diff options
Diffstat (limited to 'src/widgets/kernel')
-rw-r--r-- | src/widgets/kernel/kernel.pri | 29 | ||||
-rw-r--r-- | src/widgets/kernel/qaction.cpp | 1071 | ||||
-rw-r--r-- | src/widgets/kernel/qaction.h | 132 | ||||
-rw-r--r-- | src/widgets/kernel/qaction_p.h | 49 | ||||
-rw-r--r-- | src/widgets/kernel/qactiongroup.cpp | 309 | ||||
-rw-r--r-- | src/widgets/kernel/qactiongroup.h | 44 | ||||
-rw-r--r-- | src/widgets/kernel/qapplication.h | 1 | ||||
-rw-r--r-- | src/widgets/kernel/qopenglwidget.cpp | 1471 | ||||
-rw-r--r-- | src/widgets/kernel/qopenglwidget.h | 115 | ||||
-rw-r--r-- | src/widgets/kernel/qshortcut.cpp | 320 | ||||
-rw-r--r-- | src/widgets/kernel/qshortcut.h | 46 | ||||
-rw-r--r-- | src/widgets/kernel/qt_widgets_pch.h | 4 | ||||
-rw-r--r-- | src/widgets/kernel/qwidget.cpp | 17 | ||||
-rw-r--r-- | src/widgets/kernel/qwidget.h | 4 | ||||
-rw-r--r-- | src/widgets/kernel/qwidget_p.h | 4 | ||||
-rw-r--r-- | src/widgets/kernel/qwidgetaction.cpp | 3 | ||||
-rw-r--r-- | src/widgets/kernel/qwidgetaction.h | 7 | ||||
-rw-r--r-- | src/widgets/kernel/qwidgetaction_p.h | 2 |
18 files changed, 180 insertions, 3448 deletions
diff --git a/src/widgets/kernel/kernel.pri b/src/widgets/kernel/kernel.pri index 693af7eb80..a960280959 100644 --- a/src/widgets/kernel/kernel.pri +++ b/src/widgets/kernel/kernel.pri @@ -7,9 +7,6 @@ KERNEL_P= kernel HEADERS += \ kernel/qtwidgetsglobal.h \ kernel/qtwidgetsglobal_p.h \ - kernel/qaction.h \ - kernel/qaction_p.h \ - kernel/qactiongroup.h \ kernel/qapplication.h \ kernel/qapplication_p.h \ kernel/qwidgetrepaintmanager_p.h \ @@ -20,13 +17,10 @@ HEADERS += \ kernel/qlayout_p.h \ kernel/qlayoutengine_p.h \ kernel/qlayoutitem.h \ - kernel/qshortcut.h \ - kernel/qsizepolicy.h \ + kernel/qsizepolicy.h \ kernel/qstackedlayout.h \ kernel/qwidget.h \ kernel/qwidget_p.h \ - kernel/qwidgetaction.h \ - kernel/qwidgetaction_p.h \ kernel/qgesture.h \ kernel/qgesture_p.h \ kernel/qstandardgestures_p.h \ @@ -38,8 +32,6 @@ HEADERS += \ kernel/qtestsupport_widgets.h SOURCES += \ - kernel/qaction.cpp \ - kernel/qactiongroup.cpp \ kernel/qapplication.cpp \ kernel/qwidgetrepaintmanager.cpp \ kernel/qboxlayout.cpp \ @@ -47,11 +39,9 @@ SOURCES += \ kernel/qlayout.cpp \ kernel/qlayoutengine.cpp \ kernel/qlayoutitem.cpp \ - kernel/qshortcut.cpp \ kernel/qsizepolicy.cpp \ kernel/qstackedlayout.cpp \ kernel/qwidget.cpp \ - kernel/qwidgetaction.cpp \ kernel/qgesture.cpp \ kernel/qstandardgestures.cpp \ kernel/qgesturerecognizer.cpp \ @@ -67,9 +57,15 @@ macx: { SOURCES += kernel/qmacgesturerecognizer.cpp } -qtConfig(opengl) { - HEADERS += kernel/qopenglwidget.h - SOURCES += kernel/qopenglwidget.cpp +qtConfig(action) { + HEADERS += kernel/qaction.h \ + kernel/qaction_p.h \ + kernel/qactiongroup.h \ + kernel/qwidgetaction.h \ + kernel/qwidgetaction_p.h + SOURCES += kernel/qaction.cpp \ + kernel/qactiongroup.cpp \ + kernel/qwidgetaction.cpp } qtConfig(formlayout) { @@ -77,6 +73,11 @@ qtConfig(formlayout) { SOURCES += kernel/qformlayout.cpp } +qtConfig(shortcut) { + HEADERS += kernel/qshortcut.h + SOURCES += kernel/qshortcut.cpp +} + qtConfig(tooltip) { HEADERS += kernel/qtooltip.h SOURCES += kernel/qtooltip.cpp diff --git a/src/widgets/kernel/qaction.cpp b/src/widgets/kernel/qaction.cpp index 64b0d69f6d..934fe576d1 100644 --- a/src/widgets/kernel/qaction.cpp +++ b/src/widgets/kernel/qaction.cpp @@ -40,52 +40,29 @@ #include "qaction.h" #include "qactiongroup.h" -#ifndef QT_NO_ACTION #include "qaction_p.h" #include "qapplication.h" #include "qevent.h" #include "qlist.h" #include "qstylehints.h" -#include <private/qshortcutmap_p.h> +#if QT_CONFIG(shortcut) +# include <private/qshortcutmap_p.h> +#endif #include <private/qguiapplication_p.h> #if QT_CONFIG(menu) #include <private/qmenu_p.h> #endif #include <private/qdebug_p.h> -#define QAPP_CHECK(functionName) \ - if (Q_UNLIKELY(!QCoreApplication::instance())) { \ - qWarning("QAction: Initialize Q(Gui)Application before calling '" functionName "'."); \ - return; \ - } QT_BEGIN_NAMESPACE -/* - internal: guesses a descriptive text from a text suited for a menu entry - */ -static QString qt_strippedText(QString s) -{ - s.remove(QLatin1String("...")); - for (int i = 0; i < s.size(); ++i) { - if (s.at(i) == QLatin1Char('&')) - s.remove(i, 1); - } - return s.trimmed(); -} - - -QActionPrivate::QActionPrivate() : #if QT_CONFIG(shortcut) - autorepeat(1), -#endif - enabled(1), forceDisabled(0), visible(1), forceInvisible(0), checkable(0), - checked(0), separator(0), fontSet(false), - iconVisibleInMenu(-1), shortcutVisibleInContextMenu(-1) +QShortcutMap::ContextMatcher QActionPrivate::contextMatcher() const { + return qWidgetShortcutContextMatcher; } - -QActionPrivate::~QActionPrivate() = default; +#endif // QT_CONFIG(shortcut) bool QActionPrivate::showStatusText(QWidget *widget, const QString &str) { @@ -102,84 +79,6 @@ bool QActionPrivate::showStatusText(QWidget *widget, const QString &str) return false; } -void QActionPrivate::sendDataChanged() -{ - Q_Q(QAction); - QActionEvent e(QEvent::ActionChanged, q); - for (int i = 0; i < widgets.size(); ++i) { - QWidget *w = widgets.at(i); - QCoreApplication::sendEvent(w, &e); - } -#if QT_CONFIG(graphicsview) - for (int i = 0; i < graphicsWidgets.size(); ++i) { - QGraphicsWidget *w = graphicsWidgets.at(i); - QCoreApplication::sendEvent(w, &e); - } -#endif - QCoreApplication::sendEvent(q, &e); - - emit q->changed(); -} - -#if QT_CONFIG(shortcut) -void QActionPrivate::redoGrab(QShortcutMap &map) -{ - Q_Q(QAction); - if (shortcutId) - map.removeShortcut(shortcutId, q); - if (shortcut.isEmpty()) - return; - shortcutId = map.addShortcut(q, shortcut, shortcutContext, qWidgetShortcutContextMatcher); - if (!enabled) - map.setShortcutEnabled(false, shortcutId, q); - if (!autorepeat) - map.setShortcutAutoRepeat(false, shortcutId, q); -} - -void QActionPrivate::redoGrabAlternate(QShortcutMap &map) -{ - Q_Q(QAction); - for(int i = 0; i < alternateShortcutIds.count(); ++i) { - if (const int id = alternateShortcutIds.at(i)) - map.removeShortcut(id, q); - } - alternateShortcutIds.clear(); - if (alternateShortcuts.isEmpty()) - return; - for(int i = 0; i < alternateShortcuts.count(); ++i) { - const QKeySequence& alternate = alternateShortcuts.at(i); - if (!alternate.isEmpty()) - alternateShortcutIds.append(map.addShortcut(q, alternate, shortcutContext, qWidgetShortcutContextMatcher)); - else - alternateShortcutIds.append(0); - } - if (!enabled) { - for(int i = 0; i < alternateShortcutIds.count(); ++i) { - const int id = alternateShortcutIds.at(i); - map.setShortcutEnabled(false, id, q); - } - } - if (!autorepeat) { - for(int i = 0; i < alternateShortcutIds.count(); ++i) { - const int id = alternateShortcutIds.at(i); - map.setShortcutAutoRepeat(false, id, q); - } - } -} - -void QActionPrivate::setShortcutEnabled(bool enable, QShortcutMap &map) -{ - Q_Q(QAction); - if (shortcutId) - map.setShortcutEnabled(enable, shortcutId, q); - for(int i = 0; i < alternateShortcutIds.count(); ++i) { - if (const int id = alternateShortcutIds.at(i)) - map.setShortcutEnabled(enable, id, q); - } -} -#endif // QT_NO_SHORTCUT - - /*! \class QAction \brief The QAction class provides an abstract user interface @@ -323,12 +222,26 @@ QAction::QAction(const QIcon &icon, const QString &text, QObject* parent) \internal */ QAction::QAction(QActionPrivate &dd, QObject *parent) - : QObject(dd, parent) + : QGuiAction(dd, parent) +{ +} + +/*! + \reimp +*/ + +bool QAction::event(QEvent *e) { Q_D(QAction); - d->group = qobject_cast<QActionGroup *>(parent); - if (d->group) - d->group->addAction(this); + if (e->type() == QEvent::ActionChanged) { + for (auto w : qAsConst(d->widgets)) + QCoreApplication::sendEvent(w, e); +#if QT_CONFIG(graphicsview) + for (auto gw : qAsConst(d->graphicsWidgets)) + QCoreApplication::sendEvent(gw, e); +#endif + } + return QGuiAction::event(e); } /*! @@ -368,190 +281,6 @@ QList<QGraphicsWidget *> QAction::associatedGraphicsWidgets() const } #endif -#if QT_CONFIG(shortcut) -/*! - \property QAction::shortcut - \brief the action's primary shortcut key - - Valid keycodes for this property can be found in \l Qt::Key and - \l Qt::Modifier. There is no default shortcut key. -*/ -void QAction::setShortcut(const QKeySequence &shortcut) -{ - QAPP_CHECK("setShortcut"); - - Q_D(QAction); - if (d->shortcut == shortcut) - return; - - d->shortcut = shortcut; - d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); - d->sendDataChanged(); -} - -/*! - \since 4.2 - - Sets \a shortcuts as the list of shortcuts that trigger the - action. The first element of the list is the primary shortcut. - - \sa shortcut -*/ -void QAction::setShortcuts(const QList<QKeySequence> &shortcuts) -{ - Q_D(QAction); - - QList <QKeySequence> listCopy = shortcuts; - - QKeySequence primary; - if (!listCopy.isEmpty()) - primary = listCopy.takeFirst(); - - if (d->shortcut == primary && d->alternateShortcuts == listCopy) - return; - - QAPP_CHECK("setShortcuts"); - - d->shortcut = primary; - d->alternateShortcuts = listCopy; - d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); - d->redoGrabAlternate(QGuiApplicationPrivate::instance()->shortcutMap); - d->sendDataChanged(); -} - -/*! - \since 4.2 - - Sets a platform dependent list of shortcuts based on the \a key. - The result of calling this function will depend on the currently running platform. - Note that more than one shortcut can assigned by this action. - If only the primary shortcut is required, use setShortcut instead. - - \sa QKeySequence::keyBindings() -*/ -void QAction::setShortcuts(QKeySequence::StandardKey key) -{ - QList <QKeySequence> list = QKeySequence::keyBindings(key); - setShortcuts(list); -} - -/*! - Returns the primary shortcut. - - \sa setShortcuts() -*/ -QKeySequence QAction::shortcut() const -{ - Q_D(const QAction); - return d->shortcut; -} - -/*! - \since 4.2 - - Returns the list of shortcuts, with the primary shortcut as - the first element of the list. - - \sa setShortcuts() -*/ -QList<QKeySequence> QAction::shortcuts() const -{ - Q_D(const QAction); - QList <QKeySequence> shortcuts; - if (!d->shortcut.isEmpty()) - shortcuts << d->shortcut; - if (!d->alternateShortcuts.isEmpty()) - shortcuts << d->alternateShortcuts; - return shortcuts; -} - -/*! - \property QAction::shortcutContext - \brief the context for the action's shortcut - - Valid values for this property can be found in \l Qt::ShortcutContext. - The default value is Qt::WindowShortcut. -*/ -void QAction::setShortcutContext(Qt::ShortcutContext context) -{ - Q_D(QAction); - if (d->shortcutContext == context) - return; - QAPP_CHECK("setShortcutContext"); - d->shortcutContext = context; - d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); - d->redoGrabAlternate(QGuiApplicationPrivate::instance()->shortcutMap); - d->sendDataChanged(); -} - -Qt::ShortcutContext QAction::shortcutContext() const -{ - Q_D(const QAction); - return d->shortcutContext; -} - -/*! - \property QAction::autoRepeat - \brief whether the action can auto repeat - \since 4.2 - - If true, the action will auto repeat when the keyboard shortcut - combination is held down, provided that keyboard auto repeat is - enabled on the system. - The default value is true. -*/ -void QAction::setAutoRepeat(bool on) -{ - Q_D(QAction); - if (d->autorepeat == on) - return; - QAPP_CHECK("setAutoRepeat"); - d->autorepeat = on; - d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); - d->redoGrabAlternate(QGuiApplicationPrivate::instance()->shortcutMap); - d->sendDataChanged(); -} - -bool QAction::autoRepeat() const -{ - Q_D(const QAction); - return d->autorepeat; -} -#endif // QT_NO_SHORTCUT - -/*! - \property QAction::font - \brief the action's font - - The font property is used to render the text set on the - QAction. The font will can be considered a hint as it will not be - consulted in all cases based upon application and style. - - By default, this property contains the application's default font. - - \sa QAction::setText(), QStyle -*/ -void QAction::setFont(const QFont &font) -{ - Q_D(QAction); - if (d->font == font) - return; - - d->fontSet = true; - d->font = font; - d->sendDataChanged(); -} - -QFont QAction::font() const -{ - Q_D(const QAction); - return d->font; -} - - -/*! - Destroys the object and frees allocated resources. -*/ QAction::~QAction() { Q_D(QAction); @@ -565,76 +294,17 @@ QAction::~QAction() w->removeAction(this); } #endif - if (d->group) - d->group->removeAction(this); -#if QT_CONFIG(shortcut) - if (d->shortcutId && qApp) { - QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(d->shortcutId, this); - for(int i = 0; i < d->alternateShortcutIds.count(); ++i) { - const int id = d->alternateShortcutIds.at(i); - QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(id, this); - } - } -#endif } /*! - Sets this action group to \a group. The action will be automatically - added to the group's list of actions. - - Actions within the group will be mutually exclusive. - - \sa QActionGroup, QAction::actionGroup() -*/ -void QAction::setActionGroup(QActionGroup *group) -{ - Q_D(QAction); - if(group == d->group) - return; + Returns the action group for this action. If no action group manages + this action then \nullptr will be returned. - if(d->group) - d->group->removeAction(this); - d->group = group; - if(group) - group->addAction(this); - d->sendDataChanged(); -} - -/*! - Returns the action group for this action. If no action group manages - this action then 0 will be returned. - - \sa QActionGroup, QAction::setActionGroup() -*/ + \sa QActionGroup, QAction::setActionGroup() + */ QActionGroup *QAction::actionGroup() const { - Q_D(const QAction); - return d->group; -} - - -/*! - \property QAction::icon - \brief the action's icon - - In toolbars, the icon is used as the tool button icon; in menus, - it is displayed to the left of the menu text. There is no default - icon. - - If a null icon (QIcon::isNull()) is passed into this function, - the icon of the action is cleared. -*/ -void QAction::setIcon(const QIcon &icon) -{ - Q_D(QAction); - d->icon = icon; - d->sendDataChanged(); -} - -QIcon QAction::icon() const -{ - Q_D(const QAction); - return d->icon; + return static_cast<QActionGroup *>(guiActionGroup()); } #if QT_CONFIG(menu) @@ -667,460 +337,6 @@ void QAction::setMenu(QMenu *menu) #endif // QT_CONFIG(menu) /*! - If \a b is true then this action will be considered a separator. - - How a separator is represented depends on the widget it is inserted - into. Under most circumstances the text, submenu, and icon will be - ignored for separator actions. - - \sa QAction::isSeparator() -*/ -void QAction::setSeparator(bool b) -{ - Q_D(QAction); - if (d->separator == b) - return; - - d->separator = b; - d->sendDataChanged(); -} - -/*! - Returns \c true if this action is a separator action; otherwise it - returns \c false. - - \sa QAction::setSeparator() -*/ -bool QAction::isSeparator() const -{ - Q_D(const QAction); - return d->separator; -} - -/*! - \property QAction::text - \brief the action's descriptive text - - If the action is added to a menu, the menu option will consist of - the icon (if there is one), the text, and the shortcut (if there - is one). If the text is not explicitly set in the constructor, or - by using setText(), the action's description icon text will be - used as text. There is no default text. - - \sa iconText -*/ -void QAction::setText(const QString &text) -{ - Q_D(QAction); - if (d->text == text) - return; - - d->text = text; - d->sendDataChanged(); -} - -QString QAction::text() const -{ - Q_D(const QAction); - QString s = d->text; - if(s.isEmpty()) { - s = d->iconText; - s.replace(QLatin1Char('&'), QLatin1String("&&")); - } - return s; -} - - - - - -/*! - \property QAction::iconText - \brief the action's descriptive icon text - - If QToolBar::toolButtonStyle is set to a value that permits text to - be displayed, the text defined held in this property appears as a - label in the relevant tool button. - - It also serves as the default text in menus and tooltips if the action - has not been defined with setText() or setToolTip(), and will - also be used in toolbar buttons if no icon has been defined using setIcon(). - - If the icon text is not explicitly set, the action's normal text will be - used for the icon text. - - By default, this property contains an empty string. - - \sa setToolTip(), setStatusTip() -*/ -void QAction::setIconText(const QString &text) -{ - Q_D(QAction); - if (d->iconText == text) - return; - - d->iconText = text; - d->sendDataChanged(); -} - -QString QAction::iconText() const -{ - Q_D(const QAction); - if (d->iconText.isEmpty()) - return qt_strippedText(d->text); - return d->iconText; -} - -/*! - \property QAction::toolTip - \brief the action's tooltip - - This text is used for the tooltip. If no tooltip is specified, - the action's text is used. - - By default, this property contains the action's text. - - \sa setStatusTip(), setShortcut() -*/ -void QAction::setToolTip(const QString &tooltip) -{ - Q_D(QAction); - if (d->tooltip == tooltip) - return; - - d->tooltip = tooltip; - d->sendDataChanged(); -} - -QString QAction::toolTip() const -{ - Q_D(const QAction); - if (d->tooltip.isEmpty()) { - if (!d->text.isEmpty()) - return qt_strippedText(d->text); - return qt_strippedText(d->iconText); - } - return d->tooltip; -} - -/*! - \property QAction::statusTip - \brief the action's status tip - - The status tip is displayed on all status bars provided by the - action's top-level parent widget. - - By default, this property contains an empty string. - - \sa setToolTip(), showStatusText() -*/ -void QAction::setStatusTip(const QString &statustip) -{ - Q_D(QAction); - if (d->statustip == statustip) - return; - - d->statustip = statustip; - d->sendDataChanged(); -} - -QString QAction::statusTip() const -{ - Q_D(const QAction); - return d->statustip; -} - -/*! - \property QAction::whatsThis - \brief the action's "What's This?" help text - - The "What's This?" text is used to provide a brief description of - the action. The text may contain rich text. There is no default - "What's This?" text. - - \sa QWhatsThis -*/ -void QAction::setWhatsThis(const QString &whatsthis) -{ - Q_D(QAction); - if (d->whatsthis == whatsthis) - return; - - d->whatsthis = whatsthis; - d->sendDataChanged(); -} - -QString QAction::whatsThis() const -{ - Q_D(const QAction); - return d->whatsthis; -} - -/*! - \enum QAction::Priority - \since 4.6 - - This enum defines priorities for actions in user interface. - - \value LowPriority The action should not be prioritized in - the user interface. - - \value NormalPriority - - \value HighPriority The action should be prioritized in - the user interface. - - \sa priority -*/ - - -/*! - \property QAction::priority - \since 4.6 - - \brief the actions's priority in the user interface. - - This property can be set to indicate how the action should be prioritized - in the user interface. - - For instance, when toolbars have the Qt::ToolButtonTextBesideIcon - mode set, then actions with LowPriority will not show the text - labels. -*/ -void QAction::setPriority(Priority priority) -{ - Q_D(QAction); - if (d->priority == priority) - return; - - d->priority = priority; - d->sendDataChanged(); -} - -QAction::Priority QAction::priority() const -{ - Q_D(const QAction); - return d->priority; -} - -/*! - \property QAction::checkable - \brief whether the action is a checkable action - - A checkable action is one which has an on/off state. For example, - in a word processor, a Bold toolbar button may be either on or - off. An action which is not a toggle action is a command action; - a command action is simply executed, e.g. file save. - By default, this property is \c false. - - In some situations, the state of one toggle action should depend - on the state of others. For example, "Left Align", "Center" and - "Right Align" toggle actions are mutually exclusive. To achieve - exclusive toggling, add the relevant toggle actions to a - QActionGroup with the QActionGroup::exclusive property set to - true. - - \sa QAction::setChecked() -*/ -void QAction::setCheckable(bool b) -{ - Q_D(QAction); - if (d->checkable == b) - return; - - d->checkable = b; - d->checked = false; - d->sendDataChanged(); -} - -bool QAction::isCheckable() const -{ - Q_D(const QAction); - return d->checkable; -} - -/*! - \fn void QAction::toggle() - - This is a convenience function for the \l checked property. - Connect to it to change the checked state to its opposite state. -*/ -void QAction::toggle() -{ - Q_D(QAction); - setChecked(!d->checked); -} - -/*! - \property QAction::checked - \brief whether the action is checked. - - Only checkable actions can be checked. By default, this is false - (the action is unchecked). - - \note The notifier signal for this property is toggled(). As toggling - a QAction changes its state, it will also emit a changed() signal. - - \sa checkable, toggled() -*/ -void QAction::setChecked(bool b) -{ - Q_D(QAction); - if (!d->checkable || d->checked == b) - return; - - QPointer<QAction> guard(this); - d->checked = b; - d->sendDataChanged(); - if (guard) - emit toggled(b); -} - -bool QAction::isChecked() const -{ - Q_D(const QAction); - return d->checked; -} - -/*! - \fn void QAction::setDisabled(bool b) - - This is a convenience function for the \l enabled property, that - is useful for signals--slots connections. If \a b is true the - action is disabled; otherwise it is enabled. -*/ - -/*! - \property QAction::enabled - \brief whether the action is enabled - - Disabled actions cannot be chosen by the user. They do not - disappear from menus or toolbars, but they are displayed in a way - which indicates that they are unavailable. For example, they might - be displayed using only shades of gray. - - \uicontrol{What's This?} help on disabled actions is still available, provided - that the QAction::whatsThis property is set. - - An action will be disabled when all widgets to which it is added - (with QWidget::addAction()) are disabled or not visible. When an - action is disabled, it is not possible to trigger it through its - shortcut. - - By default, this property is \c true (actions are enabled). - - \sa text -*/ -void QAction::setEnabled(bool b) -{ - Q_D(QAction); - if (b == d->enabled && b != d->forceDisabled) - return; - d->forceDisabled = !b; - if (b && (!d->visible || (d->group && !d->group->isEnabled()))) - return; - QAPP_CHECK("setEnabled"); - d->enabled = b; -#if QT_CONFIG(shortcut) - d->setShortcutEnabled(b, QGuiApplicationPrivate::instance()->shortcutMap); -#endif - d->sendDataChanged(); -} - -bool QAction::isEnabled() const -{ - Q_D(const QAction); - return d->enabled; -} - -/*! - \property QAction::visible - \brief whether the action can be seen (e.g. in menus and toolbars) - - If \e visible is true the action can be seen (e.g. in menus and - toolbars) and chosen by the user; if \e visible is false the - action cannot be seen or chosen by the user. - - Actions which are not visible are \e not grayed out; they do not - appear at all. - - By default, this property is \c true (actions are visible). -*/ -void QAction::setVisible(bool b) -{ - Q_D(QAction); - if (b == d->visible && b != d->forceInvisible) - return; - QAPP_CHECK("setVisible"); - d->forceInvisible = !b; - d->visible = b; - d->enabled = b && !d->forceDisabled && (!d->group || d->group->isEnabled()) ; -#if QT_CONFIG(shortcut) - d->setShortcutEnabled(d->enabled, QGuiApplicationPrivate::instance()->shortcutMap); -#endif - d->sendDataChanged(); -} - - -bool QAction::isVisible() const -{ - Q_D(const QAction); - return d->visible; -} - -/*! - \reimp -*/ -bool -QAction::event(QEvent *e) -{ -#if QT_CONFIG(shortcut) - if (e->type() == QEvent::Shortcut) { - QShortcutEvent *se = static_cast<QShortcutEvent *>(e); - Q_ASSERT_X(se->key() == d_func()->shortcut || d_func()->alternateShortcuts.contains(se->key()), - "QAction::event", - "Received shortcut event from incorrect shortcut"); - if (se->isAmbiguous()) - qWarning("QAction::event: Ambiguous shortcut overload: %s", se->key().toString(QKeySequence::NativeText).toLatin1().constData()); - else - activate(Trigger); - return true; - } -#endif - return QObject::event(e); -} - -/*! - Returns the user data as set in QAction::setData. - - \sa setData() -*/ -QVariant -QAction::data() const -{ - Q_D(const QAction); - return d->userData; -} - -/*! - \fn void QAction::setData(const QVariant &userData) - - Sets the action's internal data to the given \a userData. - - \sa data() -*/ -void -QAction::setData(const QVariant &data) -{ - Q_D(QAction); - if (d->userData == data) - return; - d->userData = data; - d->sendDataChanged(); -} - - -/*! Updates the relevant status bar for the \a widget specified by sending a QStatusTipEvent to its parent widget. Returns \c true if an event was sent; otherwise returns \c false. @@ -1135,233 +351,4 @@ QAction::showStatusText(QWidget *widget) return d_func()->showStatusText(widget, statusTip()); } -/*! - Sends the relevant signals for ActionEvent \a event. - - Action based widgets use this API to cause the QAction - to emit signals as well as emitting their own. -*/ -void QAction::activate(ActionEvent event) -{ - Q_D(QAction); - if(event == Trigger) { - QPointer<QObject> guard = this; - if(d->checkable) { - // the checked action of an exclusive group may not be unchecked - if (d->checked && (d->group - && d->group->exclusionPolicy() == QActionGroup::ExclusionPolicy::Exclusive - && d->group->checkedAction() == this)) { - if (!guard.isNull()) - emit triggered(true); - return; - } - setChecked(!d->checked); - } - if (!guard.isNull()) - emit triggered(d->checked); - } else if(event == Hover) { - emit hovered(); - } -} - -/*! - \fn void QAction::triggered(bool checked) - - This signal is emitted when an action is activated by the user; - for example, when the user clicks a menu option, toolbar button, - or presses an action's shortcut key combination, or when trigger() - was called. Notably, it is \e not emitted when setChecked() or - toggle() is called. - - If the action is checkable, \a checked is true if the action is - checked, or false if the action is unchecked. - - \sa QAction::activate(), QAction::toggled(), checked -*/ - -/*! - \fn void QAction::toggled(bool checked) - - This signal is emitted whenever a checkable action changes its - isChecked() status. This can be the result of a user interaction, - or because setChecked() was called. As setChecked() changes the - QAction, it emits changed() in addition to toggled(). - - \a checked is true if the action is checked, or false if the - action is unchecked. - - \sa QAction::activate(), QAction::triggered(), checked -*/ - -/*! - \fn void QAction::hovered() - - This signal is emitted when an action is highlighted by the user; - for example, when the user pauses with the cursor over a menu option, - toolbar button, or presses an action's shortcut key combination. - - \sa QAction::activate() -*/ - -/*! - \fn void QAction::changed() - - This signal is emitted when an action has changed. If you - are only interested in actions in a given widget, you can - watch for QWidget::actionEvent() sent with an - QEvent::ActionChanged. - - \sa QWidget::actionEvent() -*/ - -/*! - \enum QAction::ActionEvent - - This enum type is used when calling QAction::activate() - - \value Trigger this will cause the QAction::triggered() signal to be emitted. - - \value Hover this will cause the QAction::hovered() signal to be emitted. -*/ - -/*! - \property QAction::menuRole - \brief the action's menu role - \since 4.2 - - This indicates what role the action serves in the application menu on - \macos. By default all actions have the TextHeuristicRole, which means that - the action is added based on its text (see QMenuBar for more information). - - The menu role can only be changed before the actions are put into the menu - bar in \macos (usually just before the first application window is - shown). -*/ -void QAction::setMenuRole(MenuRole menuRole) -{ - Q_D(QAction); - if (d->menuRole == menuRole) - return; - - d->menuRole = menuRole; - d->sendDataChanged(); -} - -QAction::MenuRole QAction::menuRole() const -{ - Q_D(const QAction); - return d->menuRole; -} - -/*! - \property QAction::iconVisibleInMenu - \brief Whether or not an action should show an icon in a menu - \since 4.4 - - In some applications, it may make sense to have actions with icons in the - toolbar, but not in menus. If true, the icon (if valid) is shown in the menu, when it - is false, it is not shown. - - The default is to follow whether the Qt::AA_DontShowIconsInMenus attribute - is set for the application. Explicitly settings this property overrides - the presence (or abscence) of the attribute. - - For example: - \snippet code/src_gui_kernel_qaction.cpp 0 - - \sa QAction::icon, QCoreApplication::setAttribute() -*/ -void QAction::setIconVisibleInMenu(bool visible) -{ - Q_D(QAction); - if (d->iconVisibleInMenu == -1 || visible != bool(d->iconVisibleInMenu)) { - int oldValue = d->iconVisibleInMenu; - d->iconVisibleInMenu = visible; - // Only send data changed if we really need to. - if (oldValue != -1 - || visible == !QCoreApplication::testAttribute(Qt::AA_DontShowIconsInMenus)) { - d->sendDataChanged(); - } - } -} - -bool QAction::isIconVisibleInMenu() const -{ - Q_D(const QAction); - if (d->iconVisibleInMenu == -1) { - return !QCoreApplication::testAttribute(Qt::AA_DontShowIconsInMenus); - } - return d->iconVisibleInMenu; -} - -/*! - \property QAction::shortcutVisibleInContextMenu - \brief Whether or not an action should show a shortcut in a context menu - \since 5.10 - - In some applications, it may make sense to have actions with shortcuts in - context menus. If true, the shortcut (if valid) is shown when the action is - shown via a context menu, when it is false, it is not shown. - - The default is to follow whether the Qt::AA_DontShowShortcutsInContextMenus attribute - is set for the application, falling back to the widget style hint. - Explicitly setting this property overrides the presence (or abscence) of the attribute. - - \sa QAction::shortcut, QCoreApplication::setAttribute() -*/ -void QAction::setShortcutVisibleInContextMenu(bool visible) -{ - Q_D(QAction); - if (d->shortcutVisibleInContextMenu == -1 || visible != bool(d->shortcutVisibleInContextMenu)) { - int oldValue = d->shortcutVisibleInContextMenu; - d->shortcutVisibleInContextMenu = visible; - // Only send data changed if we really need to. - if (oldValue != -1 - || visible == !QCoreApplication::testAttribute(Qt::AA_DontShowShortcutsInContextMenus)) { - d->sendDataChanged(); - } - } -} - -bool QAction::isShortcutVisibleInContextMenu() const -{ - Q_D(const QAction); - if (d->shortcutVisibleInContextMenu == -1) { - return !QCoreApplication::testAttribute(Qt::AA_DontShowShortcutsInContextMenus) - && QGuiApplication::styleHints()->showShortcutsInContextMenus(); - } - return