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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** GNU Lesser General Public License Usage
+** This file may be used under the terms of the GNU Lesser General Public
+** License version 2.1 as published by the Free Software Foundation and
+** appearing in the file LICENSE.LGPL included in the packaging of this
+** file. Please review the following information to ensure the GNU Lesser
+** General Public License version 2.1 requirements will be met:
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU General
+** Public License version 3.0 as published by the Free Software Foundation
+** and appearing in the file LICENSE.GPL included in the packaging of this
+** file. Please review the following information to ensure the GNU General
+** Public License version 3.0 requirements will be met:
+** http://www.gnu.org/copyleft/gpl.html.
+**
+** Other Usage
+** Alternatively, this file may be used in accordance with the terms and
+** conditions contained in a signed written agreement between you and Nokia.
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qgesture.h"
+#include "qapplication.h"
+#include "qevent.h"
+#include "qwidget.h"
+#include "qgraphicsitem.h"
+#include "qgraphicsscene.h"
+#include "qgraphicssceneevent.h"
+#include "qgraphicsview.h"
+#include "qscroller.h"
+#include "private/qevent_p.h"
+#include "private/qflickgesture_p.h"
+#include "qdebug.h"
+
+#ifndef QT_NO_GESTURES
+
+QT_BEGIN_NAMESPACE
+
+//#define QFLICKGESTURE_DEBUG
+
+#ifdef QFLICKGESTURE_DEBUG
+# define qFGDebug qDebug
+#else
+# define qFGDebug while (false) qDebug
+#endif
+
+extern bool qt_sendSpontaneousEvent(QObject *receiver, QEvent *event);
+
+static QMouseEvent *copyMouseEvent(QEvent *e)
+{
+ switch (e->type()) {
+ case QEvent::MouseButtonPress:
+ case QEvent::MouseButtonRelease:
+ case QEvent::MouseMove: {
+ QMouseEvent *me = static_cast<QMouseEvent *>(e);
+ return new QMouseEvent(me->type(), QPoint(0, 0), me->windowPos(), me->screenPos(), me->button(), me->buttons(), me->modifiers());
+ }
+#ifndef QT_NO_GRAPHICSVIEW
+ case QEvent::GraphicsSceneMousePress:
+ case QEvent::GraphicsSceneMouseRelease:
+ case QEvent::GraphicsSceneMouseMove: {
+ QGraphicsSceneMouseEvent *me = static_cast<QGraphicsSceneMouseEvent *>(e);
+#if 1
+ QEvent::Type met = me->type() == QEvent::GraphicsSceneMousePress ? QEvent::MouseButtonPress :
+ (me->type() == QEvent::GraphicsSceneMouseRelease ? QEvent::MouseButtonRelease : QEvent::MouseMove);
+ return new QMouseEvent(met, QPoint(0, 0), QPoint(0, 0), me->screenPos(), me->button(), me->buttons(), me->modifiers());
+#else
+ QGraphicsSceneMouseEvent *copy = new QGraphicsSceneMouseEvent(me->type());
+ copy->setPos(me->pos());
+ copy->setScenePos(me->scenePos());
+ copy->setScreenPos(me->screenPos());
+ for (int i = 0x1; i <= 0x10; i <<= 1) {
+ Qt::MouseButton button = Qt::MouseButton(i);
+ copy->setButtonDownPos(button, me->buttonDownPos(button));
+ copy->setButtonDownScenePos(button, me->buttonDownScenePos(button));
+ copy->setButtonDownScreenPos(button, me->buttonDownScreenPos(button));
+ }
+ copy->setLastPos(me->lastPos());
+ copy->setLastScenePos(me->lastScenePos());
+ copy->setLastScreenPos(me->lastScreenPos());
+ copy->setButtons(me->buttons());
+ copy->setButton(me->button());
+ copy->setModifiers(me->modifiers());
+ return copy;
+#endif
+ }
+#endif // QT_NO_GRAPHICSVIEW
+ default:
+ return 0;
+ }
+}
+
+class PressDelayHandler : public QObject
+{
+private:
+ PressDelayHandler(QObject *parent = 0)
+ : QObject(parent)
+ , pressDelayTimer(0)
+ , sendingEvent(false)
+ , mouseButton(Qt::NoButton)
+ , mouseTarget(0)
+ { }
+
