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-rw-r--r--src/plugins/platforms/qnx/qqnxscreeneventhandler.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/src/plugins/platforms/qnx/qqnxscreeneventhandler.cpp b/src/plugins/platforms/qnx/qqnxscreeneventhandler.cpp
index 4a1e904838..802362ca86 100644
--- a/src/plugins/platforms/qnx/qqnxscreeneventhandler.cpp
+++ b/src/plugins/platforms/qnx/qqnxscreeneventhandler.cpp
@@ -384,23 +384,6 @@ void QQnxScreenEventHandler::handleTouchEvent(screen_event_t event, int qnxType)
m_lastMouseWindow = qnxWindow;
if (w) {
- // convert primary touch to mouse event
- if (touchId == 0) {
-
- // convert point to local coordinates
- QPoint globalPoint(pos[0], pos[1]);
- QPoint localPoint(windowPos[0], windowPos[1]);
-
- // map touch state to button state
- Qt::MouseButtons buttons = (qnxType == SCREEN_EVENT_MTOUCH_RELEASE) ? Qt::NoButton : Qt::LeftButton;
-
- // inject event into Qt
- QWindowSystemInterface::handleMouseEvent(w, localPoint, globalPoint, buttons);
- qScreenEventDebug() << Q_FUNC_INFO << "Qt mouse, w =" << w
- << ", (" << localPoint.x() << "," << localPoint.y()
- << "), b =" << buttons;
- }
-
// get size of screen which contains window
QPlatformScreen *platformScreen = QPlatformScreen::platformScreenForWindow(w);
QSizeF screenSize = platformScreen->physicalSize();
@@ -444,6 +427,23 @@ void QQnxScreenEventHandler::handleTouchEvent(screen_event_t event, int qnxType)
qScreenEventDebug() << Q_FUNC_INFO << "Qt touch, w =" << w
<< ", p=(" << pos[0] << "," << pos[1]
<< "), t=" << type;
+
+ // convert primary touch to mouse event
+ if (touchId == 0) {
+
+ // convert point to local coordinates
+ QPoint globalPoint(pos[0], pos[1]);
+ QPoint localPoint(windowPos[0], windowPos[1]);
+
+ // map touch state to button state
+ Qt::MouseButtons buttons = (qnxType == SCREEN_EVENT_MTOUCH_RELEASE) ? Qt::NoButton : Qt::LeftButton;
+
+ // inject event into Qt
+ QWindowSystemInterface::handleMouseEvent(w, localPoint, globalPoint, buttons);
+ qScreenEventDebug() << Q_FUNC_INFO << "Qt mouse, w =" << w
+ << ", (" << localPoint.x() << "," << localPoint.y()
+ << "), b =" << buttons;
+ }
}
}
}