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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qiconengine.h"
+#include "qpainter.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QIconEngine
+
+ \brief The QIconEngine class provides an abstract base class for QIcon renderers.
+
+ \ingroup painting
+
+ \bold {Use QIconEngineV2 instead.}
+
+ An icon engine provides the rendering functions for a QIcon. Each icon has a
+ corresponding icon engine that is responsible for drawing the icon with a
+ requested size, mode and state.
+
+ The icon is rendered by the paint() function, and the icon can additionally be
+ obtained as a pixmap with the pixmap() function (the default implementation
+ simply uses paint() to achieve this). The addPixmap() function can be used to
+ add new pixmaps to the icon engine, and is used by QIcon to add specialized
+ custom pixmaps.
+
+ The paint(), pixmap(), and addPixmap() functions are all virtual, and can
+ therefore be reimplemented in subclasses of QIconEngine.
+
+ \sa QIconEngineV2, QIconEnginePlugin
+
+*/
+
+/*!
+ \fn virtual void QIconEngine::paint(QPainter *painter, const QRect &rect, QIcon::Mode mode, QIcon::State state) = 0;
+
+ Uses the given \a painter to paint the icon with the required \a mode and
+ \a state into the rectangle \a rect.
+*/
+
+/*! Returns the actual size of the icon the engine provides for the
+ requested \a size, \a mode and \a state. The default implementation
+ returns the given \a size.
+ */
+QSize QIconEngine::actualSize(const QSize &size, QIcon::Mode /*mode*/, QIcon::State /*state*/)
+{
+ return size;
+}
+
+
+/*!
+ Destroys the icon engine.
+ */
+QIconEngine::~QIconEngine()
+{
+}
+
+
+/*!
+ Returns the icon as a pixmap with the required \a size, \a mode,
+ and \a state. The default implementation creates a new pixmap and
+ calls paint() to fill it.
+*/
+QPixmap QIconEngine::pixmap(const QSize &size, QIcon::Mode mode, QIcon::State state)
+{
+ QPixmap pm(size);
+ {
+ QPainter p(&pm);
+ paint(&p, QRect(QPoint(0,0),size), mode, state);
+ }
+ return pm;
+}
+
+/*!
+ Called by QIcon::addPixmap(). Adds a specialized \a pixmap for the given
+ \a mode and \a state. The default pixmap-based engine stores any supplied
+ pixmaps, and it uses them instead of scaled pixmaps if the size of a pixmap
+ matches the size of icon requested. Custom icon engines that implement
+ scalable vector formats are free to ignores any extra pixmaps.
+ */
+void QIconEngine::addPixmap(const QPixmap &/*pixmap*/, QIcon::Mode /*mode*/, QIcon::State /*state*/)
+{
+}
+
+
+/*! Called by QIcon::addFile(). Adds a specialized pixmap from the
+ file with the given \a fileName, \a size, \a mode and \a state. The
+ default pixmap-based engine stores any supplied file names, and it
+ loads the pixmaps on demand instead of using scaled pixmaps if the
+ size of a pixmap matches the size of icon requested. Custom icon
+ engines that implement scalable vector formats are free to ignores
+ any extra files.
+ */
+void QIconEngine::addFile(const QString &/*fileName*/, const QSize &/*size*/, QIcon::Mode /*mode*/, QIcon::State /*state*/)
+{
+}
+
+
+
+// version 2 functions
+
+
+/*!
+ \class QIconEngineV2
+
+ \brief The QIconEngineV2 class provides an abstract base class for QIcon renderers.
+
+ \ingroup painting
+ \since 4.3
+
+ An icon engine renders \l{QIcon}s. With icon engines, you can
+ customize icons. Qt provides a default engine that makes icons
+ adhere to the current style by scaling the icons and providing a
+ disabled appearance.
+
+ An engine is installed on an icon either through a QIcon
+ constructor or through a QIconEnginePluginV2. The plugins are used
+ by Qt if a specific engine is not given when the icon is created.
+ See the QIconEngineV2 class description to learn how to create
+ icon engine plugins.
+
+ An icon engine provides the rendering functions for a QIcon. Each
+ icon has a corresponding icon engine that is responsible for drawing
+ the icon with a requested size, mode and state.
+
+ QIconEngineV2 extends the API of QIconEngine to allow streaming of
+ the icon engine contents, and should be used instead of QIconEngine
+ for implementing new icon engines.