d->shortcutVisibleInContextMenu; -} - -#ifndef QT_NO_DEBUG_STREAM -Q_WIDGETS_EXPORT QDebug operator<<(QDebug d, const QAction *action) -{ - QDebugStateSaver saver(d); - d.nospace(); - d << "QAction(" << static_cast<const void *>(action); - if (action) { - d << " text=" << action->text(); - if (!action->toolTip().isEmpty()) - d << " toolTip=" << action->toolTip(); - if (action->isCheckable()) - d << " checked=" << action->isChecked(); -#if QT_CONFIG(shortcut) - if (!action->shortcut().isEmpty()) - d << " shortcut=" << action->shortcut(); -#endif - d << " menuRole="; - QtDebugUtils::formatQEnum(d, action->menuRole()); - d << " visible=" << action->isVisible(); - } else { - d << '0'; - } - d << ')'; - return d; -} -#endif // QT_NO_DEBUG_STREAM - QT_END_NAMESPACE - -#include "moc_qaction.cpp" - -#endif // QT_NO_ACTION diff --git a/src/widgets/kernel/qaction.h b/src/widgets/kernel/qaction.h index 258a1ea0a0..808ee9065d 100644 --- a/src/widgets/kernel/qaction.h +++ b/src/widgets/kernel/qaction.h @@ -41,137 +41,39 @@ #define QACTION_H #include <QtWidgets/qtwidgetsglobal.h> -#include <QtGui/qkeysequence.h> +#include <QtGui/qguiaction.h> #include <QtCore/qstring.h> #include <QtWidgets/qwidget.h> #include <QtCore/qvariant.h> -#include <QtGui/qicon.h> - -QT_BEGIN_NAMESPACE +QT_REQUIRE_CONFIG(action); -#ifndef QT_NO_ACTION +QT_BEGIN_NAMESPACE class QMenu; class QActionGroup; class QActionPrivate; class QGraphicsWidget; -class Q_WIDGETS_EXPORT QAction : public QObject +class Q_WIDGETS_EXPORT QAction : public QGuiAction { Q_OBJECT Q_DECLARE_PRIVATE(QAction) - - Q_PROPERTY(bool checkable READ isCheckable WRITE setCheckable NOTIFY changed) - Q_PROPERTY(bool checked READ isChecked WRITE setChecked NOTIFY toggled) - Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled NOTIFY changed) - Q_PROPERTY(QIcon icon READ icon WRITE setIcon NOTIFY changed) - Q_PROPERTY(QString text READ text WRITE setText NOTIFY changed) - Q_PROPERTY(QString iconText READ iconText WRITE setIconText NOTIFY changed) - Q_PROPERTY(QString toolTip READ toolTip WRITE setToolTip NOTIFY changed) - Q_PROPERTY(QString statusTip READ statusTip WRITE setStatusTip NOTIFY changed) - Q_PROPERTY(QString whatsThis READ whatsThis WRITE setWhatsThis NOTIFY changed) - Q_PROPERTY(QFont font READ font WRITE setFont NOTIFY changed) -#if QT_CONFIG(shortcut) - Q_PROPERTY(QKeySequence shortcut READ shortcut WRITE setShortcut NOTIFY changed) - Q_PROPERTY(Qt::ShortcutContext shortcutContext READ shortcutContext WRITE setShortcutContext NOTIFY changed) - Q_PROPERTY(bool autoRepeat READ autoRepeat WRITE setAutoRepeat NOTIFY changed) -#endif - Q_PROPERTY(bool visible READ isVisible WRITE setVisible NOTIFY changed) - Q_PROPERTY(MenuRole menuRole READ menuRole WRITE setMenuRole NOTIFY changed) - Q_PROPERTY(bool iconVisibleInMenu READ isIconVisibleInMenu WRITE setIconVisibleInMenu NOTIFY changed) - Q_PROPERTY(bool shortcutVisibleInContextMenu READ isShortcutVisibleInContextMenu WRITE setShortcutVisibleInContextMenu NOTIFY changed) - Q_PROPERTY(Priority priority READ priority WRITE setPriority) - public: - // note this is copied into qplatformmenu.h, which must stay in sync - enum MenuRole { NoRole = 0, TextHeuristicRole, ApplicationSpecificRole, AboutQtRole, - AboutRole, PreferencesRole, QuitRole }; - Q_ENUM(MenuRole) - enum Priority { LowPriority = 0, - NormalPriority = 128, - HighPriority = 256}; - Q_ENUM(Priority) - explicit QAction(QObject *parent = nullptr); - explicit QAction(const QString &text, QObject *parent = nullptr); - explicit QAction(const QIcon &icon, const QString &text, QObject *parent = nullptr); - + QAction(QObject* parent = nullptr); + QAction(const QString &text, QObject* parent = nullptr); + QAction(const QIcon &icon, const QString &text, QObject* parent); ~QAction(); - void setActionGroup(QActionGroup *group); QActionGroup *actionGroup() const; - void setIcon(const QIcon &icon); - QIcon icon() const; - - void setText(const QString &text); - QString text() const; - - void setIconText(const QString &text); - QString iconText() const; - - void setToolTip(const QString &tip); - QString toolTip() const; - - void setStatusTip(const QString &statusTip); - QString statusTip() const; - - void setWhatsThis(const QString &what); - QString whatsThis() const; - - void setPriority(Priority priority); - Priority priority() const; #if QT_CONFIG(menu) QMenu *menu() const; void setMenu(QMenu *menu); #endif - void setSeparator(bool b); - bool isSeparator() const; - -#if QT_CONFIG(shortcut) - void setShortcut(const QKeySequence &shortcut); - QKeySequence shortcut() const; - - void setShortcuts(const QList<QKeySequence> &shortcuts); - void setShortcuts(QKeySequence::StandardKey); - QList<QKeySequence> shortcuts() const; - - void setShortcutContext(Qt::ShortcutContext context); - Qt::ShortcutContext shortcutContext() const; - - void setAutoRepeat(bool); - bool autoRepeat() const; -#endif - - void setFont(const QFont &font); - QFont font() const; - - void setCheckable(bool); - bool isCheckable() const; - - QVariant data() const; - void setData(const QVariant &var); - - bool isChecked() const; - - bool isEnabled() const; - - bool isVisible() const; - - enum ActionEvent { Trigger, Hover }; - void activate(ActionEvent event); bool showStatusText(QWidget *widget = nullptr); - void setMenuRole(MenuRole menuRole); - MenuRole menuRole() const; - - void setIconVisibleInMenu(bool visible); - bool isIconVisibleInMenu() const; - - void setShortcutVisibleInContextMenu(bool show); - bool isShortcutVisibleInContextMenu() const; - QWidget *parentWidget() const; QList<QWidget *> associatedWidgets() const; @@ -180,30 +82,14 @@ public: #endif protected: - bool event(QEvent *) override; QAction(QActionPrivate &dd, QObject *parent); - -public Q_SLOTS: - void trigger() { activate(Trigger); } - void hover() { activate(Hover); } - void setChecked(bool); - void toggle(); - void setEnabled(bool); - inline void setDisabled(bool b) { setEnabled(!b); } - void setVisible(bool); - -Q_SIGNALS: - void changed(); - void triggered(bool checked = false); - void hovered(); - void toggled(bool); + bool event(QEvent *) override; private: Q_DISABLE_COPY(QAction) friend class QGraphicsWidget; friend class QWidget; - friend class QActionGroup; friend class QMenu; friend class QMenuPrivate; friend class QMenuBar; @@ -221,8 +107,6 @@ QT_BEGIN_INCLUDE_NAMESPACE #include <QtWidgets/qactiongroup.h> QT_END_INCLUDE_NAMESPACE -#endif // QT_NO_ACTION - QT_END_NAMESPACE #endif // QACTION_H diff --git a/src/widgets/kernel/qaction_p.h b/src/widgets/kernel/qaction_p.h index 6b6ca8076f..b865769372 100644 --- a/src/widgets/kernel/qaction_p.h +++ b/src/widgets/kernel/qaction_p.h @@ -52,6 +52,7 @@ // #include <QtWidgets/private/qtwidgetsglobal_p.h> +#include <QtGui/private/qguiaction_p.h> #include "QtWidgets/qaction.h" #if QT_CONFIG(menu) #include "QtWidgets/qmenu.h" @@ -68,12 +69,15 @@ QT_BEGIN_NAMESPACE class QShortcutMap; -class Q_WIDGETS_EXPORT QActionPrivate : public QObjectPrivate +class Q_WIDGETS_EXPORT QActionPrivate : public QGuiActionPrivate { Q_DECLARE_PUBLIC(QAction) public: - QActionPrivate(); - ~QActionPrivate(); + QActionPrivate() = default; + +#if QT_CONFIG(shortcut) + QShortcutMap::ContextMatcher contextMatcher() const override; +#endif static QActionPrivate *get(QAction *q) { @@ -82,50 +86,11 @@ public: bool showStatusText(QWidget *w, const QString &str); - QPointer<QActionGroup> group; - QString text; - QString iconText; - QIcon icon; - QString tooltip; - QString statustip; - QString whatsthis; -#if QT_CONFIG(shortcut) - QKeySequence shortcut; - QList<QKeySequence> alternateShortcuts; -#endif - QVariant userData; -#if QT_CONFIG(shortcut) - int shortcutId = 0; - QVector<int> alternateShortcutIds; - Qt::ShortcutContext shortcutContext = Qt::WindowShortcut; - uint autorepeat : 1; -#endif - QFont font; QPointer<QMenu> menu; - uint enabled : 1, forceDisabled : 1; - uint visible : 1, forceInvisible : 1; - uint checkable : 1; - uint checked : 1; - uint separator : 1; - uint fontSet : 1; - - int iconVisibleInMenu : 2; // Only has values -1, 0, and 1 - int shortcutVisibleInContextMenu : 2; // Only has values -1, 0, and 1 - - QAction::MenuRole menuRole = QAction::TextHeuristicRole; - QAction::Priority priority = QAction::NormalPriority; - QWidgetList widgets; #if QT_CONFIG(graphicsview) QList<QGraphicsWidget *> graphicsWidgets; #endif -#if QT_CONFIG(shortcut) - void redoGrab(QShortcutMap &map); - void redoGrabAlternate(QShortcutMap &map); - void setShortcutEnabled(bool enable, QShortcutMap &map); -#endif // QT_NO_SHORTCUT - - void sendDataChanged(); }; #endif // QT_NO_ACTION diff --git a/src/widgets/kernel/qactiongroup.cpp b/src/widgets/kernel/qactiongroup.cpp index d51fb778c4..cc900cbb0f 100644 --- a/src/widgets/kernel/qactiongroup.cpp +++ b/src/widgets/kernel/qactiongroup.cpp @@ -38,70 +38,32 @@ ****************************************************************************/ #include "qactiongroup.h" +#include <QtGui/private/qguiactiongroup_p.h> -#ifndef QT_NO_ACTION - -#include "qaction_p.h" -#include "qevent.h" -#include "qlist.h" +#include "qaction.h" QT_BEGIN_NAMESPACE -class QActionGroupPrivate : public QObjectPrivate +class QActionGroupPrivate : public QGuiActionGroupPrivate { Q_DECLARE_PUBLIC(QActionGroup) public: - QActionGroupPrivate() : enabled(1), - visible(1), - exclusionPolicy(QActionGroup::ExclusionPolicy::Exclusive) - { - } - QList<QAction *> actions; - QPointer<QAction> current; - uint enabled : 1; - uint visible : 1; - QActionGroup::ExclusionPolicy exclusionPolicy; - -private: - void _q_actionTriggered(); //private slot - void _q_actionChanged(); //private slot - void _q_actionHovered(); //private slot + void emitSignal(Signal, QGuiAction *) override; }; -void QActionGroupPrivate::_q_actionChanged() +void QActionGroupPrivate::emitSignal(Signal s, QGuiAction *action) { Q_Q(QActionGroup); - QAction *action = qobject_cast<QAction*>(q->sender()); - Q_ASSERT_X(action != nullptr, "QActionGroup::_q_actionChanged", "internal error"); - if (exclusionPolicy != QActionGroup::ExclusionPolicy::None) { - if (action->isChecked()) { - if (action != current) { - if(current) - current->setChecked(false); - current = action; - } - } else if (action == current) { - current = nullptr; - } + switch (s) { + case QGuiActionGroupPrivate::Triggered: + emit q->triggered(static_cast<QAction *>(action)); + break; + case QGuiActionGroupPrivate::Hovered: + emit q->hovered(static_cast<QAction *>(action)); + break; } } -void QActionGroupPrivate::_q_actionTriggered() -{ - Q_Q(QActionGroup); - QAction *action = qobject_cast<QAction*>(q->sender()); - Q_ASSERT_X(action != nullptr, "QActionGroup::_q_actionTriggered", "internal error"); - emit q->triggered(action); -} - -void QActionGroupPrivate::_q_actionHovered() -{ - Q_Q(QActionGroup); - QAction *action = qobject_cast<QAction*>(q->sender()); - Q_ASSERT_X(action != nullptr, "QActionGroup::_q_actionHovered", "internal error"); - emit q->hovered(action); -} - /*! \class QActionGroup \brief The QActionGroup class groups actions together. @@ -154,27 +116,6 @@ void QActionGroupPrivate::_q_actionHovered() */ /*! - \enum QActionGroup::ExclusionPolicy - - This enum specifies the different policies that can be used to - control how the group performs exclusive checking on checkable actions. - - \value None - The actions in the group can be checked independently of each other. - - \value Exclusive - Exactly one action can be checked at any one time. - This is the default policy. - - \value ExclusiveOptional - At most one action can be checked at any one time. The actions - can also be all unchecked. - - \sa exclusionPolicy - \since 5.14 -*/ - -/*! Constructs an action group for the \a parent object. The action group is exclusive by default. Call setExclusive(false) @@ -182,53 +123,24 @@ void QActionGroupPrivate::_q_actionHovered() but allow unchecking the active action call instead setExclusionPolicy(QActionGroup::ExclusionPolicy::ExclusiveOptional) */ -QActionGroup::QActionGroup(QObject* parent) : QObject(*new QActionGroupPrivate, parent) +QActionGroup::QActionGroup(QObject* parent) : + QGuiActionGroup(*new QActionGroupPrivate, parent) { } /*! Destroys the action group. */ -QActionGroup::~QActionGroup() +QActionGroup::~QActionGroup() = default; + +QAction *QActionGroup::checkedAction() const { + return static_cast<QAction *>(checkedGuiAction()); } -/*! - \fn QAction *QActionGroup::addAction(QAction *action) - - Adds the \a action to this group, and returns it. - - Normally an action is added to a group by creating it with the - group as its parent, so this function is not usually used. - - \sa QAction::setActionGroup() -*/ -QAction *QActionGroup::addAction(QAction* a) +QAction *QActionGroup::addAction(QAction *a) { - Q_D(QActionGroup); - if(!d->actions.contains(a)) { - d->actions.append(a); - QObject::connect(a, SIGNAL(triggered()), this, SLOT(_q_actionTriggered())); - QObject::connect(a, SIGNAL(changed()), this, SLOT(_q_actionChanged())); - QObject::connect(a, SIGNAL(hovered()), this, SLOT(_q_actionHovered())); - } - if(!a->d_func()->forceDisabled) { - a->setEnabled(d->enabled); - a->d_func()->forceDisabled = false; - } - if(!a->d_func()->forceInvisible) { - a->setVisible(d->visible); - a->d_func()->forceInvisible = false; - } - if(a->isChecked()) - d->current = a; - QActionGroup *oldGroup = a->d_func()->group; - if(oldGroup != this) { - if (oldGroup) - oldGroup->removeAction(a); - a->d_func()->group = this; - a->d_func()->sendDataChanged(); - } + QGuiActionGroup::addAction(a); return a; } @@ -261,185 +173,16 @@ QAction *QActionGroup::addAction(const QIcon &icon, const QString &text) } /*! - Removes the \a action from this group. The action will have no - parent as a result. - - \sa QAction::setActionGroup() -*/ -void QActionGroup::removeAction(QAction *action) -{ - Q_D(QActionGroup); - if (d->actions.removeAll(action)) { - if (action == d->current) - d->current = nullptr; - QObject::disconnect(action, SIGNAL(triggered()), this, SLOT(_q_actionTriggered())); - QObject::disconnect(action, SIGNAL(changed()), this, SLOT(_q_actionChanged())); - QObject::disconnect(action, SIGNAL(hovered()), this, SLOT(_q_actionHovered())); - action->d_func()->group = nullptr; - } -} - -/*! Returns the list of this groups's actions. This may be empty. */ QList<QAction*> QActionGroup::actions() const { - Q_D(const QActionGroup); - return d->actions; + QList<QAction*> result; + const auto baseActions = guiActions(); + result.reserve(baseActions.size()); + for (auto baseAction : baseActions) + result.append(static_cast<QAction*>(baseAction)); + return result; } -/*! - \brief Enable or disable the group exclusion checking - - This is a convenience method that calls - setExclusionPolicy(ExclusionPolicy::Exclusive) when \a b is true, - else setExclusionPolicy(QActionGroup::ExclusionPolicy::None). - - \sa QActionGroup::exclusionPolicy -*/ -void QActionGroup::setExclusive(bool b) -{ - setExclusionPolicy(b ? QActionGroup::ExclusionPolicy::Exclusive - : QActionGroup::ExclusionPolicy::None); -} - -/*! - \brief Returns true if the group is exclusive - - The group is exclusive if the ExclusionPolicy is either Exclusive - or ExclusionOptional. - -*/ -bool QActionGroup::isExclusive() const -{ - return exclusionPolicy() != QActionGroup::ExclusionPolicy::None; -} - -/*! - \property QActionGroup::exclusionPolicy - \brief This