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-rw-r--r--src/corelib/io/qurl.cpp5
-rw-r--r--src/corelib/itemmodels/qabstractitemmodel.cpp5
-rw-r--r--src/corelib/itemmodels/qitemselectionmodel.cpp3
-rw-r--r--src/corelib/json/qjsonarray.cpp3
-rw-r--r--src/corelib/json/qjsondocument.cpp3
-rw-r--r--src/corelib/json/qjsonobject.cpp3
-rw-r--r--src/corelib/json/qjsonvalue.cpp17
-rw-r--r--src/corelib/kernel/qcoreapplication_win.cpp3
-rw-r--r--src/corelib/kernel/qppsattribute.cpp3
-rw-r--r--src/corelib/kernel/qtimerinfo_unix.cpp4
-rw-r--r--src/corelib/kernel/qvariant.cpp12
-rw-r--r--src/corelib/plugin/quuid.cpp3
-rw-r--r--src/corelib/tools/qbitarray.cpp11
-rw-r--r--src/corelib/tools/qdatetime.cpp9
-rw-r--r--src/corelib/tools/qeasingcurve.cpp1
-rw-r--r--src/corelib/tools/qlocale.cpp10
-rw-r--r--src/corelib/tools/qmargins.cpp6
-rw-r--r--src/corelib/tools/qregexp.cpp3
-rw-r--r--src/corelib/tools/qregularexpression.cpp11
-rw-r--r--src/corelib/tools/qtimezone.cpp3
-rw-r--r--src/corelib/tools/qversionnumber.cpp3
-rw-r--r--src/gui/opengl/opengl.pri8
-rw-r--r--src/gui/opengl/qopenglfunctions_1_1.h6
-rw-r--r--src/gui/opengl/qopenglfunctions_1_2.h6
-rw-r--r--src/gui/opengl/qopenglfunctions_1_3.h6
-rw-r--r--src/gui/opengl/qopenglfunctions_1_4.h6
-rw-r--r--src/gui/opengl/qopenglfunctions_1_5.h6
-rw-r--r--src/gui/opengl/qopenglfunctions_2_0.cpp14
-rw-r--r--src/gui/opengl/qopenglfunctions_2_0.h80
-rw-r--r--src/gui/opengl/qopenglfunctions_2_1.cpp14
-rw-r--r--src/gui/opengl/qopenglfunctions_2_1.h80
-rw-r--r--src/gui/opengl/qopenglfunctions_3_0.cpp28
-rw-r--r--src/gui/opengl/qopenglfunctions_3_0.h122
-rw-r--r--src/gui/opengl/qopenglfunctions_3_1.h10
-rw-r--r--src/gui/opengl/qopenglfunctions_3_2_compatibility.cpp28
-rw-r--r--src/gui/opengl/qopenglfunctions_3_2_compatibility.h122
-rw-r--r--src/gui/opengl/qopenglfunctions_3_2_core.h10
-rw-r--r--src/gui/opengl/qopenglfunctions_3_3_compatibility.cpp30
-rw-r--r--src/gui/opengl/qopenglfunctions_3_3_compatibility.h182
-rw-r--r--src/gui/opengl/qopenglfunctions_3_3_core.h138
-rw-r--r--src/gui/opengl/qopenglfunctions_4_0_compatibility.cpp30
-rw-r--r--src/gui/opengl/qopenglfunctions_4_0_compatibility.h182
-rw-r--r--src/gui/opengl/qopenglfunctions_4_0_core.h138
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_compatibility.cpp30
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_compatibility.h182
-rw-r--r--src/gui/opengl/qopenglfunctions_4_1_core.h138
-rw-r--r--src/gui/opengl/qopenglfunctions_4_2_compatibility.cpp30
-rw-r--r--src/gui/opengl/qopenglfunctions_4_2_compatibility.h182
-rw-r--r--src/gui/opengl/qopenglfunctions_4_2_core.h138
-rw-r--r--src/gui/opengl/qopenglfunctions_4_3_compatibility.cpp30
-rw-r--r--src/gui/opengl/qopenglfunctions_4_3_compatibility.h182
-rw-r--r--src/gui/opengl/qopenglfunctions_4_3_core.h138
-rw-r--r--src/gui/opengl/qopenglfunctions_4_4_compatibility.cpp412
-rw-r--r--src/gui/opengl/qopenglfunctions_4_4_compatibility.h5959
-rw-r--r--src/gui/opengl/qopenglfunctions_4_4_core.cpp331
-rw-r--r--src/gui/opengl/qopenglfunctions_4_4_core.h3413
-rw-r--r--src/gui/opengl/qopenglfunctions_4_5_compatibility.cpp438
-rw-r--r--src/gui/opengl/qopenglfunctions_4_5_compatibility.h6677
-rw-r--r--src/gui/opengl/qopenglfunctions_4_5_core.cpp344
-rw-r--r--src/gui/opengl/qopenglfunctions_4_5_core.h4054
-rw-r--r--src/gui/opengl/qopenglversionfunctions.cpp378
-rw-r--r--src/gui/opengl/qopenglversionfunctions.h444
-rw-r--r--src/gui/opengl/qopenglversionfunctionsfactory.cpp16
-rw-r--r--src/gui/painting/qdrawhelper.cpp42
-rw-r--r--src/gui/painting/qdrawingprimitive_sse2_p.h22
-rw-r--r--src/gui/util/qgridlayoutengine.cpp59
-rw-r--r--src/gui/util/qgridlayoutengine_p.h9
-rw-r--r--src/plugins/platforms/windows/qwindowsmousehandler.cpp10
68 files changed, 23679 insertions, 1346 deletions
diff --git a/src/corelib/io/qurl.cpp b/src/corelib/io/qurl.cpp
index eb97eaf6d6..9c739140d7 100644
--- a/src/corelib/io/qurl.cpp
+++ b/src/corelib/io/qurl.cpp
@@ -3904,8 +3904,9 @@ QDataStream &operator>>(QDataStream &in, QUrl &url)
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug d, const QUrl &url)
{
- d.maybeSpace() << "QUrl(" << url.toDisplayString() << ')';
- return d.space();
+ QDebugStateSaver saver(d);
+ d.nospace() << "QUrl(" << url.toDisplayString() << ')';
+ return d;
}
#endif
diff --git a/src/corelib/itemmodels/qabstractitemmodel.cpp b/src/corelib/itemmodels/qabstractitemmodel.cpp
index 43b51bcaf5..7eed37033c 100644
--- a/src/corelib/itemmodels/qabstractitemmodel.cpp
+++ b/src/corelib/itemmodels/qabstractitemmodel.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2015 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
@@ -449,9 +449,10 @@ bool QPersistentModelIndex::isValid() const
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QModelIndex &idx)
{
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QModelIndex(" << idx.row() << ',' << idx.column()
<< ',' << idx.internalPointer() << ',' << idx.model() << ')';
- return dbg.space();
+ return dbg;
}
QDebug operator<<(QDebug dbg, const QPersistentModelIndex &idx)
diff --git a/src/corelib/itemmodels/qitemselectionmodel.cpp b/src/corelib/itemmodels/qitemselectionmodel.cpp
index 920190e712..f1dd503bff 100644
--- a/src/corelib/itemmodels/qitemselectionmodel.cpp
+++ b/src/corelib/itemmodels/qitemselectionmodel.cpp
@@ -1849,9 +1849,10 @@ void QItemSelectionModel::emitSelectionChanged(const QItemSelection &newSelectio
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QItemSelectionRange &range)
{
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QItemSelectionRange(" << range.topLeft()
<< ',' << range.bottomRight() << ')';
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/json/qjsonarray.cpp b/src/corelib/json/qjsonarray.cpp
index acbd7dda8f..72674b8c40 100644
--- a/src/corelib/json/qjsonarray.cpp
+++ b/src/corelib/json/qjsonarray.cpp
@@ -1154,6 +1154,7 @@ void QJsonArray::compact()
#if !defined(QT_NO_DEBUG_STREAM) && !defined(QT_JSON_READONLY)
QDebug operator<<(QDebug dbg, const QJsonArray &a)
{
+ QDebugStateSaver saver(dbg);
if (!a.a) {
dbg << "QJsonArray()";
return dbg;
@@ -1163,7 +1164,7 @@ QDebug operator<<(QDebug dbg, const QJsonArray &a)
dbg.nospace() << "QJsonArray("
<< json.constData() // print as utf-8 string without extra quotation marks
<< ")";
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/json/qjsondocument.cpp b/src/corelib/json/qjsondocument.cpp
index 6e64df42ad..fe8bfdf0b5 100644
--- a/src/corelib/json/qjsondocument.cpp
+++ b/src/corelib/json/qjsondocument.cpp
@@ -561,6 +561,7 @@ bool QJsonDocument::isNull() const
#if !defined(QT_NO_DEBUG_STREAM) && !defined(QT_JSON_READONLY)
QDebug operator<<(QDebug dbg, const QJsonDocument &o)
{
+ QDebugStateSaver saver(dbg);
if (!o.d) {
dbg << "QJsonDocument()";
return dbg;
@@ -573,7 +574,7 @@ QDebug operator<<(QDebug dbg, const QJsonDocument &o)
dbg.nospace() << "QJsonDocument("
<< json.constData() // print as utf-8 string without extra quotation marks
<< ")";
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/json/qjsonobject.cpp b/src/corelib/json/qjsonobject.cpp
index df604e4433..3210f05507 100644
--- a/src/corelib/json/qjsonobject.cpp
+++ b/src/corelib/json/qjsonobject.cpp
@@ -1111,6 +1111,7 @@ void QJsonObject::setValueAt(int i, const QJsonValue &val)
#if !defined(QT_NO_DEBUG_STREAM) && !defined(QT_JSON_READONLY)
QDebug operator<<(QDebug dbg, const QJsonObject &o)
{
+ QDebugStateSaver saver(dbg);
if (!o.o) {
dbg << "QJsonObject()";
return dbg;
@@ -1120,7 +1121,7 @@ QDebug operator<<(QDebug dbg, const QJsonObject &o)
dbg.nospace() << "QJsonObject("
<< json.constData() // print as utf-8 string without extra quotation marks
<< ")";
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/json/qjsonvalue.cpp b/src/corelib/json/qjsonvalue.cpp
index 4c5d9e3308..bc2bca2823 100644
--- a/src/corelib/json/qjsonvalue.cpp
+++ b/src/corelib/json/qjsonvalue.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2015 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
@@ -709,12 +709,13 @@ QJsonValue QJsonValueRef::toValue() const
#if !defined(QT_NO_DEBUG_STREAM) && !defined(QT_JSON_READONLY)
QDebug operator<<(QDebug dbg, const QJsonValue &o)
{
+ QDebugStateSaver saver(dbg);
switch (o.t) {
case QJsonValue::Undefined:
- dbg.nospace() << "QJsonValue(undefined)";
+ dbg << "QJsonValue(undefined)";
break;
case QJsonValue::Null:
- dbg.nospace() << "QJsonValue(null)";
+ dbg << "QJsonValue(null)";
break;
case QJsonValue::Bool:
dbg.nospace() << "QJsonValue(bool, " << o.toBool() << ")";
@@ -727,16 +728,16 @@ QDebug operator<<(QDebug dbg, const QJsonValue &o)
break;
case QJsonValue::Array:
dbg.nospace() << "QJsonValue(array, ";
- dbg.nospace() << o.toArray();
- dbg.nospace() << ")";
+ dbg << o.toArray();
+ dbg << ")";
break;
case QJsonValue::Object:
dbg.nospace() << "QJsonValue(object, ";
- dbg.nospace() << o.toObject();
- dbg.nospace() << ")";
+ dbg << o.toObject();
+ dbg << ")";
break;
}
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/kernel/qcoreapplication_win.cpp b/src/corelib/kernel/qcoreapplication_win.cpp
index 424ee3fdea..dfb358202d 100644
--- a/src/corelib/kernel/qcoreapplication_win.cpp
+++ b/src/corelib/kernel/qcoreapplication_win.cpp
@@ -1041,8 +1041,9 @@ QString decodeMSG(const MSG& msg)
QDebug operator<<(QDebug dbg, const MSG &msg)
{
+ QDebugStateSaver saver(dbg);
dbg << decodeMSG(msg);
- return dbg.nospace();
+ return dbg;
}
#endif
diff --git a/src/corelib/kernel/qppsattribute.cpp b/src/corelib/kernel/qppsattribute.cpp
index 09d8d1bb0c..f4c067e35a 100644
--- a/src/corelib/kernel/qppsattribute.cpp
+++ b/src/corelib/kernel/qppsattribute.cpp
@@ -260,7 +260,8 @@ QVariant QPpsAttribute::toVariant() const
QDebug operator<<(QDebug dbg, const QPpsAttribute &attribute)
{
- dbg << "QPpsAttribute(";
+ QDebugStateSaver saver(dbg);
+ dbg.nospace() << "QPpsAttribute(";
switch (attribute.type()) {
case QPpsAttribute::Number:
diff --git a/src/corelib/kernel/qtimerinfo_unix.cpp b/src/corelib/kernel/qtimerinfo_unix.cpp
index 43674f2c9c..f4a42acb59 100644
--- a/src/corelib/kernel/qtimerinfo_unix.cpp
+++ b/src/corelib/kernel/qtimerinfo_unix.cpp
@@ -207,11 +207,13 @@ static timespec roundToMillisecond(timespec val)
#ifdef QTIMERINFO_DEBUG
QDebug operator<<(QDebug s, timeval tv)
{
+ QDebugStateSaver saver(s);
s.nospace() << tv.tv_sec << "." << qSetFieldWidth(6) << qSetPadChar(QChar(48)) << tv.tv_usec << reset;
- return s.space();
+ return s;
}
QDebug operator<<(QDebug s, Qt::TimerType t)
{
+ QDebugStateSaver saver(s);
s << (t == Qt::PreciseTimer ? "P" :
t == Qt::CoarseTimer ? "C" : "VC");
return s;
diff --git a/src/corelib/kernel/qvariant.cpp b/src/corelib/kernel/qvariant.cpp
index df1b4ed872..9e61813e20 100644
--- a/src/corelib/kernel/qvariant.cpp
+++ b/src/corelib/kernel/qvariant.cpp
@@ -3424,10 +3424,11 @@ bool QVariant::isNull() const
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QVariant &v)
{
+ QDebugStateSaver saver(dbg);
const uint typeId = v.d.type;
dbg.nospace() << "QVariant(";
if (typeId != QMetaType::UnknownType) {
- dbg.nospace() << QMetaType::typeName(typeId) << ", ";
+ dbg << QMetaType::typeName(typeId) << ", ";
bool userStream = false;
bool canConvertToString = false;
if (typeId >= QMetaType::User) {
@@ -3439,19 +3440,20 @@ QDebug operator<<(QDebug dbg, const QVariant &v)
else if (!userStream)
handlerManager[typeId]->debugStream(dbg, v);
} else {
- dbg.nospace() << "Invalid";
+ dbg << "Invalid";
}
- dbg.nospace() << ')';
- return dbg.space();
+ dbg << ')';
+ return dbg;
}
QDebug operator<<(QDebug dbg, const QVariant::Type p)
{
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QVariant::"
<< (int(p) != int(QMetaType::UnknownType)
? QMetaType::typeName(p)
: "Invalid");
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/plugin/quuid.cpp b/src/corelib/plugin/quuid.cpp
index 6df3f3b0d1..55b64c4ec3 100644
--- a/src/corelib/plugin/quuid.cpp
+++ b/src/corelib/plugin/quuid.cpp
@@ -993,8 +993,9 @@ QUuid QUuid::createUuid()
*/
QDebug operator<<(QDebug dbg, const QUuid &id)
{
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QUuid(" << id.toString() << ')';
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/tools/qbitarray.cpp b/src/corelib/tools/qbitarray.cpp
index 5c391d7e4f..ddccd8cd02 100644
--- a/src/corelib/tools/qbitarray.cpp
+++ b/src/corelib/tools/qbitarray.cpp
@@ -772,18 +772,19 @@ QDataStream &operator>>(QDataStream &in, QBitArray &ba)
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QBitArray &array)
{
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QBitArray(";
for (int i = 0; i < array.size();) {
if (array.testBit(i))
- dbg.nospace() << '1';
+ dbg << '1';
else
- dbg.nospace() << '0';
+ dbg << '0';
i += 1;
if (!(i % 4) && (i < array.size()))
- dbg.nospace() << ' ';
+ dbg << ' ';
}
- dbg.nospace() << ')';
- return dbg.space();
+ dbg << ')';
+ return dbg;
}
#endif
diff --git a/src/corelib/tools/qdatetime.cpp b/src/corelib/tools/qdatetime.cpp
index b95ccc0874..656638834f 100644
--- a/src/corelib/tools/qdatetime.cpp
+++ b/src/corelib/tools/qdatetime.cpp
@@ -5006,18 +5006,21 @@ QDataStream &operator>>(QDataStream &in, QDateTime &dateTime)
#if !defined(QT_NO_DEBUG_STREAM) && !defined(QT_NO_DATESTRING)
QDebug operator<<(QDebug dbg, const QDate &date)
{
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QDate(" << date.toString(Qt::ISODate) << ')';
- return dbg.space();
+ return dbg;
}
QDebug operator<<(QDebug dbg, const QTime &time)
{
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QTime(" << time.toString(QStringLiteral("HH:mm:ss.zzz")) << ')';
- return dbg.space();
+ return dbg;
}
QDebug operator<<(QDebug dbg, const QDateTime &date)
{
+ QDebugStateSaver saver(dbg);
QString spec;
switch (date.d->m_spec) {
case Qt::UTC:
@@ -5037,7 +5040,7 @@ QDebug operator<<(QDebug dbg, const QDateTime &date)
}
QString output = date.toString(QStringLiteral("yyyy-MM-dd HH:mm:ss.zzz t")) + spec;
dbg.nospace() << "QDateTime(" << output << ')';
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/tools/qeasingcurve.cpp b/src/corelib/tools/qeasingcurve.cpp
index e6fb531d7d..7d63f95d1b 100644
--- a/src/corelib/tools/qeasingcurve.cpp
+++ b/src/corelib/tools/qeasingcurve.cpp
@@ -1417,6 +1417,7 @@ qreal QEasingCurve::valueForProgress(qreal progress) const
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug debug, const QEasingCurve &item)
{
+ QDebugStateSaver saver(debug);
debug << "type:" << item.d_ptr->type
<< "func:" << item.d_ptr->func;
if (item.d_ptr->config) {
diff --git a/src/corelib/tools/qlocale.cpp b/src/corelib/tools/qlocale.cpp
index 78334563dd..f589777e65 100644
--- a/src/corelib/tools/qlocale.cpp
+++ b/src/corelib/tools/qlocale.cpp
@@ -3583,10 +3583,12 @@ QString QLocale::nativeCountryName() const
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QLocale &l)
{
- dbg.nospace() << "QLocale(" << qPrintable(QLocale::languageToString(l.language()))
- << ", " << qPrintable(QLocale::scriptToString(l.script()))
- << ", " << qPrintable(QLocale::countryToString(l.country())) << ')';
- return dbg.space();
+ QDebugStateSaver saver(dbg);
+ dbg.nospace().noquote()
+ << "QLocale(" << QLocale::languageToString(l.language())
+ << ", " << QLocale::scriptToString(l.script())
+ << ", " << QLocale::countryToString(l.country()) << ')';
+ return dbg;
}
#endif
QT_END_NAMESPACE
diff --git a/src/corelib/tools/qmargins.cpp b/src/corelib/tools/qmargins.cpp
index 265e44bfcf..b91e57ce39 100644
--- a/src/corelib/tools/qmargins.cpp
+++ b/src/corelib/tools/qmargins.cpp
@@ -432,9 +432,10 @@ QDataStream &operator>>(QDataStream &s, QMargins &m)
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QMargins &m) {
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QMargins(" << m.left() << ", "
<< m.top() << ", " << m.right() << ", " << m.bottom() << ')';
- return dbg.space();
+ return dbg;
}
#endif
@@ -764,9 +765,10 @@ QDataStream &operator>>(QDataStream &s, QMarginsF &m)
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QMarginsF &m) {
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QMarginsF(" << m.left() << ", "
<< m.top() << ", " << m.right() << ", " << m.bottom() << ')';
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/tools/qregexp.cpp b/src/corelib/tools/qregexp.cpp
index 71d897082b..e0ee8b12db 100644
--- a/src/corelib/tools/qregexp.cpp
+++ b/src/corelib/tools/qregexp.cpp
@@ -4577,9 +4577,10 @@ QDataStream &operator>>(QDataStream &in, QRegExp &regExp)
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QRegExp &r)
{
+ QDebugStateSaver saver(dbg);
dbg.nospace() << "QRegExp(patternSyntax=" << r.patternSyntax()
<< ", pattern='"<< r.pattern() << "')";
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/tools/qregularexpression.cpp b/src/corelib/tools/qregularexpression.cpp
index 228ee5b842..2d469414ee 100644
--- a/src/corelib/tools/qregularexpression.cpp
+++ b/src/corelib/tools/qregularexpression.cpp
@@ -2444,8 +2444,9 @@ QDataStream &operator>>(QDataStream &in, QRegularExpression &re)
*/
QDebug operator<<(QDebug debug, const QRegularExpression &re)
{
+ QDebugStateSaver saver(debug);
debug.nospace() << "QRegularExpression(" << re.pattern() << ", " << re.patternOptions() << ")";
- return debug.space();
+ return debug;
}
/*!
@@ -2458,6 +2459,7 @@ QDebug operator<<(QDebug debug, const QRegularExpression &re)
*/
QDebug operator<<(QDebug debug, QRegularExpression::PatternOptions patternOptions)
{
+ QDebugStateSaver saver(debug);
QByteArray flags;
if (patternOptions == QRegularExpression::NoPatternOption) {
@@ -2487,7 +2489,7 @@ QDebug operator<<(QDebug debug, QRegularExpression::PatternOptions patternOption
debug.nospace() << "QRegularExpression::PatternOptions(" << flags << ")";
- return debug.space();
+ return debug;
}
/*!
\relates QRegularExpressionMatch
@@ -2499,11 +2501,12 @@ QDebug operator<<(QDebug debug, QRegularExpression::PatternOptions patternOption
*/
QDebug operator<<(QDebug debug, const QRegularExpressionMatch &match)
{
+ QDebugStateSaver saver(debug);
debug.nospace() << "QRegularExpressionMatch(";
if (!match.isValid()) {
debug << "Invalid)";
- return debug.space();
+ return debug;
}
debug << "Valid";
@@ -2528,7 +2531,7 @@ QDebug operator<<(QDebug debug, const QRegularExpressionMatch &match)
debug << ")";
- return debug.space();
+ return debug;
}
#endif
diff --git a/src/corelib/tools/qtimezone.cpp b/src/corelib/tools/qtimezone.cpp
index 30c4c60167..f11a574c6f 100644
--- a/src/corelib/tools/qtimezone.cpp
+++ b/src/corelib/tools/qtimezone.cpp
@@ -980,9 +980,10 @@ QDataStream &operator>>(QDataStream &ds, QTimeZone &tz)
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug dbg, const QTimeZone &tz)
{
+ QDebugStateSaver saver(dbg);
//TODO Include backend and data version details?
dbg.nospace() << "QTimeZone(" << QString::fromUtf8(tz.id()) << ')';
- return dbg.space();
+ return dbg;
}
#endif
diff --git a/src/corelib/tools/qversionnumber.cpp b/src/corelib/tools/qversionnumber.cpp
index 7817cabe33..40f6004514 100644
--- a/src/corelib/tools/qversionnumber.cpp
+++ b/src/corelib/tools/qversionnumber.cpp
@@ -458,8 +458,9 @@ QDataStream& operator>>(QDataStream &in, QVersionNumber &version)
#ifndef QT_NO_DEBUG_STREAM
QDebug operator<<(QDebug debug, const QVersionNumber &version)
{
+ QDebugStateSaver saver(debug);
debug.noquote() << version.toString();
- return debug.quote();
+ return debug;
}
#endif
diff --git a/src/gui/opengl/opengl.pri b/src/gui/opengl/opengl.pri
index adf5428c49..c78485277f 100644
--- a/src/gui/opengl/opengl.pri
+++ b/src/gui/opengl/opengl.pri
@@ -83,12 +83,16 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
opengl/qopenglfunctions_4_1_core.h \
opengl/qopenglfunctions_4_2_core.h \
opengl/qopenglfunctions_4_3_core.h \
+ opengl/qopenglfunctions_4_4_core.h \
+ opengl/qopenglfunctions_4_5_core.h \
opengl/qopenglfunctions_3_2_compatibility.h \
opengl/qopenglfunctions_3_3_compatibility.h \
opengl/qopenglfunctions_4_0_compatibility.h \
opengl/qopenglfunctions_4_1_compatibility.h \
opengl/qopenglfunctions_4_2_compatibility.h \
opengl/qopenglfunctions_4_3_compatibility.h \
+ opengl/qopenglfunctions_4_4_compatibility.h \
+ opengl/qopenglfunctions_4_5_compatibility.h \
opengl/qopenglqueryhelper_p.h \
opengl/qopengltimerquery.h
@@ -108,12 +112,16 @@ contains(QT_CONFIG, opengl)|contains(QT_CONFIG, opengles2) {
opengl/qopenglfunctions_4_1_core.cpp \
opengl/qopenglfunctions_4_2_core.cpp \
opengl/qopenglfunctions_4_3_core.cpp \
+ opengl/qopenglfunctions_4_4_core.cpp \
+ opengl/qopenglfunctions_4_5_core.cpp \
opengl/qopenglfunctions_3_2_compatibility.cpp \
opengl/qopenglfunctions_3_3_compatibility.cpp \
opengl/qopenglfunctions_4_0_compatibility.cpp \
opengl/qopenglfunctions_4_1_compatibility.cpp \
opengl/qopenglfunctions_4_2_compatibility.cpp \
opengl/qopenglfunctions_4_3_compatibility.cpp \
+ opengl/qopenglfunctions_4_4_compatibility.cpp \
+ opengl/qopenglfunctions_4_5_compatibility.cpp \
opengl/qopengltimerquery.cpp
}
diff --git a/src/gui/opengl/qopenglfunctions_1_1.h b/src/gui/opengl/qopenglfunctions_1_1.h
index 39fcc44929..71d71a90b5 100644
--- a/src/gui/opengl/qopenglfunctions_1_1.h
+++ b/src/gui/opengl/qopenglfunctions_1_1.h
@@ -661,12 +661,12 @@ inline void QOpenGLFunctions_1_1::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_1::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_1_1::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_1::glIsTexture(GLuint texture)
@@ -726,7 +726,7 @@ inline void QOpenGLFunctions_1_1::glPolygonOffset(GLfloat factor, GLfloat units)
inline void QOpenGLFunctions_1_1::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
diff --git a/src/gui/opengl/qopenglfunctions_1_2.h b/src/gui/opengl/qopenglfunctions_1_2.h
index 8aa08df57e..6534753f08 100644
--- a/src/gui/opengl/qopenglfunctions_1_2.h
+++ b/src/gui/opengl/qopenglfunctions_1_2.h
@@ -705,12 +705,12 @@ inline void QOpenGLFunctions_1_2::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_2::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_1_2::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_2::glIsTexture(GLuint texture)
@@ -770,7 +770,7 @@ inline void QOpenGLFunctions_1_2::glPolygonOffset(GLfloat factor, GLfloat units)
inline void QOpenGLFunctions_1_2::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_2::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
diff --git a/src/gui/opengl/qopenglfunctions_1_3.h b/src/gui/opengl/qopenglfunctions_1_3.h
index 79b0ff163b..d732f8b3be 100644
--- a/src/gui/opengl/qopenglfunctions_1_3.h
+++ b/src/gui/opengl/qopenglfunctions_1_3.h
@@ -757,12 +757,12 @@ inline void QOpenGLFunctions_1_3::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_3::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_1_3::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_3::glIsTexture(GLuint texture)
@@ -822,7 +822,7 @@ inline void QOpenGLFunctions_1_3::glPolygonOffset(GLfloat factor, GLfloat units)
inline void QOpenGLFunctions_1_3::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_3::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
diff --git a/src/gui/opengl/qopenglfunctions_1_4.h b/src/gui/opengl/qopenglfunctions_1_4.h
index c65abf0df0..9193785cdf 100644
--- a/src/gui/opengl/qopenglfunctions_1_4.h
+++ b/src/gui/opengl/qopenglfunctions_1_4.h
@@ -808,12 +808,12 @@ inline void QOpenGLFunctions_1_4::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_4::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_1_4::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_4::glIsTexture(GLuint texture)
@@ -873,7 +873,7 @@ inline void QOpenGLFunctions_1_4::glPolygonOffset(GLfloat factor, GLfloat units)
inline void QOpenGLFunctions_1_4::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_4::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
diff --git a/src/gui/opengl/qopenglfunctions_1_5.h b/src/gui/opengl/qopenglfunctions_1_5.h
index fd887e9e99..acd5a5a25d 100644
--- a/src/gui/opengl/qopenglfunctions_1_5.h
+++ b/src/gui/opengl/qopenglfunctions_1_5.h
@@ -832,12 +832,12 @@ inline void QOpenGLFunctions_1_5::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_1_5::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_1_5::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_1_5::glIsTexture(GLuint texture)
@@ -897,7 +897,7 @@ inline void QOpenGLFunctions_1_5::glPolygonOffset(GLfloat factor, GLfloat units)
inline void QOpenGLFunctions_1_5::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_1_5::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
diff --git a/src/gui/opengl/qopenglfunctions_2_0.cpp b/src/gui/opengl/qopenglfunctions_2_0.cpp
index 1d4f70706a..5df7bc7c56 100644
--- a/src/gui/opengl/qopenglfunctions_2_0.cpp
+++ b/src/gui/opengl/qopenglfunctions_2_0.cpp
@@ -73,7 +73,7 @@ QOpenGLFunctions_2_0::QOpenGLFunctions_2_0()
, d_1_2_Deprecated(0)
, d_1_3_Deprecated(0)
, d_1_4_Deprecated(0)
- , d_2_0_Deprecated(0)
+ , m_reserved_2_0_Deprecated(Q_NULLPTR)
{
}
@@ -127,10 +127,6 @@ QOpenGLFunctions_2_0::~QOpenGLFunctions_2_0()
QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
delete d_1_4_Deprecated;
}
- if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- delete d_2_0_Deprecated;
- }
}
bool QOpenGLFunctions_2_0::initializeOpenGLFunctions()
@@ -244,14 +240,6 @@ bool QOpenGLFunctions_2_0::initializeOpenGLFunctions()
d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
d->refs.ref();
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
- }
- d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
}
return isInitialized();
diff --git a/src/gui/opengl/qopenglfunctions_2_0.h b/src/gui/opengl/qopenglfunctions_2_0.h
index 4fb8c6c5b5..0b47c2a36a 100644
--- a/src/gui/opengl/qopenglfunctions_2_0.h
+++ b/src/gui/opengl/qopenglfunctions_2_0.h
@@ -683,7 +683,7 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
};
// OpenGL 1.0 core functions
@@ -931,12 +931,12 @@ inline void QOpenGLFunctions_2_0::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_2_0::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_2_0::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_2_0::glIsTexture(GLuint texture)
@@ -996,7 +996,7 @@ inline void QOpenGLFunctions_2_0::glPolygonOffset(GLfloat factor, GLfloat units)
inline void QOpenGLFunctions_2_0::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_2_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -3420,182 +3420,182 @@ inline void QOpenGLFunctions_2_0::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_2_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_2_0::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_2_1.cpp b/src/gui/opengl/qopenglfunctions_2_1.cpp
index eb1202bcd3..b188238120 100644
--- a/src/gui/opengl/qopenglfunctions_2_1.cpp
+++ b/src/gui/opengl/qopenglfunctions_2_1.cpp
@@ -74,7 +74,7 @@ QOpenGLFunctions_2_1::QOpenGLFunctions_2_1()
, d_1_2_Deprecated(0)
, d_1_3_Deprecated(0)
, d_1_4_Deprecated(0)
- , d_2_0_Deprecated(0)
+ , m_reserved_2_0_Deprecated(Q_NULLPTR)
{
}
@@ -132,10 +132,6 @@ QOpenGLFunctions_2_1::~QOpenGLFunctions_2_1()
QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
delete d_1_4_Deprecated;
}
- if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- delete d_2_0_Deprecated;
- }
}
bool QOpenGLFunctions_2_1::initializeOpenGLFunctions()
@@ -257,14 +253,6 @@ bool QOpenGLFunctions_2_1::initializeOpenGLFunctions()
d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
d->refs.ref();
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
- }
- d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
}
return isInitialized();
diff --git a/src/gui/opengl/qopenglfunctions_2_1.h b/src/gui/opengl/qopenglfunctions_2_1.h
index 77205edef0..b18783e51c 100644
--- a/src/gui/opengl/qopenglfunctions_2_1.h
+++ b/src/gui/opengl/qopenglfunctions_2_1.h
@@ -694,7 +694,7 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
};
// OpenGL 1.0 core functions
@@ -942,12 +942,12 @@ inline void QOpenGLFunctions_2_1::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_2_1::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_2_1::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_2_1::glIsTexture(GLuint texture)
@@ -1007,7 +1007,7 @@ inline void QOpenGLFunctions_2_1::glPolygonOffset(GLfloat factor, GLfloat units)
inline void QOpenGLFunctions_2_1::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_2_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -3463,182 +3463,182 @@ inline void QOpenGLFunctions_2_1::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_2_1::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_2_1::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_0.cpp b/src/gui/opengl/qopenglfunctions_3_0.cpp
index f96e8d31e6..c0dbee78e6 100644
--- a/src/gui/opengl/qopenglfunctions_3_0.cpp
+++ b/src/gui/opengl/qopenglfunctions_3_0.cpp
@@ -75,8 +75,8 @@ QOpenGLFunctions_3_0::QOpenGLFunctions_3_0()
, d_1_2_Deprecated(0)
, d_1_3_Deprecated(0)
, d_1_4_Deprecated(0)
- , d_2_0_Deprecated(0)
- , d_3_0_Deprecated(0)
+ , m_reserved_2_0_Deprecated(Q_NULLPTR)
+ , m_reserved_3_0_Deprecated(Q_NULLPTR)
{
}
@@ -138,14 +138,6 @@ QOpenGLFunctions_3_0::~QOpenGLFunctions_3_0()
QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
delete d_1_4_Deprecated;
}
- if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- delete d_2_0_Deprecated;
- }
- if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
- delete d_3_0_Deprecated;
- }
}
bool QOpenGLFunctions_3_0::initializeOpenGLFunctions()
@@ -275,22 +267,6 @@ bool QOpenGLFunctions_3_0::initializeOpenGLFunctions()
d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
d->refs.ref();
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
- }
- d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
- }
- d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
}
return isInitialized();
diff --git a/src/gui/opengl/qopenglfunctions_3_0.h b/src/gui/opengl/qopenglfunctions_3_0.h
index b64e828200..429cc3e977 100644
--- a/src/gui/opengl/qopenglfunctions_3_0.h
+++ b/src/gui/opengl/qopenglfunctions_3_0.h
@@ -783,8 +783,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
- QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
+ void *m_reserved_3_0_Deprecated; // To maintain BC
};
// OpenGL 1.0 core functions
@@ -1032,12 +1032,12 @@ inline void QOpenGLFunctions_3_0::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_3_0::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_3_0::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_3_0::glIsTexture(GLuint texture)
@@ -1097,7 +1097,7 @@ inline void QOpenGLFunctions_3_0::glPolygonOffset(GLfloat factor, GLfloat units)
inline void QOpenGLFunctions_3_0::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_3_0::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -3875,182 +3875,182 @@ inline void QOpenGLFunctions_3_0::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_3_0::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
@@ -4059,102 +4059,102 @@ inline void QOpenGLFunctions_3_0::glVertexAttrib1d(GLuint index, GLdouble x)
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_3_0::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Deprecated->VertexAttribI4usv(index, v);
+ d_3_0_Core->VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+ d_3_0_Core->VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Deprecated->VertexAttribI4sv(index, v);
+ d_3_0_Core->VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Deprecated->VertexAttribI4bv(index, v);
+ d_3_0_Core->VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+ d_3_0_Core->VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+ d_3_0_Core->VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+ d_3_0_Core->VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+ d_3_0_Core->VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI4iv(index, v);
+ d_3_0_Core->VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI3iv(index, v);
+ d_3_0_Core->VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI2iv(index, v);
+ d_3_0_Core->VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI1iv(index, v);
+ d_3_0_Core->VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Deprecated->VertexAttribI1ui(index, x);
+ d_3_0_Core->VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+ d_3_0_Core->VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_3_0::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Deprecated->VertexAttribI1i(index, x);
+ d_3_0_Core->VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_1.h b/src/gui/opengl/qopenglfunctions_3_1.h
index 57736a16de..2e8c4f5337 100644
--- a/src/gui/opengl/qopenglfunctions_3_1.h
+++ b/src/gui/opengl/qopenglfunctions_3_1.h
@@ -587,12 +587,14 @@ inline void QOpenGLFunctions_3_1::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_3_1::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_1::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline GLboolean QOpenGLFunctions_3_1::glIsTexture(GLuint texture)
@@ -652,7 +654,9 @@ inline void QOpenGLFunctions_3_1::glPolygonOffset(GLfloat factor, GLfloat units)
inline void QOpenGLFunctions_3_1::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ Q_UNUSED(pname);
+ Q_UNUSED(params);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_1::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
diff --git a/src/gui/opengl/qopenglfunctions_3_2_compatibility.cpp b/src/gui/opengl/qopenglfunctions_3_2_compatibility.cpp
index 49ae7fa097..f498ea7cf8 100644
--- a/src/gui/opengl/qopenglfunctions_3_2_compatibility.cpp
+++ b/src/gui/opengl/qopenglfunctions_3_2_compatibility.cpp
@@ -77,8 +77,8 @@ QOpenGLFunctions_3_2_Compatibility::QOpenGLFunctions_3_2_Compatibility()
, d_1_2_Deprecated(0)
, d_1_3_Deprecated(0)
, d_1_4_Deprecated(0)
- , d_2_0_Deprecated(0)
- , d_3_0_Deprecated(0)
+ , m_reserved_2_0_Deprecated(Q_NULLPTR)
+ , m_reserved_3_0_Deprecated(Q_NULLPTR)
{
}
@@ -148,14 +148,6 @@ QOpenGLFunctions_3_2_Compatibility::~QOpenGLFunctions_3_2_Compatibility()
QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
delete d_1_4_Deprecated;
}
- if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- delete d_2_0_Deprecated;
- }
- if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
- delete d_3_0_Deprecated;
- }
}
bool QOpenGLFunctions_3_2_Compatibility::initializeOpenGLFunctions()
@@ -301,22 +293,6 @@ bool QOpenGLFunctions_3_2_Compatibility::initializeOpenGLFunctions()
d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
d->refs.ref();
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
- }
- d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
- }
- d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
}
return isInitialized();
diff --git a/src/gui/opengl/qopenglfunctions_3_2_compatibility.h b/src/gui/opengl/qopenglfunctions_3_2_compatibility.h
index 7b26b0b55a..7dfb6c5925 100644
--- a/src/gui/opengl/qopenglfunctions_3_2_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_3_2_compatibility.h
@@ -824,8 +824,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
- QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
+ void *m_reserved_3_0_Deprecated; // To maintain BC
};
// OpenGL 1.0 core functions
@@ -1073,12 +1073,12 @@ inline void QOpenGLFunctions_3_2_Compatibility::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_3_2_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_3_2_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_3_2_Compatibility::glIsTexture(GLuint texture)
@@ -1138,7 +1138,7 @@ inline void QOpenGLFunctions_3_2_Compatibility::glPolygonOffset(GLfloat factor,
inline void QOpenGLFunctions_3_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_3_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -4075,182 +4075,182 @@ inline void QOpenGLFunctions_3_2_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
@@ -4259,102 +4259,102 @@ inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Deprecated->VertexAttribI4usv(index, v);
+ d_3_0_Core->VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+ d_3_0_Core->VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Deprecated->VertexAttribI4sv(index, v);
+ d_3_0_Core->VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Deprecated->VertexAttribI4bv(index, v);
+ d_3_0_Core->VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+ d_3_0_Core->VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+ d_3_0_Core->VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+ d_3_0_Core->VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+ d_3_0_Core->VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI4iv(index, v);
+ d_3_0_Core->VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI3iv(index, v);
+ d_3_0_Core->VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI2iv(index, v);
+ d_3_0_Core->VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI1iv(index, v);
+ d_3_0_Core->VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Deprecated->VertexAttribI1ui(index, x);
+ d_3_0_Core->VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+ d_3_0_Core->VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_3_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Deprecated->VertexAttribI1i(index, x);
+ d_3_0_Core->VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_2_core.h b/src/gui/opengl/qopenglfunctions_3_2_core.h
index 016ed7570a..2646271914 100644
--- a/src/gui/opengl/qopenglfunctions_3_2_core.h
+++ b/src/gui/opengl/qopenglfunctions_3_2_core.h
@@ -609,12 +609,14 @@ inline void QOpenGLFunctions_3_2_Core::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_3_2_Core::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_2_Core::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline GLboolean QOpenGLFunctions_3_2_Core::glIsTexture(GLuint texture)
@@ -674,7 +676,9 @@ inline void QOpenGLFunctions_3_2_Core::glPolygonOffset(GLfloat factor, GLfloat u
inline void QOpenGLFunctions_3_2_Core::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ Q_UNUSED(pname);
+ Q_UNUSED(params);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
diff --git a/src/gui/opengl/qopenglfunctions_3_3_compatibility.cpp b/src/gui/opengl/qopenglfunctions_3_3_compatibility.cpp
index bee69dd70b..b4027ab882 100644
--- a/src/gui/opengl/qopenglfunctions_3_3_compatibility.cpp
+++ b/src/gui/opengl/qopenglfunctions_3_3_compatibility.cpp
@@ -78,8 +78,8 @@ QOpenGLFunctions_3_3_Compatibility::QOpenGLFunctions_3_3_Compatibility()
, d_1_2_Deprecated(0)
, d_1_3_Deprecated(0)
, d_1_4_Deprecated(0)
- , d_2_0_Deprecated(0)
- , d_3_0_Deprecated(0)
+ , m_reserved_2_0_Deprecated(Q_NULLPTR)
+ , d_3_3_Deprecated(0)
{
}
@@ -153,13 +153,9 @@ QOpenGLFunctions_3_3_Compatibility::~QOpenGLFunctions_3_3_Compatibility()
QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
delete d_1_4_Deprecated;
}
- if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- delete d_2_0_Deprecated;
- }
- if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
- delete d_3_0_Deprecated;
+ if (d_3_3_Deprecated && !d_3_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Deprecated->context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
+ delete d_3_3_Deprecated;
}
}
@@ -314,20 +310,12 @@ bool QOpenGLFunctions_3_3_Compatibility::initializeOpenGLFunctions()
d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
d->refs.ref();
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
- }
- d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
if (!d) {
- d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ d = new QOpenGLFunctions_3_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus(), d);
}
- d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d_3_3_Deprecated = static_cast<QOpenGLFunctions_3_3_DeprecatedBackend*>(d);
d->refs.ref();
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
diff --git a/src/gui/opengl/qopenglfunctions_3_3_compatibility.h b/src/gui/opengl/qopenglfunctions_3_3_compatibility.h
index 8295123cde..87be4aac1e 100644
--- a/src/gui/opengl/qopenglfunctions_3_3_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_3_3_compatibility.h
@@ -887,8 +887,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
- QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
+ QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
// OpenGL 1.0 core functions
@@ -1136,12 +1136,12 @@ inline void QOpenGLFunctions_3_3_Compatibility::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_3_3_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_3_3_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_3_3_Compatibility::glIsTexture(GLuint texture)
@@ -1201,7 +1201,7 @@ inline void QOpenGLFunctions_3_3_Compatibility::glPolygonOffset(GLfloat factor,
inline void QOpenGLFunctions_3_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_3_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -2271,152 +2271,152 @@ inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribP1ui(GLuint index,
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ d_3_3_Deprecated->ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ d_3_3_Deprecated->ColorP4ui(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ d_3_3_Deprecated->ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ d_3_3_Deprecated->ColorP3ui(type, color);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ d_3_3_Deprecated->NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ d_3_3_Deprecated->VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ d_3_3_Deprecated->VertexP4ui(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ d_3_3_Deprecated->VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ d_3_3_Deprecated->VertexP3ui(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ d_3_3_Deprecated->VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ d_3_3_Deprecated->VertexP2ui(type, value);
}
inline void QOpenGLFunctions_3_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
@@ -4430,182 +4430,182 @@ inline void QOpenGLFunctions_3_3_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
@@ -4614,102 +4614,102 @@ inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Deprecated->VertexAttribI4usv(index, v);
+ d_3_0_Core->VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+ d_3_0_Core->VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Deprecated->VertexAttribI4sv(index, v);
+ d_3_0_Core->VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Deprecated->VertexAttribI4bv(index, v);
+ d_3_0_Core->VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+ d_3_0_Core->VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+ d_3_0_Core->VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+ d_3_0_Core->VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+ d_3_0_Core->VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI4iv(index, v);
+ d_3_0_Core->VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI3iv(index, v);
+ d_3_0_Core->VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI2iv(index, v);
+ d_3_0_Core->VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI1iv(index, v);
+ d_3_0_Core->VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Deprecated->VertexAttribI1ui(index, x);
+ d_3_0_Core->VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+ d_3_0_Core->VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_3_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Deprecated->VertexAttribI1i(index, x);
+ d_3_0_Core->VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_3_3_core.h b/src/gui/opengl/qopenglfunctions_3_3_core.h
index 04de3afb14..e3733eea96 100644
--- a/src/gui/opengl/qopenglfunctions_3_3_core.h
+++ b/src/gui/opengl/qopenglfunctions_3_3_core.h
@@ -670,12 +670,14 @@ inline void QOpenGLFunctions_3_3_Core::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_3_3_Core::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline GLboolean QOpenGLFunctions_3_3_Core::glIsTexture(GLuint texture)
@@ -735,7 +737,9 @@ inline void QOpenGLFunctions_3_3_Core::glPolygonOffset(GLfloat factor, GLfloat u
inline void QOpenGLFunctions_3_3_Core::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ Q_UNUSED(pname);
+ Q_UNUSED(params);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -1805,152 +1809,220 @@ inline void QOpenGLFunctions_3_3_Core::glVertexAttribP1ui(GLuint index, GLenum t
inline void QOpenGLFunctions_3_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_3_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
diff --git a/src/gui/opengl/qopenglfunctions_4_0_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_0_compatibility.cpp
index 328c2db1af..a50ad96bce 100644
--- a/src/gui/opengl/qopenglfunctions_4_0_compatibility.cpp
+++ b/src/gui/opengl/qopenglfunctions_4_0_compatibility.cpp
@@ -79,8 +79,8 @@ QOpenGLFunctions_4_0_Compatibility::QOpenGLFunctions_4_0_Compatibility()
, d_1_2_Deprecated(0)
, d_1_3_Deprecated(0)
, d_1_4_Deprecated(0)
- , d_2_0_Deprecated(0)
- , d_3_0_Deprecated(0)
+ , m_reserved_2_0_Deprecated(Q_NULLPTR)
+ , d_3_3_Deprecated(0)
{
}
@@ -158,13 +158,9 @@ QOpenGLFunctions_4_0_Compatibility::~QOpenGLFunctions_4_0_Compatibility()
QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
delete d_1_4_Deprecated;
}
- if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- delete d_2_0_Deprecated;
- }
- if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
- delete d_3_0_Deprecated;
+ if (d_3_3_Deprecated && !d_3_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Deprecated->context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
+ delete d_3_3_Deprecated;
}
}
@@ -327,20 +323,12 @@ bool QOpenGLFunctions_4_0_Compatibility::initializeOpenGLFunctions()
d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
d->refs.ref();
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
- }
- d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
if (!d) {
- d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ d = new QOpenGLFunctions_3_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus(), d);
}
- d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d_3_3_Deprecated = static_cast<QOpenGLFunctions_3_3_DeprecatedBackend*>(d);
d->refs.ref();
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
diff --git a/src/gui/opengl/qopenglfunctions_4_0_compatibility.h b/src/gui/opengl/qopenglfunctions_4_0_compatibility.h
index f11cb1ad33..8390a915bb 100644
--- a/src/gui/opengl/qopenglfunctions_4_0_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_0_compatibility.h
@@ -938,8 +938,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
- QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
+ QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
// OpenGL 1.0 core functions
@@ -1187,12 +1187,12 @@ inline void QOpenGLFunctions_4_0_Compatibility::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_0_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_4_0_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_4_0_Compatibility::glIsTexture(GLuint texture)
@@ -1252,7 +1252,7 @@ inline void QOpenGLFunctions_4_0_Compatibility::glPolygonOffset(GLfloat factor,
inline void QOpenGLFunctions_4_0_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_0_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -2322,152 +2322,152 @@ inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribP1ui(GLuint index,
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ d_3_3_Deprecated->ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ d_3_3_Deprecated->ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ d_3_3_Deprecated->ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ d_3_3_Deprecated->ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ d_3_3_Deprecated->NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ d_3_3_Deprecated->VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ d_3_3_Deprecated->VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ d_3_3_Deprecated->VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ d_3_3_Deprecated->VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ d_3_3_Deprecated->VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ d_3_3_Deprecated->VertexP2ui(type, value);
}
inline void QOpenGLFunctions_4_0_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
@@ -4713,182 +4713,182 @@ inline void QOpenGLFunctions_4_0_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
@@ -4897,102 +4897,102 @@ inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Deprecated->VertexAttribI4usv(index, v);
+ d_3_0_Core->VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+ d_3_0_Core->VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Deprecated->VertexAttribI4sv(index, v);
