureRecognizer(QGestureRecognizer *recognizer)
+{
+ QGesture *dummy = recognizer->create(0);
+ if (!dummy) {
+ qWarning("QGestureManager::registerGestureRecognizer: "
+ "the recognizer fails to create a gesture object, skipping registration.");
+ return Qt::GestureType(0);
+ }
+ Qt::GestureType type = dummy->gestureType();
+ if (type == Qt::CustomGesture) {
+ // generate a new custom gesture id
+ ++m_lastCustomGestureId;
+ type = Qt::GestureType(m_lastCustomGestureId);
+ }
+ m_recognizers.insertMulti(type, recognizer);
+ delete dummy;
+ return type;
+}
+
+void QGestureManager::unregisterGestureRecognizer(Qt::GestureType type)
+{
+ QList<QGestureRecognizer *> list = m_recognizers.values(type);
+ while (QGestureRecognizer *recognizer = m_recognizers.take(type)) {
+ if (!m_obsoleteGestures.contains(recognizer)) {
+ // inserting even an empty QSet will cause the recognizer to be deleted on destruction of the manager
+ m_obsoleteGestures.insert(recognizer, QSet<QGesture *>());
+ }
+ }
+ foreach (QGesture *g, m_gestureToRecognizer.keys()) {
+ QGestureRecognizer *recognizer = m_gestureToRecognizer.value(g);
+ if (list.contains(recognizer)) {
+ m_deletedRecognizers.insert(g, recognizer);
+ }
+ }
+
+ QMap<ObjectGesture, QList<QGesture *> >::const_iterator iter = m_objectGestures.begin();
+ while (iter != m_objectGestures.end()) {
+ ObjectGesture objectGesture = iter.key();
+ if (objectGesture.gesture == type) {
+ foreach (QGesture *g, iter.value()) {
+ if (QGestureRecognizer *recognizer = m_gestureToRecognizer.value(g)) {
+ m_gestureToRecognizer.remove(g);
+ m_obsoleteGestures[recognizer].insert(g);
+ }
+ }
+ }
+ ++iter;
+ }
+}
+
+void QGestureManager::cleanupCachedGestures(QObject *target, Qt::GestureType type)
+{
+ QMap<ObjectGesture, QList<QGesture *> >::Iterator iter = m_objectGestures.begin();
+ while (iter != m_objectGestures.end()) {
+ ObjectGesture objectGesture = iter.key();
+ if (objectGesture.gesture == type && target == objectGesture.object) {
+ QSet<QGesture *> gestures = iter.value().toSet();
+ for (QHash<QGestureRecognizer *, QSet<QGesture *> >::iterator
+ it = m_obsoleteGestures.begin(), e = m_obsoleteGestures.end(); it != e; ++it) {
+ it.value() -= gestures;
+ }
+ foreach (QGesture *g, gestures) {
+ m_deletedRecognizers.remove(g);
+ m_gestureToRecognizer.remove(g);
+ m_maybeGestures.remove(g);
+ m_activeGestures.remove(g);
+ m_gestureOwners.remove(g);
+ m_gestureTargets.remove(g);
+ m_gesturesToDelete.insert(g);
+ }
+
+ iter = m_objectGestures.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+}
+
+// get or create a QGesture object that will represent the state for a given object, used by the recognizer
+QGesture *QGestureManager::getState(QObject *object, QGestureRecognizer *recognizer, Qt::GestureType type)
+{
+ // if the widget is being deleted we should be careful not to
+ // create a new state, as it will create QWeakPointer which doesn't work
+ // from the destructor.
+ if (object->isWidgetType()) {
+ if (static_cast<QWidget *>(object)->d_func()->data.in_destructor)
+ return 0;
+ } else if (QGesture *g = qobject_cast<QGesture *>(object)) {
+ return g;
+#ifndef QT_NO_GRAPHICSVIEW
+ } else {
+ Q_ASSERT(qobject_cast<QGraphicsObject *>(object));
+ QGraphicsObject *graphicsObject = static_cast<QGraphicsObject *>(object);
+ if (graphicsObject->QGraphicsItem::d_func()->inDestructor)
+ return 0;
+#endif
+ }
+
+ // check if the QGesture for this recognizer has already been created
+ foreach (QGesture *state, m_objectGestures.value(QGestureManager::ObjectGesture(object, type))) {
+ if (m_gestureToRecognizer.value(state) == recognizer)
+ return state;
+ }
+
+ Q_ASSERT(recognizer);
+ QGesture *state = recognizer->create(object);
+ if (!state)
+ return 0;
+ state->setParent(this);
+ if (state->gestureType() == Qt::CustomGesture) {
+ // if the recognizer didn't fill in the gesture type, then this
+ // is a custom gesture with autogenerated id and we fill it.
