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+/****************************************************************************
+**
+** Copyright (C) 2016 The Qt Company Ltd.
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the QtWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see https://www.qt.io/terms-conditions. For further
+** information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 3 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL3 included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 3 requirements
+** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 2.0 or (at your option) the GNU General
+** Public license version 3 or any later version approved by the KDE Free
+** Qt Foundation. The licenses are as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-2.0.html and
+** https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qshortcut.h"
+#include "private/qshortcut_p.h"
+
+#include "private/qwidget_p.h"
+
+#include <qevent.h>
+#if QT_CONFIG(whatsthis)
+#include <qwhatsthis.h>
+#endif
+#if QT_CONFIG(menu)
+#include <qmenu.h>
+#endif
+#if QT_CONFIG(menubar)
+#include <qmenubar.h>
+#endif
+#include <qapplication.h>
+#include <private/qapplication_p.h>
+#include <private/qshortcutmap_p.h>
+#if QT_CONFIG(action)
+# include <private/qaction_p.h>
+#endif
+#include <private/qwidgetwindow_p.h>
+#include <qpa/qplatformmenu.h>
+
+QT_BEGIN_NAMESPACE
+
+static bool correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window);
+#if QT_CONFIG(graphicsview)
+static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window);
+#endif
+#if QT_CONFIG(action)
+static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window);
+#endif
+
+
+/*! \internal
+ Returns \c true if the widget \a w is a logical sub window of the current
+ top-level widget.
+*/
+bool qWidgetShortcutContextMatcher(QObject *object, Qt::ShortcutContext context)
+{
+ Q_ASSERT_X(object, "QShortcutMap", "Shortcut has no owner. Illegal map state!");
+
+ QWidget *active_window = QApplication::activeWindow();
+
+ // popups do not become the active window,
+ // so we fake it here to get the correct context
+ // for the shortcut system.
+ if (QApplication::activePopupWidget())
+ active_window = QApplication::activePopupWidget();
+
+ if (!active_window) {
+ QWindow *qwindow = QGuiApplication::focusWindow();
+ if (qwindow && qwindow->isActive()) {
+ while (qwindow) {
+ if (auto widgetWindow = qobject_cast<QWidgetWindow *>(qwindow)) {
+ active_window = widgetWindow->widget();
+ break;
+ }
+ qwindow = qwindow->parent();
+ }
+ }
+ }
+
+ if (!active_window)
+ return false;
+
+#if QT_CONFIG(action)
+ if (auto a = qobject_cast<QAction *>(object))
+ return correctActionContext(context, a, active_window);
+#endif
+
+#if QT_CONFIG(graphicsview)
+ if (auto gw = qobject_cast<QGraphicsWidget *>(object))
+ return correctGraphicsWidgetContext(context, gw, active_window);
+#endif
+
+ auto w = qobject_cast<QWidget *>(object);
+ if (!w) {
+ if (auto s = qobject_cast<QShortcut *>(object))
+ w = s->parentWidget();
+ }
+
+ if (!w) {
+ auto qwindow = qobject_cast<QWindow *>(object);
+ while (qwindow) {
+ if (auto widget_window = qobject_cast<QWidgetWindow *>(qwindow)) {
+ w = widget_window->widget();
+ break;
+ }
+ qwindow = qwindow->parent();
+ }
+ }
+
+ if (!w)
+ return false;
+
+ return correctWidgetContext(context, w, active_window);
+}
+
+static bool correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window)