+ d_3_0_Core->VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Deprecated->VertexAttribI4bv(index, v);
+ d_3_0_Core->VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+ d_3_0_Core->VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+ d_3_0_Core->VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+ d_3_0_Core->VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+ d_3_0_Core->VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI4iv(index, v);
+ d_3_0_Core->VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI3iv(index, v);
+ d_3_0_Core->VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI2iv(index, v);
+ d_3_0_Core->VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI1iv(index, v);
+ d_3_0_Core->VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Deprecated->VertexAttribI1ui(index, x);
+ d_3_0_Core->VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+ d_3_0_Core->VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_0_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Deprecated->VertexAttribI1i(index, x);
+ d_3_0_Core->VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_0_core.h b/src/gui/opengl/qopenglfunctions_4_0_core.h
index 9aa898c796..de5072d1e1 100644
--- a/src/gui/opengl/qopenglfunctions_4_0_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_0_core.h
@@ -719,12 +719,14 @@ inline void QOpenGLFunctions_4_0_Core::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_0_Core::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline GLboolean QOpenGLFunctions_4_0_Core::glIsTexture(GLuint texture)
@@ -784,7 +786,9 @@ inline void QOpenGLFunctions_4_0_Core::glPolygonOffset(GLfloat factor, GLfloat u
inline void QOpenGLFunctions_4_0_Core::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ Q_UNUSED(pname);
+ Q_UNUSED(params);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -1854,152 +1858,220 @@ inline void QOpenGLFunctions_4_0_Core::glVertexAttribP1ui(GLuint index, GLenum t
inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_0_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
diff --git a/src/gui/opengl/qopenglfunctions_4_1_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_1_compatibility.cpp
index 8622d8f740..c4d7e59976 100644
--- a/src/gui/opengl/qopenglfunctions_4_1_compatibility.cpp
+++ b/src/gui/opengl/qopenglfunctions_4_1_compatibility.cpp
@@ -80,8 +80,8 @@ QOpenGLFunctions_4_1_Compatibility::QOpenGLFunctions_4_1_Compatibility()
, d_1_2_Deprecated(0)
, d_1_3_Deprecated(0)
, d_1_4_Deprecated(0)
- , d_2_0_Deprecated(0)
- , d_3_0_Deprecated(0)
+ , m_reserved_2_0_Deprecated(Q_NULLPTR)
+ , d_3_3_Deprecated(0)
{
}
@@ -163,13 +163,9 @@ QOpenGLFunctions_4_1_Compatibility::~QOpenGLFunctions_4_1_Compatibility()
QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
delete d_1_4_Deprecated;
}
- if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- delete d_2_0_Deprecated;
- }
- if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
- delete d_3_0_Deprecated;
+ if (d_3_3_Deprecated && !d_3_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Deprecated->context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
+ delete d_3_3_Deprecated;
}
}
@@ -340,20 +336,12 @@ bool QOpenGLFunctions_4_1_Compatibility::initializeOpenGLFunctions()
d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
d->refs.ref();
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
- }
- d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
if (!d) {
- d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ d = new QOpenGLFunctions_3_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus(), d);
}
- d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d_3_3_Deprecated = static_cast<QOpenGLFunctions_3_3_DeprecatedBackend*>(d);
d->refs.ref();
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
diff --git a/src/gui/opengl/qopenglfunctions_4_1_compatibility.h b/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
index 77830c622c..6976583b00 100644
--- a/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_1_compatibility.h
@@ -1031,8 +1031,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
- QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
+ QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
// OpenGL 1.0 core functions
@@ -1280,12 +1280,12 @@ inline void QOpenGLFunctions_4_1_Compatibility::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_1_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_4_1_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_4_1_Compatibility::glIsTexture(GLuint texture)
@@ -1345,7 +1345,7 @@ inline void QOpenGLFunctions_4_1_Compatibility::glPolygonOffset(GLfloat factor,
inline void QOpenGLFunctions_4_1_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_1_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -2415,152 +2415,152 @@ inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribP1ui(GLuint index,
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ d_3_3_Deprecated->ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ d_3_3_Deprecated->ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ d_3_3_Deprecated->ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ d_3_3_Deprecated->ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ d_3_3_Deprecated->NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ d_3_3_Deprecated->VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ d_3_3_Deprecated->VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ d_3_3_Deprecated->VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ d_3_3_Deprecated->VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ d_3_3_Deprecated->VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ d_3_3_Deprecated->VertexP2ui(type, value);
}
inline void QOpenGLFunctions_4_1_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
@@ -5248,182 +5248,182 @@ inline void QOpenGLFunctions_4_1_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
@@ -5432,102 +5432,102 @@ inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Deprecated->VertexAttribI4usv(index, v);
+ d_3_0_Core->VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+ d_3_0_Core->VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Deprecated->VertexAttribI4sv(index, v);
+ d_3_0_Core->VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Deprecated->VertexAttribI4bv(index, v);
+ d_3_0_Core->VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+ d_3_0_Core->VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+ d_3_0_Core->VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+ d_3_0_Core->VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+ d_3_0_Core->VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI4iv(index, v);
+ d_3_0_Core->VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI3iv(index, v);
+ d_3_0_Core->VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI2iv(index, v);
+ d_3_0_Core->VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI1iv(index, v);
+ d_3_0_Core->VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Deprecated->VertexAttribI1ui(index, x);
+ d_3_0_Core->VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+ d_3_0_Core->VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_1_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Deprecated->VertexAttribI1i(index, x);
+ d_3_0_Core->VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_1_core.h b/src/gui/opengl/qopenglfunctions_4_1_core.h
index 5a7861319b..6f3ce08042 100644
--- a/src/gui/opengl/qopenglfunctions_4_1_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_1_core.h
@@ -810,12 +810,14 @@ inline void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_1_Core::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture)
@@ -875,7 +877,9 @@ inline void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat u
inline void QOpenGLFunctions_4_1_Core::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ Q_UNUSED(pname);
+ Q_UNUSED(params);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -1945,152 +1949,220 @@ inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint index, GLenum t
inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
diff --git a/src/gui/opengl/qopenglfunctions_4_2_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_2_compatibility.cpp
index a44b38725a..94a6d030f7 100644
--- a/src/gui/opengl/qopenglfunctions_4_2_compatibility.cpp
+++ b/src/gui/opengl/qopenglfunctions_4_2_compatibility.cpp
@@ -81,8 +81,8 @@ QOpenGLFunctions_4_2_Compatibility::QOpenGLFunctions_4_2_Compatibility()
, d_1_2_Deprecated(0)
, d_1_3_Deprecated(0)
, d_1_4_Deprecated(0)
- , d_2_0_Deprecated(0)
- , d_3_0_Deprecated(0)
+ , m_reserved_2_0_Deprecated(Q_NULLPTR)
+ , d_3_3_Deprecated(0)
{
}
@@ -168,13 +168,9 @@ QOpenGLFunctions_4_2_Compatibility::~QOpenGLFunctions_4_2_Compatibility()
QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
delete d_1_4_Deprecated;
}
- if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- delete d_2_0_Deprecated;
- }
- if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
- delete d_3_0_Deprecated;
+ if (d_3_3_Deprecated && !d_3_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Deprecated->context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
+ delete d_3_3_Deprecated;
}
}
@@ -353,20 +349,12 @@ bool QOpenGLFunctions_4_2_Compatibility::initializeOpenGLFunctions()
d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
d->refs.ref();
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
- }
- d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
if (!d) {
- d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ d = new QOpenGLFunctions_3_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus(), d);
}
- d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d_3_3_Deprecated = static_cast<QOpenGLFunctions_3_3_DeprecatedBackend*>(d);
d->refs.ref();
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
diff --git a/src/gui/opengl/qopenglfunctions_4_2_compatibility.h b/src/gui/opengl/qopenglfunctions_4_2_compatibility.h
index b3dec2c564..59129c1d53 100644
--- a/src/gui/opengl/qopenglfunctions_4_2_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_2_compatibility.h
@@ -1048,8 +1048,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
- QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
+ QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
// OpenGL 1.0 core functions
@@ -1297,12 +1297,12 @@ inline void QOpenGLFunctions_4_2_Compatibility::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_2_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_4_2_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_4_2_Compatibility::glIsTexture(GLuint texture)
@@ -1362,7 +1362,7 @@ inline void QOpenGLFunctions_4_2_Compatibility::glPolygonOffset(GLfloat factor,
inline void QOpenGLFunctions_4_2_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_2_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -2432,152 +2432,152 @@ inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribP1ui(GLuint index,
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ d_3_3_Deprecated->ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ d_3_3_Deprecated->ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ d_3_3_Deprecated->ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ d_3_3_Deprecated->ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ d_3_3_Deprecated->NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ d_3_3_Deprecated->VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ d_3_3_Deprecated->VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ d_3_3_Deprecated->VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ d_3_3_Deprecated->VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ d_3_3_Deprecated->VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ d_3_3_Deprecated->VertexP2ui(type, value);
}
inline void QOpenGLFunctions_4_2_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
@@ -5327,182 +5327,182 @@ inline void QOpenGLFunctions_4_2_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
@@ -5511,102 +5511,102 @@ inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Deprecated->VertexAttribI4usv(index, v);
+ d_3_0_Core->VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+ d_3_0_Core->VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Deprecated->VertexAttribI4sv(index, v);
+ d_3_0_Core->VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Deprecated->VertexAttribI4bv(index, v);
+ d_3_0_Core->VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+ d_3_0_Core->VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+ d_3_0_Core->VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+ d_3_0_Core->VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+ d_3_0_Core->VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI4iv(index, v);
+ d_3_0_Core->VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI3iv(index, v);
+ d_3_0_Core->VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI2iv(index, v);
+ d_3_0_Core->VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI1iv(index, v);
+ d_3_0_Core->VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Deprecated->VertexAttribI1ui(index, x);
+ d_3_0_Core->VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+ d_3_0_Core->VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_2_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Deprecated->VertexAttribI1i(index, x);
+ d_3_0_Core->VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_2_core.h b/src/gui/opengl/qopenglfunctions_4_2_core.h
index 4e10fa2b54..97bcc81c66 100644
--- a/src/gui/opengl/qopenglfunctions_4_2_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_2_core.h
@@ -825,12 +825,14 @@ inline void QOpenGLFunctions_4_2_Core::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_2_Core::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline GLboolean QOpenGLFunctions_4_2_Core::glIsTexture(GLuint texture)
@@ -890,7 +892,9 @@ inline void QOpenGLFunctions_4_2_Core::glPolygonOffset(GLfloat factor, GLfloat u
inline void QOpenGLFunctions_4_2_Core::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ Q_UNUSED(pname);
+ Q_UNUSED(params);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -1960,152 +1964,220 @@ inline void QOpenGLFunctions_4_2_Core::glVertexAttribP1ui(GLuint index, GLenum t
inline void QOpenGLFunctions_4_2_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_2_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
diff --git a/src/gui/opengl/qopenglfunctions_4_3_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_3_compatibility.cpp
index e4704f9dbc..3c4ead8ae2 100644
--- a/src/gui/opengl/qopenglfunctions_4_3_compatibility.cpp
+++ b/src/gui/opengl/qopenglfunctions_4_3_compatibility.cpp
@@ -82,8 +82,8 @@ QOpenGLFunctions_4_3_Compatibility::QOpenGLFunctions_4_3_Compatibility()
, d_1_2_Deprecated(0)
, d_1_3_Deprecated(0)
, d_1_4_Deprecated(0)
- , d_2_0_Deprecated(0)
- , d_3_0_Deprecated(0)
+ , m_reserved_2_0_Deprecated(Q_NULLPTR)
+ , d_3_3_Deprecated(0)
{
}
@@ -173,13 +173,9 @@ QOpenGLFunctions_4_3_Compatibility::~QOpenGLFunctions_4_3_Compatibility()
QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
delete d_1_4_Deprecated;
}
- if (d_2_0_Deprecated && !d_2_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Deprecated->context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- delete d_2_0_Deprecated;
- }
- if (d_3_0_Deprecated && !d_3_0_Deprecated->refs.deref()) {
- QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Deprecated->context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
- delete d_3_0_Deprecated;
+ if (d_3_3_Deprecated && !d_3_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Deprecated->context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
+ delete d_3_3_Deprecated;
}
}
@@ -366,20 +362,12 @@ bool QOpenGLFunctions_4_3_Compatibility::initializeOpenGLFunctions()
d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
d->refs.ref();
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus());
- if (!d) {
- d = new QOpenGLFunctions_2_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus(), d);
- }
- d_2_0_Deprecated = static_cast<QOpenGLFunctions_2_0_DeprecatedBackend*>(d);
- d->refs.ref();
-
- d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus());
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
if (!d) {
- d = new QOpenGLFunctions_3_0_DeprecatedBackend(context);
- QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus(), d);
+ d = new QOpenGLFunctions_3_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus(), d);
}
- d_3_0_Deprecated = static_cast<QOpenGLFunctions_3_0_DeprecatedBackend*>(d);
+ d_3_3_Deprecated = static_cast<QOpenGLFunctions_3_3_DeprecatedBackend*>(d);
d->refs.ref();
QAbstractOpenGLFunctions::initializeOpenGLFunctions();
diff --git a/src/gui/opengl/qopenglfunctions_4_3_compatibility.h b/src/gui/opengl/qopenglfunctions_4_3_compatibility.h
index 77a19c3947..cd82713409 100644
--- a/src/gui/opengl/qopenglfunctions_4_3_compatibility.h
+++ b/src/gui/opengl/qopenglfunctions_4_3_compatibility.h
@@ -1086,8 +1086,8 @@ private:
QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
- QOpenGLFunctions_2_0_DeprecatedBackend* d_2_0_Deprecated;
- QOpenGLFunctions_3_0_DeprecatedBackend* d_3_0_Deprecated;
+ void *m_reserved_2_0_Deprecated; // To maintain BC
+ QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
};
// OpenGL 1.0 core functions
@@ -1335,12 +1335,12 @@ inline void QOpenGLFunctions_4_3_Compatibility::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_3_Compatibility::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ d_1_1_Deprecated->Indexubv(c);
}
inline void QOpenGLFunctions_4_3_Compatibility::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ d_1_1_Deprecated->Indexub(c);
}
inline GLboolean QOpenGLFunctions_4_3_Compatibility::glIsTexture(GLuint texture)
@@ -1400,7 +1400,7 @@ inline void QOpenGLFunctions_4_3_Compatibility::glPolygonOffset(GLfloat factor,
inline void QOpenGLFunctions_4_3_Compatibility::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ d_1_1_Deprecated->GetPointerv(pname, params);
}
inline void QOpenGLFunctions_4_3_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -2470,152 +2470,152 @@ inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribP1ui(GLuint index,
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ d_3_3_Deprecated->SecondaryColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ d_3_3_Deprecated->ColorP4uiv(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ d_3_3_Deprecated->ColorP4ui(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ d_3_3_Deprecated->ColorP3uiv(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ d_3_3_Deprecated->ColorP3ui(type, color);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ d_3_3_Deprecated->NormalP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ d_3_3_Deprecated->NormalP3ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP4uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ d_3_3_Deprecated->TexCoordP4ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP3uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ d_3_3_Deprecated->TexCoordP3ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP2uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ d_3_3_Deprecated->TexCoordP2ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ d_3_3_Deprecated->TexCoordP1uiv(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ d_3_3_Deprecated->TexCoordP1ui(type, coords);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ d_3_3_Deprecated->VertexP4uiv(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ d_3_3_Deprecated->VertexP4ui(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ d_3_3_Deprecated->VertexP3uiv(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ d_3_3_Deprecated->VertexP3ui(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ d_3_3_Deprecated->VertexP2uiv(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ d_3_3_Deprecated->VertexP2ui(type, value);
}
inline void QOpenGLFunctions_4_3_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
@@ -5532,182 +5532,182 @@ inline void QOpenGLFunctions_4_3_Compatibility::glFogCoordf(GLfloat coord)
// OpenGL 2.0 deprecated functions
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4usv(index, v);
+ d_2_0_Core->VertexAttrib4usv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4uiv(index, v);
+ d_2_0_Core->VertexAttrib4uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4ubv(index, v);
+ d_2_0_Core->VertexAttrib4ubv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4sv(index, v);
+ d_2_0_Core->VertexAttrib4sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
{
- d_2_0_Deprecated->VertexAttrib4s(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4iv(index, v);
+ d_2_0_Core->VertexAttrib4iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib4fv(index, v);
+ d_2_0_Core->VertexAttrib4fv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
- d_2_0_Deprecated->VertexAttrib4f(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib4dv(index, v);
+ d_2_0_Core->VertexAttrib4dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
{
- d_2_0_Deprecated->VertexAttrib4d(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4bv(index, v);
+ d_2_0_Core->VertexAttrib4bv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nusv(index, v);
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
{
- d_2_0_Deprecated->VertexAttrib4Nuiv(index, v);
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nubv(index, v);
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
{
- d_2_0_Deprecated->VertexAttrib4Nub(index, x, y, z, w);
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib4Nsv(index, v);
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
{
- d_2_0_Deprecated->VertexAttrib4Niv(index, v);
+ d_2_0_Core->VertexAttrib4Niv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
{
- d_2_0_Deprecated->VertexAttrib4Nbv(index, v);
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib3sv(index, v);
+ d_2_0_Core->VertexAttrib3sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
{
- d_2_0_Deprecated->VertexAttrib3s(index, x, y, z);
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib3fv(index, v);
+ d_2_0_Core->VertexAttrib3fv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
{
- d_2_0_Deprecated->VertexAttrib3f(index, x, y, z);
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib3dv(index, v);
+ d_2_0_Core->VertexAttrib3dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
{
- d_2_0_Deprecated->VertexAttrib3d(index, x, y, z);
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib2sv(index, v);
+ d_2_0_Core->VertexAttrib2sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
{
- d_2_0_Deprecated->VertexAttrib2s(index, x, y);
+ d_2_0_Core->VertexAttrib2s(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib2fv(index, v);
+ d_2_0_Core->VertexAttrib2fv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
{
- d_2_0_Deprecated->VertexAttrib2f(index, x, y);
+ d_2_0_Core->VertexAttrib2f(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib2dv(index, v);
+ d_2_0_Core->VertexAttrib2dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
{
- d_2_0_Deprecated->VertexAttrib2d(index, x, y);
+ d_2_0_Core->VertexAttrib2d(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
{
- d_2_0_Deprecated->VertexAttrib1sv(index, v);
+ d_2_0_Core->VertexAttrib1sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
{
- d_2_0_Deprecated->VertexAttrib1s(index, x);
+ d_2_0_Core->VertexAttrib1s(index, x);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
{
- d_2_0_Deprecated->VertexAttrib1fv(index, v);
+ d_2_0_Core->VertexAttrib1fv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
{
- d_2_0_Deprecated->VertexAttrib1f(index, x);
+ d_2_0_Core->VertexAttrib1f(index, x);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
{
- d_2_0_Deprecated->VertexAttrib1dv(index, v);
+ d_2_0_Core->VertexAttrib1dv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
{
- d_2_0_Deprecated->VertexAttrib1d(index, x);
+ d_2_0_Core->VertexAttrib1d(index, x);
}
@@ -5716,102 +5716,102 @@ inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttrib1d(GLuint index, G
// OpenGL 3.0 deprecated functions
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
{
- d_3_0_Deprecated->VertexAttribI4usv(index, v);
+ d_3_0_Core->VertexAttribI4usv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
{
- d_3_0_Deprecated->VertexAttribI4ubv(index, v);
+ d_3_0_Core->VertexAttribI4ubv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
{
- d_3_0_Deprecated->VertexAttribI4sv(index, v);
+ d_3_0_Core->VertexAttribI4sv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
{
- d_3_0_Deprecated->VertexAttribI4bv(index, v);
+ d_3_0_Core->VertexAttribI4bv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI4uiv(index, v);
+ d_3_0_Core->VertexAttribI4uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI3uiv(index, v);
+ d_3_0_Core->VertexAttribI3uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI2uiv(index, v);
+ d_3_0_Core->VertexAttribI2uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
{
- d_3_0_Deprecated->VertexAttribI1uiv(index, v);
+ d_3_0_Core->VertexAttribI1uiv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI4iv(index, v);
+ d_3_0_Core->VertexAttribI4iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI3iv(index, v);
+ d_3_0_Core->VertexAttribI3iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI2iv(index, v);
+ d_3_0_Core->VertexAttribI2iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
{
- d_3_0_Deprecated->VertexAttribI1iv(index, v);
+ d_3_0_Core->VertexAttribI1iv(index, v);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
- d_3_0_Deprecated->VertexAttribI4ui(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
{
- d_3_0_Deprecated->VertexAttribI3ui(index, x, y, z);
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
{
- d_3_0_Deprecated->VertexAttribI2ui(index, x, y);
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
{
- d_3_0_Deprecated->VertexAttribI1ui(index, x);
+ d_3_0_Core->VertexAttribI1ui(index, x);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
- d_3_0_Deprecated->VertexAttribI4i(index, x, y, z, w);
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
{
- d_3_0_Deprecated->VertexAttribI3i(index, x, y, z);
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
{
- d_3_0_Deprecated->VertexAttribI2i(index, x, y);
+ d_3_0_Core->VertexAttribI2i(index, x, y);
}
inline void QOpenGLFunctions_4_3_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
{
- d_3_0_Deprecated->VertexAttribI1i(index, x);
+ d_3_0_Core->VertexAttribI1i(index, x);
}
diff --git a/src/gui/opengl/qopenglfunctions_4_3_core.h b/src/gui/opengl/qopenglfunctions_4_3_core.h
index bef6b56ef3..fdc4423b55 100644
--- a/src/gui/opengl/qopenglfunctions_4_3_core.h
+++ b/src/gui/opengl/qopenglfunctions_4_3_core.h
@@ -861,12 +861,14 @@ inline void QOpenGLFunctions_4_3_Core::glCullFace(GLenum mode)
// OpenGL 1.1 core functions
inline void QOpenGLFunctions_4_3_Core::glIndexubv(const GLubyte *c)
{
- d_1_1_Core->Indexubv(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glIndexub(GLubyte c)
{
- d_1_1_Core->Indexub(c);
+ Q_UNUSED(c);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline GLboolean QOpenGLFunctions_4_3_Core::glIsTexture(GLuint texture)
@@ -926,7 +928,9 @@ inline void QOpenGLFunctions_4_3_Core::glPolygonOffset(GLfloat factor, GLfloat u
inline void QOpenGLFunctions_4_3_Core::glGetPointerv(GLenum pname, GLvoid* *params)
{
- d_1_1_Core->GetPointerv(pname, params);
+ Q_UNUSED(pname);
+ Q_UNUSED(params);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
@@ -1996,152 +2000,220 @@ inline void QOpenGLFunctions_4_3_Core::glVertexAttribP1ui(GLuint index, GLenum t
inline void QOpenGLFunctions_4_3_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->SecondaryColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->SecondaryColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glColorP4uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP4uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glColorP4ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP4ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glColorP3uiv(GLenum type, const GLuint *color)
{
- d_3_3_Core->ColorP3uiv(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glColorP3ui(GLenum type, GLuint color)
{
- d_3_3_Core->ColorP3ui(type, color);
+ Q_UNUSED(type);
+ Q_UNUSED(color);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->NormalP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glNormalP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->NormalP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP4uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP4ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP3uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP3ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP2uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP2ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
{
- d_3_3_Core->MultiTexCoordP1uiv(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
{
- d_3_3_Core->MultiTexCoordP1ui(texture, type, coords);
+ Q_UNUSED(texture);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP4uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glTexCoordP4ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP4ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP3uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glTexCoordP3ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP3ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP2uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glTexCoordP2ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP2ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
{
- d_3_3_Core->TexCoordP1uiv(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glTexCoordP1ui(GLenum type, GLuint coords)
{
- d_3_3_Core->TexCoordP1ui(type, coords);
+ Q_UNUSED(type);
+ Q_UNUSED(coords);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glVertexP4uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP4uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glVertexP4ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP4ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glVertexP3uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP3uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glVertexP3ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP3ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glVertexP2uiv(GLenum type, const GLuint *value)
{
- d_3_3_Core->VertexP2uiv(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glVertexP2ui(GLenum type, GLuint value)
{
- d_3_3_Core->VertexP2ui(type, value);
+ Q_UNUSED(type);
+ Q_UNUSED(value);
+ QOPENGL_DEPRECATEDFUNCTION;
}
inline void QOpenGLFunctions_4_3_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
diff --git a/src/gui/opengl/qopenglfunctions_4_4_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_4_compatibility.cpp
new file mode 100644
index 0000000000..e18eb998da
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_4_compatibility.cpp
@@ -0,0 +1,412 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_4_compatibility.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_4_Compatibility
+ \inmodule QtGui
+ \since 5.5
+ \wrapper
+ \brief The QOpenGLFunctions_4_4_Compatibility class provides all functions for OpenGL 4.4 compatibility profile.
+
+ This class is a wrapper for functions from OpenGL 4.4 compatibility profile.
+ See reference pages on \l {http://www.opengl.org/sdk/docs/}{opengl.org}
+ for function documentation.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_4_Compatibility::QOpenGLFunctions_4_4_Compatibility()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+ , d_4_2_Core(0)
+ , d_4_3_Core(0)
+ , d_4_4_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_3_3_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_4_4_Compatibility::~QOpenGLFunctions_4_4_Compatibility()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+ if (d_4_2_Core && !d_4_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_2_Core->context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ delete d_4_2_Core;
+ }
+ if (d_4_3_Core && !d_4_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_3_Core->context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ delete d_4_3_Core;
+ }
+ if (d_4_4_Core && !d_4_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_4_Core->context, QOpenGLFunctions_4_4_CoreBackend::versionStatus());
+ delete d_4_4_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_3_3_Deprecated && !d_3_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Deprecated->context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
+ delete d_3_3_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_4_4_Compatibility::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_4_Compatibility::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus(), d);
+ }
+ d_4_2_Core = static_cast<QOpenGLFunctions_4_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus(), d);
+ }
+ d_4_3_Core = static_cast<QOpenGLFunctions_4_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_4_CoreBackend::versionStatus(), d);
+ }
+ d_4_4_Core = static_cast<QOpenGLFunctions_4_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_3_3_Deprecated = static_cast<QOpenGLFunctions_3_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_4_Compatibility::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 4))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_4_Compatibility::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 4);
+ v.setProfile(QSurfaceFormat::CompatibilityProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_4_compatibility.h b/src/gui/opengl/qopenglfunctions_4_4_compatibility.h
new file mode 100644
index 0000000000..e3873f2348
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_4_compatibility.h
@@ -0,0 +1,5959 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_4_COMPATIBILITY_H
+#define QOPENGLVERSIONFUNCTIONS_4_4_COMPATIBILITY_H
+
+#include <QtCore/qglobal.h>
+
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_4_Compatibility : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_4_Compatibility();
+ ~QOpenGLFunctions_4_4_Compatibility();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *data);
+ void glGetFloatv(GLenum pname, GLfloat *data);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *data);
+ void glGetBooleanv(GLenum pname, GLboolean *data);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+ void glReadBuffer(GLenum src);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum buf);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glBlendEquation(GLenum mode);
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, void *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, void * *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ void * glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices);
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint maskNumber, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *data);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
+ void glDrawArraysIndirect(GLenum mode, const void *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+ // OpenGL 4.2 core functions
+ void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+ void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+ void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+ void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+ void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+ // OpenGL 4.3 core functions
+ void glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
+ void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+ void glPopDebugGroup();
+ void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+ GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+ void glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
+ void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+ void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+ void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+ void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+ void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+ GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void glInvalidateBufferData(GLuint buffer);
+ void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
+ void glInvalidateTexImage(GLuint texture, GLint level);
+ void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+ void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+ void glDispatchComputeIndirect(GLintptr indirect);
+ void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+ void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+
+ // OpenGL 4.4 core functions
+ void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+ void glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
+ void glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
+ void glBindTextures(GLuint first, GLsizei count, const GLuint *textures);
+ void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+ void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+ void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+ void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+ void glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const void *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const void *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer);
+ void glGetPointerv(GLenum pname, void * *params);
+ void glIndexPointer(GLenum type, GLsizei stride, const void *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const void *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, void *table);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void *image);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glResetHistogram(GLenum target);
+ void glResetMinmax(GLenum target);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+
+ // OpenGL 2.1 deprecated functions
+
+ // OpenGL 3.0 deprecated functions
+
+ // OpenGL 3.1 deprecated functions
+
+ // OpenGL 3.2 deprecated functions
+
+ // OpenGL 3.3 deprecated functions
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+
+ // OpenGL 4.0 deprecated functions
+
+ // OpenGL 4.1 deprecated functions
+
+ // OpenGL 4.2 deprecated functions
+
+ // OpenGL 4.3 deprecated functions
+
+ // OpenGL 4.4 deprecated functions
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+ QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
+ QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
+ QOpenGLFunctions_4_4_CoreBackend* d_4_4_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_4_Compatibility::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetIntegerv(GLenum pname, GLint *data)
+{
+ d_1_0_Core->GetIntegerv(pname, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetFloatv(GLenum pname, GLfloat *data)
+{
+ d_1_0_Core->GetFloatv(pname, data);
+}
+
+inline GLenum QOpenGLFunctions_4_4_Compatibility::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetDoublev(GLenum pname, GLdouble *data)
+{
+ d_1_0_Core->GetDoublev(pname, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetBooleanv(GLenum pname, GLboolean *data)
+{
+ d_1_0_Core->GetBooleanv(pname, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glReadBuffer(GLenum src)
+{
+ d_1_0_Core->ReadBuffer(src);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawBuffer(GLenum buf)
+{
+ d_1_0_Core->DrawBuffer(buf);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, void *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline void * QOpenGLFunctions_4_4_Compatibility::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Core->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Core->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Core->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Core->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Core->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Core->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Core->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Core->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Core->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Core->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Core->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Core->VertexAttrib1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_4_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_4_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, shaders);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Compatibility::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Compatibility::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline void * QOpenGLFunctions_4_4_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_4_Compatibility::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_4_Compatibility::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_4_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Core->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Core->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Core->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Core->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Core->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Core->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Core->VertexAttribI1i(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glSampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(maskNumber, mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetInteger64v(GLenum pname, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64v(pname, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_4_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_4_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_4_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_4_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawArraysIndirect(GLenum mode, const void *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+// OpenGL 4.2 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMemoryBarrier(GLbitfield barriers)
+{
+ d_4_2_Core->MemoryBarrier(barriers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
+{
+ d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+
+// OpenGL 4.3 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ d_4_3_Core->GetObjectPtrLabel(ptr, bufSize, length, label);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
+{
+ d_4_3_Core->ObjectPtrLabel(ptr, length, label);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ d_4_3_Core->GetObjectLabel(identifier, name, bufSize, length, label);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
+{
+ d_4_3_Core->ObjectLabel(identifier, name, length, label);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPopDebugGroup()
+{
+ d_4_3_Core->PopDebugGroup();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
+{
+ d_4_3_Core->PushDebugGroup(source, id, length, message);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Compatibility::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
+{
+ return d_4_3_Core->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
+{
+ d_4_3_Core->DebugMessageCallback(callback, userParam);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
+{
+ d_4_3_Core->DebugMessageInsert(source, type, id, severity, length, buf);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
+{
+ d_4_3_Core->DebugMessageControl(source, type, severity, count, ids, enabled);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
+{
+ d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
+{
+ d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+}
+
+inline GLint QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+}
+
+inline GLint QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
+{
+ d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Compatibility::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateBufferData(GLuint buffer)
+{
+ d_4_3_Core->InvalidateBufferData(buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateTexImage(GLuint texture, GLint level)
+{
+ d_4_3_Core->InvalidateTexImage(texture, level);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
+{
+ d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_4_3_Core->FramebufferParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+{
+ d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDispatchComputeIndirect(GLintptr indirect)
+{
+ d_4_3_Core->DispatchComputeIndirect(indirect);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+}
+
+
+// OpenGL 4.4 core functions
+inline void QOpenGLFunctions_4_4_Compatibility::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
+{
+ d_4_4_Core->BindVertexBuffers(first, count, buffers, offsets, strides);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ d_4_4_Core->BindImageTextures(first, count, textures);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
+{
+ d_4_4_Core->BindSamplers(first, count, samplers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ d_4_4_Core->BindTextures(first, count, textures);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
+{
+ d_4_4_Core->BindBuffersRange(target, first, count, buffers, offsets, sizes);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
+{
+ d_4_4_Core->BindBuffersBase(target, first, count, buffers);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
+{
+ d_4_4_Core->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
+{
+ d_4_4_Core->ClearTexImage(texture, level, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
+{
+ d_4_4_Core->BufferStorage(target, size, data, flags);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_4_4_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_4_4_Compatibility::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Compatibility::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCallLists(GLsizei n, GLenum type, const void *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_4_4_Compatibility::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Deprecated->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexub(GLubyte c)
+{
+ d_1_1_Deprecated->Indexub(c);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetPointerv(GLenum pname, void * *params)
+{
+ d_1_1_Deprecated->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glEdgeFlagPointer(GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_4_4_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, void *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_4_4_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+
+// OpenGL 2.1 deprecated functions
+
+// OpenGL 3.0 deprecated functions
+
+// OpenGL 3.1 deprecated functions
+
+// OpenGL 3.2 deprecated functions
+
+// OpenGL 3.3 deprecated functions
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Deprecated->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Deprecated->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Deprecated->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Deprecated->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Deprecated->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Deprecated->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Deprecated->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Deprecated->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Deprecated->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Deprecated->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_4_Compatibility::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Deprecated->VertexP2ui(type, value);
+}
+
+
+// OpenGL 4.0 deprecated functions
+
+// OpenGL 4.1 deprecated functions
+
+// OpenGL 4.2 deprecated functions
+
+// OpenGL 4.3 deprecated functions
+
+// OpenGL 4.4 deprecated functions
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_4_core.cpp b/src/gui/opengl/qopenglfunctions_4_4_core.cpp
new file mode 100644
index 0000000000..b8697b06b0
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_4_core.cpp
@@ -0,0 +1,331 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_4_core.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_4_Core
+ \inmodule QtGui
+ \since 5.5
+ \wrapper
+ \brief The QOpenGLFunctions_4_4_Core class provides all functions for OpenGL 4.4 core profile.