+ state->d_func()->gestureType = type;
+#if defined(GESTURE_DEBUG)
+ state->setObjectName(QString::number((int)type));
+#endif
+ }
+ m_objectGestures[QGestureManager::ObjectGesture(object, type)].append(state);
+ m_gestureToRecognizer[state] = recognizer;
+ m_gestureOwners[state] = object;
+
+ return state;
+}
+
+bool QGestureManager::filterEventThroughContexts(const QMultiMap<QObject *,
+ Qt::GestureType> &contexts,
+ QEvent *event)
+{
+ QSet<QGesture *> triggeredGestures;
+ QSet<QGesture *> finishedGestures;
+ QSet<QGesture *> newMaybeGestures;
+ QSet<QGesture *> notGestures;
+
+ // TODO: sort contexts by the gesture type and check if one of the contexts
+ // is already active.
+
+ bool consumeEventHint = false;
+
+ // filter the event through recognizers
+ typedef QMultiMap<QObject *, Qt::GestureType>::const_iterator ContextIterator;
+ ContextIterator contextEnd = contexts.end();
+ for (ContextIterator context = contexts.begin(); context != contextEnd; ++context) {
+ Qt::GestureType gestureType = context.value();
+ QMap<Qt::GestureType, QGestureRecognizer *>::const_iterator
+ typeToRecognizerIterator = m_recognizers.lowerBound(gestureType),
+ typeToRecognizerEnd = m_recognizers.upperBound(gestureType);
+ for (; typeToRecognizerIterator != typeToRecognizerEnd; ++typeToRecognizerIterator) {
+ QGestureRecognizer *recognizer = typeToRecognizerIterator.value();
+ QObject *target = context.key();
+ QGesture *state = getState(target, recognizer, gestureType);
+ if (!state)
+ continue;
+ QGestureRecognizer::Result recognizerResult = recognizer->recognize(state, target, event);
+ QGestureRecognizer::Result recognizerState = recognizerResult & QGestureRecognizer::ResultState_Mask;
+ QGestureRecognizer::Result resultHint = recognizerResult & QGestureRecognizer::ResultHint_Mask;
+ if (recognizerState == QGestureRecognizer::TriggerGesture) {
+ DEBUG() << "QGestureManager:Recognizer: gesture triggered: " << state;
+ triggeredGestures << state;
+ } else if (recognizerState == QGestureRecognizer::FinishGesture) {
+ DEBUG() << "QGestureManager:Recognizer: gesture finished: " << state;
+ finishedGestures << state;
+ } else if (recognizerState == QGestureRecognizer::MayBeGesture) {
+ DEBUG() << "QGestureManager:Recognizer: maybe gesture: " << state;
+ newMaybeGestures << state;
+ } else if (recognizerState == QGestureRecognizer::CancelGesture) {
+ DEBUG() << "QGestureManager:Recognizer: not gesture: " << state;
+ notGestures << state;
+ } else if (recognizerState == QGestureRecognizer::Ignore) {
+ DEBUG() << "QGestureManager:Recognizer: ignored the event: " << state;
+ } else {
+ DEBUG() << "QGestureManager:Recognizer: hm, lets assume the recognizer"
+ << "ignored the event: " << state;
+ }
+ if (resultHint & QGestureRecognizer::ConsumeEventHint) {
+ DEBUG() << "QGestureManager: we were asked to consume the event: "
+ << state;
+ consumeEventHint = true;
+ }
+ }
+ }
+ if (triggeredGestures.isEmpty() && finishedGestures.isEmpty()
+ && newMaybeGestures.isEmpty() && notGestures.isEmpty())
+ return consumeEventHint;
+
+ QSet<QGesture *> startedGestures = triggeredGestures - m_activeGestures;
+ triggeredGestures &= m_activeGestures;
+
+ // check if a running gesture switched back to maybe state
+ QSet<QGesture *> activeToMaybeGestures = m_activeGestures & newMaybeGestures;
+
+ // check if a maybe gesture switched to canceled - reset it but don't send an event
+ QSet<QGesture *> maybeToCanceledGestures = m_maybeGestures & notGestures;
+
+ // check if a running gesture switched back to not gesture state,
+ // i.e. were canceled
+ QSet<QGesture *> canceledGestures = m_activeGestures & notGestures;
+
+ // new gestures in maybe state
+ m_maybeGestures += newMaybeGestures;
+
+ // gestures that were in maybe state
+ QSet<QGesture *> notMaybeGestures = (startedGestures | triggeredGestures
+ | finishedGestures | canceledGestures
+ | notGestures);
+ m_maybeGestures -= notMaybeGestures;
+
+ Q_ASSERT((startedGestures & finishedGestures).isEmpty());
+ Q_ASSERT((startedGestures & newMaybeGestures).isEmpty());
+ Q_ASSERT((startedGestures & canceledGestures).isEmpty());
+ Q_ASSERT((finishedGestures & newMaybeGestures).isEmpty());
+ Q_ASSERT((finishedGestures & canceledGestures).isEmpty());
+ Q_ASSERT((canceledGestures & newMaybeGestures).isEmpty());
+
+ QSet<QGesture *> notStarted = finishedGestures - m_activeGestures;
+ if (!notStarted.isEmpty()) {
+ // there are some gestures that claim to be finished, but never started.
