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-rw-r--r--src/widgets/kernel/qopenglwidget.cpp1023
1 files changed, 969 insertions, 54 deletions
diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp
index 307d0bb909..13e3ee876b 100644
--- a/src/widgets/kernel/qopenglwidget.cpp
+++ b/src/widgets/kernel/qopenglwidget.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtWidgets module of the Qt Toolkit.
@@ -39,146 +39,1061 @@
**
****************************************************************************/
-#include "qopenglwidget_p.h"
-#include <QOpenGLContext>
-#include <QtWidgets/private/qwidget_p.h>
-
-#include <QOpenGLFramebufferObject>
-#include <QOpenGLFunctions>
-#include <QWindow>
-#include <qpa/qplatformwindow.h>
-#include <QDebug>
+#include "qopenglwidget.h"
+#include <QtGui/QOpenGLContext>
+#include <QtGui/QOpenGLFramebufferObject>
+#include <QtGui/QOffscreenSurface>
+#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QWindow>
#include <QtGui/QGuiApplication>
#include <QtGui/QScreen>
+#include <QtGui/QOpenGLPaintDevice>
+#include <QtGui/qpa/qplatformwindow.h>
+#include <QtGui/qpa/qplatformintegration.h>
+#include <QtGui/private/qguiapplication_p.h>
+#include <QtGui/private/qopenglextensions_p.h>
+#include <QtGui/private/qfont_p.h>
+#include <QtWidgets/private/qwidget_p.h>
QT_BEGIN_NAMESPACE
+/*!
+ \class QOpenGLWidget
+ \inmodule QtWidgets
+ \since 5.4
+
+ \brief The QOpenGLWidget class is a widget for rendering OpenGL graphics.
+
+ QOpenGLWidget provides functionality for displaying OpenGL graphics
+ integrated into a Qt application. It is very simple to use: Make
+ your class inherit from it and use the subclass like any other
+ QWidget, except that you have the choice between using QPainter and
+ standard OpenGL rendering commands.
+
+ QOpenGLWidget provides three convenient virtual functions that you
+ can reimplement in your subclass to perform the typical OpenGL
+ tasks:
+
+ \list
+ \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget
+ needs to be updated.
+ \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets
+ called whenever the widget has been resized (and also when it
+ is shown for the first time because all newly created widgets get a
+ resize event automatically).
+ \li initializeGL() - Sets up the OpenGL resources and state. Gets called
+ once before the first time resizeGL() or paintGL() is called.
+ \endlist
+
+ If you need to trigger a repaint from places other than paintGL() (a
+ typical example is when using \l{QTimer}{timers} to animate scenes),
+ you should call the widget's update() function to schedule an update.
+
+ Your widget's OpenGL rendering context is made current when
+ paintGL(), resizeGL(), or initializeGL() is called. If you need to
+ call the standard OpenGL API functions from other places (e.g. in
+ your widget's constructor or in your own paint functions), you
+ must call makeCurrent() first.
+
+ All rendering happens into an OpenGL framebuffer
+ object. makeCurrent() ensure that it is bound in the context. Keep
+ this in mind when creating and binding additional framebuffer
+ objects in the rendering code in paintGL(). Never re-bind the
+ framebuffer with ID 0. Instead, call defaultFramebufferObject() to
+ get the ID that should be bound.
+
+ QOpenGLWidget allows using different OpenGL versions and profiles
+ when the platform supports it. Just set the requested format via
+ setFormat(). Keep in mind however that having multiple QOpenGLWidget
+ instances in the same window requires that they all use the same
+ format, or at least formats that do not make the contexts
+ non-sharable. To overcome this issue, prefer using
+ QSurfaceFormat::setDefaultFormat() instead of setFormat().
+
+ \section1 Painting Techniques
+
+ As described above, subclass QOpenGLWidget to render pure 3D content in the
+ following way:
+
+ \list
+
+ \li Reimplement the initializeGL() and resizeGL() functions to
+ set up the OpenGL state and provide a perspective transformation.
+
+ \li Reimplement paintGL() to paint the 3D scene, calling only
+ OpenGL functions.
+
+ \endlist
+
+ It is also possible to draw 2D graphics onto a QOpenGLWidget subclass using QPainter:
+
+ \list
+
+ \li In paintGL(), instead of issuing OpenGL commands, construct a QPainter
+ object for use on the widget.
+
+ \li Draw primitives using QPainter's member functions.
+
+ \li Direct OpenGL commands can still be issued. However, you must make sure
+ these are enclosed by a call to the painter's beginNativePainting() and
+ endNativePainting().
+
+ \endlist
+
+ When performing drawing using QPainter only, it is also possible to perform
+ the painting like it is done for ordinary widgets: by reimplementing paintEvent().
+
+ \list
+
+ \li Reimplement the paintEvent() function.
+
+ \li Construct a QPainter object targeting the widget. Either pass the widget to the
+ constructor or the QPainter::begin() function.
+
+ \li Draw primitives using QPainter's member functions.
+
+ \li Painting finishes then the QPainter instance is destroyed. Alternatively,
+ call QPainter::end() explicitly.