+
+ This class is a wrapper for functions from OpenGL 4.4 core profile.
+ See reference pages on \l {http://www.opengl.org/sdk/docs/}{opengl.org}
+ for function documentation.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_4_Core::QOpenGLFunctions_4_4_Core()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+ , d_4_2_Core(0)
+ , d_4_3_Core(0)
+ , d_4_4_Core(0)
+{
+}
+
+QOpenGLFunctions_4_4_Core::~QOpenGLFunctions_4_4_Core()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+ if (d_4_2_Core && !d_4_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_2_Core->context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ delete d_4_2_Core;
+ }
+ if (d_4_3_Core && !d_4_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_3_Core->context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ delete d_4_3_Core;
+ }
+ if (d_4_4_Core && !d_4_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_4_Core->context, QOpenGLFunctions_4_4_CoreBackend::versionStatus());
+ delete d_4_4_Core;
+ }
+}
+
+bool QOpenGLFunctions_4_4_Core::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_4_Core::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus(), d);
+ }
+ d_4_2_Core = static_cast<QOpenGLFunctions_4_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus(), d);
+ }
+ d_4_3_Core = static_cast<QOpenGLFunctions_4_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_4_CoreBackend::versionStatus(), d);
+ }
+ d_4_4_Core = static_cast<QOpenGLFunctions_4_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_4_Core::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 4))
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_4_Core::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 4);
+ v.setProfile(QSurfaceFormat::CoreProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_4_core.h b/src/gui/opengl/qopenglfunctions_4_4_core.h
new file mode 100644
index 0000000000..e121983658
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_4_core.h
@@ -0,0 +1,3413 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_4_CORE_H
+#define QOPENGLVERSIONFUNCTIONS_4_4_CORE_H
+
+#include <QtCore/qglobal.h>
+
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_4_Core : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_4_Core();
+ ~QOpenGLFunctions_4_4_Core();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *data);
+ void glGetFloatv(GLenum pname, GLfloat *data);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *data);
+ void glGetBooleanv(GLenum pname, GLboolean *data);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+ void glReadBuffer(GLenum src);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum buf);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glBlendEquation(GLenum mode);
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, void *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, void * *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ void * glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices);
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint maskNumber, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *data);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
+ void glDrawArraysIndirect(GLenum mode, const void *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+ // OpenGL 4.2 core functions
+ void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+ void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+ void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+ void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+ void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+ // OpenGL 4.3 core functions
+ void glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
+ void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+ void glPopDebugGroup();
+ void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+ GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+ void glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
+ void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+ void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+ void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+ void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+ void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+ GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void glInvalidateBufferData(GLuint buffer);
+ void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
+ void glInvalidateTexImage(GLuint texture, GLint level);
+ void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+ void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+ void glDispatchComputeIndirect(GLintptr indirect);
+ void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+ void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+
+ // OpenGL 4.4 core functions
+ void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+ void glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
+ void glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
+ void glBindTextures(GLuint first, GLsizei count, const GLuint *textures);
+ void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+ void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+ void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+ void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+ void glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+ QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
+ QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
+ QOpenGLFunctions_4_4_CoreBackend* d_4_4_Core;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_4_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_4_Core::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetIntegerv(GLenum pname, GLint *data)
+{
+ d_1_0_Core->GetIntegerv(pname, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetFloatv(GLenum pname, GLfloat *data)
+{
+ d_1_0_Core->GetFloatv(pname, data);
+}
+
+inline GLenum QOpenGLFunctions_4_4_Core::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetDoublev(GLenum pname, GLdouble *data)
+{
+ d_1_0_Core->GetDoublev(pname, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetBooleanv(GLenum pname, GLboolean *data)
+{
+ d_1_0_Core->GetBooleanv(pname, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glReadBuffer(GLenum src)
+{
+ d_1_0_Core->ReadBuffer(src);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_4_Core::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawBuffer(GLenum buf)
+{
+ d_1_0_Core->DrawBuffer(buf);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_4_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_4_Core::glGetCompressedTexImage(GLenum target, GLint level, void *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_4_Core::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_4_Core::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline void * QOpenGLFunctions_4_4_Core::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Core->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Core->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Core->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Core->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Core->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Core->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Core->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Core->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Core->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Core->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Core->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Core->VertexAttrib1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_4_Core::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_4_Core::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, shaders);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Core::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Core::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline void * QOpenGLFunctions_4_4_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_4_Core::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_4_Core::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_4_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Core->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Core->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Core->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Core->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Core->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Core->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Core->VertexAttribI1i(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_4_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_4_Core::glSampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(maskNumber, mask);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetInteger64v(GLenum pname, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64v(pname, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_4_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_4_Core::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_4_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_4_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_4_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawArraysIndirect(GLenum mode, const void *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_4_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_4_Core::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+// OpenGL 4.2 core functions
+inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glMemoryBarrier(GLbitfield barriers)
+{
+ d_4_2_Core->MemoryBarrier(barriers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
+{
+ d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+
+// OpenGL 4.3 core functions
+inline void QOpenGLFunctions_4_4_Core::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ d_4_3_Core->GetObjectPtrLabel(ptr, bufSize, length, label);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
+{
+ d_4_3_Core->ObjectPtrLabel(ptr, length, label);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ d_4_3_Core->GetObjectLabel(identifier, name, bufSize, length, label);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
+{
+ d_4_3_Core->ObjectLabel(identifier, name, length, label);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPopDebugGroup()
+{
+ d_4_3_Core->PopDebugGroup();
+}
+
+inline void QOpenGLFunctions_4_4_Core::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
+{
+ d_4_3_Core->PushDebugGroup(source, id, length, message);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Core::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
+{
+ return d_4_3_Core->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
+{
+ d_4_3_Core->DebugMessageCallback(callback, userParam);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
+{
+ d_4_3_Core->DebugMessageInsert(source, type, id, severity, length, buf);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
+{
+ d_4_3_Core->DebugMessageControl(source, type, severity, count, ids, enabled);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
+{
+ d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
+{
+ d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+}
+
+inline GLint QOpenGLFunctions_4_4_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+}
+
+inline GLint QOpenGLFunctions_4_4_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
+{
+ d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+inline GLuint QOpenGLFunctions_4_4_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glInvalidateBufferData(GLuint buffer)
+{
+ d_4_3_Core->InvalidateBufferData(buffer);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glInvalidateTexImage(GLuint texture, GLint level)
+{
+ d_4_3_Core->InvalidateTexImage(texture, level);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
+{
+ d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_4_3_Core->FramebufferParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+{
+ d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDispatchComputeIndirect(GLintptr indirect)
+{
+ d_4_3_Core->DispatchComputeIndirect(indirect);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+}
+
+
+// OpenGL 4.4 core functions
+inline void QOpenGLFunctions_4_4_Core::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
+{
+ d_4_4_Core->BindVertexBuffers(first, count, buffers, offsets, strides);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ d_4_4_Core->BindImageTextures(first, count, textures);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
+{
+ d_4_4_Core->BindSamplers(first, count, samplers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ d_4_4_Core->BindTextures(first, count, textures);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
+{
+ d_4_4_Core->BindBuffersRange(target, first, count, buffers, offsets, sizes);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
+{
+ d_4_4_Core->BindBuffersBase(target, first, count, buffers);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
+{
+ d_4_4_Core->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
+{
+ d_4_4_Core->ClearTexImage(texture, level, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_4_Core::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
+{
+ d_4_4_Core->BufferStorage(target, size, data, flags);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_5_compatibility.cpp b/src/gui/opengl/qopenglfunctions_4_5_compatibility.cpp
new file mode 100644
index 0000000000..846d87f9a4
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_5_compatibility.cpp
@@ -0,0 +1,438 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_5_compatibility.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_5_Compatibility
+ \inmodule QtGui
+ \since 5.5
+ \wrapper
+ \brief The QOpenGLFunctions_4_5_Compatibility class provides all functions for OpenGL 4.5 compatibility profile.
+
+ This class is a wrapper for functions from OpenGL 4.5 compatibility profile.
+ See reference pages on \l {http://www.opengl.org/sdk/docs/}{opengl.org}
+ for function documentation.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_5_Compatibility::QOpenGLFunctions_4_5_Compatibility()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+ , d_4_2_Core(0)
+ , d_4_3_Core(0)
+ , d_4_4_Core(0)
+ , d_4_5_Core(0)
+ , d_1_0_Deprecated(0)
+ , d_1_1_Deprecated(0)
+ , d_1_2_Deprecated(0)
+ , d_1_3_Deprecated(0)
+ , d_1_4_Deprecated(0)
+ , d_3_3_Deprecated(0)
+ , d_4_5_Deprecated(0)
+{
+}
+
+QOpenGLFunctions_4_5_Compatibility::~QOpenGLFunctions_4_5_Compatibility()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+ if (d_4_2_Core && !d_4_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_2_Core->context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ delete d_4_2_Core;
+ }
+ if (d_4_3_Core && !d_4_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_3_Core->context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ delete d_4_3_Core;
+ }
+ if (d_4_4_Core && !d_4_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_4_Core->context, QOpenGLFunctions_4_4_CoreBackend::versionStatus());
+ delete d_4_4_Core;
+ }
+ if (d_4_5_Core && !d_4_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_5_Core->context, QOpenGLFunctions_4_5_CoreBackend::versionStatus());
+ delete d_4_5_Core;
+ }
+ if (d_1_0_Deprecated && !d_1_0_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Deprecated->context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ delete d_1_0_Deprecated;
+ }
+ if (d_1_1_Deprecated && !d_1_1_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Deprecated->context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ delete d_1_1_Deprecated;
+ }
+ if (d_1_2_Deprecated && !d_1_2_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Deprecated->context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ delete d_1_2_Deprecated;
+ }
+ if (d_1_3_Deprecated && !d_1_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Deprecated->context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ delete d_1_3_Deprecated;
+ }
+ if (d_1_4_Deprecated && !d_1_4_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Deprecated->context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ delete d_1_4_Deprecated;
+ }
+ if (d_3_3_Deprecated && !d_3_3_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Deprecated->context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
+ delete d_3_3_Deprecated;
+ }
+ if (d_4_5_Deprecated && !d_4_5_Deprecated->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_5_Deprecated->context, QOpenGLFunctions_4_5_DeprecatedBackend::versionStatus());
+ delete d_4_5_Deprecated;
+ }
+}
+
+bool QOpenGLFunctions_4_5_Compatibility::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_5_Compatibility::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus(), d);
+ }
+ d_4_2_Core = static_cast<QOpenGLFunctions_4_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus(), d);
+ }
+ d_4_3_Core = static_cast<QOpenGLFunctions_4_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_4_CoreBackend::versionStatus(), d);
+ }
+ d_4_4_Core = static_cast<QOpenGLFunctions_4_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_5_CoreBackend::versionStatus(), d);
+ }
+ d_4_5_Core = static_cast<QOpenGLFunctions_4_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_0_Deprecated = static_cast<QOpenGLFunctions_1_0_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_1_Deprecated = static_cast<QOpenGLFunctions_1_1_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_2_Deprecated = static_cast<QOpenGLFunctions_1_2_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_3_Deprecated = static_cast<QOpenGLFunctions_1_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus(), d);
+ }
+ d_1_4_Deprecated = static_cast<QOpenGLFunctions_1_4_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus(), d);
+ }
+ d_3_3_Deprecated = static_cast<QOpenGLFunctions_3_3_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_5_DeprecatedBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_5_DeprecatedBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_5_DeprecatedBackend::versionStatus(), d);
+ }
+ d_4_5_Deprecated = static_cast<QOpenGLFunctions_4_5_DeprecatedBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_5_Compatibility::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 5))
+ return false;
+
+ if (f.profile() == QSurfaceFormat::CoreProfile)
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_5_Compatibility::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 5);
+ v.setProfile(QSurfaceFormat::CompatibilityProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_5_compatibility.h b/src/gui/opengl/qopenglfunctions_4_5_compatibility.h
new file mode 100644
index 0000000000..7e9bf879f5
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_5_compatibility.h
@@ -0,0 +1,6677 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_5_COMPATIBILITY_H
+#define QOPENGLVERSIONFUNCTIONS_4_5_COMPATIBILITY_H
+
+#include <QtCore/qglobal.h>
+
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_5_Compatibility : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_5_Compatibility();
+ ~QOpenGLFunctions_4_5_Compatibility();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *data);
+ void glGetFloatv(GLenum pname, GLfloat *data);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *data);
+ void glGetBooleanv(GLenum pname, GLboolean *data);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+ void glReadBuffer(GLenum src);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum buf);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glBlendEquation(GLenum mode);
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, void *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, void * *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ void * glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices);
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint maskNumber, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *data);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
+ void glDrawArraysIndirect(GLenum mode, const void *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+ // OpenGL 4.2 core functions
+ void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+ void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+ void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+ void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+ void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+ // OpenGL 4.3 core functions
+ void glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
+ void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+ void glPopDebugGroup();
+ void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+ GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+ void glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
+ void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+ void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+ void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+ void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+ void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+ GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void glInvalidateBufferData(GLuint buffer);
+ void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
+ void glInvalidateTexImage(GLuint texture, GLint level);
+ void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+ void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+ void glDispatchComputeIndirect(GLintptr indirect);
+ void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+ void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+
+ // OpenGL 4.4 core functions
+ void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+ void glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
+ void glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
+ void glBindTextures(GLuint first, GLsizei count, const GLuint *textures);
+ void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+ void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+ void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+ void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+ void glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+
+ // OpenGL 4.5 core functions
+ void glTextureBarrier();
+ void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+ void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+ void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+ void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+ void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+ void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+ void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
+ GLenum glGetGraphicsResetStatus();
+ void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
+ void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+ void glMemoryBarrierByRegion(GLbitfield barriers);
+ void glCreateQueries(GLenum target, GLsizei n, GLuint *ids);
+ void glCreateProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glCreateSamplers(GLsizei n, GLuint *samplers);
+ void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
+ void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+ void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
+ void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+ void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+ void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+ void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
+ void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index);
+ void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index);
+ void glCreateVertexArrays(GLsizei n, GLuint *arrays);
+ void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params);
+ void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params);
+ void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params);
+ void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params);
+ void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params);
+ void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params);
+ void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
+ void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+ void glBindTextureUnit(GLuint unit, GLuint texture);
+ void glGenerateTextureMipmap(GLuint texture);
+ void glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param);
+ void glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params);
+ void glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params);
+ void glTextureParameteri(GLuint texture, GLenum pname, GLint param);
+ void glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param);
+ void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param);
+ void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+ void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+ void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
+ void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer);
+ void glCreateTextures(GLenum target, GLsizei n, GLuint *textures);
+ void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params);
+ void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+ void glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+ void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param);
+ GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
+ void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil);
+ void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
+ void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
+ void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs);
+ void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
+ void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+ void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param);
+ void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glCreateFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data);
+ void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params);
+ void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params);
+ void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params);
+ void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length);
+ GLboolean glUnmapNamedBuffer(GLuint buffer);
+ void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
+ void * glMapNamedBuffer(GLuint buffer, GLenum access);
+ void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
+ void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+ void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
+ void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data);
+ void glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage);
+ void glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
+ void glCreateBuffers(GLsizei n, GLuint *buffers);
+ void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
+ void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param);
+ void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param);
+ void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
+ void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
+ void glCreateTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glClipControl(GLenum origin, GLenum depth);
+
+ // OpenGL 1.0 deprecated functions
+ void glTranslatef(GLfloat x, GLfloat y, GLfloat z);
+ void glTranslated(GLdouble x, GLdouble y, GLdouble z);
+ void glScalef(GLfloat x, GLfloat y, GLfloat z);
+ void glScaled(GLdouble x, GLdouble y, GLdouble z);
+ void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+ void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+ void glPushMatrix();
+ void glPopMatrix();
+ void glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ void glMultMatrixd(const GLdouble *m);
+ void glMultMatrixf(const GLfloat *m);
+ void glMatrixMode(GLenum mode);
+ void glLoadMatrixd(const GLdouble *m);
+ void glLoadMatrixf(const GLfloat *m);
+ void glLoadIdentity();
+ void glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+ GLboolean glIsList(GLuint list);
+ void glGetTexGeniv(GLenum coord, GLenum pname, GLint *params);
+ void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
+ void glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
+ void glGetTexEnviv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetPolygonStipple(GLubyte *mask);
+ void glGetPixelMapusv(GLenum map, GLushort *values);
+ void glGetPixelMapuiv(GLenum map, GLuint *values);
+ void glGetPixelMapfv(GLenum map, GLfloat *values);
+ void glGetMaterialiv(GLenum face, GLenum pname, GLint *params);
+ void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
+ void glGetMapiv(GLenum target, GLenum query, GLint *v);
+ void glGetMapfv(GLenum target, GLenum query, GLfloat *v);
+ void glGetMapdv(GLenum target, GLenum query, GLdouble *v);
+ void glGetLightiv(GLenum light, GLenum pname, GLint *params);
+ void glGetLightfv(GLenum light, GLenum pname, GLfloat *params);
+ void glGetClipPlane(GLenum plane, GLdouble *equation);
+ void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+ void glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values);
+ void glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values);
+ void glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values);
+ void glPixelTransferi(GLenum pname, GLint param);
+ void glPixelTransferf(GLenum pname, GLfloat param);
+ void glPixelZoom(GLfloat xfactor, GLfloat yfactor);
+ void glAlphaFunc(GLenum func, GLfloat ref);
+ void glEvalPoint2(GLint i, GLint j);
+ void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+ void glEvalPoint1(GLint i);
+ void glEvalMesh1(GLenum mode, GLint i1, GLint i2);
+ void glEvalCoord2fv(const GLfloat *u);
+ void glEvalCoord2f(GLfloat u, GLfloat v);
+ void glEvalCoord2dv(const GLdouble *u);
+ void glEvalCoord2d(GLdouble u, GLdouble v);
+ void glEvalCoord1fv(const GLfloat *u);
+ void glEvalCoord1f(GLfloat u);
+ void glEvalCoord1dv(const GLdouble *u);
+ void glEvalCoord1d(GLdouble u);
+ void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+ void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+ void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2);
+ void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2);
+ void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+ void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+ void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+ void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+ void glPushAttrib(GLbitfield mask);
+ void glPopAttrib();
+ void glAccum(GLenum op, GLfloat value);
+ void glIndexMask(GLuint mask);
+ void glClearIndex(GLfloat c);
+ void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glPushName(GLuint name);
+ void glPopName();
+ void glPassThrough(GLfloat token);
+ void glLoadName(GLuint name);
+ void glInitNames();
+ GLint glRenderMode(GLenum mode);
+ void glSelectBuffer(GLsizei size, GLuint *buffer);
+ void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
+ void glTexGeniv(GLenum coord, GLenum pname, const GLint *params);
+ void glTexGeni(GLenum coord, GLenum pname, GLint param);
+ void glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
+ void glTexGenf(GLenum coord, GLenum pname, GLfloat param);
+ void glTexGendv(GLenum coord, GLenum pname, const GLdouble *params);
+ void glTexGend(GLenum coord, GLenum pname, GLdouble param);
+ void glTexEnviv(GLenum target, GLenum pname, const GLint *params);
+ void glTexEnvi(GLenum target, GLenum pname, GLint param);
+ void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexEnvf(GLenum target, GLenum pname, GLfloat param);
+ void glShadeModel(GLenum mode);
+ void glPolygonStipple(const GLubyte *mask);
+ void glMaterialiv(GLenum face, GLenum pname, const GLint *params);
+ void glMateriali(GLenum face, GLenum pname, GLint param);
+ void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params);
+ void glMaterialf(GLenum face, GLenum pname, GLfloat param);
+ void glLineStipple(GLint factor, GLushort pattern);
+ void glLightModeliv(GLenum pname, const GLint *params);
+ void glLightModeli(GLenum pname, GLint param);
+ void glLightModelfv(GLenum pname, const GLfloat *params);
+ void glLightModelf(GLenum pname, GLfloat param);
+ void glLightiv(GLenum light, GLenum pname, const GLint *params);
+ void glLighti(GLenum light, GLenum pname, GLint param);
+ void glLightfv(GLenum light, GLenum pname, const GLfloat *params);
+ void glLightf(GLenum light, GLenum pname, GLfloat param);
+ void glFogiv(GLenum pname, const GLint *params);
+ void glFogi(GLenum pname, GLint param);
+ void glFogfv(GLenum pname, const GLfloat *params);
+ void glFogf(GLenum pname, GLfloat param);
+ void glColorMaterial(GLenum face, GLenum mode);
+ void glClipPlane(GLenum plane, const GLdouble *equation);
+ void glVertex4sv(const GLshort *v);
+ void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertex4iv(const GLint *v);
+ void glVertex4i(GLint x, GLint y, GLint z, GLint w);
+ void glVertex4fv(const GLfloat *v);
+ void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertex4dv(const GLdouble *v);
+ void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertex3sv(const GLshort *v);
+ void glVertex3s(GLshort x, GLshort y, GLshort z);
+ void glVertex3iv(const GLint *v);
+ void glVertex3i(GLint x, GLint y, GLint z);
+ void glVertex3fv(const GLfloat *v);
+ void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
+ void glVertex3dv(const GLdouble *v);
+ void glVertex3d(GLdouble x, GLdouble y, GLdouble z);
+ void glVertex2sv(const GLshort *v);
+ void glVertex2s(GLshort x, GLshort y);
+ void glVertex2iv(const GLint *v);
+ void glVertex2i(GLint x, GLint y);
+ void glVertex2fv(const GLfloat *v);
+ void glVertex2f(GLfloat x, GLfloat y);
+ void glVertex2dv(const GLdouble *v);
+ void glVertex2d(GLdouble x, GLdouble y);
+ void glTexCoord4sv(const GLshort *v);
+ void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
+ void glTexCoord4iv(const GLint *v);
+ void glTexCoord4i(GLint s, GLint t, GLint r, GLint q);
+ void glTexCoord4fv(const GLfloat *v);
+ void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glTexCoord4dv(const GLdouble *v);
+ void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glTexCoord3sv(const GLshort *v);
+ void glTexCoord3s(GLshort s, GLshort t, GLshort r);
+ void glTexCoord3iv(const GLint *v);
+ void glTexCoord3i(GLint s, GLint t, GLint r);
+ void glTexCoord3fv(const GLfloat *v);
+ void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r);
+ void glTexCoord3dv(const GLdouble *v);
+ void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r);
+ void glTexCoord2sv(const GLshort *v);
+ void glTexCoord2s(GLshort s, GLshort t);
+ void glTexCoord2iv(const GLint *v);
+ void glTexCoord2i(GLint s, GLint t);
+ void glTexCoord2fv(const GLfloat *v);
+ void glTexCoord2f(GLfloat s, GLfloat t);
+ void glTexCoord2dv(const GLdouble *v);
+ void glTexCoord2d(GLdouble s, GLdouble t);
+ void glTexCoord1sv(const GLshort *v);
+ void glTexCoord1s(GLshort s);
+ void glTexCoord1iv(const GLint *v);
+ void glTexCoord1i(GLint s);
+ void glTexCoord1fv(const GLfloat *v);
+ void glTexCoord1f(GLfloat s);
+ void glTexCoord1dv(const GLdouble *v);
+ void glTexCoord1d(GLdouble s);
+ void glRectsv(const GLshort *v1, const GLshort *v2);
+ void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+ void glRectiv(const GLint *v1, const GLint *v2);
+ void glRecti(GLint x1, GLint y1, GLint x2, GLint y2);
+ void glRectfv(const GLfloat *v1, const GLfloat *v2);
+ void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void glRectdv(const GLdouble *v1, const GLdouble *v2);
+ void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+ void glRasterPos4sv(const GLshort *v);
+ void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
+ void glRasterPos4iv(const GLint *v);
+ void glRasterPos4i(GLint x, GLint y, GLint z, GLint w);
+ void glRasterPos4fv(const GLfloat *v);
+ void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glRasterPos4dv(const GLdouble *v);
+ void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glRasterPos3sv(const GLshort *v);
+ void glRasterPos3s(GLshort x, GLshort y, GLshort z);
+ void glRasterPos3iv(const GLint *v);
+ void glRasterPos3i(GLint x, GLint y, GLint z);
+ void glRasterPos3fv(const GLfloat *v);
+ void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glRasterPos3dv(const GLdouble *v);
+ void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glRasterPos2sv(const GLshort *v);
+ void glRasterPos2s(GLshort x, GLshort y);
+ void glRasterPos2iv(const GLint *v);
+ void glRasterPos2i(GLint x, GLint y);
+ void glRasterPos2fv(const GLfloat *v);
+ void glRasterPos2f(GLfloat x, GLfloat y);
+ void glRasterPos2dv(const GLdouble *v);
+ void glRasterPos2d(GLdouble x, GLdouble y);
+ void glNormal3sv(const GLshort *v);
+ void glNormal3s(GLshort nx, GLshort ny, GLshort nz);
+ void glNormal3iv(const GLint *v);
+ void glNormal3i(GLint nx, GLint ny, GLint nz);
+ void glNormal3fv(const GLfloat *v);
+ void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
+ void glNormal3dv(const GLdouble *v);
+ void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz);
+ void glNormal3bv(const GLbyte *v);
+ void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz);
+ void glIndexsv(const GLshort *c);
+ void glIndexs(GLshort c);
+ void glIndexiv(const GLint *c);
+ void glIndexi(GLint c);
+ void glIndexfv(const GLfloat *c);
+ void glIndexf(GLfloat c);
+ void glIndexdv(const GLdouble *c);
+ void glIndexd(GLdouble c);
+ void glEnd();
+ void glEdgeFlagv(const GLboolean *flag);
+ void glEdgeFlag(GLboolean flag);
+ void glColor4usv(const GLushort *v);
+ void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
+ void glColor4uiv(const GLuint *v);
+ void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
+ void glColor4ubv(const GLubyte *v);
+ void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+ void glColor4sv(const GLshort *v);
+ void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
+ void glColor4iv(const GLint *v);
+ void glColor4i(GLint red, GLint green, GLint blue, GLint alpha);
+ void glColor4fv(const GLfloat *v);
+ void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glColor4dv(const GLdouble *v);
+ void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+ void glColor4bv(const GLbyte *v);
+ void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+ void glColor3usv(const GLushort *v);
+ void glColor3us(GLushort red, GLushort green, GLushort blue);
+ void glColor3uiv(const GLuint *v);
+ void glColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glColor3ubv(const GLubyte *v);
+ void glColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glColor3sv(const GLshort *v);
+ void glColor3s(GLshort red, GLshort green, GLshort blue);
+ void glColor3iv(const GLint *v);
+ void glColor3i(GLint red, GLint green, GLint blue);
+ void glColor3fv(const GLfloat *v);
+ void glColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glColor3dv(const GLdouble *v);
+ void glColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glColor3bv(const GLbyte *v);
+ void glColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+ void glBegin(GLenum mode);
+ void glListBase(GLuint base);
+ GLuint glGenLists(GLsizei range);
+ void glDeleteLists(GLuint list, GLsizei range);
+ void glCallLists(GLsizei n, GLenum type, const void *lists);
+ void glCallList(GLuint list);
+ void glEndList();
+ void glNewList(GLuint list, GLenum mode);
+
+ // OpenGL 1.1 deprecated functions
+ void glPushClientAttrib(GLbitfield mask);
+ void glPopClientAttrib();
+ void glIndexubv(const GLubyte *c);
+ void glIndexub(GLubyte c);
+ void glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities);
+ GLboolean glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences);
+ void glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glNormalPointer(GLenum type, GLsizei stride, const void *pointer);
+ void glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer);
+ void glGetPointerv(GLenum pname, void * *params);
+ void glIndexPointer(GLenum type, GLsizei stride, const void *pointer);
+ void glEnableClientState(GLenum array);
+ void glEdgeFlagPointer(GLsizei stride, const void *pointer);
+ void glDisableClientState(GLenum array);
+ void glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glArrayElement(GLint i);
+
+ // OpenGL 1.2 deprecated functions
+ void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table);
+ void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glGetColorTable(GLenum target, GLenum format, GLenum type, void *table);
+ void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data);
+ void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image);
+ void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image);
+ void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params);
+ void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glConvolutionParameteri(GLenum target, GLenum pname, GLint params);
+ void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void *image);
+ void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span);
+ void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column);
+ void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+ void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values);
+ void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void glMinmax(GLenum target, GLenum internalformat, GLboolean sink);
+ void glResetHistogram(GLenum target);
+ void glResetMinmax(GLenum target);
+
+ // OpenGL 1.3 deprecated functions
+ void glMultTransposeMatrixd(const GLdouble *m);
+ void glMultTransposeMatrixf(const GLfloat *m);
+ void glLoadTransposeMatrixd(const GLdouble *m);
+ void glLoadTransposeMatrixf(const GLfloat *m);
+ void glMultiTexCoord4sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+ void glMultiTexCoord4iv(GLenum target, const GLint *v);
+ void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
+ void glMultiTexCoord4fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+ void glMultiTexCoord4dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+ void glMultiTexCoord3sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
+ void glMultiTexCoord3iv(GLenum target, const GLint *v);
+ void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
+ void glMultiTexCoord3fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+ void glMultiTexCoord3dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+ void glMultiTexCoord2sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t);
+ void glMultiTexCoord2iv(GLenum target, const GLint *v);
+ void glMultiTexCoord2i(GLenum target, GLint s, GLint t);
+ void glMultiTexCoord2fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
+ void glMultiTexCoord2dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
+ void glMultiTexCoord1sv(GLenum target, const GLshort *v);
+ void glMultiTexCoord1s(GLenum target, GLshort s);
+ void glMultiTexCoord1iv(GLenum target, const GLint *v);
+ void glMultiTexCoord1i(GLenum target, GLint s);
+ void glMultiTexCoord1fv(GLenum target, const GLfloat *v);
+ void glMultiTexCoord1f(GLenum target, GLfloat s);
+ void glMultiTexCoord1dv(GLenum target, const GLdouble *v);
+ void glMultiTexCoord1d(GLenum target, GLdouble s);
+ void glClientActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 deprecated functions
+ void glWindowPos3sv(const GLshort *v);
+ void glWindowPos3s(GLshort x, GLshort y, GLshort z);
+ void glWindowPos3iv(const GLint *v);
+ void glWindowPos3i(GLint x, GLint y, GLint z);
+ void glWindowPos3fv(const GLfloat *v);
+ void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z);
+ void glWindowPos3dv(const GLdouble *v);
+ void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z);
+ void glWindowPos2sv(const GLshort *v);
+ void glWindowPos2s(GLshort x, GLshort y);
+ void glWindowPos2iv(const GLint *v);
+ void glWindowPos2i(GLint x, GLint y);
+ void glWindowPos2fv(const GLfloat *v);
+ void glWindowPos2f(GLfloat x, GLfloat y);
+ void glWindowPos2dv(const GLdouble *v);
+ void glWindowPos2d(GLdouble x, GLdouble y);
+ void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glSecondaryColor3usv(const GLushort *v);
+ void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue);
+ void glSecondaryColor3uiv(const GLuint *v);
+ void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
+ void glSecondaryColor3ubv(const GLubyte *v);
+ void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
+ void glSecondaryColor3sv(const GLshort *v);
+ void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue);
+ void glSecondaryColor3iv(const GLint *v);
+ void glSecondaryColor3i(GLint red, GLint green, GLint blue);
+ void glSecondaryColor3fv(const GLfloat *v);
+ void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
+ void glSecondaryColor3dv(const GLdouble *v);
+ void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
+ void glSecondaryColor3bv(const GLbyte *v);
+ void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
+ void glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer);
+ void glFogCoorddv(const GLdouble *coord);
+ void glFogCoordd(GLdouble coord);
+ void glFogCoordfv(const GLfloat *coord);
+ void glFogCoordf(GLfloat coord);
+
+ // OpenGL 1.5 deprecated functions
+
+ // OpenGL 2.0 deprecated functions
+
+ // OpenGL 2.1 deprecated functions
+
+ // OpenGL 3.0 deprecated functions
+
+ // OpenGL 3.1 deprecated functions
+
+ // OpenGL 3.2 deprecated functions
+
+ // OpenGL 3.3 deprecated functions
+ void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
+ void glSecondaryColorP3ui(GLenum type, GLuint color);
+ void glColorP4uiv(GLenum type, const GLuint *color);
+ void glColorP4ui(GLenum type, GLuint color);
+ void glColorP3uiv(GLenum type, const GLuint *color);
+ void glColorP3ui(GLenum type, GLuint color);
+ void glNormalP3uiv(GLenum type, const GLuint *coords);
+ void glNormalP3ui(GLenum type, GLuint coords);
+ void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
+ void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
+ void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
+ void glTexCoordP4uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP4ui(GLenum type, GLuint coords);
+ void glTexCoordP3uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP3ui(GLenum type, GLuint coords);
+ void glTexCoordP2uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP2ui(GLenum type, GLuint coords);
+ void glTexCoordP1uiv(GLenum type, const GLuint *coords);
+ void glTexCoordP1ui(GLenum type, GLuint coords);
+ void glVertexP4uiv(GLenum type, const GLuint *value);
+ void glVertexP4ui(GLenum type, GLuint value);
+ void glVertexP3uiv(GLenum type, const GLuint *value);
+ void glVertexP3ui(GLenum type, GLuint value);
+ void glVertexP2uiv(GLenum type, const GLuint *value);
+ void glVertexP2ui(GLenum type, GLuint value);
+
+ // OpenGL 4.0 deprecated functions
+
+ // OpenGL 4.1 deprecated functions
+
+ // OpenGL 4.2 deprecated functions
+
+ // OpenGL 4.3 deprecated functions
+
+ // OpenGL 4.4 deprecated functions
+
+ // OpenGL 4.5 deprecated functions
+ void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+ void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values);
+ void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span);
+ void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
+ void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
+ void glGetnPolygonStipple(GLsizei bufSize, GLubyte *pattern);
+ void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values);
+ void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values);
+ void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values);
+ void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+ void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+ void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+ QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
+ QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
+ QOpenGLFunctions_4_4_CoreBackend* d_4_4_Core;
+ QOpenGLFunctions_4_5_CoreBackend* d_4_5_Core;
+ QOpenGLFunctions_1_0_DeprecatedBackend* d_1_0_Deprecated;
+ QOpenGLFunctions_1_1_DeprecatedBackend* d_1_1_Deprecated;
+ QOpenGLFunctions_1_2_DeprecatedBackend* d_1_2_Deprecated;
+ QOpenGLFunctions_1_3_DeprecatedBackend* d_1_3_Deprecated;
+ QOpenGLFunctions_1_4_DeprecatedBackend* d_1_4_Deprecated;
+ QOpenGLFunctions_3_3_DeprecatedBackend* d_3_3_Deprecated;
+ QOpenGLFunctions_4_5_DeprecatedBackend* d_4_5_Deprecated;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_5_Compatibility::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetIntegerv(GLenum pname, GLint *data)
+{
+ d_1_0_Core->GetIntegerv(pname, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetFloatv(GLenum pname, GLfloat *data)
+{
+ d_1_0_Core->GetFloatv(pname, data);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Compatibility::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetDoublev(GLenum pname, GLdouble *data)
+{
+ d_1_0_Core->GetDoublev(pname, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetBooleanv(GLenum pname, GLboolean *data)
+{
+ d_1_0_Core->GetBooleanv(pname, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glReadBuffer(GLenum src)
+{
+ d_1_0_Core->ReadBuffer(src);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawBuffer(GLenum buf)
+{
+ d_1_0_Core->DrawBuffer(buf);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glGetCompressedTexImage(GLenum target, GLint level, void *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline void * QOpenGLFunctions_4_5_Compatibility::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Core->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Core->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Core->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Core->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Core->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Core->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Core->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Core->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Core->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Core->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Core->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Core->VertexAttrib1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_5_Compatibility::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_5_Compatibility::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, shaders);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Compatibility::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Compatibility::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline void * QOpenGLFunctions_4_5_Compatibility::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Compatibility::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_5_Compatibility::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_5_Compatibility::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Core->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Core->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Core->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Core->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Core->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Core->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Core->VertexAttribI1i(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glSampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(maskNumber, mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetInteger64v(GLenum pname, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64v(pname, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Compatibility::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_5_Compatibility::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_5_Compatibility::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_5_Compatibility::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawArraysIndirect(GLenum mode, const void *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Compatibility::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+// OpenGL 4.2 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMemoryBarrier(GLbitfield barriers)
+{
+ d_4_2_Core->MemoryBarrier(barriers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
+{
+ d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+
+// OpenGL 4.3 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ d_4_3_Core->GetObjectPtrLabel(ptr, bufSize, length, label);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
+{
+ d_4_3_Core->ObjectPtrLabel(ptr, length, label);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ d_4_3_Core->GetObjectLabel(identifier, name, bufSize, length, label);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
+{
+ d_4_3_Core->ObjectLabel(identifier, name, length, label);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPopDebugGroup()
+{
+ d_4_3_Core->PopDebugGroup();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
+{
+ d_4_3_Core->PushDebugGroup(source, id, length, message);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
+{
+ return d_4_3_Core->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
+{
+ d_4_3_Core->DebugMessageCallback(callback, userParam);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
+{
+ d_4_3_Core->DebugMessageInsert(source, type, id, severity, length, buf);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
+{
+ d_4_3_Core->DebugMessageControl(source, type, severity, count, ids, enabled);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
+{
+ d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
+{
+ d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+}
+
+inline GLint QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+}
+
+inline GLint QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
+{
+ d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Compatibility::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateBufferData(GLuint buffer)
+{
+ d_4_3_Core->InvalidateBufferData(buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateTexImage(GLuint texture, GLint level)
+{
+ d_4_3_Core->InvalidateTexImage(texture, level);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
+{
+ d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_4_3_Core->FramebufferParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+{
+ d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDispatchComputeIndirect(GLintptr indirect)
+{
+ d_4_3_Core->DispatchComputeIndirect(indirect);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+}
+
+
+// OpenGL 4.4 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
