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-rw-r--r--tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
index 53af65e010..097dd111d3 100644
--- a/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
+++ b/tests/auto/gui/math3d/qquaternion/tst_qquaternion.cpp
@@ -815,7 +815,7 @@ void tst_QQuaternion::fromAxisAndAngle()
// http://www.j3d.org/matrix_faq/matrfaq_latest.html#Q56
// to calculate the answer we expect to get.
QVector3D vector = QVector3D(x1, y1, z1).normalized();
- const float a = (angle * M_PI / 180.0) / 2.0;
+ const float a = qDegreesToRadians(angle) / 2.0;
const float sin_a = std::sin(a);
const float cos_a = std::cos(a);
QQuaternion result(cos_a,