+
+ \endlist
+
+ \section1 OpenGL function calls, headers and QOpenGLFunctions
+
+ When making OpenGL function calls, it is strongly recommended to avoid calling
+ the functions directly. Instead, prefer using QOpenGLFunctions (when making
+ portable applications) or the versioned variants (for example,
+ QOpenGLFunctions_3_2_Core and similar, when targeting modern, desktop-only
+ OpenGL). This way the application will work correctly in all Qt build
+ configurations, including the ones that perform dynamic OpenGL implementation
+ loading which means applications are not directly linking to an GL
+ implementation and thus direct function calls are not feasible.
+
+ In paintGL() the current context is always accessible by caling
+ QOpenGLContext::currentContext(). From this context an already initialized,
+ ready-to-be-used QOpenGLFunctions instance is retrievable by calling
+ QOpenGLContext::functions(). An alternative to prefixing every GL call is to
+ inherit from QOpenGLFunctions and call
+ QOpenGLFunctions::initializeOpenGLFunctions() in initializeGL().
+
+ As for the OpenGL headers, note that in most cases there will be no need to
+ directly include any headers like GL.h. The OpenGL-related Qt headers will
+ include qopengl.h which will in turn include an appropriate header for the
+ system. This might be an OpenGL ES 3.x or 2.0 header, the highest version that
+ is available, or a system-provided gl.h. In addition, a copy of the extension
+ headers (called glext.h on some systems) is provided as part of Qt both for
+ OpenGL and OpenGL ES. These will get included automatically on platforms where
+ feasible. This means that constants and function pointer typedefs from ARB,
+ EXT, OES extensions are automatically available.
+
+ \section1 Code examples
+
+ To get started, the simplest QOpenGLWidget subclass could like like the following:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 0
+
+ Alternatively, the prefixing of each and every OpenGL call can be avoided by deriving
+ from QOpenGLFunctions instead:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 1
+
+ To get a context compatible with a given OpenGL version or profile, or to
+ request depth and stencil buffers, call setFormat():
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 2
+
+ With OpenGL 3.0+ contexts, when portability is not important, the versioned
+ QOpenGLFunctions variants give easy access to all the modern OpenGL functions
+ available in a given version:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 3
+
+ As described above, it is simpler and more robust to set the requested format
+ globally so that it applies to all windows and contexts during the lifetime of
+ the application. Below is an example of this:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 6
+
+ \section1 Relation to QGLWidget
+
+ The legacy QtOpenGL module (classes prefixed with QGL) provides a widget
+ called QGLWidget. QOpenGLWidget is intended to be a modern replacement for
+ it. Therefore, especially in new applications, the general recommendation is
+ to use QOpenGLWidget.
+
+ While the API is very similar, there is an important difference between the
+ two: QOpenGLWidget always renders offscreen, using framebuffer
+ objects. QGLWidget on the other hand uses a native window and surface. The
+ latter causes issues when using it in complex user interfaces since, depending
+ on the platform, such native child widgets may have various limitations,
+ regarding stacking orders for example. QOpenGLWidget avoids this by not
+ creating a separate native window.
+
+ Due to being backed by a framebuffer object, the behavior of QOpenGLWidget is
+ very similar to QOpenGLWindow with the update behavior set to \c
+ PartialUpdateBlit or \c PartialUpdateBlend. This means that the contents are
+ preserved between paintGL() calls so that incremental rendering is
+ possible. With QGLWidget (and naturally QOpenGLWindow with the default update
+ behavior) this is usually not the case because swapping the buffers leaves the
+ back buffer with undefined contents.
+
+ \note Most applications do not need incremental rendering because they will
+ render everything in the view on every paint call. In this case it is
+ important to call glClear() as early as possible in paintGL(). This helps
+ mobile GPUs that use a tile-based architecture to recognize that the tile
+ buffer does not need to be reloaded with the framebuffer's previous
+ contents. Omitting the clear call can lead to significant performance drops on
+ such systems.
+
+ \note Avoid calling winId() on a QOpenGLWidget. This function triggers the creation of
+ a native window, resulting in reduced performance and possibly rendering glitches.
+
+ \section1 Multisampling
+
+ To enable multisampling, set the number of requested samples on the
+ QSurfaceFormat that is passed to setFormat(). On systems that do not support
+ it the request may get ignored.
+
+ Multisampling support requires support for multisampled renderbuffers and
+ framebuffer blits. On OpenGL ES 2.0 implementations it is likely that these
+ will not be present. This means that multisampling will not be available. With
+ modern OpenGL versions and OpenGL ES 3.0 and up this is usually not a problem
+ anymore.
+
+ \section1 Threading
+
+ Performing offscreen rendering on worker threads, for example to generate
+ textures that are then used in the GUI/main thread in paintGL(), are supported
+ by exposing the widget's QOpenGLContext so that additional contexts sharing
+ with it can be created on each thread.
+
+ Drawing directly to the QOpenGLWidget's framebuffer outside the GUI/main
+ thread is possible by reimplementing paintEvent() to do nothing. The context's
+ thread affinity has to be changed via QObject::moveToThread(). After that,
+ makeCurrent() and doneCurrent() are usable on the worker thread. Be careful to
+ move the context back to the GUI/main thread afterwards.