+{
+ d_4_4_Core->BindVertexBuffers(first, count, buffers, offsets, strides);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ d_4_4_Core->BindImageTextures(first, count, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
+{
+ d_4_4_Core->BindSamplers(first, count, samplers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ d_4_4_Core->BindTextures(first, count, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
+{
+ d_4_4_Core->BindBuffersRange(target, first, count, buffers, offsets, sizes);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
+{
+ d_4_4_Core->BindBuffersBase(target, first, count, buffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
+{
+ d_4_4_Core->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
+{
+ d_4_4_Core->ClearTexImage(texture, level, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
+{
+ d_4_4_Core->BufferStorage(target, size, data, flags);
+}
+
+
+// OpenGL 4.5 core functions
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureBarrier()
+{
+ d_4_5_Core->TextureBarrier();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
+{
+ d_4_5_Core->ReadnPixels(x, y, width, height, format, type, bufSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
+{
+ d_4_5_Core->GetnUniformuiv(program, location, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
+{
+ d_4_5_Core->GetnUniformiv(program, location, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
+{
+ d_4_5_Core->GetnUniformfv(program, location, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
+{
+ d_4_5_Core->GetnUniformdv(program, location, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetnTexImage(target, level, format, type, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetnCompressedTexImage(target, lod, bufSize, pixels);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Compatibility::glGetGraphicsResetStatus()
+{
+ return d_4_5_Core->GetGraphicsResetStatus();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMemoryBarrierByRegion(GLbitfield barriers)
+{
+ d_4_5_Core->MemoryBarrierByRegion(barriers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCreateQueries(GLenum target, GLsizei n, GLuint *ids)
+{
+ d_4_5_Core->CreateQueries(target, n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCreateProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_5_Core->CreateProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCreateSamplers(GLsizei n, GLuint *samplers)
+{
+ d_4_5_Core->CreateSamplers(n, samplers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
+{
+ d_4_5_Core->GetVertexArrayIndexed64iv(vaobj, index, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
+{
+ d_4_5_Core->GetVertexArrayIndexediv(vaobj, index, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
+{
+ d_4_5_Core->GetVertexArrayiv(vaobj, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
+{
+ d_4_5_Core->VertexArrayBindingDivisor(vaobj, bindingindex, divisor);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_5_Core->VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_5_Core->VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ d_4_5_Core->VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
+{
+ d_4_5_Core->VertexArrayAttribBinding(vaobj, attribindex, bindingindex);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
+{
+ d_4_5_Core->VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ d_4_5_Core->VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
+{
+ d_4_5_Core->VertexArrayElementBuffer(vaobj, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
+{
+ d_4_5_Core->EnableVertexArrayAttrib(vaobj, index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
+{
+ d_4_5_Core->DisableVertexArrayAttrib(vaobj, index);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCreateVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_4_5_Core->CreateVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetTextureParameteriv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
+{
+ d_4_5_Core->GetTextureParameterIuiv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetTextureParameterIiv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
+{
+ d_4_5_Core->GetTextureParameterfv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetTextureLevelParameteriv(texture, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params)
+{
+ d_4_5_Core->GetTextureLevelParameterfv(texture, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetCompressedTextureImage(texture, level, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetTextureImage(texture, level, format, type, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBindTextureUnit(GLuint unit, GLuint texture)
+{
+ d_4_5_Core->BindTextureUnit(unit, texture);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGenerateTextureMipmap(GLuint texture)
+{
+ d_4_5_Core->GenerateTextureMipmap(texture);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param)
+{
+ d_4_5_Core->TextureParameteriv(texture, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params)
+{
+ d_4_5_Core->TextureParameterIuiv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params)
+{
+ d_4_5_Core->TextureParameterIiv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameteri(GLuint texture, GLenum pname, GLint param)
+{
+ d_4_5_Core->TextureParameteri(texture, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param)
+{
+ d_4_5_Core->TextureParameterfv(texture, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
+{
+ d_4_5_Core->TextureParameterf(texture, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_4_5_Core->CopyTextureSubImage1D(texture, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_4_5_Core->CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_4_5_Core->CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_4_5_Core->CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+{
+ d_4_5_Core->TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ d_4_5_Core->TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
+{
+ d_4_5_Core->TextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_4_5_Core->TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_4_5_Core->TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_5_Core->TextureStorage3D(texture, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->TextureStorage2D(texture, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_5_Core->TextureStorage1D(texture, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)
+{
+ d_4_5_Core->TextureBufferRange(texture, internalformat, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
+{
+ d_4_5_Core->TextureBuffer(texture, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCreateTextures(GLenum target, GLsizei n, GLuint *textures)
+{
+ d_4_5_Core->CreateTextures(target, n, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetNamedRenderbufferParameteriv(renderbuffer, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->NamedRenderbufferStorage(renderbuffer, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_4_5_Core->CreateRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
+{
+ d_4_5_Core->GetNamedFramebufferParameteriv(framebuffer, pname, param);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Compatibility::glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
+{
+ return d_4_5_Core->CheckNamedFramebufferStatus(framebuffer, target);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_4_5_Core->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)
+{
+ d_4_5_Core->ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_4_5_Core->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_4_5_Core->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_4_5_Core->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
+{
+ d_4_5_Core->InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
+{
+ d_4_5_Core->NamedFramebufferReadBuffer(framebuffer, src);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
+{
+ d_4_5_Core->NamedFramebufferDrawBuffers(framebuffer, n, bufs);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
+{
+ d_4_5_Core->NamedFramebufferDrawBuffer(framebuffer, buf);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_4_5_Core->NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
+{
+ d_4_5_Core->NamedFramebufferTexture(framebuffer, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
+{
+ d_4_5_Core->NamedFramebufferParameteri(framebuffer, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_4_5_Core->NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_4_5_Core->CreateFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data)
+{
+ d_4_5_Core->GetNamedBufferSubData(buffer, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params)
+{
+ d_4_5_Core->GetNamedBufferPointerv(buffer, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
+{
+ d_4_5_Core->GetNamedBufferParameteri64v(buffer, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetNamedBufferParameteriv(buffer, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length)
+{
+ d_4_5_Core->FlushMappedNamedBufferRange(buffer, offset, length);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glUnmapNamedBuffer(GLuint buffer)
+{
+ return d_4_5_Core->UnmapNamedBuffer(buffer);
+}
+
+inline void * QOpenGLFunctions_4_5_Compatibility::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
+{
+ return d_4_5_Core->MapNamedBufferRange(buffer, offset, length, access);
+}
+
+inline void * QOpenGLFunctions_4_5_Compatibility::glMapNamedBuffer(GLuint buffer, GLenum access)
+{
+ return d_4_5_Core->MapNamedBuffer(buffer, access);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)
+{
+ d_4_5_Core->ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ d_4_5_Core->ClearNamedBufferData(buffer, internalformat, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
+{
+ d_4_5_Core->CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data)
+{
+ d_4_5_Core->NamedBufferSubData(buffer, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage)
+{
+ d_4_5_Core->NamedBufferData(buffer, size, data, usage);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
+{
+ d_4_5_Core->NamedBufferStorage(buffer, size, data, flags);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCreateBuffers(GLsizei n, GLuint *buffers)
+{
+ d_4_5_Core->CreateBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
+{
+ d_4_5_Core->GetTransformFeedbacki64_v(xfb, pname, index, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
+{
+ d_4_5_Core->GetTransformFeedbacki_v(xfb, pname, index, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
+{
+ d_4_5_Core->GetTransformFeedbackiv(xfb, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)
+{
+ d_4_5_Core->TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
+{
+ d_4_5_Core->TransformFeedbackBufferBase(xfb, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCreateTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_5_Core->CreateTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClipControl(GLenum origin, GLenum depth)
+{
+ d_4_5_Core->ClipControl(origin, depth);
+}
+
+
+// OpenGL 1.0 deprecated functions
+inline void QOpenGLFunctions_4_5_Compatibility::glTranslatef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Translatef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTranslated(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Translated(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glScalef(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Scalef(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glScaled(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Scaled(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Rotatef(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Rotated(angle, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPushMatrix()
+{
+ d_1_0_Deprecated->PushMatrix();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPopMatrix()
+{
+ d_1_0_Deprecated->PopMatrix();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glOrtho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Ortho(left, right, bottom, top, zNear, zFar);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->MultMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->MultMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMatrixMode(GLenum mode)
+{
+ d_1_0_Deprecated->MatrixMode(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLoadMatrixd(const GLdouble *m)
+{
+ d_1_0_Deprecated->LoadMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLoadMatrixf(const GLfloat *m)
+{
+ d_1_0_Deprecated->LoadMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLoadIdentity()
+{
+ d_1_0_Deprecated->LoadIdentity();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFrustum(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
+{
+ d_1_0_Deprecated->Frustum(left, right, bottom, top, zNear, zFar);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glIsList(GLuint list)
+{
+ return d_1_0_Deprecated->IsList(list);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexGeniv(GLenum coord, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexGenfv(GLenum coord, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexGendv(GLenum coord, GLenum pname, GLdouble *params)
+{
+ d_1_0_Deprecated->GetTexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexEnviv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetTexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetTexEnvfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetTexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetPolygonStipple(GLubyte *mask)
+{
+ d_1_0_Deprecated->GetPolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetPixelMapusv(GLenum map, GLushort *values)
+{
+ d_1_0_Deprecated->GetPixelMapusv(map, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetPixelMapuiv(GLenum map, GLuint *values)
+{
+ d_1_0_Deprecated->GetPixelMapuiv(map, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetPixelMapfv(GLenum map, GLfloat *values)
+{
+ d_1_0_Deprecated->GetPixelMapfv(map, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetMaterialiv(GLenum face, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetMaterialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetMaterialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetMapiv(GLenum target, GLenum query, GLint *v)
+{
+ d_1_0_Deprecated->GetMapiv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetMapfv(GLenum target, GLenum query, GLfloat *v)
+{
+ d_1_0_Deprecated->GetMapfv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetMapdv(GLenum target, GLenum query, GLdouble *v)
+{
+ d_1_0_Deprecated->GetMapdv(target, query, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetLightiv(GLenum light, GLenum pname, GLint *params)
+{
+ d_1_0_Deprecated->GetLightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetLightfv(GLenum light, GLenum pname, GLfloat *params)
+{
+ d_1_0_Deprecated->GetLightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetClipPlane(GLenum plane, GLdouble *equation)
+{
+ d_1_0_Deprecated->GetClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Deprecated->DrawPixels(width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
+{
+ d_1_0_Deprecated->CopyPixels(x, y, width, height, type);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values)
+{
+ d_1_0_Deprecated->PixelMapusv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values)
+{
+ d_1_0_Deprecated->PixelMapuiv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values)
+{
+ d_1_0_Deprecated->PixelMapfv(map, mapsize, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPixelTransferi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->PixelTransferi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPixelTransferf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->PixelTransferf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPixelZoom(GLfloat xfactor, GLfloat yfactor)
+{
+ d_1_0_Deprecated->PixelZoom(xfactor, yfactor);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glAlphaFunc(GLenum func, GLfloat ref)
+{
+ d_1_0_Deprecated->AlphaFunc(func, ref);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalPoint2(GLint i, GLint j)
+{
+ d_1_0_Deprecated->EvalPoint2(i, j);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
+{
+ d_1_0_Deprecated->EvalMesh2(mode, i1, i2, j1, j2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalPoint1(GLint i)
+{
+ d_1_0_Deprecated->EvalPoint1(i);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalMesh1(GLenum mode, GLint i1, GLint i2)
+{
+ d_1_0_Deprecated->EvalMesh1(mode, i1, i2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord2fv(u);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2f(GLfloat u, GLfloat v)
+{
+ d_1_0_Deprecated->EvalCoord2f(u, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord2dv(u);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord2d(GLdouble u, GLdouble v)
+{
+ d_1_0_Deprecated->EvalCoord2d(u, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1fv(const GLfloat *u)
+{
+ d_1_0_Deprecated->EvalCoord1fv(u);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1f(GLfloat u)
+{
+ d_1_0_Deprecated->EvalCoord1f(u);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1dv(const GLdouble *u)
+{
+ d_1_0_Deprecated->EvalCoord1dv(u);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEvalCoord1d(GLdouble u)
+{
+ d_1_0_Deprecated->EvalCoord1d(u);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
+{
+ d_1_0_Deprecated->MapGrid2f(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
+{
+ d_1_0_Deprecated->MapGrid2d(un, u1, u2, vn, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
+{
+ d_1_0_Deprecated->MapGrid1f(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
+{
+ d_1_0_Deprecated->MapGrid1d(un, u1, u2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map2f(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map2d(target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points)
+{
+ d_1_0_Deprecated->Map1f(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
+{
+ d_1_0_Deprecated->Map1d(target, u1, u2, stride, order, points);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPushAttrib(GLbitfield mask)
+{
+ d_1_0_Deprecated->PushAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPopAttrib()
+{
+ d_1_0_Deprecated->PopAttrib();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glAccum(GLenum op, GLfloat value)
+{
+ d_1_0_Deprecated->Accum(op, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexMask(GLuint mask)
+{
+ d_1_0_Deprecated->IndexMask(mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearIndex(GLfloat c)
+{
+ d_1_0_Deprecated->ClearIndex(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->ClearAccum(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPushName(GLuint name)
+{
+ d_1_0_Deprecated->PushName(name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPopName()
+{
+ d_1_0_Deprecated->PopName();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPassThrough(GLfloat token)
+{
+ d_1_0_Deprecated->PassThrough(token);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLoadName(GLuint name)
+{
+ d_1_0_Deprecated->LoadName(name);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInitNames()
+{
+ d_1_0_Deprecated->InitNames();
+}
+
+inline GLint QOpenGLFunctions_4_5_Compatibility::glRenderMode(GLenum mode)
+{
+ return d_1_0_Deprecated->RenderMode(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSelectBuffer(GLsizei size, GLuint *buffer)
+{
+ d_1_0_Deprecated->SelectBuffer(size, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
+{
+ d_1_0_Deprecated->FeedbackBuffer(size, type, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexGeniv(GLenum coord, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexGeniv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexGeni(GLenum coord, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexGeni(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexGenfv(GLenum coord, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexGenfv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexGenf(GLenum coord, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexGenf(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexGendv(GLenum coord, GLenum pname, const GLdouble *params)
+{
+ d_1_0_Deprecated->TexGendv(coord, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexGend(GLenum coord, GLenum pname, GLdouble param)
+{
+ d_1_0_Deprecated->TexGend(coord, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexEnviv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->TexEnviv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexEnvi(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->TexEnvi(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->TexEnvfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexEnvf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->TexEnvf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glShadeModel(GLenum mode)
+{
+ d_1_0_Deprecated->ShadeModel(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPolygonStipple(const GLubyte *mask)
+{
+ d_1_0_Deprecated->PolygonStipple(mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMaterialiv(GLenum face, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Materialiv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMateriali(GLenum face, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Materiali(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMaterialfv(GLenum face, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Materialfv(face, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMaterialf(GLenum face, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Materialf(face, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLineStipple(GLint factor, GLushort pattern)
+{
+ d_1_0_Deprecated->LineStipple(factor, pattern);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLightModeliv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->LightModeliv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLightModeli(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->LightModeli(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLightModelfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->LightModelfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLightModelf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->LightModelf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLightiv(GLenum light, GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Lightiv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLighti(GLenum light, GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Lighti(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLightfv(GLenum light, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Lightfv(light, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLightf(GLenum light, GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Lightf(light, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFogiv(GLenum pname, const GLint *params)
+{
+ d_1_0_Deprecated->Fogiv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFogi(GLenum pname, GLint param)
+{
+ d_1_0_Deprecated->Fogi(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFogfv(GLenum pname, const GLfloat *params)
+{
+ d_1_0_Deprecated->Fogfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFogf(GLenum pname, GLfloat param)
+{
+ d_1_0_Deprecated->Fogf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorMaterial(GLenum face, GLenum mode)
+{
+ d_1_0_Deprecated->ColorMaterial(face, mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClipPlane(GLenum plane, const GLdouble *equation)
+{
+ d_1_0_Deprecated->ClipPlane(plane, equation);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex4sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->Vertex4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex4iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->Vertex4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex4fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->Vertex4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex4dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->Vertex4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex3sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->Vertex3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex3iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->Vertex3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex3fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->Vertex3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex3dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->Vertex3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Vertex2sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->Vertex2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex2iv(const GLint *v)
+{
+ d_1_0_Deprecated->Vertex2iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->Vertex2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Vertex2fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->Vertex2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Vertex2dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertex2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->Vertex2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord4sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_0_Deprecated->TexCoord4s(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord4iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_0_Deprecated->TexCoord4i(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord4fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_0_Deprecated->TexCoord4f(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord4dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_0_Deprecated->TexCoord4d(s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord3sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3s(GLshort s, GLshort t, GLshort r)
+{
+ d_1_0_Deprecated->TexCoord3s(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord3iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3i(GLint s, GLint t, GLint r)
+{
+ d_1_0_Deprecated->TexCoord3i(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord3fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_0_Deprecated->TexCoord3f(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord3dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_0_Deprecated->TexCoord3d(s, t, r);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord2sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2s(GLshort s, GLshort t)
+{
+ d_1_0_Deprecated->TexCoord2s(s, t);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord2iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2i(GLint s, GLint t)
+{
+ d_1_0_Deprecated->TexCoord2i(s, t);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord2fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2f(GLfloat s, GLfloat t)
+{
+ d_1_0_Deprecated->TexCoord2f(s, t);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord2dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord2d(GLdouble s, GLdouble t)
+{
+ d_1_0_Deprecated->TexCoord2d(s, t);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1sv(const GLshort *v)
+{
+ d_1_0_Deprecated->TexCoord1sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1s(GLshort s)
+{
+ d_1_0_Deprecated->TexCoord1s(s);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1iv(const GLint *v)
+{
+ d_1_0_Deprecated->TexCoord1iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1i(GLint s)
+{
+ d_1_0_Deprecated->TexCoord1i(s);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->TexCoord1fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1f(GLfloat s)
+{
+ d_1_0_Deprecated->TexCoord1f(s);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->TexCoord1dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoord1d(GLdouble s)
+{
+ d_1_0_Deprecated->TexCoord1d(s);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRectsv(const GLshort *v1, const GLshort *v2)
+{
+ d_1_0_Deprecated->Rectsv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
+{
+ d_1_0_Deprecated->Rects(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRectiv(const GLint *v1, const GLint *v2)
+{
+ d_1_0_Deprecated->Rectiv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
+{
+ d_1_0_Deprecated->Recti(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRectfv(const GLfloat *v1, const GLfloat *v2)
+{
+ d_1_0_Deprecated->Rectfv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ d_1_0_Deprecated->Rectf(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRectdv(const GLdouble *v1, const GLdouble *v2)
+{
+ d_1_0_Deprecated->Rectdv(v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
+{
+ d_1_0_Deprecated->Rectd(x1, y1, x2, y2);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos4sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_1_0_Deprecated->RasterPos4s(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos4iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
+{
+ d_1_0_Deprecated->RasterPos4i(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos4fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_1_0_Deprecated->RasterPos4f(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos4dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_1_0_Deprecated->RasterPos4d(x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_0_Deprecated->RasterPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_0_Deprecated->RasterPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_0_Deprecated->RasterPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_0_Deprecated->RasterPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2sv(const GLshort *v)
+{
+ d_1_0_Deprecated->RasterPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2s(GLshort x, GLshort y)
+{
+ d_1_0_Deprecated->RasterPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2iv(const GLint *v)
+{
+ d_1_0_Deprecated->RasterPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2i(GLint x, GLint y)
+{
+ d_1_0_Deprecated->RasterPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->RasterPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2f(GLfloat x, GLfloat y)
+{
+ d_1_0_Deprecated->RasterPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->RasterPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glRasterPos2d(GLdouble x, GLdouble y)
+{
+ d_1_0_Deprecated->RasterPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Normal3sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3s(GLshort nx, GLshort ny, GLshort nz)
+{
+ d_1_0_Deprecated->Normal3s(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Normal3iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3i(GLint nx, GLint ny, GLint nz)
+{
+ d_1_0_Deprecated->Normal3i(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Normal3fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
+{
+ d_1_0_Deprecated->Normal3f(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Normal3dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
+{
+ d_1_0_Deprecated->Normal3d(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Normal3bv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
+{
+ d_1_0_Deprecated->Normal3b(nx, ny, nz);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexsv(const GLshort *c)
+{
+ d_1_0_Deprecated->Indexsv(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexs(GLshort c)
+{
+ d_1_0_Deprecated->Indexs(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexiv(const GLint *c)
+{
+ d_1_0_Deprecated->Indexiv(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexi(GLint c)
+{
+ d_1_0_Deprecated->Indexi(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexfv(const GLfloat *c)
+{
+ d_1_0_Deprecated->Indexfv(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexf(GLfloat c)
+{
+ d_1_0_Deprecated->Indexf(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexdv(const GLdouble *c)
+{
+ d_1_0_Deprecated->Indexdv(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexd(GLdouble c)
+{
+ d_1_0_Deprecated->Indexd(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEnd()
+{
+ d_1_0_Deprecated->End();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEdgeFlagv(const GLboolean *flag)
+{
+ d_1_0_Deprecated->EdgeFlagv(flag);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEdgeFlag(GLboolean flag)
+{
+ d_1_0_Deprecated->EdgeFlag(flag);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color4usv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
+{
+ d_1_0_Deprecated->Color4us(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color4uiv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
+{
+ d_1_0_Deprecated->Color4ui(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color4ubv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
+{
+ d_1_0_Deprecated->Color4ub(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color4sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
+{
+ d_1_0_Deprecated->Color4s(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color4iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
+{
+ d_1_0_Deprecated->Color4i(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color4fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Deprecated->Color4f(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color4dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
+{
+ d_1_0_Deprecated->Color4d(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color4bv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
+{
+ d_1_0_Deprecated->Color4b(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3usv(const GLushort *v)
+{
+ d_1_0_Deprecated->Color3usv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_0_Deprecated->Color3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3uiv(const GLuint *v)
+{
+ d_1_0_Deprecated->Color3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_0_Deprecated->Color3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3ubv(const GLubyte *v)
+{
+ d_1_0_Deprecated->Color3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_0_Deprecated->Color3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3sv(const GLshort *v)
+{
+ d_1_0_Deprecated->Color3sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_0_Deprecated->Color3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3iv(const GLint *v)
+{
+ d_1_0_Deprecated->Color3iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_0_Deprecated->Color3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3fv(const GLfloat *v)
+{
+ d_1_0_Deprecated->Color3fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_0_Deprecated->Color3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3dv(const GLdouble *v)
+{
+ d_1_0_Deprecated->Color3dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_0_Deprecated->Color3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3bv(const GLbyte *v)
+{
+ d_1_0_Deprecated->Color3bv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_0_Deprecated->Color3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap)
+{
+ d_1_0_Deprecated->Bitmap(width, height, xorig, yorig, xmove, ymove, bitmap);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glBegin(GLenum mode)
+{
+ d_1_0_Deprecated->Begin(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glListBase(GLuint base)
+{
+ d_1_0_Deprecated->ListBase(base);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Compatibility::glGenLists(GLsizei range)
+{
+ return d_1_0_Deprecated->GenLists(range);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDeleteLists(GLuint list, GLsizei range)
+{
+ d_1_0_Deprecated->DeleteLists(list, range);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCallLists(GLsizei n, GLenum type, const void *lists)
+{
+ d_1_0_Deprecated->CallLists(n, type, lists);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCallList(GLuint list)
+{
+ d_1_0_Deprecated->CallList(list);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEndList()
+{
+ d_1_0_Deprecated->EndList();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNewList(GLuint list, GLenum mode)
+{
+ d_1_0_Deprecated->NewList(list, mode);
+}
+
+
+// OpenGL 1.1 deprecated functions
+inline void QOpenGLFunctions_4_5_Compatibility::glPushClientAttrib(GLbitfield mask)
+{
+ d_1_1_Deprecated->PushClientAttrib(mask);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPopClientAttrib()
+{
+ d_1_1_Deprecated->PopClientAttrib();
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexubv(const GLubyte *c)
+{
+ d_1_1_Deprecated->Indexubv(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexub(GLubyte c)
+{
+ d_1_1_Deprecated->Indexub(c);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glPrioritizeTextures(GLsizei n, const GLuint *textures, const GLfloat *priorities)
+{
+ d_1_1_Deprecated->PrioritizeTextures(n, textures, priorities);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Compatibility::glAreTexturesResident(GLsizei n, const GLuint *textures, GLboolean *residences)
+{
+ return d_1_1_Deprecated->AreTexturesResident(n, textures, residences);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->VertexPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->TexCoordPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormalPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->NormalPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glInterleavedArrays(GLenum format, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->InterleavedArrays(format, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetPointerv(GLenum pname, void * *params)
+{
+ d_1_1_Deprecated->GetPointerv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glIndexPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->IndexPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEnableClientState(GLenum array)
+{
+ d_1_1_Deprecated->EnableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glEdgeFlagPointer(GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->EdgeFlagPointer(stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glDisableClientState(GLenum array)
+{
+ d_1_1_Deprecated->DisableClientState(array);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_1_Deprecated->ColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glArrayElement(GLint i)
+{
+ d_1_1_Deprecated->ArrayElement(i);
+}
+
+
+// OpenGL 1.2 deprecated functions
+inline void QOpenGLFunctions_4_5_Compatibility::glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *table)
+{
+ d_1_2_Deprecated->ColorTable(target, internalformat, width, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorTableParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorTable(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetColorTable(GLenum target, GLenum format, GLenum type, void *table)
+{
+ d_1_2_Deprecated->GetColorTable(target, format, type, table);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetColorTableParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetColorTableParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetColorTableParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void *data)
+{
+ d_1_2_Deprecated->ColorSubTable(target, start, count, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyColorSubTable(target, start, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter1D(target, internalformat, width, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *image)
+{
+ d_1_2_Deprecated->ConvolutionFilter2D(target, internalformat, width, height, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
+{
+ d_1_2_Deprecated->ConvolutionParameterf(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_2_Deprecated->ConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
+{
+ d_1_2_Deprecated->ConvolutionParameteri(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glConvolutionParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_2_Deprecated->ConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter1D(target, internalformat, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Deprecated->CopyConvolutionFilter2D(target, internalformat, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, void *image)
+{
+ d_1_2_Deprecated->GetConvolutionFilter(target, format, type, image);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetConvolutionParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetSeparableFilter(GLenum target, GLenum format, GLenum type, void *row, void *column, void *span)
+{
+ d_1_2_Deprecated->GetSeparableFilter(target, format, type, row, column, span);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *row, const void *column)
+{
+ d_1_2_Deprecated->SeparableFilter2D(target, internalformat, width, height, format, type, row, column);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
+{
+ d_1_2_Deprecated->GetHistogram(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetHistogramParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetHistogramParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetHistogramParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, void *values)
+{
+ d_1_2_Deprecated->GetMinmax(target, reset, format, type, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_2_Deprecated->GetMinmaxParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Histogram(target, width, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
+{
+ d_1_2_Deprecated->Minmax(target, internalformat, sink);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glResetHistogram(GLenum target)
+{
+ d_1_2_Deprecated->ResetHistogram(target);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glResetMinmax(GLenum target)
+{
+ d_1_2_Deprecated->ResetMinmax(target);
+}
+
+
+// OpenGL 1.3 deprecated functions
+inline void QOpenGLFunctions_4_5_Compatibility::glMultTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->MultTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLoadTransposeMatrixd(const GLdouble *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixd(m);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glLoadTransposeMatrixf(const GLfloat *m)
+{
+ d_1_3_Deprecated->LoadTransposeMatrixf(m);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
+{
+ d_1_3_Deprecated->MultiTexCoord4s(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
+{
+ d_1_3_Deprecated->MultiTexCoord4i(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
+{
+ d_1_3_Deprecated->MultiTexCoord4f(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord4dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
+{
+ d_1_3_Deprecated->MultiTexCoord4d(target, s, t, r, q);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
+{
+ d_1_3_Deprecated->MultiTexCoord3s(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
+{
+ d_1_3_Deprecated->MultiTexCoord3i(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
+{
+ d_1_3_Deprecated->MultiTexCoord3f(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord3dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
+{
+ d_1_3_Deprecated->MultiTexCoord3d(target, s, t, r);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
+{
+ d_1_3_Deprecated->MultiTexCoord2s(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2i(GLenum target, GLint s, GLint t)
+{
+ d_1_3_Deprecated->MultiTexCoord2i(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
+{
+ d_1_3_Deprecated->MultiTexCoord2f(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord2dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
+{
+ d_1_3_Deprecated->MultiTexCoord2d(target, s, t);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1sv(GLenum target, const GLshort *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1sv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1s(GLenum target, GLshort s)
+{
+ d_1_3_Deprecated->MultiTexCoord1s(target, s);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1iv(GLenum target, const GLint *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1iv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1i(GLenum target, GLint s)
+{
+ d_1_3_Deprecated->MultiTexCoord1i(target, s);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1fv(GLenum target, const GLfloat *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1fv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1f(GLenum target, GLfloat s)
+{
+ d_1_3_Deprecated->MultiTexCoord1f(target, s);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1dv(GLenum target, const GLdouble *v)
+{
+ d_1_3_Deprecated->MultiTexCoord1dv(target, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoord1d(GLenum target, GLdouble s)
+{
+ d_1_3_Deprecated->MultiTexCoord1d(target, s);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glClientActiveTexture(GLenum texture)
+{
+ d_1_3_Deprecated->ClientActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 deprecated functions
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos3sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3s(GLshort x, GLshort y, GLshort z)
+{
+ d_1_4_Deprecated->WindowPos3s(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos3iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3i(GLint x, GLint y, GLint z)
+{
+ d_1_4_Deprecated->WindowPos3i(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos3fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
+{
+ d_1_4_Deprecated->WindowPos3f(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos3dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
+{
+ d_1_4_Deprecated->WindowPos3d(x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2sv(const GLshort *v)
+{
+ d_1_4_Deprecated->WindowPos2sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2s(GLshort x, GLshort y)
+{
+ d_1_4_Deprecated->WindowPos2s(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2iv(const GLint *v)
+{
+ d_1_4_Deprecated->WindowPos2iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2i(GLint x, GLint y)
+{
+ d_1_4_Deprecated->WindowPos2i(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->WindowPos2fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2f(GLfloat x, GLfloat y)
+{
+ d_1_4_Deprecated->WindowPos2f(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->WindowPos2dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glWindowPos2d(GLdouble x, GLdouble y)
+{
+ d_1_4_Deprecated->WindowPos2d(x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_4_Deprecated->SecondaryColorPointer(size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3usv(const GLushort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3usv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3us(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3uiv(const GLuint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3uiv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ui(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3ubv(const GLubyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3ubv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3ub(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3sv(const GLshort *v)
+{
+ d_1_4_Deprecated->SecondaryColor3sv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
+{
+ d_1_4_Deprecated->SecondaryColor3s(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3iv(const GLint *v)
+{
+ d_1_4_Deprecated->SecondaryColor3iv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3i(GLint red, GLint green, GLint blue)
+{
+ d_1_4_Deprecated->SecondaryColor3i(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3fv(const GLfloat *v)
+{
+ d_1_4_Deprecated->SecondaryColor3fv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
+{
+ d_1_4_Deprecated->SecondaryColor3f(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3dv(const GLdouble *v)
+{
+ d_1_4_Deprecated->SecondaryColor3dv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
+{
+ d_1_4_Deprecated->SecondaryColor3d(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3bv(const GLbyte *v)
+{
+ d_1_4_Deprecated->SecondaryColor3bv(v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
+{
+ d_1_4_Deprecated->SecondaryColor3b(red, green, blue);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordPointer(GLenum type, GLsizei stride, const void *pointer)
+{
+ d_1_4_Deprecated->FogCoordPointer(type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFogCoorddv(const GLdouble *coord)
+{
+ d_1_4_Deprecated->FogCoorddv(coord);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordd(GLdouble coord)
+{
+ d_1_4_Deprecated->FogCoordd(coord);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordfv(const GLfloat *coord)
+{
+ d_1_4_Deprecated->FogCoordfv(coord);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glFogCoordf(GLfloat coord)
+{
+ d_1_4_Deprecated->FogCoordf(coord);
+}
+
+
+// OpenGL 1.5 deprecated functions
+
+// OpenGL 2.0 deprecated functions
+
+// OpenGL 2.1 deprecated functions
+
+// OpenGL 3.0 deprecated functions
+
+// OpenGL 3.1 deprecated functions
+
+// OpenGL 3.2 deprecated functions
+
+// OpenGL 3.3 deprecated functions
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Deprecated->SecondaryColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glSecondaryColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Deprecated->SecondaryColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorP4uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Deprecated->ColorP4uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorP4ui(GLenum type, GLuint color)
+{
+ d_3_3_Deprecated->ColorP4ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorP3uiv(GLenum type, const GLuint *color)
+{
+ d_3_3_Deprecated->ColorP3uiv(type, color);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glColorP3ui(GLenum type, GLuint color)
+{
+ d_3_3_Deprecated->ColorP3ui(type, color);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormalP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->NormalP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glNormalP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->NormalP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP4uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP4ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP3uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP3ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP2uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP2ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP1uiv(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->MultiTexCoordP1ui(texture, type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP4uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->TexCoordP4uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP4ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->TexCoordP4ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP3uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->TexCoordP3uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP3ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->TexCoordP3ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP2uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->TexCoordP2uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP2ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->TexCoordP2ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP1uiv(GLenum type, const GLuint *coords)
+{
+ d_3_3_Deprecated->TexCoordP1uiv(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glTexCoordP1ui(GLenum type, GLuint coords)
+{
+ d_3_3_Deprecated->TexCoordP1ui(type, coords);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexP4uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Deprecated->VertexP4uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexP4ui(GLenum type, GLuint value)
+{
+ d_3_3_Deprecated->VertexP4ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexP3uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Deprecated->VertexP3uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexP3ui(GLenum type, GLuint value)
+{
+ d_3_3_Deprecated->VertexP3ui(type, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexP2uiv(GLenum type, const GLuint *value)
+{
+ d_3_3_Deprecated->VertexP2uiv(type, value);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glVertexP2ui(GLenum type, GLuint value)
+{
+ d_3_3_Deprecated->VertexP2ui(type, value);
+}
+
+
+// OpenGL 4.0 deprecated functions
+
+// OpenGL 4.1 deprecated functions
+
+// OpenGL 4.2 deprecated functions
+
+// OpenGL 4.3 deprecated functions
+
+// OpenGL 4.4 deprecated functions
+
+// OpenGL 4.5 deprecated functions
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
+{
+ d_4_5_Deprecated->GetnMinmax(target, reset, format, type, bufSize, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values)
+{
+ d_4_5_Deprecated->GetnHistogram(target, reset, format, type, bufSize, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span)
+{
+ d_4_5_Deprecated->GetnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image)
+{
+ d_4_5_Deprecated->GetnConvolutionFilter(target, format, type, bufSize, image);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table)
+{
+ d_4_5_Deprecated->GetnColorTable(target, format, type, bufSize, table);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnPolygonStipple(GLsizei bufSize, GLubyte *pattern)
+{
+ d_4_5_Deprecated->GetnPolygonStipple(bufSize, pattern);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values)
+{
+ d_4_5_Deprecated->GetnPixelMapusv(map, bufSize, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values)
+{
+ d_4_5_Deprecated->GetnPixelMapuiv(map, bufSize, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values)
+{
+ d_4_5_Deprecated->GetnPixelMapfv(map, bufSize, values);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v)
+{
+ d_4_5_Deprecated->GetnMapiv(target, query, bufSize, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v)
+{
+ d_4_5_Deprecated->GetnMapfv(target, query, bufSize, v);
+}
+
+inline void QOpenGLFunctions_4_5_Compatibility::glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v)
+{
+ d_4_5_Deprecated->GetnMapdv(target, query, bufSize, v);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
+
+#endif
diff --git a/src/gui/opengl/qopenglfunctions_4_5_core.cpp b/src/gui/opengl/qopenglfunctions_4_5_core.cpp
new file mode 100644
index 0000000000..7932f0a350
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_5_core.cpp
@@ -0,0 +1,344 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#include "qopenglfunctions_4_5_core.h"
+#include "qopenglcontext.h"
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QOpenGLFunctions_4_5_Core
+ \inmodule QtGui
+ \since 5.5
+ \wrapper
+ \brief The QOpenGLFunctions_4_5_Core class provides all functions for OpenGL 4.5 core profile.
+
+ This class is a wrapper for functions from OpenGL 4.5 core profile.
+ See reference pages on \l {http://www.opengl.org/sdk/docs/}{opengl.org}
+ for function documentation.
