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-rw-r--r--tests/auto/gui/math3d/qvectornd/tst_qvectornd.cpp339
1 files changed, 321 insertions, 18 deletions
diff --git a/tests/auto/gui/math3d/qvectornd/tst_qvectornd.cpp b/tests/auto/gui/math3d/qvectornd/tst_qvectornd.cpp
index 2d4b6d16b0..d2e0bbe375 100644
--- a/tests/auto/gui/math3d/qvectornd/tst_qvectornd.cpp
+++ b/tests/auto/gui/math3d/qvectornd/tst_qvectornd.cpp
@@ -1,7 +1,7 @@
/****************************************************************************
**
-** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
**
** This file is part of the test suite of the Qt Toolkit.
**
@@ -10,9 +10,9 @@
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
+** a written agreement between you and The Qt Company. For licensing terms
+** and conditions see http://www.qt.io/terms-conditions. For further
+** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
@@ -23,8 +23,8 @@
** requirements will be met: https://www.gnu.org/licenses/lgpl.html and
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
-** In addition, as a special exception, Digia gives you certain additional
-** rights. These rights are described in the Digia Qt LGPL Exception
+** As a special exception, The Qt Company gives you certain additional
+** rights. These rights are described in The Qt Company LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** $QT_END_LICENSE$
@@ -36,6 +36,7 @@
#include <QtGui/qvector2d.h>
#include <QtGui/qvector3d.h>
#include <QtGui/qvector4d.h>
+#include <QtGui/qmatrix4x4.h>
class tst_QVectorND : public QObject
{
@@ -113,6 +114,13 @@ private slots:
void divide4_data();
void divide4();
+ void divideFactor2_data();
+ void divideFactor2();
+ void divideFactor3_data();
+ void divideFactor3();
+ void divideFactor4_data();
+ void divideFactor4();
+
void negate2_data();
void negate2();
void negate3_data();
@@ -142,6 +150,11 @@ private slots:
void dotProduct4_data();
void dotProduct4();
+ void project_data();
+ void project();
+ void unproject_data();
+ void unproject();
+
void properties();
void metaTypes();
};
@@ -654,7 +667,7 @@ void tst_QVectorND::length2_data()
QTest::newRow("1y") << 0.0f << 1.0f << 1.0f;
QTest::newRow("-1x") << -1.0f << 0.0f << 1.0f;
QTest::newRow("-1y") << 0.0f << -1.0f << 1.0f;
- QTest::newRow("two") << 2.0f << -2.0f << sqrtf(8.0f);
+ QTest::newRow("two") << 2.0f << -2.0f << std::sqrt(8.0f);
}
void tst_QVectorND::length2()
{
@@ -682,7 +695,7 @@ void tst_QVectorND::length3_data()
QTest::newRow("-1x") << -1.0f << 0.0f << 0.0f << 1.0f;
QTest::newRow("-1y") << 0.0f << -1.0f << 0.0f << 1.0f;
QTest::newRow("-1z") << 0.0f << 0.0f << -1.0f << 1.0f;
- QTest::newRow("two") << 2.0f << -2.0f << 2.0f << sqrtf(12.0f);
+ QTest::newRow("two") << 2.0f << -2.0f << 2.0f << std::sqrt(12.0f);
}
void tst_QVectorND::length3()
{
@@ -714,7 +727,7 @@ void tst_QVectorND::length4_data()
QTest::newRow("-1y") << 0.0f << -1.0f << 0.0f << 0.0f << 1.0f;
QTest::newRow("-1z") << 0.0f << 0.0f << -1.0f << 0.0f << 1.0f;
QTest::newRow("-1w") << 0.0f << 0.0f << 0.0f << -1.0f << 1.0f;
- QTest::newRow("two") << 2.0f << -2.0f << 2.0f << 2.0f << sqrtf(16.0f);
+ QTest::newRow("two") << 2.0f << -2.0f << 2.0f << 2.0f << std::sqrt(16.0f);
}
void tst_QVectorND::length4()
{
@@ -1623,16 +1636,154 @@ void tst_QVectorND::multiplyFactor4()
QCOMPARE(v3.w(), v1.w() * factor);
}
-// Test vector division by a factor for 2D vectors.
+// Test component-wise vector division for 2D vectors.
void tst_QVectorND::divide2_data()
{
// Use the same test data as the multiply test.
- multiplyFactor2_data();
+ multiply2_data();
}
void tst_QVectorND::divide2()
{
QFETCH(float, x1);
QFETCH(float, y1);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, x3);
+ QFETCH(float, y3);
+
+ QVector2D v1(x1, y1);
+ QVector2D v2(x2, y2);
+ QVector2D v3(x3, y3);
+
+ if (v2.x() != 0.0f && v2.y() != 0.0f) {
+ QVERIFY((v3 / v2) == v1);
+
+ QVector2D v4(v3);
+ v4 /= v2;
+ QVERIFY(v4 == v1);
+
+ QCOMPARE(v4.x(), v3.x() / v2.x());
+ QCOMPARE(v4.y(), v3.y() / v2.y());
+ }
+ if (v1.x() != 0.0f && v1.y() != 0.0f) {
+ QVERIFY((v3 / v1) == v2);
+
+ QVector2D v4(v3);
+ v4 /= v1;
+ QVERIFY(v4 == v2);
+
+ QCOMPARE(v4.x(), v3.x() / v1.x());
+ QCOMPARE(v4.y(), v3.y() / v1.y());
+ }
+}
+
+// Test component-wise vector division for 3D vectors.