property holds the group exclusive checking policy - - If exclusionPolicy is set to Exclusive, only one checkable - action in the action group can ever be active at any time. If the user - chooses another checkable action in the group, the one they chose becomes - active and the one that was active becomes inactive. If exclusionPolicy is - set to ExclusionOptional the group is exclusive but the active checkable - action in the group can be unchecked leaving the group with no actions - checked. - - \sa QAction::checkable - \since 5.14 -*/ -void QActionGroup::setExclusionPolicy(QActionGroup::ExclusionPolicy policy) -{ - Q_D(QActionGroup); - d->exclusionPolicy = policy; -} - -QActionGroup::ExclusionPolicy QActionGroup::exclusionPolicy() const -{ - Q_D(const QActionGroup); - return d->exclusionPolicy; -} - -/*! - \fn void QActionGroup::setDisabled(bool b) - - This is a convenience function for the \l enabled property, that - is useful for signals--slots connections. If \a b is true the - action group is disabled; otherwise it is enabled. -*/ - -/*! - \property QActionGroup::enabled - \brief whether the action group is enabled - - Each action in the group will be enabled or disabled unless it - has been explicitly disabled. - - \sa QAction::setEnabled() -*/ -void QActionGroup::setEnabled(bool b) -{ - Q_D(QActionGroup); - d->enabled = b; - for (auto action : qAsConst(d->actions)) { - if (!action->d_func()->forceDisabled) { - action->setEnabled(b); - action->d_func()->forceDisabled = false; - } - } -} - -bool QActionGroup::isEnabled() const -{ - Q_D(const QActionGroup); - return d->enabled; -} - -/*! - Returns the currently checked action in the group, or \nullptr if - none are checked. -*/ -QAction *QActionGroup::checkedAction() const -{ - Q_D(const QActionGroup); - return d->current; -} - -/*! - \property QActionGroup::visible - \brief whether the action group is visible - - Each action in the action group will match the visible state of - this group unless it has been explicitly hidden. - - \sa QAction::setEnabled() -*/ -void QActionGroup::setVisible(bool b) -{ - Q_D(QActionGroup); - d->visible = b; - for (auto action : qAsConst(d->actions)) { - if (!action->d_func()->forceInvisible) { - action->setVisible(b); - action->d_func()->forceInvisible = false; - } - } -} - -bool QActionGroup::isVisible() const -{ - Q_D(const QActionGroup); - return d->visible; -} - -/*! - \fn void QActionGroup::triggered(QAction *action) - - This signal is emitted when the given \a action in the action - group is activated by the user; for example, when the user clicks - a menu option, toolbar button, or presses an action's shortcut key - combination. - - Connect to this signal for command actions. - - \sa QAction::activate() -*/ - -/*! - \fn void QActionGroup::hovered(QAction *action) - - This signal is emitted when the given \a action in the action - group is highlighted by the user; for example, when the user - pauses with the cursor over a menu option, toolbar button, or - presses an action's shortcut key combination. - - \sa QAction::activate() -*/ - QT_END_NAMESPACE - -#include "moc_qactiongroup.cpp" - -#endif // QT_NO_ACTION diff --git a/src/widgets/kernel/qactiongroup.h b/src/widgets/kernel/qactiongroup.h index 90f488bedb..0a6a85f093 100644 --- a/src/widgets/kernel/qactiongroup.h +++ b/src/widgets/kernel/qactiongroup.h @@ -41,54 +41,31 @@ #define QACTIONGROUP_H #include <QtWidgets/qtwidgetsglobal.h> +#include <QtGui/qguiactiongroup.h> #include <QtWidgets/qaction.h> -QT_BEGIN_NAMESPACE - +QT_REQUIRE_CONFIG(action); -#ifndef QT_NO_ACTION +QT_BEGIN_NAMESPACE class QActionGroupPrivate; -class Q_WIDGETS_EXPORT QActionGroup : public QObject +class Q_WIDGETS_EXPORT QActionGroup : public QGuiActionGroup { Q_OBJECT Q_DECLARE_PRIVATE(QActionGroup) - Q_PROPERTY(QActionGroup::ExclusionPolicy exclusionPolicy READ exclusionPolicy WRITE setExclusionPolicy) - Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled) - Q_PROPERTY(bool visible READ isVisible WRITE setVisible) - public: - enum class ExclusionPolicy { - None, - Exclusive, - ExclusiveOptional - }; - Q_ENUM(ExclusionPolicy) - explicit QActionGroup(QObject* parent); ~QActionGroup(); - QAction *addAction(QAction* a); - QAction *addAction(const QString &text); - QAction *addAction(const QIcon &icon, const QString &text); - void removeAction(QAction *a); - QList<QAction*> actions() const; - QAction *checkedAction() const; - bool isExclusive() const; - bool isEnabled() const; - bool isVisible() const; - ExclusionPolicy exclusionPolicy() const; + QAction *addAction(QAction *a); + QAction *addAction(const QString &text); + QAction *addAction(const QIcon &icon, const QString &text); -public Q_SLOTS: - void setEnabled(bool); - inline void setDisabled(bool b) { setEnabled(!b); } - void setVisible(bool); - void setExclusive(bool); - void setExclusionPolicy(ExclusionPolicy policy); + QList<QAction*> actions() const; Q_SIGNALS: void triggered(QAction *); @@ -96,13 +73,8 @@ Q_SIGNALS: private: Q_DISABLE_COPY(QActionGroup) - Q_PRIVATE_SLOT(d_func(), void _q_actionTriggered()) - Q_PRIVATE_SLOT(d_func(), void _q_actionChanged()) - Q_PRIVATE_SLOT(d_func(), void _q_actionHovered()) }; -#endif // QT_NO_ACTION - QT_END_NAMESPACE #endif // QACTIONGROUP_H diff --git a/src/widgets/kernel/qapplication.h b/src/widgets/kernel/qapplication.h index 6de72899f1..4ecfe64b60 100644 --- a/src/widgets/kernel/qapplication.h +++ b/src/widgets/kernel/qapplication.h @@ -58,7 +58,6 @@ class QDesktopWidget; class QStyle; class QEventLoop; class QIcon; -template <typename T> class QList; class QLocale; class QPlatformNativeInterface; diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp deleted file mode 100644 index 90622fd21e..0000000000 --- a/src/widgets/kernel/qopenglwidget.cpp +++ /dev/null @@ -1,1471 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtWidgets module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qopenglwidget.h" -#include <QtGui/QOpenGLContext> -#include <QtGui/QOpenGLFramebufferObject> -#include <QtGui/QOffscreenSurface> -#include <QtGui/QOpenGLFunctions> -#include <QtGui/QWindow> -#include <QtGui/QGuiApplication> -#include <QtGui/QScreen> -#include <QtGui/QOpenGLPaintDevice> -#include <QtGui/qpa/qplatformwindow.h> -#include <QtGui/qpa/qplatformintegration.h> -#include <QtGui/private/qguiapplication_p.h> -#include <QtGui/private/qopenglextensions_p.h> -#include <QtGui/private/qfont_p.h> -#include <QtGui/private/qopenglpaintdevice_p.h> -#include <QtGui/private/qopenglcontext_p.h> -#include <QtWidgets/private/qwidget_p.h> - -QT_BEGIN_NAMESPACE - -/*! - \class QOpenGLWidget - \inmodule QtWidgets - \since 5.4 - - \brief The QOpenGLWidget class is a widget for rendering OpenGL graphics. - - QOpenGLWidget provides functionality for displaying OpenGL graphics - integrated into a Qt application. It is very simple to use: Make - your class inherit from it and use the subclass like any other - QWidget, except that you have the choice between using QPainter and - standard OpenGL rendering commands. - - QOpenGLWidget provides three convenient virtual functions that you - can reimplement in your subclass to perform the typical OpenGL - tasks: - - \list - \li paintGL() - Renders the OpenGL scene. Gets called whenever the widget - needs to be updated. - \li resizeGL() - Sets up the OpenGL viewport, projection, etc. Gets - called whenever the widget has been resized (and also when it - is shown for the first time because all newly created widgets get a - resize event automatically). - \li initializeGL() - Sets up the OpenGL resources and state. Gets called - once before the first time resizeGL() or paintGL() is called. - \endlist - - If you need to trigger a repaint from places other than paintGL() (a - typical example is when using \l{QTimer}{timers} to animate scenes), - you should call the widget's update() function to schedule an update. - - Your widget's OpenGL rendering context is made current when - paintGL(), resizeGL(), or initializeGL() is called. If you need to - call the standard OpenGL API functions from other places (e.g. in - your widget's constructor or in your own paint functions), you - must call makeCurrent() first. - - All rendering happens into an OpenGL framebuffer - object. makeCurrent() ensure that it is bound in the context. Keep - this in mind when creating and binding additional framebuffer - objects in the rendering code in paintGL(). Never re-bind the - framebuffer with ID 0. Instead, call defaultFramebufferObject() to - get the ID that should be bound. - - QOpenGLWidget allows using different OpenGL versions and profiles - when the platform supports it. Just set the requested format via - setFormat(). Keep in mind however that having multiple QOpenGLWidget - instances in the same window requires that they all use the same - format, or at least formats that do not make the contexts - non-sharable. To overcome this issue, prefer using - QSurfaceFormat::setDefaultFormat() instead of setFormat(). - - \note Calling QSurfaceFormat::setDefaultFormat() before constructing - the QApplication instance is mandatory on some platforms (for example, - \macos) when an OpenGL core profile context is requested. This is to - ensure that resource sharing between contexts stays functional as all - internal contexts are created using the correct version and profile. - - \section1 Painting Techniques - - As described above, subclass QOpenGLWidget to render pure 3D content in the - following way: - - \list - - \li Reimplement the initializeGL() and resizeGL() functions to - set up the OpenGL state and provide a perspective transformation. - - \li Reimplement paintGL() to paint the 3D scene, calling only - OpenGL functions. - - \endlist - - It is also possible to draw 2D graphics onto a QOpenGLWidget subclass using QPainter: - - \list - - \li In paintGL(), instead of issuing OpenGL commands, construct a QPainter - object for use on the widget. - - \li Draw primitives using QPainter's member functions. - - \li Direct OpenGL commands can still be issued. However, you must make sure - these are enclosed by a call to the painter's beginNativePainting() and - endNativePainting(). - - \endlist - - When performing drawing using QPainter only, it is also possible to perform - the painting like it is done for ordinary widgets: by reimplementing paintEvent(). - - \list - - \li Reimplement the paintEvent() function. - - \li Construct a QPainter object targeting the widget. Either pass the widget to the - constructor or the QPainter::begin() function. - - \li Draw primitives using QPainter's member functions. - - \li Painting finishes then the QPainter instance is destroyed. Alternatively, - call QPainter::end() explicitly. - - \endlist - - \section1 OpenGL Function Calls, Headers and QOpenGLFunctions - - When making OpenGL function calls, it is strongly recommended to avoid calling - the functions directly. Instead, prefer using QOpenGLFunctions (when making - portable applications) or the versioned variants (for example, - QOpenGLFunctions_3_2_Core and similar, when targeting modern, desktop-only - OpenGL). This way the application will work correctly in all Qt build - configurations, including the ones that perform dynamic OpenGL implementation - loading which means applications are not directly linking to an GL - implementation and thus direct function calls are not feasible. - - In paintGL() the current context is always accessible by caling - QOpenGLContext::currentContext(). From this context an already initialized, - ready-to-be-used QOpenGLFunctions instance is retrievable by calling - QOpenGLContext::functions(). An alternative to prefixing every GL call is to - inherit from QOpenGLFunctions and call - QOpenGLFunctions::initializeOpenGLFunctions() in initializeGL(). - - As for the OpenGL headers, note that in most cases there will be no need to - directly include any headers like GL.h. The OpenGL-related Qt headers will - include qopengl.h which will in turn include an appropriate header for the - system. This might be an OpenGL ES 3.x or 2.0 header, the highest version that - is available, or a system-provided gl.h. In addition, a copy of the extension - headers (called glext.h on some systems) is provided as part of Qt both for - OpenGL and OpenGL ES. These will get included automatically on platforms where - feasible. This means that constants and function pointer typedefs from ARB, - EXT, OES extensions are automatically available. - - \section1 Code Examples - - To get started, the simplest QOpenGLWidget subclass could like like the following: - - \snippet code/doc_gui_widgets_qopenglwidget.cpp 0 - - Alternatively, the prefixing of each and every OpenGL call can be avoided by deriving - from QOpenGLFunctions instead: - - \snippet code/doc_gui_widgets_qopenglwidget.cpp 1 - - To get a context compatible with a given OpenGL version or profile, or to - request depth and stencil buffers, call setFormat(): - - \snippet code/doc_gui_widgets_qopenglwidget.cpp 2 - - With OpenGL 3.0+ contexts, when portability is not important, the versioned - QOpenGLFunctions variants give easy access to all the modern OpenGL functions - available in a given version: - - \snippet code/doc_gui_widgets_qopenglwidget.cpp 3 - - As described above, it is simpler and more robust to set the requested format - globally so that it applies to all windows and contexts during the lifetime of - the application. Below is an example of this: - - \snippet code/doc_gui_widgets_qopenglwidget.cpp 6 - - \section1 Relation to QGLWidget - - The legacy QtOpenGL module (classes prefixed with QGL) provides a widget - called QGLWidget. QOpenGLWidget is intended to be a modern replacement for - it. Therefore, especially in new applications, the general recommendation is - to use QOpenGLWidget. - - While the API is very similar, there is an important difference between the - two: QOpenGLWidget always renders offscreen, using framebuffer - objects. QGLWidget on the other hand uses a native window and surface. The - latter causes issues when using it in complex user interfaces since, depending - on the platform, such native child widgets may have various limitations, - regarding stacking orders for example. QOpenGLWidget avoids this by not - creating a separate native window. - - Due to being backed by a framebuffer object, the behavior of QOpenGLWidget is - very similar to QOpenGLWindow with the update behavior set to \c - PartialUpdateBlit or \c PartialUpdateBlend. This means that the contents are - preserved between paintGL() calls so that incremental rendering is - possible. With QGLWidget (and naturally QOpenGLWindow with the default update - behavior) this is usually not the case because swapping the buffers leaves the - back buffer with undefined contents. - - \note Most applications do not need incremental rendering because they will - render everything in the view on every paint call. In this case it is - important to call glClear() as early as possible in paintGL(). This helps - mobile GPUs that use a tile-based architecture to recognize that the tile - buffer does not need to be reloaded with the framebuffer's previous - contents. Omitting the clear call can lead to significant performance drops on - such systems. - - \note Avoid calling winId() on a QOpenGLWidget. This function triggers the creation of - a native window, resulting in reduced performance and possibly