+
+ \sa QAbstractOpenGLFunctions
+*/
+
+QOpenGLFunctions_4_5_Core::QOpenGLFunctions_4_5_Core()
+ : QAbstractOpenGLFunctions()
+ , d_1_0_Core(0)
+ , d_1_1_Core(0)
+ , d_1_2_Core(0)
+ , d_1_3_Core(0)
+ , d_1_4_Core(0)
+ , d_1_5_Core(0)
+ , d_2_0_Core(0)
+ , d_2_1_Core(0)
+ , d_3_0_Core(0)
+ , d_3_1_Core(0)
+ , d_3_2_Core(0)
+ , d_3_3_Core(0)
+ , d_4_0_Core(0)
+ , d_4_1_Core(0)
+ , d_4_2_Core(0)
+ , d_4_3_Core(0)
+ , d_4_4_Core(0)
+ , d_4_5_Core(0)
+{
+}
+
+QOpenGLFunctions_4_5_Core::~QOpenGLFunctions_4_5_Core()
+{
+ if (d_1_0_Core && !d_1_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_0_Core->context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ delete d_1_0_Core;
+ }
+ if (d_1_1_Core && !d_1_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_1_Core->context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ delete d_1_1_Core;
+ }
+ if (d_1_2_Core && !d_1_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_2_Core->context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ delete d_1_2_Core;
+ }
+ if (d_1_3_Core && !d_1_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_3_Core->context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ delete d_1_3_Core;
+ }
+ if (d_1_4_Core && !d_1_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_4_Core->context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ delete d_1_4_Core;
+ }
+ if (d_1_5_Core && !d_1_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_1_5_Core->context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ delete d_1_5_Core;
+ }
+ if (d_2_0_Core && !d_2_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_0_Core->context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ delete d_2_0_Core;
+ }
+ if (d_2_1_Core && !d_2_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_2_1_Core->context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ delete d_2_1_Core;
+ }
+ if (d_3_0_Core && !d_3_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_0_Core->context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ delete d_3_0_Core;
+ }
+ if (d_3_1_Core && !d_3_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_1_Core->context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ delete d_3_1_Core;
+ }
+ if (d_3_2_Core && !d_3_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_2_Core->context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ delete d_3_2_Core;
+ }
+ if (d_3_3_Core && !d_3_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_3_3_Core->context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ delete d_3_3_Core;
+ }
+ if (d_4_0_Core && !d_4_0_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_0_Core->context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ delete d_4_0_Core;
+ }
+ if (d_4_1_Core && !d_4_1_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_1_Core->context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ delete d_4_1_Core;
+ }
+ if (d_4_2_Core && !d_4_2_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_2_Core->context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ delete d_4_2_Core;
+ }
+ if (d_4_3_Core && !d_4_3_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_3_Core->context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ delete d_4_3_Core;
+ }
+ if (d_4_4_Core && !d_4_4_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_4_Core->context, QOpenGLFunctions_4_4_CoreBackend::versionStatus());
+ delete d_4_4_Core;
+ }
+ if (d_4_5_Core && !d_4_5_Core->refs.deref()) {
+ QAbstractOpenGLFunctionsPrivate::removeFunctionsBackend(d_4_5_Core->context, QOpenGLFunctions_4_5_CoreBackend::versionStatus());
+ delete d_4_5_Core;
+ }
+}
+
+bool QOpenGLFunctions_4_5_Core::initializeOpenGLFunctions()
+{
+ if ( isInitialized() )
+ return true;
+
+ QOpenGLContext* context = QOpenGLContext::currentContext();
+
+ // If owned by a context object make sure it is current.
+ // Also check that current context is capable of resolving all needed functions
+ if (((owningContext() && owningContext() == context) || !owningContext())
+ && QOpenGLFunctions_4_5_Core::isContextCompatible(context))
+ {
+ // Associate with private implementation, creating if necessary
+ // Function pointers in the backends are resolved at creation time
+ QOpenGLVersionFunctionsBackend* d = 0;
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_0_CoreBackend::versionStatus(), d);
+ }
+ d_1_0_Core = static_cast<QOpenGLFunctions_1_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_1_CoreBackend::versionStatus(), d);
+ }
+ d_1_1_Core = static_cast<QOpenGLFunctions_1_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_2_CoreBackend::versionStatus(), d);
+ }
+ d_1_2_Core = static_cast<QOpenGLFunctions_1_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_3_CoreBackend::versionStatus(), d);
+ }
+ d_1_3_Core = static_cast<QOpenGLFunctions_1_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_4_CoreBackend::versionStatus(), d);
+ }
+ d_1_4_Core = static_cast<QOpenGLFunctions_1_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_1_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_1_5_CoreBackend::versionStatus(), d);
+ }
+ d_1_5_Core = static_cast<QOpenGLFunctions_1_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_0_CoreBackend::versionStatus(), d);
+ }
+ d_2_0_Core = static_cast<QOpenGLFunctions_2_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_2_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_2_1_CoreBackend::versionStatus(), d);
+ }
+ d_2_1_Core = static_cast<QOpenGLFunctions_2_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_0_CoreBackend::versionStatus(), d);
+ }
+ d_3_0_Core = static_cast<QOpenGLFunctions_3_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_1_CoreBackend::versionStatus(), d);
+ }
+ d_3_1_Core = static_cast<QOpenGLFunctions_3_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_2_CoreBackend::versionStatus(), d);
+ }
+ d_3_2_Core = static_cast<QOpenGLFunctions_3_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_3_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_3_3_CoreBackend::versionStatus(), d);
+ }
+ d_3_3_Core = static_cast<QOpenGLFunctions_3_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_0_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_0_CoreBackend::versionStatus(), d);
+ }
+ d_4_0_Core = static_cast<QOpenGLFunctions_4_0_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_1_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_1_CoreBackend::versionStatus(), d);
+ }
+ d_4_1_Core = static_cast<QOpenGLFunctions_4_1_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_2_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_2_CoreBackend::versionStatus(), d);
+ }
+ d_4_2_Core = static_cast<QOpenGLFunctions_4_2_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_3_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_3_CoreBackend::versionStatus(), d);
+ }
+ d_4_3_Core = static_cast<QOpenGLFunctions_4_3_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_4_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_4_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_4_CoreBackend::versionStatus(), d);
+ }
+ d_4_4_Core = static_cast<QOpenGLFunctions_4_4_CoreBackend*>(d);
+ d->refs.ref();
+
+ d = QAbstractOpenGLFunctionsPrivate::functionsBackend(context, QOpenGLFunctions_4_5_CoreBackend::versionStatus());
+ if (!d) {
+ d = new QOpenGLFunctions_4_5_CoreBackend(context);
+ QAbstractOpenGLFunctionsPrivate::insertFunctionsBackend(context, QOpenGLFunctions_4_5_CoreBackend::versionStatus(), d);
+ }
+ d_4_5_Core = static_cast<QOpenGLFunctions_4_5_CoreBackend*>(d);
+ d->refs.ref();
+
+ QAbstractOpenGLFunctions::initializeOpenGLFunctions();
+ }
+ return isInitialized();
+}
+
+bool QOpenGLFunctions_4_5_Core::isContextCompatible(QOpenGLContext *context)
+{
+ Q_ASSERT(context);
+ QSurfaceFormat f = context->format();
+ const QPair<int, int> v = qMakePair(f.majorVersion(), f.minorVersion());
+ if (v < qMakePair(4, 5))
+ return false;
+
+ return true;
+}
+
+QOpenGLVersionProfile QOpenGLFunctions_4_5_Core::versionProfile()
+{
+ QOpenGLVersionProfile v;
+ v.setVersion(4, 5);
+ v.setProfile(QSurfaceFormat::CoreProfile);
+ return v;
+}
+
+QT_END_NAMESPACE
diff --git a/src/gui/opengl/qopenglfunctions_4_5_core.h b/src/gui/opengl/qopenglfunctions_4_5_core.h
new file mode 100644
index 0000000000..2545520ad9
--- /dev/null
+++ b/src/gui/opengl/qopenglfunctions_4_5_core.h
@@ -0,0 +1,4054 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB)
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the QtWidgets module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL21$
+** Commercial License Usage
+** Licensees holding valid commercial Qt licenses may use this file in
+** accordance with the commercial license agreement provided with the
+** Software or, alternatively, in accordance with the terms contained in
+** a written agreement between you and Digia. For licensing terms and
+** conditions see http://qt.digia.com/licensing. For further information
+** use the contact form at http://qt.digia.com/contact-us.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 or version 3 as published by the Free
+** Software Foundation and appearing in the file LICENSE.LGPLv21 and
+** LICENSE.LGPLv3 included in the packaging of this file. Please review the
+** following information to ensure the GNU Lesser General Public License
+** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
+** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Digia gives you certain additional
+** rights. These rights are described in the Digia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** $QT_END_LICENSE$
+**
+**
+** This file was generated by glgen version 0.1
+** Command line was: glgen
+**
+** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
+**
+** This is an auto-generated file.
+** Do not edit! All changes made to it will be lost.
+**
+****************************************************************************/
+
+#ifndef QOPENGLVERSIONFUNCTIONS_4_5_CORE_H
+#define QOPENGLVERSIONFUNCTIONS_4_5_CORE_H
+
+#include <QtCore/qglobal.h>
+
+#if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
+
+#include <QtGui/QOpenGLVersionFunctions>
+#include <QtGui/qopenglcontext.h>
+
+QT_BEGIN_NAMESPACE
+
+class Q_GUI_EXPORT QOpenGLFunctions_4_5_Core : public QAbstractOpenGLFunctions
+{
+public:
+ QOpenGLFunctions_4_5_Core();
+ ~QOpenGLFunctions_4_5_Core();
+
+ bool initializeOpenGLFunctions() Q_DECL_OVERRIDE;
+
+ // OpenGL 1.0 core functions
+ void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glDepthRange(GLdouble nearVal, GLdouble farVal);
+ GLboolean glIsEnabled(GLenum cap);
+ void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
+ void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
+ void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
+ void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
+ const GLubyte * glGetString(GLenum name);
+ void glGetIntegerv(GLenum pname, GLint *data);
+ void glGetFloatv(GLenum pname, GLfloat *data);
+ GLenum glGetError();
+ void glGetDoublev(GLenum pname, GLdouble *data);
+ void glGetBooleanv(GLenum pname, GLboolean *data);
+ void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+ void glReadBuffer(GLenum src);
+ void glPixelStorei(GLenum pname, GLint param);
+ void glPixelStoref(GLenum pname, GLfloat param);
+ void glDepthFunc(GLenum func);
+ void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ void glStencilFunc(GLenum func, GLint ref, GLuint mask);
+ void glLogicOp(GLenum opcode);
+ void glBlendFunc(GLenum sfactor, GLenum dfactor);
+ void glFlush();
+ void glFinish();
+ void glEnable(GLenum cap);
+ void glDisable(GLenum cap);
+ void glDepthMask(GLboolean flag);
+ void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void glStencilMask(GLuint mask);
+ void glClearDepth(GLdouble depth);
+ void glClearStencil(GLint s);
+ void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glClear(GLbitfield mask);
+ void glDrawBuffer(GLenum buf);
+ void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
+ void glTexParameteri(GLenum target, GLenum pname, GLint param);
+ void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
+ void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
+ void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void glPolygonMode(GLenum face, GLenum mode);
+ void glPointSize(GLfloat size);
+ void glLineWidth(GLfloat width);
+ void glHint(GLenum target, GLenum mode);
+ void glFrontFace(GLenum mode);
+ void glCullFace(GLenum mode);
+
+ // OpenGL 1.1 core functions
+ GLboolean glIsTexture(GLuint texture);
+ void glGenTextures(GLsizei n, GLuint *textures);
+ void glDeleteTextures(GLsizei n, const GLuint *textures);
+ void glBindTexture(GLenum target, GLuint texture);
+ void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+ void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+ void glPolygonOffset(GLfloat factor, GLfloat units);
+ void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices);
+ void glDrawArrays(GLenum mode, GLint first, GLsizei count);
+
+ // OpenGL 1.2 core functions
+ void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ void glBlendEquation(GLenum mode);
+ void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+ void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+
+ // OpenGL 1.3 core functions
+ void glGetCompressedTexImage(GLenum target, GLint level, void *img);
+ void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+ void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+ void glSampleCoverage(GLfloat value, GLboolean invert);
+ void glActiveTexture(GLenum texture);
+
+ // OpenGL 1.4 core functions
+ void glPointParameteriv(GLenum pname, const GLint *params);
+ void glPointParameteri(GLenum pname, GLint param);
+ void glPointParameterfv(GLenum pname, const GLfloat *params);
+ void glPointParameterf(GLenum pname, GLfloat param);
+ void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount);
+ void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+ void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+ // OpenGL 1.5 core functions
+ void glGetBufferPointerv(GLenum target, GLenum pname, void * *params);
+ void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ GLboolean glUnmapBuffer(GLenum target);
+ void * glMapBuffer(GLenum target, GLenum access);
+ void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
+ void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+ void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+ GLboolean glIsBuffer(GLuint buffer);
+ void glGenBuffers(GLsizei n, GLuint *buffers);
+ void glDeleteBuffers(GLsizei n, const GLuint *buffers);
+ void glBindBuffer(GLenum target, GLuint buffer);
+ void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
+ void glEndQuery(GLenum target);
+ void glBeginQuery(GLenum target, GLuint id);
+ GLboolean glIsQuery(GLuint id);
+ void glDeleteQueries(GLsizei n, const GLuint *ids);
+ void glGenQueries(GLsizei n, GLuint *ids);
+
+ // OpenGL 2.0 core functions
+ void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+ void glVertexAttrib4usv(GLuint index, const GLushort *v);
+ void glVertexAttrib4uiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4sv(GLuint index, const GLshort *v);
+ void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void glVertexAttrib4iv(GLuint index, const GLint *v);
+ void glVertexAttrib4fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void glVertexAttrib4dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttrib4bv(GLuint index, const GLbyte *v);
+ void glVertexAttrib4Nusv(GLuint index, const GLushort *v);
+ void glVertexAttrib4Nuiv(GLuint index, const GLuint *v);
+ void glVertexAttrib4Nubv(GLuint index, const GLubyte *v);
+ void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void glVertexAttrib4Nsv(GLuint index, const GLshort *v);
+ void glVertexAttrib4Niv(GLuint index, const GLint *v);
+ void glVertexAttrib4Nbv(GLuint index, const GLbyte *v);
+ void glVertexAttrib3sv(GLuint index, const GLshort *v);
+ void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z);
+ void glVertexAttrib3fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void glVertexAttrib3dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttrib2sv(GLuint index, const GLshort *v);
+ void glVertexAttrib2s(GLuint index, GLshort x, GLshort y);
+ void glVertexAttrib2fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void glVertexAttrib2dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttrib1sv(GLuint index, const GLshort *v);
+ void glVertexAttrib1s(GLuint index, GLshort x);
+ void glVertexAttrib1fv(GLuint index, const GLfloat *v);
+ void glVertexAttrib1f(GLuint index, GLfloat x);
+ void glVertexAttrib1dv(GLuint index, const GLdouble *v);
+ void glVertexAttrib1d(GLuint index, GLdouble x);
+ void glValidateProgram(GLuint program);
+ void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniform4iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform3iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform2iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform1iv(GLint location, GLsizei count, const GLint *value);
+ void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
+ void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
+ void glUniform2i(GLint location, GLint v0, GLint v1);
+ void glUniform1i(GLint location, GLint v0);
+ void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
+ void glUniform1f(GLint location, GLfloat v0);
+ void glUseProgram(GLuint program);
+ void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
+ void glLinkProgram(GLuint program);
+ GLboolean glIsShader(GLuint shader);
+ GLboolean glIsProgram(GLuint program);
+ void glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer);
+ void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
+ void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
+ void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
+ void glGetUniformiv(GLuint program, GLint location, GLint *params);
+ void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
+ GLint glGetUniformLocation(GLuint program, const GLchar *name);
+ void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+ void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
+ void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
+ GLint glGetAttribLocation(GLuint program, const GLchar *name);
+ void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+ void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ void glEnableVertexAttribArray(GLuint index);
+ void glDisableVertexAttribArray(GLuint index);
+ void glDetachShader(GLuint program, GLuint shader);
+ void glDeleteShader(GLuint shader);
+ void glDeleteProgram(GLuint program);
+ GLuint glCreateShader(GLenum type);
+ GLuint glCreateProgram();
+ void glCompileShader(GLuint shader);
+ void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void glAttachShader(GLuint program, GLuint shader);
+ void glStencilMaskSeparate(GLenum face, GLuint mask);
+ void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+ void glDrawBuffers(GLsizei n, const GLenum *bufs);
+ void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+
+ // OpenGL 2.1 core functions
+ void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ // OpenGL 3.0 core functions
+ GLboolean glIsVertexArray(GLuint array);
+ void glGenVertexArrays(GLsizei n, GLuint *arrays);
+ void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
+ void glBindVertexArray(GLuint array);
+ void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glGenerateMipmap(GLenum target);
+ void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
+ void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+ void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ GLenum glCheckFramebufferStatus(GLenum target);
+ void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
+ void glBindFramebuffer(GLenum target, GLuint framebuffer);
+ GLboolean glIsFramebuffer(GLuint framebuffer);
+ void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
+ void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
+ GLboolean glIsRenderbuffer(GLuint renderbuffer);
+ const GLubyte * glGetStringi(GLenum name, GLuint index);
+ void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
+ void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
+ void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
+ void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
+ void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
+ void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glUniform2ui(GLint location, GLuint v0, GLuint v1);
+ void glUniform1ui(GLint location, GLuint v0);
+ GLint glGetFragDataLocation(GLuint program, const GLchar *name);
+ void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
+ void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
+ void glVertexAttribI4usv(GLuint index, const GLushort *v);
+ void glVertexAttribI4ubv(GLuint index, const GLubyte *v);
+ void glVertexAttribI4sv(GLuint index, const GLshort *v);
+ void glVertexAttribI4bv(GLuint index, const GLbyte *v);
+ void glVertexAttribI4uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI3uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI2uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI1uiv(GLuint index, const GLuint *v);
+ void glVertexAttribI4iv(GLuint index, const GLint *v);
+ void glVertexAttribI3iv(GLuint index, const GLint *v);
+ void glVertexAttribI2iv(GLuint index, const GLint *v);
+ void glVertexAttribI1iv(GLuint index, const GLint *v);
+ void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z);
+ void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y);
+ void glVertexAttribI1ui(GLuint index, GLuint x);
+ void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z);
+ void glVertexAttribI2i(GLuint index, GLint x, GLint y);
+ void glVertexAttribI1i(GLuint index, GLint x);
+ void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
+ void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
+ void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glEndConditionalRender();
+ void glBeginConditionalRender(GLuint id, GLenum mode);
+ void glClampColor(GLenum target, GLenum clamp);
+ void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+ void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
+ void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glEndTransformFeedback();
+ void glBeginTransformFeedback(GLenum primitiveMode);
+ GLboolean glIsEnabledi(GLenum target, GLuint index);
+ void glDisablei(GLenum target, GLuint index);
+ void glEnablei(GLenum target, GLuint index);
+ void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+
+ // OpenGL 3.1 core functions
+ void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+ void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+ GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
+ void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
+ void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+ void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices);
+ void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ void glPrimitiveRestartIndex(GLuint index);
+ void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
+ void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+ void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+
+ // OpenGL 3.2 core functions
+ void glSampleMaski(GLuint maskNumber, GLbitfield mask);
+ void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
+ void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
+ void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+ void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+ void glGetInteger64v(GLenum pname, GLint64 *data);
+ void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ void glDeleteSync(GLsync sync);
+ GLboolean glIsSync(GLsync sync);
+ GLsync glFenceSync(GLenum condition, GLbitfield flags);
+ void glProvokingVertex(GLenum mode);
+ void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex);
+ void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+ void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+ void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+
+ // OpenGL 3.3 core functions
+ void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
+ void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
+ void glVertexAttribDivisor(GLuint index, GLuint divisor);
+ void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+ void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void glQueryCounter(GLuint id, GLenum target);
+ void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
+ void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+ void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
+ void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
+ void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+ void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void glBindSampler(GLuint unit, GLuint sampler);
+ GLboolean glIsSampler(GLuint sampler);
+ void glDeleteSamplers(GLsizei count, const GLuint *samplers);
+ void glGenSamplers(GLsizei count, GLuint *samplers);
+ GLint glGetFragDataIndex(GLuint program, const GLchar *name);
+ void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+
+ // OpenGL 4.0 core functions
+ void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
+ void glEndQueryIndexed(GLenum target, GLuint index);
+ void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
+ void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
+ void glDrawTransformFeedback(GLenum mode, GLuint id);
+ void glResumeTransformFeedback();
+ void glPauseTransformFeedback();
+ GLboolean glIsTransformFeedback(GLuint id);
+ void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
+ void glBindTransformFeedback(GLenum target, GLuint id);
+ void glPatchParameterfv(GLenum pname, const GLfloat *values);
+ void glPatchParameteri(GLenum pname, GLint value);
+ void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
+ void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
+ void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
+ void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
+ void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
+ GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
+ GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
+ void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
+ void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
+ void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
+ void glUniform2d(GLint location, GLdouble x, GLdouble y);
+ void glUniform1d(GLint location, GLdouble x);
+ void glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
+ void glDrawArraysIndirect(GLenum mode, const void *indirect);
+ void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
+ void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+ void glBlendEquationi(GLuint buf, GLenum mode);
+ void glMinSampleShading(GLfloat value);
+
+ // OpenGL 4.1 core functions
+ void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
+ void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
+ void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
+ void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
+ void glScissorIndexedv(GLuint index, const GLint *v);
+ void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+ void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
+ void glViewportIndexedfv(GLuint index, const GLfloat *v);
+ void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+ void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
+ void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
+ void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+ void glVertexAttribL4dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL3dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL2dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL1dv(GLuint index, const GLdouble *v);
+ void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
+ void glVertexAttribL1d(GLuint index, GLdouble x);
+ void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+ void glValidateProgramPipeline(GLuint pipeline);
+ void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
+ void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
+ void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
+ void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
+ void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
+ void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
+ void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
+ void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
+ void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
+ void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
+ void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
+ void glProgramUniform1i(GLuint program, GLint location, GLint v0);
+ void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ GLboolean glIsProgramPipeline(GLuint pipeline);
+ void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ void glBindProgramPipeline(GLuint pipeline);
+ GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
+ void glActiveShaderProgram(GLuint pipeline, GLuint program);
+ void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ void glProgramParameteri(GLuint program, GLenum pname, GLint value);
+ void glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+ void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+ void glClearDepthf(GLfloat dd);
+ void glDepthRangef(GLfloat n, GLfloat f);
+ void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+ void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+ void glReleaseShaderCompiler();
+
+ // OpenGL 4.2 core functions
+ void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
+ void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount);
+ void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glMemoryBarrier(GLbitfield barriers);
+ void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+ void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
+ void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+ void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+ void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+ void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+
+ // OpenGL 4.3 core functions
+ void glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
+ void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+ void glPopDebugGroup();
+ void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+ GLuint glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+ void glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam);
+ void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+ void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+ void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+ void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+ void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+ GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+ void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+ GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name);
+ void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+ void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+ void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void glInvalidateBufferData(GLuint buffer);
+ void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length);
+ void glInvalidateTexImage(GLuint texture, GLint level);
+ void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+ void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
+ void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ void glFramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+ void glDispatchComputeIndirect(GLintptr indirect);
+ void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+ void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
+ void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
+
+ // OpenGL 4.4 core functions
+ void glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+ void glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures);
+ void glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers);
+ void glBindTextures(GLuint first, GLsizei count, const GLuint *textures);
+ void glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+ void glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+ void glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+ void glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+ void glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+
+ // OpenGL 4.5 core functions
+ void glTextureBarrier();
+ void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+ void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+ void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+ void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+ void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+ void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+ void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
+ GLenum glGetGraphicsResetStatus();
+ void glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
+ void glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+ void glMemoryBarrierByRegion(GLbitfield barriers);
+ void glCreateQueries(GLenum target, GLsizei n, GLuint *ids);
+ void glCreateProgramPipelines(GLsizei n, GLuint *pipelines);
+ void glCreateSamplers(GLsizei n, GLuint *samplers);
+ void glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
+ void glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+ void glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
+ void glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+ void glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+ void glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+ void glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
+ void glEnableVertexArrayAttrib(GLuint vaobj, GLuint index);
+ void glDisableVertexArrayAttrib(GLuint vaobj, GLuint index);
+ void glCreateVertexArrays(GLsizei n, GLuint *arrays);
+ void glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params);
+ void glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params);
+ void glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params);
+ void glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params);
+ void glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params);
+ void glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params);
+ void glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
+ void glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+ void glBindTextureUnit(GLuint unit, GLuint texture);
+ void glGenerateTextureMipmap(GLuint texture);
+ void glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param);
+ void glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params);
+ void glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params);
+ void glTextureParameteri(GLuint texture, GLenum pname, GLint param);
+ void glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param);
+ void glTextureParameterf(GLuint texture, GLenum pname, GLfloat param);
+ void glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+ void glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+ void glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ void glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+ void glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+ void glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
+ void glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer);
+ void glCreateTextures(GLenum target, GLsizei n, GLuint *textures);
+ void glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params);
+ void glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+ void glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
+ void glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+ void glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param);
+ GLenum glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
+ void glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil);
+ void glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
+ void glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
+ void glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
+ void glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs);
+ void glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
+ void glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+ void glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param);
+ void glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void glCreateFramebuffers(GLsizei n, GLuint *framebuffers);
+ void glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data);
+ void glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params);
+ void glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params);
+ void glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params);
+ void glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length);
+ GLboolean glUnmapNamedBuffer(GLuint buffer);
+ void * glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
+ void * glMapNamedBuffer(GLuint buffer, GLenum access);
+ void glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
+ void glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+ void glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
+ void glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data);
+ void glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage);
+ void glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
+ void glCreateBuffers(GLsizei n, GLuint *buffers);
+ void glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
+ void glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param);
+ void glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param);
+ void glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
+ void glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
+ void glCreateTransformFeedbacks(GLsizei n, GLuint *ids);
+ void glClipControl(GLenum origin, GLenum depth);
+
+private:
+ friend class QOpenGLContext;
+
+ static bool isContextCompatible(QOpenGLContext *context);
+ static QOpenGLVersionProfile versionProfile();
+
+ QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
+ QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
+ QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
+ QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
+ QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
+ QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
+ QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
+ QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
+ QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
+ QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
+ QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
+ QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
+ QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
+ QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
+ QOpenGLFunctions_4_2_CoreBackend* d_4_2_Core;
+ QOpenGLFunctions_4_3_CoreBackend* d_4_3_Core;
+ QOpenGLFunctions_4_4_CoreBackend* d_4_4_Core;
+ QOpenGLFunctions_4_5_CoreBackend* d_4_5_Core;
+};
+
+// OpenGL 1.0 core functions
+inline void QOpenGLFunctions_4_5_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Viewport(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
+{
+ d_1_0_Core->DepthRange(nearVal, farVal);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsEnabled(GLenum cap)
+{
+ return d_1_0_Core->IsEnabled(cap);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexLevelParameteriv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexLevelParameterfv(target, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_0_Core->GetTexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ d_1_0_Core->GetTexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels)
+{
+ d_1_0_Core->GetTexImage(target, level, format, type, pixels);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_5_Core::glGetString(GLenum name)
+{
+ return d_1_0_Core->GetString(name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetIntegerv(GLenum pname, GLint *data)
+{
+ d_1_0_Core->GetIntegerv(pname, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetFloatv(GLenum pname, GLfloat *data)
+{
+ d_1_0_Core->GetFloatv(pname, data);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Core::glGetError()
+{
+ return d_1_0_Core->GetError();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetDoublev(GLenum pname, GLdouble *data)
+{
+ d_1_0_Core->GetDoublev(pname, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetBooleanv(GLenum pname, GLboolean *data)
+{
+ d_1_0_Core->GetBooleanv(pname, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels)
+{
+ d_1_0_Core->ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glReadBuffer(GLenum src)
+{
+ d_1_0_Core->ReadBuffer(src);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPixelStorei(GLenum pname, GLint param)
+{
+ d_1_0_Core->PixelStorei(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPixelStoref(GLenum pname, GLfloat param)
+{
+ d_1_0_Core->PixelStoref(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDepthFunc(GLenum func)
+{
+ d_1_0_Core->DepthFunc(func);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ d_1_0_Core->StencilOp(fail, zfail, zpass);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ d_1_0_Core->StencilFunc(func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glLogicOp(GLenum opcode)
+{
+ d_1_0_Core->LogicOp(opcode);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ d_1_0_Core->BlendFunc(sfactor, dfactor);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFlush()
+{
+ d_1_0_Core->Flush();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFinish()
+{
+ d_1_0_Core->Finish();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glEnable(GLenum cap)
+{
+ d_1_0_Core->Enable(cap);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDisable(GLenum cap)
+{
+ d_1_0_Core->Disable(cap);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDepthMask(GLboolean flag)
+{
+ d_1_0_Core->DepthMask(flag);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ d_1_0_Core->ColorMask(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glStencilMask(GLuint mask)
+{
+ d_1_0_Core->StencilMask(mask);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearDepth(GLdouble depth)
+{
+ d_1_0_Core->ClearDepth(depth);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearStencil(GLint s)
+{
+ d_1_0_Core->ClearStencil(s);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_0_Core->ClearColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClear(GLbitfield mask)
+{
+ d_1_0_Core->Clear(mask);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawBuffer(GLenum buf)
+{
+ d_1_0_Core->DrawBuffer(buf);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Core->TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_0_Core->TexImage1D(target, level, internalformat, width, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_1_0_Core->TexParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_1_0_Core->TexParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ d_1_0_Core->TexParameterfv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ d_1_0_Core->TexParameterf(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_0_Core->Scissor(x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPolygonMode(GLenum face, GLenum mode)
+{
+ d_1_0_Core->PolygonMode(face, mode);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPointSize(GLfloat size)
+{
+ d_1_0_Core->PointSize(size);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glLineWidth(GLfloat width)
+{
+ d_1_0_Core->LineWidth(width);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glHint(GLenum target, GLenum mode)
+{
+ d_1_0_Core->Hint(target, mode);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFrontFace(GLenum mode)
+{
+ d_1_0_Core->FrontFace(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCullFace(GLenum mode)
+{
+ d_1_0_Core->CullFace(mode);
+}
+
+
+// OpenGL 1.1 core functions
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsTexture(GLuint texture)
+{
+ return d_1_1_Core->IsTexture(texture);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenTextures(GLsizei n, GLuint *textures)
+{
+ d_1_1_Core->GenTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
+{
+ d_1_1_Core->DeleteTextures(n, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindTexture(GLenum target, GLuint texture)
+{
+ d_1_1_Core->BindTexture(target, texture);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_1_Core->TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_1_Core->TexSubImage1D(target, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_1_Core->CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_1_1_Core->CopyTexSubImage1D(target, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ d_1_1_Core->CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
+{
+ d_1_1_Core->CopyTexImage1D(target, level, internalformat, x, y, width, border);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ d_1_1_Core->PolygonOffset(factor, units);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+ d_1_1_Core->DrawElements(mode, count, type, indices);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ d_1_1_Core->DrawArrays(mode, first, count);
+}
+
+
+// OpenGL 1.2 core functions
+inline void QOpenGLFunctions_4_5_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ d_1_2_Core->BlendColor(red, green, blue, alpha);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlendEquation(GLenum mode)
+{
+ d_1_2_Core->BlendEquation(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_1_2_Core->CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_2_Core->TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels)
+{
+ d_1_2_Core->TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)
+{
+ d_1_2_Core->DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+
+// OpenGL 1.3 core functions
+inline void QOpenGLFunctions_4_5_Core::glGetCompressedTexImage(GLenum target, GLint level, void *img)
+{
+ d_1_3_Core->GetCompressedTexImage(target, level, img);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data)
+{
+ d_1_3_Core->CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ d_1_3_Core->SampleCoverage(value, invert);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glActiveTexture(GLenum texture)
+{
+ d_1_3_Core->ActiveTexture(texture);
+}
+
+
+// OpenGL 1.4 core functions
+inline void QOpenGLFunctions_4_5_Core::glPointParameteriv(GLenum pname, const GLint *params)
+{
+ d_1_4_Core->PointParameteriv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPointParameteri(GLenum pname, GLint param)
+{
+ d_1_4_Core->PointParameteri(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
+{
+ d_1_4_Core->PointParameterfv(pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPointParameterf(GLenum pname, GLfloat param)
+{
+ d_1_4_Core->PointParameterf(pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawElements(mode, count, type, indices, drawcount);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
+{
+ d_1_4_Core->MultiDrawArrays(mode, first, count, drawcount);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
+{
+ d_1_4_Core->BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+}
+
+
+// OpenGL 1.5 core functions
+inline void QOpenGLFunctions_4_5_Core::glGetBufferPointerv(GLenum target, GLenum pname, void * *params)
+{
+ d_1_5_Core->GetBufferPointerv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetBufferParameteriv(target, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glUnmapBuffer(GLenum target)
+{
+ return d_1_5_Core->UnmapBuffer(target);
+}
+
+inline void * QOpenGLFunctions_4_5_Core::glMapBuffer(GLenum target, GLenum access)
+{
+ return d_1_5_Core->MapBuffer(target, access);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data)
+{
+ d_1_5_Core->GetBufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
+{
+ d_1_5_Core->BufferSubData(target, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
+{
+ d_1_5_Core->BufferData(target, size, data, usage);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsBuffer(GLuint buffer)
+{
+ return d_1_5_Core->IsBuffer(buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenBuffers(GLsizei n, GLuint *buffers)
+{
+ d_1_5_Core->GenBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ d_1_5_Core->DeleteBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindBuffer(GLenum target, GLuint buffer)
+{
+ d_1_5_Core->BindBuffer(target, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ d_1_5_Core->GetQueryObjectuiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryObjectiv(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_1_5_Core->GetQueryiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glEndQuery(GLenum target)
+{
+ d_1_5_Core->EndQuery(target);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBeginQuery(GLenum target, GLuint id)
+{
+ d_1_5_Core->BeginQuery(target, id);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsQuery(GLuint id)
+{
+ return d_1_5_Core->IsQuery(id);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
+{
+ d_1_5_Core->DeleteQueries(n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenQueries(GLsizei n, GLuint *ids)
+{
+ d_1_5_Core->GenQueries(n, ids);
+}
+
+
+// OpenGL 2.0 core functions
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer)
+{
+ d_2_0_Core->VertexAttribPointer(index, size, type, normalized, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4usv(GLuint index, const GLushort *v)
+{
+ d_2_0_Core->VertexAttrib4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4uiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Core->VertexAttrib4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4ubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Core->VertexAttrib4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
+{
+ d_2_0_Core->VertexAttrib4s(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4iv(GLuint index, const GLint *v)
+{