+ // probably those are "singleshot" gestures so we'll fake the started state.
+ foreach (QGesture *gesture, notStarted)
+ gesture->d_func()->state = Qt::GestureStarted;
+ QSet<QGesture *> undeliveredGestures;
+ deliverEvents(notStarted, &undeliveredGestures);
+ finishedGestures -= undeliveredGestures;
+ }
+
+ m_activeGestures += startedGestures;
+ // sanity check: all triggered gestures should already be in active gestures list
+ Q_ASSERT((m_activeGestures & triggeredGestures).size() == triggeredGestures.size());
+ m_activeGestures -= finishedGestures;
+ m_activeGestures -= activeToMaybeGestures;
+ m_activeGestures -= canceledGestures;
+
+ // set the proper gesture state on each gesture
+ foreach (QGesture *gesture, startedGestures)
+ gesture->d_func()->state = Qt::GestureStarted;
+ foreach (QGesture *gesture, triggeredGestures)
+ gesture->d_func()->state = Qt::GestureUpdated;
+ foreach (QGesture *gesture, finishedGestures)
+ gesture->d_func()->state = Qt::GestureFinished;
+ foreach (QGesture *gesture, canceledGestures)
+ gesture->d_func()->state = Qt::GestureCanceled;
+ foreach (QGesture *gesture, activeToMaybeGestures)
+ gesture->d_func()->state = Qt::GestureFinished;
+
+ if (!m_activeGestures.isEmpty() || !m_maybeGestures.isEmpty() ||
+ !startedGestures.isEmpty() || !triggeredGestures.isEmpty() ||
+ !finishedGestures.isEmpty() || !canceledGestures.isEmpty()) {
+ DEBUG() << "QGestureManager::filterEventThroughContexts:"
+ << "\n\tactiveGestures:" << m_activeGestures
+ << "\n\tmaybeGestures:" << m_maybeGestures
+ << "\n\tstarted:" << startedGestures
+ << "\n\ttriggered:" << triggeredGestures
+ << "\n\tfinished:" << finishedGestures
+ << "\n\tcanceled:" << canceledGestures
+ << "\n\tmaybe-canceled:" << maybeToCanceledGestures;
+ }
+
+ QSet<QGesture *> undeliveredGestures;
+ deliverEvents(startedGestures+triggeredGestures+finishedGestures+canceledGestures,
+ &undeliveredGestures);
+
+ foreach (QGesture *g, startedGestures) {
+ if (undeliveredGestures.contains(g))
+ continue;
+ if (g->gestureCancelPolicy() == QGesture::CancelAllInContext) {
+ DEBUG() << "lets try to cancel some";
+ // find gestures in context in Qt::GestureStarted or Qt::GestureUpdated state and cancel them
+ cancelGesturesForChildren(g);
+ }
+ }
+
+ m_activeGestures -= undeliveredGestures;
+
+ // reset gestures that ended
+ QSet<QGesture *> endedGestures =
+ finishedGestures + canceledGestures + undeliveredGestures + maybeToCanceledGestures;
+ foreach (QGesture *gesture, endedGestures) {
+ recycle(gesture);
+ m_gestureTargets.remove(gesture);
+ }
+
+ //Clean up the Gestures
+ qDeleteAll(m_gesturesToDelete);
+ m_gesturesToDelete.clear();
+
+ return consumeEventHint;
+}
+
+// Cancel all gestures of children of the widget that original is associated with
+void QGestureManager::cancelGesturesForChildren(QGesture *original)
+{
+ Q_ASSERT(original);
+ QWidget *originatingWidget = m_gestureTargets.value(original);
+ Q_ASSERT(originatingWidget);
+
+ // iterate over all active gestures and all maybe gestures
+ // for each find the owner
+ // if the owner is part of our sub-hierarchy, cancel it.
