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-rw-r--r--src/gui/rhi/qrhigles2.cpp124
-rw-r--r--src/gui/rhi/qrhigles2_p_p.h11
-rw-r--r--src/gui/rhi/qrhivulkan.cpp157
-rw-r--r--src/gui/rhi/qrhivulkan_p_p.h17
4 files changed, 291 insertions, 18 deletions
diff --git a/src/gui/rhi/qrhigles2.cpp b/src/gui/rhi/qrhigles2.cpp
index 81a1daa16b..ec5e531e14 100644
--- a/src/gui/rhi/qrhigles2.cpp
+++ b/src/gui/rhi/qrhigles2.cpp
@@ -269,6 +269,14 @@ QT_BEGIN_NAMESPACE
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
#endif
+#ifndef GL_SHADER_IMAGE_ACCESS_BARRIER_BIT
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#endif
+
+#ifndef GL_SHADER_STORAGE_BARRIER_BIT
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#endif
+
#ifndef GL_VERTEX_PROGRAM_POINT_SIZE
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#endif
@@ -1307,6 +1315,21 @@ QRhi::FrameOpResult QRhiGles2::finish()
return QRhi::FrameOpSuccess;
}
+static bool bufferAccessIsWrite(QGles2Buffer::Access access)
+{
+ return access == QGles2Buffer::AccessStorageWrite
+ || access == QGles2Buffer::AccessStorageReadWrite
+ || access == QGles2Buffer::AccessUpdate;
+}
+
+static bool textureAccessIsWrite(QGles2Texture::Access access)
+{
+ return access == QGles2Texture::AccessStorageWrite
+ || access == QGles2Texture::AccessStorageReadWrite
+ || access == QGles2Texture::AccessUpdate
+ || access == QGles2Texture::AccessFramebuffer;
+}
+
void QRhiGles2::trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *bufD, QGles2Buffer::Access access)
{
Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::NoPass); // this is for resource updates only
@@ -1314,7 +1337,7 @@ void QRhiGles2::trackedBufferBarrier(QGles2CommandBuffer *cbD, QGles2Buffer *buf
if (access == prevAccess)
return;
- if (prevAccess == QGles2Buffer::AccessStorageWrite || prevAccess == QGles2Buffer::AccessStorageReadWrite) {
+ if (bufferAccessIsWrite(prevAccess)) {
// Generating the minimal barrier set is way too complicated to do
// correctly (prevAccess is overwritten so we won't have proper
// tracking across multiple passes) so setting all barrier bits will do
@@ -1335,7 +1358,7 @@ void QRhiGles2::trackedImageBarrier(QGles2CommandBuffer *cbD, QGles2Texture *tex
if (access == prevAccess)
return;
- if (prevAccess == QGles2Texture::AccessStorageWrite || prevAccess == QGles2Texture::AccessStorageReadWrite) {
+ if (textureAccessIsWrite(prevAccess)) {
QGles2CommandBuffer::Command cmd;
cmd.cmd = QGles2CommandBuffer::Command::Barrier;
cmd.args.barrier.barriers = GL_ALL_BARRIER_BITS;
@@ -2273,19 +2296,13 @@ void QRhiGles2::executeCommandBuffer(QRhiCommandBuffer *cb)
// subsequent pass.
