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-rw-r--r--src/widgets/kernel/qopenglwidget.cpp6
-rw-r--r--src/widgets/kernel/qwidgetbackingstore.cpp5
2 files changed, 9 insertions, 2 deletions
diff --git a/src/widgets/kernel/qopenglwidget.cpp b/src/widgets/kernel/qopenglwidget.cpp
index b8df25b38f..9bfdc62e60 100644
--- a/src/widgets/kernel/qopenglwidget.cpp
+++ b/src/widgets/kernel/qopenglwidget.cpp
@@ -104,6 +104,12 @@ QT_BEGIN_NAMESPACE
non-sharable. To overcome this issue, prefer using
QSurfaceFormat::setDefaultFormat() instead of setFormat().
+ \note Calling QSurfaceFormat::setDefaultFormat() before constructing
+ the QApplication instance is mandatory on some platforms (for example,
+ OS X) when an OpenGL core profile context is requested. This is to
+ ensure that resource sharing between contexts stays functional as all
+ internal contexts are created using the correct version and profile.
+
\section1 Painting Techniques
As described above, subclass QOpenGLWidget to render pure 3D content in the
diff --git a/src/widgets/kernel/qwidgetbackingstore.cpp b/src/widgets/kernel/qwidgetbackingstore.cpp
index 485cf82078..d1070839fa 100644
--- a/src/widgets/kernel/qwidgetbackingstore.cpp
+++ b/src/widgets/kernel/qwidgetbackingstore.cpp
@@ -962,7 +962,8 @@ static void findTextureWidgetsRecursively(QWidget *tlw, QWidget *widget, QPlatfo
QPlatformTextureList::Flags flags = 0;
if (widget->testAttribute(Qt::WA_AlwaysStackOnTop))
flags |= QPlatformTextureList::StacksOnTop;
- widgetTextures->appendTexture(widget, wd->textureId(), QRect(widget->mapTo(tlw, QPoint()), widget->size()), flags);
+ const QRect rect(widget->mapTo(tlw, QPoint()), widget->size());
+ widgetTextures->appendTexture(widget, wd->textureId(), rect, wd->clipRect(), flags);
}
for (int i = 0; i < wd->children.size(); ++i) {
@@ -1156,7 +1157,7 @@ void QWidgetBackingStore::doSync()
#ifndef QT_NO_OPENGL
if (widgetTextures && widgetTextures->count()) {
for (int i = 0; i < widgetTextures->count(); ++i) {
- QWidget *w = widgetTextures->widget(i);
+ QWidget *w = static_cast<QWidget *>(widgetTextures->source(i));
if (dirtyRenderToTextureWidgets.contains(w)) {
const QRect rect = widgetTextures->geometry(i); // mapped to the tlw already
dirty += rect;