+ static PressDelayHandler *inst;
+
+public:
+ enum {
+ UngrabMouseBefore = 1,
+ RegrabMouseAfterwards = 2
+ };
+
+ static PressDelayHandler *instance()
+ {
+ static PressDelayHandler *inst = 0;
+ if (!inst)
+ inst = new PressDelayHandler(QCoreApplication::instance());
+ return inst;
+ }
+
+ bool shouldEventBeIgnored(QEvent *) const
+ {
+ return sendingEvent;
+ }
+
+ bool isDelaying() const
+ {
+ return !pressDelayEvent.isNull();
+ }
+
+ void pressed(QEvent *e, int delay)
+ {
+ if (!pressDelayEvent) {
+ pressDelayEvent.reset(copyMouseEvent(e));
+ pressDelayTimer = startTimer(delay);
+ mouseTarget = QApplication::widgetAt(pressDelayEvent->globalPos());
+ mouseButton = pressDelayEvent->button();
+ qFGDebug() << "QFG: consuming/delaying mouse press";
+ } else {
+ qFGDebug() << "QFG: NOT consuming/delaying mouse press";
+ }
+ e->setAccepted(true);
+ }
+
+ bool released(QEvent *e, bool scrollerWasActive, bool scrollerIsActive)
+ {
+ // consume this event if the scroller was or is active
+ bool result = scrollerWasActive || scrollerIsActive;
+
+ // stop the timer
+ if (pressDelayTimer) {
+ killTimer(pressDelayTimer);
+ pressDelayTimer = 0;
+ }
+ // we still haven't even sent the press, so do it now
+ if (pressDelayEvent && mouseTarget && !scrollerIsActive) {
+ QScopedPointer<QMouseEvent> releaseEvent(copyMouseEvent(e));
+
+ qFGDebug() << "QFG: re-sending mouse press (due to release) for " << mouseTarget;
+ sendMouseEvent(pressDelayEvent.data(), UngrabMouseBefore);
+
+ qFGDebug() << "QFG: faking mouse release (due to release) for " << mouseTarget;
+ sendMouseEvent(releaseEvent.data());
+
+ result = true; // consume this event
+ } else if (mouseTarget && scrollerIsActive) {
+ // we grabbed the mouse expicitly when the scroller became active, so undo that now
+ sendMouseEvent(0, UngrabMouseBefore);
+ }
+ pressDelayEvent.reset(0);
+ mouseTarget = 0;
+ return result;
+ }
+
+ void scrollerWasIntercepted()
+ {
+ qFGDebug() << "QFG: deleting delayed mouse press, since scroller was only intercepted";
+ if (pressDelayEvent) {
+ // we still haven't even sent the press, so just throw it away now
+ if (pressDelayTimer) {
+ killTimer(pressDelayTimer);
+ pressDelayTimer = 0;
+ }
+ pressDelayEvent.reset(0);
+ }
+ mouseTarget = 0;
+ }
+
+ void scrollerBecameActive()
+ {
+ if (pressDelayEvent) {
+ // we still haven't even sent the press, so just throw it away now
+ qFGDebug() << "QFG: deleting delayed mouse press, since scroller is active now";
+ if (pressDelayTimer) {
+ killTimer(pressDelayTimer);
+ pressDelayTimer = 0;
+ }
+ pressDelayEvent.reset(0);
+ mouseTarget = 0;
+ } else if (mouseTarget) {
+ // we did send a press, so we need to fake a release now
+
+ // release all pressed mouse buttons
+ /* Qt::MouseButtons mouseButtons = QApplication::mouseButtons();
+ for (int i = 0; i < 32; ++i) {
+ if (mouseButtons & (1 << i)) {
+ Qt::MouseButton b = static_cast<Qt::MouseButton>(1 << i);
+ mouseButtons &= ~b;
+ QPoint farFarAway(-QWIDGETSIZE_MAX, -QWIDGETSIZE_MAX);
+
+ qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget;
+ QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway,
+ b, mouseButtons, QApplication::keyboardModifiers());
+ sendMouseEvent(&re);
+ }
+ }*/
+
+ QPoint farFarAway(-QWIDGETSIZE_MAX, -QWIDGETSIZE_MAX);
+
+ qFGDebug() << "QFG: sending a fake mouse release at far-far-away to " << mouseTarget;
+ QMouseEvent re(QEvent::MouseButtonRelease, QPoint(), farFarAway, farFarAway,
+ mouseButton, QApplication::mouseButtons() & ~mouseButton,
+ QApplication::keyboardModifiers());
+ sendMouseEvent(&re, RegrabMouseAfterwards);
+ // don't clear the mouseTarget just yet, since we need to explicitly ungrab the mouse on release!