+
+ Unlike QGLWidget, triggering a buffer swap just for the QOpenGLWidget is not
+ possible since there is no real, onscreen native surface for it. Instead, it
+ is up to the widget stack to manage composition and buffer swaps on the gui
+ thread. When a thread is done updating the framebuffer, call update() \b{on
+ the GUI/main thread} to schedule composition.
+
+ Extra care has to be taken to avoid using the framebuffer when the GUI/main
+ thread is performing compositing. The signals aboutToCompose() and
+ frameSwapped() will be emitted when the composition is starting and
+ ending. They are emitted on the GUI/main thread. This means that by using a
+ direct connection aboutToCompose() can block the GUI/main thread until the
+ worker thread has finished its rendering. After that, the worker thread must
+ perform no further rendering until the frameSwapped() signal is emitted. If
+ this is not acceptable, the worker thread has to implement a double buffering
+ mechanism. This involves drawing using an alternative render target, that is
+ fully controlled by the thread, e.g. an additional framebuffer object, and
+ blitting to the QOpenGLWidget's framebuffer at a suitable time.
+
+ \section1 Context sharing
+
+ When multiple QOpenGLWidgets are added as children to the same top-level
+ widget, their contexts will share with each other. This does not apply for
+ QOpenGLWidget instances that belong to different windows.
+
+ This means that all QOpenGLWidgets in the same window can access each other's
+ sharable resources, like textures, and there is no need for an extra "global
+ share" context, as was the case with QGLWidget.
+
+ To set up sharing between QOpenGLWidget instances belonging to different
+ windows, set the Qt::AA_ShareOpenGLContexts application attribute before
+ instantiating QApplication. This will trigger sharing between all
+ QOpenGLWidget instances without any further steps.
+
+ Creating extra QOpenGLContext instances that share resources like textures
+ with the QOpenGLWidget's context is also possible. Simply pass the pointer
+ returned from context() to QOpenGLContext::setShareContext() before calling
+ QOpenGLContext::create(). The resulting context can also be used on a
+ different thread, allowing threaded generation of textures and asynchronous
+ texture uploads.
+
+ Note that QOpenGLWidget expects a standard conformant implementation of
+ resource sharing when it comes to the underlying graphics drivers. For
+ example, some drivers, in particular for mobile and embedded hardware, have
+ issues with setting up sharing between an existing context and others that are
+ created later. Some other drivers may behave in unexpected ways when trying to
+ utilize shared resources between different threads.
+
+ \section1 Resource initialization and cleanup
+
+ The QOpenGLWidget's associated OpenGL context is guaranteed to be current
+ whenever initializeGL() and paintGL() are invoked. Do not attempt to create
+ OpenGL resources before initializeGL() is called. For example, attempting to
+ compile shaders, initialize vertex buffer objects or upload texture data will
+ fail when done in a subclass's constructor. These operations must be deferred
+ to initializeGL(). Some of Qt's OpenGL helper classes, like QOpenGLBuffer or
+ QOpenGLVertexArrayObject, have a matching deferred behavior: they can be
+ instantiated without a context, but all initialization is deferred until a
+ create(), or similar, call. This means that they can be used as normal
+ (non-pointer) member variables in a QOpenGLWidget subclass, but the create()
+ or similar function can only be called from initializeGL(). Be aware however
+ that not all classes are designed like this. When in doubt, make the member
+ variable a pointer and create and destroy the instance dynamically in
+ initializeGL() and the destructor, respectively.
+
+ Releasing the resources also needs the context to be current. Therefore
+ destructors that perform such cleanup are expected to call makeCurrent()
+ before moving on to destroy any OpenGL resources or wrappers. Avoid deferred
+ deletion via \l{QObject::deleteLater()}{deleteLater()} or the parenting
+ mechanism of QObject. There is no guarantee the correct context will be
+ current at the time the instance in question is really destroyed.
+
+ A typical subclass will therefore often look like the following when it comes
+ to resource initialization and destruction:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 4
+
+ This is naturally not the only possible solution. One alternative is to use
+ the \l{QOpenGLContext::aboutToBeDestroyed()}{aboutToBeDestroyed()} signal of
+ QOpenGLContext. By connecting a slot, using direct connection, to this signal,
+ it is possible to perform cleanup whenever the the underlying native context
+ handle, or the entire QOpenGLContext instance, is going to be released. The
+ following snippet is in principal equivalent to the previous one:
+
+ \snippet code/doc_gui_widgets_qopenglwidget.cpp 5
+
+ \note For widgets that change their associated top-level window multiple times
+ during their lifetime, a combined approach is essential. Whenever the widget
+ or a parent of it gets reparented so that the top-level window becomes
+ different, the widget's associated context is destroyed and a new one is
+ created. This is then followed by a call to initializeGL() where all OpenGL
+ resources must get reinitialized. Due to this the only option to perform
+ proper cleanup is to connect to the context's aboutToBeDestroyed()
+ signal. Note that the context in question may not be the current one when the
+ signal gets emitted. Therefore it is good practice to call makeCurrent() in
+ the connected slot. Additionally, the same cleanup steps must be performed
+ from the derived class' destructor, since the slot connected to the signal
+ will not get invoked when the widget is being destroyed.