+void tst_QVectorND::divide3_data()
+{
+ // Use the same test data as the multiply test.
+ multiply3_data();
+}
+void tst_QVectorND::divide3()
+{
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, z2);
+ QFETCH(float, x3);
+ QFETCH(float, y3);
+ QFETCH(float, z3);
+
+ QVector3D v1(x1, y1, z1);
+ QVector3D v2(x2, y2, z2);
+ QVector3D v3(x3, y3, z3);
+
+ if (v2.x() != 0.0f && v2.y() != 0.0f && v2.z() != 0.0f) {
+ QVERIFY((v3 / v2) == v1);
+
+ QVector3D v4(v3);
+ v4 /= v2;
+ QVERIFY(v4 == v1);
+
+ QCOMPARE(v4.x(), v3.x() / v2.x());
+ QCOMPARE(v4.y(), v3.y() / v2.y());
+ QCOMPARE(v4.z(), v3.z() / v2.z());
+ }
+ if (v1.x() != 0.0f && v1.y() != 0.0f && v1.z() != 0.0f) {
+ QVERIFY((v3 / v1) == v2);
+
+ QVector3D v4(v3);
+ v4 /= v1;
+ QVERIFY(v4 == v2);
+
+ QCOMPARE(v4.x(), v3.x() / v1.x());
+ QCOMPARE(v4.y(), v3.y() / v1.y());
+ QCOMPARE(v4.z(), v3.z() / v1.z());
+ }
+}
+
+// Test component-wise vector division for 4D vectors.
+void tst_QVectorND::divide4_data()
+{
+ // Use the same test data as the multiply test.
+ multiply4_data();
+}
+void tst_QVectorND::divide4()
+{
+ QFETCH(float, x1);
+ QFETCH(float, y1);
+ QFETCH(float, z1);
+ QFETCH(float, w1);
+ QFETCH(float, x2);
+ QFETCH(float, y2);
+ QFETCH(float, z2);
+ QFETCH(float, w2);
+ QFETCH(float, x3);
+ QFETCH(float, y3);
+ QFETCH(float, z3);
+ QFETCH(float, w3);
+
+ QVector4D v1(x1, y1, z1, w1);
+ QVector4D v2(x2, y2, z2, w2);
+ QVector4D v3(x3, y3, z3, w3);
+
+ if (v2.x() != 0.0f && v2.y() != 0.0f && v2.z() != 0.0f && v2.w() != 0.0f) {
+ QVERIFY((v3 / v2) == v1);
+
+ QVector4D v4(v3);
+ v4 /= v2;
+ QVERIFY(v4 == v1);
+
+ QCOMPARE(v4.x(), v3.x() / v2.x());
+ QCOMPARE(v4.y(), v3.y() / v2.y());
+ QCOMPARE(v4.z(), v3.z() / v2.z());
+ QCOMPARE(v4.w(), v3.w() / v2.w());
+ }
+ if (v1.x() != 0.0f && v1.y() != 0.0f && v1.z() != 0.0f && v1.w() != 0.0f) {
+ QVERIFY((v3 / v1) == v2);
+
+ QVector4D v4(v3);
+ v4 /= v1;
+ QVERIFY(v4 == v2);
+
+ QCOMPARE(v4.x(), v3.x() / v1.x());
+ QCOMPARE(v4.y(), v3.y() / v1.y());
+ QCOMPARE(v4.z(), v3.z() / v1.z());
+ QCOMPARE(v4.w(), v3.w() / v1.w());
+ }
+}
+
+// Test vector division by a factor for 2D vectors.
+void tst_QVectorND::divideFactor2_data()
+{
+ // Use the same test data as the multiplyFactor test.
+ multiplyFactor2_data();
+}
+void tst_QVectorND::divideFactor2()
+{
+ QFETCH(float, x1);
+ QFETCH(float, y1);
QFETCH(float, factor);
QFETCH(float, x2);
QFETCH(float, y2);
@@ -1654,12 +1805,12 @@ void tst_QVectorND::divide2()
}
// Test vector division by a factor for 3D vectors.
-void tst_QVectorND::divide3_data()
+void tst_QVectorND::divideFactor3_data()
{
- // Use the same test data as the multiply test.
+ // Use the same test data as the multiplyFactor test.
multiplyFactor3_data();
}
-void tst_QVectorND::divide3()
+void tst_QVectorND::divideFactor3()
{
QFETCH(float, x1);
QFETCH(float, y1);
@@ -1687,12 +1838,12 @@ void tst_QVectorND::divide3()
}
// Test vector division by a factor for 4D vectors.