+ }
+ }
+
+protected:
+ void timerEvent(QTimerEvent *e)
+ {
+ if (e->timerId() == pressDelayTimer) {
+ if (pressDelayEvent && mouseTarget) {
+ qFGDebug() << "QFG: timer event: re-sending mouse press to " << mouseTarget;
+ sendMouseEvent(pressDelayEvent.data(), UngrabMouseBefore);
+ }
+ pressDelayEvent.reset(0);
+
+ if (pressDelayTimer) {
+ killTimer(pressDelayTimer);
+ pressDelayTimer = 0;
+ }
+ }
+ }
+
+ void sendMouseEvent(QMouseEvent *me, int flags = 0)
+ {
+ if (mouseTarget) {
+ sendingEvent = true;
+
+#ifndef QT_NO_GRAPHICSVIEW
+ QGraphicsItem *grabber = 0;
+ if (mouseTarget->parentWidget()) {
+ if (QGraphicsView *gv = qobject_cast<QGraphicsView *>(mouseTarget->parentWidget())) {
+ if (gv->scene())
+ grabber = gv->scene()->mouseGrabberItem();
+ }
+ }
+
+ if (grabber && (flags & UngrabMouseBefore)) {
+ // GraphicsView Mouse Handling Workaround #1:
+ // we need to ungrab the mouse before re-sending the press,
+ // since the scene had already set the mouse grabber to the
+ // original (and consumed) event's receiver
+ qFGDebug() << "QFG: ungrabbing" << grabber;
+ grabber->ungrabMouse();
+ }
+#endif // QT_NO_GRAPHICSVIEW
+
+ if (me) {
+ QMouseEvent copy(me->type(), mouseTarget->mapFromGlobal(me->globalPos()),
+ mouseTarget->topLevelWidget()->mapFromGlobal(me->globalPos()), me->screenPos(),
+ me->button(), me->buttons(), me->modifiers());
+ qt_sendSpontaneousEvent(mouseTarget, &copy);
+ }
+
+#ifndef QT_NO_GRAPHICSVIEW
+ if (grabber && (flags & RegrabMouseAfterwards)) {
+ // GraphicsView Mouse Handling Workaround #2:
+ // we need to re-grab the mouse after sending a faked mouse
+ // release, since we still need the mouse moves for the gesture
+ // (the scene will clear the item's mouse grabber status on
+ // release).
+ qFGDebug() << "QFG: re-grabbing" << grabber;
+ grabber->grabMouse();
+ }
+#endif
+ sendingEvent = false;
+ }
+ }
+
+
+private:
+ int pressDelayTimer;
+ QScopedPointer<QMouseEvent> pressDelayEvent;
+ bool sendingEvent;
+ Qt::MouseButton mouseButton;
+ QPointer<QWidget> mouseTarget;
+};
+
+
+/*!
+ \internal
+ \class QFlickGesture
+ \since 4.8
+ \brief The QFlickGesture class describes a flicking gesture made by the user.
+ \ingroup gestures
+ The QFlickGesture is more complex than the QPanGesture that uses QScroller and QScrollerProperties
+ to decide if it is triggered.
+ This gesture is reacting on touch event as compared to the QMouseFlickGesture.
+
+ \sa {Gestures Programming}, QScroller, QScrollerProperties, QMouseFlickGesture
+*/
+
+/*!
+ \internal
+*/
+QFlickGesture::QFlickGesture(QObject *receiver, Qt::MouseButton button, QObject *parent)
+ : QGesture(*new QFlickGesturePrivate, parent)
+{
+ d_func()->q_ptr = this;
+ d_func()->receiver = receiver;
+ d_func()->receiverScroller = (receiver && QScroller::hasScroller(receiver)) ? QScroller::scroller(receiver) : 0;
+ d_func()->button = button;
+}
+
+QFlickGesture::~QFlickGesture()
+{ }
+
+QFlickGesturePrivate::QFlickGesturePrivate()
+ : receiverScroller(0), button(Qt::NoButton), macIgnoreWheel(false)
+{ }
+
+
+//
+// QFlickGestureRecognizer
+//
+
+
+QFlickGestureRecognizer::QFlickGestureRecognizer(Qt::MouseButton button)
+{
+ this->button = button;
+}
+
+/*! \reimp
+ */
+QGesture *QFlickGestureRecognizer::create(QObject *target)
+{
+#ifndef QT_NO_GRAPHICSVIEW
+ QGraphicsObject *go = qobject_cast<QGraphicsObject*>(target);
+ if (go && button == Qt::NoButton) {
+ go->setAcceptTouchEvents(true);
+ }
+#endif
+ return new QFlickGesture(target, button);
+}
+
+/*! \internal
+ The recognize function detects a touch event suitable to start the attached QScroller.