+
+ \note When Qt::AA_ShareOpenGLContexts is set, the widget's context never
+ changes, not even when reparenting because the widget's associated texture is
+ guaranteed to be accessible also from the new top-level's context.
+
+ Proper cleanup is especially important due to context sharing. Even though
+ each QOpenGLWidget's associated context is destroyed together with the
+ QOpenGLWidget, the sharable resources in that context, like textures, will
+ stay valid until the top-level window, in which the QOpenGLWidget lived, is
+ destroyed. Additionally, settings like Qt::AA_ShareOpenGLContexts and some Qt
+ modules may trigger an even wider scope for sharing contexts, potentially
+ leading to keeping the resources in question alive for the entire lifetime of
+ the application. Therefore the safest and most robust is always to perform
+ explicit cleanup for all resources and resource wrappers used in the
+ QOpenGLWidget.
+
+ \section1 Limitations
+
+ Putting other widgets underneath and making the QOpenGLWidget transparent will
+ not lead to the expected results: The widgets underneath will not be
+ visible. This is because in practice the QOpenGLWidget is drawn before all
+ other regular, non-OpenGL widgets, and so see-through type of solutions are
+ not feasible. Other type of layouts, like having widgets on top of the
+ QOpenGLWidget, will function as expected.
+
+ When absolutely necessary, this limitation can be overcome by setting the
+ Qt::WA_AlwaysStackOnTop attribute on the QOpenGLWidget. Be aware however that
+ this breaks stacking order, for example it will not be possible to have other
+ widgets on top of the QOpenGLWidget, so it should only be used in situations
+ where a semi-transparent QOpenGLWidget with other widgets visible underneath
+ is required.
+
+ Note that this does not apply when there are no other widgets underneath and
+ the intention is to have a semi-transparent window. In that case the
+ traditional approach of setting Qt::WA_TranslucentBackground is sufficient.
+
+ \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other
+ countries.}
+
+ \sa QOpenGLFunctions, QOpenGLWindow, Qt::AA_ShareOpenGLContexts
+*/
+
+/*!
+ \fn void QOpenGLWidget::aboutToCompose()
+
+ This signal is emitted when the widget's top-level window is about to begin
+ composing the textures of its QOpenGLWidget children and the other widgets.
+*/
+
+/*!
+ \fn void QOpenGLWidget::frameSwapped()
+
+ This signal is emitted after the widget's top-level window has finished
+ composition and returned from its potentially blocking
+ QOpenGLContext::swapBuffers() call.
+*/
+
+/*!
+ \fn void QOpenGLWidget::aboutToResize()
+
+ This signal is emitted when the widget's size is changed and therefore the
+ framebuffer object is going to be recreated.
+*/
+
+/*!
+ \fn void QOpenGLWidget::resized()
+
+ This signal is emitted right after the framebuffer object has been recreated
+ due to resizing the widget.
+*/
+
+class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice
+{
+public:
+ QOpenGLWidgetPaintDevice(QOpenGLWidget *widget) : w(widget) { }
+ void ensureActiveTarget() Q_DECL_OVERRIDE;
+
+private:
+ QOpenGLWidget *w;
+};
+
class QOpenGLWidgetPrivate : public QWidgetPrivate
{
Q_DECLARE_PUBLIC(QOpenGLWidget)
public:
QOpenGLWidgetPrivate()
- : fbo(0), uninitialized(true)
+ : context(0),
+ fbo(0),
+ resolvedFbo(0),
+ surface(0),
+ initialized(false),
+ fakeHidden(false),
+ paintDevice(0),
+ inBackingStorePaint(false)
+ {
+ requestedFormat = QSurfaceFormat::defaultFormat();
+ }
+
+ ~QOpenGLWidgetPrivate()
{
+ reset();
}
- GLuint textureId() const { return fbo ? fbo->texture() : 0; }
- const QSurface *surface() const { return q_func()->window()->windowHandle(); }
- QSurface *surface() { return q_func()->window()->windowHandle(); }
+ void reset();
+ void recreateFbo();
+
+ GLuint textureId() const Q_DECL_OVERRIDE;
+
void initialize();
+ void invokeUserPaint();
+ void render();
- QOpenGLContext context;
- QOpenGLFramebufferObject *fbo;
- bool uninitialized;
+ QImage grabFramebuffer() Q_DECL_OVERRIDE;
+ void beginBackingStorePainting() Q_DECL_OVERRIDE { inBackingStorePaint = true; }
+ void endBackingStorePainting() Q_DECL_OVERRIDE { inBackingStorePaint = false; }
+ void beginCompose() Q_DECL_OVERRIDE;
+ void endCompose() Q_DECL_OVERRIDE;
+ void resizeViewportFramebuffer() Q_DECL_OVERRIDE;
+ void resolveSamples() Q_DECL_OVERRIDE;
- int w,h;
+ QOpenGLContext *context;
+ QOpenGLFramebufferObject *fbo;
+ QOpenGLFramebufferObject *resolvedFbo;
+ QOffscreenSurface *surface;
+ bool initialized;
+ bool fakeHidden;
+ QOpenGLPaintDevice *paintDevice;
+ bool inBackingStorePaint;
+ QSurfaceFormat requestedFormat;
};
+void QOpenGLWidgetPaintDevice::ensureActiveTarget()
+{
+ QOpenGLWidgetPrivate *d = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w));
+ if (!d->initialized)
+ return;
+
+ if (QOpenGLContext::currentContext() != d->context)
+ w->makeCurrent();
+ else
+ d->fbo->bind();
+}
+
+GLuint QOpenGLWidgetPrivate::textureId() const
+{
+ return resolvedFbo ? resolvedFbo->texture() : (fbo ? fbo->texture() : 0);
+}
+
+void QOpenGLWidgetPrivate::reset()
+{
+ delete paintDevice;
+ paintDevice = 0;
+ delete fbo;
+ fbo = 0;
+ delete resolvedFbo;
+ resolvedFbo = 0;
+ // Delete the context first, then the surface. Slots connected to
+ // the context's aboutToBeDestroyed() may still call makeCurrent()
+ // to perform some cleanup.