+
+ \sa QIconEnginePluginV2
+
+*/
+
+/*!
+ \enum QIconEngineV2::IconEngineHook
+ \since 4.5
+
+ These enum values are used for virtual_hook() to allow additional
+ queries to icon engine without breaking binary compatibility.
+
+ \value AvailableSizesHook Allows to query the sizes of the
+ contained pixmaps for pixmap-based engines. The \a data argument
+ of the virtual_hook() function is a AvailableSizesArgument pointer
+ that should be filled with icon sizes. Engines that work in terms
+ of a scalable, vectorial format normally return an empty list.
+
+ \value IconNameHook Allows to query the name used to create the
+ icon, for example when instantiating an icon using
+ QIcon::fromTheme().
+
+ \sa virtual_hook()
+ */
+
+/*!
+ \class QIconEngineV2::AvailableSizesArgument
+ \since 4.5
+
+ This struct represents arguments to virtual_hook() function when
+ \a id parameter is QIconEngineV2::AvailableSizesHook.
+
+ \sa virtual_hook(), QIconEngineV2::IconEngineHook
+ */
+
+/*!
+ \variable QIconEngineV2::AvailableSizesArgument::mode
+ \brief the requested mode of an image.
+
+ \sa QIcon::Mode
+*/
+
+/*!
+ \variable QIconEngineV2::AvailableSizesArgument::state
+ \brief the requested state of an image.
+
+ \sa QIcon::State
+*/
+
+/*!
+ \variable QIconEngineV2::AvailableSizesArgument::sizes
+
+ \brief image sizes that are available with specified \a mode and
+ \a state. This is an output parameter and is filled after call to
+ virtual_hook(). Engines that work in terms of a scalable,
+ vectorial format normally return an empty list.
+*/
+
+
+/*!
+ Returns a key that identifies this icon engine.
+ */
+QString QIconEngineV2::key() const
+{
+ return QString();
+}
+
+/*!
+ Returns a clone of this icon engine.
+ */
+QIconEngineV2 *QIconEngineV2::clone() const
+{
+ return 0;
+}
+
+/*!
+ Reads icon engine contents from the QDataStream \a in. Returns
+ true if the contents were read; otherwise returns false.
+
+ QIconEngineV2's default implementation always return false.
+ */
+bool QIconEngineV2::read(QDataStream &)
+{
+ return false;
+}
+
+/*!
+ Writes the contents of this engine to the QDataStream \a out.
+ Returns true if the contents were written; otherwise returns false.
+
+ QIconEngineV2's default implementation always return false.
+ */
+bool QIconEngineV2::write(QDataStream &) const
+{
+ return false;
+}
+
+/*!
+ \since 4.5
+
+ Additional method to allow extending QIconEngineV2 without
+ adding new virtual methods (and without breaking binary compatibility).
+ The actual action and format of \a data depends on \a id argument
+ which is in fact a constant from IconEngineHook enum.
+
+ \sa IconEngineHook
+*/
+void QIconEngineV2::virtual_hook(int id, void *data)
+{
+ switch (id) {
+ case QIconEngineV2::AvailableSizesHook: {
+ QIconEngineV2::AvailableSizesArgument &arg =
+ *reinterpret_cast<QIconEngineV2::AvailableSizesArgument*>(data);
+ arg.sizes.clear();
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+/*!
+ \since 4.5
+
+ Returns sizes of all images that are contained in the engine for the
+ specific \a mode and \a state.
+
+ \note This is a helper method and the actual work is done by
+ virtual_hook() method, hence this method depends on icon engine support
+ and may not work with all icon engines.
+ */
+QList<QSize> QIconEngineV2::availableSizes(QIcon::Mode mode, QIcon::State state)
+{
+ AvailableSizesArgument arg;
+ arg.mode = mode;
+ arg.state = state;
+ virtual_hook(QIconEngineV2::AvailableSizesHook, reinterpret_cast<void*>(&arg));
+ return arg.sizes;
+}
+
+/*!
+ \since 4.7
+
+ Returns the name used to create the engine, if available.
+
+ \note This is a helper method and the actual work is done by
+ virtual_hook() method, hence this method depends on icon engine support
+ and may not work with all icon engines.
+ */
+QString QIconEngineV2::iconName()
+{
+ QString name;
+ virtual_hook(QIconEngineV2::IconNameHook, reinterpret_cast<void*>(&name));
+ return name;
+}
+
+QT_END_NAMESPACE