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-rw-r--r--src/gui/painting/qdrawhelper.cpp81
1 files changed, 81 insertions, 0 deletions
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp
index fa4470a486..853855b148 100644
--- a/src/gui/painting/qdrawhelper.cpp
+++ b/src/gui/painting/qdrawhelper.cpp
@@ -2417,6 +2417,87 @@ static const uint * QT_FASTCALL fetchTransformedBilinearARGB32PM(uint *buffer, c
}
fx = _mm_cvtsi128_si32(v_fx);
fy = _mm_cvtsi128_si32(v_fy);
+#elif defined(__ARM_NEON__)
+ BILINEAR_ROTATE_BOUNDS_PROLOG
+
+ const int16x8_t colorMask = vdupq_n_s16(0x00ff);
+ const int16x8_t invColorMask = vmvnq_s16(colorMask);
+ const int16x8_t v_256 = vdupq_n_s16(256);
+ int32x4_t v_fdx = vdupq_n_s32(fdx * 4);
+ int32x4_t v_fdy = vdupq_n_s32(fdy * 4);
+
+ const uchar *textureData = data->texture.imageData;
+ const int bytesPerLine = data->texture.bytesPerLine;
+
+ int32x4_t v_fx = vmovq_n_s32(fx);
+ int32x4_t v_fy = vmovq_n_s32(fy);
+ fx += fdx; fy += fdy;
+ v_fx = vsetq_lane_s32(fx, v_fx, 1);
+ v_fy = vsetq_lane_s32(fy, v_fy, 1);
+ fx += fdx; fy += fdy;
+ v_fx = vsetq_lane_s32(fx, v_fx, 2);
+ v_fy = vsetq_lane_s32(fy, v_fy, 2);
+ fx += fdx; fy += fdy;
+ v_fx = vsetq_lane_s32(fx, v_fx, 3);
+ v_fy = vsetq_lane_s32(fy, v_fy, 3);
+ fx += fdx; fy += fdy;
+
+ const int32x4_t v_ffff_mask = vdupq_n_s32(0x0000ffff);
+ const int32x4_t v_round = vdupq_n_s32(0x0800);
+
+ while (b < boundedEnd) {
+ uint32x4x2_t v_top, v_bot;
+
+ int32x4_t v_fx_shifted, v_fy_shifted;
+ v_fx_shifted = vshrq_n_s32(v_fx, 16);
+ v_fy_shifted = vshrq_n_s32(v_fy, 16);
+
+ int x1 = vgetq_lane_s32(v_fx_shifted, 0);
+ int y1 = vgetq_lane_s32(v_fy_shifted, 0);
+ const uchar *sl = textureData + bytesPerLine * y1;
+ const uint *s1 = reinterpret_cast<const uint *>(sl);
+ const uint *s2 = reinterpret_cast<const uint *>(sl + bytesPerLine);
+ v_top = vld2q_lane_u32(s1 + x1, v_top, 0);
+ v_bot = vld2q_lane_u32(s2 + x1, v_bot, 0);
+ x1 = vgetq_lane_s32(v_fx_shifted, 1);
+ y1 = vgetq_lane_s32(v_fy_shifted, 1);
+ sl = textureData + bytesPerLine * y1;
+ s1 = reinterpret_cast<const uint *>(sl);
+ s2 = reinterpret_cast<const uint *>(sl + bytesPerLine);
+ v_top = vld2q_lane_u32(s1 + x1, v_top, 1);
+ v_bot = vld2q_lane_u32(s2 + x1, v_bot, 1);
+ x1 = vgetq_lane_s32(v_fx_shifted, 2);
+ y1 = vgetq_lane_s32(v_fy_shifted, 2);
+ sl = textureData + bytesPerLine * y1;
+ s1 = reinterpret_cast<const uint *>(sl);
+ s2 = reinterpret_cast<const uint *>(sl + bytesPerLine);
+ v_top = vld2q_lane_u32(s1 + x1, v_top, 2);
+ v_bot = vld2q_lane_u32(s2 + x1, v_bot, 2);
+ x1 = vgetq_lane_s32(v_fx_shifted, 3);
+ y1 = vgetq_lane_s32(v_fy_shifted, 3);
+ sl = textureData + bytesPerLine * y1;
+ s1 = reinterpret_cast<const uint *>(sl);
+ s2 = reinterpret_cast<const uint *>(sl + bytesPerLine);
+ v_top = vld2q_lane_u32(s1 + x1, v_top, 3);
+ v_bot = vld2q_lane_u32(s2 + x1, v_bot, 3);
+
+ int32x4_t v_distx = vshrq_n_s32(vaddq_s32(vandq_s32(v_fx, v_ffff_mask), v_round), 12);
+ int32x4_t v_disty = vshrq_n_s32(vaddq_s32(vandq_s32(v_fy, v_ffff_mask), v_round), 12);
+ v_distx = vorrq_s32(v_distx, vshlq_n_s32(v_distx, 16));
+ v_disty = vorrq_s32(v_disty, vshlq_n_s32(v_disty, 16));
+ int16x8_t v_disty_ = vshlq_n_s16(vreinterpretq_s16_s32(v_disty), 4);
+
+ interpolate_4_pixels_16_neon(
+ vreinterpretq_s16_u32(v_top.val[0]), vreinterpretq_s16_u32(v_top.val[1]),
+ vreinterpretq_s16_u32(v_bot.val[0]), vreinterpretq_s16_u32(v_bot.val[1]),
+ vreinterpretq_s16_s32(v_distx), vreinterpretq_s16_s32(v_disty),
+ v_disty_, colorMask, invColorMask, v_256, b);
+ b += 4;
+ v_fx = vaddq_s32(v_fx, v_fdx);
+ v_fy = vaddq_s32(v_fy, v_fdy);
+ }
+ fx = vgetq_lane_s32(v_fx, 0);
+ fy = vgetq_lane_s32(v_fy, 0);
#endif
}