for (auto it = tracker.cbeginBuffers(), itEnd = tracker.cendBuffers(); it != itEnd; ++it) {
QGles2Buffer::Access accessBeforePass = QGles2Buffer::Access(it->stateAtPassBegin.access);
- if (accessBeforePass == QGles2Buffer::AccessStorageWrite
- || accessBeforePass == QGles2Buffer::AccessStorageReadWrite)
- {
+ if (bufferAccessIsWrite(accessBeforePass))
barriers |= GL_ALL_BARRIER_BITS;
- }
}
for (auto it = tracker.cbeginTextures(), itEnd = tracker.cendTextures(); it != itEnd; ++it) {
QGles2Texture::Access accessBeforePass = QGles2Texture::Access(it->stateAtPassBegin.access);
- if (accessBeforePass == QGles2Texture::AccessStorageWrite
- || accessBeforePass == QGles2Texture::AccessStorageReadWrite)
- {
+ if (textureAccessIsWrite(accessBeforePass))
barriers |= GL_ALL_BARRIER_BITS;
- }
}
if (barriers && caps.compute)
f->glMemoryBarrier(barriers);
@@ -2792,6 +2809,8 @@ void QRhiGles2::beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch
cbD->recordingPass = QGles2CommandBuffer::ComputePass;
cbD->resetCachedState();
+
+ cbD->computePassState.reset();
}
void QRhiGles2::endComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch *resourceUpdates)
@@ -2824,11 +2843,96 @@ void QRhiGles2::setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *p
}
}
+template<typename T>
+inline void qrhigl_accumulateComputeResource(T *writtenResources, QRhiResource *resource,
+ QRhiShaderResourceBinding::Type bindingType,
+ int loadTypeVal, int storeTypeVal, int loadStoreTypeVal)
+{
+ int access = 0;
+ if (bindingType == loadTypeVal) {
+ access = QGles2CommandBuffer::ComputePassState::Read;
+ } else {
+ access = QGles2CommandBuffer::ComputePassState::Write;
+ if (bindingType == loadStoreTypeVal)
+ access |= QGles2CommandBuffer::ComputePassState::Read;
+ }
+ auto it = writtenResources->find(resource);
+ if (it != writtenResources->end())
+ it->first |= access;
+ else if (bindingType == storeTypeVal || bindingType == loadStoreTypeVal)
+ writtenResources->insert(resource, { access, true });
+}
+
void QRhiGles2::dispatch(QRhiCommandBuffer *cb, int x, int y, int z)
{
QGles2CommandBuffer *cbD = QRHI_RES(QGles2CommandBuffer, cb);
Q_ASSERT(cbD->recordingPass == QGles2CommandBuffer::ComputePass);
+ if (cbD->currentComputeSrb) {
+ GLbitfield barriers = 0;
+
+ // The key in the writtenResources map indicates that the resource was
+ // written in a previous dispatch, whereas the value accumulates the
+ // access mask in the current one.
+ for (auto &accessAndIsNewFlag : cbD->computePassState.writtenResources)
+ accessAndIsNewFlag = { 0, false };
+
+ QGles2ShaderResourceBindings *srbD = QRHI_RES(QGles2ShaderResourceBindings, cbD->currentComputeSrb);
+ const int bindingCount = srbD->m_bindings.count();
+ for (int i = 0; i < bindingCount; ++i) {
+ const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
+ switch (b->type) {
+ case QRhiShaderResourceBinding::ImageLoad:
+ case QRhiShaderResourceBinding::ImageStore:
+ case QRhiShaderResourceBinding::ImageLoadStore:
+ qrhigl_accumulateComputeResource(&cbD->computePassState.writtenResources,
+ b->u.simage.tex,
+ b->type,
+ QRhiShaderResourceBinding::ImageLoad,
+ QRhiShaderResourceBinding::ImageStore,
+ QRhiShaderResourceBinding::ImageLoadStore);
+ break;
+ case QRhiShaderResourceBinding::BufferLoad:
+ case QRhiShaderResourceBinding::BufferStore:
+ case QRhiShaderResourceBinding::BufferLoadStore:
+ qrhigl_accumulateComputeResource(&cbD->computePassState.writtenResources,
+ b->u.sbuf.buf,
+ b->type,
+ QRhiShaderResourceBinding::BufferLoad,
+ QRhiShaderResourceBinding::BufferStore,
+ QRhiShaderResourceBinding::BufferLoadStore);
+ break;
+ default:
+ break;
+ }
+ }
+
+ for (auto it = cbD->computePassState.writtenResources.begin(); it != cbD->computePassState.writtenResources.end(); ) {
+ const int accessInThisDispatch = it->first;
+ const bool isNewInThisDispatch = it->second;
+ if (accessInThisDispatch && !isNewInThisDispatch) {
+ if (it.key()->resourceType() == QRhiResource::Texture)
+ barriers |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
+ else
+ barriers |= GL_SHADER_STORAGE_BARRIER_BIT;
+ }
+ // Anything that was previously written, but is only read now, can be
+ // removed from the written list (because that previous write got a
+ // corresponding barrier now).