+ delete context;
+ context = 0;
+ delete surface;
+ surface = 0;
+ initialized = fakeHidden = inBackingStorePaint = false;
+}
+
+void QOpenGLWidgetPrivate::recreateFbo()
+{
+ Q_Q(QOpenGLWidget);
+
+ emit q->aboutToResize();
+
+ context->makeCurrent(surface);
+
+ delete fbo;
+ fbo = 0;
+ delete resolvedFbo;
+ resolvedFbo = 0;
+
+ int samples = context->format().samples();
+ QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions());
+ if (!extfuncs->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample))
+ samples = 0;
+
+ QOpenGLFramebufferObjectFormat format;
+ format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil);
+ format.setSamples(samples);
+
+ const QSize deviceSize = q->size() * q->devicePixelRatio();
+ fbo = new QOpenGLFramebufferObject(deviceSize, format);
+ if (samples > 0)
+ resolvedFbo = new QOpenGLFramebufferObject(deviceSize);
+
+ fbo->bind();
+ context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ paintDevice->setSize(deviceSize);
+ paintDevice->setDevicePixelRatio(q->devicePixelRatio());
+
+ emit q->resized();
+}
+
+void QOpenGLWidgetPrivate::beginCompose()
+{
+ Q_Q(QOpenGLWidget);
+ emit q->aboutToCompose();
+}
+
+void QOpenGLWidgetPrivate::endCompose()
+{
+ Q_Q(QOpenGLWidget);
+ emit q->frameSwapped();
+}
+
void QOpenGLWidgetPrivate::initialize()
{
Q_Q(QOpenGLWidget);
- if (!uninitialized)
+ if (initialized)
+ return;
+
+ // Get our toplevel's context with which we will share in order to make the
+ // texture usable by the underlying window's backingstore.
+ QWidget *tlw = q->window();
+ QOpenGLContext *shareContext = get(tlw)->shareContext();
+ if (!shareContext) {
+ qWarning("QOpenGLWidget: Cannot be used without a context shared with the toplevel.");
+ return;
+ }
+
+ QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext);
+ ctx->setShareContext(shareContext);
+ ctx->setFormat(requestedFormat);
+ if (!ctx->create()) {
+ qWarning("QOpenGLWidget: Failed to create context");
+ return;
+ }
+
+ // Propagate settings that make sense only for the tlw.
+ QSurfaceFormat tlwFormat = tlw->windowHandle()->format();
+ if (requestedFormat.swapInterval() != tlwFormat.swapInterval()) {
+ // Most platforms will pick up the changed swap interval on the next
+ // makeCurrent or swapBuffers.
+ tlwFormat.setSwapInterval(requestedFormat.swapInterval());
+ tlw->windowHandle()->setFormat(tlwFormat);
+ }
+ if (requestedFormat.swapBehavior() != tlwFormat.swapBehavior()) {
+ tlwFormat.setSwapBehavior(requestedFormat.swapBehavior());
+ tlw->windowHandle()->setFormat(tlwFormat);
+ }
+
+ // The top-level window's surface is not good enough since it causes way too
+ // much trouble with regards to the QSurfaceFormat for example. So just like
+ // in QQuickWidget, use a dedicated QOffscreenSurface.