rendering glitches. - - \section1 Differences to QGLWidget - - Besides the main conceptual difference of being backed by a framebuffer object, there - are a number of smaller, internal differences between QOpenGLWidget and the older - QGLWidget: - - \list - - \li OpenGL state when invoking paintGL(). QOpenGLWidget sets up the viewport via - glViewport(). It does not perform any clearing. - - \li Clearing when starting to paint via QPainter. Unlike regular widgets, QGLWidget - defaulted to a value of \c true for - \l{QWidget::autoFillBackground()}{autoFillBackground}. It then performed clearing to the - palette's background color every time QPainter::begin() was used. QOpenGLWidget does not - follow this: \l{QWidget::autoFillBackground()}{autoFillBackground} defaults to false, - like for any other widget. The only exception is when being used as a viewport for other - widgets like QGraphicsView. In such a case autoFillBackground will be automatically set - to true to ensure compatibility with QGLWidget-based viewports. - - \endlist - - \section1 Multisampling - - To enable multisampling, set the number of requested samples on the - QSurfaceFormat that is passed to setFormat(). On systems that do not support - it the request may get ignored. - - Multisampling support requires support for multisampled renderbuffers and - framebuffer blits. On OpenGL ES 2.0 implementations it is likely that these - will not be present. This means that multisampling will not be available. With - modern OpenGL versions and OpenGL ES 3.0 and up this is usually not a problem - anymore. - - \section1 Threading - - Performing offscreen rendering on worker threads, for example to generate - textures that are then used in the GUI/main thread in paintGL(), are supported - by exposing the widget's QOpenGLContext so that additional contexts sharing - with it can be created on each thread. - - Drawing directly to the QOpenGLWidget's framebuffer outside the GUI/main - thread is possible by reimplementing paintEvent() to do nothing. The context's - thread affinity has to be changed via QObject::moveToThread(). After that, - makeCurrent() and doneCurrent() are usable on the worker thread. Be careful to - move the context back to the GUI/main thread afterwards. - - Unlike QGLWidget, triggering a buffer swap just for the QOpenGLWidget is not - possible since there is no real, onscreen native surface for it. Instead, it - is up to the widget stack to manage composition and buffer swaps on the gui - thread. When a thread is done updating the framebuffer, call update() \b{on - the GUI/main thread} to schedule composition. - - Extra care has to be taken to avoid using the framebuffer when the GUI/main - thread is performing compositing. The signals aboutToCompose() and - frameSwapped() will be emitted when the composition is starting and - ending. They are emitted on the GUI/main thread. This means that by using a - direct connection aboutToCompose() can block the GUI/main thread until the - worker thread has finished its rendering. After that, the worker thread must - perform no further rendering until the frameSwapped() signal is emitted. If - this is not acceptable, the worker thread has to implement a double buffering - mechanism. This involves drawing using an alternative render target, that is - fully controlled by the thread, e.g. an additional framebuffer object, and - blitting to the QOpenGLWidget's framebuffer at a suitable time. - - \section1 Context Sharing - - When multiple QOpenGLWidgets are added as children to the same top-level - widget, their contexts will share with each other. This does not apply for - QOpenGLWidget instances that belong to different windows. - - This means that all QOpenGLWidgets in the same window can access each other's - sharable resources, like textures, and there is no need for an extra "global - share" context, as was the case with QGLWidget. - - To set up sharing between QOpenGLWidget instances belonging to different - windows, set the Qt::AA_ShareOpenGLContexts application attribute before - instantiating QApplication. This will trigger sharing between all - QOpenGLWidget instances without any further steps. - - Creating extra QOpenGLContext instances that share resources like textures - with the QOpenGLWidget's context is also possible. Simply pass the pointer - returned from context() to QOpenGLContext::setShareContext() before calling - QOpenGLContext::create(). The resulting context can also be used on a - different thread, allowing threaded generation of textures and asynchronous - texture uploads. - - Note that QOpenGLWidget expects a standard conformant implementation of - resource sharing when it comes to the underlying graphics drivers. For - example, some drivers, in particular for mobile and embedded hardware, have - issues with setting up sharing between an existing context and others that are - created later. Some other drivers may behave in unexpected ways when trying to - utilize shared resources between different threads. - - \section1 Resource Initialization and Cleanup - - The QOpenGLWidget's associated OpenGL context is guaranteed to be current - whenever initializeGL() and paintGL() are invoked. Do not attempt to create - OpenGL resources before initializeGL() is called. For example, attempting to - compile shaders, initialize vertex buffer objects or upload texture data will - fail when done in a subclass's constructor. These operations must be deferred - to initializeGL(). Some of Qt's OpenGL helper classes, like QOpenGLBuffer or - QOpenGLVertexArrayObject, have a matching deferred behavior: they can be - instantiated without a context, but all initialization is deferred until a - create(), or similar, call. This means that they can be used as normal - (non-pointer) member variables in a QOpenGLWidget subclass, but the create() - or similar function can only be called from initializeGL(). Be aware however - that not all classes are designed like this. When in doubt, make the member - variable a pointer and create and destroy the instance dynamically in - initializeGL() and the destructor, respectively. - - Releasing the resources also needs the context to be current. Therefore - destructors that perform such cleanup are expected to call makeCurrent() - before moving on to destroy any OpenGL resources or wrappers. Avoid deferred - deletion via \l{QObject::deleteLater()}{deleteLater()} or the parenting - mechanism of QObject. There is no guarantee the correct context will be - current at the time the instance in question is really destroyed. - - A typical subclass will therefore often look like the following when it comes - to resource initialization and destruction: - - \snippet code/doc_gui_widgets_qopenglwidget.cpp 4 - - This is naturally not the only possible solution. One alternative is to use - the \l{QOpenGLContext::aboutToBeDestroyed()}{aboutToBeDestroyed()} signal of - QOpenGLContext. By connecting a slot, using direct connection, to this signal, - it is possible to perform cleanup whenever the the underlying native context - handle, or the entire QOpenGLContext instance, is going to be released. The - following snippet is in principle equivalent to the previous one: - - \snippet code/doc_gui_widgets_qopenglwidget.cpp 5 - - \note For widgets that change their associated top-level window multiple times - during their lifetime, a combined approach is essential. Whenever the widget - or a parent of it gets reparented so that the top-level window becomes - different, the widget's associated context is destroyed and a new one is - created. This is then followed by a call to initializeGL() where all OpenGL - resources must get reinitialized. Due to this the only option to perform - proper cleanup is to connect to the context's aboutToBeDestroyed() - signal. Note that the context in question may not be the current one when the - signal gets emitted. Therefore it is good practice to call makeCurrent() in - the connected slot. Additionally, the same cleanup steps must be performed - from the derived class' destructor, since the slot connected to the signal - will not get invoked when the widget is being destroyed. - - \note When Qt::AA_ShareOpenGLContexts is set, the widget's context never - changes, not even when reparenting because the widget's associated texture is - guaranteed to be accessible also from the new top-level's context. - - Proper cleanup is especially important due to context sharing. Even though - each QOpenGLWidget's associated context is destroyed together with the - QOpenGLWidget, the sharable resources in that context, like textures, will - stay valid until the top-level window, in which the QOpenGLWidget lived, is - destroyed. Additionally, settings like Qt::AA_ShareOpenGLContexts and some Qt - modules may trigger an even wider scope for sharing contexts, potentially - leading to keeping the resources in question alive for the entire lifetime of - the application. Therefore the safest and most robust is always to perform - explicit cleanup for all resources and resource wrappers used in the - QOpenGLWidget. - - \section1 Limitations - - Putting other widgets underneath and making the QOpenGLWidget transparent will - not lead to the expected results: The widgets underneath will not be - visible. This is because in practice the QOpenGLWidget is drawn before all - other regular, non-OpenGL widgets, and so see-through type of solutions are - not feasible. Other type of layouts, like having widgets on top of the - QOpenGLWidget, will function as expected. - - When absolutely necessary, this limitation can be overcome by setting the - Qt::WA_AlwaysStackOnTop attribute on the QOpenGLWidget. Be aware however that - this breaks stacking order, for example it will not be possible to have other - widgets on top of the QOpenGLWidget, so it should only be used in situations - where a semi-transparent QOpenGLWidget with other widgets visible underneath - is required. - - Note that this does not apply when there are no other widgets underneath and - the intention is to have a semi-transparent window. In that case the - traditional approach of setting Qt::WA_TranslucentBackground - on the top-level window is sufficient. Note that if the transparent areas are - only desired in the QOpenGLWidget, then Qt::WA_NoSystemBackground will need - to be turned back to \c false after enabling Qt::WA_TranslucentBackground. - Additionally, requesting an alpha channel for the QOpenGLWidget's context via - setFormat() may be necessary too, depending on the system. - - QOpenGLWidget supports multiple update behaviors, just like QOpenGLWindow. In - preserved mode the rendered content from the previous paintGL() call is - available in the next one, allowing incremental rendering. In non-preserved - mode the content is lost and paintGL() implementations are expected to redraw - everything in the view. - - Before Qt 5.5 the default behavior of QOpenGLWidget was to preserve the - rendered contents between paintGL() calls. Since Qt 5.5 the default behavior - is non-preserved because this provides better performance and the majority of - applications have no need for the previous content. This also resembles the - semantics of an OpenGL-based QWindow and matches the default behavior of - QOpenGLWindow in that the color and ancillary buffers are invalidated for - each frame. To restore the preserved behavior, call setUpdateBehavior() with - \c PartialUpdate. - - \section1 Alternatives - - Adding a QOpenGLWidget into a window turns on OpenGL-based - compositing for the entire window. In some special cases this may - not be ideal, and the old QGLWidget-style behavior with a separate, - native child window is desired. Desktop applications that understand - the limitations of this approach (for example when it comes to - overlaps, transparency, scroll views and MDI areas), can use - QOpenGLWindow with QWidget::createWindowContainer(). This is a - modern alternative to QGLWidget and is faster than QOpenGLWidget due - to the lack of the additional composition step. It is strongly - recommended to limit the usage of this approach to cases where there - is no other choice. Note that this option is not suitable for most - embedded and mobile platforms, and it is known to have issues on - certain desktop platforms (e.g. \macos) too. The stable, - cross-platform solution is always QOpenGLWidget. - - \e{OpenGL is a trademark of Silicon Graphics, Inc. in the United States and other - countries.} - - \sa QOpenGLFunctions, QOpenGLWindow, Qt::AA_ShareOpenGLContexts, UpdateBehavior -*/ - -/*! - \fn void QOpenGLWidget::aboutToCompose() - - This signal is emitted when the widget's top-level window is about to begin - composing the textures of its QOpenGLWidget children and the other widgets. -*/ - -/*! - \fn void QOpenGLWidget::frameSwapped() - - This signal is emitted after the widget's top-level window has finished - composition and returned from its potentially blocking - QOpenGLContext::swapBuffers() call. -*/ - -/*! - \fn void QOpenGLWidget::aboutToResize() - - This signal is emitted when the widget's size is changed and therefore the - framebuffer object is going to be recreated. -*/ - -/*! - \fn void QOpenGLWidget::resized() - - This signal is emitted right after the framebuffer object has been recreated - due to resizing the widget. -*/ - -/*! - \enum QOpenGLWidget::UpdateBehavior - \since 5.5 - - This enum describes the update semantics of QOpenGLWidget. - - \value NoPartialUpdate QOpenGLWidget will discard the - contents of the color buffer and the ancillary buffers after the - QOpenGLWidget is rendered to screen. This is the same behavior that can be - expected by calling QOpenGLContext::swapBuffers with a default opengl - enabled QWindow as the argument. NoPartialUpdate can have some performance - benefits on certain hardware architectures common in the mobile and - embedded space when a framebuffer object is used as the rendering target. - The framebuffer object is invalidated between frames with - glDiscardFramebufferEXT if supported or a glClear. Please see the - documentation of EXT_discard_framebuffer for more information: - https://www.khronos.org/registry/gles/extensions/EXT/EXT_discard_framebuffer.txt - - \value PartialUpdate The framebuffer objects color buffer and ancillary - buffers are not invalidated between frames. - - \sa updateBehavior(), setUpdateBehavior() -*/ - -class QOpenGLWidgetPaintDevicePrivate : public QOpenGLPaintDevicePrivate -{ -public: - QOpenGLWidgetPaintDevicePrivate(QOpenGLWidget *widget) - : QOpenGLPaintDevicePrivate(QSize()), - w(widget) { } - - void beginPaint() override; - void endPaint() override; - - QOpenGLWidget *w; -}; - -class QOpenGLWidgetPaintDevice : public QOpenGLPaintDevice -{ -public: - QOpenGLWidgetPaintDevice(QOpenGLWidget *widget) - : QOpenGLPaintDevice(*new QOpenGLWidgetPaintDevicePrivate(widget)) { } - void ensureActiveTarget() override; -}; - -class QOpenGLWidgetPrivate : public QWidgetPrivate -{ - Q_DECLARE_PUBLIC(QOpenGLWidget) -public: - QOpenGLWidgetPrivate() - : context(nullptr), - fbo(nullptr), - resolvedFbo(nullptr), - surface(nullptr), - initialized(false), - fakeHidden(false), - inBackingStorePaint(false), - hasBeenComposed(false), - flushPending(false), - paintDevice(nullptr), - updateBehavior(QOpenGLWidget::NoPartialUpdate), - requestedSamples(0), - inPaintGL(false), - textureFormat(0) - { - requestedFormat = QSurfaceFormat::defaultFormat(); - } - - void reset(); - void recreateFbo(); - - GLuint textureId() const override; - QPlatformTextureList::Flags textureListFlags() override; - - void initialize(); - void invokeUserPaint(); - void render(); - - void invalidateFbo(); - - QImage grabFramebuffer() override; - void beginBackingStorePainting() override { inBackingStorePaint = true; } - void endBackingStorePainting() override { inBackingStorePaint = false; } - void beginCompose() override; - void endCompose() override; - void initializeViewportFramebuffer() override; - void resizeViewportFramebuffer() override; - void resolveSamples() override; - - QOpenGLContext *context; - QOpenGLFramebufferObject *fbo; - QOpenGLFramebufferObject *resolvedFbo; - QOffscreenSurface *surface; - bool initialized; - bool fakeHidden; - bool inBackingStorePaint; - bool hasBeenComposed; - bool flushPending; - QOpenGLPaintDevice *paintDevice; - QSurfaceFormat requestedFormat; - QOpenGLWidget::UpdateBehavior updateBehavior; - int requestedSamples; - bool inPaintGL; - GLenum textureFormat; -}; - -void QOpenGLWidgetPaintDevicePrivate::beginPaint() -{ - // NB! autoFillBackground is and must be false by default. Otherwise we would clear on - // every QPainter begin() which is not desirable. This is only for legacy use cases, - // like using QOpenGLWidget as the viewport of a graphics view, that expect clearing - // with the palette's background color. - if (w->autoFillBackground()) { - QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); - if (w->format().hasAlpha()) { - f->glClearColor(0, 0, 0, 0); - } else { - QColor c = w->palette().brush(w->backgroundRole()).color(); - float alpha = c.alphaF(); - f->glClearColor(c.redF() * alpha, c.greenF() * alpha, c.blueF() * alpha, alpha); - } - f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - } -} - -void QOpenGLWidgetPaintDevicePrivate::endPaint() -{ - QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(w)); - if (!wd->initialized) - return; - - if (!wd->inPaintGL) - QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = 0; -} - -void QOpenGLWidgetPaintDevice::ensureActiveTarget() -{ - QOpenGLWidgetPaintDevicePrivate *d = static_cast<QOpenGLWidgetPaintDevicePrivate *>(d_ptr.data()); - QOpenGLWidgetPrivate *wd = static_cast<QOpenGLWidgetPrivate *>(QWidgetPrivate::get(d->w)); - if (!wd->initialized) - return; - - if (QOpenGLContext::currentContext() != wd->context) - d->w->makeCurrent(); - else - wd->fbo->bind(); - - if (!wd->inPaintGL) - QOpenGLContextPrivate::get(wd->context)->defaultFboRedirect = wd->fbo->handle(); - - // When used as a viewport, drawing is done via opening a QPainter on the widget - // without going through paintEvent(). We will have to make sure a glFlush() is done - // before the texture is accessed also in this case. - wd->flushPending = true; -} - -GLuint QOpenGLWidgetPrivate::textureId() const -{ - return resolvedFbo ? resolvedFbo->texture() : (fbo ? fbo->texture() : 0); -} - -#ifndef GL_SRGB -#define GL_SRGB 0x8C40 -#endif -#ifndef GL_SRGB8 -#define GL_SRGB8 0x8C41 -#endif -#ifndef GL_SRGB_ALPHA -#define GL_SRGB_ALPHA 0x8C42 -#endif -#ifndef GL_SRGB8_ALPHA8 -#define GL_SRGB8_ALPHA8 0x8C43 -#endif - -QPlatformTextureList::Flags QOpenGLWidgetPrivate::textureListFlags() -{ - QPlatformTextureList::Flags flags = QWidgetPrivate::textureListFlags(); - switch (textureFormat) { - case GL_SRGB: - case GL_SRGB8: - case GL_SRGB_ALPHA: - case GL_SRGB8_ALPHA8: - flags |= QPlatformTextureList::TextureIsSrgb; - break; - default: - break; - } - return flags; -} - -void QOpenGLWidgetPrivate::reset() -{ - Q_Q(QOpenGLWidget); - - // Destroy the OpenGL resources first. These need the context to be current. - if (initialized) - q->makeCurrent(); - - delete paintDevice; - paintDevice = nullptr; - delete fbo; - fbo = nullptr; - delete resolvedFbo; - resolvedFbo = nullptr; - - if (initialized) - q->doneCurrent(); - - // Delete the context first, then the surface. Slots connected to - // the context's aboutToBeDestroyed() may still call makeCurrent() - // to perform some cleanup. - delete context; - context = nullptr; - delete surface; - surface = nullptr; - initialized = fakeHidden = inBackingStorePaint = false; -} - -void QOpenGLWidgetPrivate::recreateFbo() -{ - Q_Q(QOpenGLWidget); - - emit q->aboutToResize(); - - context->makeCurrent(surface); - - delete fbo; - fbo = nullptr; - delete resolvedFbo; - resolvedFbo = nullptr; - - int samples = requestedSamples; - QOpenGLExtensions *extfuncs = static_cast<QOpenGLExtensions *>(context->functions()); - if (!extfuncs->hasOpenGLExtension(QOpenGLExtensions::FramebufferMultisample)) - samples = 0; - - QOpenGLFramebufferObjectFormat format; - format.setAttachment(QOpenGLFramebufferObject::CombinedDepthStencil); - format.setSamples(samples); - if (textureFormat) - format.setInternalTextureFormat(textureFormat); - - const QSize deviceSize = q->size() * q->devicePixelRatioF(); - fbo = new QOpenGLFramebufferObject(deviceSize, format); - if (samples > 0) - resolvedFbo = new QOpenGLFramebufferObject(deviceSize); - - textureFormat = fbo->format().internalTextureFormat(); - - fbo->bind(); - context->functions()->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - flushPending = true; // Make sure the FBO is initialized before use - - paintDevice->setSize(deviceSize); - paintDevice->setDevicePixelRatio(q->devicePixelRatioF()); - - emit q->resized(); -} - -void QOpenGLWidgetPrivate::beginCompose() -{ - Q_Q(QOpenGLWidget); - if (flushPending) { - flushPending = false; - q->makeCurrent(); - static_cast<QOpenGLExtensions *>(context->functions())->flushShared(); - } - hasBeenComposed = true; - emit q->aboutToCompose(); -} - -void QOpenGLWidgetPrivate::endCompose() -{ - Q_Q(QOpenGLWidget); - emit q->frameSwapped(); -} - -void QOpenGLWidgetPrivate::initialize() -{ - Q_Q(QOpenGLWidget); - if (initialized) - return; - - // If no global shared context get our toplevel's context with which we - // will share in order to make the texture usable by the underlying window's backingstore. - QWidget *tlw = q->window(); - QOpenGLContext *shareContext = qt_gl_global_share_context(); - if (!shareContext) - shareContext = get(tlw)->shareContext(); - // If shareContext is null, showing content on-screen will not work. - // However, offscreen rendering and grabFramebuffer() will stay fully functional. - - // Do not include the sample count. Requesting a multisampled context is not necessary - // since we render into an FBO, never to an actual surface. What's more, attempting to - // create a pbuffer with a multisampled config crashes certain implementations. Just - // avoid the entire hassle, the result is the same. - requestedSamples = requestedFormat.samples(); - requestedFormat.setSamples(0); - - QScopedPointer<QOpenGLContext> ctx(new QOpenGLContext); - ctx->setFormat(requestedFormat); - if (shareContext) { - ctx->setShareContext(shareContext); - ctx->setScreen(shareContext->screen()); - } - if (Q_UNLIKELY(!ctx->create())) { - qWarning("QOpenGLWidget: Failed to create context"); - return; - } - - // Propagate settings that make sense only for the tlw. Note that this only - // makes sense for properties that get picked up even after the native - // window is created. - if (tlw->windowHandle()) { - QSurfaceFormat tlwFormat = tlw->windowHandle()->format(); - if (requestedFormat.swapInterval() != tlwFormat.swapInterval()) { - // Most platforms will pick up the changed swap interval on the next - // makeCurrent or swapBuffers. - tlwFormat.setSwapInterval(requestedFormat.swapInterval()); - tlw->windowHandle()->setFormat(tlwFormat); - } - if (requestedFormat.swapBehavior() != tlwFormat.swapBehavior()) { - tlwFormat.setSwapBehavior(requestedFormat.swapBehavior()); - tlw->windowHandle()->setFormat(tlwFormat); - } - } - - // The top-level window's surface is not good enough since it causes way too - // much trouble with regards to the QSurfaceFormat for example. So just like - // in QQuickWidget, use a dedicated QOffscreenSurface. - surface = new QOffscreenSurface; - surface->setFormat(ctx->format()); - surface->setScreen(ctx->screen()); - surface->create(); - - if (Q_UNLIKELY(!ctx->makeCurrent(surface))) { - qWarning("QOpenGLWidget: Failed to make context current"); - return; - } - - paintDevice = new QOpenGLWidgetPaintDevice(q); - paintDevice->setSize(q->size() * q->devicePixelRatioF()); - paintDevice->setDevicePixelRatio(q->devicePixelRatioF()); - - context = ctx.take(); - initialized = true; - - q->initializeGL(); -} - -void QOpenGLWidgetPrivate::resolveSamples() -{ - Q_Q(QOpenGLWidget); - if (resolvedFbo) { - q->makeCurrent(); - QRect rect(QPoint(0, 0), fbo->size()); - QOpenGLFramebufferObject::blitFramebuffer(resolvedFbo, rect, fbo, rect); - flushPending = true; - } -} - -void QOpenGLWidgetPrivate::invokeUserPaint() -{ - Q_Q(QOpenGLWidget); - - QOpenGLContext *ctx = QOpenGLContext::currentContext(); - Q_ASSERT(ctx && fbo); - - QOpenGLFunctions *f = ctx->functions(); - QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = fbo->handle(); - - f->glViewport(0, 0, q->width() * q->devicePixelRatioF(), q->height() * q->devicePixelRatioF()); - inPaintGL = true; - q->paintGL(); - inPaintGL = false; - flushPending = true; - - QOpenGLContextPrivate::get(ctx)->defaultFboRedirect = 0; -} - -void QOpenGLWidgetPrivate::render() -{ - Q_Q(QOpenGLWidget); - - if (fakeHidden || !initialized) - return; - - q->makeCurrent(); - - if (updateBehavior == QOpenGLWidget::NoPartialUpdate && hasBeenComposed) { - invalidateFbo(); - hasBeenComposed = false; - } - - invokeUserPaint(); -} - -void QOpenGLWidgetPrivate::invalidateFbo() -{ - QOpenGLExtensions *f = static_cast<QOpenGLExtensions *>(QOpenGLContext::currentContext()->functions()); - if (f->hasOpenGLExtension(QOpenGLExtensions::DiscardFramebuffer)) { - const int gl_color_attachment0 = 0x8CE0; // GL_COLOR_ATTACHMENT0 - const int gl_depth_attachment = 0x8D00; // GL_DEPTH_ATTACHMENT - const int gl_stencil_attachment = 0x8D20; // GL_STENCIL_ATTACHMENT -#ifdef Q_OS_WASM - // webgl does not allow separate depth and stencil attachments - // QTBUG-69913 - const int gl_depth_stencil_attachment = 0x821A; // GL_DEPTH_STENCIL_ATTACHMENT - - const GLenum attachments[] = { - gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment, gl_depth_stencil_attachment - }; -#else - const GLenum attachments[] = { - gl_color_attachment0, gl_depth_attachment, gl_stencil_attachment - }; -#endif - f->glDiscardFramebufferEXT(GL_FRAMEBUFFER, sizeof attachments / sizeof *attachments, attachments); - } else { - f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - } -} - -extern Q_GUI_EXPORT QImage qt_gl_read_framebuffer(const QSize &size, bool alpha_format, bool include_alpha); - -QImage QOpenGLWidgetPrivate::grabFramebuffer() -{ - Q_Q(QOpenGLWidget); - - initialize(); - if (!initialized) - return QImage(); - - if (!fbo) // could be completely offscreen, without ever getting a resize event - recreateFbo(); - - if (!inPaintGL) - render(); - - if (resolvedFbo) { - resolveSamples(); - resolvedFbo->bind(); - } else { - q->makeCurrent(); - } - - const bool hasAlpha = q->format().hasAlpha(); - QImage res = qt_gl_read_framebuffer(q->size() * q->devicePixelRatioF(), hasAlpha, hasAlpha); - res.setDevicePixelRatio(q->devicePixelRatioF()); - - // While we give no guarantees of what is going to be left bound, prefer the - // multisample fbo instead of the resolved one. Clients may continue to - // render straight after calling this function. - if (resolvedFbo) - q->makeCurrent(); - - return res; -} - -void QOpenGLWidgetPrivate::initializeViewportFramebuffer() -{ - Q_Q(QOpenGLWidget); - // Legacy behavior for compatibility with QGLWidget when used as a graphics view - // viewport: enable clearing on each painter begin. - q->setAutoFillBackground(true); -} - -void QOpenGLWidgetPrivate::resizeViewportFramebuffer() -{ - Q_Q(QOpenGLWidget); - if (!initialized) - return; - - if (!fbo || q->size() * q->devicePixelRatioF() != fbo->size()) { - recreateFbo(); - q->update(); - } -} - -/*! - Constructs a widget which is a child of \a parent, with widget flags set to \a f. - */ -QOpenGLWidget::QOpenGLWidget(QWidget *parent, Qt::WindowFlags f) - : QWidget(*(new QOpenGLWidgetPrivate), parent, f) -{ - Q_D(QOpenGLWidget); - if (Q_UNLIKELY(!QGuiApplicationPrivate::platformIntegration()->hasCapability(QPlatformIntegration::RasterGLSurface))) - qWarning("QOpenGLWidget is not supported on this platform."); - else - d->setRenderToTexture(); -} - -/*! - Destroys the QOpenGLWidget instance, freeing its resources. - - The QOpenGLWidget's context is made current in the destructor, allowing for - safe destruction of any child object that may need to release OpenGL - resources belonging to the context provided by this widget. - - \warning if you have objects wrapping OpenGL resources (such as - QOpenGLBuffer, QOpenGLShaderProgram, etc.) as members of a OpenGLWidget - subclass, you may need to add a call to makeCurrent() in that subclass' - destructor as well. Due to the rules of C++ object destruction, those objects - will be destroyed \e{before} calling this function (but after that the - destructor of the subclass has run), therefore making the OpenGL context - current in this function happens too late for their safe disposal. - - \sa makeCurrent -*/ -QOpenGLWidget::~QOpenGLWidget() -{ - Q_D(QOpenGLWidget); - d->reset(); -} - -/*! - Sets this widget's update behavior to \a updateBehavior. - \since 5.5 -*/ -void QOpenGLWidget::setUpdateBehavior(UpdateBehavior updateBehavior) -{ - Q_D(QOpenGLWidget); - d->updateBehavior = updateBehavior; -} - -/*! - \return the update behavior of the widget. - \since 5.5 -*/ -QOpenGLWidget::UpdateBehavior QOpenGLWidget::updateBehavior() const -{ - Q_D(const QOpenGLWidget); - return d->updateBehavior; -} - -/*! - Sets the requested surface \a format. - - When the format is not explicitly set via this function, the format returned by - QSurfaceFormat::defaultFormat() will be used. This means that when having multiple - OpenGL widgets, individual calls to this function can be replaced by one single call to - QSurfaceFormat::setDefaultFormat() before creating the first widget. - - \note Requesting an alpha buffer via this function will not lead to the - desired results when the intention is to make other widgets beneath visible. - Instead, use Qt::WA_AlwaysStackOnTop to enable semi-transparent QOpenGLWidget - instances with other widgets visible underneath. Keep in mind however that - this breaks the stacking order, so it will no longer be possible to have - other widgets on top of the QOpenGLWidget. - - \sa format(), Qt::WA_AlwaysStackOnTop, QSurfaceFormat::setDefaultFormat() - */ -void QOpenGLWidget::setFormat(const QSurfaceFormat &format) -{ - Q_D(QOpenGLWidget); - if (Q_UNLIKELY(d->initialized)) { - qWarning("QOpenGLWidget: Already initialized, setting the format has no effect"); - return; - } - - d->requestedFormat = format; -} - -/*! - Returns the context and surface format used by this widget and its toplevel - window. - - After the widget and its toplevel have both been created, resized and shown, - this function will return the actual format of the context. This may differ - from the requested format if the request could not be fulfilled by the - platform. It is also possible to get larger color buffer sizes than - requested. - - When the widget's window and the