+ The QFlickGesture will be triggered as soon as the scroller is no longer in the state
+ QScroller::Inactive or QScroller::Pressed. It will be finished or canceled
+ at the next QEvent::TouchEnd.
+ Note that the QScroller might continue scrolling (kinetically) at this point.
+ */
+QGestureRecognizer::Result QFlickGestureRecognizer::recognize(QGesture *state,
+ QObject *watched,
+ QEvent *event)
+{
+ Q_UNUSED(watched);
+
+ static QElapsedTimer monotonicTimer;
+ if (!monotonicTimer.isValid())
+ monotonicTimer.start();
+
+ QFlickGesture *q = static_cast<QFlickGesture *>(state);
+ QFlickGesturePrivate *d = q->d_func();
+
+ QScroller *scroller = d->receiverScroller;
+ if (!scroller)
+ return Ignore; // nothing to do without a scroller?
+
+ QWidget *receiverWidget = qobject_cast<QWidget *>(d->receiver);
+#ifndef QT_NO_GRAPHICSVIEW
+ QGraphicsObject *receiverGraphicsObject = qobject_cast<QGraphicsObject *>(d->receiver);
+#endif
+
+ // this is only set for events that we inject into the event loop via sendEvent()
+ if (PressDelayHandler::instance()->shouldEventBeIgnored(event)) {
+ //qFGDebug() << state << "QFG: ignored event: " << event->type();
+ return Ignore;
+ }
+
+ const QMouseEvent *me = 0;
+#ifndef QT_NO_GRAPHICSVIEW
+ const QGraphicsSceneMouseEvent *gsme = 0;
+#endif
+ const QTouchEvent *te = 0;
+ QPoint globalPos;
+
+ // qFGDebug() << "FlickGesture "<<state<<"watched:"<<watched<<"receiver"<<d->receiver<<"event"<<event->type()<<"button"<<button;
+
+ switch (event->type()) {
+ case QEvent::MouseButtonPress:
+ case QEvent::MouseButtonRelease:
+ case QEvent::MouseMove:
+ if (!receiverWidget)
+ return Ignore;
+ if (button != Qt::NoButton) {
+ me = static_cast<const QMouseEvent *>(event);
+ globalPos = me->globalPos();
+ }
+ break;
+#ifndef QT_NO_GRAPHICSVIEW
+ case QEvent::GraphicsSceneMousePress:
+ case QEvent::GraphicsSceneMouseRelease:
+ case QEvent::GraphicsSceneMouseMove:
+ if (!receiverGraphicsObject)
+ return Ignore;
+ if (button != Qt::NoButton) {
+ gsme = static_cast<const QGraphicsSceneMouseEvent *>(event);
+ globalPos = gsme->screenPos();
+ }
+ break;
+#endif
+ case QEvent::TouchBegin:
+ case QEvent::TouchEnd:
+ case QEvent::TouchUpdate:
+ if (button == Qt::NoButton) {
+ te = static_cast<const QTouchEvent *>(event);
+ if (!te->touchPoints().isEmpty())
+ globalPos = te->touchPoints().at(0).screenPos().toPoint();
+ }
+ break;
+
+#if defined(Q_WS_MAC)
+ // the only way to distinguish between real mouse wheels and wheel
+ // events generated by the native 2 finger swipe gesture is to listen
+ // for these events (according to Apple's Cocoa Event-Handling Guide)
+
+ case QEvent::NativeGesture: {
+ QNativeGestureEvent *nge = static_cast<QNativeGestureEvent *>(event);
+ if (nge->gestureType == QNativeGestureEvent::GestureBegin)
+ d->macIgnoreWheel = true;
+ else if (nge->gestureType == QNativeGestureEvent::GestureEnd)
+ d->macIgnoreWheel = false;
+ break;
+ }
+#endif
+
+ // consume all wheel events if the scroller is active
+ case QEvent::Wheel:
+ if (d->macIgnoreWheel || (scroller->state() != QScroller::Inactive))
+ return Ignore | ConsumeEventHint;
+ break;
+
+ // consume all dbl click events if the scroller is active
+ case QEvent::MouseButtonDblClick:
+ if (scroller->state() != QScroller::Inactive)
+ return Ignore | ConsumeEventHint;
+ break;
+
+ default:
+ break;
+ }
+
+ if (!me
+#ifndef QT_NO_GRAPHICSVIEW
+ && !gsme
+#endif
+ && !te) // Neither mouse nor touch
+ return Ignore;
+
+ // get the current pointer position in local coordinates.