+ surface = new QOffscreenSurface;
+ surface->setFormat(ctx->format());
+ surface->create();
+
+ if (!ctx->makeCurrent(surface)) {
+ qWarning("QOpenGLWidget: Failed to make context current");
return;
- context.setShareContext(get(q->window())->shareContext());
- context.setFormat(surface()->format());
- context.create();
- context.makeCurrent(surface());
+ }
+
+ paintDevice = new QOpenGLWidgetPaintDevice(q);
+ paintDevice->setSize(q->size() * q->devicePixelRatio());
+ paintDevice->setDevicePixelRatio(q->devicePixelRatio());
+
+ context = ctx.take();
+ initialized = true;
+
q->initializeGL();
- uninitialized = false;
}
+void QOpenGLWidgetPrivate::resolveSamples()
+{
+ Q_Q(QOpenGLWidget);
+ if (resolvedFbo) {
+ q->makeCurrent();
+ QRect rect(QPoint(0, 0), fbo->size());
+ QOpenGLFramebufferObject::blitFramebuffer(resolvedFbo, rect, fbo, rect);
+ }
+}
+
+void QOpenGLWidgetPrivate::invokeUserPaint()
+{
+ Q_Q(QOpenGLWidget);
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ f->glViewport(0, 0, q->width() * q->devicePixelRatio(), q->height() * q->devicePixelRatio());
+
+ q->paintGL();
+}
+
+void QOpenGLWidgetPrivate::render()
+{
+ Q_Q(QOpenGLWidget);
+
+ if (fakeHidden || !initialized)
+ return;
+
+ q->makeCurrent();
+ invokeUserPaint();
+ context->functions()->glFlush();
+}
+
+extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha);
+
+QImage QOpenGLWidgetPrivate::grabFramebuffer()
+{
+ Q_Q(QOpenGLWidget);
+ if (!initialized)
+ return QImage();
+
+ render();
+ resolveSamples();
+ q->makeCurrent();
+ QImage res = qt_gl_read_framebuffer(q->size() * q->devicePixelRatio(), false, false);
+
+ return res;
+}
+
+void QOpenGLWidgetPrivate::resizeViewportFramebuffer()
+{
+ Q_Q(QOpenGLWidget);
+ if (!initialized)
+ return;
+
+ if (!fbo || q->size() * q->devicePixelRatio() != fbo->size())
+ recreateFbo();
+}
+
+/*!
+ Constructs a widget which is a child of \a parent, with widget flags set to \a f.
+ */
QOpenGLWidget::QOpenGLWidget(QWidget *parent, Qt::WindowFlags f)
: QWidget(*(new QOpenGLWidgetPrivate), parent, f)
{
Q_D(QOpenGLWidget);
- d->setRenderToTexture();
+ if (QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RasterGLSurface))
+ d->setRenderToTexture();
+ else
+ qWarning("QOpenGLWidget is not supported on this platform.");
}
+/*!
+ Destroys the widget
+ */
QOpenGLWidget::~QOpenGLWidget()
{
}
+/*!
+ Sets the requested surface \a format.
+
+ When the format is not explicitly set via this function, the format returned by
+ QSurfaceFormat::defaultFormat() will be used. This means that when having multiple
+ OpenGL widgets, individual calls to this function can be replaced by one single call to
+ QSurfaceFormat::setDefaultFormat() before creating the first widget.
+
+ \note Requesting an alpha buffer via this function, or by setting
+ Qt::WA_TranslucentBackground, will not lead to the desired results when the intention is
+ to make other widgets beneath visible. Instead, use Qt::WA_AlwaysStackOnTop to enable
+ semi-transparent QOpenGLWidget instances with other widgets visible underneath. Keep in
+ mind however that this breaks the stacking order, so it will no longer be possible to
+ have other widgets on top of the QOpenGLWidget. When the intention is to have a
+ semi-transparent top-level window, Qt::WA_TranslucentBackground is sufficient.
+
+ \sa format(), Qt::WA_AlwaysStackOnTop, QSurfaceFormat::setDefaultFormat()
+ */
+void QOpenGLWidget::setFormat(const QSurfaceFormat &format)
+{
+ Q_UNUSED(format);
+ Q_D(QOpenGLWidget);
+ if (d->initialized) {
+ qWarning("QOpenGLWidget: Already initialized, setting the format has no effect");
+ return;
+ }
+
+ d->requestedFormat = format;
+}
+
+/*!
+ Returns the context and surface format used by this widget and its toplevel
+ window.
+
+ After the widget and its toplevel have both been created, resized and shown,
+ this function will return the actual format of the context. This may differ
+ from the requested format if the request could not be fulfilled by the
+ platform. It is also possible to get larger color buffer sizes than
+ requested.
+
+ When the widget's window and the related OpenGL resources are not yet
+ initialized, the return value is the format that has been set via
+ setFormat().
+
+ \sa setFormat(), context()
+ */
+QSurfaceFormat QOpenGLWidget::format() const
+{
+ Q_D(const QOpenGLWidget);
+ return d->initialized ? d->context->format() : d->requestedFormat;
+}
+
+/*!
+ \return \e true if the widget and OpenGL resources, like the context, have
+ been successfully initialized. Note that the return value is always false
+ until the widget is shown.
+*/
bool QOpenGLWidget::isValid() const
{
Q_D(const QOpenGLWidget);
- return d->context.isValid();
+ return d->initialized && d->context->isValid();
}
+/*!
+ Prepares for rendering OpenGL content for this widget by making the
+ corresponding context current and binding the framebuffer object in that
+ context.
+
+ It is not necessary to call this function in most cases, because it
+ is called automatically before invoking paintGL().
