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-rw-r--r--src/widgets/widgets/qsplitter.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/widgets/widgets/qsplitter.cpp b/src/widgets/widgets/qsplitter.cpp
index 285099a4cb..44c450ca47 100644
--- a/src/widgets/widgets/qsplitter.cpp
+++ b/src/widgets/widgets/qsplitter.cpp
@@ -232,14 +232,14 @@ void QSplitterHandle::resizeEvent(QResizeEvent *event)
{
Q_D(const QSplitterHandle);
- // When splitters are only 1 pixel large we increase the
+ // When splitters are only 1 or 0 pixel large we increase the
// actual grab area to five pixels
// Note that QSplitter uses contentsRect for layouting
// and ensures that handles are drawn on top of widgets
// We simply use the contents margins for draggin and only
// paint the mask area
- bool useTinyMode = (d->s->handleWidth() == 1);
+ bool useTinyMode = (d->s->handleWidth() <= 1);
setAttribute(Qt::WA_MouseNoMask, useTinyMode);
if (useTinyMode) {
if (orientation() == Qt::Horizontal)
@@ -1528,14 +1528,14 @@ void QSplitter::setSizes(const QList<int> &list)
By default, this property contains a value that depends on the user's platform
and style preferences.
- If you set handleWidth to 1, the actual grab area will grow to overlap a
+ If you set handleWidth to 1 or 0, the actual grab area will grow to overlap a
few pixels of it's respective widgets.
*/
int QSplitter::handleWidth() const
{
Q_D(const QSplitter);
- if (d->handleWidth > 0) {
+ if (d->handleWidth >= 0) {
return d->handleWidth;
} else {
return style()->pixelMetric(QStyle::PM_SplitterWidth, 0, this);