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-rw-r--r--src/widgets/widgets/qmdiarea.cpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/widgets/widgets/qmdiarea.cpp b/src/widgets/widgets/qmdiarea.cpp
index b42ebe7e48..183f1c2848 100644
--- a/src/widgets/widgets/qmdiarea.cpp
+++ b/src/widgets/widgets/qmdiarea.cpp
@@ -160,7 +160,7 @@
#include <QApplication>
#include <QStyle>
-#if defined(Q_DEAD_CODE_FROM_QT4_MAC) && !defined(QT_NO_STYLE_MAC)
+#if 0 /* Used to be included in Qt4 for Q_WS_MAC */ && !defined(QT_NO_STYLE_MAC)
#include <private/qmacstyle_mac_p.h>
#endif
#include <QChildEvent>
@@ -2493,7 +2493,7 @@ bool QMdiArea::event(QEvent *event)
{
Q_D(QMdiArea);
switch (event->type()) {
-#ifdef Q_DEAD_CODE_FROM_QT4_WIN
+#if 0 // Used to be included in Qt4 for Q_WS_WIN
// QWidgetPrivate::hide_helper activates another sub-window when closing a
// modal dialog on Windows (see activateWindow() inside the ifdef).
case QEvent::WindowUnblocked:
@@ -2557,7 +2557,7 @@ bool QMdiArea::eventFilter(QObject *object, QEvent *event)
QKeyEvent *keyEvent = static_cast<QKeyEvent *>(event);
// Ingore key events without a Ctrl modifier (except for press/release on the modifier itself).
-#ifdef Q_DEAD_CODE_FROM_QT4_MAC
+#if 0 // Used to be included in Qt4 for Q_WS_MAC
if (!(keyEvent->modifiers() & Qt::MetaModifier) && keyEvent->key() != Qt::Key_Meta)
#else
if (!(keyEvent->modifiers() & Qt::ControlModifier) && keyEvent->key() != Qt::Key_Control)
@@ -2576,7 +2576,7 @@ bool QMdiArea::eventFilter(QObject *object, QEvent *event)
// 3) Ctrl-Shift-Tab (Tab, Tab, ...) -> iterate through all windows in the opposite
// direction (activatePreviousSubWindow())
switch (keyEvent->key()) {
-#ifdef Q_DEAD_CODE_FROM_QT4_MAC
+#if 0 // Used to be included in Qt4 for Q_WS_MAC
case Qt::Key_Meta:
#else
case Qt::Key_Control:
@@ -2670,9 +2670,8 @@ void QMdiArea::paintEvent(QPaintEvent *paintEvent)
{
Q_D(QMdiArea);
QPainter painter(d->viewport);
- const QVector<QRect> &exposedRects = paintEvent->region().rects();
- for (int i = 0; i < exposedRects.size(); ++i)
- painter.fillRect(exposedRects.at(i), d->background);
+ for (const QRect &exposedRect : paintEvent->region())
+ painter.fillRect(exposedRect, d->background);
}
/*!