+ d_2_0_Core->VertexAttrib4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib4fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ d_2_0_Core->VertexAttrib4f(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_2_0_Core->VertexAttrib4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4bv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Core->VertexAttrib4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nusv(GLuint index, const GLushort *v)
+{
+ d_2_0_Core->VertexAttrib4Nusv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nuiv(GLuint index, const GLuint *v)
+{
+ d_2_0_Core->VertexAttrib4Nuiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nubv(GLuint index, const GLubyte *v)
+{
+ d_2_0_Core->VertexAttrib4Nubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
+{
+ d_2_0_Core->VertexAttrib4Nub(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nsv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib4Nsv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Niv(GLuint index, const GLint *v)
+{
+ d_2_0_Core->VertexAttrib4Niv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib4Nbv(GLuint index, const GLbyte *v)
+{
+ d_2_0_Core->VertexAttrib4Nbv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib3sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
+{
+ d_2_0_Core->VertexAttrib3s(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib3fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ d_2_0_Core->VertexAttrib3f(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_2_0_Core->VertexAttrib3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib2sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
+{
+ d_2_0_Core->VertexAttrib2s(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib2fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ d_2_0_Core->VertexAttrib2f(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_2_0_Core->VertexAttrib2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1sv(GLuint index, const GLshort *v)
+{
+ d_2_0_Core->VertexAttrib1sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1s(GLuint index, GLshort x)
+{
+ d_2_0_Core->VertexAttrib1s(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ d_2_0_Core->VertexAttrib1fv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1f(GLuint index, GLfloat x)
+{
+ d_2_0_Core->VertexAttrib1f(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1dv(GLuint index, const GLdouble *v)
+{
+ d_2_0_Core->VertexAttrib1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttrib1d(GLuint index, GLdouble x)
+{
+ d_2_0_Core->VertexAttrib1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glValidateProgram(GLuint program)
+{
+ d_2_0_Core->ValidateProgram(program);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_0_Core->UniformMatrix2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform4iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform3iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform2iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ d_2_0_Core->Uniform1iv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform4fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform3fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform2fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ d_2_0_Core->Uniform1fv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_2_0_Core->Uniform4i(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_2_0_Core->Uniform3i(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform2i(GLint location, GLint v0, GLint v1)
+{
+ d_2_0_Core->Uniform2i(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform1i(GLint location, GLint v0)
+{
+ d_2_0_Core->Uniform1i(location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_2_0_Core->Uniform4f(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_2_0_Core->Uniform3f(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ d_2_0_Core->Uniform2f(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform1f(GLint location, GLfloat v0)
+{
+ d_2_0_Core->Uniform1f(location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUseProgram(GLuint program)
+{
+ d_2_0_Core->UseProgram(program);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
+{
+ d_2_0_Core->ShaderSource(shader, count, string, length);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glLinkProgram(GLuint program)
+{
+ d_2_0_Core->LinkProgram(program);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsShader(GLuint shader)
+{
+ return d_2_0_Core->IsShader(shader);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsProgram(GLuint program)
+{
+ return d_2_0_Core->IsProgram(program);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, void * *pointer)
+{
+ d_2_0_Core->GetVertexAttribPointerv(index, pname, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetVertexAttribiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ d_2_0_Core->GetVertexAttribfv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_2_0_Core->GetVertexAttribdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ d_2_0_Core->GetUniformiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ d_2_0_Core->GetUniformfv(program, location, params);
+}
+
+inline GLint QOpenGLFunctions_4_5_Core::glGetUniformLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetUniformLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ d_2_0_Core->GetShaderSource(shader, bufSize, length, source);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetShaderInfoLog(shader, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetShaderiv(shader, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_2_0_Core->GetProgramInfoLog(program, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ d_2_0_Core->GetProgramiv(program, pname, params);
+}
+
+inline GLint QOpenGLFunctions_4_5_Core::glGetAttribLocation(GLuint program, const GLchar *name)
+{
+ return d_2_0_Core->GetAttribLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders)
+{
+ d_2_0_Core->GetAttachedShaders(program, maxCount, count, shaders);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveUniform(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ d_2_0_Core->GetActiveAttrib(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glEnableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->EnableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDisableVertexAttribArray(GLuint index)
+{
+ d_2_0_Core->DisableVertexAttribArray(index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDetachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->DetachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteShader(GLuint shader)
+{
+ d_2_0_Core->DeleteShader(shader);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteProgram(GLuint program)
+{
+ d_2_0_Core->DeleteProgram(program);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Core::glCreateShader(GLenum type)
+{
+ return d_2_0_Core->CreateShader(type);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Core::glCreateProgram()
+{
+ return d_2_0_Core->CreateProgram();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompileShader(GLuint shader)
+{
+ d_2_0_Core->CompileShader(shader);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ d_2_0_Core->BindAttribLocation(program, index, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glAttachShader(GLuint program, GLuint shader)
+{
+ d_2_0_Core->AttachShader(program, shader);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ d_2_0_Core->StencilMaskSeparate(face, mask);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ d_2_0_Core->StencilFuncSeparate(face, func, ref, mask);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ d_2_0_Core->StencilOpSeparate(face, sfail, dpfail, dppass);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ d_2_0_Core->DrawBuffers(n, bufs);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ d_2_0_Core->BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+
+// OpenGL 2.1 core functions
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_2_1_Core->UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+
+// OpenGL 3.0 core functions
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsVertexArray(GLuint array)
+{
+ return d_3_0_Core->IsVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_3_0_Core->GenVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ d_3_0_Core->DeleteVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindVertexArray(GLuint array)
+{
+ d_3_0_Core->BindVertexArray(array);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ d_3_0_Core->FlushMappedBufferRange(target, offset, length);
+}
+
+inline void * QOpenGLFunctions_4_5_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return d_3_0_Core->MapBufferRange(target, offset, length, access);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_3_0_Core->FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_3_0_Core->BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenerateMipmap(GLenum target)
+{
+ d_3_0_Core->GenerateMipmap(target);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_3_0_Core->FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+{
+ d_3_0_Core->FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ d_3_0_Core->FramebufferTexture1D(target, attachment, textarget, texture, level);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Core::glCheckFramebufferStatus(GLenum target)
+{
+ return d_3_0_Core->CheckFramebufferStatus(target);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_3_0_Core->GenFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ d_3_0_Core->DeleteFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ d_3_0_Core->BindFramebuffer(target, framebuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsFramebuffer(GLuint framebuffer)
+{
+ return d_3_0_Core->IsFramebuffer(framebuffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetRenderbufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_3_0_Core->RenderbufferStorage(target, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_3_0_Core->GenRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ d_3_0_Core->DeleteRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ d_3_0_Core->BindRenderbuffer(target, renderbuffer);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsRenderbuffer(GLuint renderbuffer)
+{
+ return d_3_0_Core->IsRenderbuffer(renderbuffer);
+}
+
+inline const GLubyte * QOpenGLFunctions_4_5_Core::glGetStringi(GLenum name, GLuint index)
+{
+ return d_3_0_Core->GetStringi(name, index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ d_3_0_Core->ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_3_0_Core->ClearBufferfv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_3_0_Core->ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_3_0_Core->ClearBufferiv(buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetTexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetTexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
+{
+ d_3_0_Core->TexParameterIuiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
+{
+ d_3_0_Core->TexParameterIiv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform4uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform3uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform2uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ d_3_0_Core->Uniform1uiv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_3_0_Core->Uniform4ui(location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_3_0_Core->Uniform3ui(location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ d_3_0_Core->Uniform2ui(location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform1ui(GLint location, GLuint v0)
+{
+ d_3_0_Core->Uniform1ui(location, v0);
+}
+
+inline GLint QOpenGLFunctions_4_5_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return d_3_0_Core->GetFragDataLocation(program, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
+{
+ d_3_0_Core->BindFragDataLocation(program, color, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ d_3_0_Core->GetUniformuiv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4usv(GLuint index, const GLushort *v)
+{
+ d_3_0_Core->VertexAttribI4usv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4ubv(GLuint index, const GLubyte *v)
+{
+ d_3_0_Core->VertexAttribI4ubv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4sv(GLuint index, const GLshort *v)
+{
+ d_3_0_Core->VertexAttribI4sv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4bv(GLuint index, const GLbyte *v)
+{
+ d_3_0_Core->VertexAttribI4bv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI4uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI3uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI2uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1uiv(GLuint index, const GLuint *v)
+{
+ d_3_0_Core->VertexAttribI1uiv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI4iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI3iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI2iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1iv(GLuint index, const GLint *v)
+{
+ d_3_0_Core->VertexAttribI1iv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ d_3_0_Core->VertexAttribI4ui(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
+{
+ d_3_0_Core->VertexAttribI3ui(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
+{
+ d_3_0_Core->VertexAttribI2ui(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1ui(GLuint index, GLuint x)
+{
+ d_3_0_Core->VertexAttribI1ui(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ d_3_0_Core->VertexAttribI4i(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
+{
+ d_3_0_Core->VertexAttribI3i(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI2i(GLuint index, GLint x, GLint y)
+{
+ d_3_0_Core->VertexAttribI2i(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribI1i(GLuint index, GLint x)
+{
+ d_3_0_Core->VertexAttribI1i(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ d_3_0_Core->GetVertexAttribIuiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ d_3_0_Core->GetVertexAttribIiv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_3_0_Core->VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glEndConditionalRender()
+{
+ d_3_0_Core->EndConditionalRender();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBeginConditionalRender(GLuint id, GLenum mode)
+{
+ d_3_0_Core->BeginConditionalRender(id, mode);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClampColor(GLenum target, GLenum clamp)
+{
+ d_3_0_Core->ClampColor(target, clamp);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
+{
+ d_3_0_Core->GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
+{
+ d_3_0_Core->TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ d_3_0_Core->BindBufferBase(target, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_3_0_Core->BindBufferRange(target, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glEndTransformFeedback()
+{
+ d_3_0_Core->EndTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBeginTransformFeedback(GLenum primitiveMode)
+{
+ d_3_0_Core->BeginTransformFeedback(primitiveMode);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsEnabledi(GLenum target, GLuint index)
+{
+ return d_3_0_Core->IsEnabledi(target, index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDisablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Disablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glEnablei(GLenum target, GLuint index)
+{
+ d_3_0_Core->Enablei(target, index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ d_3_0_Core->GetIntegeri_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ d_3_0_Core->GetBooleani_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
+{
+ d_3_0_Core->ColorMaski(index, r, g, b, a);
+}
+
+
+// OpenGL 3.1 core functions
+inline void QOpenGLFunctions_4_5_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ d_3_1_Core->UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
+{
+ d_3_1_Core->GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ return d_3_1_Core->GetUniformBlockIndex(program, uniformBlockName);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
+{
+ d_3_1_Core->GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
+{
+ d_3_1_Core->GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices)
+{
+ d_3_1_Core->GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ d_3_1_Core->CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPrimitiveRestartIndex(GLuint index)
+{
+ d_3_1_Core->PrimitiveRestartIndex(index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
+{
+ d_3_1_Core->TexBuffer(target, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount)
+{
+ d_3_1_Core->DrawElementsInstanced(mode, count, type, indices, instancecount);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+{
+ d_3_1_Core->DrawArraysInstanced(mode, first, count, instancecount);
+}
+
+
+// OpenGL 3.2 core functions
+inline void QOpenGLFunctions_4_5_Core::glSampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ d_3_2_Core->SampleMaski(maskNumber, mask);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ d_3_2_Core->GetMultisamplefv(pname, index, val);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_3_2_Core->TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
+{
+ d_3_2_Core->FramebufferTexture(target, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ d_3_2_Core->GetBufferParameteri64v(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64i_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
+{
+ d_3_2_Core->GetSynciv(sync, pname, bufSize, length, values);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetInteger64v(GLenum pname, GLint64 *data)
+{
+ d_3_2_Core->GetInteger64v(pname, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ d_3_2_Core->WaitSync(sync, flags, timeout);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return d_3_2_Core->ClientWaitSync(sync, flags, timeout);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteSync(GLsync sync)
+{
+ d_3_2_Core->DeleteSync(sync);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsSync(GLsync sync)
+{
+ return d_3_2_Core->IsSync(sync);
+}
+
+inline GLsync QOpenGLFunctions_4_5_Core::glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return d_3_2_Core->FenceSync(condition, flags);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProvokingVertex(GLenum mode)
+{
+ d_3_2_Core->ProvokingVertex(mode);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex)
+{
+ d_3_2_Core->MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex)
+{
+ d_3_2_Core->DrawElementsBaseVertex(mode, count, type, indices, basevertex);
+}
+
+
+// OpenGL 3.3 core functions
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP4uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP4ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP3uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP3ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP2uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP2ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
+{
+ d_3_3_Core->VertexAttribP1uiv(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
+{
+ d_3_3_Core->VertexAttribP1ui(index, type, normalized, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ d_3_3_Core->VertexAttribDivisor(index, divisor);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ d_3_3_Core->GetQueryObjectui64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ d_3_3_Core->GetQueryObjecti64v(id, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glQueryCounter(GLuint id, GLenum target)
+{
+ d_3_3_Core->QueryCounter(id, target);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
+{
+ d_3_3_Core->GetSamplerParameterIuiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ d_3_3_Core->GetSamplerParameterfv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameterIiv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ d_3_3_Core->GetSamplerParameteriv(sampler, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
+{
+ d_3_3_Core->SamplerParameterIuiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameterIiv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ d_3_3_Core->SamplerParameterfv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ d_3_3_Core->SamplerParameterf(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ d_3_3_Core->SamplerParameteriv(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ d_3_3_Core->SamplerParameteri(sampler, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindSampler(GLuint unit, GLuint sampler)
+{
+ d_3_3_Core->BindSampler(unit, sampler);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsSampler(GLuint sampler)
+{
+ return d_3_3_Core->IsSampler(sampler);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ d_3_3_Core->DeleteSamplers(count, samplers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenSamplers(GLsizei count, GLuint *samplers)
+{
+ d_3_3_Core->GenSamplers(count, samplers);
+}
+
+inline GLint QOpenGLFunctions_4_5_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
+{
+ return d_3_3_Core->GetFragDataIndex(program, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
+{
+ d_3_3_Core->BindFragDataLocationIndexed(program, colorNumber, index, name);
+}
+
+
+// OpenGL 4.0 core functions
+inline void QOpenGLFunctions_4_5_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
+{
+ d_4_0_Core->GetQueryIndexediv(target, index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glEndQueryIndexed(GLenum target, GLuint index)
+{
+ d_4_0_Core->EndQueryIndexed(target, index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
+{
+ d_4_0_Core->BeginQueryIndexed(target, index, id);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
+{
+ d_4_0_Core->DrawTransformFeedbackStream(mode, id, stream);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
+{
+ d_4_0_Core->DrawTransformFeedback(mode, id);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glResumeTransformFeedback()
+{
+ d_4_0_Core->ResumeTransformFeedback();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPauseTransformFeedback()
+{
+ d_4_0_Core->PauseTransformFeedback();
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsTransformFeedback(GLuint id)
+{
+ return d_4_0_Core->IsTransformFeedback(id);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_0_Core->GenTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ d_4_0_Core->DeleteTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindTransformFeedback(GLenum target, GLuint id)
+{
+ d_4_0_Core->BindTransformFeedback(target, id);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
+{
+ d_4_0_Core->PatchParameterfv(pname, values);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPatchParameteri(GLenum pname, GLint value)
+{
+ d_4_0_Core->PatchParameteri(pname, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetProgramStageiv(program, shadertype, pname, values);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
+{
+ d_4_0_Core->GetUniformSubroutineuiv(shadertype, location, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
+{
+ d_4_0_Core->UniformSubroutinesuiv(shadertype, count, indices);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
+{
+ d_4_0_Core->GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
+{
+ d_4_0_Core->GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineIndex(program, shadertype, name);
+}
+
+inline GLint QOpenGLFunctions_4_5_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
+{
+ return d_4_0_Core->GetSubroutineUniformLocation(program, shadertype, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
+{
+ d_4_0_Core->GetUniformdv(program, location, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3x2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2x3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix4dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix3dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_0_Core->UniformMatrix2dv(location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform4dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform3dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform2dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_0_Core->Uniform1dv(location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_0_Core->Uniform4d(location, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_0_Core->Uniform3d(location, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
+{
+ d_4_0_Core->Uniform2d(location, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUniform1d(GLint location, GLdouble x)
+{
+ d_4_0_Core->Uniform1d(location, x);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ d_4_0_Core->DrawElementsIndirect(mode, type, indirect);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawArraysIndirect(GLenum mode, const void *indirect)
+{
+ d_4_0_Core->DrawArraysIndirect(mode, indirect);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ d_4_0_Core->BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
+{
+ d_4_0_Core->BlendFunci(buf, src, dst);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+{
+ d_4_0_Core->BlendEquationSeparatei(buf, modeRGB, modeAlpha);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlendEquationi(GLuint buf, GLenum mode)
+{
+ d_4_0_Core->BlendEquationi(buf, mode);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glMinSampleShading(GLfloat value)
+{
+ d_4_0_Core->MinSampleShading(value);
+}
+
+
+// OpenGL 4.1 core functions
+inline void QOpenGLFunctions_4_5_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
+{
+ d_4_1_Core->GetDoublei_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
+{
+ d_4_1_Core->GetFloati_v(target, index, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
+{
+ d_4_1_Core->DepthRangeIndexed(index, n, f);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
+{
+ d_4_1_Core->DepthRangeArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glScissorIndexedv(GLuint index, const GLint *v)
+{
+ d_4_1_Core->ScissorIndexedv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
+{
+ d_4_1_Core->ScissorIndexed(index, left, bottom, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
+{
+ d_4_1_Core->ScissorArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
+{
+ d_4_1_Core->ViewportIndexedfv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
+{
+ d_4_1_Core->ViewportIndexedf(index, x, y, w, h);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
+{
+ d_4_1_Core->ViewportArrayv(first, count, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
+{
+ d_4_1_Core->GetVertexAttribLdv(index, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ d_4_1_Core->VertexAttribLPointer(index, size, type, stride, pointer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL4dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL3dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL2dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
+{
+ d_4_1_Core->VertexAttribL1dv(index, v);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
+{
+ d_4_1_Core->VertexAttribL4d(index, x, y, z, w);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
+{
+ d_4_1_Core->VertexAttribL3d(index, x, y, z);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
+{
+ d_4_1_Core->VertexAttribL2d(index, x, y);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribL1d(GLuint index, GLdouble x)
+{
+ d_4_1_Core->VertexAttribL1d(index, x);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
+{
+ d_4_1_Core->GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glValidateProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->ValidateProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2dv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform4uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ d_4_1_Core->ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform4dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
+{
+ d_4_1_Core->ProgramUniform4d(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform4fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ d_4_1_Core->ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform4iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ d_4_1_Core->ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform3uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ d_4_1_Core->ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform3dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+ d_4_1_Core->ProgramUniform3d(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform3fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ d_4_1_Core->ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform3iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ d_4_1_Core->ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform2uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ d_4_1_Core->ProgramUniform2ui(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform2dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+ d_4_1_Core->ProgramUniform2d(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform2fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ d_4_1_Core->ProgramUniform2f(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform2iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ d_4_1_Core->ProgramUniform2i(program, location, v0, v1);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
+{
+ d_4_1_Core->ProgramUniform1uiv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ d_4_1_Core->ProgramUniform1ui(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
+{
+ d_4_1_Core->ProgramUniform1dv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+ d_4_1_Core->ProgramUniform1d(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
+{
+ d_4_1_Core->ProgramUniform1fv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ d_4_1_Core->ProgramUniform1f(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
+{
+ d_4_1_Core->ProgramUniform1iv(program, location, count, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ d_4_1_Core->ProgramUniform1i(program, location, v0);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ d_4_1_Core->GetProgramPipelineiv(pipeline, pname, params);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glIsProgramPipeline(GLuint pipeline)
+{
+ return d_4_1_Core->IsProgramPipeline(pipeline);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_1_Core->GenProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ d_4_1_Core->DeleteProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindProgramPipeline(GLuint pipeline)
+{
+ d_4_1_Core->BindProgramPipeline(pipeline);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ return d_4_1_Core->CreateShaderProgramv(type, count, strings);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ d_4_1_Core->ActiveShaderProgram(pipeline, program);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ d_4_1_Core->UseProgramStages(pipeline, stages, program);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ d_4_1_Core->ProgramParameteri(program, pname, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length)
+{
+ d_4_1_Core->ProgramBinary(program, binaryFormat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+{
+ d_4_1_Core->GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearDepthf(GLfloat dd)
+{
+ d_4_1_Core->ClearDepthf(dd);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDepthRangef(GLfloat n, GLfloat f)
+{
+ d_4_1_Core->DepthRangef(n, f);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
+{
+ d_4_1_Core->GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length)
+{
+ d_4_1_Core->ShaderBinary(count, shaders, binaryformat, binary, length);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glReleaseShaderCompiler()
+{
+ d_4_1_Core->ReleaseShaderCompiler();
+}
+
+
+// OpenGL 4.2 core functions
+inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackStreamInstanced(mode, id, stream, instancecount);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
+{
+ d_4_2_Core->DrawTransformFeedbackInstanced(mode, id, instancecount);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_2_Core->TexStorage3D(target, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_2_Core->TexStorage2D(target, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_2_Core->TexStorage1D(target, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glMemoryBarrier(GLbitfield barriers)
+{
+ d_4_2_Core->MemoryBarrier(barriers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+{
+ d_4_2_Core->BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params)
+{
+ d_4_2_Core->GetActiveAtomicCounterBufferiv(program, bufferIndex, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ d_4_2_Core->GetInternalformativ(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseVertexBaseInstance(mode, count, type, indices, instancecount, basevertex, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
+{
+ d_4_2_Core->DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
+}
+
+
+// OpenGL 4.3 core functions
+inline void QOpenGLFunctions_4_5_Core::glGetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ d_4_3_Core->GetObjectPtrLabel(ptr, bufSize, length, label);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
+{
+ d_4_3_Core->ObjectPtrLabel(ptr, length, label);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ d_4_3_Core->GetObjectLabel(identifier, name, bufSize, length, label);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
+{
+ d_4_3_Core->ObjectLabel(identifier, name, length, label);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPopDebugGroup()
+{
+ d_4_3_Core->PopDebugGroup();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
+{
+ d_4_3_Core->PushDebugGroup(source, id, length, message);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Core::glGetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog)
+{
+ return d_4_3_Core->GetDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDebugMessageCallback(GLDEBUGPROC callback, const void *userParam)
+{
+ d_4_3_Core->DebugMessageCallback(callback, userParam);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf)
+{
+ d_4_3_Core->DebugMessageInsert(source, type, id, severity, length, buf);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled)
+{
+ d_4_3_Core->DebugMessageControl(source, type, severity, count, ids, enabled);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ d_4_3_Core->VertexBindingDivisor(bindingindex, divisor);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ d_4_3_Core->VertexAttribBinding(attribindex, bindingindex);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribLFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribIFormat(attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ d_4_3_Core->VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ d_4_3_Core->BindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
+{
+ d_4_3_Core->TextureView(texture, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_4_3_Core->TexStorage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ d_4_3_Core->TexBufferRange(target, internalformat, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
+{
+ d_4_3_Core->ShaderStorageBlockBinding(program, storageBlockIndex, storageBlockBinding);
+}
+
+inline GLint QOpenGLFunctions_4_5_Core::glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocationIndex(program, programInterface, name);
+}
+
+inline GLint QOpenGLFunctions_4_5_Core::glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceLocation(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ d_4_3_Core->GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name)
+{
+ d_4_3_Core->GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+inline GLuint QOpenGLFunctions_4_5_Core::glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name)
+{
+ return d_4_3_Core->GetProgramResourceIndex(program, programInterface, name);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glMultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride)
+{
+ d_4_3_Core->MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_3_Core->InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ d_4_3_Core->InvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glInvalidateBufferData(GLuint buffer)
+{
+ d_4_3_Core->InvalidateBufferData(buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
+{
+ d_4_3_Core->InvalidateBufferSubData(buffer, offset, length);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glInvalidateTexImage(GLuint texture, GLint level)
+{
+ d_4_3_Core->InvalidateTexImage(texture, level);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_3_Core->InvalidateTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params)
+{
+ d_4_3_Core->GetInternalformati64v(target, internalformat, pname, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ d_4_3_Core->GetFramebufferParameteriv(target, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ d_4_3_Core->FramebufferParameteri(target, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
+{
+ d_4_3_Core->CopyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDispatchComputeIndirect(GLintptr indirect)
+{
+ d_4_3_Core->DispatchComputeIndirect(indirect);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ d_4_3_Core->DispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferSubData(target, internalformat, offset, size, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ d_4_3_Core->ClearBufferData(target, internalformat, format, type, data);
+}
+
+
+// OpenGL 4.4 core functions
+inline void QOpenGLFunctions_4_5_Core::glBindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
+{
+ d_4_4_Core->BindVertexBuffers(first, count, buffers, offsets, strides);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ d_4_4_Core->BindImageTextures(first, count, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindSamplers(GLuint first, GLsizei count, const GLuint *samplers)
+{
+ d_4_4_Core->BindSamplers(first, count, samplers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindTextures(GLuint first, GLsizei count, const GLuint *textures)
+{
+ d_4_4_Core->BindTextures(first, count, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes)
+{
+ d_4_4_Core->BindBuffersRange(target, first, count, buffers, offsets, sizes);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers)
+{
+ d_4_4_Core->BindBuffersBase(target, first, count, buffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data)
+{
+ d_4_4_Core->ClearTexSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data)
+{
+ d_4_4_Core->ClearTexImage(texture, level, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags)
+{
+ d_4_4_Core->BufferStorage(target, size, data, flags);
+}
+
+
+// OpenGL 4.5 core functions
+inline void QOpenGLFunctions_4_5_Core::glTextureBarrier()
+{
+ d_4_5_Core->TextureBarrier();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
+{
+ d_4_5_Core->ReadnPixels(x, y, width, height, format, type, bufSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params)
+{
+ d_4_5_Core->GetnUniformuiv(program, location, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params)
+{
+ d_4_5_Core->GetnUniformiv(program, location, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
+{
+ d_4_5_Core->GetnUniformfv(program, location, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params)
+{
+ d_4_5_Core->GetnUniformdv(program, location, bufSize, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetnTexImage(target, level, format, type, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetnCompressedTexImage(target, lod, bufSize, pixels);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Core::glGetGraphicsResetStatus()
+{
+ return d_4_5_Core->GetGraphicsResetStatus();
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetCompressedTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetTextureSubImage(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glMemoryBarrierByRegion(GLbitfield barriers)
+{
+ d_4_5_Core->MemoryBarrierByRegion(barriers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCreateQueries(GLenum target, GLsizei n, GLuint *ids)
+{
+ d_4_5_Core->CreateQueries(target, n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCreateProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ d_4_5_Core->CreateProgramPipelines(n, pipelines);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCreateSamplers(GLsizei n, GLuint *samplers)
+{
+ d_4_5_Core->CreateSamplers(n, samplers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param)
+{
+ d_4_5_Core->GetVertexArrayIndexed64iv(vaobj, index, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param)
+{
+ d_4_5_Core->GetVertexArrayIndexediv(vaobj, index, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param)
+{
+ d_4_5_Core->GetVertexArrayiv(vaobj, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor)
+{
+ d_4_5_Core->VertexArrayBindingDivisor(vaobj, bindingindex, divisor);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_5_Core->VertexArrayAttribLFormat(vaobj, attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
+{
+ d_4_5_Core->VertexArrayAttribIFormat(vaobj, attribindex, size, type, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
+{
+ d_4_5_Core->VertexArrayAttribFormat(vaobj, attribindex, size, type, normalized, relativeoffset);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
+{
+ d_4_5_Core->VertexArrayAttribBinding(vaobj, attribindex, bindingindex);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides)
+{
+ d_4_5_Core->VertexArrayVertexBuffers(vaobj, first, count, buffers, offsets, strides);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
+{
+ d_4_5_Core->VertexArrayVertexBuffer(vaobj, bindingindex, buffer, offset, stride);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glVertexArrayElementBuffer(GLuint vaobj, GLuint buffer)
+{
+ d_4_5_Core->VertexArrayElementBuffer(vaobj, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glEnableVertexArrayAttrib(GLuint vaobj, GLuint index)
+{
+ d_4_5_Core->EnableVertexArrayAttrib(vaobj, index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glDisableVertexArrayAttrib(GLuint vaobj, GLuint index)
+{
+ d_4_5_Core->DisableVertexArrayAttrib(vaobj, index);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCreateVertexArrays(GLsizei n, GLuint *arrays)
+{
+ d_4_5_Core->CreateVertexArrays(n, arrays);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTextureParameteriv(GLuint texture, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetTextureParameteriv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params)
+{
+ d_4_5_Core->GetTextureParameterIuiv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetTextureParameterIiv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params)
+{
+ d_4_5_Core->GetTextureParameterfv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetTextureLevelParameteriv(texture, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params)
+{
+ d_4_5_Core->GetTextureLevelParameterfv(texture, level, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetCompressedTextureImage(texture, level, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels)
+{
+ d_4_5_Core->GetTextureImage(texture, level, format, type, bufSize, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBindTextureUnit(GLuint unit, GLuint texture)
+{
+ d_4_5_Core->BindTextureUnit(unit, texture);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGenerateTextureMipmap(GLuint texture)
+{
+ d_4_5_Core->GenerateTextureMipmap(texture);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureParameteriv(GLuint texture, GLenum pname, const GLint *param)
+{
+ d_4_5_Core->TextureParameteriv(texture, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params)
+{
+ d_4_5_Core->TextureParameterIuiv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureParameterIiv(GLuint texture, GLenum pname, const GLint *params)
+{
+ d_4_5_Core->TextureParameterIiv(texture, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureParameteri(GLuint texture, GLenum pname, GLint param)
+{
+ d_4_5_Core->TextureParameteri(texture, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param)
+{
+ d_4_5_Core->TextureParameterfv(texture, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureParameterf(GLuint texture, GLenum pname, GLfloat param)
+{
+ d_4_5_Core->TextureParameterf(texture, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->CopyTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->CopyTextureSubImage2D(texture, level, xoffset, yoffset, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
+{
+ d_4_5_Core->CopyTextureSubImage1D(texture, level, xoffset, x, y, width);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_4_5_Core->CompressedTextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_4_5_Core->CompressedTextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
+{
+ d_4_5_Core->CompressedTextureSubImage1D(texture, level, xoffset, width, format, imageSize, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels)
+{
+ d_4_5_Core->TextureSubImage3D(texture, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels)
+{
+ d_4_5_Core->TextureSubImage2D(texture, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels)
+{
+ d_4_5_Core->TextureSubImage1D(texture, level, xoffset, width, format, type, pixels);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+{
+ d_4_5_Core->TextureStorage3DMultisample(texture, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
+{
+ d_4_5_Core->TextureStorage2DMultisample(texture, samples, internalformat, width, height, fixedsamplelocations);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ d_4_5_Core->TextureStorage3D(texture, levels, internalformat, width, height, depth);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->TextureStorage2D(texture, levels, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width)
+{
+ d_4_5_Core->TextureStorage1D(texture, levels, internalformat, width);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size)
+{
+ d_4_5_Core->TextureBufferRange(texture, internalformat, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer)
+{
+ d_4_5_Core->TextureBuffer(texture, internalformat, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCreateTextures(GLenum target, GLsizei n, GLuint *textures)
+{
+ d_4_5_Core->CreateTextures(target, n, textures);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetNamedRenderbufferParameteriv(renderbuffer, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->NamedRenderbufferStorageMultisample(renderbuffer, samples, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->NamedRenderbufferStorage(renderbuffer, internalformat, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCreateRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ d_4_5_Core->CreateRenderbuffers(n, renderbuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetNamedFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param)
+{
+ d_4_5_Core->GetNamedFramebufferParameteriv(framebuffer, pname, param);
+}
+
+inline GLenum QOpenGLFunctions_4_5_Core::glCheckNamedFramebufferStatus(GLuint framebuffer, GLenum target)
+{
+ return d_4_5_Core->CheckNamedFramebufferStatus(framebuffer, target);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glBlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ d_4_5_Core->BlitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil)
+{
+ d_4_5_Core->ClearNamedFramebufferfi(framebuffer, buffer, depth, stencil);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ d_4_5_Core->ClearNamedFramebufferfv(framebuffer, buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ d_4_5_Core->ClearNamedFramebufferuiv(framebuffer, buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ d_4_5_Core->ClearNamedFramebufferiv(framebuffer, buffer, drawbuffer, value);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ d_4_5_Core->InvalidateNamedFramebufferSubData(framebuffer, numAttachments, attachments, x, y, width, height);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glInvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments)
+{
+ d_4_5_Core->InvalidateNamedFramebufferData(framebuffer, numAttachments, attachments);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferReadBuffer(GLuint framebuffer, GLenum src)
+{
+ d_4_5_Core->NamedFramebufferReadBuffer(framebuffer, src);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs)
+{
+ d_4_5_Core->NamedFramebufferDrawBuffers(framebuffer, n, bufs);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf)
+{
+ d_4_5_Core->NamedFramebufferDrawBuffer(framebuffer, buf);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ d_4_5_Core->NamedFramebufferTextureLayer(framebuffer, attachment, texture, level, layer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
+{
+ d_4_5_Core->NamedFramebufferTexture(framebuffer, attachment, texture, level);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param)
+{
+ d_4_5_Core->NamedFramebufferParameteri(framebuffer, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ d_4_5_Core->NamedFramebufferRenderbuffer(framebuffer, attachment, renderbuffertarget, renderbuffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCreateFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ d_4_5_Core->CreateFramebuffers(n, framebuffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, void *data)
+{
+ d_4_5_Core->GetNamedBufferSubData(buffer, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferPointerv(GLuint buffer, GLenum pname, void * *params)
+{
+ d_4_5_Core->GetNamedBufferPointerv(buffer, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params)
+{
+ d_4_5_Core->GetNamedBufferParameteri64v(buffer, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params)
+{
+ d_4_5_Core->GetNamedBufferParameteriv(buffer, pname, params);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glFlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length)
+{
+ d_4_5_Core->FlushMappedNamedBufferRange(buffer, offset, length);
+}
+
+inline GLboolean QOpenGLFunctions_4_5_Core::glUnmapNamedBuffer(GLuint buffer)
+{
+ return d_4_5_Core->UnmapNamedBuffer(buffer);
+}
+
+inline void * QOpenGLFunctions_4_5_Core::glMapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access)
+{
+ return d_4_5_Core->MapNamedBufferRange(buffer, offset, length, access);
+}
+
+inline void * QOpenGLFunctions_4_5_Core::glMapNamedBuffer(GLuint buffer, GLenum access)
+{
+ return d_4_5_Core->MapNamedBuffer(buffer, access);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data)
+{