+
+ \sa context(), paintGL(), doneCurrent()
+ */
void QOpenGLWidget::makeCurrent()
{
Q_D(QOpenGLWidget);
- d->context.makeCurrent(d->surface());
- d->fbo->bind();
+ if (!d->initialized) {
+ qWarning("QOpenGLWidget: Cannot make uninitialized widget current");
+ return;
+ }
+
+ d->context->makeCurrent(d->surface);
+
+ if (d->fbo) // there may not be one if we are in reset()
+ d->fbo->bind();
}
+/*!
+ Releases the context.
+
+ It is not necessary to call this function in most cases, since the
+ widget will make sure the context is bound and released properly
+ when invoking paintGL().
+ */
void QOpenGLWidget::doneCurrent()
{
Q_D(QOpenGLWidget);
- d->context.doneCurrent();
+ if (!d->initialized)
+ return;
+
+ d->context->doneCurrent();
}
-QSurfaceFormat QOpenGLWidget::format() const
+/*!
+ \return The QOpenGLContext used by this widget or \c 0 if not yet initialized.
+
+ \note The context and the framebuffer object used by the widget changes when
+ reparenting the widget via setParent().
+
+ \sa QOpenGLContext::setShareContext(), defaultFramebufferObject()
+ */
+QOpenGLContext *QOpenGLWidget::context() const
{
Q_D(const QOpenGLWidget);
- return d->surface()->format();
+ return d->context;
}
+/*!
+ \return The framebuffer object handle or \c 0 if not yet initialized.
+
+ \note The framebuffer object belongs to the context returned by context()
+ and may not be accessible from other contexts.
+
+ \note The context and the framebuffer object used by the widget changes when
+ reparenting the widget via setParent(). In addition, the framebuffer object
+ changes on each resize.
+
+ \sa context()
+ */
GLuint QOpenGLWidget::defaultFramebufferObject() const
{
Q_D(const QOpenGLWidget);
return d->fbo ? d->fbo->handle() : 0;
}
+/*!
+ This virtual function is called once before the first call to
+ paintGL() or resizeGL(). Reimplement it in a subclass.
+
+ This function should set up any required OpenGL resources and state.
+
+ There is no need to call makeCurrent() because this has already been
+ done when this function is called. Note however that the framebuffer
+ is not yet available at this stage, so avoid issuing draw calls from
+ here. Defer such calls to paintGL() instead.
+
+ \sa paintGL(), resizeGL()
+*/
void QOpenGLWidget::initializeGL()
{
-
}
+/*!
+ This virtual function is called whenever the widget has been
+ resized. Reimplement it in a subclass. The new size is passed in
+ \a w and \a h.
+
+ There is no need to call makeCurrent() because this has already been
+ done when this function is called. Additionally, the framebuffer is
+ also bound.
+
+ \sa initializeGL(), paintGL()
+*/
void QOpenGLWidget::resizeGL(int w, int h)
{
Q_UNUSED(w);
Q_UNUSED(h);
}
+/*!
+ This virtual function is called whenever the widget needs to be
+ painted. Reimplement it in a subclass.
+
+ There is no need to call makeCurrent() because this has already
+ been done when this function is called.
+
+ Before invoking this function, the context and the framebuffer are
+ bound, and the viewport is set up by a call to glViewport(). No
+ other state is set and no clearing or drawing is performed by the
+ framework.
+
+ \sa initializeGL(), resizeGL()
+*/
void QOpenGLWidget::paintGL()
{
}
-void QOpenGLWidget::updateGL()
+/*!
+ Handles resize events that are passed in the \a e event parameter.
+ Calls the virtual function resizeGL().
+
+ \note Avoid overriding this function in derived classes. If that is not
+ feasible, make sure that QOpenGLWidget's implementation is invoked
+ too. Otherwise the underlying framebuffer object and related resources will
+ not get resized properly and will lead to incorrect rendering.
+*/
+void QOpenGLWidget::resizeEvent(QResizeEvent *e)
+{
+ Q_D(QOpenGLWidget);
+
+ if (e->size().isEmpty()) {
+ d->fakeHidden = true;
+ return;
+ }
+ d->fakeHidden = false;
+
+ d->initialize();
+ if (!d->initialized)
+ return;
+
+ d->recreateFbo();
+ resizeGL(width(), height());
+ d->invokeUserPaint();
+ d->context->functions()->glFlush();
+ d->resolveSamples();
+}
+
+/*!
+ Handles paint events.
+
+ Calling QWidget::update() will lead to sending a paint event \a e,
+ and thus invoking this function. (NB this is asynchronous and will
+ happen at some point after returning from update()). This function
+ will then, after some preparation, call the virtual paintGL() to
+ update the contents of the QOpenGLWidget's framebuffer. The widget's
+ top-level window will then composite the framebuffer's texture with
+ the rest of the window.
+*/
+void QOpenGLWidget::paintEvent(QPaintEvent *e)
{
+ Q_UNUSED(e);
Q_D(QOpenGLWidget);
- if (d->uninitialized || !d->surface())
+ if (!d->initialized)
return;
- makeCurrent();
- paintGL();
- d->context.functions()->glFlush();
- doneCurrent();
- update();
+ if (updatesEnabled())
+ d->render();
}
+/*!
