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-rw-r--r--tests/auto/gui/qopengl/tst_qopengl.cpp90
1 files changed, 82 insertions, 8 deletions
diff --git a/tests/auto/gui/qopengl/tst_qopengl.cpp b/tests/auto/gui/qopengl/tst_qopengl.cpp
index 63fe8b9693..7de1989ada 100644
--- a/tests/auto/gui/qopengl/tst_qopengl.cpp
+++ b/tests/auto/gui/qopengl/tst_qopengl.cpp
@@ -43,6 +43,7 @@
#include <QtGui/private/qopenglcontext_p.h>
#include <QtGui/QOpenGLFramebufferObject>
#include <QtGui/QOpenGLFunctions>
+#include <QtGui/QOpenGLVertexArrayObject>
#include <QtGui/QOpenGLPaintDevice>
#include <QtGui/QPainter>
#include <QtGui/QScreen>
@@ -51,12 +52,19 @@
#include <QtGui/QGenericMatrix>
#include <QtGui/QMatrix4x4>
#include <QtGui/private/qopengltextureblitter_p.h>
-
+#include <QtGui/private/qguiapplication_p.h>
+#include <qpa/qplatformintegration.h>
+#include <qpa/qplatformnativeinterface.h>
#include <QtTest/QtTest>
#include <QSignalSpy>
+#ifdef USE_GLX
+// Must be included last due to the X11 types
+#include <QtPlatformHeaders/QGLXNativeContext>
+#endif
+
class tst_QOpenGL : public QObject
{
Q_OBJECT
@@ -85,6 +93,12 @@ private slots:
void textureblitterPartOriginTopLeftSourceRectTransform();
void textureblitterFullTargetRectTransform();
void textureblitterPartTargetRectTransform();
+
+#ifdef USE_GLX
+ void glxContextWrap();
+#endif
+
+ void vaoCreate();
};
struct SharedResourceTracker
@@ -448,9 +462,9 @@ void tst_QOpenGL::fboSimpleRendering()
QVERIFY(fbo->bind());
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- glFinish();
+ ctx.functions()->glClearColor(1.0, 0.0, 0.0, 1.0);
+ ctx.functions()->glClear(GL_COLOR_BUFFER_BIT);
+ ctx.functions()->glFinish();
const QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32);
QCOMPARE(fb.size(), size);
@@ -494,9 +508,9 @@ void tst_QOpenGL::fboTextureOwnership()
fbo->bind();
QVERIFY(fbo->texture() != 0 && fbo->texture() != texture);
- glClearColor(1.0, 0.0, 0.0, 1.0);
- glClear(GL_COLOR_BUFFER_BIT);
- glFinish();
+ ctx.functions()->glClearColor(1.0, 0.0, 0.0, 1.0);
+ ctx.functions()->glClear(GL_COLOR_BUFFER_BIT);
+ ctx.functions()->glFinish();
QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32);
QImage reference(fb.size(), QImage::Format_RGB32);
@@ -504,7 +518,7 @@ void tst_QOpenGL::fboTextureOwnership()
QFUZZY_COMPARE_IMAGES(fb, reference);
- glDeleteTextures(1, &texture);
+ ctx.functions()->glDeleteTextures(1, &texture);
delete fbo;
}
@@ -970,6 +984,66 @@ void tst_QOpenGL::textureblitterPartTargetRectTransform()
QCOMPARE(targetBottomRight, expectedBottomRight);
}
+#ifdef USE_GLX
+void tst_QOpenGL::glxContextWrap()
+{
+ QWindow *window = new QWindow;
+ window->setSurfaceType(QWindow::OpenGLSurface);
+ window->setGeometry(0, 0, 10, 10);
+ window->show();
+ QTest::qWaitForWindowExposed(window);
+
+ QPlatformNativeInterface *nativeIf = QGuiApplicationPrivate::instance()->platformIntegration()->nativeInterface();
+ QVERIFY(nativeIf);
+
+ // Fetch a GLXContext.
+ QOpenGLContext *ctx0 = new QOpenGLContext;
+ ctx0->setFormat(window->format());
+ QVERIFY(ctx0->create());
+ QVariant v = ctx0->nativeHandle();
+ QVERIFY(!v.isNull());
+ QVERIFY(v.canConvert<QGLXNativeContext>());
+ GLXContext context = v.value<QGLXNativeContext>().context();
+ QVERIFY(context);
+
+ // Then create another QOpenGLContext wrapping it.
+ QOpenGLContext *ctx = new QOpenGLContext;
+ ctx->setNativeHandle(QVariant::fromValue<QGLXNativeContext>(QGLXNativeContext(context)));
+ QVERIFY(ctx->create());
+ QVERIFY(ctx->nativeHandle().value<QGLXNativeContext>().context() == context);
+ QVERIFY(nativeIf->nativeResourceForContext(QByteArrayLiteral("glxcontext"), ctx) == (void *) context);
+
+ QVERIFY(ctx->makeCurrent(window));
+ ctx->doneCurrent();
+
+ delete ctx;
+ delete ctx0;
+
+ delete window;
+}
+#endif // USE_GLX
+
+void tst_QOpenGL::vaoCreate()
+{
+ QScopedPointer<QSurface> surface(createSurface(QSurface::Window));
+ QOpenGLContext *ctx = new QOpenGLContext;
+ ctx->create();
+ ctx->makeCurrent(surface.data());
+
+ QOpenGLVertexArrayObject vao;
+ bool success = vao.create();
+ if (ctx->isOpenGLES()) {
+ if (ctx->format().majorVersion() >= 3 || ctx->hasExtension(QByteArrayLiteral("GL_OES_vertex_array_object")))
+ QVERIFY(success);
+ } else {
+ if (ctx->format().majorVersion() >= 3 || ctx->hasExtension(QByteArrayLiteral("GL_ARB_vertex_array_object")))
+ QVERIFY(success);
+ }
+
+ vao.destroy();
+ ctx->doneCurrent();
+}
+
QTEST_MAIN(tst_QOpenGL)
#include "tst_qopengl.moc"