+
+ QSet<QGesture*> cancelledGestures;
+ QSet<QGesture*>::Iterator iter = m_activeGestures.begin();
+ while (iter != m_activeGestures.end()) {
+ QWidget *widget = m_gestureTargets.value(*iter);
+ // note that we don't touch the gestures for our originatingWidget
+ if (widget != originatingWidget && originatingWidget->isAncestorOf(widget)) {
+ DEBUG() << " found a gesture to cancel" << (*iter);
+ (*iter)->d_func()->state = Qt::GestureCanceled;
+ cancelledGestures << *iter;
+ iter = m_activeGestures.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+
+ // TODO handle 'maybe' gestures too
+
+ // sort them per target widget by cherry picking from almostCanceledGestures and delivering
+ QSet<QGesture *> almostCanceledGestures = cancelledGestures;
+ while (!almostCanceledGestures.isEmpty()) {
+ QWidget *target = 0;
+ QSet<QGesture*> gestures;
+ iter = almostCanceledGestures.begin();
+ // sort per target widget
+ while (iter != almostCanceledGestures.end()) {
+ QWidget *widget = m_gestureTargets.value(*iter);
+ if (target == 0)
+ target = widget;
+ if (target == widget) {
+ gestures << *iter;
+ iter = almostCanceledGestures.erase(iter);
+ } else {
+ ++iter;
+ }
+ }
+ Q_ASSERT(target);
+
+ QSet<QGesture*> undeliveredGestures;
+ deliverEvents(gestures, &undeliveredGestures);
+ }
+
+ for (iter = cancelledGestures.begin(); iter != cancelledGestures.end(); ++iter)
+ recycle(*iter);
+}
+
+void QGestureManager::cleanupGesturesForRemovedRecognizer(QGesture *gesture)
+{
+ QGestureRecognizer *recognizer = m_deletedRecognizers.value(gesture);
+ if(!recognizer) //The Gesture is removed while in the even loop, so the recognizers for this gestures was removed
+ return;
+ m_deletedRecognizers.remove(gesture);
+ if (m_deletedRecognizers.keys(recognizer).isEmpty()) {
+ // no more active gestures, cleanup!
+ qDeleteAll(m_obsoleteGestures.value(recognizer));
+ m_obsoleteGestures.remove(recognizer);
+ delete recognizer;
+ }
+}
+
+// return true if accepted (consumed)
+bool QGestureManager::filterEvent(QWidget *receiver, QEvent *event)
+{
+ QMap<Qt::GestureType, int> types;
+ QMultiMap<QObject *, Qt::GestureType> contexts;
+ QWidget *w = receiver;
+ typedef QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator ContextIterator;
+ if (!w->d_func()->gestureContext.isEmpty()) {
+ for(ContextIterator it = w->d_func()->gestureContext.begin(),
+ e = w->d_func()->gestureContext.end(); it != e; ++it) {
+ types.insert(it.key(), 0);
+ contexts.insertMulti(w, it.key());
+ }
+ }
+ // find all gesture contexts for the widget tree
+ w = w->isWindow() ? 0 : w->parentWidget();
+ while (w)
+ {
+ for (ContextIterator it = w->d_func()->gestureContext.begin(),
+ e = w->d_func()->gestureContext.end(); it != e; ++it) {
+ if (!(it.value() & Qt::DontStartGestureOnChildren)) {
+ if (!types.contains(it.key())) {
+ types.insert(it.key(), 0);
+ contexts.insertMulti(w, it.key());
+ }
+ }
+ }
+ if (w->isWindow())
+ break;
+ w = w->parentWidget();
+ }
+ return contexts.isEmpty() ? false : filterEventThroughContexts(contexts, event);
+}
+
+#ifndef QT_NO_GRAPHICSVIEW
+bool QGestureManager::filterEvent(QGraphicsObject *receiver, QEvent *event)
+{
+ QMap<Qt::GestureType, int> types;
+ QMultiMap<QObject *, Qt::GestureType> contexts;
+ QGraphicsObject *item = receiver;
+ if (!item->QGraphicsItem::d_func()->gestureContext.isEmpty()) {