+ QPointF point;
+ QScroller::Input inputType = (QScroller::Input) 0;
+
+ switch (event->type()) {
+ case QEvent::MouseButtonPress:
+ if (me && me->button() == button && me->buttons() == button) {
+ point = me->globalPos();
+ inputType = QScroller::InputPress;
+ } else if (me) {
+ scroller->stop();
+ return CancelGesture;
+ }
+ break;
+ case QEvent::MouseButtonRelease:
+ if (me && me->button() == button) {
+ point = me->globalPos();
+ inputType = QScroller::InputRelease;
+ }
+ break;
+ case QEvent::MouseMove:
+#ifdef Q_OS_SYMBIAN
+ // Qt on Symbian tracks the button state internally, while Qt on Win/Mac/Unix
+ // relies on the windowing system to report the current buttons state.
+ if (me && (me->buttons() == button || !me->buttons())) {
+#else
+ if (me && me->buttons() == button) {
+#endif
+ point = me->globalPos();
+ inputType = QScroller::InputMove;
+ }
+ break;
+
+#ifndef QT_NO_GRAPHICSVIEW
+ case QEvent::GraphicsSceneMousePress:
+ if (gsme && gsme->button() == button && gsme->buttons() == button) {
+ point = gsme->scenePos();
+ inputType = QScroller::InputPress;
+ } else if (gsme) {
+ scroller->stop();
+ return CancelGesture;
+ }
+ break;
+ case QEvent::GraphicsSceneMouseRelease:
+ if (gsme && gsme->button() == button) {
+ point = gsme->scenePos();
+ inputType = QScroller::InputRelease;
+ }
+ break;
+ case QEvent::GraphicsSceneMouseMove:
+#ifdef Q_OS_SYMBIAN
+ // Qt on Symbian tracks the button state internally, while Qt on Win/Mac/Unix
+ // relies on the windowing system to report the current buttons state.
+ if (gsme && (gsme->buttons() == button || !me->buttons())) {
+#else
+ if (gsme && gsme->buttons() == button) {
+#endif
+ point = gsme->scenePos();
+ inputType = QScroller::InputMove;
+ }
+ break;
+#endif
+
+ case QEvent::TouchBegin:
+ inputType = QScroller::InputPress;
+ // fall through
+ case QEvent::TouchEnd:
+ if (!inputType)
+ inputType = QScroller::InputRelease;
+ // fallthrough
+ case QEvent::TouchUpdate:
+ if (!inputType)
+ inputType = QScroller::InputMove;
+
+ if (te->deviceType() == QTouchEvent::TouchPad) {
+ if (te->touchPoints().count() != 2) // 2 fingers on pad
+ return Ignore;
+
+ point = te->touchPoints().at(0).startScenePos() +
+ ((te->touchPoints().at(0).scenePos() - te->touchPoints().at(0).startScenePos()) +
+ (te->touchPoints().at(1).scenePos() - te->touchPoints().at(1).startScenePos())) / 2;
+ } else { // TouchScreen
+ if (te->touchPoints().count() != 1) // 1 finger on screen
+ return Ignore;
+
+ point = te->touchPoints().at(0).scenePos();
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // Check for an active scroller at globalPos
+ if (inputType == QScroller::InputPress) {
+ foreach (QScroller *as, QScroller::activeScrollers()) {
+ if (as != scroller) {
+ QRegion scrollerRegion;
+
+ if (QWidget *w = qobject_cast<QWidget *>(as->target())) {
+ scrollerRegion = QRect(w->mapToGlobal(QPoint(0, 0)), w->size());
+#ifndef QT_NO_GRAPHICSVIEW
+ } else if (QGraphicsObject *go = qobject_cast<QGraphicsObject *>(as->target())) {
+ if (go->scene() && !go->scene()->views().isEmpty()) {
+ foreach (QGraphicsView *gv, go->scene()->views())
+ scrollerRegion |= gv->mapFromScene(go->mapToScene(go->boundingRect()))
+ .translated(gv->mapToGlobal(QPoint(0, 0)));
+ }
+#endif
+ }
+ // active scrollers always have priority
+ if (scrollerRegion.contains(globalPos))