+ if (accessInThisDispatch == QGles2CommandBuffer::ComputePassState::Read)
+ it = cbD->computePassState.writtenResources.erase(it);
+ else
+ ++it;
+ }
+
+ if (barriers) {
+ QGles2CommandBuffer::Command cmd;
+ cmd.cmd = QGles2CommandBuffer::Command::Barrier;
+ cmd.args.barrier.barriers = barriers;
+ cbD->commands.append(cmd);
+ }
+ }
+
QGles2CommandBuffer::Command cmd;
cmd.cmd = QGles2CommandBuffer::Command::Dispatch;
cmd.args.dispatch.x = GLuint(x);
diff --git a/src/gui/rhi/qrhigles2_p_p.h b/src/gui/rhi/qrhigles2_p_p.h
index a9b3022612..679f806004 100644
--- a/src/gui/rhi/qrhigles2_p_p.h
+++ b/src/gui/rhi/qrhigles2_p_p.h
@@ -521,6 +521,17 @@ struct QGles2CommandBuffer : public QRhiCommandBuffer
QRhiShaderResourceBindings *currentComputeSrb;
uint currentSrbGeneration;
+ struct ComputePassState {
+ enum Access {
+ Read = 0x01,
+ Write = 0x02
+ };
+ QHash<QRhiResource *, QPair<int, bool> > writtenResources;
+ void reset() {
+ writtenResources.clear();
+ }
+ } computePassState;
+
QVector<QByteArray> dataRetainPool;
QVector<QImage> imageRetainPool;
diff --git a/src/gui/rhi/qrhivulkan.cpp b/src/gui/rhi/qrhivulkan.cpp
index c4f56f2dd2..f4c72d2cca 100644
--- a/src/gui/rhi/qrhivulkan.cpp
+++ b/src/gui/rhi/qrhivulkan.cpp
@@ -2219,6 +2219,8 @@ void QRhiVulkan::beginComputePass(QRhiCommandBuffer *cb, QRhiResourceUpdateBatch
cbD->recordingPass = QVkCommandBuffer::ComputePass;
+ cbD->computePassState.reset();
+
if (cbD->useSecondaryCb)
cbD->secondaryCbs.append(startSecondaryCommandBuffer());
}
@@ -2267,15 +2269,152 @@ void QRhiVulkan::setComputePipeline(QRhiCommandBuffer *cb, QRhiComputePipeline *
psD->lastActiveFrameSlot = currentFrameSlot;
}
+template<typename T>
+inline void qrhivk_accumulateComputeResource(T *writtenResources, QRhiResource *resource,
+ QRhiShaderResourceBinding::Type bindingType,
+ int loadTypeVal, int storeTypeVal, int loadStoreTypeVal)
+{
+ VkAccessFlags access = 0;
+ if (bindingType == loadTypeVal) {
+ access = VK_ACCESS_SHADER_READ_BIT;
+ } else {
+ access = VK_ACCESS_SHADER_WRITE_BIT;
+ if (bindingType == loadStoreTypeVal)
+ access |= VK_ACCESS_SHADER_READ_BIT;
+ }
+ auto it = writtenResources->find(resource);
+ if (it != writtenResources->end())
+ it->first |= access;
+ else if (bindingType == storeTypeVal || bindingType == loadStoreTypeVal)
+ writtenResources->insert(resource, { access, true });
+}
+
void QRhiVulkan::dispatch(QRhiCommandBuffer *cb, int x, int y, int z)
{
QVkCommandBuffer *cbD = QRHI_RES(QVkCommandBuffer, cb);
Q_ASSERT(cbD->recordingPass == QVkCommandBuffer::ComputePass);
+ // When there are multiple dispatches, read-after-write and
+ // write-after-write need a barrier.
