diff options
Diffstat (limited to 'tests/auto/corelib/thread/qthread/tst_qthread.cpp')
-rw-r--r-- | tests/auto/corelib/thread/qthread/tst_qthread.cpp | 20 |
1 files changed, 1 insertions, 19 deletions
diff --git a/tests/auto/corelib/thread/qthread/tst_qthread.cpp b/tests/auto/corelib/thread/qthread/tst_qthread.cpp index bbd319d2db..0efbc5d01e 100644 --- a/tests/auto/corelib/thread/qthread/tst_qthread.cpp +++ b/tests/auto/corelib/thread/qthread/tst_qthread.cpp @@ -95,9 +95,7 @@ private slots: void requestTermination(); -#ifndef Q_OS_WINCE void stressTest(); -#endif void quitLock(); }; @@ -664,7 +662,7 @@ void NativeThreadWrapper::start(FunctionPointer functionPointer, void *data) #if defined Q_OS_UNIX const int state = pthread_create(&nativeThreadHandle, 0, NativeThreadWrapper::runUnix, this); Q_UNUSED(state); -#elif defined(Q_OS_WINCE) || defined(Q_OS_WINRT) +#elif defined(Q_OS_WINRT) nativeThreadHandle = CreateThread(NULL, 0 , (LPTHREAD_START_ROUTINE)NativeThreadWrapper::runWin , this, 0, NULL); #elif defined Q_OS_WIN unsigned thrdid = 0; @@ -684,11 +682,7 @@ void NativeThreadWrapper::join() #if defined Q_OS_UNIX pthread_join(nativeThreadHandle, 0); #elif defined Q_OS_WIN -#ifndef Q_OS_WINCE WaitForSingleObjectEx(nativeThreadHandle, INFINITE, FALSE); -#else - WaitForSingleObject(nativeThreadHandle, INFINITE); -#endif CloseHandle(nativeThreadHandle); #endif } @@ -874,13 +868,8 @@ void tst_QThread::adoptedThreadExecFinished() void tst_QThread::adoptMultipleThreads() { #if defined(Q_OS_WIN) - // Windows CE is not capable of handling that many threads. On the emulator it is dead with 26 threads already. -# if defined(Q_OS_WINCE) - const int numThreads = 20; -# else // need to test lots of threads, so that we exceed MAXIMUM_WAIT_OBJECTS in qt_adopted_thread_watcher() const int numThreads = 200; -# endif #else const int numThreads = 5; #endif @@ -911,13 +900,8 @@ void tst_QThread::adoptMultipleThreads() void tst_QThread::adoptMultipleThreadsOverlap() { #if defined(Q_OS_WIN) - // Windows CE is not capable of handling that many threads. On the emulator it is dead with 26 threads already. -# if defined(Q_OS_WINCE) - const int numThreads = 20; -# else // need to test lots of threads, so that we exceed MAXIMUM_WAIT_OBJECTS in qt_adopted_thread_watcher() const int numThreads = 200; -# endif #else const int numThreads = 5; #endif @@ -950,7 +934,6 @@ void tst_QThread::adoptMultipleThreadsOverlap() QCOMPARE(recorder.activationCount.load(), numThreads); } -#ifndef Q_OS_WINCE // Disconnects on WinCE void tst_QThread::stressTest() { @@ -962,7 +945,6 @@ void tst_QThread::stressTest() t.wait(one_minute); } } -#endif class Syncronizer : public QObject { Q_OBJECT |