+ d_4_5_Core->ClearNamedBufferSubData(buffer, internalformat, offset, size, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data)
+{
+ d_4_5_Core->ClearNamedBufferData(buffer, internalformat, format, type, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size)
+{
+ d_4_5_Core->CopyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizei size, const void *data)
+{
+ d_4_5_Core->NamedBufferSubData(buffer, offset, size, data);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedBufferData(GLuint buffer, GLsizei size, const void *data, GLenum usage)
+{
+ d_4_5_Core->NamedBufferData(buffer, size, data, usage);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glNamedBufferStorage(GLuint buffer, GLsizei size, const void *data, GLbitfield flags)
+{
+ d_4_5_Core->NamedBufferStorage(buffer, size, data, flags);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCreateBuffers(GLsizei n, GLuint *buffers)
+{
+ d_4_5_Core->CreateBuffers(n, buffers);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param)
+{
+ d_4_5_Core->GetTransformFeedbacki64_v(xfb, pname, index, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param)
+{
+ d_4_5_Core->GetTransformFeedbacki_v(xfb, pname, index, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glGetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param)
+{
+ d_4_5_Core->GetTransformFeedbackiv(xfb, pname, param);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size)
+{
+ d_4_5_Core->TransformFeedbackBufferRange(xfb, index, buffer, offset, size);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glTransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer)
+{
+ d_4_5_Core->TransformFeedbackBufferBase(xfb, index, buffer);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glCreateTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ d_4_5_Core->CreateTransformFeedbacks(n, ids);
+}
+
+inline void QOpenGLFunctions_4_5_Core::glClipControl(GLenum origin, GLenum depth)
+{
+ d_4_5_Core->ClipControl(origin, depth);
+}
+
+
+
+QT_END_NAMESPACE
+
+#endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
+
+#endif
diff --git a/src/gui/opengl/qopenglversionfunctions.cpp b/src/gui/opengl/qopenglversionfunctions.cpp
index 74e230a180..00ad7cac09 100644
--- a/src/gui/opengl/qopenglversionfunctions.cpp
+++ b/src/gui/opengl/qopenglversionfunctions.cpp
@@ -338,8 +338,6 @@ QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContex
HMODULE handle = static_cast<HMODULE>(QOpenGLContext::openGLModuleHandle());
if (!handle)
handle = GetModuleHandleA("opengl32.dll");
- Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glIndexubv"));
- Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(GetProcAddress(handle, "glIndexub"));
IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(GetProcAddress(handle, "glIsTexture"));
GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(GetProcAddress(handle, "glGenTextures"));
DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(GetProcAddress(handle, "glDeleteTextures"));
@@ -351,12 +349,9 @@ QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContex
CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage2D"));
CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(GetProcAddress(handle, "glCopyTexImage1D"));
PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPolygonOffset"));
- GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid* *)>(GetProcAddress(handle, "glGetPointerv"));
DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawElements"));
DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(GetProcAddress(handle, "glDrawArrays"));
#else
- Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glIndexubv"));
- Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glIndexub"));
IsTexture = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glIsTexture"));
GenTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glGenTextures"));
DeleteTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *)>(context->getProcAddress("glDeleteTextures"));
@@ -368,7 +363,6 @@ QOpenGLFunctions_1_1_CoreBackend::QOpenGLFunctions_1_1_CoreBackend(QOpenGLContex
CopyTexImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage2D"));
CopyTexImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint )>(context->getProcAddress("glCopyTexImage1D"));
PolygonOffset = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPolygonOffset"));
- GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid* *)>(context->getProcAddress("glGetPointerv"));
DrawElements = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , const GLvoid *)>(context->getProcAddress("glDrawElements"));
DrawArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei )>(context->getProcAddress("glDrawArrays"));
#endif
@@ -474,6 +468,42 @@ QOpenGLFunctions_2_0_CoreBackend::QOpenGLFunctions_2_0_CoreBackend(QOpenGLContex
{
// OpenGL 2.0 core functions
VertexAttribPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribPointer"));
+ VertexAttrib4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv"));
+ VertexAttrib4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv"));
+ VertexAttrib4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv"));
+ VertexAttrib4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv"));
+ VertexAttrib4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s"));
+ VertexAttrib4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv"));
+ VertexAttrib4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv"));
+ VertexAttrib4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f"));
+ VertexAttrib4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv"));
+ VertexAttrib4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d"));
+ VertexAttrib4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv"));
+ VertexAttrib4Nusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv"));
+ VertexAttrib4Nuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv"));
+ VertexAttrib4Nubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv"));
+ VertexAttrib4Nub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub"));
+ VertexAttrib4Nsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv"));
+ VertexAttrib4Niv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv"));
+ VertexAttrib4Nbv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv"));
+ VertexAttrib3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv"));
+ VertexAttrib3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s"));
+ VertexAttrib3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv"));
+ VertexAttrib3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f"));
+ VertexAttrib3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv"));
+ VertexAttrib3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d"));
+ VertexAttrib2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv"));
+ VertexAttrib2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s"));
+ VertexAttrib2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv"));
+ VertexAttrib2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f"));
+ VertexAttrib2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv"));
+ VertexAttrib2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d"));
+ VertexAttrib1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv"));
+ VertexAttrib1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s"));
+ VertexAttrib1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv"));
+ VertexAttrib1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f"));
+ VertexAttrib1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv"));
+ VertexAttrib1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d"));
ValidateProgram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glValidateProgram"));
UniformMatrix4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix4fv"));
UniformMatrix3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLsizei , GLboolean , const GLfloat *)>(context->getProcAddress("glUniformMatrix3fv"));
@@ -606,6 +636,26 @@ QOpenGLFunctions_3_0_CoreBackend::QOpenGLFunctions_3_0_CoreBackend(QOpenGLContex
GetFragDataLocation = reinterpret_cast<GLint (QOPENGLF_APIENTRYP)(GLuint , const GLchar *)>(context->getProcAddress("glGetFragDataLocation"));
BindFragDataLocation = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , const GLchar *)>(context->getProcAddress("glBindFragDataLocation"));
GetUniformuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLuint *)>(context->getProcAddress("glGetUniformuiv"));
+ VertexAttribI4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv"));
+ VertexAttribI4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv"));
+ VertexAttribI4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv"));
+ VertexAttribI4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv"));
+ VertexAttribI4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv"));
+ VertexAttribI3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv"));
+ VertexAttribI2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv"));
+ VertexAttribI1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv"));
+ VertexAttribI4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv"));
+ VertexAttribI3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv"));
+ VertexAttribI2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv"));
+ VertexAttribI1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv"));
+ VertexAttribI4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui"));
+ VertexAttribI3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui"));
+ VertexAttribI2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui"));
+ VertexAttribI1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui"));
+ VertexAttribI4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i"));
+ VertexAttribI3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i"));
+ VertexAttribI2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i"));
+ VertexAttribI1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i"));
GetVertexAttribIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetVertexAttribIuiv"));
GetVertexAttribIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexAttribIiv"));
VertexAttribIPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexAttribIPointer"));
@@ -662,8 +712,8 @@ QOpenGLFunctions_3_2_CoreBackend::QOpenGLFunctions_3_2_CoreBackend(QOpenGLContex
// OpenGL 3.2 core functions
SampleMaski = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLbitfield )>(context->getProcAddress("glSampleMaski"));
GetMultisamplefv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLfloat *)>(context->getProcAddress("glGetMultisamplefv"));
- TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample"));
- TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLint , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample"));
+ TexImage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage3DMultisample"));
+ TexImage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexImage2DMultisample"));
GetSynciv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLenum , GLsizei , GLsizei *, GLint *)>(context->getProcAddress("glGetSynciv"));
GetInteger64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint64 *)>(context->getProcAddress("glGetInteger64v"));
WaitSync = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsync , GLbitfield , GLuint64 )>(context->getProcAddress("glWaitSync"));
@@ -699,36 +749,6 @@ QOpenGLFunctions_3_3_CoreBackend::QOpenGLFunctions_3_3_CoreBackend(QOpenGLContex
VertexAttribP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP2ui"));
VertexAttribP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , const GLuint *)>(context->getProcAddress("glVertexAttribP1uiv"));
VertexAttribP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexAttribP1ui"));
- SecondaryColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv"));
- SecondaryColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui"));
- ColorP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv"));
- ColorP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui"));
- ColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv"));
- ColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui"));
- NormalP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv"));
- NormalP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui"));
- MultiTexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv"));
- MultiTexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui"));
- MultiTexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv"));
- MultiTexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui"));
- MultiTexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv"));
- MultiTexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui"));
- MultiTexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv"));
- MultiTexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui"));
- TexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv"));
- TexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui"));
- TexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv"));
- TexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui"));
- TexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv"));
- TexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui"));
- TexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv"));
- TexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui"));
- VertexP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv"));
- VertexP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui"));
- VertexP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv"));
- VertexP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui"));
- VertexP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv"));
- VertexP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui"));
GetQueryObjectui64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint64 *)>(context->getProcAddress("glGetQueryObjectui64v"));
GetQueryObjecti64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetQueryObjecti64v"));
QueryCounter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glQueryCounter"));
@@ -943,6 +963,16 @@ QOpenGLFunctions_4_3_CoreBackend::QOpenGLFunctions_4_3_CoreBackend(QOpenGLContex
: QOpenGLVersionFunctionsBackend(context)
{
// OpenGL 4.3 core functions
+ GetObjectPtrLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const void *, GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectPtrLabel"));
+ ObjectPtrLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const void *, GLsizei , const GLchar *)>(context->getProcAddress("glObjectPtrLabel"));
+ GetObjectLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , GLsizei *, GLchar *)>(context->getProcAddress("glGetObjectLabel"));
+ ObjectLabel = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glObjectLabel"));
+ PopDebugGroup = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopDebugGroup"));
+ PushDebugGroup = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLchar *)>(context->getProcAddress("glPushDebugGroup"));
+ GetDebugMessageLog = reinterpret_cast<GLuint (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *)>(context->getProcAddress("glGetDebugMessageLog"));
+ DebugMessageCallback = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLDEBUGPROC , const void *)>(context->getProcAddress("glDebugMessageCallback"));
+ DebugMessageInsert = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLenum , GLsizei , const GLchar *)>(context->getProcAddress("glDebugMessageInsert"));
+ DebugMessageControl = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , const GLuint *, GLboolean )>(context->getProcAddress("glDebugMessageControl"));
TexStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage3DMultisample"));
TexStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTexStorage2DMultisample"));
TexBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint , GLintptr , GLsizeiptr )>(context->getProcAddress("glTexBufferRange"));
@@ -984,6 +1014,145 @@ QOpenGLVersionStatus QOpenGLFunctions_4_3_CoreBackend::versionStatus()
return QOpenGLVersionStatus(4, 3, QOpenGLVersionStatus::CoreStatus);
}
+QOpenGLFunctions_4_4_CoreBackend::QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.4 core functions
+ BindVertexBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glBindVertexBuffers"));
+ BindImageTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindImageTextures"));
+ BindSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindSamplers"));
+ BindTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindTextures"));
+ BindBuffersRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizeiptr *)>(context->getProcAddress("glBindBuffersRange"));
+ BindBuffersBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint , GLsizei , const GLuint *)>(context->getProcAddress("glBindBuffersBase"));
+ ClearTexSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexSubImage"));
+ ClearTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLenum , const void *)>(context->getProcAddress("glClearTexImage"));
+ BufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizeiptr , const void *, GLbitfield )>(context->getProcAddress("glBufferStorage"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_4_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 4, QOpenGLVersionStatus::CoreStatus);
+}
+
+QOpenGLFunctions_4_5_CoreBackend::QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *context)
+ : QOpenGLVersionFunctionsBackend(context)
+{
+ // OpenGL 4.5 core functions
+ TextureBarrier = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glTextureBarrier"));
+ ReadnPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glReadnPixels"));
+ GetnUniformuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLuint *)>(context->getProcAddress("glGetnUniformuiv"));
+ GetnUniformiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLint *)>(context->getProcAddress("glGetnUniformiv"));
+ GetnUniformfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLfloat *)>(context->getProcAddress("glGetnUniformfv"));
+ GetnUniformdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , GLdouble *)>(context->getProcAddress("glGetnUniformdv"));
+ GetnTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnTexImage"));
+ GetnCompressedTexImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , GLsizei , void *)>(context->getProcAddress("glGetnCompressedTexImage"));
+ GetGraphicsResetStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glGetGraphicsResetStatus"));
+ GetCompressedTextureSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureSubImage"));
+ GetTextureSubImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureSubImage"));
+ MemoryBarrierByRegion = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glMemoryBarrierByRegion"));
+ CreateQueries = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateQueries"));
+ CreateProgramPipelines = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateProgramPipelines"));
+ CreateSamplers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateSamplers"));
+ GetVertexArrayIndexed64iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetVertexArrayIndexed64iv"));
+ GetVertexArrayIndexediv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayIndexediv"));
+ GetVertexArrayiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetVertexArrayiv"));
+ VertexArrayBindingDivisor = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayBindingDivisor"));
+ VertexArrayAttribLFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribLFormat"));
+ VertexArrayAttribIFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLuint )>(context->getProcAddress("glVertexArrayAttribIFormat"));
+ VertexArrayAttribFormat = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLenum , GLboolean , GLuint )>(context->getProcAddress("glVertexArrayAttribFormat"));
+ VertexArrayAttribBinding = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexArrayAttribBinding"));
+ VertexArrayVertexBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLsizei , const GLuint *, const GLintptr *, const GLsizei *)>(context->getProcAddress("glVertexArrayVertexBuffers"));
+ VertexArrayVertexBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glVertexArrayVertexBuffer"));
+ VertexArrayElementBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexArrayElementBuffer"));
+ EnableVertexArrayAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glEnableVertexArrayAttrib"));
+ DisableVertexArrayAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glDisableVertexArrayAttrib"));
+ CreateVertexArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateVertexArrays"));
+ GetTextureParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameteriv"));
+ GetTextureParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint *)>(context->getProcAddress("glGetTextureParameterIuiv"));
+ GetTextureParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTextureParameterIiv"));
+ GetTextureParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureParameterfv"));
+ GetTextureLevelParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLint *)>(context->getProcAddress("glGetTextureLevelParameteriv"));
+ GetTextureLevelParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLfloat *)>(context->getProcAddress("glGetTextureLevelParameterfv"));
+ GetCompressedTextureImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLsizei , void *)>(context->getProcAddress("glGetCompressedTextureImage"));
+ GetTextureImage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetTextureImage"));
+ BindTextureUnit = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glBindTextureUnit"));
+ GenerateTextureMipmap = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glGenerateTextureMipmap"));
+ TextureParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameteriv"));
+ TextureParameterIuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLuint *)>(context->getProcAddress("glTextureParameterIuiv"));
+ TextureParameterIiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLint *)>(context->getProcAddress("glTextureParameterIiv"));
+ TextureParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glTextureParameteri"));
+ TextureParameterfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , const GLfloat *)>(context->getProcAddress("glTextureParameterfv"));
+ TextureParameterf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat )>(context->getProcAddress("glTextureParameterf"));
+ CopyTextureSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage3D"));
+ CopyTextureSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glCopyTextureSubImage2D"));
+ CopyTextureSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei )>(context->getProcAddress("glCopyTextureSubImage1D"));
+ CompressedTextureSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage3D"));
+ CompressedTextureSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage2D"));
+ CompressedTextureSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLenum , GLsizei , const void *)>(context->getProcAddress("glCompressedTextureSubImage1D"));
+ TextureSubImage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage3D"));
+ TextureSubImage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage2D"));
+ TextureSubImage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glTextureSubImage1D"));
+ TextureStorage3DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage3DMultisample"));
+ TextureStorage2DMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLboolean )>(context->getProcAddress("glTextureStorage2DMultisample"));
+ TextureStorage3D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage3D"));
+ TextureStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glTextureStorage2D"));
+ TextureStorage1D = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei )>(context->getProcAddress("glTextureStorage1D"));
+ TextureBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTextureBufferRange"));
+ TextureBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint )>(context->getProcAddress("glTextureBuffer"));
+ CreateTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glCreateTextures"));
+ GetNamedRenderbufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedRenderbufferParameteriv"));
+ NamedRenderbufferStorageMultisample = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorageMultisample"));
+ NamedRenderbufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLsizei , GLsizei )>(context->getProcAddress("glNamedRenderbufferStorage"));
+ CreateRenderbuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateRenderbuffers"));
+ GetNamedFramebufferAttachmentParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferAttachmentParameteriv"));
+ GetNamedFramebufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedFramebufferParameteriv"));
+ CheckNamedFramebufferStatus = reinterpret_cast<GLenum (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glCheckNamedFramebufferStatus"));
+ BlitNamedFramebuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLint , GLbitfield , GLenum )>(context->getProcAddress("glBlitNamedFramebuffer"));
+ ClearNamedFramebufferfi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLfloat , GLint )>(context->getProcAddress("glClearNamedFramebufferfi"));
+ ClearNamedFramebufferfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , const GLfloat *)>(context->getProcAddress("glClearNamedFramebufferfv"));
+ ClearNamedFramebufferuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , const GLuint *)>(context->getProcAddress("glClearNamedFramebufferuiv"));
+ ClearNamedFramebufferiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint , const GLint *)>(context->getProcAddress("glClearNamedFramebufferiv"));
+ InvalidateNamedFramebufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *, GLint , GLint , GLsizei , GLsizei )>(context->getProcAddress("glInvalidateNamedFramebufferSubData"));
+ InvalidateNamedFramebufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glInvalidateNamedFramebufferData"));
+ NamedFramebufferReadBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferReadBuffer"));
+ NamedFramebufferDrawBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const GLenum *)>(context->getProcAddress("glNamedFramebufferDrawBuffers"));
+ NamedFramebufferDrawBuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glNamedFramebufferDrawBuffer"));
+ NamedFramebufferTextureLayer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint , GLint )>(context->getProcAddress("glNamedFramebufferTextureLayer"));
+ NamedFramebufferTexture = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint )>(context->getProcAddress("glNamedFramebufferTexture"));
+ NamedFramebufferParameteri = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint )>(context->getProcAddress("glNamedFramebufferParameteri"));
+ NamedFramebufferRenderbuffer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLuint )>(context->getProcAddress("glNamedFramebufferRenderbuffer"));
+ CreateFramebuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateFramebuffers"));
+ GetNamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei , void *)>(context->getProcAddress("glGetNamedBufferSubData"));
+ GetNamedBufferPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , void * *)>(context->getProcAddress("glGetNamedBufferPointerv"));
+ GetNamedBufferParameteri64v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint64 *)>(context->getProcAddress("glGetNamedBufferParameteri64v"));
+ GetNamedBufferParameteriv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetNamedBufferParameteriv"));
+ FlushMappedNamedBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei )>(context->getProcAddress("glFlushMappedNamedBufferRange"));
+ UnmapNamedBuffer = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLuint )>(context->getProcAddress("glUnmapNamedBuffer"));
+ MapNamedBufferRange = reinterpret_cast<void * (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei , GLbitfield )>(context->getProcAddress("glMapNamedBufferRange"));
+ MapNamedBuffer = reinterpret_cast<void * (QOPENGLF_APIENTRYP)(GLuint , GLenum )>(context->getProcAddress("glMapNamedBuffer"));
+ ClearNamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLintptr , GLsizei , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferSubData"));
+ ClearNamedBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLenum , GLenum , const void *)>(context->getProcAddress("glClearNamedBufferData"));
+ CopyNamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLintptr , GLintptr , GLsizei )>(context->getProcAddress("glCopyNamedBufferSubData"));
+ NamedBufferSubData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLintptr , GLsizei , const void *)>(context->getProcAddress("glNamedBufferSubData"));
+ NamedBufferData = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const void *, GLenum )>(context->getProcAddress("glNamedBufferData"));
+ NamedBufferStorage = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLsizei , const void *, GLbitfield )>(context->getProcAddress("glNamedBufferStorage"));
+ CreateBuffers = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateBuffers"));
+ GetTransformFeedbacki64_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint64 *)>(context->getProcAddress("glGetTransformFeedbacki64_v"));
+ GetTransformFeedbacki_v = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLuint , GLint *)>(context->getProcAddress("glGetTransformFeedbacki_v"));
+ GetTransformFeedbackiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLenum , GLint *)>(context->getProcAddress("glGetTransformFeedbackiv"));
+ TransformFeedbackBufferRange = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLintptr , GLsizei )>(context->getProcAddress("glTransformFeedbackBufferRange"));
+ TransformFeedbackBufferBase = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glTransformFeedbackBufferBase"));
+ CreateTransformFeedbacks = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLuint *)>(context->getProcAddress("glCreateTransformFeedbacks"));
+ ClipControl = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum )>(context->getProcAddress("glClipControl"));
+
+}
+
+QOpenGLVersionStatus QOpenGLFunctions_4_5_CoreBackend::versionStatus()
+{
+ return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::CoreStatus);
+}
+
QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
@@ -1028,9 +1197,9 @@ QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(Q
GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(GetProcAddress(handle, "glGetClipPlane"));
DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(GetProcAddress(handle, "glDrawPixels"));
CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(GetProcAddress(handle, "glCopyPixels"));
- PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLushort *)>(GetProcAddress(handle, "glPixelMapusv"));
- PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(GetProcAddress(handle, "glPixelMapuiv"));
- PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(GetProcAddress(handle, "glPixelMapfv"));
+ PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLushort *)>(GetProcAddress(handle, "glPixelMapusv"));
+ PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(GetProcAddress(handle, "glPixelMapuiv"));
+ PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLfloat *)>(GetProcAddress(handle, "glPixelMapfv"));
PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(GetProcAddress(handle, "glPixelTransferi"));
PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(GetProcAddress(handle, "glPixelTransferf"));
PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(GetProcAddress(handle, "glPixelZoom"));
@@ -1287,9 +1456,9 @@ QOpenGLFunctions_1_0_DeprecatedBackend::QOpenGLFunctions_1_0_DeprecatedBackend(Q
GetClipPlane = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLdouble *)>(context->getProcAddress("glGetClipPlane"));
DrawPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLsizei , GLenum , GLenum , const GLvoid *)>(context->getProcAddress("glDrawPixels"));
CopyPixels = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLint , GLsizei , GLsizei , GLenum )>(context->getProcAddress("glCopyPixels"));
- PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLushort *)>(context->getProcAddress("glPixelMapusv"));
- PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLuint *)>(context->getProcAddress("glPixelMapuiv"));
- PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint , const GLfloat *)>(context->getProcAddress("glPixelMapfv"));
+ PixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLushort *)>(context->getProcAddress("glPixelMapusv"));
+ PixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLuint *)>(context->getProcAddress("glPixelMapuiv"));
+ PixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLfloat *)>(context->getProcAddress("glPixelMapfv"));
PixelTransferi = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLint )>(context->getProcAddress("glPixelTransferi"));
PixelTransferf = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLfloat )>(context->getProcAddress("glPixelTransferf"));
PixelZoom = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLfloat , GLfloat )>(context->getProcAddress("glPixelZoom"));
@@ -1528,12 +1697,15 @@ QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(Q
handle = GetModuleHandleA("opengl32.dll");
PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(GetProcAddress(handle, "glPushClientAttrib"));
PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(GetProcAddress(handle, "glPopClientAttrib"));
+ Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(GetProcAddress(handle, "glIndexubv"));
+ Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(GetProcAddress(handle, "glIndexub"));
PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(GetProcAddress(handle, "glPrioritizeTextures"));
AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(GetProcAddress(handle, "glAreTexturesResident"));
VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glVertexPointer"));
TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glTexCoordPointer"));
NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glNormalPointer"));
InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glInterleavedArrays"));
+ GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(GetProcAddress(handle, "glGetPointerv"));
IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(GetProcAddress(handle, "glIndexPointer"));
EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(GetProcAddress(handle, "glEnableClientState"));
EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(GetProcAddress(handle, "glEdgeFlagPointer"));
@@ -1543,12 +1715,15 @@ QOpenGLFunctions_1_1_DeprecatedBackend::QOpenGLFunctions_1_1_DeprecatedBackend(Q
#else
PushClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLbitfield )>(context->getProcAddress("glPushClientAttrib"));
PopClientAttrib = reinterpret_cast<void (QOPENGLF_APIENTRYP)()>(context->getProcAddress("glPopClientAttrib"));
+ Indexubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(const GLubyte *)>(context->getProcAddress("glIndexubv"));
+ Indexub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLubyte )>(context->getProcAddress("glIndexub"));
PrioritizeTextures = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, const GLfloat *)>(context->getProcAddress("glPrioritizeTextures"));
AreTexturesResident = reinterpret_cast<GLboolean (QOPENGLF_APIENTRYP)(GLsizei , const GLuint *, GLboolean *)>(context->getProcAddress("glAreTexturesResident"));
VertexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glVertexPointer"));
TexCoordPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLint , GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glTexCoordPointer"));
NormalPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glNormalPointer"));
InterleavedArrays = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glInterleavedArrays"));
+ GetPointerv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLvoid * *)>(context->getProcAddress("glGetPointerv"));
IndexPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , const GLvoid *)>(context->getProcAddress("glIndexPointer"));
EnableClientState = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum )>(context->getProcAddress("glEnableClientState"));
EdgeFlagPointer = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , const GLvoid *)>(context->getProcAddress("glEdgeFlagPointer"));
@@ -1707,87 +1882,72 @@ QOpenGLVersionStatus QOpenGLFunctions_1_4_DeprecatedBackend::versionStatus()
return QOpenGLVersionStatus(1, 4, QOpenGLVersionStatus::DeprecatedStatus);
}
-QOpenGLFunctions_2_0_DeprecatedBackend::QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context)
+QOpenGLFunctions_3_3_DeprecatedBackend::QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 2.0 deprecated functions
- VertexAttrib4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4usv"));
- VertexAttrib4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4uiv"));
- VertexAttrib4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4ubv"));
- VertexAttrib4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4sv"));
- VertexAttrib4s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib4s"));
- VertexAttrib4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4iv"));
- VertexAttrib4fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib4fv"));
- VertexAttrib4f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib4f"));
- VertexAttrib4dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib4dv"));
- VertexAttrib4d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib4d"));
- VertexAttrib4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4bv"));
- VertexAttrib4Nusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttrib4Nusv"));
- VertexAttrib4Nuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttrib4Nuiv"));
- VertexAttrib4Nubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttrib4Nubv"));
- VertexAttrib4Nub = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLubyte , GLubyte , GLubyte , GLubyte )>(context->getProcAddress("glVertexAttrib4Nub"));
- VertexAttrib4Nsv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib4Nsv"));
- VertexAttrib4Niv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttrib4Niv"));
- VertexAttrib4Nbv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttrib4Nbv"));
- VertexAttrib3sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib3sv"));
- VertexAttrib3s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib3s"));
- VertexAttrib3fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib3fv"));
- VertexAttrib3f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib3f"));
- VertexAttrib3dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib3dv"));
- VertexAttrib3d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib3d"));
- VertexAttrib2sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib2sv"));
- VertexAttrib2s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort , GLshort )>(context->getProcAddress("glVertexAttrib2s"));
- VertexAttrib2fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib2fv"));
- VertexAttrib2f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat , GLfloat )>(context->getProcAddress("glVertexAttrib2f"));
- VertexAttrib2dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib2dv"));
- VertexAttrib2d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble , GLdouble )>(context->getProcAddress("glVertexAttrib2d"));
- VertexAttrib1sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttrib1sv"));
- VertexAttrib1s = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLshort )>(context->getProcAddress("glVertexAttrib1s"));
- VertexAttrib1fv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLfloat *)>(context->getProcAddress("glVertexAttrib1fv"));
- VertexAttrib1f = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLfloat )>(context->getProcAddress("glVertexAttrib1f"));
- VertexAttrib1dv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLdouble *)>(context->getProcAddress("glVertexAttrib1dv"));
- VertexAttrib1d = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLdouble )>(context->getProcAddress("glVertexAttrib1d"));
+ // OpenGL 3.3 deprecated functions
+ SecondaryColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glSecondaryColorP3uiv"));
+ SecondaryColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glSecondaryColorP3ui"));
+ ColorP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP4uiv"));
+ ColorP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP4ui"));
+ ColorP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glColorP3uiv"));
+ ColorP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glColorP3ui"));
+ NormalP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glNormalP3uiv"));
+ NormalP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glNormalP3ui"));
+ MultiTexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP4uiv"));
+ MultiTexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP4ui"));
+ MultiTexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP3uiv"));
+ MultiTexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP3ui"));
+ MultiTexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP2uiv"));
+ MultiTexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP2ui"));
+ MultiTexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , const GLuint *)>(context->getProcAddress("glMultiTexCoordP1uiv"));
+ MultiTexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLuint )>(context->getProcAddress("glMultiTexCoordP1ui"));
+ TexCoordP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP4uiv"));
+ TexCoordP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP4ui"));
+ TexCoordP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP3uiv"));
+ TexCoordP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP3ui"));
+ TexCoordP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP2uiv"));
+ TexCoordP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP2ui"));
+ TexCoordP1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glTexCoordP1uiv"));
+ TexCoordP1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glTexCoordP1ui"));
+ VertexP4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP4uiv"));
+ VertexP4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP4ui"));
+ VertexP3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP3uiv"));
+ VertexP3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP3ui"));
+ VertexP2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , const GLuint *)>(context->getProcAddress("glVertexP2uiv"));
+ VertexP2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLuint )>(context->getProcAddress("glVertexP2ui"));
}
-QOpenGLVersionStatus QOpenGLFunctions_2_0_DeprecatedBackend::versionStatus()
+QOpenGLVersionStatus QOpenGLFunctions_3_3_DeprecatedBackend::versionStatus()
{
- return QOpenGLVersionStatus(2, 0, QOpenGLVersionStatus::DeprecatedStatus);
+ return QOpenGLVersionStatus(3, 3, QOpenGLVersionStatus::DeprecatedStatus);
}
-QOpenGLFunctions_3_0_DeprecatedBackend::QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context)
+QOpenGLFunctions_4_5_DeprecatedBackend::QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *context)
: QOpenGLVersionFunctionsBackend(context)
{
- // OpenGL 3.0 deprecated functions
- VertexAttribI4usv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLushort *)>(context->getProcAddress("glVertexAttribI4usv"));
- VertexAttribI4ubv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLubyte *)>(context->getProcAddress("glVertexAttribI4ubv"));
- VertexAttribI4sv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLshort *)>(context->getProcAddress("glVertexAttribI4sv"));
- VertexAttribI4bv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLbyte *)>(context->getProcAddress("glVertexAttribI4bv"));
- VertexAttribI4uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI4uiv"));
- VertexAttribI3uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI3uiv"));
- VertexAttribI2uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI2uiv"));
- VertexAttribI1uiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLuint *)>(context->getProcAddress("glVertexAttribI1uiv"));
- VertexAttribI4iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI4iv"));
- VertexAttribI3iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI3iv"));
- VertexAttribI2iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI2iv"));
- VertexAttribI1iv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , const GLint *)>(context->getProcAddress("glVertexAttribI1iv"));
- VertexAttribI4ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI4ui"));
- VertexAttribI3ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI3ui"));
- VertexAttribI2ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint , GLuint )>(context->getProcAddress("glVertexAttribI2ui"));
- VertexAttribI1ui = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLuint )>(context->getProcAddress("glVertexAttribI1ui"));
- VertexAttribI4i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI4i"));
- VertexAttribI3i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint , GLint )>(context->getProcAddress("glVertexAttribI3i"));
- VertexAttribI2i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint , GLint )>(context->getProcAddress("glVertexAttribI2i"));
- VertexAttribI1i = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLuint , GLint )>(context->getProcAddress("glVertexAttribI1i"));
+ // OpenGL 4.5 deprecated functions
+ GetnMinmax = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnMinmax"));
+ GetnHistogram = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLboolean , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnHistogram"));
+ GetnSeparableFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , void *, GLsizei , void *, void *)>(context->getProcAddress("glGetnSeparableFilter"));
+ GetnConvolutionFilter = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnConvolutionFilter"));
+ GetnColorTable = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLenum , GLsizei , void *)>(context->getProcAddress("glGetnColorTable"));
+ GetnPolygonStipple = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLsizei , GLubyte *)>(context->getProcAddress("glGetnPolygonStipple"));
+ GetnPixelMapusv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLushort *)>(context->getProcAddress("glGetnPixelMapusv"));
+ GetnPixelMapuiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLuint *)>(context->getProcAddress("glGetnPixelMapuiv"));
+ GetnPixelMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnPixelMapfv"));
+ GetnMapiv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLint *)>(context->getProcAddress("glGetnMapiv"));
+ GetnMapfv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLfloat *)>(context->getProcAddress("glGetnMapfv"));
+ GetnMapdv = reinterpret_cast<void (QOPENGLF_APIENTRYP)(GLenum , GLenum , GLsizei , GLdouble *)>(context->getProcAddress("glGetnMapdv"));
}
-QOpenGLVersionStatus QOpenGLFunctions_3_0_DeprecatedBackend::versionStatus()
+QOpenGLVersionStatus QOpenGLFunctions_4_5_DeprecatedBackend::versionStatus()
{
- return QOpenGLVersionStatus(3, 0, QOpenGLVersionStatus::DeprecatedStatus);
+ return QOpenGLVersionStatus(4, 5, QOpenGLVersionStatus::DeprecatedStatus);
}
-
#else
// No backends for OpenGL ES 2
diff --git a/src/gui/opengl/qopenglversionfunctions.h b/src/gui/opengl/qopenglversionfunctions.h
index f2007639d2..20801c43a2 100644
--- a/src/gui/opengl/qopenglversionfunctions.h
+++ b/src/gui/opengl/qopenglversionfunctions.h
@@ -61,6 +61,10 @@ class QOpenGLContext;
#pragma qt_sync_stop_processing
#endif
+#define QOPENGL_DEPRECATEDFUNCTION \
+ qFatal("This function was erroneously included in previous versions of Qt and is here only for binary compatibility. " \
+ "If you need to use this function, please use a legacy OpenGL version or a Compatibility profile.")
+
struct QOpenGLVersionStatus
{
enum OpenGLStatus {
@@ -169,13 +173,13 @@ public:
void (QOPENGLF_APIENTRYP GetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
void (QOPENGLF_APIENTRYP GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
const GLubyte * (QOPENGLF_APIENTRYP GetString)(GLenum name);
- void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetFloatv)(GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetIntegerv)(GLenum pname, GLint *data);
+ void (QOPENGLF_APIENTRYP GetFloatv)(GLenum pname, GLfloat *data);
GLenum (QOPENGLF_APIENTRYP GetError)();
- void (QOPENGLF_APIENTRYP GetDoublev)(GLenum pname, GLdouble *params);
- void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean *params);
+ void (QOPENGLF_APIENTRYP GetDoublev)(GLenum pname, GLdouble *data);
+ void (QOPENGLF_APIENTRYP GetBooleanv)(GLenum pname, GLboolean *data);
void (QOPENGLF_APIENTRYP ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
- void (QOPENGLF_APIENTRYP ReadBuffer)(GLenum mode);
+ void (QOPENGLF_APIENTRYP ReadBuffer)(GLenum src);
void (QOPENGLF_APIENTRYP PixelStorei)(GLenum pname, GLint param);
void (QOPENGLF_APIENTRYP PixelStoref)(GLenum pname, GLfloat param);
void (QOPENGLF_APIENTRYP DepthFunc)(GLenum func);
@@ -194,7 +198,7 @@ public:
void (QOPENGLF_APIENTRYP ClearStencil)(GLint s);
void (QOPENGLF_APIENTRYP ClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void (QOPENGLF_APIENTRYP Clear)(GLbitfield mask);
- void (QOPENGLF_APIENTRYP DrawBuffer)(GLenum mode);
+ void (QOPENGLF_APIENTRYP DrawBuffer)(GLenum buf);
void (QOPENGLF_APIENTRYP TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP TexParameteriv)(GLenum target, GLenum pname, const GLint *params);
@@ -219,8 +223,6 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.1 core functions
- void (QOPENGLF_APIENTRYP Indexubv)(const GLubyte *c);
- void (QOPENGLF_APIENTRYP Indexub)(GLubyte c);
GLboolean (QOPENGLF_APIENTRYP IsTexture)(GLuint texture);
void (QOPENGLF_APIENTRYP GenTextures)(GLsizei n, GLuint *textures);
void (QOPENGLF_APIENTRYP DeleteTextures)(GLsizei n, const GLuint *textures);
@@ -232,7 +234,6 @@ public:
void (QOPENGLF_APIENTRYP CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void (QOPENGLF_APIENTRYP CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void (QOPENGLF_APIENTRYP PolygonOffset)(GLfloat factor, GLfloat units);
- void (QOPENGLF_APIENTRYP GetPointerv)(GLenum pname, GLvoid* *params);