+ QVarLengthArray<VkImageMemoryBarrier, 8> imageBarriers;
+ QVarLengthArray<VkBufferMemoryBarrier, 8> bufferBarriers;
+ if (cbD->currentComputeSrb) {
+ // The key in the writtenResources map indicates that the resource was
+ // written in a previous dispatch, whereas the value accumulates the
+ // access mask in the current one.
+ for (auto &accessAndIsNewFlag : cbD->computePassState.writtenResources)
+ accessAndIsNewFlag = { 0, false };
+
+ QVkShaderResourceBindings *srbD = QRHI_RES(QVkShaderResourceBindings, cbD->currentComputeSrb);
+ const int bindingCount = srbD->m_bindings.count();
+ for (int i = 0; i < bindingCount; ++i) {
+ const QRhiShaderResourceBinding::Data *b = srbD->m_bindings.at(i).data();
+ switch (b->type) {
+ case QRhiShaderResourceBinding::ImageLoad:
+ case QRhiShaderResourceBinding::ImageStore:
+ case QRhiShaderResourceBinding::ImageLoadStore:
+ qrhivk_accumulateComputeResource(&cbD->computePassState.writtenResources,
+ b->u.simage.tex,
+ b->type,
+ QRhiShaderResourceBinding::ImageLoad,
+ QRhiShaderResourceBinding::ImageStore,
+ QRhiShaderResourceBinding::ImageLoadStore);
+ break;
+ case QRhiShaderResourceBinding::BufferLoad:
+ case QRhiShaderResourceBinding::BufferStore:
+ case QRhiShaderResourceBinding::BufferLoadStore:
+ qrhivk_accumulateComputeResource(&cbD->computePassState.writtenResources,
+ b->u.sbuf.buf,
+ b->type,
+ QRhiShaderResourceBinding::BufferLoad,
+ QRhiShaderResourceBinding::BufferStore,
+ QRhiShaderResourceBinding::BufferLoadStore);
+ break;
+ default:
+ break;
+ }
+ }
+
+ for (auto it = cbD->computePassState.writtenResources.begin(); it != cbD->computePassState.writtenResources.end(); ) {
+ const int accessInThisDispatch = it->first;
+ const bool isNewInThisDispatch = it->second;
+ if (accessInThisDispatch && !isNewInThisDispatch) {
+ if (it.key()->resourceType() == QRhiResource::Texture) {
+ QVkTexture *texD = QRHI_RES(QVkTexture, it.key());
+ VkImageMemoryBarrier barrier;
+ memset(&barrier, 0, sizeof(barrier));
+ barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
+ barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
+ // won't care about subresources, pretend the whole resource was written
+ barrier.subresourceRange.baseMipLevel = 0;
+ barrier.subresourceRange.levelCount = VK_REMAINING_MIP_LEVELS;
+ barrier.subresourceRange.baseArrayLayer = 0;
+ barrier.subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
+ barrier.oldLayout = texD->usageState.layout;
+ barrier.newLayout = texD->usageState.layout;
+ barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
+ barrier.dstAccessMask = accessInThisDispatch;
+ barrier.image = texD->image;
+ imageBarriers.append(barrier);
+ } else {
+ QVkBuffer *bufD = QRHI_RES(QVkBuffer, it.key());
+ VkBufferMemoryBarrier barrier;
+ memset(&barrier, 0, sizeof(barrier));
+ barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
+ barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
+ barrier.srcAccessMask = VK_ACCESS_SHADER_WRITE_BIT;
+ barrier.dstAccessMask = accessInThisDispatch;
+ barrier.buffer = bufD->buffers[bufD->m_type == QRhiBuffer::Dynamic ? currentFrameSlot : 0];
+ barrier.size = VK_WHOLE_SIZE;
+ bufferBarriers.append(barrier);
+ }
+ }
+ // Anything that was previously written, but is only read now, can be
+ // removed from the written list (because that previous write got a
+ // corresponding barrier now).