+ return Ignore;
+ }
+ }
+ }
+
+ bool scrollerWasDragging = (scroller->state() == QScroller::Dragging);
+ bool scrollerWasScrolling = (scroller->state() == QScroller::Scrolling);
+
+ if (inputType) {
+ if (QWidget *w = qobject_cast<QWidget *>(d->receiver))
+ point = w->mapFromGlobal(point.toPoint());
+#ifndef QT_NO_GRAPHICSVIEW
+ else if (QGraphicsObject *go = qobject_cast<QGraphicsObject *>(d->receiver))
+ point = go->mapFromScene(point);
+#endif
+
+ // inform the scroller about the new event
+ scroller->handleInput(inputType, point, monotonicTimer.elapsed());
+ }
+
+ // depending on the scroller state return the gesture state
+ Result result(0);
+ bool scrollerIsActive = (scroller->state() == QScroller::Dragging ||
+ scroller->state() == QScroller::Scrolling);
+
+ // Consume all mouse events while dragging or scrolling to avoid nasty
+ // side effects with Qt's standard widgets.
+ if ((me
+#ifndef QT_NO_GRAPHICSVIEW
+ || gsme
+#endif
+ ) && scrollerIsActive)
+ result |= ConsumeEventHint;
+
+ // The only problem with this approach is that we consume the
+ // MouseRelease when we start the scrolling with a flick gesture, so we
+ // have to fake a MouseRelease "somewhere" to not mess with the internal
+ // states of Qt's widgets (a QPushButton would stay in 'pressed' state
+ // forever, if it doesn't receive a MouseRelease).
+ if (me
+#ifndef QT_NO_GRAPHICSVIEW
+ || gsme
+#endif
+ ) {
+ if (!scrollerWasDragging && !scrollerWasScrolling && scrollerIsActive)
+ PressDelayHandler::instance()->scrollerBecameActive();
+ else if (scrollerWasScrolling && (scroller->state() == QScroller::Dragging || scroller->state() == QScroller::Inactive))
+ PressDelayHandler::instance()->scrollerWasIntercepted();
+ }
+
+ if (!inputType) {
+ result |= Ignore;
+ } else {
+ switch (event->type()) {
+ case QEvent::MouseButtonPress:
+#ifndef QT_NO_GRAPHICSVIEW
+ case QEvent::GraphicsSceneMousePress:
+#endif
+ if (scroller->state() == QScroller::Pressed) {
+ int pressDelay = int(1000 * scroller->scrollerProperties().scrollMetric(QScrollerProperties::MousePressEventDelay).toReal());
+ if (pressDelay > 0) {
+ result |= ConsumeEventHint;
+
+ PressDelayHandler::instance()->pressed(event, pressDelay);
+ event->accept();
+ }
+ }
+ // fall through
+ case QEvent::TouchBegin:
+ q->setHotSpot(globalPos);
+ result |= scrollerIsActive ? TriggerGesture : MayBeGesture;
+ break;
+
+ case QEvent::MouseMove:
+#ifndef QT_NO_GRAPHICSVIEW
+ case QEvent::GraphicsSceneMouseMove:
+#endif
+ if (PressDelayHandler::instance()->isDelaying())
+ result |= ConsumeEventHint;
+ // fall through
+ case QEvent::TouchUpdate:
+ result |= scrollerIsActive ? TriggerGesture : Ignore;
+ break;
+
+#ifndef QT_NO_GRAPHICSVIEW
+ case QEvent::GraphicsSceneMouseRelease:
+#endif
+ case QEvent::MouseButtonRelease:
+ if (PressDelayHandler::instance()->released(event, scrollerWasDragging || scrollerWasScrolling, scrollerIsActive))
+ result |= ConsumeEventHint;
+ // fall through
+ case QEvent::TouchEnd:
+ result |= scrollerIsActive ? FinishGesture : CancelGesture;
+ break;
+
+ default:
+ result |= Ignore;
+ break;
+ }
+ }
+ return result;
+}
+
+
+/*! \reimp
+ */
+void QFlickGestureRecognizer::reset(QGesture *state)
+{
+ QGestureRecognizer::reset(state);
+}
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_GESTURES