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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <private/qmultitouch_mac_p.h>
+#include <qcursor.h>
+
+#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
+
+QT_BEGIN_NAMESPACE
+
+#ifdef QT_MAC_USE_COCOA
+
+QHash<qint64, QCocoaTouch*> QCocoaTouch::_currentTouches;
+QPointF QCocoaTouch::_screenReferencePos;
+QPointF QCocoaTouch::_trackpadReferencePos;
+int QCocoaTouch::_idAssignmentCount = 0;
+int QCocoaTouch::_touchCount = 0;
+bool QCocoaTouch::_updateInternalStateOnly = true;
+
+QCocoaTouch::QCocoaTouch(NSTouch *nstouch)
+{
+ if (_currentTouches.size() == 0)
+ _idAssignmentCount = 0;
+
+ _touchPoint.setId(_idAssignmentCount++);
+ _touchPoint.setPressure(1.0);
+ _identity = qint64([nstouch identity]);
+ _currentTouches.insert(_identity, this);
+ updateTouchData(nstouch, NSTouchPhaseBegan);
+}
+
+QCocoaTouch::~QCocoaTouch()
+{
+ _currentTouches.remove(_identity);
+}
+
+void QCocoaTouch::updateTouchData(NSTouch *nstouch, NSTouchPhase phase)
+{
+ if (_touchCount == 1)
+ _touchPoint.setState(toTouchPointState(phase) | Qt::TouchPointPrimary);
+ else
+ _touchPoint.setState(toTouchPointState(phase));
+
+ // From the normalized position on the trackpad, calculate
+ // where on screen the touchpoint should be according to the
+ // reference position:
+ NSPoint npos = [nstouch normalizedPosition];
+ QPointF qnpos = QPointF(npos.x, 1 - npos.y);
+ _touchPoint.setNormalizedPos(qnpos);
+
+ if (_touchPoint.id() == 0 && phase == NSTouchPhaseBegan) {
+ _trackpadReferencePos = qnpos;
+ _screenReferencePos = QCursor::pos();
+ }
+
+ NSSize dsize = [nstouch deviceSize];
+ float ppiX = (qnpos.x() - _trackpadReferencePos.x()) * dsize.width;
+ float ppiY = (qnpos.y() - _trackpadReferencePos.y()) * dsize.height;
+ QPointF relativePos = _trackpadReferencePos - QPointF(ppiX, ppiY);
+ _touchPoint.setScreenPos(_screenReferencePos - relativePos);
+}
+
+QCocoaTouch *QCocoaTouch::findQCocoaTouch(NSTouch *nstouch)
+{
+ qint64 identity = qint64([nstouch identity]);
+ if (_currentTouches.contains(identity))
+ return _currentTouches.value(identity);
+ return 0;
+}
+
+Qt::TouchPointState QCocoaTouch::toTouchPointState(NSTouchPhase nsState)
+{
+ Qt::TouchPointState qtState = Qt::TouchPointReleased;
+ switch (nsState) {
+ case NSTouchPhaseBegan:
+ qtState = Qt::TouchPointPressed;
+ break;
+ case NSTouchPhaseMoved:
+ qtState = Qt::TouchPointMoved;
+ break;
+ case NSTouchPhaseStationary:
+ qtState = Qt::TouchPointStationary;
+ break;
+ case NSTouchPhaseEnded:
+ case NSTouchPhaseCancelled:
+ qtState = Qt::TouchPointReleased;
+ break;
+ default:
+ break;
+ }
+ return qtState;
+}
+
+QList<QTouchEvent::TouchPoint>
+QCocoaTouch::getCurrentTouchPointList(NSEvent *event, bool acceptSingleTouch)
+{
+ QMap<int, QTouchEvent::TouchPoint> touchPoints;
+ NSSet *ended = [event touchesMatchingPhase:NSTouchPhaseEnded | NSTouchPhaseCancelled inView:nil];
+ NSSet *active = [event
+ touchesMatchingPhase:NSTouchPhaseBegan | NSTouchPhaseMoved | NSTouchPhaseStationary
+ inView:nil];
+ _touchCount = [active count];
+
+ // First: remove touches that were ended by the user. If we are
+ // currently not accepting single touches, a corresponding 'begin'
+ // has never been send to the app for these events.
+ // So should therefore not send the following removes either.
+
+ for (int i=0; i<int([ended count]); ++i) {
+ NSTouch *touch = [[ended allObjects] objectAtIndex:i];
+ QCocoaTouch *qcocoaTouch = findQCocoaTouch(touch);
+ if (qcocoaTouch) {
+ qcocoaTouch->updateTouchData(touch, [touch phase]);
+ if (!_updateInternalStateOnly)
+ touchPoints.insert(qcocoaTouch->_touchPoint.id(), qcocoaTouch->_touchPoint);
+ delete qcocoaTouch;
+ }
+ }
+
+ bool wasUpdateInternalStateOnly = _updateInternalStateOnly;
+ _updateInternalStateOnly = !acceptSingleTouch && _touchCount < 2;
+
+ // Next: update, or create, existing touches.
+ // We always keep track of all touch points, even
+ // when not accepting single touches.
+
+ for (int i=0; i<int([active count]); ++i) {
+ NSTouch *touch = [[active allObjects] objectAtIndex:i];
+ QCocoaTouch *qcocoaTouch = findQCocoaTouch(touch);
+ if (!qcocoaTouch)
+ qcocoaTouch = new QCocoaTouch(touch);
+ else
+ qcocoaTouch->updateTouchData(touch, wasUpdateInternalStateOnly ? NSTouchPhaseBegan : [touch phase]);
+ if (!_updateInternalStateOnly)
+ touchPoints.insert(qcocoaTouch->_touchPoint.id(), qcocoaTouch->_touchPoint);
+ }
+
+ // Next: sadly, we need to check that our touch hash is in
+ // sync with cocoa. This is typically not the case after a system
+ // gesture happend (like a four-finger-swipe to show expose).
+
+ if (_touchCount != _currentTouches.size()) {
+ // Remove all instances, and basically start from scratch:
+ touchPoints.clear();
+ foreach (QCocoaTouch *qcocoaTouch, _currentTouches.values()) {
+ if (!_updateInternalStateOnly) {
+ qcocoaTouch->_touchPoint.setState(Qt::TouchPointReleased);
+ touchPoints.insert(qcocoaTouch->_touchPoint.id(), qcocoaTouch->_touchPoint);
+ }
+ delete qcocoaTouch;
+ }
+ _currentTouches.clear();
+ _updateInternalStateOnly = !acceptSingleTouch;
+ return touchPoints.values();
+ }
+
+ // Finally: If this call _started_ to reject single
+ // touches, we need to fake a relase for the remaining
+ // touch now (and refake a begin for it later, if needed).
+
+ if (_updateInternalStateOnly && !wasUpdateInternalStateOnly && !_currentTouches.isEmpty()) {
+ QCocoaTouch *qcocoaTouch = _currentTouches.values().first();
+ qcocoaTouch->_touchPoint.setState(Qt::TouchPointReleased);
+ touchPoints.insert(qcocoaTouch->_touchPoint.id(), qcocoaTouch->_touchPoint);
+ // Since this last touch also will end up beeing the first
+ // touch (if the user adds a second finger without lifting
+ // the first), we promote it to be the primary touch:
+ qcocoaTouch->_touchPoint.setId(0);
+ _idAssignmentCount = 1;
+ }
+
+ return touchPoints.values();
+}
+
+#endif
+
+QT_END_NAMESPACE
+
+#endif // MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_6
+