+{
+ bool visible = w->isVisible();
+#if QT_CONFIG(menubar)
+ if (auto menuBar = qobject_cast<QMenuBar *>(w)) {
+ if (auto *pmb = menuBar->platformMenuBar()) {
+ if (menuBar->parentWidget()) {
+ visible = true;
+ } else {
+ if (auto *ww = qobject_cast<QWidgetWindow *>(pmb->parentWindow()))
+ w = ww->widget(); // Good enough since we only care about the window
+ else
+ return false; // This is not a QWidget window. We won't deliver
+ }
+ }
+ }
+#endif
+
+ if (!visible || !w->isEnabled())
+ return false;
+
+ if (context == Qt::ApplicationShortcut)
+ return QApplicationPrivate::tryModalHelper(w, nullptr); // true, unless w is shadowed by a modal dialog
+
+ if (context == Qt::WidgetShortcut)
+ return w == QApplication::focusWidget();
+
+ if (context == Qt::WidgetWithChildrenShortcut) {
+ const QWidget *tw = QApplication::focusWidget();
+ while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup || tw->windowType() == Qt::SubWindow))
+ tw = tw->parentWidget();
+ return tw == w;
+ }
+
+ // Below is Qt::WindowShortcut context
+ QWidget *tlw = w->window();
+#if QT_CONFIG(graphicsview)
+ if (auto topData = static_cast<QWidgetPrivate *>(QObjectPrivate::get(tlw))->extra.get()) {
+ if (topData->proxyWidget) {
+ bool res = correctGraphicsWidgetContext(context, topData->proxyWidget, active_window);
+ return res;
+ }
+ }
+#endif
+
+ if (active_window && active_window != tlw) {
+ /* if a floating tool window is active, keep shortcuts on the parent working.
+ * and if a popup window is active (f.ex a completer), keep shortcuts on the
+ * focus proxy working */
+ if (active_window->windowType() == Qt::Tool && active_window->parentWidget()) {
+ active_window = active_window->parentWidget()->window();
+ } else if (active_window->windowType() == Qt::Popup && active_window->focusProxy()) {
+ active_window = active_window->focusProxy()->window();
+ }
+ }
+
+ if (active_window != tlw) {
+#if QT_CONFIG(menubar)
+ // If the tlw is a QMenuBar then we allow it to proceed as this indicates that
+ // the QMenuBar is a parentless one and is therefore used for multiple top level
+ // windows in the application. This is common on macOS platforms for example.
+ if (!qobject_cast<QMenuBar *>(tlw))
+#endif
+ return false;
+ }
+
+ /* if we live in a MDI subwindow, ignore the event if we are
+ not the active document window */
+ const QWidget* sw = w;
+ while (sw && !(sw->windowType() == Qt::SubWindow) && !sw->isWindow())
+ sw = sw->parentWidget();
+ if (sw && (sw->windowType() == Qt::SubWindow)) {
+ QWidget *focus_widget = QApplication::focusWidget();
+ while (focus_widget && focus_widget != sw)
+ focus_widget = focus_widget->parentWidget();
+ return sw == focus_widget;
+ }
+
+#if defined(DEBUG_QSHORTCUTMAP)
+ qDebug().nospace() << "..true [Pass-through]";
+#endif
+ return QApplicationPrivate::tryModalHelper(w, nullptr);
+}
+
+#if QT_CONFIG(graphicsview)
+static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window)
+{
+ bool visible = w->isVisible();
+#if defined(Q_OS_DARWIN) && QT_CONFIG(menubar)
+ if (!QCoreApplication::testAttribute(Qt::AA_DontUseNativeMenuBar) && qobject_cast<QMenuBar *>(w))
+ visible = true;
+#endif
+
+ if (!visible || !w->isEnabled() || !w->scene())
+ return false;
+
+ if (context == Qt::ApplicationShortcut) {
+ // Applicationwide shortcuts are always reachable unless their owner
+ // is shadowed by modality. In QGV there's no modality concept, but we
+ // must still check if all views are shadowed.