-void tst_QVectorND::divide4_data()
+void tst_QVectorND::divideFactor4_data()
{
- // Use the same test data as the multiply test.
+ // Use the same test data as the multiplyFactor test.
multiplyFactor4_data();
}
-void tst_QVectorND::divide4()
+void tst_QVectorND::divideFactor4()
{
QFETCH(float, x1);
QFETCH(float, y1);
@@ -2291,6 +2442,158 @@ void tst_QVectorND::dotProduct4()
QCOMPARE(QVector4D::dotProduct(v1, v2), d);
}
+void tst_QVectorND::project_data()
+{
+ QTest::addColumn<QVector3D>("point");
+ QTest::addColumn<QRect>("viewport");
+ QTest::addColumn<QMatrix4x4>("projection");
+ QTest::addColumn<QMatrix4x4>("view");
+ QTest::addColumn<QVector2D>("result");
+
+ QMatrix4x4 projection;
+ projection.ortho(-1.0f, 1.0f, -1.0f, 1.0f, 0.1f, 1000.0f);
+
+ QMatrix4x4 view;
+ // Located at (0, 0, 10), looking at origin, y is up
+ view.lookAt(QVector3D(0.0f, 0.0f, 10.0f), QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0f, 1.0f, 0.0f));
+
+ QMatrix4x4 nullMatrix(0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f);
+
+ QTest::newRow("center")
+ << QVector3D(0.0f, 0.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector2D(400.0f, 300.0f);
+
+ QTest::newRow("topLeft")
+ << QVector3D(-1.0f, 1.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector2D(0.0f, 600.0f);
+
+ QTest::newRow("topRight")
+ << QVector3D(1.0f, 1.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector2D(800.0f, 600.0f);
+
+ QTest::newRow("bottomLeft")
+ << QVector3D(-1.0f, -1.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector2D(0.0f, 0.0f);
+
+ QTest::newRow("bottomRight")
+ << QVector3D(1.0f, -1.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector2D(800.0f, 0.0f);
+
+ QTest::newRow("nullMatrix")
+ << QVector3D(0.0f, 0.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << nullMatrix
+ << nullMatrix
+ << QVector2D(400.0f, 300.0f);
+}
+
+void tst_QVectorND::project()
+{
+ QFETCH(QVector3D, point);
+ QFETCH(QRect, viewport);
+ QFETCH(QMatrix4x4, projection);
+ QFETCH(QMatrix4x4, view);
+ QFETCH(QVector2D, result);
+
+ QVector3D project = point.project(view, projection, viewport);
+
+ QCOMPARE(project.toVector2D(), result);
+}
+
+void tst_QVectorND::unproject_data()
+{
+ QTest::addColumn<QVector3D>("point");
+ QTest::addColumn<QRect>("viewport");
+ QTest::addColumn<QMatrix4x4>("projection");
+ QTest::addColumn<QMatrix4x4>("view");
+ QTest::addColumn<QVector3D>("result");
+
+ QMatrix4x4 projection;
+ projection.ortho(-1.0f, 1.0f, -1.0f, 1.0f, 0.1f, 1000.0f);
+
+ QMatrix4x4 view;
+ // Located at (0, 0, 10), looking at origin, y is up
+ view.lookAt(QVector3D(0.0f, 0.0f, 10.0f), QVector3D(0.0f, 0.0f, 0.0f), QVector3D(0.0f, 1.0f, 0.0f));
+
+ QMatrix4x4 nullMatrix(0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f);
+
+ QTest::newRow("center")
+ << QVector3D(400.0f, 300.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector3D(0.0f, 0.0f, 9.9f);
+
+ QTest::newRow("topLeft")
+ << QVector3D(0.0f, 600.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector3D(-1.0f, 1.0f, 9.9f);
+
+ QTest::newRow("topRight")
+ << QVector3D(800.0f, 600.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector3D(1.0f, 1.0f, 9.9f);
+
+ QTest::newRow("bottomLeft")
+ << QVector3D(0.0f, 0.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector3D(-1.0, -1.0f, 9.9f);
+
+ QTest::newRow("bottomRight")
+ << QVector3D(800.0f, 0.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << projection
+ << view
+ << QVector3D(1.0f, -1.0f, 9.9f);
+
+ QTest::newRow("nullMatrix")
+ << QVector3D(400.0f, 300.0f, 0.0f)
+ << QRect(0.0f, 0.0f, 800.0f, 600.0f)
+ << nullMatrix
+ << nullMatrix
+ << QVector3D(0.0f, 0.0f, -1.0f);
+
+}
+
+void tst_QVectorND::unproject()
+{
+ QFETCH(QVector3D, point);
+ QFETCH(QRect, viewport);
+ QFETCH(QMatrix4x4, projection);
+ QFETCH(QMatrix4x4, view);
+ QFETCH(QVector3D, result);
+
+ QVector3D unproject = point.unproject(view, projection, viewport);
+ QVERIFY(qFuzzyCompare(unproject, result));
+}
+
class tst_QVectorNDProperties : public QObject
{
Q_OBJECT