+ typedef QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator ContextIterator;
+ for(ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
+ e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
+ types.insert(it.key(), 0);
+ contexts.insertMulti(item, it.key());
+ }
+ }
+ // find all gesture contexts for the graphics object tree
+ item = item->parentObject();
+ while (item)
+ {
+ typedef QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator ContextIterator;
+ for (ContextIterator it = item->QGraphicsItem::d_func()->gestureContext.begin(),
+ e = item->QGraphicsItem::d_func()->gestureContext.end(); it != e; ++it) {
+ if (!(it.value() & Qt::DontStartGestureOnChildren)) {
+ if (!types.contains(it.key())) {
+ types.insert(it.key(), 0);
+ contexts.insertMulti(item, it.key());
+ }
+ }
+ }
+ item = item->parentObject();
+ }
+ return contexts.isEmpty() ? false : filterEventThroughContexts(contexts, event);
+}
+#endif
+
+bool QGestureManager::filterEvent(QObject *receiver, QEvent *event)
+{
+ if (!m_gestureToRecognizer.contains(static_cast<QGesture *>(receiver)))
+ return false;
+ QGesture *state = static_cast<QGesture *>(receiver);
+ QMultiMap<QObject *, Qt::GestureType> contexts;
+ contexts.insert(state, state->gestureType());
+ return filterEventThroughContexts(contexts, event);
+}
+
+void QGestureManager::getGestureTargets(const QSet<QGesture*> &gestures,
+ QMap<QWidget *, QList<QGesture *> > *conflicts,
+ QMap<QWidget *, QList<QGesture *> > *normal)
+{
+ typedef QHash<Qt::GestureType, QHash<QWidget *, QGesture *> > GestureByTypes;
+ GestureByTypes gestureByTypes;
+
+ // sort gestures by types
+ foreach (QGesture *gesture, gestures) {
+ QWidget *receiver = m_gestureTargets.value(gesture, 0);
+ Q_ASSERT(receiver);
+ gestureByTypes[gesture->gestureType()].insert(receiver, gesture);
+ }
+
+ // for each gesture type
+ foreach (Qt::GestureType type, gestureByTypes.keys()) {
+ QHash<QWidget *, QGesture *> gestures = gestureByTypes.value(type);
+ foreach (QWidget *widget, gestures.keys()) {
+ QWidget *w = widget->parentWidget();
+ while (w) {
+ QMap<Qt::GestureType, Qt::GestureFlags>::const_iterator it
+ = w->d_func()->gestureContext.find(type);
+ if (it != w->d_func()->gestureContext.end()) {
+ // i.e. 'w' listens to gesture 'type'
+ Qt::GestureFlags flags = it.value();
+ if (!(it.value() & Qt::DontStartGestureOnChildren) && w != widget) {
+ // conflicting gesture!
+ (*conflicts)[widget].append(gestures[widget]);
+ break;
+ }
+ }
+ if (w->isWindow()) {
+ w = 0;
+ break;
+ }
+ w = w->parentWidget();
+ }
+ if (!w)
+ (*normal)[widget].append(gestures[widget]);
+ }
+ }
+}
+
+void QGestureManager::deliverEvents(const QSet<QGesture *> &gestures,
+ QSet<QGesture *> *undeliveredGestures)
+{
+ if (gestures.isEmpty())
+ return;
+
+ typedef QMap<QWidget *, QList<QGesture *> > GesturesPerWidget;
+ GesturesPerWidget conflictedGestures;
+ GesturesPerWidget normalStartedGestures;
+
+ QSet<QGesture *> startedGestures;
+ // first figure out the initial receivers of gestures
+ for (QSet<QGesture *>::const_iterator it = gestures.begin(),
+ e = gestures.end(); it != e; ++it) {
+ QGesture *gesture = *it;
+ QWidget *target = m_gestureTargets.value(gesture, 0);
+ if (!target) {
+ // the gesture has just started and doesn't have a target yet.