+ const auto &views = w->scene()->views();
+ for (auto view : views) {
+ if (QApplicationPrivate::tryModalHelper(view, nullptr))
+ return true;
+ }
+ return false;
+ }
+
+ if (context == Qt::WidgetShortcut)
+ return static_cast<QGraphicsItem *>(w) == w->scene()->focusItem();
+
+ if (context == Qt::WidgetWithChildrenShortcut) {
+ const QGraphicsItem *ti = w->scene()->focusItem();
+ if (ti && ti->isWidget()) {
+ const auto *tw = static_cast<const QGraphicsWidget *>(ti);
+ while (tw && tw != w && (tw->windowType() == Qt::Widget || tw->windowType() == Qt::Popup))
+ tw = tw->parentWidget();
+ return tw == w;
+ }
+ return false;
+ }
+
+ // Below is Qt::WindowShortcut context
+
+ // Find the active view (if any).
+ const auto &views = w->scene()->views();
+ QGraphicsView *activeView = nullptr;
+ for (auto view : views) {
+ if (view->window() == active_window) {
+ activeView = view;
+ break;
+ }
+ }
+ if (!activeView)
+ return false;
+
+ // The shortcut is reachable if owned by a windowless widget, or if the
+ // widget's window is the same as the focus item's window.
+ QGraphicsWidget *a = w->scene()->activeWindow();
+ return !w->window() || a == w->window();
+}
+#endif
+
+#if QT_CONFIG(action)
+static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window)
+{
+ const QObjectList associatedObjects = a->associatedObjects();
+#if defined(DEBUG_QSHORTCUTMAP)
+ if (associatedObjects.isEmpty())
+ qDebug() << a << "not connected to any widgets; won't trigger";
+#endif
+ for (auto object : associatedObjects) {
+#if QT_CONFIG(menu)
+ if (auto menu = qobject_cast<QMenu *>(object)) {
+#ifdef Q_OS_DARWIN
+ // On Mac, menu item shortcuts are processed before reaching any window.
+ // That means that if a menu action shortcut has not been already processed
+ // (and reaches this point), then the menu item itself has been disabled.
+ // This occurs at the QPA level on Mac, where we disable all the Cocoa menus
+ // when showing a modal window. (Notice that only the QPA menu is disabled,
+ // not the QMenu.) Since we can also reach this code by climbing the menu
+ // hierarchy (see below), or when the shortcut is not a key-equivalent, we
+ // need to check whether the QPA menu is actually disabled.
+ // When there is no QPA menu, there will be no QCocoaMenuDelegate checking
+ // for the actual shortcuts. We can then fallback to our own logic.
+ QPlatformMenu *pm = menu->platformMenu();
+ if (pm && !pm->isEnabled())
+ continue;
+#endif
+ QAction *a = menu->menuAction();
+ if (correctActionContext(context, a, active_window))
+ return true;
+ } else
+#endif
+ if (auto widget = qobject_cast<QWidget*>(object)) {
+ if (correctWidgetContext(context, widget, active_window))
+ return true;
+ }
+#if QT_CONFIG(graphicsview)
+ else if (auto graphicsWidget = qobject_cast<QGraphicsWidget*>(object)) {
+ if (correctGraphicsWidgetContext(context, graphicsWidget, active_window))
+ return true;
+ }
+#endif
+ }
+
+ return false;
+}
+#endif // QT_CONFIG(action)
+
+class QtWidgetsShortcutPrivate : public QShortcutPrivate
+{
+ Q_DECLARE_PUBLIC(QShortcut)
+public:
+ QtWidgetsShortcutPrivate() = default;
+
+ QShortcutMap::ContextMatcher contextMatcher() const override
+ { return qWidgetShortcutContextMatcher; }
+
+ bool handleWhatsThis() override;
+};
+
+bool QtWidgetsShortcutPrivate::handleWhatsThis()
+{
+#if QT_CONFIG(whatsthis)
+ if (QWhatsThis::inWhatsThisMode()) {
+ QWhatsThis::showText(QCursor::pos(), sc_whatsthis);
+ return true;
+ }
+#endif
+ return false;
+}
+
+QShortcutPrivate *QApplicationPrivate::createShortcutPrivate() const
+{
+ return new QtWidgetsShortcutPrivate;
+}
+
+QT_END_NAMESPACE