+ if (accessInThisDispatch == VK_ACCESS_SHADER_READ_BIT)
+ it = cbD->computePassState.writtenResources.erase(it);
+ else
+ ++it;
+ }
+ }
+
if (cbD->useSecondaryCb) {
- df->vkCmdDispatch(cbD->secondaryCbs.last(), uint32_t(x), uint32_t(y), uint32_t(z));
+ VkCommandBuffer secondaryCb = cbD->secondaryCbs.last();
+ if (!imageBarriers.isEmpty()) {
+ df->vkCmdPipelineBarrier(secondaryCb, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ 0, 0, nullptr,
+ 0, nullptr,
+ imageBarriers.count(), imageBarriers.constData());
+ }
+ if (!bufferBarriers.isEmpty()) {
+ df->vkCmdPipelineBarrier(secondaryCb, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT, VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
+ 0, 0, nullptr,
+ bufferBarriers.count(), bufferBarriers.constData(),
+ 0, nullptr);
+ }
+ df->vkCmdDispatch(secondaryCb, uint32_t(x), uint32_t(y), uint32_t(z));
} else {
QVkCommandBuffer::Command cmd;
+ if (!imageBarriers.isEmpty()) {
+ cmd.cmd = QVkCommandBuffer::Command::ImageBarrier;
+ cmd.args.imageBarrier.srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ cmd.args.imageBarrier.dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ cmd.args.imageBarrier.count = imageBarriers.count();
+ cmd.args.imageBarrier.index = cbD->pools.imageBarrier.count();
+ cbD->pools.imageBarrier.append(imageBarriers.constData(), imageBarriers.count());
+ cbD->commands.append(cmd);
+ }
+ if (!bufferBarriers.isEmpty()) {
+ cmd.cmd = QVkCommandBuffer::Command::BufferBarrier;
+ cmd.args.bufferBarrier.srcStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ cmd.args.bufferBarrier.dstStageMask = VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
+ cmd.args.bufferBarrier.count = bufferBarriers.count();
+ cmd.args.bufferBarrier.index = cbD->pools.bufferBarrier.count();
+ cbD->pools.bufferBarrier.append(bufferBarriers.constData(), bufferBarriers.count());
+ cbD->commands.append(cmd);
+ }
cmd.cmd = QVkCommandBuffer::Command::Dispatch;
cmd.args.dispatch.x = x;
cmd.args.dispatch.y = y;
@@ -2465,7 +2604,9 @@ void QRhiVulkan::trackedBufferBarrier(QVkCommandBuffer *cbD, QVkBuffer *bufD, in
cmd.cmd = QVkCommandBuffer::Command::BufferBarrier;
cmd.args.bufferBarrier.srcStageMask = s.stage;
cmd.args.bufferBarrier.dstStageMask = stage;
- cmd.args.bufferBarrier.desc = bufMemBarrier;
+ cmd.args.bufferBarrier.count = 1;
+ cmd.args.bufferBarrier.index = cbD->pools.bufferBarrier.count();
+ cbD->pools.bufferBarrier.append(bufMemBarrier);
cbD->commands.append(cmd);
s.access = access;
@@ -2507,7 +2648,9 @@ void QRhiVulkan::trackedImageBarrier(QVkCommandBuffer *cbD, QVkTexture *texD,
cmd.cmd = QVkCommandBuffer::Command::ImageBarrier;
cmd.args.imageBarrier.srcStageMask = srcStage;
cmd.args.imageBarrier.dstStageMask = stage;
- cmd.args.imageBarrier.desc = barrier;
+ cmd.args.imageBarrier.count = 1;
+ cmd.args.imageBarrier.index = cbD->pools.imageBarrier.count();