+ Renders and returns a 32-bit RGB image of the framebuffer.
-void QOpenGLWidget::resizeEvent(QResizeEvent *)
+ \note This is a potentially expensive operation because it relies on glReadPixels()
+ to read back the pixels. This may be slow and can stall the GPU pipeline.
+*/
+QImage QOpenGLWidget::grabFramebuffer()
{
Q_D(QOpenGLWidget);
- d->w = width();
- d->h = height();
- d->initialize();
+ return d->grabFramebuffer();
+}
- d->context.makeCurrent(d->surface());
- delete d->fbo; // recreate when resized
- d->fbo = new QOpenGLFramebufferObject(size() * devicePixelRatio(), QOpenGLFramebufferObject::CombinedDepthStencil);
- d->fbo->bind();
- QOpenGLFunctions *funcs = d->context.functions();
- resizeGL(width(), height());
- paintGL();
- funcs->glFlush();
+/*!
+ \internal
+*/
+int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const
+{
+ Q_D(const QOpenGLWidget);
+ if (d->inBackingStorePaint)
+ return QWidget::metric(metric);
+
+ QWidget *tlw = window();
+ QScreen *screen = tlw && tlw->windowHandle() ? tlw->windowHandle()->screen() : 0;
+ if (!screen && QGuiApplication::primaryScreen())
+ screen = QGuiApplication::primaryScreen();
+
+ const float dpmx = qt_defaultDpiX() * 100. / 2.54;
+ const float dpmy = qt_defaultDpiY() * 100. / 2.54;
+
+ switch (metric) {
+ case PdmWidth:
+ return width();
+ case PdmHeight:
+ return height();
+ case PdmDepth:
+ return 32;
+ case PdmWidthMM:
+ if (screen)
+ return width() * screen->physicalSize().width() / screen->geometry().width();
+ else
+ return width() * 1000 / dpmx;
+ case PdmHeightMM:
+ if (screen)
+ return height() * screen->physicalSize().height() / screen->geometry().height();
+ else
+ return height() * 1000 / dpmy;
+ case PdmNumColors:
+ return 0;
+ case PdmDpiX:
+ if (screen)
+ return qRound(screen->logicalDotsPerInchX());
+ else
+ return qRound(dpmx * 0.0254);
+ case PdmDpiY:
+ if (screen)
+ return qRound(screen->logicalDotsPerInchY());
+ else
+ return qRound(dpmy * 0.0254);
+ case PdmPhysicalDpiX:
+ if (screen)
+ return qRound(screen->physicalDotsPerInchX());
+ else
+ return qRound(dpmx * 0.0254);
+ case PdmPhysicalDpiY:
+ if (screen)
+ return qRound(screen->physicalDotsPerInchY());
+ else
+ return qRound(dpmy * 0.0254);
+ case PdmDevicePixelRatio:
+ if (screen)
+ return screen->devicePixelRatio();
+ else
+ return 1.0;
+ default:
+ qWarning("QOpenGLWidget::metric(): unknown metric %d", metric);
+ return 0;
+ }
+}
+
+/*!
+ \internal
+*/
+QPaintDevice *QOpenGLWidget::redirected(QPoint *p) const
+{
+ Q_D(const QOpenGLWidget);
+ if (d->inBackingStorePaint)
+ return QWidget::redirected(p);
+
+ return d->paintDevice;
}
-void QOpenGLWidget::paintEvent(QPaintEvent *)
+/*!
+ \internal
+*/
+QPaintEngine *QOpenGLWidget::paintEngine() const
{
- qWarning("QOpenGLWidget does not support paintEvent() yet.");
- return;
+ Q_D(const QOpenGLWidget);
+ // QWidget needs to "punch a hole" into the backingstore. This needs the
+ // normal paint engine and device, not the GL one. So in this mode, behave
+ // like a normal widget.
+ if (d->inBackingStorePaint)
+ return QWidget::paintEngine();
+
+ if (!d->initialized)
+ return 0;
+
+ return d->paintDevice->paintEngine();
+}
+
+/*!
+ \internal
+*/
+bool QOpenGLWidget::event(QEvent *e)
+{
+ Q_D(QOpenGLWidget);
+ switch (e->type()) {
+ case QEvent::WindowChangeInternal:
+ if (qGuiApp->testAttribute(Qt::AA_ShareOpenGLContexts))
+ break;
+ if (d->initialized)
+ d->reset();
+ // FALLTHROUGH
+ case QEvent::Show: // reparenting may not lead to a resize so reinitalize on Show too
+ if (!d->initialized && !size().isEmpty() && window() && window()->windowHandle()) {
+ d->initialize();
+ if (d->initialized)
+ d->recreateFbo();
+ }
+ break;
+ case QEvent::ScreenChangeInternal:
+ if (d->initialized && d->paintDevice->devicePixelRatio() != devicePixelRatio())
+ d->recreateFbo();
+ break;
+ default:
+ break;
+ }
+ return QWidget::event(e);
}
QT_END_NAMESPACE