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-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp44
-rw-r--r--src/angle/patches/0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch85
2 files changed, 121 insertions, 8 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 7ba183d250..39fd0f41f0 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -29,12 +29,12 @@
#endif
#ifndef D3DCOMPILER_DLL
-#ifndef ANGLE_OS_WINPHONE
#define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
-#else
-#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone
-#endif // ANGLE_OS_WINPHONE
-#endif // D3DCOMPILER_DLL
+#endif
+
+#ifndef QT_D3DCOMPILER_DLL
+#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
+#endif
#if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
@@ -83,12 +83,40 @@ bool Renderer::initializeCompiler()
}
}
#else
- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
+#if !defined(ANGLE_OS_WINRT)
+ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
+ if (!defaultCompiler)
+ defaultCompiler = QT_D3DCOMPILER_DLL;
+#else // !ANGLE_OS_WINRT
+# ifdef _DEBUG
+ const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
+# else
+ const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
+# endif
+#endif // ANGLE_OS_WINRT
+
+ const wchar_t *compilerDlls[] = {
+ defaultCompiler,
+ L"d3dcompiler_47.dll",
+ L"d3dcompiler_46.dll",
+ L"d3dcompiler_45.dll",
+ L"d3dcompiler_44.dll",
+ L"d3dcompiler_43.dll",
+ 0
+ };
+
+ // Load the first available known compiler DLL
+ for (int i = 0; compilerDlls[i]; ++i)
+ {
#if !defined(ANGLE_OS_WINRT)
- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
#else
- mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL);
+ mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
#endif
+ if (mD3dCompilerModule)
+ break;
+ }
#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
if (!mD3dCompilerModule)
diff --git a/src/angle/patches/0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch b/src/angle/patches/0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
new file mode 100644
index 0000000000..1955e12bf3
--- /dev/null
+++ b/src/angle/patches/0015-ANGLE-Dynamically-load-D3D-compiler-from-a-list-of-k.patch
@@ -0,0 +1,85 @@
+From 806fbe22a3515792b6716b5072a2131e2ce3437a Mon Sep 17 00:00:00 2001
+From: Andrew Knight <andrew.knight@digia.com>
+Date: Sat, 7 Dec 2013 23:57:39 +0200
+Subject: [PATCH] ANGLE: Dynamically load D3D compiler from a list or the
+ environment
+
+If the default compiler cannot be found, load it from a list of DLL names,
+including a non-versioned proxy DLL provided by Qt. On Desktop Windows,
+the default compiler can also be specified by an environment variable,
+QT_D3DCOMPILER_DLL.
+
+Change-Id: I0d7a8a8a36cc571836f8fa59ea14513b9b19c19b
+---
+ .../angle/src/libGLESv2/renderer/Renderer.cpp | 44 ++++++++++++++++++----
+ 1 file changed, 36 insertions(+), 8 deletions(-)
+
+diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+index 7ba183d..39fd0f4 100644
+--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
++++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+@@ -29,12 +29,12 @@
+ #endif
+
+ #ifndef D3DCOMPILER_DLL
+-#ifndef ANGLE_OS_WINPHONE
+ #define D3DCOMPILER_DLL L"d3dcompiler_43.dll" // Lowest common denominator
+-#else
+-#define D3DCOMPILER_DLL L"qtd3dcompiler.dll" // Placeholder DLL for phone
+-#endif // ANGLE_OS_WINPHONE
+-#endif // D3DCOMPILER_DLL
++#endif
++
++#ifndef QT_D3DCOMPILER_DLL
++#define QT_D3DCOMPILER_DLL D3DCOMPILER_DLL
++#endif
+
+ #if defined(__MINGW32__) || defined(ANGLE_OS_WINPHONE)
+
+@@ -83,12 +83,40 @@ bool Renderer::initializeCompiler()
+ }
+ }
+ #else
+- // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
++ // Load the compiler DLL specified by the environment, or default to QT_D3DCOMPILER_DLL
++#if !defined(ANGLE_OS_WINRT)
++ const wchar_t *defaultCompiler = _wgetenv(L"QT_D3DCOMPILER_DLL");
++ if (!defaultCompiler)
++ defaultCompiler = QT_D3DCOMPILER_DLL;
++#else // !ANGLE_OS_WINRT
++# ifdef _DEBUG
++ const wchar_t *defaultCompiler = L"d3dcompiler_qtd.dll";
++# else
++ const wchar_t *defaultCompiler = L"d3dcompiler_qt.dll";
++# endif
++#endif // ANGLE_OS_WINRT
++
++ const wchar_t *compilerDlls[] = {
++ defaultCompiler,
++ L"d3dcompiler_47.dll",
++ L"d3dcompiler_46.dll",
++ L"d3dcompiler_45.dll",
++ L"d3dcompiler_44.dll",
++ L"d3dcompiler_43.dll",
++ 0
++ };
++
++ // Load the first available known compiler DLL
++ for (int i = 0; compilerDlls[i]; ++i)
++ {
+ #if !defined(ANGLE_OS_WINRT)
+- mD3dCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
++ mD3dCompilerModule = LoadLibrary(compilerDlls[i]);
+ #else
+- mD3dCompilerModule = LoadPackagedLibrary(D3DCOMPILER_DLL, NULL);
++ mD3dCompilerModule = LoadPackagedLibrary(compilerDlls[i], NULL);
+ #endif
++ if (mD3dCompilerModule)
++ break;
++ }
+ #endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
+ if (!mD3dCompilerModule)
+--
+1.8.4.msysgit.0
+