related OpenGL resources are not yet - initialized, the return value is the format that has been set via - setFormat(). - - \sa setFormat(), context() - */ -QSurfaceFormat QOpenGLWidget::format() const -{ - Q_D(const QOpenGLWidget); - return d->initialized ? d->context->format() : d->requestedFormat; -} - -/*! - Sets a custom internal texture format of \a texFormat. - - When working with sRGB framebuffers, it will be necessary to specify a - format like \c{GL_SRGB8_ALPHA8}. This can be achieved by calling this - function. - - \note This function has no effect if called after the widget has already - been shown and thus it performed initialization. - - \note This function will typically have to be used in combination with a - QSurfaceFormat::setDefaultFormat() call that sets the color space to - QSurfaceFormat::sRGBColorSpace. - - \since 5.10 - */ -void QOpenGLWidget::setTextureFormat(GLenum texFormat) -{ - Q_D(QOpenGLWidget); - if (Q_UNLIKELY(d->initialized)) { - qWarning("QOpenGLWidget: Already initialized, setting the internal texture format has no effect"); - return; - } - - d->textureFormat = texFormat; -} - -/*! - \return the active internal texture format if the widget has already - initialized, the requested format if one was set but the widget has not yet - been made visible, or \nullptr if setTextureFormat() was not called and the - widget has not yet been made visible. - - \since 5.10 - */ -GLenum QOpenGLWidget::textureFormat() const -{ - Q_D(const QOpenGLWidget); - return d->textureFormat; -} - -/*! - \return \e true if the widget and OpenGL resources, like the context, have - been successfully initialized. Note that the return value is always false - until the widget is shown. -*/ -bool QOpenGLWidget::isValid() const -{ - Q_D(const QOpenGLWidget); - return d->initialized && d->context->isValid(); -} - -/*! - Prepares for rendering OpenGL content for this widget by making the - corresponding context current and binding the framebuffer object in that - context. - - It is not necessary to call this function in most cases, because it - is called automatically before invoking paintGL(). - - \sa context(), paintGL(), doneCurrent() - */ -void QOpenGLWidget::makeCurrent() -{ - Q_D(QOpenGLWidget); - if (!d->initialized) - return; - - d->context->makeCurrent(d->surface); - - if (d->fbo) // there may not be one if we are in reset() - d->fbo->bind(); -} - -/*! - Releases the context. - - It is not necessary to call this function in most cases, since the - widget will make sure the context is bound and released properly - when invoking paintGL(). - */ -void QOpenGLWidget::doneCurrent() -{ - Q_D(QOpenGLWidget); - if (!d->initialized) - return; - - d->context->doneCurrent(); -} - -/*! - \return The QOpenGLContext used by this widget or \c 0 if not yet initialized. - - \note The context and the framebuffer object used by the widget changes when - reparenting the widget via setParent(). - - \sa QOpenGLContext::setShareContext(), defaultFramebufferObject() - */ -QOpenGLContext *QOpenGLWidget::context() const -{ - Q_D(const QOpenGLWidget); - return d->context; -} - -/*! - \return The framebuffer object handle or \c 0 if not yet initialized. - - \note The framebuffer object belongs to the context returned by context() - and may not be accessible from other contexts. - - \note The context and the framebuffer object used by the widget changes when - reparenting the widget via setParent(). In addition, the framebuffer object - changes on each resize. - - \sa context() - */ -GLuint QOpenGLWidget::defaultFramebufferObject() const -{ - Q_D(const QOpenGLWidget); - return d->fbo ? d->fbo->handle() : 0; -} - -/*! - This virtual function is called once before the first call to - paintGL() or resizeGL(). Reimplement it in a subclass. - - This function should set up any required OpenGL resources and state. - - There is no need to call makeCurrent() because this has already been - done when this function is called. Note however that the framebuffer - is not yet available at this stage, so avoid issuing draw calls from - here. Defer such calls to paintGL() instead. - - \sa paintGL(), resizeGL() -*/ -void QOpenGLWidget::initializeGL() -{ -} - -/*! - This virtual function is called whenever the widget has been - resized. Reimplement it in a subclass. The new size is passed in - \a w and \a h. - - There is no need to call makeCurrent() because this has already been - done when this function is called. Additionally, the framebuffer is - also bound. - - \sa initializeGL(), paintGL() -*/ -void QOpenGLWidget::resizeGL(int w, int h) -{ - Q_UNUSED(w); - Q_UNUSED(h); -} - -/*! - This virtual function is called whenever the widget needs to be - painted. Reimplement it in a subclass. - - There is no need to call makeCurrent() because this has already - been done when this function is called. - - Before invoking this function, the context and the framebuffer are - bound, and the viewport is set up by a call to glViewport(). No - other state is set and no clearing or drawing is performed by the - framework. - - \sa initializeGL(), resizeGL() -*/ -void QOpenGLWidget::paintGL() -{ -} - -/*! - Handles resize events that are passed in the \a e event parameter. - Calls the virtual function resizeGL(). - - \note Avoid overriding this function in derived classes. If that is not - feasible, make sure that QOpenGLWidget's implementation is invoked - too. Otherwise the underlying framebuffer object and related resources will - not get resized properly and will lead to incorrect rendering. -*/ -void QOpenGLWidget::resizeEvent(QResizeEvent *e) -{ - Q_D(QOpenGLWidget); - - if (e->size().isEmpty()) { - d->fakeHidden = true; - return; - } - d->fakeHidden = false; - - d->initialize(); - if (!d->initialized) - return; - - d->recreateFbo(); - resizeGL(width(), height()); - d->sendPaintEvent(QRect(QPoint(0, 0), size())); -} - -/*! - Handles paint events. - - Calling QWidget::update() will lead to sending a paint event \a e, - and thus invoking this function. (NB this is asynchronous and will - happen at some point after returning from update()). This function - will then, after some preparation, call the virtual paintGL() to - update the contents of the QOpenGLWidget's framebuffer. The widget's - top-level window will then composite the framebuffer's texture with - the rest of the window. -*/ -void QOpenGLWidget::paintEvent(QPaintEvent *e) -{ - Q_UNUSED(e); - Q_D(QOpenGLWidget); - if (!d->initialized) - return; - - if (updatesEnabled()) - d->render(); -} - -/*! - Renders and returns a 32-bit RGB image of the framebuffer. - - \note This is a potentially expensive operation because it relies on glReadPixels() - to read back the pixels. This may be slow and can stall the GPU pipeline. -*/ -QImage QOpenGLWidget::grabFramebuffer() -{ - Q_D(QOpenGLWidget); - return d->grabFramebuffer(); -} - -/*! - \internal -*/ -int QOpenGLWidget::metric(QPaintDevice::PaintDeviceMetric metric) const -{ - Q_D(const QOpenGLWidget); - if (d->inBackingStorePaint) - return QWidget::metric(metric); - - auto window = d->windowHandle(QWidgetPrivate::WindowHandleMode::TopLevel); - QScreen *screen = window ? window->screen() : QGuiApplication::primaryScreen(); - - const float dpmx = qt_defaultDpiX() * 100. / 2.54; - const float dpmy = qt_defaultDpiY() * 100. / 2.54; - - switch (metric) { - case PdmWidth: - return width(); - case PdmHeight: - return height(); - case PdmDepth: - return 32; - case PdmWidthMM: - if (screen) - return width() * screen->physicalSize().width() / screen->geometry().width(); - else - return width() * 1000 / dpmx; - case PdmHeightMM: - if (screen) - return height() * screen->physicalSize().height() / screen->geometry().height(); - else - return height() * 1000 / dpmy; - case PdmNumColors: - return 0; - case PdmDpiX: - if (screen) - return qRound(screen->logicalDotsPerInchX()); - else - return qRound(dpmx * 0.0254); - case PdmDpiY: - if (screen) - return qRound(screen->logicalDotsPerInchY()); - else - return qRound(dpmy * 0.0254); - case PdmPhysicalDpiX: - if (screen) - return qRound(screen->physicalDotsPerInchX()); - else - return qRound(dpmx * 0.0254); - case PdmPhysicalDpiY: - if (screen) - return qRound(screen->physicalDotsPerInchY()); - else - return qRound(dpmy * 0.0254); - case PdmDevicePixelRatio: - if (window) - return int(window->devicePixelRatio()); - else - return 1.0; - case PdmDevicePixelRatioScaled: - if (window) - return int(window->devicePixelRatio() * devicePixelRatioFScale()); - else - return int(devicePixelRatioFScale()); - default: - qWarning("QOpenGLWidget::metric(): unknown metric %d", metric); - return 0; - } -} - -/*! - \internal -*/ -QPaintDevice *QOpenGLWidget::redirected(QPoint *p) const -{ - Q_D(const QOpenGLWidget); - if (d->inBackingStorePaint) - return QWidget::redirected(p); - - return d->paintDevice; -} - -/*! - \internal -*/ -QPaintEngine *QOpenGLWidget::paintEngine() const -{ - Q_D(const QOpenGLWidget); - // QWidget needs to "punch a hole" into the backingstore. This needs the - // normal paint engine and device, not the GL one. So in this mode, behave - // like a normal widget. - if (d->inBackingStorePaint) - return QWidget::paintEngine(); - - if (!d->initialized) - return nullptr; - - return d->paintDevice->paintEngine(); -} - -/*! - \internal -*/ -bool QOpenGLWidget::event(QEvent *e) -{ - Q_D(QOpenGLWidget); - switch (e->type()) { - case QEvent::WindowChangeInternal: - if (QCoreApplication::testAttribute(Qt::AA_ShareOpenGLContexts)) - break; - if (d->initialized) - d->reset(); - if (isHidden()) - break; - Q_FALLTHROUGH(); - case QEvent::Show: // reparenting may not lead to a resize so reinitalize on Show too - if (d->initialized && window()->windowHandle() - && d->context->shareContext() != QWidgetPrivate::get(window())->shareContext()) - { - // Special case: did grabFramebuffer() for a hidden widget that then became visible. - // Recreate all resources since the context now needs to share with the TLW's. - if (!QCoreApplication::testAttribute(Qt::AA_ShareOpenGLContexts)) - d->reset(); - } - if (!d->initialized && !size().isEmpty() && window()->windowHandle()) { - d->initialize(); - if (d->initialized) - d->recreateFbo(); - } - break; - case QEvent::ScreenChangeInternal: - if (d->initialized && d->paintDevice->devicePixelRatioF() != devicePixelRatioF()) - d->recreateFbo(); - break; - default: - break; - } - return QWidget::event(e); -} - -QT_END_NAMESPACE - -#include "moc_qopenglwidget.cpp" diff --git a/src/widgets/kernel/qopenglwidget.h b/src/widgets/kernel/qopenglwidget.h deleted file mode 100644 index 9eb4a9ba5a..0000000000 --- a/src/widgets/kernel/qopenglwidget.h +++ /dev/null @@ -1,115 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtWidgets module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 3 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL3 included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 3 requirements -** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 2.0 or (at your option) the GNU General -** Public license version 3 or any later version approved by the KDE Free -** Qt Foundation. The licenses are as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 -** included in the packaging of this file. Please review the following -** information to ensure the GNU General Public License requirements will -** be met: https://www.gnu.org/licenses/gpl-2.0.html and -** https://www.gnu.org/licenses/gpl-3.0.html. -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QOPENGLWIDGET_H -#define QOPENGLWIDGET_H - -#include <QtWidgets/qtwidgetsglobal.h> - -#ifndef QT_NO_OPENGL - -#include <QtWidgets/QWidget> -#include <QtGui/QSurfaceFormat> -#include <QtGui/qopengl.h> - -QT_BEGIN_NAMESPACE - -class QOpenGLWidgetPrivate; - -class Q_WIDGETS_EXPORT QOpenGLWidget : public QWidget -{ - Q_OBJECT - Q_DECLARE_PRIVATE(QOpenGLWidget) - -public: - enum UpdateBehavior { - NoPartialUpdate, - PartialUpdate - }; - - explicit QOpenGLWidget(QWidget* parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags()); - ~QOpenGLWidget(); - - void setUpdateBehavior(UpdateBehavior updateBehavior); - UpdateBehavior updateBehavior() const; - - void setFormat(const QSurfaceFormat &format); - QSurfaceFormat format() const; - - GLenum textureFormat() const; - void setTextureFormat(GLenum texFormat); - - bool isValid() const; - - void makeCurrent(); - void doneCurrent(); - - QOpenGLContext *context() const; - GLuint defaultFramebufferObject() const; - - QImage grabFramebuffer(); - -Q_SIGNALS: - void aboutToCompose(); - void frameSwapped(); - void aboutToResize(); - void resized(); - -protected: - virtual void initializeGL(); - virtual void resizeGL(int w, int h); - virtual void paintGL(); - - void paintEvent(QPaintEvent *e) override; - void resizeEvent(QResizeEvent *e) override; - bool event(QEvent *e) override; - - int metric(QPaintDevice::PaintDeviceMetric metric) const override; - QPaintDevice *redirected(QPoint *p) const override; - QPaintEngine *paintEngine() const override; - -private: - Q_DISABLE_COPY(QOpenGLWidget) -}; - -QT_END_NAMESPACE - -#endif // QT_NO_OPENGL - -#endif // QOPENGLWIDGET_H diff --git a/src/widgets/kernel/qshortcut.cpp b/src/widgets/kernel/qshortcut.cpp index 039699a004..4a2f8d66c2 100644 --- a/src/widgets/kernel/qshortcut.cpp +++ b/src/widgets/kernel/qshortcut.cpp @@ -40,7 +40,6 @@ #include "qshortcut.h" #include "private/qwidget_p.h" -#ifndef QT_NO_SHORTCUT #include <qevent.h> #if QT_CONFIG(whatsthis) #include <qwhatsthis.h> @@ -53,25 +52,21 @@ #endif #include <qapplication.h> #include <private/qapplication_p.h> +#include "private/qguishortcut_p.h" #include <private/qshortcutmap_p.h> -#include <private/qaction_p.h> +#if QT_CONFIG(action) +# include <private/qaction_p.h> +#endif #include <private/qwidgetwindow_p.h> #include <qpa/qplatformmenu.h> QT_BEGIN_NAMESPACE -#define QAPP_CHECK(functionName) \ - if (Q_UNLIKELY(!qApp)) { \ - qWarning("QShortcut: Initialize QApplication before calling '" functionName "'."); \ - return; \ - } - - static bool correctWidgetContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window); #if QT_CONFIG(graphicsview) static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsWidget *w, QWidget *active_window); #endif -#ifndef QT_NO_ACTION +#if QT_CONFIG(action) static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window); #endif @@ -108,7 +103,7 @@ bool qWidgetShortcutContextMatcher(QObject *object, Qt::ShortcutContext context) if (!active_window) return false; -#ifndef QT_NO_ACTION +#if QT_CONFIG(action) if (auto a = qobject_cast<QAction *>(object)) return correctActionContext(context, a, active_window); #endif @@ -284,7 +279,7 @@ static bool correctGraphicsWidgetContext(Qt::ShortcutContext context, QGraphicsW } #endif -#ifndef QT_NO_ACTION +#if QT_CONFIG(action) static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window) { const QWidgetList &widgets = static_cast<QActionPrivate *>(QObjectPrivate::get(a))->widgets; @@ -332,7 +327,7 @@ static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidge #endif return false; } -#endif // QT_NO_ACTION +#endif // QT_CONFIG(action) /*! @@ -395,29 +390,62 @@ static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidge Returns the shortcut's parent widget. */ -/*! - \fn void QShortcut::activated() +/* + \internal + Private data accessed through d-pointer. +*/ +class QShortcutPrivate : public QGuiShortcutPrivate +{ + Q_DECLARE_PUBLIC(QShortcut) +public: + QShortcutPrivate() = default; - This signal is emitted when the user types the shortcut's key - sequence. + QShortcutMap::ContextMatcher contextMatcher() const override + { return qWidgetShortcutContextMatcher; } - \sa activatedAmbiguously() -*/ + bool handleWhatsThis() override; -/*! - \fn void QShortcut::activatedAmbiguously() + QString sc_whatsthis; +}; - When a key sequence is being typed at the keyboard, it is said to - be ambiguous as long as it matches the start of more than one - shortcut. +bool QShortcutPrivate::handleWhatsThis() +{ +#if QT_CONFIG(whatsthis) + const bool result = QWhatsThis::inWhatsThisMode(); + if (result) + QWhatsThis::showText(QCursor::pos(), sc_whatsthis); + return result; +#else + return false; +#endif +} - When a shortcut's key sequence is completed, - activatedAmbiguously() is emitted if the key sequence is still - ambiguous (i.e., it is the start of one or more other shortcuts). - The activated() signal is not emitted in this case. +/*! + Constructs a QShortcut object for the \a parent widget. Since no + shortcut key sequence is specified, the shortcut will not emit any + signals. - \sa activated() + \sa setKey() */ +QShortcut::QShortcut(QWidget *parent) + : QGuiShortcut(*new QShortcutPrivate, parent) +{ +} + +/*! + Constructs a QShortcut object for the \a parent widget. The shortcut + operates on its parent, listening for \l{QShortcutEvent}s that + match the \a key sequence. Depending on the ambiguity of the + event, the shortcut will call the \a member function, or the \a + ambiguousMember function, if the key press was in the shortcut's + \a shortcutContext. +*/ +QShortcut::QShortcut(const QKeySequence &key, QWidget *parent, + const char *member, const char *ambiguousMember, + Qt::ShortcutContext shortcutContext) + : QGuiShortcut(*new QShortcutPrivate, key, parent, member, ambiguousMember, shortcutContext) +{ +} /*! \fn template<typename Functor> @@ -489,177 +517,6 @@ static bool correctActionContext(Qt::ShortcutContext context, QAction *a, QWidge will not be called. */ -/* - \internal - Private data accessed through d-pointer. -*/ -class QShortcutPrivate : public QObjectPrivate -{ - Q_DECLARE_PUBLIC(QShortcut) -public: - QShortcutPrivate() = default; - QKeySequence sc_sequence; - Qt::ShortcutContext sc_context = Qt::WindowShortcut; - bool sc_enabled = true; - bool sc_autorepeat = true; - int sc_id = 0; - QString sc_whatsthis; - void redoGrab(QShortcutMap &map); -}; - -void QShortcutPrivate::redoGrab(QShortcutMap &map) -{ - Q_Q(QShortcut); - if (Q_UNLIKELY(!parent)) { - qWarning("QShortcut: No widget parent defined"); - return; - } - - if (sc_id) - map.removeShortcut(sc_id, q); - if (sc_sequence.isEmpty()) - return; - sc_id = map.addShortcut(q, sc_sequence, sc_context, qWidgetShortcutContextMatcher); - if (!sc_enabled) - map.setShortcutEnabled(false, sc_id, q); - if (!sc_autorepeat) - map.setShortcutAutoRepeat(false, sc_id, q); -} - -/*! - Constructs a QShortcut object for the \a parent widget. Since no - shortcut key sequence is specified, the shortcut will not emit any - signals. - - \sa setKey() -*/ -QShortcut::QShortcut(QWidget *parent) - : QObject(*new QShortcutPrivate, parent) -{ - Q_ASSERT(parent != nullptr); -} - -/*! - Constructs a QShortcut object for the \a parent widget. The shortcut - operates on its parent, listening for \l{QShortcutEvent}s that - match the \a key sequence. Depending on the ambiguity of the - event, the shortcut will call the \a member function, or the \a - ambiguousMember function, if the key press was in the shortcut's - \a shortcutContext. -*/ -QShortcut::QShortcut(const QKeySequence &key, QWidget *parent, - const char *member, const char *ambiguousMember, - Qt::ShortcutContext shortcutContext) - : QShortcut(parent) -{ - QAPP_CHECK("QShortcut"); - - Q_D(QShortcut); - d->sc_context = shortcutContext; - d->sc_sequence = key; - d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); - if (member) - connect(this, SIGNAL(activated()), parent, member); - if (ambiguousMember) - connect(this, SIGNAL(activatedAmbiguously()), parent, ambiguousMember); -} - -/*! - Destroys the shortcut. -*/ -QShortcut::~QShortcut() -{ - Q_D(QShortcut); - if (qApp) - QGuiApplicationPrivate::instance()->shortcutMap.removeShortcut(d->sc_id, this); -} - -/*! - \property QShortcut::key - \brief the shortcut's key sequence - - This is a key sequence with an optional combination of Shift, Ctrl, - and Alt. The key sequence may be supplied in a number of ways: - - \snippet code/src_gui_kernel_qshortcut.cpp 1 - - By default, this property contains an empty key sequence. -*/ -void QShortcut::setKey(const QKeySequence &key) -{ - Q_D(QShortcut); - if (d->sc_sequence == key) - return; - QAPP_CHECK("setKey"); - d->sc_sequence = key; - d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); -} - -QKeySequence QShortcut::key() const -{ - Q_D(const QShortcut); - return d->sc_sequence; -} - -/*! - \property QShortcut::enabled - \brief whether the shortcut is enabled - - An enabled shortcut emits the activated() or activatedAmbiguously() - signal when a QShortcutEvent occurs that matches the shortcut's - key() sequence. - - If the application is in \c WhatsThis mode the shortcut will not emit - the signals, but will show the "What's This?" text instead. - - By default, this property is \c true. - - \sa whatsThis -*/ -void QShortcut::setEnabled(bool enable) -{ - Q_D(QShortcut); - if (d->sc_enabled == enable) - return; - QAPP_CHECK("setEnabled"); - d->sc_enabled = enable; - QGuiApplicationPrivate::instance()->shortcutMap.setShortcutEnabled(enable, d->sc_id, this); -} - -bool QShortcut::isEnabled() const -{ - Q_D(const QShortcut); - return d->sc_enabled; -} - -/*! - \property QShortcut::context - \brief the context in which the shortcut is valid - - A shortcut's context decides in which circumstances a shortcut is - allowed to be triggered. The normal context is Qt::WindowShortcut, - which allows the shortcut to trigger if the parent (the widget - containing the shortcut) is a subwidget of the active top-level - window. - - By default, this property is set to Qt::WindowShortcut. -*/ -void QShortcut::setContext(Qt::ShortcutContext context) -{ - Q_D(QShortcut); - if(d->sc_context == context) - return; - QAPP_CHECK("setContext"); - d->sc_context = context; - d->redoGrab(QGuiApplicationPrivate::instance()->shortcutMap); -} - -Qt::ShortcutContext QShortcut::context() const -{ - Q_D(const QShortcut); - return d->sc_context; -} - /*! \property QShortcut::whatsThis \brief the shortcut's "What's This?" help text @@ -687,67 +544,8 @@ QString QShortcut::whatsThis() const } /*! - \property QShortcut::autoRepeat - \brief whether the shortcut can auto repeat - \since 4.2 - - If true, the shortcut will auto repeat when the keyboard shortcut - combination is held down, provided that keyboard auto repeat is - enabled on the system. - The default value is true. -*/ -void QShortcut::setAutoRepeat(bool on) -{ - Q_D(QShortcut); - if (d->sc_autorepeat == on) - return; - QAPP_CHECK("setAutoRepeat"); - d->sc_autorepeat = on; - QGuiApplicationPrivate::instance()->shortcutMap.setShortcutAutoRepeat(on, d->sc_id, this); -} - -bool QShortcut::autoRepeat() const -{ - Q_D(const QShortcut); - return d->sc_autorepeat; -} - -/*! - Returns the shortcut's ID. - - \sa QShortcutEvent::shortcutId() -*/ -int QShortcut::id() const -{ - Q_D(const QShortcut); - return d->sc_id; -} - -/*! - \internal + Destroys the shortcut. */ -bool QShortcut::event(QEvent *e) -{ - Q_D(QShortcut); - if (d->sc_enabled && e->type() == QEvent::Shortcut) { - auto se = static_cast<QShortcutEvent *>(e); - if (se->shortcutId() == d->sc_id && se->key() == d->sc_sequence){ -#if QT_CONFIG(whatsthis) - if (QWhatsThis::inWhatsThisMode()) { - QWhatsThis::showText(QCursor::pos(), d->sc_whatsthis); - } else -#endif - if (se->isAmbiguous()) - emit activatedAmbiguously(); - else - emit activated(); - return true; - } - } - return QObject::event(e); -} -#endif // QT_NO_SHORTCUT +QShortcut::~QShortcut() = default; QT_END_NAMESPACE - -#include "moc_qshortcut.cpp" diff --git a/src/widgets/kernel/qshortcut.h b/src/widgets/kernel/qshortcut.h index 4f9c5ba0f7..6c92f87c46 100644 --- a/src/widgets/kernel/qshortcut.h +++ b/src/widgets/kernel/qshortcut.h @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2016 The Qt Company Ltd. +** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the QtWidgets module of the Qt Toolkit. @@ -42,28 +42,23 @@ #include <QtWidgets/qtwidgetsglobal.h> #include <QtWidgets/qwidget.h> -#include <QtGui/qkeysequence.h> - -QT_BEGIN_NAMESPACE +#include <QtGui/qguishortcut.h> +QT_REQUIRE_CONFIG(shortcut); -#ifndef QT_NO_SHORTCUT +QT_BEGIN_NAMESPACE class QShortcutPrivate; -class Q_WIDGETS_EXPORT QShortcut : public QObject +class Q_WIDGETS_EXPORT QShortcut : public QGuiShortcut { Q_OBJECT - Q_DECLARE_PRIVATE(QShortcut) - Q_PROPERTY(QKeySequence key READ key WRITE setKey) Q_PROPERTY(QString whatsThis READ whatsThis WRITE setWhatsThis) - Q_PROPERTY(bool enabled READ isEnabled WRITE setEnabled) - Q_PROPERTY(bool autoRepeat READ autoRepeat WRITE setAutoRepeat) - Q_PROPERTY(Qt::ShortcutContext context READ context WRITE setContext) + Q_DECLARE_PRIVATE(QShortcut) public: explicit QShortcut(QWidget *parent); - QShortcut(const QKeySequence &key, QWidget *parent, - const char *member = nullptr, const char *ambiguousMember = nullptr, - Qt::ShortcutContext shortcutContext = Qt::WindowShortcut); + explicit QShortcut(const QKeySequence& key, QWidget *parent, + const char *member = nullptr, const char *ambiguousMember = nullptr, + Qt::ShortcutContext shortcutContext = Qt::WindowShortcut); #ifdef Q_CLANG_QDOC template<typename Functor> QShortcut(const QKeySequence &key, QWidget *parent, @@ -122,36 +117,13 @@ public: #endif ~QShortcut(); - void setKey(const QKeySequence& key); - QKeySequence key() const; - - void setEnabled(bool enable); - bool isEnabled() const; - - void setContext(Qt::ShortcutContext context); - Qt::ShortcutContext context() const; - void setWhatsThis(const QString &text); QString whatsThis() const; - void setAutoRepeat(bool on); - bool autoRepeat() const; - - int id() const; - inline QWidget *parentWidget() const { return static_cast<QWidget *>(QObject::parent()); } - -Q_SIGNALS: - void activated(); - void activatedAmbiguously(); - -protected: - bool event(QEvent *e) override; }; -#endif // QT_NO_SHORTCUT - QT_END_NAMESPACE #endif // QSHORTCUT_H diff --git a/src/widgets/kernel/qt_widgets_pch.h b/src/widgets/kernel/qt_widgets_pch.h index b70941950b..3551f19e80 100644 --- a/src/widgets/kernel/qt_widgets_pch.h +++ b/src/widgets/kernel/qt_widgets_pch.h @@ -53,7 +53,9 @@ #include <qabstractbutton.h> #include <qabstractscrollarea.h> #include <qabstractslider.h> -#include <qaction.h> +#if QT_CONFIG(action) +# include <qaction.h> +#endif #include <qcommonstyle.h> #include <qlayout.h> #include <qstyle.h> diff --git a/src/widgets/kernel/qwidget.cpp b/src/widgets/kernel/qwidget.cpp index b85bb62917..25ca732c9e 100644 --- a/src/widgets/kernel/qwidget.cpp +++ b/src/widgets/kernel/qwidget.cpp @@ -88,7 +88,9 @@ #include "qwidget_p.h" #include <QtGui/private/qwindow_p.h> -#include "qaction_p.h" +#if QT_CONFIG(action) +# include "qaction_p.h" +#endif #include "qlayout_p.h" #if QT_CONFIG(graphicsview) #include "QtWidgets/qgraphicsproxywidget.h" @@ -1513,13 +1515,8 @@ QWidget::~QWidget() if (d->declarativeData) { d->wasDeleted = true; // needed, so that destroying the declarative data does the right thing - if (static_cast<QAbstractDeclarativeDataImpl*>(d->declarativeData)->ownedByQml1) { - if (QAbstractDeclarativeData::destroyed_qml1) - QAbstractDeclarativeData::destroyed_qml1(d->declarativeData, this); - } else { - if (QAbstractDeclarativeData::destroyed) - QAbstractDeclarativeData::destroyed(d->declarativeData, this); - } + if (QAbstractDeclarativeData::destroyed) + QAbstractDeclarativeData::destroyed(d->declarativeData, this); d->declarativeData = nullptr; // don't activate again in ~QObject d->wasDeleted = false; } @@ -1853,7 +1850,7 @@ void QWidgetPrivate::propagatePaletteChange() if (q->isWindow() && !q->testAttribute(Qt::WA_WindowPropagation)) { inheritedPaletteResolveMask = 0; } - int mask = data.pal.resolve() | inheritedPaletteResolveMask; + QPalette::ResolveMask mask = data.pal.resolve() | inheritedPaletteResolveMask; const bool useStyleSheetPropagationInWidgetStyles = QCoreApplication::testAttribute(Qt::AA_UseStyleSheetPropagationInWidgetStyles); @@ -4377,7 +4374,7 @@ void QWidget::setPalette(const QPalette &palette) widget's palette are implicitly imposed on this widget by the user). Note that this font does not take into account the palette set on \a w itself. */ -QPalette QWidgetPrivate::naturalWidgetPalette(uint inheritedMask) const +QPalette QWidgetPrivate::naturalWidgetPalette(QPalette::ResolveMask inheritedMask) const { Q_Q(const QWidget); diff --git a/src/widgets/kernel/qwidget.h b/src/widgets/kernel/qwidget.h index 415a738eb4..5117fa94c8 100644 --- a/src/widgets/kernel/qwidget.h +++ b/src/widgets/kernel/qwidget.h @@ -53,7 +53,9 @@ #include <QtGui/qregion.h> #include <QtGui/qbrush.h> #include <QtGui/qcursor.h> -#include <QtGui/qkeysequence.h> +#if QT_CONFIG(shortcut) +# include <QtGui/qkeysequence.h> +#endif #ifdef QT_INCLUDE_COMPAT #include <QtGui/qevent.h> diff --git a/src/widgets/kernel/qwidget_p.h b/src/widgets/kernel/qwidget_p.h index 6915782cb3..0d0077548c 100644 --- a/src/widgets/kernel/qwidget_p.h +++ b/src/widgets/kernel/qwidget_p.h @@ -299,7 +299,7 @@ public: void setPalette_helper(const QPalette &); void resolvePalette(); - QPalette naturalWidgetPalette(uint inheritedMask) const; + QPalette naturalWidgetPalette(QPalette::ResolveMask inheritedMask) const; void setMask_sys(const QRegion &); @@ -672,7 +672,7 @@ public: // Other variables. uint directFontResolveMask; uint inheritedFontResolveMask; - uint inheritedPaletteResolveMask; + QPalette::ResolveMask inheritedPaletteResolveMask; short leftmargin; short topmargin; short rightmargin; diff --git a/src/widgets/kernel/qwidgetaction.cpp b/src/widgets/kernel/qwidgetaction.cpp index 9649e51b92..12250983f7 100644 --- a/src/widgets/kernel/qwidgetaction.cpp +++ b/src/widgets/kernel/qwidgetaction.cpp @@ -40,7 +40,6 @@ #include "qwidgetaction.h" #include "qdebug.h" -#ifndef QT_NO_ACTION #include "qwidgetaction_p.h" QT_BEGIN_NAMESPACE @@ -282,5 +281,3 @@ QList<QWidget *> QWidgetAction::createdWidgets() const QT_END_NAMESPACE #include "moc_qwidgetaction.cpp" - -#endif // QT_NO_ACTION diff --git a/src/widgets/kernel/qwidgetaction.h b/src/widgets/kernel/qwidgetaction.h index 4769332a23..4d302e8c61 100644 --- a/src/widgets/kernel/qwidgetaction.h +++ b/src/widgets/kernel/qwidgetaction.h @@ -43,10 +43,9 @@ #include <QtWidgets/qtwidgetsglobal.h> #include <QtWidgets/qaction.h> -QT_BEGIN_NAMESPACE - +QT_REQUIRE_CONFIG(action); -#ifndef QT_NO_ACTION +QT_BEGIN_NAMESPACE class QWidgetActionPrivate; @@ -78,8 +77,6 @@ private: friend class QToolBar; }; -#endif // QT_NO_ACTION - QT_END_NAMESPACE #endif // QWIDGETACTION_H diff --git a/src/widgets/kernel/qwidgetaction_p.h b/src/widgets/kernel/qwidgetaction_p.h index 1fbcf236a1..0e633a65e4 100644 --- a/src/widgets/kernel/qwidgetaction_p.h +++ b/src/widgets/kernel/qwidgetaction_p.h @@ -54,6 +54,8 @@ #include <QtWidgets/private/qtwidgetsglobal_p.h> #include "private/qaction_p.h" +QT_REQUIRE_CONFIG(action); + QT_BEGIN_NAMESPACE class QWidgetActionPrivate : public QActionPrivate |