+ cbD->pools.imageBarrier.append(barrier);
cbD->commands.append(cmd);
s.layout = layout;
@@ -2541,7 +2684,9 @@ void QRhiVulkan::subresourceBarrier(QVkCommandBuffer *cbD, VkImage image,
cmd.cmd = QVkCommandBuffer::Command::ImageBarrier;
cmd.args.imageBarrier.srcStageMask = srcStage;
cmd.args.imageBarrier.dstStageMask = dstStage;
- cmd.args.imageBarrier.desc = barrier;
+ cmd.args.imageBarrier.count = 1;
+ cmd.args.imageBarrier.index = cbD->pools.imageBarrier.count();
+ cbD->pools.imageBarrier.append(barrier);
cbD->commands.append(cmd);
}
@@ -3409,12 +3554,12 @@ void QRhiVulkan::recordPrimaryCommandBuffer(QVkCommandBuffer *cbD)
case QVkCommandBuffer::Command::ImageBarrier:
df->vkCmdPipelineBarrier(cbD->cb, cmd.args.imageBarrier.srcStageMask, cmd.args.imageBarrier.dstStageMask,
0, 0, nullptr, 0, nullptr,
- 1, &cmd.args.imageBarrier.desc);
+ cmd.args.imageBarrier.count, cbD->pools.imageBarrier.constData() + cmd.args.imageBarrier.index);
break;
case QVkCommandBuffer::Command::BufferBarrier:
df->vkCmdPipelineBarrier(cbD->cb, cmd.args.bufferBarrier.srcStageMask, cmd.args.bufferBarrier.dstStageMask,
0, 0, nullptr,
- 1, &cmd.args.bufferBarrier.desc,
+ cmd.args.bufferBarrier.count, cbD->pools.bufferBarrier.constData() + cmd.args.bufferBarrier.index,
0, nullptr);
break;
case QVkCommandBuffer::Command::BlitImage:
diff --git a/src/gui/rhi/qrhivulkan_p_p.h b/src/gui/rhi/qrhivulkan_p_p.h
index 9f18d0bf5e..b0e90dae56 100644
--- a/src/gui/rhi/qrhivulkan_p_p.h
+++ b/src/gui/rhi/qrhivulkan_p_p.h
@@ -370,6 +370,13 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
QVarLengthArray<VkCommandBuffer, 4> secondaryCbs;
bool inExternal;
+ struct {
+ QHash<QRhiResource *, QPair<VkAccessFlags, bool> > writtenResources;
+ void reset() {
+ writtenResources.clear();
+ }
+ } computePassState;
+
struct Command {
enum Cmd {
CopyBuffer,
@@ -429,12 +436,14 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
struct {
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
- VkImageMemoryBarrier desc;
+ int count;
+ int index;
} imageBarrier;
struct {
VkPipelineStageFlags srcStageMask;
VkPipelineStageFlags dstStageMask;
- VkBufferMemoryBarrier desc;
+ int count;
+ int index;
} bufferBarrier;
struct {
VkImage src;
@@ -537,6 +546,8 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
pools.vertexBuffer.clear();
pools.vertexBufferOffset.clear();
pools.debugMarkerData.clear();
+ pools.imageBarrier.clear();
+ pools.bufferBarrier.clear();
}
struct {
@@ -546,6 +557,8 @@ struct QVkCommandBuffer : public QRhiCommandBuffer
QVarLengthArray<VkBuffer, 4> vertexBuffer;
QVarLengthArray<VkDeviceSize, 4> vertexBufferOffset;
QVarLengthArray<QByteArray, 4> debugMarkerData;
+ QVarLengthArray<VkImageMemoryBarrier, 8> imageBarrier;
+ QVarLengthArray<VkBufferMemoryBarrier, 8> bufferBarrier;
} pools;
friend class QRhiVulkan;