+ Q_ASSERT(gesture->state() == Qt::GestureStarted);
+ if (gesture->hasHotSpot()) {
+ // guess the target widget using the hotspot of the gesture
+ QPoint pt = gesture->hotSpot().toPoint();
+ if (QWidget *topLevel = qApp->topLevelAt(pt)) {
+ QWidget *child = topLevel->childAt(topLevel->mapFromGlobal(pt));
+ target = child ? child : topLevel;
+ }
+ } else {
+ // or use the context of the gesture
+ QObject *context = m_gestureOwners.value(gesture, 0);
+ if (context->isWidgetType())
+ target = static_cast<QWidget *>(context);
+ }
+ if (target)
+ m_gestureTargets.insert(gesture, target);
+ }
+
+ Qt::GestureType gestureType = gesture->gestureType();
+ Q_ASSERT(gestureType != Qt::CustomGesture);
+ Q_UNUSED(gestureType);
+
+ if (target) {
+ if (gesture->state() == Qt::GestureStarted) {
+ startedGestures.insert(gesture);
+ } else {
+ normalStartedGestures[target].append(gesture);
+ }
+ } else {
+ DEBUG() << "QGestureManager::deliverEvent: could not find the target for gesture"
+ << gesture->gestureType();
+ qWarning("QGestureManager::deliverEvent: could not find the target for gesture");
+ undeliveredGestures->insert(gesture);
+ }
+ }
+
+ getGestureTargets(startedGestures, &conflictedGestures, &normalStartedGestures);
+ DEBUG() << "QGestureManager::deliverEvents:"
+ << "\nstarted: " << startedGestures
+ << "\nconflicted: " << conflictedGestures
+ << "\nnormal: " << normalStartedGestures
+ << "\n";
+
+ // if there are conflicting gestures, send the GestureOverride event
+ for (GesturesPerWidget::const_iterator it = conflictedGestures.begin(),
+ e = conflictedGestures.end(); it != e; ++it) {
+ QWidget *receiver = it.key();
+ QList<QGesture *> gestures = it.value();
+ DEBUG() << "QGestureManager::deliverEvents: sending GestureOverride to"
+ << receiver
+ << "gestures:" << gestures;
+ QGestureEvent event(gestures);
+ event.t = QEvent::GestureOverride;
+ // mark event and individual gestures as ignored
+ event.ignore();
+ foreach(QGesture *g, gestures)
+ event.setAccepted(g, false);
+
+ QApplication::sendEvent(receiver, &event);
+ bool eventAccepted = event.isAccepted();
+ foreach(QGesture *gesture, event.gestures()) {
+ if (eventAccepted || event.isAccepted(gesture)) {
+ QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0);
+ Q_ASSERT(w);
+ DEBUG() << "override event: gesture was accepted:" << gesture << w;
+ QList<QGesture *> &gestures = normalStartedGestures[w];
+ gestures.append(gesture);
+ // override the target
+ m_gestureTargets[gesture] = w;
+ } else {
+ DEBUG() << "override event: gesture wasn't accepted. putting back:" << gesture;
+ QList<QGesture *> &gestures = normalStartedGestures[receiver];
+ gestures.append(gesture);
+ }
+ }
+ }
+
+ // delivering gestures that are not in conflicted state
+ for (GesturesPerWidget::const_iterator it = normalStartedGestures.begin(),
+ e = normalStartedGestures.end(); it != e; ++it) {
+ if (!it.value().isEmpty()) {
+ DEBUG() << "QGestureManager::deliverEvents: sending to" << it.key()
+ << "gestures:" << it.value();
+ QGestureEvent event(it.value());
+ QApplication::sendEvent(it.key(), &event);
+ bool eventAccepted = event.isAccepted();
+ foreach (QGesture *gesture, event.gestures()) {
+ if (gesture->state() == Qt::GestureStarted &&
+ (eventAccepted || event.isAccepted(gesture))) {
+ QWidget *w = event.d_func()->targetWidgets.value(gesture->gestureType(), 0);
+ Q_ASSERT(w);
+ DEBUG() << "started gesture was delivered and accepted by" << w;
+ m_gestureTargets[gesture] = w;
+ }
+ }
+ }
+ }
+}
+
+void QGestureManager::recycle(QGesture *gesture)
+{
+ QGestureRecognizer *recognizer = m_gestureToRecognizer.value(gesture, 0);
+ if (recognizer) {
+ gesture->setGestureCancelPolicy(QGesture::CancelNone);
+ recognizer->reset(gesture);
+ m_activeGestures.remove(gesture);
+ } else {
+ cleanupGesturesForRemovedRecognizer(gesture);
+ }
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_GESTURES
+
+#include "moc_qgesturemanager_p.cpp"