void (QOPENGLF_APIENTRYP DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
void (QOPENGLF_APIENTRYP DrawArrays)(GLenum mode, GLint first, GLsizei count);
@@ -332,6 +333,42 @@ public:
// OpenGL 2.0 core functions
void (QOPENGLF_APIENTRYP VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP VertexAttrib4usv)(GLuint index, const GLushort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+ void (QOPENGLF_APIENTRYP VertexAttrib4iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4fv)(GLuint index, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void (QOPENGLF_APIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+ void (QOPENGLF_APIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Niv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib3sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
+ void (QOPENGLF_APIENTRYP VertexAttrib3fv)(GLuint index, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void (QOPENGLF_APIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
+ void (QOPENGLF_APIENTRYP VertexAttrib2sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y);
+ void (QOPENGLF_APIENTRYP VertexAttrib2fv)(GLuint index, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
+ void (QOPENGLF_APIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
+ void (QOPENGLF_APIENTRYP VertexAttrib1sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib1s)(GLuint index, GLshort x);
+ void (QOPENGLF_APIENTRYP VertexAttrib1fv)(GLuint index, const GLfloat *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib1f)(GLuint index, GLfloat x);
+ void (QOPENGLF_APIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble *v);
+ void (QOPENGLF_APIENTRYP VertexAttrib1d)(GLuint index, GLdouble x);
void (QOPENGLF_APIENTRYP ValidateProgram)(GLuint program);
void (QOPENGLF_APIENTRYP UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
void (QOPENGLF_APIENTRYP UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
@@ -370,7 +407,7 @@ public:
void (QOPENGLF_APIENTRYP GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
void (QOPENGLF_APIENTRYP GetProgramiv)(GLuint program, GLenum pname, GLint *params);
GLint (QOPENGLF_APIENTRYP GetAttribLocation)(GLuint program, const GLchar *name);
- void (QOPENGLF_APIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
+ void (QOPENGLF_APIENTRYP GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
void (QOPENGLF_APIENTRYP GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
void (QOPENGLF_APIENTRYP GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
void (QOPENGLF_APIENTRYP EnableVertexAttribArray)(GLuint index);
@@ -462,6 +499,26 @@ public:
GLint (QOPENGLF_APIENTRYP GetFragDataLocation)(GLuint program, const GLchar *name);
void (QOPENGLF_APIENTRYP BindFragDataLocation)(GLuint program, GLuint color, const GLchar *name);
void (QOPENGLF_APIENTRYP GetUniformuiv)(GLuint program, GLint location, GLuint *params);
+ void (QOPENGLF_APIENTRYP VertexAttribI4usv)(GLuint index, const GLushort *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4sv)(GLuint index, const GLshort *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI3uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI2uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI3iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI2iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI1iv)(GLuint index, const GLint *v);
+ void (QOPENGLF_APIENTRYP VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void (QOPENGLF_APIENTRYP VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
+ void (QOPENGLF_APIENTRYP VertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
+ void (QOPENGLF_APIENTRYP VertexAttribI1ui)(GLuint index, GLuint x);
+ void (QOPENGLF_APIENTRYP VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void (QOPENGLF_APIENTRYP VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
+ void (QOPENGLF_APIENTRYP VertexAttribI2i)(GLuint index, GLint x, GLint y);
+ void (QOPENGLF_APIENTRYP VertexAttribI1i)(GLuint index, GLint x);
void (QOPENGLF_APIENTRYP GetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint *params);
void (QOPENGLF_APIENTRYP GetVertexAttribIiv)(GLuint index, GLenum pname, GLint *params);
void (QOPENGLF_APIENTRYP VertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
@@ -514,12 +571,12 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 3.2 core functions
- void (QOPENGLF_APIENTRYP SampleMaski)(GLuint index, GLbitfield mask);
+ void (QOPENGLF_APIENTRYP SampleMaski)(GLuint maskNumber, GLbitfield mask);
void (QOPENGLF_APIENTRYP GetMultisamplefv)(GLenum pname, GLuint index, GLfloat *val);
- void (QOPENGLF_APIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
- void (QOPENGLF_APIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP TexImage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP TexImage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void (QOPENGLF_APIENTRYP GetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
- void (QOPENGLF_APIENTRYP GetInteger64v)(GLenum pname, GLint64 *params);
+ void (QOPENGLF_APIENTRYP GetInteger64v)(GLenum pname, GLint64 *data);
void (QOPENGLF_APIENTRYP WaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
GLenum (QOPENGLF_APIENTRYP ClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout);
void (QOPENGLF_APIENTRYP DeleteSync)(GLsync sync);
@@ -552,36 +609,6 @@ public:
void (QOPENGLF_APIENTRYP VertexAttribP2ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
void (QOPENGLF_APIENTRYP VertexAttribP1uiv)(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
void (QOPENGLF_APIENTRYP VertexAttribP1ui)(GLuint index, GLenum type, GLboolean normalized, GLuint value);
- void (QOPENGLF_APIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint *color);
- void (QOPENGLF_APIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color);
- void (QOPENGLF_APIENTRYP ColorP4uiv)(GLenum type, const GLuint *color);
- void (QOPENGLF_APIENTRYP ColorP4ui)(GLenum type, GLuint color);
- void (QOPENGLF_APIENTRYP ColorP3uiv)(GLenum type, const GLuint *color);
- void (QOPENGLF_APIENTRYP ColorP3ui)(GLenum type, GLuint color);
- void (QOPENGLF_APIENTRYP NormalP3uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP NormalP3ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP4uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP4ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP3uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP3ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP2uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP2ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP TexCoordP1uiv)(GLenum type, const GLuint *coords);
- void (QOPENGLF_APIENTRYP TexCoordP1ui)(GLenum type, GLuint coords);
- void (QOPENGLF_APIENTRYP VertexP4uiv)(GLenum type, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexP4ui)(GLenum type, GLuint value);
- void (QOPENGLF_APIENTRYP VertexP3uiv)(GLenum type, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexP3ui)(GLenum type, GLuint value);
- void (QOPENGLF_APIENTRYP VertexP2uiv)(GLenum type, const GLuint *value);
- void (QOPENGLF_APIENTRYP VertexP2ui)(GLenum type, GLuint value);
void (QOPENGLF_APIENTRYP GetQueryObjectui64v)(GLuint id, GLenum pname, GLuint64 *params);
void (QOPENGLF_APIENTRYP GetQueryObjecti64v)(GLuint id, GLenum pname, GLint64 *params);
void (QOPENGLF_APIENTRYP QueryCounter)(GLuint id, GLenum target);
@@ -792,6 +819,16 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 4.3 core functions
+ void (QOPENGLF_APIENTRYP GetObjectPtrLabel)(const GLvoid *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void (QOPENGLF_APIENTRYP ObjectPtrLabel)(const GLvoid *ptr, GLsizei length, const GLchar *label);
+ void (QOPENGLF_APIENTRYP GetObjectLabel)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+ void (QOPENGLF_APIENTRYP ObjectLabel)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+ void (QOPENGLF_APIENTRYP PopDebugGroup)();
+ void (QOPENGLF_APIENTRYP PushDebugGroup)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+ GLuint (QOPENGLF_APIENTRYP GetDebugMessageLog)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+ void (QOPENGLF_APIENTRYP DebugMessageCallback)(GLDEBUGPROC callback, const GLvoid *userParam);
+ void (QOPENGLF_APIENTRYP DebugMessageInsert)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+ void (QOPENGLF_APIENTRYP DebugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
void (QOPENGLF_APIENTRYP TexStorage3DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void (QOPENGLF_APIENTRYP TexStorage2DMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void (QOPENGLF_APIENTRYP TexBufferRange)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
@@ -828,6 +865,143 @@ public:
};
+class QOpenGLFunctions_4_4_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_4_4_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 4.4 core functions
+ void (QOPENGLF_APIENTRYP BindVertexBuffers)(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+ void (QOPENGLF_APIENTRYP BindImageTextures)(GLuint first, GLsizei count, const GLuint *textures);
+ void (QOPENGLF_APIENTRYP BindSamplers)(GLuint first, GLsizei count, const GLuint *samplers);
+ void (QOPENGLF_APIENTRYP BindTextures)(GLuint first, GLsizei count, const GLuint *textures);
+ void (QOPENGLF_APIENTRYP BindBuffersRange)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+ void (QOPENGLF_APIENTRYP BindBuffersBase)(GLenum target, GLuint first, GLsizei count, const GLuint *buffers);
+ void (QOPENGLF_APIENTRYP ClearTexSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data);
+ void (QOPENGLF_APIENTRYP ClearTexImage)(GLuint texture, GLint level, GLenum format, GLenum type, const void *data);
+ void (QOPENGLF_APIENTRYP BufferStorage)(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+
+};
+
+class QOpenGLFunctions_4_5_CoreBackend : public QOpenGLVersionFunctionsBackend
+{
+public:
+ QOpenGLFunctions_4_5_CoreBackend(QOpenGLContext *context);
+
+ static QOpenGLVersionStatus versionStatus();
+
+ // OpenGL 4.5 core functions
+ void (QOPENGLF_APIENTRYP TextureBarrier)();
+ void (QOPENGLF_APIENTRYP ReadnPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+ void (QOPENGLF_APIENTRYP GetnUniformuiv)(GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+ void (QOPENGLF_APIENTRYP GetnUniformiv)(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+ void (QOPENGLF_APIENTRYP GetnUniformfv)(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetnUniformdv)(GLuint program, GLint location, GLsizei bufSize, GLdouble *params);
+ void (QOPENGLF_APIENTRYP GetnTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+ void (QOPENGLF_APIENTRYP GetnCompressedTexImage)(GLenum target, GLint lod, GLsizei bufSize, void *pixels);
+ GLenum (QOPENGLF_APIENTRYP GetGraphicsResetStatus)();
+ void (QOPENGLF_APIENTRYP GetCompressedTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels);
+ void (QOPENGLF_APIENTRYP GetTextureSubImage)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+ void (QOPENGLF_APIENTRYP MemoryBarrierByRegion)(GLbitfield barriers);
+ void (QOPENGLF_APIENTRYP CreateQueries)(GLenum target, GLsizei n, GLuint *ids);
+ void (QOPENGLF_APIENTRYP CreateProgramPipelines)(GLsizei n, GLuint *pipelines);
+ void (QOPENGLF_APIENTRYP CreateSamplers)(GLsizei n, GLuint *samplers);
+ void (QOPENGLF_APIENTRYP GetVertexArrayIndexed64iv)(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param);
+ void (QOPENGLF_APIENTRYP GetVertexArrayIndexediv)(GLuint vaobj, GLuint index, GLenum pname, GLint *param);
+ void (QOPENGLF_APIENTRYP GetVertexArrayiv)(GLuint vaobj, GLenum pname, GLint *param);
+ void (QOPENGLF_APIENTRYP VertexArrayBindingDivisor)(GLuint vaobj, GLuint bindingindex, GLuint divisor);
+ void (QOPENGLF_APIENTRYP VertexArrayAttribLFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP VertexArrayAttribIFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP VertexArrayAttribFormat)(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+ void (QOPENGLF_APIENTRYP VertexArrayAttribBinding)(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
+ void (QOPENGLF_APIENTRYP VertexArrayVertexBuffers)(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides);
+ void (QOPENGLF_APIENTRYP VertexArrayVertexBuffer)(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+ void (QOPENGLF_APIENTRYP VertexArrayElementBuffer)(GLuint vaobj, GLuint buffer);
+ void (QOPENGLF_APIENTRYP EnableVertexArrayAttrib)(GLuint vaobj, GLuint index);
+ void (QOPENGLF_APIENTRYP DisableVertexArrayAttrib)(GLuint vaobj, GLuint index);
+ void (QOPENGLF_APIENTRYP CreateVertexArrays)(GLsizei n, GLuint *arrays);
+ void (QOPENGLF_APIENTRYP GetTextureParameteriv)(GLuint texture, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTextureParameterIuiv)(GLuint texture, GLenum pname, GLuint *params);
+ void (QOPENGLF_APIENTRYP GetTextureParameterIiv)(GLuint texture, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTextureParameterfv)(GLuint texture, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetTextureLevelParameteriv)(GLuint texture, GLint level, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetTextureLevelParameterfv)(GLuint texture, GLint level, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetCompressedTextureImage)(GLuint texture, GLint level, GLsizei bufSize, void *pixels);
+ void (QOPENGLF_APIENTRYP GetTextureImage)(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
+ void (QOPENGLF_APIENTRYP BindTextureUnit)(GLuint unit, GLuint texture);
+ void (QOPENGLF_APIENTRYP GenerateTextureMipmap)(GLuint texture);
+ void (QOPENGLF_APIENTRYP TextureParameteriv)(GLuint texture, GLenum pname, const GLint *param);
+ void (QOPENGLF_APIENTRYP TextureParameterIuiv)(GLuint texture, GLenum pname, const GLuint *params);
+ void (QOPENGLF_APIENTRYP TextureParameterIiv)(GLuint texture, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP TextureParameteri)(GLuint texture, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP TextureParameterfv)(GLuint texture, GLenum pname, const GLfloat *param);
+ void (QOPENGLF_APIENTRYP TextureParameterf)(GLuint texture, GLenum pname, GLfloat param);
+ void (QOPENGLF_APIENTRYP CopyTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP CopyTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP CopyTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+ void (QOPENGLF_APIENTRYP CompressedTextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+ void (QOPENGLF_APIENTRYP CompressedTextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+ void (QOPENGLF_APIENTRYP CompressedTextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
+ void (QOPENGLF_APIENTRYP TextureSubImage3D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+ void (QOPENGLF_APIENTRYP TextureSubImage2D)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+ void (QOPENGLF_APIENTRYP TextureSubImage1D)(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
+ void (QOPENGLF_APIENTRYP TextureStorage3DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP TextureStorage2DMultisample)(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+ void (QOPENGLF_APIENTRYP TextureStorage3D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ void (QOPENGLF_APIENTRYP TextureStorage2D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP TextureStorage1D)(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
+ void (QOPENGLF_APIENTRYP TextureBufferRange)(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizei size);
+ void (QOPENGLF_APIENTRYP TextureBuffer)(GLuint texture, GLenum internalformat, GLuint buffer);
+ void (QOPENGLF_APIENTRYP CreateTextures)(GLenum target, GLsizei n, GLuint *textures);
+ void (QOPENGLF_APIENTRYP GetNamedRenderbufferParameteriv)(GLuint renderbuffer, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP NamedRenderbufferStorageMultisample)(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP NamedRenderbufferStorage)(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP CreateRenderbuffers)(GLsizei n, GLuint *renderbuffers);
+ void (QOPENGLF_APIENTRYP GetNamedFramebufferAttachmentParameteriv)(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetNamedFramebufferParameteriv)(GLuint framebuffer, GLenum pname, GLint *param);
+ GLenum (QOPENGLF_APIENTRYP CheckNamedFramebufferStatus)(GLuint framebuffer, GLenum target);
+ void (QOPENGLF_APIENTRYP BlitNamedFramebuffer)(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ void (QOPENGLF_APIENTRYP ClearNamedFramebufferfi)(GLuint framebuffer, GLenum buffer, GLfloat depth, GLint stencil);
+ void (QOPENGLF_APIENTRYP ClearNamedFramebufferfv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value);
+ void (QOPENGLF_APIENTRYP ClearNamedFramebufferuiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value);
+ void (QOPENGLF_APIENTRYP ClearNamedFramebufferiv)(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value);
+ void (QOPENGLF_APIENTRYP InvalidateNamedFramebufferSubData)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP InvalidateNamedFramebufferData)(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments);
+ void (QOPENGLF_APIENTRYP NamedFramebufferReadBuffer)(GLuint framebuffer, GLenum src);
+ void (QOPENGLF_APIENTRYP NamedFramebufferDrawBuffers)(GLuint framebuffer, GLsizei n, const GLenum *bufs);
+ void (QOPENGLF_APIENTRYP NamedFramebufferDrawBuffer)(GLuint framebuffer, GLenum buf);
+ void (QOPENGLF_APIENTRYP NamedFramebufferTextureLayer)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ void (QOPENGLF_APIENTRYP NamedFramebufferTexture)(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+ void (QOPENGLF_APIENTRYP NamedFramebufferParameteri)(GLuint framebuffer, GLenum pname, GLint param);
+ void (QOPENGLF_APIENTRYP NamedFramebufferRenderbuffer)(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ void (QOPENGLF_APIENTRYP CreateFramebuffers)(GLsizei n, GLuint *framebuffers);
+ void (QOPENGLF_APIENTRYP GetNamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizei size, void *data);
+ void (QOPENGLF_APIENTRYP GetNamedBufferPointerv)(GLuint buffer, GLenum pname, GLvoid* *params);
+ void (QOPENGLF_APIENTRYP GetNamedBufferParameteri64v)(GLuint buffer, GLenum pname, GLint64 *params);
+ void (QOPENGLF_APIENTRYP GetNamedBufferParameteriv)(GLuint buffer, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP FlushMappedNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizei length);
+ GLboolean (QOPENGLF_APIENTRYP UnmapNamedBuffer)(GLuint buffer);
+ GLvoid* (QOPENGLF_APIENTRYP MapNamedBufferRange)(GLuint buffer, GLintptr offset, GLsizei length, GLbitfield access);
+ GLvoid* (QOPENGLF_APIENTRYP MapNamedBuffer)(GLuint buffer, GLenum access);
+ void (QOPENGLF_APIENTRYP ClearNamedBufferSubData)(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizei size, GLenum format, GLenum type, const void *data);
+ void (QOPENGLF_APIENTRYP ClearNamedBufferData)(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data);
+ void (QOPENGLF_APIENTRYP CopyNamedBufferSubData)(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizei size);
+ void (QOPENGLF_APIENTRYP NamedBufferSubData)(GLuint buffer, GLintptr offset, GLsizei size, const void *data);
+ void (QOPENGLF_APIENTRYP NamedBufferData)(GLuint buffer, GLsizei size, const void *data, GLenum usage);
+ void (QOPENGLF_APIENTRYP NamedBufferStorage)(GLuint buffer, GLsizei size, const void *data, GLbitfield flags);
+ void (QOPENGLF_APIENTRYP CreateBuffers)(GLsizei n, GLuint *buffers);
+ void (QOPENGLF_APIENTRYP GetTransformFeedbacki64_v)(GLuint xfb, GLenum pname, GLuint index, GLint64 *param);
+ void (QOPENGLF_APIENTRYP GetTransformFeedbacki_v)(GLuint xfb, GLenum pname, GLuint index, GLint *param);
+ void (QOPENGLF_APIENTRYP GetTransformFeedbackiv)(GLuint xfb, GLenum pname, GLint *param);
+ void (QOPENGLF_APIENTRYP TransformFeedbackBufferRange)(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
+ void (QOPENGLF_APIENTRYP TransformFeedbackBufferBase)(GLuint xfb, GLuint index, GLuint buffer);
+ void (QOPENGLF_APIENTRYP CreateTransformFeedbacks)(GLsizei n, GLuint *ids);
+ void (QOPENGLF_APIENTRYP ClipControl)(GLenum origin, GLenum depth);
+
+};
+
class QOpenGLFunctions_1_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
{
public:
@@ -872,9 +1046,9 @@ public:
void (QOPENGLF_APIENTRYP GetClipPlane)(GLenum plane, GLdouble *equation);
void (QOPENGLF_APIENTRYP DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
void (QOPENGLF_APIENTRYP CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
- void (QOPENGLF_APIENTRYP PixelMapusv)(GLenum map, GLint mapsize, const GLushort *values);
- void (QOPENGLF_APIENTRYP PixelMapuiv)(GLenum map, GLint mapsize, const GLuint *values);
- void (QOPENGLF_APIENTRYP PixelMapfv)(GLenum map, GLint mapsize, const GLfloat *values);
+ void (QOPENGLF_APIENTRYP PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort *values);
+ void (QOPENGLF_APIENTRYP PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint *values);
+ void (QOPENGLF_APIENTRYP PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat *values);
void (QOPENGLF_APIENTRYP PixelTransferi)(GLenum pname, GLint param);
void (QOPENGLF_APIENTRYP PixelTransferf)(GLenum pname, GLfloat param);
void (QOPENGLF_APIENTRYP PixelZoom)(GLfloat xfactor, GLfloat yfactor);
@@ -1107,12 +1281,15 @@ public:
// OpenGL 1.1 deprecated functions
void (QOPENGLF_APIENTRYP PushClientAttrib)(GLbitfield mask);
void (QOPENGLF_APIENTRYP PopClientAttrib)();
+ void (QOPENGLF_APIENTRYP Indexubv)(const GLubyte *c);
+ void (QOPENGLF_APIENTRYP Indexub)(GLubyte c);
void (QOPENGLF_APIENTRYP PrioritizeTextures)(GLsizei n, const GLuint *textures, const GLfloat *priorities);
GLboolean (QOPENGLF_APIENTRYP AreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
void (QOPENGLF_APIENTRYP VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (QOPENGLF_APIENTRYP TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
void (QOPENGLF_APIENTRYP NormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
void (QOPENGLF_APIENTRYP InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid *pointer);
+ void (QOPENGLF_APIENTRYP GetPointerv)(GLenum pname, GLvoid* *params);
void (QOPENGLF_APIENTRYP IndexPointer)(GLenum type, GLsizei stride, const GLvoid *pointer);
void (QOPENGLF_APIENTRYP EnableClientState)(GLenum array);
void (QOPENGLF_APIENTRYP EdgeFlagPointer)(GLsizei stride, const GLvoid *pointer);
@@ -1130,38 +1307,38 @@ public:
static QOpenGLVersionStatus versionStatus();
// OpenGL 1.2 deprecated functions
- void (QOPENGLF_APIENTRYP ResetMinmax)(GLenum target);
- void (QOPENGLF_APIENTRYP ResetHistogram)(GLenum target);
- void (QOPENGLF_APIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink);
- void (QOPENGLF_APIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
- void (QOPENGLF_APIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
- void (QOPENGLF_APIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
- void (QOPENGLF_APIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
- void (QOPENGLF_APIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
- void (QOPENGLF_APIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image);
- void (QOPENGLF_APIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
- void (QOPENGLF_APIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- void (QOPENGLF_APIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params);
- void (QOPENGLF_APIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
- void (QOPENGLF_APIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params);
- void (QOPENGLF_APIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
- void (QOPENGLF_APIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
- void (QOPENGLF_APIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
- void (QOPENGLF_APIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
- void (QOPENGLF_APIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params);
- void (QOPENGLF_APIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params);
- void (QOPENGLF_APIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table);
- void (QOPENGLF_APIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
- void (QOPENGLF_APIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params);
- void (QOPENGLF_APIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
void (QOPENGLF_APIENTRYP ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+ void (QOPENGLF_APIENTRYP ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP ColorTableParameteriv)(GLenum target, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void (QOPENGLF_APIENTRYP GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid *table);
+ void (QOPENGLF_APIENTRYP GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetColorTableParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+ void (QOPENGLF_APIENTRYP CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+ void (QOPENGLF_APIENTRYP ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+ void (QOPENGLF_APIENTRYP ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+ void (QOPENGLF_APIENTRYP ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params);
+ void (QOPENGLF_APIENTRYP ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
+ void (QOPENGLF_APIENTRYP ConvolutionParameteri)(GLenum target, GLenum pname, GLint params);
+ void (QOPENGLF_APIENTRYP ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint *params);
+ void (QOPENGLF_APIENTRYP CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+ void (QOPENGLF_APIENTRYP CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+ void (QOPENGLF_APIENTRYP GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid *image);
+ void (QOPENGLF_APIENTRYP GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+ void (QOPENGLF_APIENTRYP SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+ void (QOPENGLF_APIENTRYP GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void (QOPENGLF_APIENTRYP GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetHistogramParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+ void (QOPENGLF_APIENTRYP GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat *params);
+ void (QOPENGLF_APIENTRYP GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint *params);
+ void (QOPENGLF_APIENTRYP Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+ void (QOPENGLF_APIENTRYP Minmax)(GLenum target, GLenum internalformat, GLboolean sink);
+ void (QOPENGLF_APIENTRYP ResetHistogram)(GLenum target);
+ void (QOPENGLF_APIENTRYP ResetMinmax)(GLenum target);
};
@@ -1262,85 +1439,70 @@ public:
};
-class QOpenGLFunctions_2_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
+class QOpenGLFunctions_3_3_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
{
public:
- QOpenGLFunctions_2_0_DeprecatedBackend(QOpenGLContext *context);
+ QOpenGLFunctions_3_3_DeprecatedBackend(QOpenGLContext *context);
static QOpenGLVersionStatus versionStatus();
- // OpenGL 2.0 deprecated functions
- void (QOPENGLF_APIENTRYP VertexAttrib4usv)(GLuint index, const GLushort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4ubv)(GLuint index, const GLubyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
- void (QOPENGLF_APIENTRYP VertexAttrib4iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
- void (QOPENGLF_APIENTRYP VertexAttrib4dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
- void (QOPENGLF_APIENTRYP VertexAttrib4bv)(GLuint index, const GLbyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nusv)(GLuint index, const GLushort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nuiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nubv)(GLuint index, const GLubyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nsv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Niv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttrib4Nbv)(GLuint index, const GLbyte *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
- void (QOPENGLF_APIENTRYP VertexAttrib3fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
- void (QOPENGLF_APIENTRYP VertexAttrib3dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
- void (QOPENGLF_APIENTRYP VertexAttrib2sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib2s)(GLuint index, GLshort x, GLshort y);
- void (QOPENGLF_APIENTRYP VertexAttrib2fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
- void (QOPENGLF_APIENTRYP VertexAttrib2dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
- void (QOPENGLF_APIENTRYP VertexAttrib1sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttrib1s)(GLuint index, GLshort x);
- void (QOPENGLF_APIENTRYP VertexAttrib1fv)(GLuint index, const GLfloat *v);
- void (QOPENGLF_APIENTRYP VertexAttrib1f)(GLuint index, GLfloat x);
- void (QOPENGLF_APIENTRYP VertexAttrib1dv)(GLuint index, const GLdouble *v);
- void (QOPENGLF_APIENTRYP VertexAttrib1d)(GLuint index, GLdouble x);
+ // OpenGL 3.3 deprecated functions
+ void (QOPENGLF_APIENTRYP SecondaryColorP3uiv)(GLenum type, const GLuint *color);
+ void (QOPENGLF_APIENTRYP SecondaryColorP3ui)(GLenum type, GLuint color);
+ void (QOPENGLF_APIENTRYP ColorP4uiv)(GLenum type, const GLuint *color);
+ void (QOPENGLF_APIENTRYP ColorP4ui)(GLenum type, GLuint color);
+ void (QOPENGLF_APIENTRYP ColorP3uiv)(GLenum type, const GLuint *color);
+ void (QOPENGLF_APIENTRYP ColorP3ui)(GLenum type, GLuint color);
+ void (QOPENGLF_APIENTRYP NormalP3uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP NormalP3ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP4uiv)(GLenum texture, GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP4ui)(GLenum texture, GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP3uiv)(GLenum texture, GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP3ui)(GLenum texture, GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP2uiv)(GLenum texture, GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP2ui)(GLenum texture, GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP1uiv)(GLenum texture, GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP MultiTexCoordP1ui)(GLenum texture, GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP TexCoordP4uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP TexCoordP4ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP TexCoordP3uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP TexCoordP3ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP TexCoordP2uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP TexCoordP2ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP TexCoordP1uiv)(GLenum type, const GLuint *coords);
+ void (QOPENGLF_APIENTRYP TexCoordP1ui)(GLenum type, GLuint coords);
+ void (QOPENGLF_APIENTRYP VertexP4uiv)(GLenum type, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexP4ui)(GLenum type, GLuint value);
+ void (QOPENGLF_APIENTRYP VertexP3uiv)(GLenum type, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexP3ui)(GLenum type, GLuint value);
+ void (QOPENGLF_APIENTRYP VertexP2uiv)(GLenum type, const GLuint *value);
+ void (QOPENGLF_APIENTRYP VertexP2ui)(GLenum type, GLuint value);
};
-class QOpenGLFunctions_3_0_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
+class QOpenGLFunctions_4_5_DeprecatedBackend : public QOpenGLVersionFunctionsBackend
{
public:
- QOpenGLFunctions_3_0_DeprecatedBackend(QOpenGLContext *context);
+ QOpenGLFunctions_4_5_DeprecatedBackend(QOpenGLContext *context);
static QOpenGLVersionStatus versionStatus();
- // OpenGL 3.0 deprecated functions
- void (QOPENGLF_APIENTRYP VertexAttribI4usv)(GLuint index, const GLushort *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4ubv)(GLuint index, const GLubyte *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4sv)(GLuint index, const GLshort *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4bv)(GLuint index, const GLbyte *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI3uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI2uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI1uiv)(GLuint index, const GLuint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI3iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI2iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI1iv)(GLuint index, const GLint *v);
- void (QOPENGLF_APIENTRYP VertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
- void (QOPENGLF_APIENTRYP VertexAttribI3ui)(GLuint index, GLuint x, GLuint y, GLuint z);
- void (QOPENGLF_APIENTRYP VertexAttribI2ui)(GLuint index, GLuint x, GLuint y);
- void (QOPENGLF_APIENTRYP VertexAttribI1ui)(GLuint index, GLuint x);
- void (QOPENGLF_APIENTRYP VertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w);
- void (QOPENGLF_APIENTRYP VertexAttribI3i)(GLuint index, GLint x, GLint y, GLint z);
- void (QOPENGLF_APIENTRYP VertexAttribI2i)(GLuint index, GLint x, GLint y);
- void (QOPENGLF_APIENTRYP VertexAttribI1i)(GLuint index, GLint x);
+ // OpenGL 4.5 deprecated functions
+ void (QOPENGLF_APIENTRYP GetnMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+ void (QOPENGLF_APIENTRYP GetnHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid *values);
+ void (QOPENGLF_APIENTRYP GetnSeparableFilter)(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid *row, GLsizei columnBufSize, GLvoid *column, GLvoid *span);
+ void (QOPENGLF_APIENTRYP GetnConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *image);
+ void (QOPENGLF_APIENTRYP GetnColorTable)(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid *table);
+ void (QOPENGLF_APIENTRYP GetnPolygonStipple)(GLsizei bufSize, GLubyte *pattern);
+ void (QOPENGLF_APIENTRYP GetnPixelMapusv)(GLenum map, GLsizei bufSize, GLushort *values);
+ void (QOPENGLF_APIENTRYP GetnPixelMapuiv)(GLenum map, GLsizei bufSize, GLuint *values);
+ void (QOPENGLF_APIENTRYP GetnPixelMapfv)(GLenum map, GLsizei bufSize, GLfloat *values);
+ void (QOPENGLF_APIENTRYP GetnMapiv)(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
+ void (QOPENGLF_APIENTRYP GetnMapfv)(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
+ void (QOPENGLF_APIENTRYP GetnMapdv)(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
};
-
#else
// No need for backend classes with function pointers with ES2.
diff --git a/src/gui/opengl/qopenglversionfunctionsfactory.cpp b/src/gui/opengl/qopenglversionfunctionsfactory.cpp
index 35fe14ca54..adf7b3be0f 100644
--- a/src/gui/opengl/qopenglversionfunctionsfactory.cpp
+++ b/src/gui/opengl/qopenglversionfunctionsfactory.cpp
@@ -43,6 +43,10 @@
#include "qopenglversionfunctionsfactory_p.h"
#if !defined(QT_OPENGL_ES_2)
+#include "qopenglfunctions_4_5_core.h"
+#include "qopenglfunctions_4_5_compatibility.h"
+#include "qopenglfunctions_4_4_core.h"
+#include "qopenglfunctions_4_4_compatibility.h"
#include "qopenglfunctions_4_3_core.h"
#include "qopenglfunctions_4_3_compatibility.h"
#include "qopenglfunctions_4_2_core.h"
@@ -80,7 +84,11 @@ QAbstractOpenGLFunctions *QOpenGLVersionFunctionsFactory::create(const QOpenGLVe
if (versionProfile.hasProfiles()) {
switch (versionProfile.profile()) {
case QSurfaceFormat::CoreProfile:
- if (major == 4 && minor == 3)
+ if (major == 4 && minor == 5)
+ return new QOpenGLFunctions_4_5_Core;
+ else if (major == 4 && minor == 4)
+ return new QOpenGLFunctions_4_4_Core;
+ else if (major == 4 && minor == 3)
return new QOpenGLFunctions_4_3_Core;
else if (major == 4 && minor == 2)
return new QOpenGLFunctions_4_2_Core;
@@ -95,7 +103,11 @@ QAbstractOpenGLFunctions *QOpenGLVersionFunctionsFactory::create(const QOpenGLVe
break;
case QSurfaceFormat::CompatibilityProfile:
- if (major == 4 && minor == 3)
+ if (major == 4 && minor == 5)
+ return new QOpenGLFunctions_4_5_Compatibility;
+ else if (major == 4 && minor == 4)
+ return new QOpenGLFunctions_4_4_Compatibility;
+ else if (major == 4 && minor == 3)
return new QOpenGLFunctions_4_3_Compatibility;
else if (major == 4 && minor == 2)
return new QOpenGLFunctions_4_2_Compatibility;
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp
index ac73d78afe..83372b198d 100644
--- a/src/gui/painting/qdrawhelper.cpp
+++ b/src/gui/painting/qdrawhelper.cpp
@@ -45,6 +45,7 @@
#include <private/qpaintengine_raster_p.h>
#include <private/qpainter_p.h>
#include <private/qdrawhelper_x86_p.h>
+#include <private/qdrawingprimitive_sse2_p.h>
#include <private/qdrawhelper_neon_p.h>
#if defined(QT_COMPILER_SUPPORTS_MIPS_DSP) || defined(QT_COMPILER_SUPPORTS_MIPS_DSPR2)
#include <private/qdrawhelper_mips_dsp_p.h>
@@ -572,6 +573,18 @@ static const uint *QT_FASTCALL convertARGB32FromARGB32PM(uint *buffer, const uin
return buffer;
}
+#if QT_COMPILER_SUPPORTS_HERE(SSE4_1)
+QT_FUNCTION_TARGET(SSE4_1)
+static const uint *QT_FASTCALL convertARGB32FromARGB32PM_sse4(uint *buffer, const uint *src, int count,
+ const QPixelLayout *, const QRgb *)
+{
+ for (int i = 0; i < count; ++i)
+ buffer[i] = qUnpremultiply_sse4(src[i]);
+ return buffer;
+}
+#endif
+
+
static const uint *QT_FASTCALL convertRGBA8888PMFromARGB32PM(uint *buffer, const uint *src, int count,
const QPixelLayout *, const QRgb *)
{
@@ -588,6 +601,17 @@ static const uint *QT_FASTCALL convertRGBA8888FromARGB32PM(uint *buffer, const u
return buffer;
}
+#if QT_COMPILER_SUPPORTS_HERE(SSE4_1)
+QT_FUNCTION_TARGET(SSE4_1)
+static const uint *QT_FASTCALL convertRGBA8888FromARGB32PM_sse4(uint *buffer, const uint *src, int count,
+ const QPixelLayout *, const QRgb *)
+{
+ for (int i = 0; i < count; ++i)
+ buffer[i] = ARGB2RGBA(qUnpremultiply_sse4(src[i]));
+ return buffer;
+}
+#endif
+
static const uint *QT_FASTCALL convertRGBXFromRGB32(uint *buffer, const uint *src, int count,
const QPixelLayout *, const QRgb *)
{
@@ -604,6 +628,17 @@ static const uint *QT_FASTCALL convertRGBXFromARGB32PM(uint *buffer, const uint
return buffer;
}
+#if QT_COMPILER_SUPPORTS_HERE(SSE4_1)
+QT_FUNCTION_TARGET(SSE4_1)
+static const uint *QT_FASTCALL convertRGBXFromARGB32PM_sse4(uint *buffer, const uint *src, int count,
+ const QPixelLayout *, const QRgb *)
+{
+ for (int i = 0; i < count; ++i)
+ buffer[i] = ARGB2RGBA(0xff000000 | qUnpremultiply_sse4(src[i]));
+ return buffer;
+}
+#endif
+
template<QtPixelOrder PixelOrder>
static const uint *QT_FASTCALL convertA2RGB30PMToARGB32PM(uint *buffer, const uint *src, int count,
const QPixelLayout *, const QRgb *)
@@ -6879,10 +6914,15 @@ void qInitDrawhelperAsm()
}
#endif // SSSE3
-#if QT_COMPILER_SUPPORTS_HERE(SSE4_1) && !defined(__SSE4_1__)
+#if QT_COMPILER_SUPPORTS_HERE(SSE4_1)
if (qCpuHasFeature(SSE4_1)) {
+#if !defined(__SSE4_1__)
qPixelLayouts[QImage::Format_ARGB32].convertToARGB32PM = convertARGB32ToARGB32PM_sse4;
qPixelLayouts[QImage::Format_RGBA8888].convertToARGB32PM = convertRGBA8888ToARGB32PM_sse4;
+#endif
+ qPixelLayouts[QImage::Format_ARGB32].convertFromARGB32PM = convertARGB32FromARGB32PM_sse4;
+ qPixelLayouts[QImage::Format_RGBA8888].convertFromARGB32PM = convertRGBA8888FromARGB32PM_sse4;
+ qPixelLayouts[QImage::Format_RGBX8888].convertFromARGB32PM = convertRGBXFromARGB32PM_sse4;
}
#endif
diff --git a/src/gui/painting/qdrawingprimitive_sse2_p.h b/src/gui/painting/qdrawingprimitive_sse2_p.h
index 2b4cdc286e..deac31b797 100644
--- a/src/gui/painting/qdrawingprimitive_sse2_p.h
+++ b/src/gui/painting/qdrawingprimitive_sse2_p.h
@@ -236,4 +236,26 @@ QT_END_NAMESPACE
#endif // __SSE2__
+QT_BEGIN_NAMESPACE
+#if QT_COMPILER_SUPPORTS_HERE(SSE4_1)
+QT_FUNCTION_TARGET(SSE4_1)
+inline QRgb qUnpremultiply_sse4(QRgb p)
+{
+ const uint alpha = qAlpha(p);
+ const uint invAlpha = qt_inv_premul_factor[alpha];
+ const __m128i via = _mm_set1_epi32(invAlpha);
+ const __m128i vr = _mm_set1_epi32(0x8000);
+ __m128i vl = _mm_unpacklo_epi8(_mm_cvtsi32_si128(p), _mm_setzero_si128());
+ vl = _mm_unpacklo_epi16(vl, _mm_setzero_si128());
+ vl = _mm_mullo_epi32(vl, via);
+ vl = _mm_add_epi32(vl, vr);
+ vl = _mm_srai_epi32(vl, 16);
+ vl = _mm_insert_epi32(vl, alpha, 3);
+ vl = _mm_packus_epi32(vl, _mm_setzero_si128());
+ vl = _mm_packus_epi16(vl, _mm_setzero_si128());
+ return _mm_cvtsi128_si32(vl);
+}
+#endif
+QT_END_NAMESPACE
+
#endif // QDRAWINGPRIMITIVE_SSE2_P_H
diff --git a/src/gui/util/qgridlayoutengine.cpp b/src/gui/util/qgridlayoutengine.cpp
index 861b713efd..572dce9675 100644
--- a/src/gui/util/qgridlayoutengine.cpp
+++ b/src/gui/util/qgridlayoutengine.cpp
@@ -154,7 +154,7 @@ void QGridLayoutRowData::reset(int count)
hasIgnoreFlag = false;
}
-void QGridLayoutRowData::distributeMultiCells(const QGridLayoutRowInfo &rowInfo)
+void QGridLayoutRowData::distributeMultiCells(const QGridLayoutRowInfo &rowInfo, bool snapToPixelGrid)
{
MultiCellMap::const_iterator i = multiCellMap.constBegin();
for (; i != multiCellMap.constEnd(); ++i) {
@@ -173,7 +173,7 @@ void QGridLayoutRowData::distributeMultiCells(const QGridLayoutRowInfo &rowInfo)
qreal extra = compare(box, totalBox, j);
if (extra > 0.0) {
calculateGeometries(start, end, box.q_sizes(j), dummy.data(), newSizes.data(),
- 0, totalBox, rowInfo);
+ 0, totalBox, rowInfo, snapToPixelGrid);
for (int k = 0; k < span; ++k)
extras[k].q_sizes(j) = newSizes[k];
@@ -188,11 +188,19 @@ void QGridLayoutRowData::distributeMultiCells(const QGridLayoutRowInfo &rowInfo)
}
multiCellMap.clear();
}
+namespace {
+// does not return int
+static inline qreal qround(qreal f)
+{
+ return floor(f + 0.5);
+}
+
+}
void QGridLayoutRowData::calculateGeometries(int start, int end, qreal targetSize, qreal *positions,
qreal *sizes, qreal *descents,
const QGridLayoutBox &totalBox,
- const QGridLayoutRowInfo &rowInfo)
+ const QGridLayoutRowInfo &rowInfo, bool snapToPixelGrid)
{
Q_ASSERT(end > start);
@@ -335,17 +343,19 @@ void QGridLayoutRowData::calculateGeometries(int start, int end, qreal targetSiz
bool keepGoing = somethingHasAMaximumSize;
while (keepGoing) {
+ //sumCurrentAvailable is so large that something *might* reach its maximum size
keepGoing = false;
for (int i = 0; i < n; ++i) {
if (newSizes[i] >= 0.0)
continue;
- qreal maxBoxSize;
- if (isLargerThanMaximum)
- maxBoxSize = rowInfo.boxes.value(start + i).q_maximumSize;
- else
- maxBoxSize = boxes.at(start + i).q_maximumSize;
+ const QVector<QGridLayoutBox> &rBoxes = isLargerThanMaximum ? rowInfo.boxes : boxes;
+ const QGridLayoutBox &box = rBoxes.value(start + i);
+ qreal maxBoxSize = box.q_maximumSize;
+
+ if (snapToPixelGrid)
+ maxBoxSize = qMax(box.q_minimumSize, floor(maxBoxSize));
qreal avail = sumCurrentAvailable * factors[i] / sumFactors;
if (sizes[i] + avail >= maxBoxSize) {
@@ -358,7 +368,6 @@ void QGridLayoutRowData::calculateGeometries(int start, int end, qreal targetSiz
}
}
}
-
for (int i = 0; i < n; ++i) {
if (newSizes[i] < 0.0) {
qreal delta = (sumFactors == 0.0) ? 0.0
@@ -402,6 +411,10 @@ void QGridLayoutRowData::calculateGeometries(int start, int end, qreal targetSiz
Q_ASSERT(surplus == 0);
#endif
}
+ if (snapToPixelGrid) {
+ for (int i = 0; i < n; ++i)
+ positions[i] = qround(positions[i]);
+ }
if (descents) {
for (int i = 0; i < n; ++i) {
@@ -753,10 +766,11 @@ void QGridLayoutRowInfo::dump(int indent) const
}
#endif
-QGridLayoutEngine::QGridLayoutEngine(Qt::Alignment defaultAlignment)
+QGridLayoutEngine::QGridLayoutEngine(Qt::Alignment defaultAlignment, bool snapToPixelGrid)
{
m_visualDirection = Qt::LeftToRight;
m_defaultAlignment = defaultAlignment;
+ m_snapToPixelGrid = snapToPixelGrid;
invalidate();
}
@@ -1007,8 +1021,17 @@ void QGridLayoutEngine::setGeometries(const QRectF &contentsGeometry, const QAbs
if (item->rowSpan() != 1)
height += q_yy[item->lastRow()] - y;
+ const Qt::Alignment align = effectiveAlignment(item);
QRectF geom = item->geometryWithin(contentsGeometry.x() + x, contentsGeometry.y() + y,
- width, height, q_descents[item->lastRow()], effectiveAlignment(item));
+ width, height, q_descents[item->lastRow()], align);
+ if (m_snapToPixelGrid) {
+ // x and y should already be rounded, but the call to geometryWithin() above might
+ // result in a geom with x,y at half-pixels (due to centering within the cell)
+ geom.setX(qround(geom.x()));
+ // Do not snap baseline aligned items, since that might cause the baselines to not be aligned.
+ if (align != Qt::AlignBaseline)
+ geom.setY(qround(geom.y()));
+ }
visualRect(&geom, visualDirection(), contentsGeometry);
item->setGeometry(geom);
}
@@ -1061,7 +1084,7 @@ QSizeF QGridLayoutEngine::sizeHint(Qt::SizeHint which, const QSizeF &constraint,
//Calculate column widths and positions, and put results in q_xx.data() and q_widths.data() so that we can use this information as
//constraints to find the row heights
q_columnData.calculateGeometries(0, columnCount(), width, sizehint_xx.data(), sizehint_widths.data(),
- 0, sizehint_totalBoxes[Hor], q_infos[Hor]);
+ 0, sizehint_totalBoxes[Hor], q_infos[Hor], m_snapToPixelGrid);
ensureColumnAndRowData(&q_rowData, &sizehint_totalBoxes[Ver], sizehint_xx.data(), sizehint_widths.data(), Qt::Vertical, styleInfo);
sizeHintCalculated = true;
}
@@ -1078,7 +1101,7 @@ QSizeF QGridLayoutEngine::sizeHint(Qt::SizeHint which, const QSizeF &constraint,
//Calculate row heights and positions, and put results in q_yy.data() and q_heights.data() so that we can use this information as
//constraints to find the column widths
q_rowData.calculateGeometries(0, rowCount(), height, sizehint_yy.data(), sizehint_heights.data(),
- 0, sizehint_totalBoxes[Ver], q_infos[Ver]);
+ 0, sizehint_totalBoxes[Ver], q_infos[Ver], m_snapToPixelGrid);
ensureColumnAndRowData(&q_columnData, &sizehint_totalBoxes[Hor], sizehint_yy.data(), sizehint_heights.data(), Qt::Horizontal, styleInfo);
sizeHintCalculated = true;
}
@@ -1533,7 +1556,7 @@ void QGridLayoutEngine::ensureColumnAndRowData(QGridLayoutRowData *rowData, QGri
rowData->reset(rowCount(orientation));
fillRowData(rowData, colPositions, colSizes, orientation, styleInfo);
const QGridLayoutRowInfo &rowInfo = q_infos[orientation == Qt::Vertical];
- rowData->distributeMultiCells(rowInfo);
+ rowData->distributeMultiCells(rowInfo, m_snapToPixelGrid);
*totalBox = rowData->totalBox(0, rowCount(orientation));
if (totalBox != &q_totalBoxes[o])
@@ -1605,22 +1628,22 @@ void QGridLayoutEngine::ensureGeometries(const QSizeF &size,
//Calculate column widths and positions, and put results in q_xx.data() and q_widths.data() so that we can use this information as
//constraints to find the row heights
q_columnData.calculateGeometries(0, columnCount(), size.width(), q_xx.data(), q_widths.data(),
- 0, q_totalBoxes[Hor], q_infos[Hor] );
+ 0, q_totalBoxes[Hor], q_infos[Hor], m_snapToPixelGrid);
ensureColumnAndRowData(&q_rowData, &q_totalBoxes[Ver], q_xx.data(), q_widths.data(), Qt::Vertical, styleInfo);
//Calculate row heights and positions, and put results in q_yy.data() and q_heights.data()
q_rowData.calculateGeometries(0, rowCount(), size.height(), q_yy.data(), q_heights.data(),
- q_descents.data(), q_totalBoxes[Ver], q_infos[Ver]);
+ q_descents.data(), q_totalBoxes[Ver], q_infos[Ver], m_snapToPixelGrid);
} else {
//We have items whose width depends on their height (WFH)
ensureColumnAndRowData(&q_rowData, &q_totalBoxes[Ver], NULL, NULL, Qt::Vertical, styleInfo);
//Calculate row heights and positions, and put results in q_yy.data() and q_heights.data() so that we can use this information as
//constraints to find the column widths
q_rowData.calculateGeometries(0, rowCount(), size.height(), q_yy.data(), q_heights.data(),
- q_descents.data(), q_totalBoxes[Ver], q_infos[Ver]);
+ q_descents.data(), q_totalBoxes[Ver], q_infos[Ver], m_snapToPixelGrid);
ensureColumnAndRowData(&q_columnData, &q_totalBoxes[Hor], q_yy.data(), q_heights.data(), Qt::Horizontal, styleInfo);
//Calculate row heights and positions, and put results in q_yy.data() and q_heights.data()
q_columnData.calculateGeometries(0, columnCount(), size.width(), q_xx.data(), q_widths.data(),
- 0, q_totalBoxes[Hor], q_infos[Hor]);
+ 0, q_totalBoxes[Hor], q_infos[Hor], m_snapToPixelGrid);
}
}
diff --git a/src/gui/util/qgridlayoutengine_p.h b/src/gui/util/qgridlayoutengine_p.h
index b75312bfe8..1abeefe56a 100644
--- a/src/gui/util/qgridlayoutengine_p.h
+++ b/src/gui/util/qgridlayoutengine_p.h
@@ -226,10 +226,10 @@ class QGridLayoutRowData
{
public:
void reset(int count);
- void distributeMultiCells(const QGridLayoutRowInfo &rowInfo);
+ void distributeMultiCells(const QGridLayoutRowInfo &rowInfo, bool snapToPixelGrid);
void calculateGeometries(int start, int end, qreal targetSize, qreal *positions, qreal *sizes,
qreal *descents, const QGridLayoutBox &totalBox,
- const QGridLayoutRowInfo &rowInfo);
+ const QGridLayoutRowInfo &rowInfo, bool snapToPixelGrid);
QGridLayoutBox totalBox(int start, int end) const;
void stealBox(int start, int end, int which, qreal *positions, qreal *sizes);
@@ -331,7 +331,7 @@ private:
class Q_GUI_EXPORT QGridLayoutEngine
{
public:
- QGridLayoutEngine(Qt::Alignment defaultAlignment = Qt::Alignment(0));
+ QGridLayoutEngine(Qt::Alignment defaultAlignment = Qt::Alignment(0), bool snapToPixelGrid = false);
inline ~QGridLayoutEngine() { qDeleteAll(q_items); }
int rowCount(Qt::Orientation orientation) const;
@@ -436,7 +436,10 @@ private:
QLayoutParameter<qreal> q_defaultSpacings[NOrientations];
QGridLayoutRowInfo q_infos[NOrientations];
Qt::LayoutDirection m_visualDirection;
+
+ // Configuration
Qt::Alignment m_defaultAlignment;
+ unsigned m_snapToPixelGrid : 1;
// Lazily computed from the above user input
mutable int q_cachedEffectiveFirstRows[NOrientations];
diff --git a/src/plugins/platforms/windows/qwindowsmousehandler.cpp b/src/plugins/platforms/windows/qwindowsmousehandler.cpp
index 0fa34041d6..369f686e8e 100644
--- a/src/plugins/platforms/windows/qwindowsmousehandler.cpp
+++ b/src/plugins/platforms/windows/qwindowsmousehandler.cpp
@@ -271,6 +271,16 @@ bool QWindowsMouseHandler::translateMouseEvent(QWindow *window, HWND hwnd,
QWindow *currentWindowUnderMouse = platformWindow->hasMouseCapture() ?
QWindowsScreen::windowAt(globalPosition, CWP_SKIPINVISIBLE | CWP_SKIPTRANSPARENT) : window;
+ // QTBUG-44332: When Qt is running at low integrity level and
+ // a Qt Window is parented on a Window of a higher integrity process
+ // using QWindow::fromWinId() (for example, Qt running in a browser plugin)
+ // ChildWindowFromPointEx() may not find the Qt window (failing with ERROR_ACCESS_DENIED)
+ if (!currentWindowUnderMouse) {
+ const QRect clientRect(QPoint(0, 0), window->size());
+ if (clientRect.contains(winEventPosition / QWindowsScaling::factor()))
+ currentWindowUnderMouse = window;
+ }
+
compressMouseMove(&msg);
// Qt expects the platform plugin to capture the mouse on
// any button press until release.